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Appearance: Luna stands at a rather average height of 5'5". She has long, dark brown hair that is usually tied up in a ponytail. She has emerald green eyes that are bright with emotions - despite her position. She is often dressed in her armor and despite seemingly impractical, it is actually one of the most misleading general's suit ever given. She wears a chainmail underneath her clothing, and then it is padded to lessen damage dealt to her. She wears breeches along with her padded blouse. She wears a royal violet colored cape, and while it wasn't made for any real purpose aside to show her position, she does keep it around because it might prove to be a good distraction. Her appearance misleads many to think that she is younger than most, but she assures many that she is old enough to be in this position.
Name: General Luna of Archanea
Sex: Female
Class: Hero
Starting Weapons: = Asteras - A sword that has been said to be in use since Gaia's War by Luna's ancestor, who was also a general. It has been passed down from generation to generation, each general coming from their family having the honor of wielding the ancient sword which has been kept in prime condition.
= Hand Axe - Something she had merely taken up because of her general interest in using axes instead of swords. It is nothing special, but she takes care of it well and holsters it to the opposite of her sword.
History: Being born in a family of continuous generals, it wouldn't have been a surprise that Luna would have gotten in as well. However, her induction as part of the military, let alone as a general, came as shock to both those in her family and those who are in high positions in life. This is because Luna is the youngest of five siblings - wherein three are male. This lowered her chances of ever getting the chance to become a general - perhaps even getting roped into what her sister became, a mere pawn to be married off.
But Luna was hard headed, and a bit too amazed and stuck on the fact that her family is full of soldiers. She threw herself into training, sneaking out of her lessons to join her brothers in their training. Her brothers were originally reluctant, but seeing that she won't back down no matter what they did, they allowed her to join some of the training but not all of them. Luna, in her spare time, practices swordsmanship on her own while no one was looking. She managed to swear her brothers to secrecy along with their trainer, so her parents never found out. More importantly, her mother never found out about it. She went on with her life for five years like this - sneaking in training whilst being taught how to be a proper lady. She even had her own singing shows, along with her sister.
Of course, her life just couldn't be perfect. She was found out at the age of 18, while her brothers were already out in the military, because of her admittedly meddlesome older sister. Her older sister found out about her secret training and told their mother who then blew up - locking up her sword and then proceeding to not allow her to be alone for the entire day unless it was night. Even then, her room was under constant vigilance. But one person came to her aid - her oldest brother. He managed to smuggle her out of the castle and then put her in the military - much to their mother's shock. Now that she was officially in the military, her mother virtually couldn't touch her.
At this point, her life truly began. Her brothers had already advanced to better positions, but she didn't give up. Honestly, she was aiming for the top brass - the general position like her grandfather. However, she had to work thrice as hard since her brothers were already years beyond her. She had one advantage over her brothers though - she was the one to get all the talent in fighting from her blood and because she was training by herself, she managed to string in so many techniques through reading and watching her brothers that she has managed to create her own unorthodox type of fighting.
She became part of the star trainees who were often dispatched to quell some fights, or perhaps even to defeat some bandits who thought that attacking civilians near the Archanean border would be a good idea. Her rise to fame and position was slow and steady - but she was mentioned more times than her own brothers who all fell behind one by one. Her oldest brother, who was her biggest competition, had died tragically for reasons unknown. She is still looking into it. Her second older brother married into another noble house and stopped trying to get to the top. Her third older brother was not as skilled as any of his siblings - both in terms of romance and in fighting which ended with him being left behind as a mere soldier who was easily forgotten.
Long story short, Luna managed to get to an army general position by the age of twenty-four, without her looks letting it on. She carries her rank with pride. However, Luna cannot deny the fact that she is the kind of person who always wants to be on the move - so she is frequently found outside the capital land with a couple of soldiers to patrol.
Personality: Luna is one of the most stubborn people you will ever meet - especially when it comes to morality. However, because of her stubborn pride, she also does anything and everything to achieve her goals unless they are one hundred percent impossible. She is a hard worker, as evidenced by her past, and doesn't easily give up. This doesn't mean that she doesn't take in opinions. In fact, as a general, she asks her soldiers of their opinions before thinking of what she should do. But once she does decide what she wants to do, this is where she becomes stubborn unless once more convinced to take opinions by someone she trusts to be logically inclined.
Luna will never admit it, but she is hot-headed. From arguing with someone because of their opinions when it isn't related to fighting to being on the battlefield, she gets aggressive. However, as quick as she is to blow her fuse, she calms down just as quickly - if not quicker. She feels relatively guilty when she gets herself in a fight with a friend or acquaintance, so she typically apologizes pretty quickly but will not back down from her grounds. This is especially true when it comes to a battle of morals. Though when people start to ask about her age, height or looks in a teasing way, expect her to be on your case for a good long while.
Luna is kindhearted and is mainly emotionally driven. Even with her soft heart, she does not hesitate to draw her blade against the enemy. She is friendly, so long as you aren't her enemy, and is easily approachable. It's one of the reasons why she gets along with her own troops so much - because she is easy to get along with when she's not on the type of mode to argue about morality. She believes in justice and reacts negatively to inequality that is thrown upon her face.
Others: - She's actually ambidextrous, shown with her wielding her sword and hand axe in alternating hands.
- When she goes into battle, she attaches her shield onto her left arm guard so she can use her hand axe.
~ Figured I should have another one. If we're talking Avatar ships, I really like Avatar x Tiki because of how bittersweet it is~
Appearance: Ferrian stands at a height of 5'10, but can often be found hunching over, which reduces him to 5'8. A mop of white unruly hair sits upon his head which he usually keeps short and manageable. He has stormy gray eyes that are usually found with less emotion than what to be expected. Like his Manakete kin, he has pointed ears and has pointed fangs - but not as prominent as his other kin. His tribe of Manaketes had a tradition of putting tattoos on their fully-grown males whereas the females would be given specially made crowns or tiaras; hence the white tattoo that can be found on his face. He typically wears an old, beat-up brown cloak with a hood usually covering his head to hide his pointed ears. He has normal clothes underneath, which is rather light so as to preserve his agility and speed. His Dragonstone is embedded on an arm brace which is tightly secured on him. He usually hides this under his cloak so no one would suspect it.
Party:
Name: Ferrian
Sex: Male
Class: Manakete
Starting Weapons: Dragonstone
History: Ferrian was born to a nomadic tribe of Manaketes; hence, they never really stayed in one continent for long. There are certain seasons where they leave, and then come back at a certain place. Humans have often called this their migrating season, and villages where stops were usually made have started to prepare a sort of feast for the Manaketes in exchange for either money or protection or whatever they needed at the time. This led to the tribe having a good relationship with the humans. The Manakete tribe broke up around the third century of Ferrian's life - but not because of infighting, but merely because of the want of others to travel and others to stay.
Ferrian, joining his parents and two younger siblings, stayed on the outskirts of Lizberia and would often interact with the scholarly humans. They were more than happy to help them in their pursuits for knowledge, and the long lived Manaketes were just a source of them. Ferrian often found himself asleep within the walls of Lizberia, but would not make friends with the humans because of their short lifespans. As time passed by, his family moved to the mountains near Razelia to slumber.
When the Moon Kingdom disturbed Gaia's sleep and began to wreak havoc, the people of Lizberia sought to wake up the family. When the Manaketes were awoken from their sleep, they did not even hesitate to help. Gathering old Manakete companions who were willing to help, they plunged themselves into the war with the vigor of monsters. It had been a very long while since they were allowed violence. However, even the Manaketes were no match for Gaia's forces, especially since they were placed in the front lines constantly as they can fight more than their less durable companions.
Nearing the end of Gaia's war, there were only two Manaketes left - Ferrian and his younger sister. Ferrian managed to convince his younger sister to stop fighting as he feared losing her. She was left in an undisclosed mountain where she could slumber and recuperate from her wounds, away from the fighting. Ferrian continued on and the war had ended, but he had sustained grievous wounds. He was invited to Archanea to slumber. They had made him a secret area where only the royals knew of the place and could enter so that he would not be disturbed unless they truly needed to.
Years after, Ferrian has woken up from him slumber with his wounds healed. He ventured out into the world. With the knowledge that Lizberia was no more, replaced by the ruthless Varjo, and the tensions rising between the so-called allies, he fears for the fickleness of the peace there is now. He doesn't actively search for his lost sister, but does think about her frequently and how she is doing now. Had she survived all those years without him? Nevertheless, he continues on with life - curious as to where the world will be going now.
Personality: Ferrian is usually a calm and collected person - driven by logic instead of emotion. He doesn't seem to be easily swayed by emotions as he has been hardened to not feel anything anymore. After losing an entire tribe of fellow Manaketes, friends and his own family, he seems to have let go of it. However, this doesn't mean he doesn't display any emotion. He can often be seen smiling, laughing even, or sometimes even frustrated - but he never displays them to the extreme. More often than not, he doesn't project these emotions in his eyes, which people sometimes find unsettling. He rarely underestimates anyone, even after seeing them fight. After all, if you get too cocky, things turn sour.
He is respectful when a title is given, though talks casually to even the oldest of people. He knows that they are younger than him by a mile, so he respects them as much as an old man would a child. However, this can increase or decrease depending on their actions. He typically doesn't trust many people with his life, or his secrets, so he finds it hard to make friends. Like many Manaketes who decided to spend their time with humans, he is prone to loneliness given the thought that his human friends would die way before he does. A human lifespan is only but a day in theirs, after all.
Ferrian doesn't tend to lose control of his beastly side unless on the battlefield. When allowed to fight, he doesn't tend to hold back. Of course, that doesn't mean that he cannot follow orders in this state. In fact, he still listens to the orders of the strategist. However, he is ruthless and merciless and this is displayed through his actions. Taking a life doesn't bother him anymore - and he's even shown to be able to bite and nearly eat one of the humans and not show much remorse.
~ I sort of like Sumia x Chrom mostly because of Sumia smacking Chrom since she thought it was a slap. I always found that hilarious. Seriously though, I can find reasons to like all of 'em.~
History: A swordswoman from parts unknown, she travels the world entertaining others with either her sword or her dances. She prides herself on her skills with both: even if her form is too flashy and her outfit far from professional as a soldier, the fact that she can dance circles around even the most disciplined soldier lets her earn her place among various armies and units. As for the woman herself, Dancia keeps it a close secret. All that she's been willing to reveal that she was orphaned from a young age and was once nobility, hence her skills. She doesn't intend to regain the title, preferring to obtain her own honor and prestige the way her ancestors did: by earning it. She is often chased by bounty hunters due to an incident in the Zenith Unions. The only problem is that she seems to be accused of many crimes, such as thief of a royal artifact, murder of a military captain, affairs with various nobility, and treason. Dancia assures anyone that cares to listen to her that these are all false accusations created by a rather influential crime lord due to spurning his advances during one of her performances, hence why these bounty hunters have to take her in alive for the bounty.
Personality: As befitting a dancer, Danica is confident in her abilities and isn't afraid to show off. She's brave in the face of danger whether it's an army of warriors or an audience numbering in the thousands. She loves being flashy and showing off even when a situation calls for subtly, and she always tries to leave some signature in order to make people know she has been there. Of course she also knows when it's the best time for something like this, so if the situation is dire enough she'll drop the flashy moves and use more practical, straightforward methods. But she won't enjoy it.
Danica enjoys flirting with men and women alike, and particularly is kind on shyer, more reserved individuals. She can respect those who stand by their convictions even against large opposition, or even if they're wrong, but not if they're ignorant about it. However Danica has a generally low opinion on royalty. To her, it's because they make a grand showing of how they're helping their nation with their actions, but rarely do they actually pull their own weight or put their skills to good use. And not just the ones who fancy themselves a warrior kings: she hates that some focus more on the warriors and not kings, leaving rulership to others so they could go and claim honor and glory instead of taking care of the people they're fighting for. Danica highly encourages altruistic actions such as donations or building schools, and hates the idea that they're raising young people to fight more wars in the future.
Danica has an immense fear of the dark. If she's in a place with absolutely no illumination, she'll completely drop her usual swagger and become much more violent and erratic as she tries to find some light. She can't even sleep without either a small fire or candle or moonlight. Even if she already is asleep, once the light goes out she will wake up so she can find or make more light. Dancia generally makes a lot of bad decisions once it gets dark.
I don't really have a favorite pairing. Kiran and Orbs?
Jarde's Party
The Crown Prince of Elibe. His discolored hair is a target of heavy persecution since legends say it is a sign of a curse. It has not made his life easy but he perseveres.
A Hero and a devoted retainer of Prince Jarde. A skilled melee fighter and also an extroverted woman who is not afraid to be honest.
A Sage and a devoted retainer of Prince Jarde. A calm and calculating person well-versed in many fields of magic. Rarely shows emotion.
Clothed in garb that manages to be ostentatious even with muted colors, Rionach can be said to do everything in her power appearance-wise to create an image that is memorable. Her close-cropped, bright-red hair bears a long bandanna and a jaunty feather, and it crowns a face that despite prominent brows, a Roman nose, and somewhat thin lips, cannot reasonably said to be unattractive. Aware of this, no doubt, Rionach's mostly-practical choice of dress -made purposefully and without trepidation- helps accentuate this aspect of her. At 5'8" tall and 160 lbs, she boasts a well-built physique. It, along with the engaging glimmer seldom lacking in her dull gray-blue eyes, makes hers an eye-catching visage without being quite so bold, tacky, or showy as to imply self-absorption
Name: Rionach (pronounced ria-nack)
Sex: Female
Class: Soldier
Starting Weapons: Uprising Spear – a long, flexible spear decent for throwing and excellent for vaulting up into the air
History: One cannot speak of the kingdom of Valentia without bringing to mind its long and storied schism—the story of Rigel and Zofia, only relatively recently reunited as one sovereign nation through the marriage of Prince Albein Alm Rudolf and Princess Anthiese after a bitter and brutal time of conflict. This era, dubbed the 'Twilight of the Gods', gripped every corner of the realm. Even in mountainous southeastern Rigel, the wave of upheaval brought about by the divine dragon Duma's degeneration surged forth. There, an earthquake nearly brought ruin to the city of Gadanka, ripping open a great chasm that cut off the only routes through the mountains toward the kingdom's central cities. The populace's hard life grew harder, improving only marginally as a semblance of trade resumed over time. Now isolated in an unforgiving region, Gadanka lost wave after wave of citizens to emigration, shrinking from an icon of the mining and hunting industries to a remote town, lost in the wilderness and forgotten.
Rionach was born well after Gadanka became a footnote in the history book of the new kingdom of Valentia. Starting at an early age, she exhibited a great energy and drive to improve the situation of her fellow townsfolk. With the poor of character weeded out by generations of manageable but nevertheless challenging hardship, the villagers had one anothers' backs through thick and thin, treating one another like family. Rionach cherished her community and its people, believing them to be the purest sort of people imaginable; yet, a sense of frustration always stung her when she wondered why such good people suffered harsh lives, forgotten or ignored by the rest of the world. By the time she reached adulthood, Rionach was already cultivating a plan. Inspired by stories of famous heroes, performers, and other legends, she resolved to take on the mantle of a celebrity herself. Determined to make a name for her long-suffering town and put it back on the map, she declared her intentions to the elders: to go out across the land, win fame and fortune, and make Gadanka a name known the world over. Then, she reasoned, the townsfolk's lives would improve, and they would wallow in nameless irrelevance no longer. Beloved as she was, Rionach received no objection, and was furnished with everything she needed to begin her great adventure.
Before long she set out on her journey, hunting down maps to follow to city after city. Rionach visited them one by one, marveling at their size and culture, getting to know their people and their ways. She bore an enthusiastic smile everywhere she went, drawing eyes in whatever ways she could. Any sort of publicity, she figured, was good. Time after time, however, she found herself confounded. Eyes narrowed when confronted with a woman proclaiming herself as a celebrity from a town nobody ever heard of; her airs and lack of experience with the world pushed others away. Small jobs she found in abundance, performing enough various tasks to live off of without issue. After all, for the sake of her town and the people she loved, no work was too small. But no amount of deer-hunting, cleaning, questing, or construction would ever make her a somebody—the somebody she needed to be. When it came to bigger things, nobody would give a nobody a chance. Though pretty, she could not compete with the truly beautiful. Though naturally talented with a spear, she couldn't hold a candle to the professionally-trained soldiers employed in the army. As witty and agile as she was, a circus troupe lay far out of her purview. General handiness only went so far against guild craftsmen, whose lifetimes of experience allowed no contest. Everywhere it was the same. With no fortune or noble house to her name, no doors were open for her to elevate her station and justify her behaving like a celebrity. Rionach's pleas and attempts at maneuvering fell on deaf ears, though she became popular enough with the common folk, and she fell into a habit of filling the holes poked in her dreams with wine.
Nevertheless, her spirit is unbroken. She continues to work hard, wandering from place to place, doing whatever she can while looking for an opportunity to seize fame.
Personality: If nothing else, Rionach boasts a larger-than-life personality. Outgoing and talkative, she's adept at making conversation and infusing a little energy into any interaction. This does not overflow into nosiness or blithe chattiness, however. In fact, Rionach is both conscientious and empathetic in addition to being emphatic and dramatic. She is not without either humor or tact. More often than not, she seems to behave as though someone's following her recording her every action for making into a play or story, and it is Rionach's duty to make it as interesting and entertaining as possible. In a sense she acts somewhat like a classic hero, but she is hardly so faultless. Rionach is greedy and, even when good-naturedly doing kind things, primarily self-serving. Her ambition -to win fame for herself and her remote home town- is evident in most of her actions, and sometimes she treads a little too close to the line that divides goal-oriented and desperate for success. Furthermore, while her gregariousness is genuine, deep inside she struggles mightily with self-esteem and identity, sometimes convinced she doesn't have what it takes or that she's betraying her principles or losing who she is in a mad dash for fame. Still, the average person would seldom guess all that behind her cheery smile and charismatic demeanor, and she is a primarily moralistic individual who would never stoop to nefarious means to achieve her goals...probably
I support the one true pairing, the only lifelong bond that will never be shattered: that special something which exists between Alphonse and the bench
History: Born to the Staudinger House in Elibe, a noble house that has been trying to maneuver into the throne for several generations now and has been stymied by either opposition from the ruling family or misfortune, Jerod still considers the fact he wasn't the first or even second born a blessing, being the youngest of three siblings. His older brother, and sister, both had to worry about a lot more of politics and being groomed for leading the family once the parents passed, while Jerod was given a bit more leeway, and he avoided the rest of the family whenever possible, spending most of his company in the training arena, learning to fight from anyone who was competent and willing to teach. His parents didn't approve, but they had far more to worry about grooming his eldest brother, Ansgar, and older sister, Lashiel, to worry about the youngest child going off the planned path a bit. Besides, him being good in a fight could make him a useful second for duels, so they allowed the matter to continue.
This would turn out to be a mistake, as once Jerod was old enough to fight against other men properly, he would throw himself into any fight that he could find, putting his training to practice. He earned a reputation in the dueling circles, routinely humiliating opponents instead of outright besting them, making a show out of fighting someone instead of just besting them. This showmanship would come to a head when he was declared a second by his sister Lashiel when she was challenged, and spent most of the fight disarming and taunting his opponent's second. Yet the opponent refused to yield, so eventually Jerod made the man bleed out, and was nearly charged by the opponent's supporters, if it wasn't for the lord overseeing the duel stepping in. It was eye opening for Jerod, because if this was what he was to expect, being the second for his siblings, then he was having none of it.
Before his parents could discipline him for the showing off during the duel, Jerod stole the rapier that serves him now and left, departing from Elibe completely and either eluding or murdering anyone that tried to drag him back to his family. After several years, his family gave up and, in return, Jerod stopped using the Staudinger name at all, simply going by his first name. With that problem solved, as far as he was concerned, he proceeded to sell his sword arm to the highest bidder and began life as a sellsword. He never walked away from how he learned to fight, which made him stand out from typical mercenaries, earning him a steady supply of coin to pay for his survival away from the family. As such, despite expectations for him to have to return groveling, Jerod never did, turning a tidy profit and living off the spoils of war. He would pay no mind to how things were going back home, deliberately avoiding any news or rumors spawned from his homeland to make his life simpler, and continues to live as a sellsword to this day.
Personality: As a person, Jerod doesn't ever sugar coat how he feels about someone, a situation, or anything else he has cause to be forced to consider. He still retains vestiges of the noble airs in how he speaks and moves, letting his accent flow more freely now than when he was still being groomed to support his elder two siblings in their maneuvering throughout the royal courts, but his actions are far more direct and honest. The young man does not take kindly to being reprimanded on his ignoble pursuit as a sellsword, standing staunchly against the idea that one's birth should dictate how they approach their lives. The irony that the learning and training he received growing up as a noble allows him to pursue such a life is not lost on him, and remains a source of irritation. As such, most people at a casual glance see him as a bitter noble scorned, always ready to insult or make an unkind remark towards anyone, all the while spending his evenings drunk or wishing he was drunk.
While keeping up the facade of a drunkard and sellsword, not hard things considering Jerod does enjoy selling his swordarm and using the profit to drink his evenings away, underneath is still the a sharpness that puts his sword to shame. Letting his peers underestimate him, all the while watching and keeping a running mental tally of what is useful and what isn't about people around him means that, when push comes to shove, he often has a lot more of an idea of what is going on than anyone gives him credit for. When it comes to beliefs and standing for something, he is silent on the matter unless deliberately engaged, not interested in debating semantics on the how's and why's of a cause. Not to say that he doesn't have his opinion outside of turning a profit, but he doesn't see a point in arguing a topic that won't likely change how someone views a situation.
Despite being a blue blood himself, Jerod does not tolerate the ones that use their station and treat people born into poorer status as lesser beings, as if events out of their control determines the kind of people they are. He has gotten himself into trouble assaulting some jumped up brat, literally hauling them off their high horse to drag them through the mud, only to have to deal with some irate father demanding a duel to 'satisfy their honor', a concept that the sellsword blue blood finds laughable at best. Having someone you seconded die in a duel over some insult is petty at best, and he is quick to call out nobles for their actions. Not that he is guiltless himself, but he does at least try and avoid looking down on others for things that they have no control over. There is usually plenty enough to hold someone accountable for without including things they cannot have a say in, far as he is concerned.
Never was too fond of this whole song and dance, but if I had to pick one? M!Avatar x Tiki. Fight me.
Morning had come and the night of Dragonrage Pass seemed like a faraway memory. The group in the forest went their separate ways and Jarde and those who went him began their long trip back to Elibe. In this party were Prince Jarde himself, his two female retainers who have yet to introduce themselves, the Mercenary Lord Jerod Staudinger and the Soldier Rionach.
"Hey, you two." Jarde called Jerod's and Rionach's attention. "We've actually been together for a while now but I've yet to learn your names." He told them, an indirect request for an introduction. "I'm not sure if you already knew but I'm Jarde. Jarde Devaron. Err, Crown Prince of Elibe." The Elibean prince formally introduced himself. "Oh and ah, these are my frie-- retainers. Merilia and Keerin."
The aqua-haired girl bowed. "I am Keerin. A Sage in Prince Jarde's service." She introduced herself. "I look forward in working together with you." She continued. Her tone was cold but polite as well and her face betrayed no expression.
"And I'm Merilia. A Hero and also in Prince Jarde's service." The woman in the red armor introduced herself. She was louder than Keerin but maintained formality. "And you guys better not try anything funny with Prince Jarde." She then immediately warned Jerod and Rionach although she looked at the latter more intensely.
Morning had come and the night of Dragonrage Pass seemed like a faraway memory. The group in the forest went their separate ways with Emma and Shade heading to Archanea along with everyone who went with them. The party composed of the Pegasus Knight Emma, the Dark Mage Shade, the Dancer Danica and the Hero Luna.
"Hey, we've been together now for a while so I think it's pretty weird that we don't exactly know each other." Emma began, riding atop her pegasus. "Alright, I'll start. I'm Emma. A Pegasus Knight from a faraway land. Me and Shade have come here for adventure!" She cheerfully introduced herself. "Solving a mystery to prevent a huge war wasn't what I had in mind for an adventure though."
"Just goes to show that what you're looking for and what you find won't always be the same." The dark mage woman was the next to speak. "Well anyway, I'm Shade. A Dark Mage also from the same place where Emma came from. Sort of." Shade introduced herself. "And also in for the adventure, I suppose. Though, I generally just like the traveling part."
Morning had come and the night of Dragonrage Pass seemed like a faraway memory. The group in the forest went their separate ways with Anna and Jake setting off along with anyone who joined them which was only one person, Ferrian. Thus, the party was made up of only the merchant Anna, the Sniper Jake and the Ferrian the Manakete.
"Say, weren't you the Manakete from the battle last night?" Anna inquired about you. "Honestly, I didn't expect a Manakete to be present in that meeting. What were you doing there? Were you a part of that meeting? I heard there was a special person who was going attend." She explained.
"Well anyway, I'm glad you were on our side. I'm not sure how we could have fared if you were attacking us while we were trying to escape." Anna continued. "Oh by the way, I'm Anna. A traveling merchant. And this here's Jake."
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