Avatar of Peik
  • Last Seen: 4 mos ago
  • Old Guild Username: Sir Skellington
  • Joined: 11 yrs ago
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    1. Peik 11 yrs ago
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Most Recent Posts

Peik believes could be an issue


Peik's critiques


or as Peik put it to me


Peik said it more harshly


Don't worry folks, I'm not completely evil! At least, not all the time.

Anyhow, my reviews are below.




@Hank I seem to be missing from the 0th post on the Character tab, but I have posted!


Those summaries get added after players post their characters in the tab.

<Snipped quote by POOHEAD189>

Yes, but none of those times that Vegeta died was fighting an alien plant monster nor an android with a choking fetish. :]


<Snipped quote by Altered Tundra>

Vegeta has died 3 times, just like Yamcha ;)


guys please keep the ooc sfw this is a christian rp
Anyone who shows proof of listening to the Safety Dance during expeditions shall get free saves for their characters in time of danger.


<Snipped quote by Dervish>

Gods he was strong.


<Snipped quote by Dervish>
I have no problem with that.


I will cry many tears

Wait I do that anyways

¯\_(ツ)_/¯


( ͡° ͜ʖ ͡°)



Jokes aside we'll see how everything goes. It could be smooth sailing, too. It all depends.

@Hank @Peik do we have a due date for charater sheets?


There isn't one planned yet but it should be apparent today or tomorrow.
<Snipped quote by Dervish>
Explain yourself.


( ͡° ͜ʖ ͡°)

<Snipped quote by Inkarnate>

And ruin the surprise? ;D

I'll just say that these guys are not kind to their characters.

Or others.


( ͡° ͜ʖ ͡°)
@Peik Just for clarification on Sevine's part...
She hits her opponent (wounds him), and he wounds her.

You didn't specify what happens to Armiger 9? Can I kill him off, or maybe knock him out? Or just end the post with them locked in battle?


Oops, my fault. Added him to the list.

Yes, precisely, your attacks wound each other. Your post at this point would probably end with them locked in combat or just getting some hits on each other and mutually retreating after an inconclusive fight, since I plan to make the second round of rolls after everyone writes their combat posts and decides what to do afterwards.

Armiger 9 is wounded, so as long as you don't roll a failure (1-3) in the upcoming bout, your lethal attack will kill him. A non-lethal attack needs a full success (7-10) to knock them out, but a regular success (3-6) stuns them enough to be unable to attack. But two non-lethal regular successes in a row do not knock out, so choose wisely.

You can always try to kick, by the way. Or as said, ask them to drop their arms.


I've gone and sorted out the list first-come first serve, i.e. 1st response - 1st spot in dice roll. Which means:

Narzul's attack fails. He'll get a 1d2.
Niernen kills her opponent.
Do'Karth's attack fails, but Niernen has managed to kill the Armiger facing him. I'll roll Armiger 6's 1d2 for *tension*, depending on the result we can say Niernen missed or hit Do'Karth as well (obviously it'll just be a minor wound if it hits).
Roze kills her opponent. Oops!
Sevine wounds her opponent. She'll get a 1d2.
Sadri wounds his opponent. He'll get a 1d2.
Dax kills his opponent.
Dumhuvud manages to distract his opponent.
Elmera wounds her opponent. She'll get a 1d2.

ENEMY ROLLS!

I've since remembered that the guild has its own dice system. All dice rolls by me from this point on shall be done using that system.

Armiger 1 is fine and will roll 1d2 on Narzul. Result is 1. Miss.
Armiger 2 is wounded and will roll 1d2 on Sadri. Result is 1. Miss.
Armiger 3 is disoriented by Dumhuvud but on his feet.
Armiger 4 is wounded by Elmera and will roll 1d2 on her. Result is 2. Hit.
Armiger 5 is dead, killed by Roze.
Armiger 6 is dead, killed by Niernen. Friendly fire roll. Result is 1. Miss. Lucky Cat.
Armiger 7 is unoccupied and has a free action. Will roll 1d2 on the closest opponent, Niernen. Result is 2. Hit.
Armiger 8 is dead, killed by Dax.
Armiger 9 is wounded by Sevine and will roll 1d2 on her. Result is 2. Hit.

Sevine, Niernen and Elmera are wounded. Armigers 5, 6 and 8 are dead. Armigers 2, 4 and 9 are wounded. Armigers 1, 3 and 7 are fine. Bout over.

Now's a good time for combat posts, and to make further choices. You're free to flavor the combat however you want - the enemies need not 'miss' in vein of swinging into thin air. Your character successfully parrying or voiding the attack, teleporting behind foes, or them actually missing; anything goes as long as the results are not contradictory (i.e. a wounded character is not wounded). You can't actually teleport behind foes.

The surviving Armigers are outnumbered and a character with the Speech Skill can ask them to surrender. There will be a roll, in the character's favor thanks to the Armiger's position and sudden cull, and if this roll succeeds the fight will end.

Or you guys can just keep rolling to kill/incapacitate them all. Your call.
Dax is going to be firing at number 8, and if he goes down and there's a way to cross, 7'll get the axe >:)


Players are only getting one target so far. Makes things easier.

I'll put up the rolls shortly.
@Peik, Wylendriel is at Dawnstar.


Oh, my fault. I've been following an old roster, it seems.
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