Name: Mariette Pedersen
Name (Before Magical Girl): Lina Herring
Age (Magical Girl): 15
Age (Before Magical Girl): 4 (Horror doesn’t care.)
Gender: Female
Gender (Before Magical Girl): Female
Appearance: Mariette is a tall girl of slender but otherwise average frame. Her hair is long and white straight when transformed, blonde wavy when untransformed. She typically has a calm expression on her face. She tends to dress somewhat extravagantly, her transformed state wears elaborate black dresses while her untransformed self typically also endorsed herself with accessories. She’s often seen squeezing a large stuffed animal in the shape of a rabbit. Her right eye is constantly under an eyepatch, but she hasn’t actually lost it. There is a reason behind this.
Untransformed, she looks like a very regular blonde 15-year old, wearing glasses and regularly overdressing herself in hats and coats as well as generally gazing off into the vast distance with no purpose.
Specialization: Oddball: Portals. Mariette is a master of using portals. She’s immensely powerful with them, too. She can create them in mid-air, in varying sizes, around enemies and in varying kinds of movement. With as high magical power as she has, she can create her portals anywhere within her sight, but she has much greater fine-control of their movement the closer they were created to her. The portals are circular and flat, and lead to another portal of the same size she also has created within her range. The edges of the portals are solid and can be broken to destroy the portals.
With extended focus, she can also create portals to places much further away assuming she knows the location, and with greater use she can even enter alternative pocket-dimensions. She has no desire to leave this world behind, however. Also, if others flees through teleportation or to different worlds, Mariette may be able to follow them. Using a mirror as the base of the portal greatly amplifies the effect and makes rituals for more extreme portalling much easier. There are some major rituals which she can conduct using big mirrors for the sake of Asengav’s goals.
Weapon: Mystic mirror. It’s a simple hand-mirror that she can seemingly summon from nowhere into her hand. It helps creating portals around the area, and Mariette channels her magic through it.
Power: Tentacles. These are sentient tentacles sprouting from anywhere within a certain range around Mariette. These are a blessing given directly from Asengav, and they look pretty much like darkness given form. They’re powerful, regrow if they’re blasted into pieces and are Mariette’s main defense if the enemy tries to strike her in close combat. Herself, she has no ability in the close.
Perks:
Gifted - The reason Asengav chose her in the first place. She can do things with her portals that other people perhaps would not be able to. She’s an expert at this.
Interdimensional Home - Using her portals, she has set up her own little dimension that she can go to. It’s a nice place to hide, and she can feel comfortable there. There’s food and a view, but she does prefer Joe’s place.
Blood Magic - Among other things, she was granted the ability to expand her own life as magic. Mariette will use this if the situation turns deadly.
Overcity Shift - If she wants to, she can displace the entire area to a different dimension in the Overcity. There the battle can be conducted without destruction and so.
Interdimensional Tourist - It’s Joe. Joe’s an average man with normal job, a stressful life and a licence as an interdimensional tourist. He helps Mariette and the twins out with food and give them a place to stay, for now. He just felt sad for Mariette once, and now he has three girls living off of him… Huh.
Hammerspace Handbag - Which actually is a portal of hers. She just reaches into the portal, and she has everything she needs there. Good to have.
Allies - Along with her transformation, Asengav saw fit to provide Mariette with two allies that should come in handy. A set of two twinned-souls monster-girls. However, one has died, leaving only Eli.
(Now Gold coin for extra +2 Perks)
Awareness - You’d think a girl with one eye would see worse, wouldn’t you? Wrong. There’s something about Mariette that makes her excessively perceptive of things around her, and she just knows. Even when ambushed she seems to be able to block the attacks.
Absolute Direction - With destination or object in mind assuming she knows about it in detail, Mariette knows which direction it is. … REALLY useful for a girl that can open long-range portals with enough focus. Bad at finding concepts or nonspecific things.
Patron: A Horror named Asengav. Not really his name, but as best and easiest we can pronounce it.
Patron Benefits:
Creeping Doom - Cannot attract extreme attention. He has a carefully laid out plan, and it’s going to be executed, one step at a time. They’re less likely to be lethal and uncompletable for Mariette and her minions.
Reasonable - As disturbingly horrifying as he is, Asengav is reasonable. He has been watching humans and magical girls for a long time. He knows how to blend in. He can even take the form of a human to hold a simple conversation. He does not intend on destroying the world, thank god, because he probably could.
Minions - They’re shaped like men and look like they’ve been drawn with ink, and they’re strong and can lash out at unexpected ranges with stretchy arms. They’re weaker than magical girls, but they can take one by surprise. They can be summoned through Mariette’s portals when Asengav has been kind enough to put them at Mariette’s disposal.
Retrieval - Asengav has no intention of losing his chosen champion. If Mariette is in trouble and he has a moment to, he’ll strike open a portal and retrieve her before she’s done for.
Mystic Might - Asengav has provided Mariette with a bit of extra magical might, and...
Mana Font - … he has also given her a small portal in her heart to a great reserve of mana, for her to use as she sees fit.
Patron Drawbacks:
Quick-Tempered - Asengav’s only reasonable up to a certain point. Mess up a single part in his carefully laid-out plan… and watch the nightmares overcome you.
Mind-Bent - Mariette is completely unable to not follow the orders of her patron. The very idea of opposing her chief causes an immediate major dose of terror and pain. If she ever left Asengav’s care, she’d be left a quivering mess in her bed, forever unable to move unless someone bent back her mind. Also, there has been a SERIOUS impact to her personality.
Insomnia - Can’t sleep, won’t sleep. She clutches her favorite bunny every night trying to sleep, and she absolutely can’t sleep a wink without it.
Bane - Something as simple as a lit wax candle. A lit candle symbolises the hope in the darkness, and it sends Asengav scurrying. Similarly, unlit candles make Mariette uneasy, but lit ones can effectively burn her skin up close. But, they must be kind of small. People holding wax candles will be unaffected by her portals.
Also, broken mirrors. A broken mirror repels Mariette’s portal-sense that keeps track of the positions of her existing portals, where it feels like needles having been inserted into her painfully when she gets close to them. She cannot keep active portals going around them, as they pierce her with pain from proximity.
Health Sapping - So much power is poured into Mariette, with the tentacles, minions, and so, that her movements and physical efforts are somewhat blocked.
Fighting Style: First things first. That eye-patch? That’s to ensure her enemies don’t realize her right eye is constantly looking through numerous portals. She switches the location and number of these portals as she needs to, inspecting the battlefield from varying points, gathering information from a bird’s eye view. It’s imperative that a portal-girl is constantly aware of the positions of everyone, after all, and this allows her to widen the range of where she can open portals quickly as she needs vision to open them. The portals are so tiny, you’d never usually detect it, even with awareness. … Someone with the Third Eye likely would, though.
Mariette does not fight in close combat. When she fights, she prefers to do so behind the minions of her patron. From there, she can support them in an excessive amount of ways with her portals. She can create them as shields that then redirect the attacks at her enemies. She can slap a portal onto someone and send them into compromising situations or place them really far away. She can open portals for her attacks to come from unexpected directions.
For actual fighting, Mariette uses her tentacles. They’re strong tendrils of darkness that constantly surround her in battle. They’re strong with plenty of range, but the average magical girl would be able to keep them at bay. … Which is why Mariette often sends them through portals to attack from unexpected angles and from longer range than expected. Portals make no sound as they’re created, after all. She makes them squeeze and crush enemies from afar. In close combat she can also use better fine-control of portals to trap limbs and halt an enemy’s progress. That’s her last defense.
She doesn’t really have much high-power attacks of her own, but her portals are there to ensure the enemy never get close. She likes to team up with Eli to make her shoot into the skies through her portals or send her into combat supported by portals. Mariette can easily change her own location as well by just walking through a portal herself. But, she’s not fast. Mariette sometimes also risks that enemies try to use her own portals to fire upon her. She simply has to ensure that doesn’t happen. Those are her tactics.
Stats (Untransformed):
STR: 3
AGI: 4
VIT: 3
MAG: 4
LCK: 3
Stats (Transformed):
STR: 4
AGI: 4
VIT: 4
MAG: 20
LCK: 5
Personality: Mariette carries herself like an extremely calm older girl, her expression remaining neutral and her force remaining intentful. She’s determined to achieve her goals, and may come across as rather arrogant. She’s playful around official matters but merciless in action. She often acts in a creepy way that seems to tell that not everything is all there. However, that isn’t all there is to her. She finds any small animals or stuffed such animal mind-bogglingly adorable. She wants to try every new experience she can notice, from singing to roller-coasters to arcade machines, wearing accessories and going to school, such. She rarely has the money to try anything, however. But, so it is.
Also, good luck trying to scare her. She’s been in contact with Asengav so often, she won’t even react to what the regular public might think is scary or repulsing. Like someone’s sudden death, or so.
History: There was an emergency. Except, the emergency wasn’t really one which four year old Lina Herring could do anything about. See, she had an abusive father, and she could see the incoming signs the moment she heard him enter the house and start yelling at her mother. So, she fled. Somehow, she managed to escape without father noticing. She fled, and never wanted to return. On that route, she came across an emergency. That is, an emergency for her.
An unspeakable horror dived onto her, enveloping her. Her magical potential must have appealed to him, and with that he took her over and transformed her into the kind of girl he wanted her to be. As far as anyone else knows, Lina Herring either died or was kidnapped that day. It took quite some time, a number of years as the horror was reconstructing her to suit his needs, but one day a girl walked out into the world again. A Magical Girl, significantly older than Lina had been, this one known as Mariette Pedersen. A fake name, of course, but as it is that’s how it goes.
Incantation: In a world without meaning, exists a purpose with destination, and I will see it to its end. The gate is open.
Additional Info: As said before, mirrors help amplify her portal might. This is actually why she wears glasses in her untransformed state. She can, without rousing suspicion, easily make portals in her glasses to look at something from a great distance.
Also, friendly tip. Mariette’s usually really calm, and won’t even bat an eye if you decapitate someone in front of her. But, if you really want to kick a puppy, or harm any small adorable animal, don’t do it in front of Mariette. Hell feels bad for those who do.
For her services last season, Mariette has received a Platinum Coin. She has yet to decide what to do with it.
Magical Coins: A lot. She looted Justine von Visceral’s magical treasury. Ask the GMs.
1 Platinum Coin she may or may not have already spent.
1 Ruby Coin?
Name (Before Magical Girl): Lina Herring
Age (Magical Girl): 15
Age (Before Magical Girl): 4 (Horror doesn’t care.)
Gender: Female
Gender (Before Magical Girl): Female
Appearance: Mariette is a tall girl of slender but otherwise average frame. Her hair is long and white straight when transformed, blonde wavy when untransformed. She typically has a calm expression on her face. She tends to dress somewhat extravagantly, her transformed state wears elaborate black dresses while her untransformed self typically also endorsed herself with accessories. She’s often seen squeezing a large stuffed animal in the shape of a rabbit. Her right eye is constantly under an eyepatch, but she hasn’t actually lost it. There is a reason behind this.
Untransformed, she looks like a very regular blonde 15-year old, wearing glasses and regularly overdressing herself in hats and coats as well as generally gazing off into the vast distance with no purpose.
Specialization: Oddball: Portals. Mariette is a master of using portals. She’s immensely powerful with them, too. She can create them in mid-air, in varying sizes, around enemies and in varying kinds of movement. With as high magical power as she has, she can create her portals anywhere within her sight, but she has much greater fine-control of their movement the closer they were created to her. The portals are circular and flat, and lead to another portal of the same size she also has created within her range. The edges of the portals are solid and can be broken to destroy the portals.
With extended focus, she can also create portals to places much further away assuming she knows the location, and with greater use she can even enter alternative pocket-dimensions. She has no desire to leave this world behind, however. Also, if others flees through teleportation or to different worlds, Mariette may be able to follow them. Using a mirror as the base of the portal greatly amplifies the effect and makes rituals for more extreme portalling much easier. There are some major rituals which she can conduct using big mirrors for the sake of Asengav’s goals.
Weapon: Mystic mirror. It’s a simple hand-mirror that she can seemingly summon from nowhere into her hand. It helps creating portals around the area, and Mariette channels her magic through it.
Power: Tentacles. These are sentient tentacles sprouting from anywhere within a certain range around Mariette. These are a blessing given directly from Asengav, and they look pretty much like darkness given form. They’re powerful, regrow if they’re blasted into pieces and are Mariette’s main defense if the enemy tries to strike her in close combat. Herself, she has no ability in the close.
Perks:
Gifted - The reason Asengav chose her in the first place. She can do things with her portals that other people perhaps would not be able to. She’s an expert at this.
Interdimensional Home - Using her portals, she has set up her own little dimension that she can go to. It’s a nice place to hide, and she can feel comfortable there. There’s food and a view, but she does prefer Joe’s place.
Blood Magic - Among other things, she was granted the ability to expand her own life as magic. Mariette will use this if the situation turns deadly.
Overcity Shift - If she wants to, she can displace the entire area to a different dimension in the Overcity. There the battle can be conducted without destruction and so.
Interdimensional Tourist - It’s Joe. Joe’s an average man with normal job, a stressful life and a licence as an interdimensional tourist. He helps Mariette and the twins out with food and give them a place to stay, for now. He just felt sad for Mariette once, and now he has three girls living off of him… Huh.
(now Emergency, +2 Combat Perks)
Hammerspace Handbag - Which actually is a portal of hers. She just reaches into the portal, and she has everything she needs there. Good to have.
Allies - Along with her transformation, Asengav saw fit to provide Mariette with two allies that should come in handy. A set of two twinned-souls monster-girls. However, one has died, leaving only Eli.
(Now Gold coin for extra +2 Perks)
Awareness - You’d think a girl with one eye would see worse, wouldn’t you? Wrong. There’s something about Mariette that makes her excessively perceptive of things around her, and she just knows. Even when ambushed she seems to be able to block the attacks.
Absolute Direction - With destination or object in mind assuming she knows about it in detail, Mariette knows which direction it is. … REALLY useful for a girl that can open long-range portals with enough focus. Bad at finding concepts or nonspecific things.
Patron: A Horror named Asengav. Not really his name, but as best and easiest we can pronounce it.
Patron Benefits:
Creeping Doom - Cannot attract extreme attention. He has a carefully laid out plan, and it’s going to be executed, one step at a time. They’re less likely to be lethal and uncompletable for Mariette and her minions.
Reasonable - As disturbingly horrifying as he is, Asengav is reasonable. He has been watching humans and magical girls for a long time. He knows how to blend in. He can even take the form of a human to hold a simple conversation. He does not intend on destroying the world, thank god, because he probably could.
Minions - They’re shaped like men and look like they’ve been drawn with ink, and they’re strong and can lash out at unexpected ranges with stretchy arms. They’re weaker than magical girls, but they can take one by surprise. They can be summoned through Mariette’s portals when Asengav has been kind enough to put them at Mariette’s disposal.
Retrieval - Asengav has no intention of losing his chosen champion. If Mariette is in trouble and he has a moment to, he’ll strike open a portal and retrieve her before she’s done for.
Mystic Might - Asengav has provided Mariette with a bit of extra magical might, and...
Mana Font - … he has also given her a small portal in her heart to a great reserve of mana, for her to use as she sees fit.
Patron Drawbacks:
Quick-Tempered - Asengav’s only reasonable up to a certain point. Mess up a single part in his carefully laid-out plan… and watch the nightmares overcome you.
Mind-Bent - Mariette is completely unable to not follow the orders of her patron. The very idea of opposing her chief causes an immediate major dose of terror and pain. If she ever left Asengav’s care, she’d be left a quivering mess in her bed, forever unable to move unless someone bent back her mind. Also, there has been a SERIOUS impact to her personality.
Insomnia - Can’t sleep, won’t sleep. She clutches her favorite bunny every night trying to sleep, and she absolutely can’t sleep a wink without it.
Bane - Something as simple as a lit wax candle. A lit candle symbolises the hope in the darkness, and it sends Asengav scurrying. Similarly, unlit candles make Mariette uneasy, but lit ones can effectively burn her skin up close. But, they must be kind of small. People holding wax candles will be unaffected by her portals.
Also, broken mirrors. A broken mirror repels Mariette’s portal-sense that keeps track of the positions of her existing portals, where it feels like needles having been inserted into her painfully when she gets close to them. She cannot keep active portals going around them, as they pierce her with pain from proximity.
Health Sapping - So much power is poured into Mariette, with the tentacles, minions, and so, that her movements and physical efforts are somewhat blocked.
Fighting Style: First things first. That eye-patch? That’s to ensure her enemies don’t realize her right eye is constantly looking through numerous portals. She switches the location and number of these portals as she needs to, inspecting the battlefield from varying points, gathering information from a bird’s eye view. It’s imperative that a portal-girl is constantly aware of the positions of everyone, after all, and this allows her to widen the range of where she can open portals quickly as she needs vision to open them. The portals are so tiny, you’d never usually detect it, even with awareness. … Someone with the Third Eye likely would, though.
Mariette does not fight in close combat. When she fights, she prefers to do so behind the minions of her patron. From there, she can support them in an excessive amount of ways with her portals. She can create them as shields that then redirect the attacks at her enemies. She can slap a portal onto someone and send them into compromising situations or place them really far away. She can open portals for her attacks to come from unexpected directions.
For actual fighting, Mariette uses her tentacles. They’re strong tendrils of darkness that constantly surround her in battle. They’re strong with plenty of range, but the average magical girl would be able to keep them at bay. … Which is why Mariette often sends them through portals to attack from unexpected angles and from longer range than expected. Portals make no sound as they’re created, after all. She makes them squeeze and crush enemies from afar. In close combat she can also use better fine-control of portals to trap limbs and halt an enemy’s progress. That’s her last defense.
She doesn’t really have much high-power attacks of her own, but her portals are there to ensure the enemy never get close. She likes to team up with Eli to make her shoot into the skies through her portals or send her into combat supported by portals. Mariette can easily change her own location as well by just walking through a portal herself. But, she’s not fast. Mariette sometimes also risks that enemies try to use her own portals to fire upon her. She simply has to ensure that doesn’t happen. Those are her tactics.
Stats (Untransformed):
STR: 3
AGI: 4
VIT: 3
MAG: 4
LCK: 3
Stats (Transformed):
STR: 4
AGI: 4
VIT: 4
MAG: 20
LCK: 5
Personality: Mariette carries herself like an extremely calm older girl, her expression remaining neutral and her force remaining intentful. She’s determined to achieve her goals, and may come across as rather arrogant. She’s playful around official matters but merciless in action. She often acts in a creepy way that seems to tell that not everything is all there. However, that isn’t all there is to her. She finds any small animals or stuffed such animal mind-bogglingly adorable. She wants to try every new experience she can notice, from singing to roller-coasters to arcade machines, wearing accessories and going to school, such. She rarely has the money to try anything, however. But, so it is.
Also, good luck trying to scare her. She’s been in contact with Asengav so often, she won’t even react to what the regular public might think is scary or repulsing. Like someone’s sudden death, or so.
History: There was an emergency. Except, the emergency wasn’t really one which four year old Lina Herring could do anything about. See, she had an abusive father, and she could see the incoming signs the moment she heard him enter the house and start yelling at her mother. So, she fled. Somehow, she managed to escape without father noticing. She fled, and never wanted to return. On that route, she came across an emergency. That is, an emergency for her.
An unspeakable horror dived onto her, enveloping her. Her magical potential must have appealed to him, and with that he took her over and transformed her into the kind of girl he wanted her to be. As far as anyone else knows, Lina Herring either died or was kidnapped that day. It took quite some time, a number of years as the horror was reconstructing her to suit his needs, but one day a girl walked out into the world again. A Magical Girl, significantly older than Lina had been, this one known as Mariette Pedersen. A fake name, of course, but as it is that’s how it goes.
Lunacy of Love: In the previous season, Mariette got into a deal with Justine von Visceral to kidnap girls for her in exchange for assistance with her own goals. Mariette knew that Justine would eventually be an enemy, so she warned Lily Hanson and Alexander Shields in hope they’d prepare. In the deal with Justine, Mariette obtained firepower, but in the heat of the exchange, Justine’s sister Caroline attacked and killed her servant Deni when the slime-girl tried to protect her mistress. After that, Justine declared Mariette to have outlived her usefulness by blowing up her interdimensional apartment, and their battle started. Mariette flew to Alicia of Beacon and proposed a deal.
Mariette ferried the good guys into the Overcity to challenge Justine. She and Eli got into a battle with Caroline, managing to defeat her by the edge of their teeth, though in the midst of sacrificing her she was kidnapped by another being. Mariette then went into the dungeon and “rescued” the magical girls she had kidnapped for Justine, the mentally drained girls believing her. She then walked in on Justine’s treasury, emptying it into a portal before moving on. She spied Justine’s defeat, but was then taken back to the Interdimensional Apartment to see it had been renovated with a whole gothic mansion. Asengav was pleased with Mariette, and she was now informed the time was approaching for the next step…
Beyond the Looking Glass: Mariette got teamed up with her companions to prepare Penrose for the master plan. She made friends with Amaryllis, I think. Made a deal with Shion that was only seen behind the scenes. Came to the beach dimension with everyone else, was lost on what to do. Absolutely did not use the Platinum Coin on-screen, she did something that looked a lot like using the Platinum Coin on-screen, I’m still the Co-GM of last season, you can’t take this from me. … But, in the end, her group did a whole lot of nothing and probably won’t be relevant this season. Still unsure what I’ll have her do now. Oh, well.
Mariette ferried the good guys into the Overcity to challenge Justine. She and Eli got into a battle with Caroline, managing to defeat her by the edge of their teeth, though in the midst of sacrificing her she was kidnapped by another being. Mariette then went into the dungeon and “rescued” the magical girls she had kidnapped for Justine, the mentally drained girls believing her. She then walked in on Justine’s treasury, emptying it into a portal before moving on. She spied Justine’s defeat, but was then taken back to the Interdimensional Apartment to see it had been renovated with a whole gothic mansion. Asengav was pleased with Mariette, and she was now informed the time was approaching for the next step…
Beyond the Looking Glass: Mariette got teamed up with her companions to prepare Penrose for the master plan. She made friends with Amaryllis, I think. Made a deal with Shion that was only seen behind the scenes. Came to the beach dimension with everyone else, was lost on what to do. Absolutely did not use the Platinum Coin on-screen, she did something that looked a lot like using the Platinum Coin on-screen, I’m still the Co-GM of last season, you can’t take this from me. … But, in the end, her group did a whole lot of nothing and probably won’t be relevant this season. Still unsure what I’ll have her do now. Oh, well.
Incantation: In a world without meaning, exists a purpose with destination, and I will see it to its end. The gate is open.
Additional Info: As said before, mirrors help amplify her portal might. This is actually why she wears glasses in her untransformed state. She can, without rousing suspicion, easily make portals in her glasses to look at something from a great distance.
Also, friendly tip. Mariette’s usually really calm, and won’t even bat an eye if you decapitate someone in front of her. But, if you really want to kick a puppy, or harm any small adorable animal, don’t do it in front of Mariette. Hell feels bad for those who do.
For her services last season, Mariette has received a Platinum Coin. She has yet to decide what to do with it.
Magical Coins: A lot. She looted Justine von Visceral’s magical treasury. Ask the GMs.
1 Platinum Coin she may or may not have already spent.
1 Ruby Coin?
Name: Eli.
Name (Before Magical Girls): Elizabeth Walton
Age (Magical Girl): 7
Age (Before Magical Girl): 15
Gender: Female
Gender (Before Magical Girl): Female
Appearance: Underdeveloped/Skimpy
She’s an amorphous harpy. She’s small and slim, except for all the slime she has a body one would expect at that age. She finds pleasure in ornaments, wearing them in hair and clothing. Her body is largely composed of black jelly, her arms are typically shaped like wings, her eyes looking very creepy and unnatural. … It should also be noted that the jelly is partly see-through and skin-tight, so one can kinda see the shape of her gelatinous body through, which is why it qualifies as skimpy.
When untransformed, Eli wears a uniform fit her age to blend in and wears a pair of glasses to further hide herself. She looks considerably normal for their age.
Specialization: Reinforcement and Darkness.
Reinforcement means Eli can block attacks with barriers, enhance the items or bodies of others as well as heal wounds. She can remove curses and other negative energies, and in addition her disguised human form is a bit tough and her words of encouragement have an intoxicating effect.
Darkness means the Eli can shield herself from detection as she uses her wings to glide through the night. She can see in the dark, and make herself temporarily intangible as well as warp herself short distances between shadows. She can also place minor curses and negative effects on areas and people.
Weapon: Melee/Ranged. That is, Eli doesn’t actually carry weapons. However, she can combine her magic with her amorphous body to suddenly form swords, pikes, axes, sharp feathers, guns and similar things, the ranged weapons powered by her own magic to fire. These weapons are not powerful, but the weapons she can produce this way can be really adaptable to what is needed at that moment, and can emerge from any part of her body.
Power: Third Eye. Eli has a special sight called the Third Eye, allowing her to see the flow of magic, straight through illusions and see traces of past magic having been used in areas.
Eli was originally created by the Twin Soul power of her sister.
Perks:
Dual Weapon - Eli have mastered the art of making ranged weapons out of her amorphous body as well as firing these with her mana as ammunition.
Wings - She’s a fluid harpy. Somehow. Eli can’t actually fly as well as birds, but she sure can climb, jump and glide around.
Martial Training - Eli’s accomplished in a very wide variety of weapons to go with her ability to form weapons on the go. She’s also quite tactically gifted and could handle commanding armies.
Flexibility - Eli’s fluid and adaptable, amorphous. While she normally looks like she’s supported by bones, she can suddenly curve in impossible ways when the current amount of flexibility just didn’t cut it.
Monster Girls: To summarize, Eli’s an amorphous harpy that have wings instead of arms, yet is much more a slime-creature than a harpy. She makes use of this every way she can.
Nonstandard Limbs - Her limbs are slimy harpy things. Though, given that her wings are slime, they can still hold things.
Devourers - There’s a certain hunger within Eli, which could make her attack humans if not properly fed with meat. Mariette ensures to always keep a significant amount of meat in her Hammerspace Handbag just in case.
Amorphous Body - She’s a liquid harpy. Eli’s form is difficult to injure, her fluids can make her bodies contort when it doesn’t feel like looking like it does, and so on. There’s a ton of consequences.
Second Specialization - Aside from natural Reinforcement, Asengav gave Eli and her sister the gift of Darkness to add to their magical arsenals. The two were very efficient spies, because of this.
Patron: Asengav, Horror.
Patron Benefits:
Creeping Doom - Cannot attract extreme attention. He has a carefully laid out plan, and it’s going to be executed, one step at a time. They’re less likely to be lethal and uncompletable for Mariette and her minions.
Reasonable - As disturbingly horrifying as he is, Asengav is reasonable. He has been watching humans and magical girls for a long time. He knows how to blend in. He can even take the form of a human to hold a simple conversation. He does not intend on destroying the world, thank god, because he probably could.
Takes One To Know One - There are two parts of Asengav’s power. The portals and the darkness. Eli is literally dripping with the darkness to her cores, and this has consequences. She feels the same energy if exposed to it in others. This allows Eli to see through the disguises of monsters and detect Horror champions should they touch or meet eye-to-eye. If they have a bane, she also gets a rough idea of what it might be. A better idea the longer she looks them in the eyes.
Retrieval - As with Mariette, should Eli end up in mortal danger and Asengav has the time to spare, her Patron might reach out through a portal and save her. Might. It’s a multidimensional being with plenty of other things on its mind. Saving underlings is significantly less important than saving champions. If she’s lucky, with other words.
Magical Overload - Eli’s an amorphous harpies.
Patron Drawbacks:
Quick-Tempered - Asengav’s only reasonable up to a certain point. Mess up a single part in his carefully laid-out plan… and watch the nightmares overcome you.
Insomnia - With a horror as their patron, the monster girl doesn’t have an easy time falling asleep. Something’s always clawing at her mind, whispering horrendous nothings, giving her terrible dreams when she does fall asleep. Eli does rarely ever want to go to sleep, staying up playing games or stalking targets outside instead, and this is a large part of that. But eventually, she has to…
Mind-Bent - Eli is as mind-manipulated as Mariette. She thinks she’s following Mariette out of her own free will, but she’s really not. Her mind has a compulsion to follow Asengav and her current leader, Mariette, and although Eli can disagree with commands she can never even consider going against the cause. Any notion of such will send a pang of pain through her head, punishing her for even thinking the thought. Should she ever fall out of favour with their horror overlord, Eli will find herself a quivering wreck huddling forever in fear unless someone bends her mind back.
Bane - While Mariette is affected by both lit wax candles and cracked mirrors, Eli is more or less immune to the cracked mirrors. This is because she has no portal or dimension-travelling abilities of her own, which the cracked mirror bane is linked to. However, a lit wax candle is the bane of the darkness of Asengav, which Eli is the personification of. The slightest light of such a candle or the smell of wax in her noses will cause burning pain, forcing Eli to flee. Being locked inside a room with lit wax candles will burn her alive and cause her amorphous body to melt. A much more extreme reaction than that which Mariette experiences.
Monstrous Form - Eli’s an amorphous harpy.
Fighting Style: As stated before, Eli’s an amorphous harpy. Compared to other magical girls, Eli isn’t very powerful, but she’s got considerable adaptability. Her wings and her fluid body allows her to swirl around, and her ability to form hard melee blades or ranged weapons that can shoot out of her body can very easily take an enemy by surprise. Being fluid, Eli’s difficult to hurt and is quite flexible. She dances on the battlefield and take out enemies one at a time.
Eli doesn’t necessarily belong on the battlefield alone, though. With Darkness magic, she makes sneaky attacks that the enemy don’t see coming as she’s hidden herself, and with Reinforcement she can power herself up to match stronger enemies or heal damage. She removes curses from herself with Reinforcement and then puts curses on her enemies with Darkness up close. But, the typical magical girl should be able to fight her off, she’s not that strong.
When she REALLY become deadly is when she’s matched up with Mariette, with portals on her side. Then Eli can dive through portals, shoot through portals or be defended by portals, greatly amplifying her effectiveness. Yupp.
Stats (Untransformed):
STR: 4
AGI: 4
VIT: 4
MAG: 4
LCK: 3
Stats (Transformed):
STR: 7
AGI: 7
VIT: 7
MAG: 7
LCK: 4
Personality: Eli’s a naturally shy person, although she has lately been getting a bit more confident. She used to only be able to speak confidently in the word-games she played with her sister, but ever since the climactic battle with Caroline Eli’s found a source of confidence within her, a desire that allows her to act to accomplish Mariette’s goals. She can even be a touch playful, but otherwise she’s as serious as they come, if a bit more whimsical and likely to get scared than her mistress. However, regardless of how at peace she is with having defeated Caroline for Deni, Eli will forever mourn her departed sister.
History: Something went very wrong when Denise Walton was born. Because, somehow, she was born with two consciousnesses in her mind, which switched often. To make things easier, the other personality was called Elizabeth. They were two personalities in one body. Not unheard of, but they were constantly messing up for one another as one was shier than the other. The years went by, and there didn’t seem to be any way to solve this. The two girls in the same body felt panicked, and prayed to the heavens out of stress that something would come and solve their predicament. Unfortunately, something heard them.
Asengav approached them, feeling that the two personalities had been caused by a considerable base of mana. He offered them a way out, and they agreed. Deni and Eli were then formed, split in two and given half the age of each, and they’ve been trained to follow Asengav’s commands and then follow Mariette on her mission. So they did, until the day Deni was slain by Caroline von Visceral. Now Eli alone, who originally didn’t even have a body of her own, follows Mariette to accomplish the goals. She’s fairly lonely.
Incantation: Love and passion, squander my life, make me fight for meaningless ambitions! Eli! Here I go!
Additional Info: Eli can sometimes be seen in arcades owning the heck out of anyone challenging her or her high-score, and she’s totally calm and cool about it, too. She privately wants to make it big as a competitive gamer or an author. She’ll then remember that Deni used to always happily remind her that becoming famous in their condition would be a terrible idea. Eli then gets depressed.
Eli has received a Platinum Coin for her services last season. She thinks of what it can do and clutches it close at all times…
Name (Before Magical Girls): Elizabeth Walton
Age (Magical Girl): 7
Age (Before Magical Girl): 15
Gender: Female
Gender (Before Magical Girl): Female
Appearance: Underdeveloped/Skimpy
She’s an amorphous harpy. She’s small and slim, except for all the slime she has a body one would expect at that age. She finds pleasure in ornaments, wearing them in hair and clothing. Her body is largely composed of black jelly, her arms are typically shaped like wings, her eyes looking very creepy and unnatural. … It should also be noted that the jelly is partly see-through and skin-tight, so one can kinda see the shape of her gelatinous body through, which is why it qualifies as skimpy.
When untransformed, Eli wears a uniform fit her age to blend in and wears a pair of glasses to further hide herself. She looks considerably normal for their age.
Specialization: Reinforcement and Darkness.
Reinforcement means Eli can block attacks with barriers, enhance the items or bodies of others as well as heal wounds. She can remove curses and other negative energies, and in addition her disguised human form is a bit tough and her words of encouragement have an intoxicating effect.
Darkness means the Eli can shield herself from detection as she uses her wings to glide through the night. She can see in the dark, and make herself temporarily intangible as well as warp herself short distances between shadows. She can also place minor curses and negative effects on areas and people.
Weapon: Melee/Ranged. That is, Eli doesn’t actually carry weapons. However, she can combine her magic with her amorphous body to suddenly form swords, pikes, axes, sharp feathers, guns and similar things, the ranged weapons powered by her own magic to fire. These weapons are not powerful, but the weapons she can produce this way can be really adaptable to what is needed at that moment, and can emerge from any part of her body.
Power: Third Eye. Eli has a special sight called the Third Eye, allowing her to see the flow of magic, straight through illusions and see traces of past magic having been used in areas.
Eli was originally created by the Twin Soul power of her sister.
Perks:
Dual Weapon - Eli have mastered the art of making ranged weapons out of her amorphous body as well as firing these with her mana as ammunition.
Wings - She’s a fluid harpy. Somehow. Eli can’t actually fly as well as birds, but she sure can climb, jump and glide around.
Martial Training - Eli’s accomplished in a very wide variety of weapons to go with her ability to form weapons on the go. She’s also quite tactically gifted and could handle commanding armies.
Flexibility - Eli’s fluid and adaptable, amorphous. While she normally looks like she’s supported by bones, she can suddenly curve in impossible ways when the current amount of flexibility just didn’t cut it.
Monster Girls: To summarize, Eli’s an amorphous harpy that have wings instead of arms, yet is much more a slime-creature than a harpy. She makes use of this every way she can.
Nonstandard Limbs - Her limbs are slimy harpy things. Though, given that her wings are slime, they can still hold things.
Devourers - There’s a certain hunger within Eli, which could make her attack humans if not properly fed with meat. Mariette ensures to always keep a significant amount of meat in her Hammerspace Handbag just in case.
Amorphous Body - She’s a liquid harpy. Eli’s form is difficult to injure, her fluids can make her bodies contort when it doesn’t feel like looking like it does, and so on. There’s a ton of consequences.
Second Specialization - Aside from natural Reinforcement, Asengav gave Eli and her sister the gift of Darkness to add to their magical arsenals. The two were very efficient spies, because of this.
Patron: Asengav, Horror.
Patron Benefits:
Creeping Doom - Cannot attract extreme attention. He has a carefully laid out plan, and it’s going to be executed, one step at a time. They’re less likely to be lethal and uncompletable for Mariette and her minions.
Reasonable - As disturbingly horrifying as he is, Asengav is reasonable. He has been watching humans and magical girls for a long time. He knows how to blend in. He can even take the form of a human to hold a simple conversation. He does not intend on destroying the world, thank god, because he probably could.
Takes One To Know One - There are two parts of Asengav’s power. The portals and the darkness. Eli is literally dripping with the darkness to her cores, and this has consequences. She feels the same energy if exposed to it in others. This allows Eli to see through the disguises of monsters and detect Horror champions should they touch or meet eye-to-eye. If they have a bane, she also gets a rough idea of what it might be. A better idea the longer she looks them in the eyes.
Retrieval - As with Mariette, should Eli end up in mortal danger and Asengav has the time to spare, her Patron might reach out through a portal and save her. Might. It’s a multidimensional being with plenty of other things on its mind. Saving underlings is significantly less important than saving champions. If she’s lucky, with other words.
Magical Overload - Eli’s an amorphous harpies.
Patron Drawbacks:
Quick-Tempered - Asengav’s only reasonable up to a certain point. Mess up a single part in his carefully laid-out plan… and watch the nightmares overcome you.
Insomnia - With a horror as their patron, the monster girl doesn’t have an easy time falling asleep. Something’s always clawing at her mind, whispering horrendous nothings, giving her terrible dreams when she does fall asleep. Eli does rarely ever want to go to sleep, staying up playing games or stalking targets outside instead, and this is a large part of that. But eventually, she has to…
Mind-Bent - Eli is as mind-manipulated as Mariette. She thinks she’s following Mariette out of her own free will, but she’s really not. Her mind has a compulsion to follow Asengav and her current leader, Mariette, and although Eli can disagree with commands she can never even consider going against the cause. Any notion of such will send a pang of pain through her head, punishing her for even thinking the thought. Should she ever fall out of favour with their horror overlord, Eli will find herself a quivering wreck huddling forever in fear unless someone bends her mind back.
Bane - While Mariette is affected by both lit wax candles and cracked mirrors, Eli is more or less immune to the cracked mirrors. This is because she has no portal or dimension-travelling abilities of her own, which the cracked mirror bane is linked to. However, a lit wax candle is the bane of the darkness of Asengav, which Eli is the personification of. The slightest light of such a candle or the smell of wax in her noses will cause burning pain, forcing Eli to flee. Being locked inside a room with lit wax candles will burn her alive and cause her amorphous body to melt. A much more extreme reaction than that which Mariette experiences.
Monstrous Form - Eli’s an amorphous harpy.
Fighting Style: As stated before, Eli’s an amorphous harpy. Compared to other magical girls, Eli isn’t very powerful, but she’s got considerable adaptability. Her wings and her fluid body allows her to swirl around, and her ability to form hard melee blades or ranged weapons that can shoot out of her body can very easily take an enemy by surprise. Being fluid, Eli’s difficult to hurt and is quite flexible. She dances on the battlefield and take out enemies one at a time.
Eli doesn’t necessarily belong on the battlefield alone, though. With Darkness magic, she makes sneaky attacks that the enemy don’t see coming as she’s hidden herself, and with Reinforcement she can power herself up to match stronger enemies or heal damage. She removes curses from herself with Reinforcement and then puts curses on her enemies with Darkness up close. But, the typical magical girl should be able to fight her off, she’s not that strong.
When she REALLY become deadly is when she’s matched up with Mariette, with portals on her side. Then Eli can dive through portals, shoot through portals or be defended by portals, greatly amplifying her effectiveness. Yupp.
Stats (Untransformed):
STR: 4
AGI: 4
VIT: 4
MAG: 4
LCK: 3
Stats (Transformed):
STR: 7
AGI: 7
VIT: 7
MAG: 7
LCK: 4
Personality: Eli’s a naturally shy person, although she has lately been getting a bit more confident. She used to only be able to speak confidently in the word-games she played with her sister, but ever since the climactic battle with Caroline Eli’s found a source of confidence within her, a desire that allows her to act to accomplish Mariette’s goals. She can even be a touch playful, but otherwise she’s as serious as they come, if a bit more whimsical and likely to get scared than her mistress. However, regardless of how at peace she is with having defeated Caroline for Deni, Eli will forever mourn her departed sister.
History: Something went very wrong when Denise Walton was born. Because, somehow, she was born with two consciousnesses in her mind, which switched often. To make things easier, the other personality was called Elizabeth. They were two personalities in one body. Not unheard of, but they were constantly messing up for one another as one was shier than the other. The years went by, and there didn’t seem to be any way to solve this. The two girls in the same body felt panicked, and prayed to the heavens out of stress that something would come and solve their predicament. Unfortunately, something heard them.
Asengav approached them, feeling that the two personalities had been caused by a considerable base of mana. He offered them a way out, and they agreed. Deni and Eli were then formed, split in two and given half the age of each, and they’ve been trained to follow Asengav’s commands and then follow Mariette on her mission. So they did, until the day Deni was slain by Caroline von Visceral. Now Eli alone, who originally didn’t even have a body of her own, follows Mariette to accomplish the goals. She’s fairly lonely.
Incantation: Love and passion, squander my life, make me fight for meaningless ambitions! Eli! Here I go!
Additional Info: Eli can sometimes be seen in arcades owning the heck out of anyone challenging her or her high-score, and she’s totally calm and cool about it, too. She privately wants to make it big as a competitive gamer or an author. She’ll then remember that Deni used to always happily remind her that becoming famous in their condition would be a terrible idea. Eli then gets depressed.
Eli has received a Platinum Coin for her services last season. She thinks of what it can do and clutches it close at all times…
Type: Horror
Name: Unpronounceable, but we call him Asengav.
Personality: Asengav’s a perfectionist horror. It has a master-plan in place, and it will follow it to the letter. As for the rest… who really knows. He’s very calm for a monstrosity that can drive you insane with his mere presence. When he peeks at the world, he often does so through mirrors. They somehow work well with his dimensional magic. So if you glimpse something that really, REALLY shouldn’t be there in the mirror, but look again and it isn’t there… it is quite possible Asengav might have been watching you.
History: For all we know, this horror simply was. One might claim it was somehow formed when countless dark sorcerers from a hundred billion realities committed the same atrocious dark ritual in the same location in many universes, sending all the magical energy spiraling into one location in the multiverse and bringing a horrific entity to life… but that’d just be theorizing, because nobody knows. What we do know, is that its name is unpronounceable. We know it can travel through dimensions at will, and is investing into monsters and girls in many, many different alternate versions of the same reality, influencing each in a tiny way to tip them all away from one another and then watch to see what happens.
As for what he wants with this reality… … … … … Who really knows…?
Resources: An important thing to note about Asengav is that he has invested in many different dimensions, throughout multiple different possible realities. While in the world which Mariette wanders she and her two allies were his only agents, across the multiverse he has many, many more monsters and minions doing his work.
And, um. Asengav does have coins, but you’re expected to work for him because you’ll die if you don’t. You know the skill, Absolute Direction? Yeah. Asengav… has that. Across multiverses. You do not escape Asengav if he has decided to hunt you. And, honestly, he can do much worse things than simply kill you. Muuuuuuuch worse.
One thing he does provide is giant mirrors for the sake of some of the rituals that he wants his followers to conduct for him. They greatly amplify his power, after all.
Additional Info: On the banes. These two are composed of two different parts. One is the portal magic, the other is the darkness magic. They have two different banes. The portal magic’s bane is a cracked mirror, with such a nearby the portals won’t form properly and send pain through any user of such magic, including Asengav himself. Then, there’s the darkness magic which he uses to slide about undetected and murder those he needs to. The bane of that is a lit wax candle, which banishes Asengav’s darkness. However, it should be noted that the other kind of magic can be used in the other’s bane. Portals can be formed around candles, darkness can be used around cracked mirrors. Though, those with candles will be unaffected by portals, due to it partially taking them into the Asengav’s dimension, where he doesn’t want them, ever.
Mariette has both Darkness and Portal magic within her. She uses Darkness when commanding minions, having excellent awareness and her tentacles of sheer darkness. This means she’s affected by both Asengav’s banes. Eli is touched by Asengav’s darkness to the very core, much more deeply than Mariette, but doesn’t have any portals in her. This means a lit candle will affect her way worse than it will Mariette, to the point that long enough exposure will cause her to melt and dissipate. She is, however, completely unaffected by cracked mirrors, something Mariette is way worse affected by.
Name: Unpronounceable, but we call him Asengav.
Personality: Asengav’s a perfectionist horror. It has a master-plan in place, and it will follow it to the letter. As for the rest… who really knows. He’s very calm for a monstrosity that can drive you insane with his mere presence. When he peeks at the world, he often does so through mirrors. They somehow work well with his dimensional magic. So if you glimpse something that really, REALLY shouldn’t be there in the mirror, but look again and it isn’t there… it is quite possible Asengav might have been watching you.
History: For all we know, this horror simply was. One might claim it was somehow formed when countless dark sorcerers from a hundred billion realities committed the same atrocious dark ritual in the same location in many universes, sending all the magical energy spiraling into one location in the multiverse and bringing a horrific entity to life… but that’d just be theorizing, because nobody knows. What we do know, is that its name is unpronounceable. We know it can travel through dimensions at will, and is investing into monsters and girls in many, many different alternate versions of the same reality, influencing each in a tiny way to tip them all away from one another and then watch to see what happens.
As for what he wants with this reality… … … … … Who really knows…?
Resources: An important thing to note about Asengav is that he has invested in many different dimensions, throughout multiple different possible realities. While in the world which Mariette wanders she and her two allies were his only agents, across the multiverse he has many, many more monsters and minions doing his work.
And, um. Asengav does have coins, but you’re expected to work for him because you’ll die if you don’t. You know the skill, Absolute Direction? Yeah. Asengav… has that. Across multiverses. You do not escape Asengav if he has decided to hunt you. And, honestly, he can do much worse things than simply kill you. Muuuuuuuch worse.
One thing he does provide is giant mirrors for the sake of some of the rituals that he wants his followers to conduct for him. They greatly amplify his power, after all.
Additional Info: On the banes. These two are composed of two different parts. One is the portal magic, the other is the darkness magic. They have two different banes. The portal magic’s bane is a cracked mirror, with such a nearby the portals won’t form properly and send pain through any user of such magic, including Asengav himself. Then, there’s the darkness magic which he uses to slide about undetected and murder those he needs to. The bane of that is a lit wax candle, which banishes Asengav’s darkness. However, it should be noted that the other kind of magic can be used in the other’s bane. Portals can be formed around candles, darkness can be used around cracked mirrors. Though, those with candles will be unaffected by portals, due to it partially taking them into the Asengav’s dimension, where he doesn’t want them, ever.
Mariette has both Darkness and Portal magic within her. She uses Darkness when commanding minions, having excellent awareness and her tentacles of sheer darkness. This means she’s affected by both Asengav’s banes. Eli is touched by Asengav’s darkness to the very core, much more deeply than Mariette, but doesn’t have any portals in her. This means a lit candle will affect her way worse than it will Mariette, to the point that long enough exposure will cause her to melt and dissipate. She is, however, completely unaffected by cracked mirrors, something Mariette is way worse affected by.
Recruited through Emergency.
Rolls 19. 15 years old.
Rolls 12. Average body. +1 AGI.
Rolls 20. Oddball. Eventually decided on +2 MAG, +1 LCK.
Rolls 15. Mystic. +1 MAG.
Rolls 14. Elaborate. +1 MAG.
Rolls 20. Tentacles. Wooh.
Combat Perks.
Rolls 5. Gifted. +1 to an Oddball stat. MAG!
Rolls 9. Blood Magic. +1 VIT
Support Perks.
Rolls 5. Interdimensional Home. It was about here that I decided to make her speciality portals, and made it MAG and LCK because all the MAG I got earlier from Mystic and Elaborate.
Rolls 5. Hah. 14, Overcity Shift.
Other Perk. Support Table.
Rolls 5. Whelp. 1, Interdimensional Tourist.
10. Hammerspace Handbag - Picked with Emergency.
14. Allies - Picked with Emergency
19. Awareness - Picked with Gold
10. Absolute Direction - Picked with Gold
Rolls 18. Horror. Oh, dear.
Benefits:
Minions - Free
Reasonable - Switched to from Marked, Free
Retrieval - Extra
Creeping Doom - Bought with Bane
Mana Font - Bought with Mind-Bend
Mystic Might (+1 MAG) - Bought with Health Sapping
Drawbacks:
Quick-Tempered - Mandatory
Insomnia - Mandatory
Bane - Bought with Creeping Doom
Mind-Bent - Bought with Mana Font
Health Sapping (-1 AGI, -1 VIT) - Bought with Mystic Might
Calculating stats…
STR: 4. AGI: 4. VIT: 4. MAG: 10. LCK: 5
10 points to spread with 3 silvers and 4 bronze. Invest them all in MAG.
STR: 4. AGI: 4. VIT: 4. MAG: 20. LCK: 5
Now, I have an ally. Let’s roll for her.
Monster Girl
Rolls 1. 7 years old.
Rolls 4. Underdeveloped. +1 MAG.
Rolls 5. Reinforcement. +1 STR, +1 AGI, +1 MAG, +1 LCK. +1 VIT out of costume.
Rolls 3. Melee. +1 STR, +1 VIT.
Rolls 3. Skimpy. +1 AGI.
Rolls 6. Twinned Souls. -1 all stats, but there’s two of them. Need to roll weapon, costume and power for second girl.
Girl 2.
Rolls 3. Melee. +1 STR, +1 VIT.
Rolls 5. Skimpy. +1 AGI.
Rolls 16. Third Eye.
Three combat perks.
Rolls 1. Dual Weapon. +1 new weapon stat. … Ranged, +1 AGI.
Rolls 17. Wings.
Rolls 2. Martial Training. +1 STR.
6. Flexibility. +1 AGI. Gotten with Amorphous Body.
Rolls 20. Ebon Mint. … Rolls 17, Beacon.
Decided that they’ll likely just get the same patron as the original character.
Monster girls.
Body Mutation: Nonstandard Limbs. They’re harpies, since I rolled wings.
Mind Mutation: Devourers. Eat some meat or eat men.
Body Mutation: Amorphous Body. +2 VIT, Flexibility. They’re liquid harpies!
Second Specialization: Rolls 10. Darkness. +2 MAG, +1 VIT.
(gosh, Asengav would have become so different if they hadn’t rolled Darkness… XD)
Let’s see. Counting the stats.
STR: 7. AGI: 7. VIT: 7. MAG: 7. LCK: 4.
Later decided they’d have their own drawbacks/benefits.
Benefits:
Creeping Doom - Switched to from Minions, Free
Reasonable - Switched to from Marked, Free
Retrieval - Extra
Takes One To Know One - Bought with Bane
Genki Girl (only for Deni) - Bought with Mind-Bent (for both)
Drawbacks:
Quick-Tempered - Mandatory
Insomnia - Mandatory
Bane - Bought with Takes One to Know One
Mind-Bent (for both) - Bought with Genki Girl (only for Deni)
Because allied monster girls, no coins to spend on them.
Rolls 19. 15 years old.
Rolls 12. Average body. +1 AGI.
Rolls 20. Oddball. Eventually decided on +2 MAG, +1 LCK.
Rolls 15. Mystic. +1 MAG.
Rolls 14. Elaborate. +1 MAG.
Rolls 20. Tentacles. Wooh.
Combat Perks.
Rolls 5. Gifted. +1 to an Oddball stat. MAG!
Rolls 9. Blood Magic. +1 VIT
Support Perks.
Rolls 5. Interdimensional Home. It was about here that I decided to make her speciality portals, and made it MAG and LCK because all the MAG I got earlier from Mystic and Elaborate.
Rolls 5. Hah. 14, Overcity Shift.
Other Perk. Support Table.
Rolls 5. Whelp. 1, Interdimensional Tourist.
10. Hammerspace Handbag - Picked with Emergency.
14. Allies - Picked with Emergency
19. Awareness - Picked with Gold
10. Absolute Direction - Picked with Gold
Rolls 18. Horror. Oh, dear.
Benefits:
Minions - Free
Reasonable - Switched to from Marked, Free
Retrieval - Extra
Creeping Doom - Bought with Bane
Mana Font - Bought with Mind-Bend
Mystic Might (+1 MAG) - Bought with Health Sapping
Drawbacks:
Quick-Tempered - Mandatory
Insomnia - Mandatory
Bane - Bought with Creeping Doom
Mind-Bent - Bought with Mana Font
Health Sapping (-1 AGI, -1 VIT) - Bought with Mystic Might
Calculating stats…
STR: 4. AGI: 4. VIT: 4. MAG: 10. LCK: 5
10 points to spread with 3 silvers and 4 bronze. Invest them all in MAG.
STR: 4. AGI: 4. VIT: 4. MAG: 20. LCK: 5
Now, I have an ally. Let’s roll for her.
Monster Girl
Rolls 1. 7 years old.
Rolls 4. Underdeveloped. +1 MAG.
Rolls 5. Reinforcement. +1 STR, +1 AGI, +1 MAG, +1 LCK. +1 VIT out of costume.
Rolls 3. Melee. +1 STR, +1 VIT.
Rolls 3. Skimpy. +1 AGI.
Rolls 6. Twinned Souls. -1 all stats, but there’s two of them. Need to roll weapon, costume and power for second girl.
Girl 2.
Rolls 3. Melee. +1 STR, +1 VIT.
Rolls 5. Skimpy. +1 AGI.
Rolls 16. Third Eye.
Three combat perks.
Rolls 1. Dual Weapon. +1 new weapon stat. … Ranged, +1 AGI.
Rolls 17. Wings.
Rolls 2. Martial Training. +1 STR.
6. Flexibility. +1 AGI. Gotten with Amorphous Body.
Rolls 20. Ebon Mint. … Rolls 17, Beacon.
Decided that they’ll likely just get the same patron as the original character.
Monster girls.
Body Mutation: Nonstandard Limbs. They’re harpies, since I rolled wings.
Mind Mutation: Devourers. Eat some meat or eat men.
Body Mutation: Amorphous Body. +2 VIT, Flexibility. They’re liquid harpies!
Second Specialization: Rolls 10. Darkness. +2 MAG, +1 VIT.
(gosh, Asengav would have become so different if they hadn’t rolled Darkness… XD)
Let’s see. Counting the stats.
STR: 7. AGI: 7. VIT: 7. MAG: 7. LCK: 4.
Later decided they’d have their own drawbacks/benefits.
Benefits:
Creeping Doom - Switched to from Minions, Free
Reasonable - Switched to from Marked, Free
Retrieval - Extra
Takes One To Know One - Bought with Bane
Genki Girl (only for Deni) - Bought with Mind-Bent (for both)
Drawbacks:
Quick-Tempered - Mandatory
Insomnia - Mandatory
Bane - Bought with Takes One to Know One
Mind-Bent (for both) - Bought with Genki Girl (only for Deni)
Because allied monster girls, no coins to spend on them.
There. I'm not sure what to do with Mariette, but she won't be pulling out, at the very least. She can float about. That's about that. Have a nice day.