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Recent Statuses

16 hrs ago
Current The more things change, the more they stay the same, eh?
2 days ago
a
3 likes
4 yrs ago
hello it's me again, here to plug my 18+, slow-burn, mystery + horror roleplay 'Blackharbour'; check it out from my profile if you want <3
4 yrs ago
Wanna join a slow-burn, mature horror mystery that definitely doesn't involve Lovecraftian elements? Check out Blackharbour; slots are still available~
4 yrs ago
Hi. There is now a major slot available in Blackharbour. Look it up if you're looking for a dark, horror-themed roleplay that may involve Eldritch Beings and may also not.
1 like

Bio

A Beast of Many Names.
+ You can call me whatever you want.
+ The Eldritch Being in my skull won't leave me alone unless I act like a walking meme.
+ Isn't it horrible, that you can forget something, then remember that you've forgotten something?
+ Aren't you exhausted.
+ I feel as if I've become someone else entirely.
I remember how I used to be; what I used to be, and it feels as a dream. I search the cosmos for assurance, yet we find only cold silence.
Hearken the cries of those past selves you've absently abandoned; the bitter sting of nostalgia cuts deep indeed.
May my past self burn, and my new self be born from the Flame. Like a smash burger patty.
I can't be too serious when writing stuff here or people might think I've lost it. Baguette.


I am not the person I used to be. I'm lucky like that.

Active Bamboozles.
+ Nothing. It's been dead and silent here for almost half a decade now.

Planned Bamboozles.
+ Planning isn't my style any more.
+ Blackharbour remake?

+ I am still a habitual liar.

Most Recent Posts

Dragonheart


- The Old Woods -


Things moved quickly- someone he vaguely recognized had appeared and given them the opportunity to escape. That said, with Will-O-Wisp still clinging to him, there wasn't much he was willing to do- he was slower and heavier, and she was in a prime position to get injured.
That problem solved itself when the Vulpo dropped from his chest, throwing a cheeky taunt his way as she did. Her words, however, didn't register in Dragonheart's mind. His hand was already on his weapon, and he leapt down from his perch on the tree. He hit the forest floor and rolled, hefting himself up again faster than one might expect. His weapon was already in his hands, and he took only a moment to size up his surroundings;
Will-O-Wisp was on the wolf-thing now, and Wu was still holding it off with his admittedly intimidating shield. However, that thing was still mobile.
That was where Dragonheart decided to strike. With a roar, he tossed his Fangs of the Pit right at one of the wolf-thing's back legs. If luck was on his side, his attack would hit both of its legs and send it toppling completely. It would be a hard shot to miss, but sweeping one of its legs out would give Wu a break and let them pin it down instead of worrying about it staying mobile.
Especially since someone was now riding it.

He had to be careful; one wrong toss and he might accidentally impale Will-O-Wisp. This was the other reason he went low- if the wolf-thing suddenly turned, it might put his fellow Operator in harm's way. Friendly fire was on, after all.

Get the thing on its back, pin it down, and kill it. That's how it goes. Works with everything, even things that aren't animals.
Simple, quick, efficient.

The only downside was having to stare something in the eyes as you murdered it.




@PaulHaynek@Lunarlord34
I did the thing;

roleplayerguild.com/topics/183305-bla…

Those of you who're done making your characters (bar Occult Club relationships if applicable) may upload your characters.
Welcome to..

BLACKHARBOUR


<>

The Plot.
The Occult Club of Blackharbour's Blackmoore College was originally founded as a joke. For a laugh.
Originally, it was invented as a way for the Club Leader to spend his time playing video games by himself, or maybe it was reading books?
Whatever it was, with the approval of the Dean of Blackmoore College, the Occult Club was given permission to make use of a small, dilapidated building at the northern end of the campus, nearby the large forest that encircles half of the town of Blackharbour. It was, at first, a gross and pathetic shack that was left to rot after over two decades of abandonment, so far from the rest of Blackmoore College's campus that it was oftentimes not even considered a part of the actual College.
Which made it perfect for the one who would become known as 'The Leader'.

Over the course of several months, the Leader turned what was originally a depressing, decades-old wreck into something that vaguely resembled an actual dwelling; with beds, couches, chairs, working lights, and even a now-restored and functional toilet. The Occult Club's 'secret hideout' was now a refuge, at least in name.
However, it soon began to see more use than just that of the Leader; more and more people joined for a plethora of reasons; not wanting to join a proper Club, running away from their life, or perhaps even running away from something far more sinister?
Whatever their reasons, the Occult Club managed to garner more attention than even the Leader expected, and soon enough a motley crew of people who might otherwise not be capable of coexisting together.. did just that.
Friends, they might call themselves.
But the one thing that everyone knew is that they were members of the Blackmoore College Occult Club.

Everything was fine. Good. Lovely.
Until, one day, the Leader stopped showing up.
Until, after a few days, his mother finally went to the police, distraught and terrified, and the information became public;
The Leader who created the Occult Club had vanished into thin air. Not a trace of him remained.
He just didn't come home one night, or the next, or the night after that. He'd vanished from the face of the Earth, and nobody had any clue where to or why.

Until, one night, when every member of the Occult Club was fast asleep, they had a dream.
The Leader, standing at the edge of Blackharbour Forest, smiling and waving.
With his eyes closed, and his mouth sewn shut with red cord.
Every night for the next week, they all had that same dream.

Until, on the last night, the Leader appeared with open eyes and open mouth, and spoke.

"Please find me."

<>

The People.
The people of Blackharbour are as normal as normal can be, at least for the most part. While the province has no lack of superstition or rumour, it's, in general, a rather nice place. A mix between a sleepy fishing hamlet, coast-side residential living, and a bustling if small city, the kinds of people you can find in Blackharbour seems to be infinite. The majority of people who make the province of Blackharbour their home are of the Christian or Catholic faith. That said, while it might just be a normal place to anyone who doesn't go against the town's beliefs, that's not at all the case for those who do.

With such deep and long-running roots in the Christian faith, anyone who the townsfolk could potentially see as problematic don't have long at all to wait until the stigma grows. People will give them the side eye, others may call them out on the streets. The faith runs very, very deep here, and those who don't follow what the locals consider the right path suffer for it. People will raise prices, people will refuse sales. People will direct their attentions towards you more often and more aggressively; because to them, you're a stain on the pristine, God-beloved land on which they've grown so much. Many people cite the lack of rain in South Central as a divine blessing, and many more attend the seemingly impossible-to-disturb grounds that surround the Old Church and the Convent.

Persecution has never been a stranger to Blackharbour. Ever since the city was founded and rebuilt by John Bell, there have been.. problems. A few lynchings here and there, the public trials and executions of assumed Witches who live in the Black Forest, even some racism here and there to make things more interesting. While to most Blackharbour is an idyllic place to live and pass on, anyone who has seen the underbelly of the beast in which they live will tell you that its fangs cut deep.

The one exception to this seems to be Hightown; never has any crime been punished as severely there as it has been elsewhere. They welcome all with open arms and cheerful smiles, while simultaneously sneering at and spitting on those they feel are beneath them. Those who refuse to live in Hightown once given the opportunity, especially, receive less than stellar treatment.

In the years after Blackmoore College was constructed and it brought in thousands of people, tensions had been slowly evaporating. With the arrival of certain outsiders, the people that lived within Blackharbour learned to live with their eccentricities; as long as it benefited them, of course. No longer do people sneer at others in the street because of what they wear, oh no; now they do it privately, stewing in their anger and self-righteousness.
One day, definitely, the people of Blackharbour will rip themselves apart. All they need is.. motivation.


<>

The Black Harbour.
Founded in 1843, the province of Blackharbour has seen several name changes throughout its lifetime. Originally founded as a convent for the Christian faith, it was abandoned when it was attacked and razed to the ground by an anti-religious cult. After this, an enterprising businessman brought the land, rebuilt the Convent, and then built a town around it. This same businessman knew that trade made towns, and thus he made sure to get what was then called Bel's Cove up and running. To his delight, he found that there were two things that made Bel's Cove truly unique; the first was the deep, plentiful silver mine just outside of the town's outskirts, but still on his land. Mining began immediately, and continued strong until 20 years prior to the founding of the Occult Club, when the mine suddenly caved in on itself.

The second uniqueness of Bel's Cove was the native wildlife; in the ocean nearby lives what appears to be a special type of sea snail, with a pitch-black shell. These live in what eventually came to be known as the Black Harbour; they can grow up to 2 meters in length, and their shells can grow as big as a person. Their shells deform with age, creating striking patterns, and they make wonderful art pieces when painted.
On top of this, the snails themselves, when cooked correctly, produce a uniquely bittersweet taste that is hard to truly find anywhere else. In fact, the flavour is so unique that Blackharbour actually exports a spice based on it to other places.
With all of these discoveries, Bel's Cove quickly boomed and turned from a small fishing hamlet into a fully-fledged port town.

However, in recent years, the Blackshell Snails have become more difficult to catch. They're slowly going extinct in order to keep up with the growing demand. The Union of Blackshell Protection was created in the province in order to keep them from dying out, and to protect them from poachers.
The name 'Blackharbour' is certainly an ominous one, but it's common knowledge that the town was named that because of the once-plentiful Blackshell Snails that, in a time long forgotten, coated the bottom of the harbour like a thick, black paste and made the ocean seem pitch-black.

In order to capitalize on the people moving to Blackharbour, the Blackmoore College was founded, and quickly gained plenty of staff and students alike. It's the only institution of higher learning in Blackharbour. While there may be several different primary schools and high schools, the only College is Blackmoore College.

What was once a single small seaside town is now an entire province complete with an entire city, a coastal town, the Black Harbour and the surrounding areas. To say that the place expanded would be a total understatement; from Old Rowan's Rest to Blackmoore College, the place is almost a city-state in of itself. Even if the rest of the world was destroyed, Blackharbour would keep running smoothly.




<>

The Map.
A crudely made map found on the Leader's personal computer. Several spots are marked on the map that correspond with places in the real world, but the dimensions of the Leader-made map are slightly off ever so much. It shows the major roads and districts, but a lot of landmarks are missing, like the Church and Convent. The map was released to his friends and family in a bid to get answers to his whereabouts;
Nobody had any clue.




<>

The Players.
There are two kinds of roles available to people interested in joining this roleplay;

Unset Roles are mostly the Occult Club members; these are blank slates that you can customize as much as you'd like. They can be of any College-like age, and you can be as free as you like with their backstory. However, please keep in mind that this is not a very high-fantasy roleplay.
That said, I want to stress this; there are supernatural elements present in this roleplay, so if your character is a little psychic or whatever, that's totally cool with me, but nothing too crazy.
At least at the start.
These roles also include 'Bystanders'; people who aren't directly affiliated with the Occult Club but are dragged into the story regardless.

Set Roles are specific roles that, if not filled, will be handled by me. These characters have their place in the story set in stone, but are pivotal to certain plot points; three examples that have the most importance are 'The Detective', 'The English Teacher', and 'The Leader's Mother'. Applying for any of these roles comes with some special requirements and what basically amounts to a Non-Disclosure Agreement for certain important things.

Character deaths are avoidable, but nobody has 'plot armour'. If your character, regardless of who they are, makes a fatal error, they will die. This does affect the ending of the roleplay, so if you want to 'win', don't die.

Keep in mind that members of the Occult Club have known each other for varying lengths of time by now, and are all quite friendly with each other. I actually encourage the development of their relationships both during the roleplay, and in character creation; are two of the Occult Club members dating? Maybe one joined the Occult Club because their friend or crush did?
I want the Occult Club to be a tightly-knit community of good friends and maybe more; a group of people who are genuinely affected by the disappearance of the Leader, and the events that come after it. Lone wolf types are okay, as long as they're happy to tag along and get engaged.
For any preexisting relations with the Leader, please PM me so we can use it as a plot point later on if you'd like to.
Also so I can give it a yes or no.


The Occult Club.
Torn apart by the loss of someone close, this ragtag group of misfits and not-so-misfits will have to endure much to see the light at the end of the tunnel before them.

The Leader and Founder of the Occult Club: definitely not played by @Kuroakuma or anything.
(I'll be highlighting roles in the hex codes that players use for dialogue. Please let me know your hex code if you want to use one specifically!)

The First Member of the Occult Club: Megan Connor, played by @geminironin

The Second Member of the Occult Club: Maxwell Sawyer, played by @sassy1085

The Third Member of the Occult Club: Reserved for @A Lowly Wretch

The Fourth Member of the Occult Club: Evelyn Wolfe, played by @Vocab

The Fifth Member of the Occult Club: Available

The Sixth Member of the Occult Club: Phoibe Graves, played by @KZOMBI3

The Seventh Member of the Occult Club: Reserved for @Bastian


The Bystanders.
Dragged into the oncoming storm without warning or reason, will these souls hold on and endure, or will they drown in the coming maelstrom?

The First Bystander: Cole Bentley, played by @addamas

The Second Bystander: Elexene Sothorett by @CosmicVixen

The Third Bystander: Reserved for @A Lowly Wretch


(It's totally fine if you want to play as someone unaffiliated with the Occult Club, but the priority goes to Occult Club members. They're the most important.
Or, perhaps, your character is the Leader's Childhood Friend? Maybe a person who works at a place one of the Club members frequents who heard the tale and got involved? An obsessive stalker?
The ball is in your court.)


The Chess Pieces.
Whether native to Blackharbour or not, these poor souls, too, have important roles to play. Whether or not they'll see the light of day, we will have to see.
May the Lord have mercy on them.

The Detective: Reserved for @Cu Chulainn
+ A Detective hired by an anonymous force to investigate the missing person's case.

The English Teacher (Female): Taken by @Kuroakuma
+ A teacher at Blackmoore College. She's been rumoured to engage in.. less than pure acts with students, but nobody has ever proven it.

The Leader's Mother: Taken by @Kuroakuma
+ A forlorn widow who cherished her only child greatly. Remarried the Leader's Father only two years prior.

The Dean of Blackmoore College (Male): Available
+ A well-known and well-liked man who gave permission to the Leader to create the Occult Club and refurnish the abandoned shack.

The Leader's Father: Available
+ A slightly aloof man who remarried the Leader's Mother two years prior. They were divorced, but remarried.

The Chief of Police: Reserved for @role model
+ What it says on the tin.

The Head of the Bell Family (Male or Female): Available
+ The current reigning Matriarch or Patriarch of the family that founded Bel's Cove. The true owner of Blackharbour, able to impose their will on almost anyone there. They own the land, and the land owns everyone else.


<>

The Details.
Below is the character sheet for this roleplay. While it isn't mandatory to use this exact layout or provide the exact details, the information I've asked for will be useful during the story for both myself and for others. If you want to keep things hidden and secretive, please PM me your 'complete' character sheet so I can make sure everything will run smoothly, then upload your 'secretive' version publically.
Trust me. Your secrets are safe with me.

Feel free to spruce up your character sheet as much or as little as you'd like. This, after all, is your canvas.
Faceclaims are anime characters.




<>

The Rules.
I. No Godmodding in any way, shape or form. This includes manipulating other characters that are played by your fellow players, or by having your character avoid what I decree is certain death, via unnatural means. However, manipulating an NPC to get you where you need to go is 100% fine.

II. Your character very well may die. In the event of their untimely and brutal demise, you'll be allowed to make another character to stay in the roleplay if you'd like. However, this is your only second chance, bar.. certain developments.

III. Don't be an asshole. That shouldn't need to be said, but it has to be. I have zero tolerance for genuine rudeness from my players, whether towards me or anyone else. That said, I reserve the right to remove you from this roleplay if you act up. This includes the indiscriminate slaughter of your character/s offscreen.

IV. The themes in this story are mature, dark, and when we have such a diverse cast, some things may not be to your personal taste. As to how 'well' certain themes are handled, this is an entirely subjective matter, and thus you may be made uncomfortable by certain things that occur during this roleplay. This, once again, is a dark roleplay. It's designed to make you at least a little uncomfortable, but hopefully not enough to sour the entire experience permanently.
I don't anticipate that anyone might get hurt, but I'm making sure to put this down just in case.

V. This roleplay is mostly open-ended, but there are several major plot developments to help you along. This roleplay is able to be 'failed', and if you don't play your cards right, it very may well have a very bad ending. If that happens, that's it. No retries.
Unless, of course, you do some things right. ;^)

If it's not obvious, I'm not good at making rules. As long as you don't break the rules of the site, and aren't straight up being an asshole, we'll be fine. I trust my players to be respectable, respectful people, and to have fun with the roleplay. We're here to have a good time, all of us.
Except our characters.


<>

The Rest.
A place for miscellaneous information or other things.

Q: Why a College?
A: The themes and events of this story are.. mature, to say the least. I don't feel comfortable putting characters under 18 in the situations they're likely going to be, or giving them the backstory they may have. Making excuses as to why an 18+ character is still in High School is annoying enough, but an entire cast..? No thanks.
Also, High School roleplays happen all the time. This is basically the same deal with older characters, though, so..

Q: Filet-O-Fish?
A: Filet-O-Fish.


Q: is ghost a thing?
A: mmmlemaybe


Q: Should this be called Untitled Cult Game?
A: Definitely, but there's no cults involved. Everyone seems to think so, but there's DEFINITELY NOT.
No, I will not let you see my cultist robes. I haven't gotten the sea salt out of them yet.

Q: Are you adding more things to this section because you're stalling on making actual content?
A: You're too smart for your own good.

Q: What am I supposed to do?
A: Touch fluffy tail.


We have a Discord server if you're interested in joining. Please PM me if you want to join so I can send you the link.
Be warned, we're insane(ly attractive).


P.S: Bel's Cove is waiting for you.
Alrighty! Now that we've got a handful of completed character sheets, I'm thinking of making the roleplay page proper so you guys can upload them for the viewing pleasure of your fellow victims comrades! Naturally, we're still waiting on a bunch, but I figure it'll be good to have at least the existing Occult Club members up so that you guys can actually fill out that final little section.
Take your time with your character sheets, there's no need to rush.

I'm not sure if anyone's been in contact with each other, but I've also sent out PMs to people who want to join the Discord server + added those who sent me their username. If you want to join and haven't yet, just toss a PM my way.
Admittedly I'm a bit out of it today, so if I've missed anything, just let me know.
Waiting on character sheets still.
I've received a few, but the majority are yet to be sent through.

If anyone wants to PM me their Discord accounts, or leave 'em here, I'll throw up a Discord group.
I would put a link, but making a Discord account just to make a group, only to have nobody actually show up seems like a waste of time on my part. I'd like a few more people to put their names down first.
Dragonheart


- The Old Woods -


Everything she said registered in his head, but he felt no real need to respond; she was carrying the conversation with herself wonderfully. Though, when the Caster asked his name, he nodded in confirmation. It seemed that heading to Riventor was their best bet, though he couldn't help but feel as if it was a bad idea.

The snapping of twigs brought his mind back to the moment, and before he'd even registered what that sound actually was, he'd extended his hand out towards his weapon and brought it flying back into his grip. He narrowed his eyes, watching as the massive, predatory.. thing moved into sight. He crouched down a little, readying himself for battle, but that decision, too, was made for him.

"Aren't you supposed to be a Caster?!" he hissed at his companion. With one hand, he held her, and with the other, he readied his sword. Wolves can't generally can't climb trees, but in this place it seemed more likely that the thing would just break the tree down in order to get to them instead of climbing it. He bit his lip, weighing up the odds;

A Vanguard who, theoretically, could kill this thing on his own, but who knows what kind of mutations it might undergo? It could turn the tables at the last second, and then that'd get the two of them possibly killed. His partner was injured, and her heart obviously wasn't in the fight.
Plus, he'd find it hard to evade the creature's attacks with Will-O-Wisp clinging to him like she was. Narrowing his eyes in more than a little annoyance, he made the decision-
He who something something runs away, will live to fight another day" after all.

So he turned and bolted through the trees with his cargo firmly pressed against his chest. He knew she wouldn't fall off of him- her tail secured her well. Anything in the way was promptly sliced apart by the Fangs of the Pit, letting him and his companion maneuver surprisingly nimbly through the trees. He wasn't at all sure of how close the monstrous 'wolf' was, though, so he had to make a plan..

And he did.
"Close your eyes and brace yourself. We're going up."
Moments after saying this, he tossed his Fangs of the Pit into the trunk of a nearby tree, leaped up onto it, and bounced up into the branches. This was a particularly thick tree, in fact, it was one of the only ones he'd seen that he was somewhat sure that the wolf-thing couldn't climb up after them.
Once up there, he waited to see what the thing would do- had they lost it? Was it able to climb? Would it try to knock the tree down?
With his 'baggage' secured, he watched and waited. His weapon was already back in his hand; if that thing had grabbed it..
No thanks, bro.

So he waited, poised to throw his weapon at the wolf-thing if he had to, but also ready to leap to a nearby tree as well. The benefit of having such a dense, dead canopy made entirely of trees branches was the fact that it made it relatively easy to climb from tree to tree. Heck, if he could get back up on top of it, it would only be a matter of walking along the canopy until the got to the edge of the forest.
But should he risk it? Running blindly would get them nowhere; they needed to see where they were going, otherwise they'd be running forever. The top of the canopy was the best option, but as it stood, they had a more obvious problem.

Besides, what if they ran into a pack of these things? What if they ran right off of a cliff? This place was a death trap. No wonder everything here was dead.
"I have an idea, but I'll need you to let go of me for a bit. Sit next to me, and hold on to the branches for your life. The thicker ones.
I want to cut a path up to the top of the canopy. That way, we can see where Riventor is and head there instead of running blindly through a forest for hours until we drop dead from exhaustion and die."
Bump post because I redid some parts of the locations in the original post. Now there's.. actually some descriptions lmao.
"Time to mix drinks and change lives."

I look forward to seeing the CS! We'll discuss stuff further when you send it my way.
As for the location, it depends on what kind of bar aesthetic you're going for.

Portside would be more of like a sailor stop kinda deal, whereas Hightown would be full of excessively expensive and gaudy drinks that cater to the town's elite exclusively; the kind of club where if you look a little 'wrong' they'll tell you to get lost.
So, basically the same as every other part of Hightown, actually.

I'd wager that the two best places would be either City Northside because of its proximity to both the people living in the city and those living in the Central District, too. That said, City Central is where a lot of nightclubs and the like are, so it might fit in there too.
However, somewhere near the border road between City Northside and the Central District would probably be the best, most centralised location for it. As for the type of bar, I'll leave that in your hands.

I need to make better descriptions of the locales, huh

also get your head off of the floor pls, you have done nothing wrong
I'll wait for @Lunarlord34 to post before getting my next one up.
So what do we all think of a discord channel? :)
is that something we're interested in?

I know I am


If a bunch of people want to, I'll consider making one for us all. I'll have to make a Discord account, though.

I'm Very interested in this whole... Affair lol. Though I'll admit I'm at a bit of a loss for a character. I'm not usually a school or real(ish) story character type. In those cases i tend to base characters off myself slightly, so their details seem more... Legit? But all I've got is being a chef/bartender at one of the local restaurants? Either she can overhear a cult member/detective talking about things and becomes curious, or if one of the cult members would like to be her close friend and come to her to talk that would be awesome!?
Lemme know if that sounds okay? Or if anyone's character would like to be her friend? I'd love to be a part of this amazing world! 🖤🐌


Y'know, that would actually work pretty well. It's a good way for them to get involved whether they're friendly with the Occult Club or not. It also puts them in the line of fire. ;)
I think bartender would work a bit better, since they're near the bar where people might come to drink away their depression or air their woes to tired coworkers.
Or, maybe, a familiar and regular customer vanishes one day, and the bartender can't quite recall their name?
wink wonk

Everyone keeps mentioning cult members, there's no cults in Blackharbour!
and, by saying that, everyone is now 200% more certain that there are, in fact, cults in Blackharbour
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