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2 mos ago
Current No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.
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3 mos ago
Today is my birthday! I wish you all a truly enchanted day!
19 likes
1 yr ago
Arguing over petty details at times of dimensional emergency was a familiar wizardly trait.
2 likes
1 yr ago
It's my birthday! I wish you all an excellent day!
18 likes
1 yr ago
A wizard never had friends, at least not friends who were wizards. It needed a different word. Ah yes, that was it. Enemies. But a very different class of enemies. Gentlemen.
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![enter image description here](http://i.imgur.com/gsPiQBe.png "enter image title here") **Welcome to Areapolis – City of Wonders!** This is a freeform adventure-in-the-city fantasy game where we take on the roles of the denizens of the greatest city in the world. You will have an equal hand in the creation of the city, as you get to create not only your own character, but a race, guild, temple or other organization (or all of them) – if you want to. There will be no central plot, other than the one you make up yourself. The possibilities are almost endless, confined only by a tiny framework of visionary guidelines. Also, the game is always open and anyone can join at any time. *** **First of all – What is Areapolis?** The greatest city in the world, some people call it. Others have given it less flattering names. Once the capital of an ancient empire, it lies at the crossroads of the world, where all the major land- and naval trade-routes collide. The huge river Area flows through it like an enormous life-giving vein, lending its name to the city. People from all across the world travel here to do all kinds of business, bringing exotic animals, goods and cultures along with them. It is the city of a hundred different languages, and a thousand different smells. Areapolis is ruled by a council consisting of the heads of all the major guilds and organizations in the city. Policies change with each coming day, and the balance of power shifts like the waves at sea. Defense and law enforcement is conducted by several different factions, often in direct opposition of each other. The city is the incarnation of chaotic life. *** **Secondly, the Visionary Guidelines:** - No unfair gameplay. Don’t godmod against other players, or try to ruin their creations. We’re doing this together, and it’s not a competition. - This is medieval fantasy. Leave the sci-fi at home. - Include people. Again, we’re building this together. Invite other players and connect your creations. - No trolling. A bit of fun and comedy is always welcome, but don’t go over the top. - No bullying. Name-calling and indecent language directed against your fellow players will get you suspended from the game. *** **Lastly, Applications:** You are free to create a character, a race and an organization for yourself. If you have more cool ideas, you’re welcome to apply them as well. Don’t go berserk, though. Leave some room for other players. See the Application Sheets below as the minimum-required amount of information needed to apply. You are free to flesh your App out with more info, or perhaps pictures, if you wish. Once your applications have been accepted, you’re free to start posting in the IC thread. **Character App** Name: Race: Gender: Age: Description: **Race App** Name: Description: **Organization App** Name: Description: *** **Good luck and have fun! I’m looking forward to playing with you!**
And you've missed the point of TWD completely. It's not about surviving without modern tech, that's just part of the setting. TWD is about human nature, human relations, and that a crisis forces the best and worst out of people. The one thing you learn from reading or watching TWD is that the real threat comes from your fellow humans, and not the walkers.
Hate to do this, but there is a fatal flaw in your argument. The middle ages weren't like that at all. Times were hard all right, especially in wartime, but nowhere near the terror of a zombie apocalypse. Man, you make it sound as if we're lucky to have survived the dark ages at all as a species, but we were never endangered. Civilization flourished up until the black plague, and then again after it. The tech back then might not've been like what we have today, but people weren't idiots. There were huge cities filled to the brim with people, and a fairly inhabited countryside to boot. I mean, shit, if people were falling over themselves to kill each other, then where did all the great buildings of old come from? The palaces, the fortresses, the monuments? People could forge tools from iron and wage pretty advanced warfare against eachother. There were systems for government and taxation. Nations had diplomatic relations, and sailors traversed oceans to explore the world. Your opinion, my friend, appears to be severely misinformed. Imagine, for the people back then, if the shred of civilisation disappeared in the horror of a zombie apocalypse. Imagine what seeing the dead rise would mean to the pious people of the world (and during the first prophecised Second Coming, nontheless!). Imagine having the last safe place you know of eradicated, and being forced to live in the wild as a hunted animal. That shit would be scary regardless of what era you lived in. This game isn't getting of the ground, I can see that, but I'll be damned before I let some smug little shit like yourself try to tell me why my thread failed based solely on his/her inadequate knowledge of european history. So, sincerely, gtfo of my thread.
I think it's ok.
**Character App** Name: Henna Race: Trollkin Gender: Female Age: 25 Description: Henna is a young Trollkin witch, standing at 175cm in height. Her body is thin with sinewy limbs and olive skin. She has black, unkempt shoulder length hair and the typical yellow eyes of her people. She is usually dressed in a ragged sack-cloth tunic with a simple leather belt tied at the waist. Henna was born in a faraway land and was introduced to witchcraft at an early age by her late shaman father. Her village was raided and ruined during her thirteenth year in life, leaving the young girl without a home and family. She wandered aimlessly through the world for many years as a vagabond, trying to earn a living however she could. Being born a Trollkin, she was discriminated by many of the people she came across and often had to sleep outdoors in the cold night, her hunger burning in her belly. Then, one day, she came upon a tower. A wizard lived there, who agreed to let her stay as his servant. She spent two years in the service of the wizard, earning her keep with hard work. The wizard had a magnificent object in his possession; a scrying glass of old. With it, he could watch distant people and places from the safety of his tower. To use it, all one had to know was the secret magic words. Henna became obsessed with the glass, and her father had taught her the words required to glimpse into the mystic shrouds of the artifact. One day, she asked the wizard if she could borrow it, only for a minute. The man became furious with her, scolding her for her curiosity and forbade her from ever setting foot in the scrying chamber again. That same night, in desperation, Henna murdered the wizard with a kitchen knife and stole the glass. She fled the tower, and came at last to the great city of Areapolis. There she has remained since, housed in a cheap brothel in one of the slums. **Race App** Name: Trollkin Description: The Trollkin are natives of the deep forests of the east. Rumor is that they came to be in ancient times when an evil sorceress from a long-dead tribe cursed a rival tribe with trollish features. They resemble humans, but have long pointed ears, yellow eyes, sharp teeth and nails and a tail. They are hairier than humans and have olive skin, as well as the yellow eyes of the trolls. Trollkin are often mistaken for half-breeds or even full-blooded trolls, resulting in a wide discrimination from many races. They are rumored to be filthy, disease-ridden and aggressive, which of course is true in some cases but not in most. **Organization App** ![enter image description here](http://i.imgur.com/Oae5376.png "enter image title here") Name: The Grey Guild Description: The Grey Guild is the caretaker of everything that others find demeaning or disgusting in Areapolis. It sees to the maintenance of graveyards, cleans the gutters, keeps the sewers free from alligators and assists in all sorts of work where simple labor is required. The guild consists of the Grey Council, which leads the organization and handles administration and public relations; the overseers, which govern the workforce; the agents, which do all the advanced labor; and the undead laborers which provide the lion’s share of the workforce. It is essentially an undead taskforce that helps keep the city clear of filth, for a very cheap price. The guild uses the funds it collects from its services to buy bodies. People can, if short on money, come to the Grey Guild to sell their body. They get a big purse of coin right away, and as soon as they die the guild comes to collect what’s theirs. The body is then prepared, preserved, animated and sent to the next scheduled job. The undead are obviously clothed, often in ragged robes and mummifying bandages, when performing their jobs throughout the city, as not to upset or disgust people.
![enter image description here](http://i.imgur.com/MPhV1lw.jpg "enter image title here") **Riverside slums, Moonday evening, late summer of 962 AF** The streets were quiet tonight. Or, rather, the river was. It was a strange neighbourhood, this one, built in the middle of a small branch from the great river Area. The tail, this little branch was called, a name Henna thought quite fitting, wiggling her own. The houses stood right in the middle of of the stream, suspended by wooden poles in the water. It wasn't meant to last; these buildings wouldn't be here ten years from now. But then again, as much was true for most of the shambling shacks here in the slums. You had to live in the now, enjoy it while it lasted. That was the motto of the establishment Henna currently found herself in. A house of earthly delights, particularly the fleshy ones, and those involving liquor. The young Trollkin had struck an amazing bargain with the hostess of the establishment: she would attract customers with her "exotic" heritage and style, and in return she could sleep and eat there for free. It had all worked out perfectly this far. All she had to do was drug her "visitors" with a little sprinkle of dried bog-moss in their mead, and she could go about her business while they slept and dreamed happy dreams for an hour or two. There had been a few close calls, but nothing yet that she hadn't been able to handle. The arrangement was particularly good because it gave her time to persue the one pastime she found had any meaning at all these days. Her glass. She would peer into it for hours, exploring strange new faces and places, scanning the world for things that fascinated her. Eating, shitting, even sleeping had become irritating distractions from her hobby, and while she was vaguely aware of the mounting peril that put her in, the orb beckoned for her to use it. She could almost hear it in her head at this point. It called to her, begging her to touch it, to say the magic words. And more often than not, she did. Tonight was a bit special, though. She wasn't looking at some unknown faraway place tonight. She was looking at the very city she herself was in. Tonight, she was searching Areapolis for something worthy of her gaze.
Dain couldn't help raising his eyebrows. That went well. Perhaps too well. "Glad you see it my way!" he said, "Then I guess there's no use in standing about here any longer. Let's get to it!" The dungeon he'd heard about wasn't far off from the road, so the dwarf set off towards it while humming tunelessly to himself.
Oh! Great!
Well, I'm waiting! :D
bumpety
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