Avatar of Red Wizard

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Recent Statuses

2 mos ago
Current No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.
6 likes
3 mos ago
Today is my birthday! I wish you all a truly enchanted day!
19 likes
1 yr ago
Arguing over petty details at times of dimensional emergency was a familiar wizardly trait.
2 likes
1 yr ago
It's my birthday! I wish you all an excellent day!
18 likes
1 yr ago
A wizard never had friends, at least not friends who were wizards. It needed a different word. Ah yes, that was it. Enemies. But a very different class of enemies. Gentlemen.
2 likes

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Most Recent Posts

THIS IS NOT A SEPARATE GAME!

DO NOT POST IN THIS THREAD UNLESS YOU'RE PART OF: FROM THE ASHES OF AN EMPIRE.

ONLY POST YOUR FINISHED, ACCEPTED NATION SHEET IN THIS THREAD.

POST THE NATION SHEET IN THE IC SECTION.

DISCUSSION IS KEPT IN THE OOC SECTION.

THANK YOU.
I've had a very busy weekend. Life 'n shit, you know. Will look at things over the next day. Once I've accepted the remaining NSs, we start playing.
TheSovereignGrave said
Yup! And speaking of updating Nation Sheets; Golem, you must not have seen my questions about Ta'hamurg I had on page 8. I'm trying to come up with the history of Kant, it they're sort of important. Like, how far did they expand? How did they expand, was it predominantly through military might or was it diplomatically? And how did they treat people of other faiths that would refuse to put the Ta'hamurg God above their own native God(s)?


It was part military, part diplomacy and part politics that enabled the Ta'hamurg to dominate Menora. They always let the people worship their own deities, as long as they also worshipped Murg as their head deity. Failing to do so would most certainly have been met with repercussions in the form of violence (ultimately leading to the downfall of the empire). Ta'hamurg spanned across pretty much all of Menora.

I have decided to create a separate thread for all of our nations. Those of you who're currently present on the world map on page 1 are free to upload yourselves to the new thread. The rest of you will have to wait for acceptance before uploading. I'll create the thread in the morning. Good night.
@Sauron: Parts of that area are already claimed by the River Kingdom of Kant. Check it out.
-bump-
-bump-
Hello Batman. Nice character there :)
The Silent Type said
Eranor, Iroden, Myration and Cryos, You four are all but required to go through me if you wish to trade with each other, and I do possess the means to enforce that requirement to a degree. Now, onto something more peaceful. I believe I export things your nations require, and you export things I require, so can we agree you're all paying to trade through and with me?Edit: Didn't mean to come across quite so harshly


Spittin' shit like that's gonna get you stomped, my man ;) Easy on the demands, we haven't even begun playing yet.
Welcome to the IC for Fading Existence.

This game is about a group of people trying against hope to survive and thrive in a world that has turned against them. Humanity is slowly fading away, and it is all our heroes can do to try and make the best of it. It's a medieval fantasy game balancing between adventure and melancholy.

Interested? Check out the OOC

Looking forward to playing with you!
Name: Nifelzink

Race: Dwarf*

Age: 50

Gender: Male



Nifelzink is a short stocky little fellow with a long black beard and bushy eyebrows. He's dressed in practical leather clothing and always carries a little backpack with him holding things he might need on his journeys. His eyes are icy blue, and almost always locked in a thoughtful frown.
Personality: Like all dwarves, Nifulzink is quick to anger and judgement. He does however lighten up once he gets some mead in his belly, or hears a good tune. Sometimes, when he thinks noone's around, he speaks to himself.

Brief history: The fifth child of his poor parents, there wasn't much for Nifulzink in his family home. Going against his parents wishes, he therefore left it at the age of 25 to seek a better life elsewhere. He's been on the road ever since, searching for a place to call his own.

Powers: None.

Weapons/Accessories: A small iron broad shortsword in a sheath at his side and a wooden buckler slung across his back. He also has a hunting bow and a quiver with 10 arrows in it. There's a blanket and some stuff for cooking and lighting fires in his backpack. He also brings his flute, which he's made himself, with him wherever he goes.

Suggestions: *Dwarves, or Duergar (Duerg) as they call themselves, are short humanoids native to the forests of Aragon. They are usually no more than a meter tall, but make up for that in weight and strength. It is common among dwarves men to grow and tend a bushy beard, while dwarven women are expected to tend their hair in a similar manner. Tradition is very important to the dwarves, and they're very superstitious. They live in small families which are part of bigger clans. Dwarves are famous for their craftmanship, be it smithing, carpenting or masonry, and are very fond of mead and music. They're quick to anger and judge easily, but aren't very keen on violence. A typical dwarf lives to be 150 years old, and counts as an adult at 30.

Is this acceptable?
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