Avatar of Red Wizard

Status

Recent Statuses

2 mos ago
Current No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.
6 likes
3 mos ago
Today is my birthday! I wish you all a truly enchanted day!
19 likes
1 yr ago
Arguing over petty details at times of dimensional emergency was a familiar wizardly trait.
2 likes
1 yr ago
It's my birthday! I wish you all an excellent day!
18 likes
1 yr ago
A wizard never had friends, at least not friends who were wizards. It needed a different word. Ah yes, that was it. Enemies. But a very different class of enemies. Gentlemen.
2 likes

Bio

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Most Recent Posts

Name: Mogun

Age: 40

Gender: Male

Race: Human

Race Description:


Appearance:
[center]/center]
Mogun is a big man, measuring 190cm in length and 120kg in weight. He is muscular and broad, not defined like a bodybuilder but thick and tough like a proper strong man. He has vivid green eyes and fiery red hair, both traits of his Karlandish ancestry. Mogun has a several tattoos on his body, most in the shapes of animals traditional to Karlandish warriors. He is usually dressed in warm and durable clothes of his own making.

Notable Equipment:
An old and well-worn longaxe with several notches carved in the the handle, a fur coat made from a bear he once slew, a drinking horn carved from a bull-man he once bested.

Background:
Mogun is a big bastard and always was. Both his parents were, too, and warriors at that. It wasn't particularly odd, then, that Mogun and his four siblings all became warriors themselves. It is actually a pretty common trade in the Karlands, where life always seems a little harsher than everywhere else. Mogun lost all his family and everyone he knew when his tribe lost to another in a feud. He was banished from his homeland on pain of death and thus had to make a living elsewhere. He didn't know a lot about life outside the Karlands; hell, he didn't know much about life there either (apart from fighting), so he decided to go with what he did know. He became a mercenary, a thug, a killer and a sword for hire. He has been on one or both sides of a battle for most of his adult life, never staying in one place for too long. In the quiet years between wars he helps with pest-removal in villages, rooting out beasts and monsters for villages and towns. He'd had made a fortune for himself if it wasn't for his terrible hand with money; he just can't seem to hold onto it for more than a fortnight.

These days Mogun stays out of the battles as much as possible and is more inclined to deal with the troubles of the villages and towns. He's fed up with politics and always find himself in arguments or fights over old struggles he doesn't even remember anymore. He has become tired and bored with the endless killing and is looking for some meaning in his life, but has trouble finding it.
Welcome!



This game is mighty simple, and will always be open to new characters and contributions. From the first post and on, we're building the world and telling the story together. Build upon what has already been written or start on a new page - it is entirely up to you. It is preferable to try to connect to the other players in some way, but not necessary. There are a few guidelines you must consider when playing this game, but they're not very restrictive

  • Be nice. Talk about what you want to do in the OOC before you do it in the IC. Don't offend people in the OOC. Keep adult scenes and excessive gore in your imagination. Involve other players in what you're doing.
  • The setting is medieval fantasy. Sword and sorcery. Elves and orcs. You get the picture.
  • Don't overdo it. No superhero characters, no invincible battlemageninjas. The keyword for character creation is growth.
  • This might be a bit restrictive to some, but please keep anime and JRPG elements out of this. I just can't take it. Your character can of course be inspired by japanese culture, history or mythology, but not in an anime/JRPG way.
  • As the thread owner, I have the final say in any game-related matter. I will try not to interfere with the game, but I will step in if I think things are getting out of hand. I don't like telling people off, so don't make me.


Now, if you're interested all you have to do is fill out a Character App, wait for approval, and start playing. It's simple as pie. You can find a prototype Character App below.



That's all there is to it, really. I look forward to playing with you!
WIP

Name: Orin

Race: Khazad (Dwarf)

Race Description:

The dwarves are a subterranean humanoid species originating from the mountains around the world. They share many characteristics with humans (two eyes and ears, a nose, a mouth, two arms and two legs) but there are many features that tell them apart. Dwarves are normally no taller than 100cm (roughly 3 feet). They have four fingers on each hand and four toes on each foot. Dwarves also lack a neck, making them unable to turn their heads. They are hairier than humans, and all dwarves grow big beards. It is very hard, if not impossible, for humans to tell dwarven males from females. The dwarves themselves say it’s a matter of smell.

These subterranean creatures have a long lifespan of around 300 years, but are considered old at 100 and will remain so for the rest of their lives. They can see perfectly even in complete darkness, mainly because their eyes can register heat down to parts of degrees. Dwarves are very sensitive to sunlight and prefer to stay indoors if possible. If not, they usually garb themselves with heavy clothes, covering as much as possible of their skin.

Dwarves are renowned for their supreme stonemasonry and blacksmithing. It is said that dwarven strongholds are carved from the rock of the mountains itself, and that dwarf-made steel never bends, breaks or dulls.

Age: 85

Gender: Male

Appearance: Orin is thin, for a dwarf, but tough and grizzled. Like most dwarves he has pale skin and coal black hair. His eyes are a reddish brown. He has a distinctive birthmark on his right cheekbone which looks slightly like a snake, or a worm. He also has an old scar in the form of a nick on the right side of his mouth, through the upper and lower lip. It is not unusual to see him tongue that spot when stressed.

Clothing/Armor: Orin wears no armor, but is always draped in thick robes to protect him from the sunlight. He also wears a pointy blue hat, his last memory from home.

Weapons: The only piece of weaponry Orin owns is a knife, which he has never drawn in anger. In fact, it is more of a tool than a weapon.

Skills/Abilities: Orin doesn't know much. He was a worker back home and is adept at physical labor, but not much else. He can take care of himself, though, and has a knack for smelling out good or bad deals.

Magic: Magic is completely foreign to Orin.

Inventory: His clothes (thick robes and a pointy blue hat), a knife, an almost empty backpack (containing a waterskin, a blanket, a bowl and a spoon), and a small purse with a few coppers in it.

Backstory: For most of his life, Orin had been working in the mines with his brethren. It was a hard but simple life and he enjoyed it thoroughly. Then came the day when he was selected to accompany a trader to a human city far from home. He hated the journey every step of the way, always glaring suspiciously at the blue sky above as though he thought it would come down to swallow him (he still does). The trade mission came to an abrupt end when the caravan was ambushed by a large band of bandits, killing everyone who resisted and taking the rest as captives. They tried selling Orin at several towns, but noone was interested in buying the dwarf so he was set free to fend for himself at a crossroads in the middle of nowhere. Not knowing where he was or how to go back home, Orin wandered aimlessly until he one day found himself in Lochwell.

Orin has no means of surviving should he leave the city, and he hasn't got enough money to pay for passage on a caravan either. He sleeps in an abandoned building in the outskirts of town and either begs for money and scraps or does hard work for slave wages in the warehouses and establishments of the town. He has never once robbed a person or stolen an item, but he is getting old and desperate. More than anything he just wants to go home and leave the surface world behind him for good.
Interested! I'll start work on a NS right away. I'm claiming the Urals, if that's ok!
3rd time's the charm?
2nd Bump
This... is getting too crowded for me. I'm pulling out. Have a good game :)
*bump*
Should be interesting working alongside a dragon. Would he know any spells he'd be willing to share with Tinkerhel?


Wold isn't much for spells. He roasts things. And eats them. Oh, and he likes to sleep on heaps of gold.

I am interested!

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