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2 mos ago
Current No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.
6 likes
2 mos ago
Today is my birthday! I wish you all a truly enchanted day!
19 likes
1 yr ago
Arguing over petty details at times of dimensional emergency was a familiar wizardly trait.
2 likes
1 yr ago
It's my birthday! I wish you all an excellent day!
18 likes
1 yr ago
A wizard never had friends, at least not friends who were wizards. It needed a different word. Ah yes, that was it. Enemies. But a very different class of enemies. Gentlemen.
2 likes

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Three's a crowd. I'll get going on the OOC.
I am interested, to say the least :)
DWARVES!




Welcome! In this game we take on the roles of a party of dwarves going on a grand adventure. We will meet elves in the forest, goblins in the caves, and a dragon guarding its hoard. On the way there we will explore dwarven culture and have many a good laughs around the campfire.

Join in if you want to live out a story in the fashion of oldtime fairytales, full of mystery and adventure!
Magic looks cool. I like it :)

So what's next? Wait for more contributions? I could do more if you'd let me.
But let's discuss details, I think so far we're looking at a high fantasy setting with magic. What form or type of magic in use is still being debated, and I have one individual who is working on a unique system, but we'll see how it turns out.


I'm all for magic, as long as it's what it should be: magic and mysterious. Worlds where everyone has access to arcane forces are boring. Those worlds have managed to take something awesome and turn it into an everyday thing, and it's sad. Make it so that magi and magic items exist but are rare and legendary (or at least uncommon and famous/infamous). Make it something that you have to spend your entire life studying to fully understand. Make it something dangerous that takes a part of you with it everytime you use it.

That's what I think.
Name: Pinegrove

Population Size: 32

Settlement Type: Village

General Visual Description: A few scattered hollowed-out hills with paths connecting them by a lake in the middle of the forest. There are doors mounted at the entrances and chimneys sticking out of the tops of the burrows. The interior of the burrows differ but are generally timbered in a robust, homely fashion.

Settlement Garrison and Defences: The dwarves living in Pinegrove have no formal defence force and everyone is expected to aid if danger should arise.

Structures of Interest: Orin's Inn is the only building which isn't a private home. It is also the largest structure in the village. Here weary travellers can rest their feet and have a pint of ale or mead, and there are three rooms for those that wish to stay the night.

People of Interest: Orin the inkeeper, and old greybeard that likes to regale his visitors with one or two of his many stories. Unni the huntress, the villages first ranger and master at arms.

Settlement's Leader: Pinegrove has no official leader, but people tend to listen to either Orin or Unni.

Location: By a lake in the middle of a large forest north of the iron mountains.


Name: Blackblight

Inhabitants: Zombies

Lair Type: Cave

Alignment: Hostile

General Visual Description: The Blackblight caverns is a network of tunnels and hollows under a small mountaneous part of a forest. They are dark, cold and moist. Many sections of the caverns are partly flooded with stale water, making passage difficult. It is easy to get lost in the gloom.

Population: 30

Places of Interest: One of the lower hollows has a great black obelisk in it. The surface of the obelisk is covered in strange runes, and the room has a dark aura about it. Torchlight is nearly useless here. A faint rabid whispering can be heard here as well. Creatures that spend more than a few minutes in the chamber tend to get aggressive and confused.

People of Interest: The zombies are unusually well preserved and also very well armed - many are wearing mail armor and wield steel weapons such as swords, axes and maces.

Lair's Master: The ghost of an old necromancer, Gol Goroth, haunts the black obelisk in the lower hollows. His menacing spirit keeps reanimating any and all creatures that perish inside the caverns. He cannot be hurt by magical or physical means - the only way to defeat him is by destroying the black obelisk.

Location: In the southern parts of the large forest located north of the iron mountains.
Maybe the new King/Queen endorses an entirely new deity and plans on making the rest of the nation worship it as well? Fucking with peoples traditions is a sure way to get them riled up. The sovereign could also have issued a taxation of the people that some find lawful and some don't (like with King John in England). Maybe there's always been tensions between two or three groups in the population, and now that the sovereign has allied with one of them the others are rebelling?
I'm very much interested, but I'm also thinking no classes.

As far as plots go, we could use some common tropes and rework them to suit us. Eastern Hordes springs to mind, as well as some kind of Cold War setting. Maybe a secretive Big Baddie hiding in the midst of the struggling nobles, just waiting for a chance to turn everything upside-down?
WIP


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