Age: 12
Gender: Female
Race: Ratkin
Profession: Collector
Personality: Careful, patient, thoughtful and cunning. Sniggit enjoys peace and quiet, and tends to keep to herself unless duty or need dictates otherwise. Contradicting this is her natural curiosity, which has sometimes gotten her into trouble. Sniggit dislikes violence, but has a certain talent for it. On the whole she's calm and reserved, but with a few unexpected quirks.
Equipment/Weapons: Her clothes and dagger as depicted in the picture and set of keys to the guild house and her private quarters
Abilities: Naturally sneaky and quite competent with her dagger.
Brief Backstory: Sniggit grew up in the service of the grey guild as so many other Ratkin before her. Never knowing who her parents were, the guild became her family. She has tended to her duties her entire life, never once questioning their purpose or importance. She’s recently been promoted to collector for her faithful service. With her new title came a lot of responsibilities, but also liberties which were beyond her before. She is now allowed to wander the city of Karstberg as she sees fit, so she’s taken to exploring.
Race
Race Name: Ratkin
Race Description: Ratkin are a race of humanoid rats. An adult ratkin is about 100cm tall and weighs 30-40kg. They have brown, red, grey or black fur, or a mix of some or all of the aforementioned colors. Their eyes are yellow or red. Ratkin has a life expectancy of 20, and counts as adults at 1 year of age. They are omnivores, often to the degree that they consume stuff that other races wouldn’t touch. They have a very strong community, looking after each other to the point of paranoia, and are not at all individualistic. They instinctively use dark places, preferably underground, when building their nests. Ratkin are very humble in front of other races, staying silent unless spoken to. Only when other Ratkin are threatened to they turn aggressive, and gods help the fool who provokes a hive into action.
Magic
Magic Name: Necromancy
Magic Description: Necromancy is the art of preserving and animating dead bodies. Undead, which animated dean bodies are called, are very simple beings only capable of carrying out direct, non-abstract actions. Preservation is very important since rotting corpses have a tendency to fall apart, rendering the undead useless. There are many different rituals associated with necromancy, and some vary a great deal in practice, but the product is largely the same.
Guild Head: The Grey Council
Guild Description: The Grey Guild is the caretaker of everything that others find demeaning or disgusting in Karstberg. It sees to the maintenance of graveyards, cleans the gutters, keeps the sewers free from alligators and assists in all sorts of work where simple labor is required. The guild consists of the Grey Council, which leads the organization and handles administration and public relations; the overseers, which govern the workforce; the collectors, which bring in contracted bodies; and the undead which provide the lion’s share of the workforce. It is essentially an undead taskforce that helps keep the city clear of filth, for a very cheap price. The guild uses the funds it collects from its services to buy bodies. People can, if short on money, come to the Grey Guild to sell their body. They get a big purse of coin right away, and as soon as they die the guild comes to collect what’s theirs. The body is then prepared, preserved, animated and sent to the next scheduled job. The undead are obviously clothed, often in ragged robes and mummifying bandages, when performing their jobs throughout the city, as not to upset or disgust people.