Current
Ah, I see the bots are back again with their nonsense posting.
2 mos ago
Got my new sci-fi mecha RP up. Put a lot of work into the background of this one, and wrote out a whole setting
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2 mos ago
Cambozola is definitely A-Tier. It combines all the best parts of Brie with Blue Cheese, what's not to like.
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2 mos ago
Guess the mecha RP idea wasn't as popular or as interesting as I hoped it might be. Not much in the way of bites on that one so far, sadly
2 mos ago
My Milkshake brings all the boys to the yard, and I'm like, I drink them! I drink all your milkshakes!
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Bio
I've been roleplaying in one form or another since the late '90's. I've played as many tabletop games as I have online ones, and the quality of both has varied wildly. I have an active imagination, and I love immersive, descriptive roleplaying. My genres of choice are sci-fi, and modern-day (with a sci-fi twist). I like RP's that mix reality with fiction, and throw an unusual and exciting twist into an otherwise normal setting - something like Stargate SG-1 would be an example, or Battle: Los Angeles. An almost recognizable world, but with some sci-fi twists. I'm a fan of military and action-based RP's that do this especially, and they are easily my favourite - though I rarely see any that appeal to me enough - all the military RP's are too 'plain', and anything else modern day is usually fantasy or fandom. I have a lot of fandoms, but I don't really like fandom RP's - or at least, the ones that come up. I often find them a bit lacking in ideas, or too far away from what actually makes the thing I'm a fan of enjoyable.
I don't play in free, as I find the short posts and bad spelling and grammar infuriating.
I'm 43 years old, and live in the UK, so I may not be on all the time. I also like playing non-human characters, especially anthro ones. I dig giant robots, and I love military aircraft. I'm also a very dedicated and proud Brony and furry.
@Jdolan and @Gisk, your characters are both approved. I'll add them to the active list!
Okay, sorry it took so long I had a lot to do yesterday and by the time I was done it was midnight. :| But I'm reading through everything and I will have a sheet up today.
No problems, I appreciate you keeping me informed :)
Is there still space in this?
There was a huge amount of interest in the Int Check, and it did seem like it was full. However, not everyone seems to have come across, and I'm sure I can squeeze you in somewhere. Also, not being mean to anyone, or picking on anyone, but in my experience there'll be some drop-outs once things get started too.
The subject of rank came up in a PM, and it's one worth repeating here too. I'm going to suggest that DefCom squadrons like Wylde Fyre, that have dual-role flight and ground personnel, and likely DefCom ground forces as well as they're dependent on the Naval forces, use US Marine Corps-style ranks.
As all of our characters are flying personnel, we'd all likely be officers. Erien's rank, as commander of the squadron, will be set at Colonel. I'll choose people to fill in as 2IC and other appropriate ranks as more characters go up, and we get into the game a bit more, based on their attitude and service record, as well as their age and other factors.
So when shall we start the rp if i may ask? Or are we still waiting for people?
I'll probably wait another day to give a few more peeps a chance to post their characters, and also give myself a chance to plot out the structure of the game. I've got the idea of structuring it a bit like a TV series; each mission will be an episode, with two to three episodes forming a story arc, and three or four arcs forming a 'season' with something spectacular, dramatic and action-packed at the end of each.
@Urukhai Asrial is totally fine, happy to approve him. I'll add him to the list of active and approved characters.
@Zetsuko Elik is mostly fine, the only things I'd ask as edits would be that the Hardlight bow is a bit more advanced technology than the setting is set at. You're welcome to have some kind of folding bow instead, although I'd point out that it wouldn't be permitted as a primary weapon, as DefCom is a military organization, and uses standardized equipment. Your primary weapon would be a variant of the ACR, the White Wolf PDW or a shotgun.
Same for everyone else, actually - weapons are standardized, and should be something from the DefCom equipment list, though it's a bit more relaxed when it comes to melee weapons, as long as it's not anything truly ridiculous or out of place (like exotic martial arts weapons, for example)
Sounds good - was hoping it'd be more a BSG-style. Makes for a more kinetic and fluid experience with a lot more options. I like it.
As for the player-space issue...you're already butting up on ten, so quickly? I thought you only had like 4 or 5 folks on line.
I think Babylon 5 did it relatively similarly as well? Mainly, I'm aiming for it to be gripping, exciting and fast-paced, but with at least some nods and acknowledgement to realism, as long as it adds to the fun and cinematic nature of it, rather than subtracting from that experience.
As for the player count, if everyone who's mentioned they're interested from the Interest Check comes over, then that's 13+ plus people. However, I'd be very surprised if that happens, and at least if they all post characters that meet the standards. If you're interested, go ahead and post a character, and I'm sure we'll find a way to work it out.
Haha, no problems. He's mostly fine; I would request that you do a little bit of editing to the personal history to break up the text and make it a little bit easier to follow (put in a few paragraph breaks, and some punctuation). If you could also put the section headings on the sheet into bold text too, that would be great :) Otherwise he's pretty good. I'd say the planet he's from is probably on the extreme end of what I'd say fits into the universe, and the character is about as - and this isn't a negative, as I like the way he's shaping up - cartoonish and larger than life in his personality as I'd like things to get, but he's perfectly fine and I'm happy to accept him.
I'm still interested, just a lot of stuff happened while I was asleep, so I gotta catch up on that first. @.@
No worries! There's not really a rush of any kind. We won't be starting for another day or so, as I want to give people a chance to get their characters up and created, and I have to do boring adult things like work and sleep too, so I won't have time to get the IC up at least until tomorrow evening GMT. Although, that's not a guarantee, nor a time limit of any kind.
My character is also now up in the Characters tab, feel free to take a look.
I hope we get some more non-humans too - be a shame to have it as one non-human and a whole group of humans!
Homeworld: Alcherna, an earth-like world with a comfortable range of climates and a rich biosphere. Primarily used for large-scale farming, forestry and tourism, it is a peaceful place that does not have a massive population, but neither a small one. The world is relatively wealthy, thanks both to it's thriving industries, and also the mining on its' moon and other local worlds in the star system. As such, it suffers occasional problems with pirates and smugglers, despite being more toward the core of League space.
Appearance:
Erien normally wears one red ribbon tying her thick hair into a ponytail, and one wrapped around her tail near the tip. She favours bright, primary colours when dressing outside of her Isorlai-variant uniform, or her flight armour. Red and blue are her favourite colours, and are often reflected in the jewelry and personal garments and decoratiosn she wears. Both of her ears are pierced twice, toward the base. She usually wears a simple, small silver hoop and a ruby-red jewelled stud in each.
Erien is approximately 7' 5" tall, and relatively light and slim for an Isorlai. Her voice is quite confident, but feminine and warm at most times, and has a musical quality to it. She carries herself with pride and confidence at most times, and her body language is very expressive. She is an excellent singer.
Personal History: Erien was born on Alcherna, a colony world home to many members of all species of the League. Mainly devoted to agriculture, tourism and recreational purposes, Alcherna was a peaceful place to live, but not an exciting one for a young and growing Isorlai. Like many of her friends of a similar age, she yearned for something more exciting, and was often in trouble for getting into trouble looking for excitement and a thrill. Around the age of seventeen, after a particularly memorable incident in which she and her group of friends were involved in an incident that resulted in serious injuries and considerable financial loss and damage to a construction project, her parents sent her on a six-month trip to her aunt and uncle on the world of Garadonia. En route to Garadonia and in the outer reaches of Alcherna's solar system, the liner she was travelling on was attacked by a mercenary group, hired to kidnap the daughter of an important official, also travelling aboard ship. The ship was boarded by a unit of the mercenaries, while their ships and fighters formed a cordon around the vessel. Erien found herself with the VIP's daughter through a set of unlikely circumstances, and managed to keep both of them alive and out of their clutches for long enough that the systems DefCom patrol forces arrived. Watching through the ships' visual sensors and out of windows, she was enthralled as their fighters duelled with the enemy, and the rescue ship arrived. Once the DefCom forces came aboard, she revealed herself and her now friend to them, and was congratulated for her part in the escape and rescue. The incident had filled the gap in her life, and from then on, she worked to better herself and do everything she could to fulfil the requirements to enter DefCom academy, with the specific goal of entering one of the Aerospace Combat Squadrons.
On her 18th birthday she enlisted, and met all of the requirements. Taking a scholarship, she attended a college on Garadonia and studied galactic history alongside Astronavigation, getting a respectable, but not outstanding, mark in both subjects. Her proficiencies and performance in her Cadet Classes had been exceptional by comparison, and her achievements in the flying and shooting portions of the Cadet classes had gained her exemplary status. On her graduation, she enrolled full-time in DefCom, and through sheer hard grit and determination managed to carve out a name for herself, becoming a steadfast, reliable, trustworthy and determined member of DefCom's forces. Initially rejected for a fighter role, she persevered, and after several rejection letters, was called to her CO's office. After an explanation and a reconsideration, she was given her chance. The Isorlai worked hard, and after contributing to resolving a personal situation with one of her fellow pilots was assigned to a front-line combat squadron, the Diamond Snakes.
Erien fell into a good niche with the Diamond Snakes, further cementing her role as a capable and adaptable pilot. She suffered with shyness and finding her feet in the squadron. While she is a capable pilot and a very intuitive one, she frequently second-guessed herself and doubted her own skills and achievements. After a near-critical incident during an operation against a band of smugglers, she had to find a way past this personal issue after it put one of her squad-mates in danger. Spurred on by a combination of harsh words and confidence by her CO, she managed to get a hold on her issues, cementing her position within her unit.
Serving well within her unit on a number of uneventful tours and standard operations for a further four years, it was only when her unit was deployed as part of a small operations group in response to a Dominion of Harsesis incursion into League space against the world of Corallia. The Diamond Snakes were heavily involved in the combat over Corallia. The Dominion attack was heavier than anticipated, the hostile commander being a canny and cunning individual. The Dominion held back a third of their heaviest force until the DefCom battle group were fully engaged and committed to landing forces on the planets' surface. The remaining third jumped into the battle after the Dominion spacefleet lured the ships and fighters beyond lunar orbit, crippling the DefCom vessels with well-aimed heavy cannon barrages. The fighters were forced to pick up the slack, and it was only through ingenious tactics and daring actions, pioneered by Erien, that the DefCom forces gained enough of a foothold to hold the Dominion back long enough for reinforcements to arrive.
Erien suffered injuries in the battle that lead to her left arm being replaced with a prosthetic from the elbow down, along with other serious injuries. Recovery took six months, during which time the Diamond Snakes had been stood down as a result of accumulated casualties from the Corallia battle. Cleared once again for full pilot status, she accepted a position as squadron commander for a planetary militia unit as temporary duty, remaining there for eighteen months, during which the only 'action' she saw were a handful of flights, scrambled to identify vessels with malfunctioning transponders, or as support for search-and-rescue missions.
At the end of her assignment, she was offered the chance to head her own squadron as part of the new stand-up for a new class of battle-carrier. Despite her own recurring doubts and reservations, she accepted and became the commander of the Wylde Fyre squadron.
Personality: Erien is mostly a confident, charismatic and outgoing individual. Somewhat more accustomed to dealing with other species than many other Isorlai, she tends to be more reserved with her physical contact and emotions than other Isorlai, though sometimes forgets herself when she is excited or otherwise emotionally stimulated. While she is a consummate professional when it comes to her role as a pilot and operative, and takes her role as a squadron leader very seriously, she does still find herself bothered by self-doubt and issues of confidence on occasion. She believes she lacks the experience and knowledge to lead, but this is not reflected in her evaluations or her performance so far, and her commanding officers have done their best to support her and coax her into believing she is more than capable. She leads with intelligence at most times, and a strong sense of bravery and willingness to take on a challenge at most times, it is only the rare occasion she will falter, when faced with something she cannot understand, or relate to.
On a personal level, like many Isorlai she values loyalty, integrity and trust. She gives the same cautiously, and lends the benefit of the doubt to most people she meets and serves alongside. If her trust is betrayed, her reaction will be a mixture of anger, disappointment and dismissal. She will take a long time to forgive anyone who acts in this way, and will always be on edge around anyone who displays such deceptive and dishonest qualities. However, to anyone who does display the qualities she admires, along with being open, honest and genuine, she will often seek to form a strong bond of friendship.
Erien enjoys the company of others, although can be shy and a little awkward at first with strangers. Once she is more relaxed, she can often be highly enthusiastic and excitable, especially about subjects she enjoys, or about learning new things - and especially about teaching them to others. Erien is a voracious consumer of knowledge and information. She loves to read; especially actual books, of which she has a small collection, and reads a wide variety of both fiction and non-fiction. She often tries to apply her knowledge to real life... not always with perfect results. She is a very good singer, although can be shy about performing, and about her talent for it. More physical activities she is fond of include archery, which she learned with her mother. She has no awards for the sport, but is nonetheless more than competent at it.
In combat, she is a fast-moving, agile fighter, either in or out of the cockpit. Her knowledge of historical battles and tactics often come into play in battle, using unexpected strategies and battle-plans. Aside from this, she takes careful note of the strengths and weaknesses on the battlefield, and plans and acts accordingly. As an Isorlai, she has great agility and physical strength, and uses this to her advantage, striking fast and fading away, always mobile and never in one place for a long time. Her combat style while in the cockpit reflects this too.
Gear and Equipment:
Standard Pilots Suit (Isorlai model)
M8 Kenaz sidearm
M54 ABR Carbine
M36 Tactical Knife
M47 Tactical Sword
Fragmentation Grenades
Smoke Grenades
Like everyone, Erien also carries a toggle. You're also likely to find a book on her person at most times too, if she's not in her flight gear. And even then, it's likely if she's not in the cockpit and flying.
Fighter Customisations: Erien's fighter is standard colours, aside from a red and blue stripe on all of the fins, and a diagonal one running from the bottom of the cockpit canopy frame, to the bottom of the fuselage.
I've been roleplaying in one form or another since the late '90's. I've played as many tabletop games as I have online ones, and the quality of both has varied wildly.
I have an active imagination, and I love immersive, descriptive roleplaying. My genres of choice are sci-fi, and modern-day (with a sci-fi twist). I like RP's that mix reality with fiction, and throw an unusual and exciting twist into an otherwise normal setting - something like Stargate SG-1 would be an example, or Battle: Los Angeles. An almost recognizable world, but with some sci-fi twists.
I'm a fan of military and action-based RP's that do this especially, and they are easily my favourite - though I rarely see any that appeal to me enough - all the military RP's are too 'plain', and anything else modern day is usually fantasy or fandom.
I have a lot of fandoms, but I don't really like fandom RP's - or at least, the ones that come up. I often find them a bit lacking in ideas, or too far away from what actually makes the thing I'm a fan of enjoyable.
I don't play in free, as I find the short posts and bad spelling and grammar infuriating.
I'm 43 years old, and live in the UK, so I may not be on all the time.
I also like playing non-human characters, especially anthro ones. I dig giant robots, and I love military aircraft. I'm also a very dedicated and proud Brony and furry.
<div style="white-space:pre-wrap;">I've been roleplaying in one form or another since the late '90's. I've played as many tabletop games as I have online ones, and the quality of both has varied wildly.<br>I have an active imagination, and I love immersive, descriptive roleplaying. My genres of choice are sci-fi, and modern-day (with a sci-fi twist). I like RP's that mix reality with fiction, and throw an unusual and exciting twist into an otherwise normal setting - something like Stargate SG-1 would be an example, or Battle: Los Angeles. An almost recognizable world, but with some sci-fi twists. <br>I'm a fan of military and action-based RP's that do this especially, and they are easily my favourite - though I rarely see any that appeal to me enough - all the military RP's are too 'plain', and anything else modern day is usually fantasy or fandom. <br>I have a lot of fandoms, but I don't really like fandom RP's - or at least, the ones that come up. I often find them a bit lacking in ideas, or too far away from what actually makes the thing I'm a fan of enjoyable.<br><br>I don't play in free, as I find the short posts and bad spelling and grammar infuriating. <br><br>I'm 43 years old, and live in the UK, so I may not be on all the time. <br>I also like playing non-human characters, especially anthro ones. I dig giant robots, and I love military aircraft. I'm also a very dedicated and proud Brony and furry. </div>