Avatar of Rhona W

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Recent Statuses

25 days ago
Current Ah, I see the bots are back again with their nonsense posting.
2 mos ago
Got my new sci-fi mecha RP up. Put a lot of work into the background of this one, and wrote out a whole setting
2 likes
2 mos ago
Cambozola is definitely A-Tier. It combines all the best parts of Brie with Blue Cheese, what's not to like.
1 like
2 mos ago
Guess the mecha RP idea wasn't as popular or as interesting as I hoped it might be. Not much in the way of bites on that one so far, sadly
2 mos ago
My Milkshake brings all the boys to the yard, and I'm like, I drink them! I drink all your milkshakes!
1 like

Bio

I've been roleplaying in one form or another since the late '90's. I've played as many tabletop games as I have online ones, and the quality of both has varied wildly.
I have an active imagination, and I love immersive, descriptive roleplaying. My genres of choice are sci-fi, and modern-day (with a sci-fi twist). I like RP's that mix reality with fiction, and throw an unusual and exciting twist into an otherwise normal setting - something like Stargate SG-1 would be an example, or Battle: Los Angeles. An almost recognizable world, but with some sci-fi twists.
I'm a fan of military and action-based RP's that do this especially, and they are easily my favourite - though I rarely see any that appeal to me enough - all the military RP's are too 'plain', and anything else modern day is usually fantasy or fandom.
I have a lot of fandoms, but I don't really like fandom RP's - or at least, the ones that come up. I often find them a bit lacking in ideas, or too far away from what actually makes the thing I'm a fan of enjoyable.

I don't play in free, as I find the short posts and bad spelling and grammar infuriating.

I'm 43 years old, and live in the UK, so I may not be on all the time.
I also like playing non-human characters, especially anthro ones. I dig giant robots, and I love military aircraft. I'm also a very dedicated and proud Brony and furry.

Most Recent Posts

Might be interested, but I have a question for you - what sort of in-flight phsyics are we to expect? Are we following hard sci-fi of combat with orbits, or more like a standard flight system? Further, provided we are 'flying' instead of doing armed orbital passes, are we taking a more atmospheric approach (that is, Star Wars-style), or a more fluid system with radical point changes in speed and direction (closer to, say BSG or what Mass Effect suggests a smallcraft would be capable of)?

It doesn't make or break it for me, of course, but having the right understanding of your vision in terms of that stuff would be nice.

I'm in either way.


More like standard movie space physics, but with some realism thrown in. The closest thing I can think of that fits is probably the new Battlestar Galactica, which has consistent momentum and changes in direction, but still uses dogfight-like sequences for its' combat.

As it is, I believe we have a full group anyway, coming over from the Interest Check thread, but we'll see what happens.

starting work, will replace this post when done!


Please post your character straight into the characters tab, and then edit that original post if it needs changes, rather than posting characters in the OOC.

Is it just me that can't get a hold of the Races document? It opens game world info for me :S


Sorry, I must've pasted the wrong link in when I did the post! It should be okay now? Let me know if it doesn't work.

@boomlover @urukhai Well I guess we can just wait for the GM to get back and see what might be wrong. I can say that I am doing a sniper specialist and what planet might you all think to be from?


I wasn't really planning on having unit specializations, as if we have ten people, you run thin on things to specialize in xD
However, you are welcome to play a character who is above average in their marksmanship, and uses an accurized rifle as a kind of squad marksman/sniper.

I will also be playing a character who will act as the squadron leader, she is a female Isorlai by the name of Erien.
I'd make a post, but since it'll basically amount to 'David followed everyone else' it seems kind of redundant, and a bit boring.
So when will the ooc be up?


oooh, I'd say.... about now?

roleplayerguild.com/topics/89998-shado..
Shadows Of Steel


It is the far, far future. Humanity is part of an interstellar League of Races along with five other species. Living in relative harmony, it has been over two thousand years since the last great war that bought the League together.
In the intervening years, there have been smaller skirmishes and battles against other forces, both domestic and foreign. But the League and it's military forces, Defence Command - or DefCom - have grown complacent, resting on their laurels.

But word from the frontier has been increasingly grim and bleak. Colonies have gone quiet, whole towns and settlements of people vanishing almost overnight. Starships found derelict and wrecked, with no sign of an enemy. Mysterious vessels, matching no known model glimpsed skirting the edges of star systems and vanishing before being identified.

No long able to ignore the evidence presented to them, the League deploys an expeditionary fleet to investigate the disturbances. At the head of this is the light battle-carrier Heart of Valour, and aboard it, the 122nd expeditionary aerospace combat squadron 'Wylde Fyre'.

Little do the men and women of Wylde Fyre squadron suspect that they will be instrumental in uncovering the scale of the threat arrayed against the League. An old enemy is stirring in the shadows, drawing forces towards itself and pulling strings of a web they have laid over years and decades. Their work may unravel the League at its' core, and to beat them, the Wylde Fyre squadron will have to come together and overcome both obstacles and enemies around them, and to embark on a journey of discovery and danger to find the key to beating an enemy that almost destroyed civilzation once.

Fighting in all manner of environments agains harsh odds, the squadron will find themselves tried, tested and harassed at every turn. Can they prevail against an enemy older than the League realizes, and one that has faded into myth and legend? And can they manage to uncover and unravel the truth before their enemy grows powerful enough to tear apart the League?

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Shadows of Steel is a sci-fi roleplaying game based around the concept of aerospace fighter combat in a far future setting. It is not a hard-science setting, and hard realism is not a priority.
The game and its' setting are inspired by a lot of well-known popular science fiction settings, including but not limited to works such as Halo, Star Wars, Mass Effect, Macross, Battlestar Galactica, Stargate SG-1, and many, many more.
The emphasis will be on space and atmospheric combat as part of a fighter squadron, though there will be ground operations too, much like the Rogue or Wraith squadrons from the Star Wars Expanded Universe.
While the game is inspired by these works, it is not part of any of them, and is a - hopefully - relatively unique setting, and does not follow any lore or storyline other than that I have devised for it.

The player group will take the role of a pilot/operative within Wylde Fyre squadron, on the front-line of activities and combat, as they become intertwined in the ongoing mysteries and conflicts with whatever mysterious force is spiriting people away, attacking ships, and slowly worming their way inward from the frontiers of League space toward the interior.

As well as the ongoing 'main' plot, it is my goal and aim to intertwine characters' personal plots, background and history into the ongoing narrative, making the characters as much a part of events as possible. As such, investing time in the game and having a long-term commitment will be rewarded by a character and player having a greater involvement in things around them.

The game is open for a (somewhat flexible) maximum of ten players, and a minimum of four.









I'd be interested if there's a spot open


As I've had a lot more interest than expected, I might be willing to extend the numbers; I'm just wary of people dropping out quickly as has happened in other games I've run. I'm not implying anyone in particular will, just that it's something that tends to happen, and I'm keen to be able to put some energy into developing character-related plots and back-stories with people who stick in for the long-term.

The plot kinda reminds me of an interstellar version of Gundam AGE. Which is a bad thing, but I'm sure you can't do much worse than the hacks that wrote it.


With a back-handed compliment like that, how can I go wrong :P
But more seriously, I haven't seen AGE, so any comparisons are coincidental. And the summary I gave above is exceedingly rushed and very lacking in detail, so I'm sure it'll be very different to AGE when it gets going, and I can give a more detailed explanation.

Also, manufacturing an enemy to unite against... Smells of really scummy politicians.


I can see how you'd take that idea from the summary, but the enemy is quite definitely real and not manufactured. It's more that within the government there are individuals and groups who may have known more about what was coming, or have their own agendas and can turn the fighting of a war to their own advantage for all sorts of reasons.

I've almost drawn all the OOC docs together, so the thread should be going up later today.
So many gentlemen in one place. Quite a spectacle

Eight players is/was my maximum count, and I think we've reached that, so it depends on who stays in or drops out at this stage, especially once I get the OOC up - I'm sure some people might decide to drop out if they don't like the story or setting particularly, or don't find a race they particularly want to play. Though, I'm hoping there'll be enough to appeal to everyone.

I am currently working on getting everything up so it can be up soon and so peoples' excitement doesn't disappear, and so we can at least get character creation started quickly.

To give you a hint on the story and setting, it is heavily inspired by Halo, Mass Effect, Star Wars, Battlestar Galactica (the newer series), Stargate SG-1 and many, many more things along a similar vein.
It is a quite clearly sci-fi setting, with numerous races co-existing peacefully in an interstellar alliance. Over a long time of relative peace, they have grown somewhat complacent. When an enemy long thought of as gone and thought of as a myth to scare small children with returns - or so it is assumed - it's up to a fighter squadron and the ship they're on to piece together pieces of an ongoing puzzle over two thousand years old or more to work out how and what's going on, and how to stop it. And many signs point to there being some kind of deeper, darker conspiracy at hand that may stretch into the interstellar governments' organization itself.

With numbers and time against them, and little information to go on, and thrown from one battle to another, the squadron will end up having to balance the increasing odds, the information they find out. And as they find out more, they draw more attention from the forces - foreign and domestic - arrayed against them, for better or worse.
"Razor checking in. All systems in the green. I have your wing, Lead."

I'm interested. I see there are a lot of takers on this.

I'm always looking for a good fighter-jock RP, especially one based off of Rogue or Wraith Squadron type escapades and units.


I'm pleased to see that it's gone down well myself, and I'm pleased to have you aboard with us. I'll be working to get the OOC up within the next 48 hours, even if it's very bare bones to begin with.
Expressing Interest. Would it be possible to sign up as an AI/Robot pilot?


You're certainly welcome to join us, and I did have in mind a synthetic race as one of the playable ones that are part of the group of races we'll be flying and fighting for too, so that would certainly fit your idea.

Right folks, my party guests are starting to arrive, so I'll be out of communication for the rest of the evening. I'll get back to any other messages ASAP, and enjoy your new years, everyone.
<Snipped quote by Silverwind Blade>

My strange mind is already working on a character concept I have been wanting to play for a while. Although very basic so far I am looking forward to do this with you all :)


I'll try and get everything moving as quickly as I can, although I don't want to miss out on quality, of course ;)
I do have selected races planned as playable, and humans are - naturally - one of them, but I'm sure your character concept will fit in somehow :)
Is there space for another pilot/commando? Sounds like so of my favorite movies and animes :)


Absolutely, I'll be glad to have another on board. And pleased to hear you like the concept too. I hope it lives up to your expectations!

<Snipped quote by Silverwind Blade>

Gotcha. Looking forward to it, man.
Have fun with the party and whatevs, hope you have a good one. :)


No problems, it should be fun. And hope you enjoy yours too!
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