Avatar of Rhona W

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Recent Statuses

23 days ago
Current Ah, I see the bots are back again with their nonsense posting.
2 mos ago
Got my new sci-fi mecha RP up. Put a lot of work into the background of this one, and wrote out a whole setting
2 likes
2 mos ago
Cambozola is definitely A-Tier. It combines all the best parts of Brie with Blue Cheese, what's not to like.
1 like
2 mos ago
Guess the mecha RP idea wasn't as popular or as interesting as I hoped it might be. Not much in the way of bites on that one so far, sadly
2 mos ago
My Milkshake brings all the boys to the yard, and I'm like, I drink them! I drink all your milkshakes!
1 like

Bio

I've been roleplaying in one form or another since the late '90's. I've played as many tabletop games as I have online ones, and the quality of both has varied wildly.
I have an active imagination, and I love immersive, descriptive roleplaying. My genres of choice are sci-fi, and modern-day (with a sci-fi twist). I like RP's that mix reality with fiction, and throw an unusual and exciting twist into an otherwise normal setting - something like Stargate SG-1 would be an example, or Battle: Los Angeles. An almost recognizable world, but with some sci-fi twists.
I'm a fan of military and action-based RP's that do this especially, and they are easily my favourite - though I rarely see any that appeal to me enough - all the military RP's are too 'plain', and anything else modern day is usually fantasy or fandom.
I have a lot of fandoms, but I don't really like fandom RP's - or at least, the ones that come up. I often find them a bit lacking in ideas, or too far away from what actually makes the thing I'm a fan of enjoyable.

I don't play in free, as I find the short posts and bad spelling and grammar infuriating.

I'm 43 years old, and live in the UK, so I may not be on all the time.
I also like playing non-human characters, especially anthro ones. I dig giant robots, and I love military aircraft. I'm also a very dedicated and proud Brony and furry.

Most Recent Posts

Well, since it's just going to be the two of us most of the time, something that means we actually talk to each other and interact would be a good idea at least as a basis for part of the personality.
Good question, I hadn't really thought about that.
Since you're playing the first one who's named, you can decide if you like, and we'll base the names of others off of your character's name going forward. That seems like the simplest idea!
Character Name: Scott Valentine

Nickname/callsign: Heartbreak

Age: 28

Nationality: American

Gender: Male

Bio:
Scott is from the southern US, Georgia to be precise. He grew up in a military family, his father having served in the USAF during Vietnam, the invasion of Grenada and the first Gulf War as a gunship pilot. His mother was a medical nurse at a prestigious hospital.
He has one sister, Melody, who is three years his junior; she works in a technical firm that supports the USAF.
Scott was always a natural leader among his peers, and while he was often looked up to by his peers, he often came into trouble for leaping to stick up for people, and often giving into his curiosity and getting into trouble by coercing and convincing his friends to go with him into places he wasn't allowed, or staying out past curfews. This curiosity and fascination with danger was a hallmark of his, and he managed to shape and mold it - with the help of his counselors at school and friends of the family - into a direction and a purpose. Wanting to follow in his fathers' footsteps and also to push himself and put his best qualities to use, he signed onto college with a military scholarship, intending to join the air force.

He learned to fly while at college through associated programs, and did well as part of the ROTC, as well as graduating college with distinction, and going into the USAF. His training was somewhat rocky, his problems with authority and uniformity coming to bear once more, but his overall level of skill, aptitude and dedication were too hard to pass up.
Initially, he was barred from fast-jet and tactical aircraft due to interference from higher ranks. However, after his actions as a C-130 pilot during a dangerous mission, braving hostile fire and conditions to airlift personnel from a contested area, to the point of landing on unpaved and rough fields once runways were out of commission and even landing on a road at one point and taking off again with three engines; his successful actions got him noticed and he was given the opportunity to transfer to a tactical unit.
Still wanting the connection of working in close concert with ground forces and controllers, he requested assignment to a Ground Attack unit, and received full training on the A-10 Thunderbolt II.

This training came not a moment too soon, as barely a year into his first operational tour, the Yerrill invasion occurred.
Scott found himself quickly thrust into the heart of battle, performing attack, close air support and interdiction missions with alarming frequency. His aptitude as a pilot and skill in combat soon came to the fore and were quickly recognised, and he received promotions for bravery for his actions during several missions.

His unit were instrumental in the destruction of one of the Yerrill hives, and were part of the forces that destroyed the Yerrill's land-crawlers, the biggest and some of the most dangerous units that needed to be taken out before the final assault on the last of the hives.

Following the end of the war on Earth, Scott volunteered to be part of the Expeditionary Forces, and was assigned to the 101st.

Personality:
Scott is a cheerful, outgoing and personable man for the most part. He is strong in moral conviction, and has an affable and easy-going personality that makes him easy to get along with.
While he is relatively easy going, this hides his steel core of dedication, bravery and practicality that make him an effective and deadly combat pilot in the right situation. He is excellent in his element and fights with great skill and dedication, often bargaining his skill against the risk to come out on top. He is tenacious and quite ruthless in combat, utilizing his aircraft and its' weapons to the limit of their performance in the accomplishment of his missions.
His bristling against authority still remains, and manifests itself often in the resistance and dismissal of what he calls 'meaningless' regulations, orders, or directives; things that exist only as red tape or chafe against the ability to carry out a mission or objective, or more often to help people that need it and can't be aided due to regulations. He is willing to push the envelope and bend the rules if need be to ensure people get the help they need, and has speculated that if the result would help the greater number of people, he would defy the rules in a serious way if need be.

Nonetheless, he is not an anarchist or a lawless renegade, and will enforce and follow regulations for the most part, especially when there are others' lives on the line, or the risk is too great - especially to innocent civilians or allies.

Outside of his duties as a pilot, he enjoys rock music, hiking and the outdoors, climbing and movies. He has a soft spot for women and quite an eye for them - something else that often leads him to trouble - and resulted in his callsign 'heartbreak' which has stuck with him ever since.

Appearance:


Approximately 5'9" and relatively muscular, more athletic than a weightlifter build. Dark eyes and hair, usually with a spark of mischief and humour to them, but when that goes away is when it's obvious he's angry or upset.

Wears a normal USAF flightsuit and gear, fatigues when not flying. Out of the cockpit tends toward Converse-style sneakers, jeans or cargo pants, checked shirts and the like. Comfortable but practical clothing.

Personal Gear:
Standard pilots' gear and equipment
Helmets' visor cover has a broken heart painted on the left side

Personal Weapons:
Beretta M9 handgun
Gerber LMF ASEK-II Survival Knife in sheath on calf
MP5A5 Sub-machine gun with flashlight front-grip

Aircraft: A-10C Thunderbolt II

Aircraft Colours: Standard Euro-1 Camouflage with a 'hog mouth' painted on the nose around the cannon.

Character Theme: Falling to Pieces


a n o t h e r w o r l d ' s w a r

















Well, since most of the flight-crew appears to have bailed, can the co-pilot passenger take over?


If you want to carry the game on without me, then please feel free. However, I'd suggest you start a new thread for it, as then you'll have full admin control over the posts, and it'll also allow you to attract new players easier. All I'd ask is that if you do you credit me for the original concept if you copy and paste the original intro and background. And rather than anything stupid or embarassing happening to my characters, just quietly write them out.
Well, with a month of no posts, I think I'm ready to bow out of this one. Thanks for the fun, but I think I have other things to spend my time on.
Hey all. I was away on holiday for something over a week, and honestly? Even before that I wasn't really in the frame of mind, or particularly harbouring any desire to make any posts. Honestly, the enthusiasm for online RP has just died for me.

I was pretty excited about this game to begin with, but really, having to keep defending everything I do as a GM is getting remarkably tedious and has absolutely murdered my enjoyment of the game. And as it was, I was only coming back to RPGuild out of boredom and idle curiosity. This has experience has basically firmly hammered the nail into the coffin for online RP for me; I can get more enjoyment out of writing my own fiction, and tabletop RP scratches my RP itch more than adequately, and with considerably less aggrevation.

Thanks to the vast majority of you who were actually a lot of fun to RP with, and whose characters and posts I really enjoyed and for showing interest in the first place. But I'm pretty much done. Thanks again, and sorry for leaving you hanging for this long with no replies.
N/A
<Snipped quote by Silverwind Blade>
Quite a few G's need to be pulled to manage those sorts of manuvers to make ejection-seat sized course-corrections.
-IE: the Yerrill fighters are manuvering less like planes and more like a series of ejection-seats firing in L-shaped doglegs.

An ICBM composed entirely of obsolete ejection-seats, if you would.


That was supposed to imply that yes, they can pull a lot more G's that us, and corner a lot more sharply and unpredictably. I.e., they are dangerous.
So, o encyclopedia of facts, how do you suggest I show that instead, since you apparently know everything?
Also I want to apologize ahead of time due to my lack of understanding in.... To put it bluntly I guess planes in general. Everyone else seems to know a lot more then I do here. So I will do some more research in hopes I can at least keep up a bit but it may not be great.


It's not really an issue if you don't know as much; being willing to learn and being enthusiastic in writing and playing is the main thing. If you have the interest in aircraft and such in the first place, then that's a good start. Watch a bunch of YouTube videos, read a lot of webpages and books, and all that kind of stuff - you'll pick it up. You might even learn stuff that we don't, or have forgotten. And as the discussion has gone recently too, realism isn't the most important part anyway, getting into the plot and the feel of the game is.
I'm sure you know enough to have your plane not doing anything completely bizarre or random anyway, and that's good enough too. Just relax and have fun - that's the main point of role-playing it is called a role-playing game after all :)

So far, the only "flaw" I'm seeing in the Yerrill fighter planes is that the controls appear to be a tad... "twerky".


I haven't described them as such, so I'm not sure where you're getting that from. Might want to watch out with your assumptions there.
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