Avatar of Rhona W

Status

Recent Statuses

23 days ago
Current Ah, I see the bots are back again with their nonsense posting.
2 mos ago
Got my new sci-fi mecha RP up. Put a lot of work into the background of this one, and wrote out a whole setting
2 likes
2 mos ago
Cambozola is definitely A-Tier. It combines all the best parts of Brie with Blue Cheese, what's not to like.
1 like
2 mos ago
Guess the mecha RP idea wasn't as popular or as interesting as I hoped it might be. Not much in the way of bites on that one so far, sadly
2 mos ago
My Milkshake brings all the boys to the yard, and I'm like, I drink them! I drink all your milkshakes!
1 like

Bio

I've been roleplaying in one form or another since the late '90's. I've played as many tabletop games as I have online ones, and the quality of both has varied wildly.
I have an active imagination, and I love immersive, descriptive roleplaying. My genres of choice are sci-fi, and modern-day (with a sci-fi twist). I like RP's that mix reality with fiction, and throw an unusual and exciting twist into an otherwise normal setting - something like Stargate SG-1 would be an example, or Battle: Los Angeles. An almost recognizable world, but with some sci-fi twists.
I'm a fan of military and action-based RP's that do this especially, and they are easily my favourite - though I rarely see any that appeal to me enough - all the military RP's are too 'plain', and anything else modern day is usually fantasy or fandom.
I have a lot of fandoms, but I don't really like fandom RP's - or at least, the ones that come up. I often find them a bit lacking in ideas, or too far away from what actually makes the thing I'm a fan of enjoyable.

I don't play in free, as I find the short posts and bad spelling and grammar infuriating.

I'm 43 years old, and live in the UK, so I may not be on all the time.
I also like playing non-human characters, especially anthro ones. I dig giant robots, and I love military aircraft. I'm also a very dedicated and proud Brony and furry.

Most Recent Posts

I'm good, still here and waiting :)
Really glad to see you're giving it another go at getting this off the ground, as it's had potential in every form, and has always been a passion project of yours.
I hope you can get it to where you want, and depending on how it turns out I might be interested too. If there's anything you think I can help with, or you'd like another set of eyes, or to make use of my imagination for anything to, you know you can always drop me a line too. PM me if you want my off-site contact details as well, it'd be good to keep up.
Name: Ryan Goldman
Age: 30
Gender: Male
Origin: USA, San Francisco

Appearance:
5' 7" tall with short, dark hair that seems to be slightly longer and more messy than regs strictly permit at the best of times. Permanent 5'o'clock shadow. Tanned complexion with a little acne scarring on his otherwise rugged and square-jawed face.
Has a fairly robust build; thick-limbed and wide-shouldered but not fat; just one of those people with a large frame. He's not ugly, he's just not necessarily conventionally handsome and certainly not 'beautiful' to most.
His eyes are a dark green, and have the gleam of his intelligence and smarts to them, and are very expressive.
He has a warm, confident and strong voice with a distinct Californian accent.

Callsign/Codename: Lawnmower

Kills: 5 confirmed enemy kills; two unconfirmed/partial kills; only two of his kills are with missiles against jets, the others are with cannon against rotary-winged aircraft; and one notable one with a laser-guided bomb against a helicopter (based on a real incident!)

Veritech Specs:
Standard VT Loadout; Ryan will always opt for bombs if attacking ground or fixed targets, however, and usually uses the dual strike configuration in space combat.
His veritech has a 'shark mouth' painted on the nose, and 'feed me' written on the gunpod, but otherwise has a standard paint-scheme

Psychological Analysis:
Ryan is a fairly upbeat and positive man. He enjoys the company and camaraderie of military life, and makes friends easily, due to his easy-going nature, politeness and enthusiasm. He also generally likes people, and has a somewhat kindly and empathic outlook, believing that helping those who cannot help themselves and protecting others is a worthy cause. Some would say that this makes him naive in his approach to military life, and he might agree on some days. More often, he sees his duty as the necessity that sometimes you just have to do things you don't like so that others can have a better life.

Ryan is somewhat thoughtful, and has a fair level of intelligence and aptitude. While he is no genius, he is good at reading situations, and often acts as a voice to cut through speculation, complication, and to bring discussion back to the 'here and now' and deal with the immediate situation. Occasionally this means he misses the bigger picture, but often, acting as the voice of reason helps.

He has a good sense of humour and a pleasant demeanour overall, and little patience for those who are cruel to others. He will often be something of a background player in a group, but enjoys being involved and part of any situations, and has a reputation for being doggedly determined, dependable and reliable, both in and out of the cockpit. This somewhat matches his flying style; it isn't fancy or overly elaborate, but is adaptable, driven and determined, and he will always find a way to get through to the target, often breaking the complexities of a mission down into individual goals to push through to gain a successful result, while supporting his allies and wingmates.
He is still somewhat phased and uncertain against aerial targets, and his lack of skill in that arena sometimes gives him pause, or causes him to lack behind his comrades, but his skill and aptitude in facing down ground targets and in interdiction or close-air-support operations is exemplary, given his experience comes from flying ground-attack jets. He is often somewhat defensive of his kill record in this regard as well, as while he hasn't shot down many enemy planes, he often states that if he was able to paint his ground kill record on his jet, it'd be a different story. All the same, he embraces the learning experience, and strives to do well to support his wingmates, and to do all that's asked of him when needed.
He ended up with his callsign from operations during the civil war and afterwards, due to his frequent use of low-altitude flying combined with generous use of his A-10's cannon, his fellow pilots' comments being that if he'd been any lower he'd have been mowing the lawn with it. The name - unfortunately for him - stuck.

Military Record:
- Born in San Francisco USA
- Joined the USAF out of college
- Flew A-10's during the closing days of the Global Civil War
- Interdiction and air-policing missions against the Anti-Unification League after this
- Cross-trained to VF-1 late 2007
- Graduated conversion training 2008 and assigned to combat tactics & evaluation squadron
- Only assigned to Fox Squadron within last few weeks/days
No worries, hope you're okay, and I'm in no rush. I've been struggling with some motivation for things myself of late, so I can sympathise.
I'll get my sheet up over the weekend, if that's okay?
Heck yes. I've been waiting forever for someone to put up a Macross game, and a Macross saga RT game is almost as good.
It's worth coming back to the Guild for this one.
Sounds pretty cool to me, kind of reminiscent of a lot of other space opera-type settings; Mass Effect, Halo, etc, and that's no bad thing by a long shout. It's also kind of similar to the original setting for a tabletop space opera game I've been running and playing for years that was influenced by the same kind of ideas, so I'd definitely be interested. Like you say, a lot of potential to go in a lot of different directions.
Any ideas in particular on what our characters would do, or can we hash that out as we go?

Obviously it depends on what it's about, but as long as you're okay with the posting rate being fairly casual and loose, then I could probably stretch to it
That's cool, there's not really a huge rush anyway when it's just the two of us :3
I always just think of characters I like, or traits I find desirable or interesting in people and just make a character based around those. To be fair, I usually have a pretty good idea of what kind of character I want to play as soon as I join a game based on the setting it's in and what's going to be happening.
Scott was pretty easy because I knew I'd be taking a fairly proactive role and that he had to be functional as a person enough to actually manage to get to the point in life where he could be a pilot, so I just put together the right traits and things I found positive enough, and added in a dash of aggro enough to make him interesting.
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