Avatar of Rhona W

Status

Recent Statuses

30 days ago
Current Ah, I see the bots are back again with their nonsense posting.
2 mos ago
Got my new sci-fi mecha RP up. Put a lot of work into the background of this one, and wrote out a whole setting
2 likes
2 mos ago
Cambozola is definitely A-Tier. It combines all the best parts of Brie with Blue Cheese, what's not to like.
1 like
2 mos ago
Guess the mecha RP idea wasn't as popular or as interesting as I hoped it might be. Not much in the way of bites on that one so far, sadly
2 mos ago
My Milkshake brings all the boys to the yard, and I'm like, I drink them! I drink all your milkshakes!
1 like

Bio

I've been roleplaying in one form or another since the late '90's. I've played as many tabletop games as I have online ones, and the quality of both has varied wildly.
I have an active imagination, and I love immersive, descriptive roleplaying. My genres of choice are sci-fi, and modern-day (with a sci-fi twist). I like RP's that mix reality with fiction, and throw an unusual and exciting twist into an otherwise normal setting - something like Stargate SG-1 would be an example, or Battle: Los Angeles. An almost recognizable world, but with some sci-fi twists.
I'm a fan of military and action-based RP's that do this especially, and they are easily my favourite - though I rarely see any that appeal to me enough - all the military RP's are too 'plain', and anything else modern day is usually fantasy or fandom.
I have a lot of fandoms, but I don't really like fandom RP's - or at least, the ones that come up. I often find them a bit lacking in ideas, or too far away from what actually makes the thing I'm a fan of enjoyable.

I don't play in free, as I find the short posts and bad spelling and grammar infuriating.

I'm 43 years old, and live in the UK, so I may not be on all the time.
I also like playing non-human characters, especially anthro ones. I dig giant robots, and I love military aircraft. I'm also a very dedicated and proud Brony and furry.

Most Recent Posts

  • Name: Asora Ebonwing
  • Nickname: Ebony
  • Age: 41
  • Sex/Gender: Female presenting (gynomorphic hermaphrodite; i.e. she looks female but has organs for both biological genders)
  • Species: Estrati (Avian-like Mammals)
  • Appearance:

    Asora is a dark-feathered and furred Estrati with white and light-grey markings on her face, front of her body, and her wings, which are located on her back and allow her to fly and glide for short distances, like all Estrati. She has fur and feathers to her knees and elbows, which are then scaled and skinned like those of a conventional bird. Her right arm has been replaced with a black-and-white coloured polymer and composite materials cybernetic replacement that has a full range of functionality comparable to her original arm.
    She is physically fit, reasonably strong and possesses relatively good stamina, despite being somewhat (caution: NSFW image) fuller figured than others, which may suggest otherwise.

    Outside of piloting, she tends to wear relatively robust and pratical clothing, such as boots, combat/cargo pants in grey, tan or olive, T-shirts (usually purple) and leather or flight jackets, often coupled with a bandana or scarf around her neck and appropriate belts, holsters and webbing for her day-to-day duty gear.
  • Height: 7' 5" (226.06cm)
  • Personal Qualities:
    Bold, curious, intelligent, quick-witted, sharp-tongued, daring, hot-headed, playful and kind.
  • Biography:
    Asora was a Commonwealth fighter pilot during the Imperial Coup. She had not long completed her training before the coup erupted, and found herself thrust into the crucible of combat abruptly, and without warning, thanks to the Empires manipulations and cover-ups.
    Once fighting erupted, she quickly gained a lot of experience in personal and bloody way, through hard lessons in the cockpit and even on the ground, fighting against people she once called allies and brothers-in-arms.
    Over the following years, her reputation grew with her experience, putting her into the position of being an experienced ace within the Resistance' ranks.
    Her major notable incident prior to taking command of Onyx squadron was during the Resistance assault on the Rivas system and the shipyards there. While carrying out a strike against the shipyards' orbital defence platforms, her fighter was engaged by four enemy craft. She managed to hold her own and down three of them with her fighter taking heavy damage. The fourth was later identified as the infamous Imperial ace, Garlan Frost. She managed to damage - but not destroy - his craft, while he inflicted heavy damage on hers, leading to the loss of her left arm, and causing serious damage and injury to her.
    She survived due to swift medical intervention, though her recovery was long and difficult. She was promoted following this, and used the rest of her recovery time working as an operations controller and ground instructor, before returning to flying.
    Despite her rank and achievements, the only open position for a squadron leader was aboard the Wandering Star, the oddball ship of the Resistance fleet. Accepting the challenge, Asora turned to recruiting pilots for the newly reformed Onyx Squadron.
  • Fighter: AS-103 Excalibur
  • Fighter Customisations: All over low visibility digital camouflage pattern in grey/dark grey/blue. 'Shark mouth' on nose.

How long has the Resistance been active? Did they start immediately upon the coup's success 20 years ago, or did it take a few years to get the basics down, then some to gather men and equipment and they've only recently started actually fighting?


Sorry; I completely missed this. The Resistance would have been formed from forces that fought the military aspects of the Empire's coup, as it was not bloodless by any means. They have been fighting on and off over the 20 years since, but it took time to organise, and especially to do so with the Empire hunting them down the whole time.

Would playing an AI that uploads himself into his fighter be alright as a character?


As stated in the OP post; 'Sapient' AI are relatively uncommon. There are species and races that are 'synthetic', however.
While technically it would be possible, I'm going to veto it, as I'm aiming more for a traditional pilots-in-craft (primarily for the rule of cool and the feel of it) approach, and also for the interaction with other characters outside of a fighter, and the associated vulnerabilities and inherent dramatic potential that comes with being tied to a body.

It seems I might not find the time to join after all; sorry about this.


<Snipped quote by Silverwind Blade>

So, another question:

How brutal is the Empire towards both Nonhumans and Dissidents?


There's a bit of info about that in the OP post, but generally speaking, nonhumans are treated as second-class citizens on all Imperial controlled worlds, with few civil rights and freedoms, and are, by Imperial definitions not even considered 'citizens', as they have no right to vote or participate in civil matters.
The only kind of work they do is essentially manual labor in poor conditions with minimal safety conditions and working long, gruelling hours. Housing is limited to ghetto-like conditions with minimal comforts and their 'pay' is via a series of 'vouchers' or 'scrip' that can be exchanged for limited goods. Nonhumans are also subject to searches and seizures without provocation or due cause on the whim of any law enforcement or military personnel, and can be taken away with little provocation. Nonhumans regularly disappear, and little is done to investigate their disappearances.
And that is on 'civilized' worlds with governors who probably believe they are kind and fair. On worlds with less 'caring' governors or personnel enforcing the Imperial Decree, nonhuman citizens may be housed only in shack-like shanty towns, have no access to organised education, computer network services, healthcare and even regular employment. They may be forbidden from meeting in groups, and even subject to regular sweeps for 'dissidents' or other troublemakers that a simply excuses to brutalise people and murder them.

Political or ideological dissidents that are human are often dealt with harshly. Depending on the nature of their actions, they may be investigated and monitored and then find that a lot of their options in life start to disappear, such as their accounts frozen, career oppotunities drying up, their freedoms to travel becoming limited and other such limitations being forced upon them.
If their 'problematic' issues persist, or even alongside these measures, their life may become a terrifying, mentally and emotionally draining cycle of random capture and interrogations at any hours or provocation from the Internal Security Forces.
Those who commit more serious 'violations' of Imperial decree may be 'permanently' disappeared, or even publicly made an example of, with propaganda spinning their deaths as being the elimination of deadly or dangerous terrorists and informants against the Empire.
<Snipped quote by Silverwind Blade>

I like it! Perhaps a smuggler?

Also, question: What's life in the Empire like?

Edit: Wait, checked the OOC OP; just saw.


A smuggler would work! After all, Han Solo was a smuggler!
Do you have a "current year" date in mind (Unless it's stated and I'm just blind)? Not super important I guess, but I like to have a fixed point to base the character's history on.


Update: I've added dates at various points into the opening post, with the current date being CE 2083

<Snipped quote by Starlance>

I like it, but it's up to Silverwind if she'll accept.


*He, but thank you (I think, haha).
And yes, something like Starlance described would be perfectly acceptable. Similarly, something like having experience as a civilian pilot through a family business like a cargo ship and then joining the Resistance and doing flight training would work for a pilot of a younger age in the low 20's.
Do you have a "current year" date in mind (Unless it's stated and I'm just blind)? Not super important I guess, but I like to have a fixed point to base the character's history on.


I haven't put a year specifically yet as I didn't want to 'date' the RP's setting using our calendar. However, I will come up with a calendar 'year' and update the RP with that, as well as including relevant dates - at least to the year - for other things.

Is 16 - 18 an acceptable age for a starfighter pilot?

And will this RP have a Discord Server?


16-18 is really far too young for anyone to reasonably have had any kind of training or operational and life experience that would make them trustworthy and competent enough to be trusted with piloting several million credits-worth of spacecraft, let alone all the destructive capability a Starfighter has.

I hadn't thought about a Discord server so far. I can set one up if enough people want one.


The OOC is now up!

Got it up earlier than I expect, but I pushed myself doing it... it's late now and time to go to bed!
I'll get working on a character for myself tomorrow.

roleplayerguild.com/topics/188212-ace…
Aces of the Void



In a far off place and time, in a future that may or may not be our own, a civilization that spans hundreds of worlds across as many solar systems is locked in a struggle of survival. The noble, enlightened and just Interstellar Commonwealth, a democratic assembly of hundreds of races, working, living and existing co-operatively and in relative peace for hundreds of years has been sundered from within. A xenophobic, totalitarian and facistic faction has risen from within their own ranks. Having formed a power base on numerous worlds through subversive manipulation of people, corporations, and political interests, they built up a massive power base and military strength, resulting in a political and military coup, ultimately concluding in the mass execution or imprisonment of the rest of the Commonwealth Parliamentary Council under emergency powers, and the ascension and crowning of the former minister for the Hegara sector, a region of space comprising several dozen star systems, with many more falling under their sway due to their manipulations, as the Emperor, and the establishment of the Hegaran Empire as the dominant ruling power for what was once Commonwealth space.
For the last two decades, the Empire has rolled across Commonwealth space, forcing those still loyal to the ideals of the Commonwealth into hiding. Free systems still remain, politically neutral or maintaining tenuous alliances or relations with the Empire, mainly due to its' need for their resources. Though the Empire has influence across space through networks of informants, spies, and bounty hunters. Though, the same can be said for the Resistance and the Free Systems Alliance, the remaining systems holding out against the empires' advances, and covertly - or even overtly - supporting the Resistance in their fight to topple the Empire.

In the midst of this turmoil, among the rag-tag fleets of the Resistance, heroes are born. Among their ranks, the ones that most capture the imaginations of the public and exemplify the struggle are the pilots of the Resistance Starfighter squadrons. While it is boots on the ground and the big guns of the fleet that provide the means to achieve goals and strike a decisive blow, the Starfighters are there, in space or in the skies above the battlefield, acting as the sharp end of the spear. A rallying symbol for the troops to get behind, they are there; punching holes in the Empires' fleet to exploit, launching daring raids behind enemy lines, striking at locations, targets, or ships thought to be impossible. There are many storied and legendary pilots and squadrons.
But this story is of a small squadron, on a oddity of a ship. Their exploits will end up changing the course of the war against the Empire...

















Also throwing my interest in here! Only question is will there be any sort of specific stylistic style or aesthetic? Or will we be able to use any sort of ship (within reason) since we're a rag tag group of rebels using whatever we can find, standardization be damned?


There will be an aesthetic I'll be trying to convey for the 'Rebels' and the 'Empire' to give a sense of consistency to things, and there'll be a particular 'style' to the setting as well.
As rocketrobie said though; it does say within the third paragraph that there'll be a small selection of craft to choose from for the sake of variety, but I'm keeping it small so that there's some sense of consistency/organisation/standardization to things. You'll be able to make some cosmetic customizations as pilots - your own markings, for example - and there'll be a degree of flexibility in your loadout for missions too.

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