Physical description Height: 1.79m Weight: 59kg Build: Athletic Eyes: Grey Hair: Black Skin Tone: Fair Tattoos/Scars/Piercings: Big claw like scars on the right shoulder, the left side of her torso and on her back. Personal Style: Usually her style tends to consist of white shirts with various neck decorations, black skirts, stockings, various high leather boots or shoes and black coat. She tends to wear some accessories in the form of earrings and rings, usually complimented with deep red lipstick, sharply done eyelines and a touch of rouge for her cheeks.
Sexuality: Bisexual Relationship Status: Single/Widowed Personality: There are two sides of Eleonora that exist in constant struggles. Mostly caused by her past and mental state. The first is her more calm and collected one. She's actually pretty alright person, she can smile, joke and be friendly, however that's not mostly teh case anymore. Driven by the past and the traumatic events she underwent, losing her family and being on the step of death herself, she's unable to accept it all and simply move on. She's haunted by the experience, dreams of it, hates herself and everyone else for it. She drowns most of her worries in cheap alcohol. Constantly stressed and irritated from it all, she's prone to solving conflicts with violence.
When not actually overwhelmed by her unstable emotions and being a prickly ball of fuck you to everyone around, she's actually again quite alright. Especially when she's working, she's patient, careful and tends to appear a lot friendlier than when she's wasting her time drinking away. On the job she's rarely drinking hard enough to get drunk, mostly keeping herself focused with the grand goal in her life. Which is finding what and who killed her family and tearing them to pieces. She's so driven that it overpowers her constant desire for self destruction in alcohol and smoking, when she believes she's on the tracks of what she needs. At the rare cases when she's not drunk, not depressed to the point of self loathing and not on the job, she actually prefers to spend her time listening to music and reading a good novel.
Once upon a time she considered herself a straight person when it came to sexuality, she was married and with a child after all. Everything else that happened had brought a different... well perspective's a wrong word for it. Sometimes all she wants to do is drown everything that is her mind in alcohol and just spend the night in carnal pleasure in the vain attempts to catch a glimpse of what was before everything went to hell and when that happens she doesn't really care if it's a bloke or a gal. She doesn't mind it much, then again she hardly can mind it much from the alcohol influence anyways.
Habits: Smoking, plays with hair, Bites lower lip when nervous Hobbies: Reading, Maintaining her gun, Throwing knives Greatest fear:
Being Blind/Unable to See
Likes:
Alcohol
Cigarettes
Guns
Books
Knives
Music
Sun
Smoking Pipes
Speakeasies
Dislikes: 6 minimal
The night
Darkness
Silence
Sugar
Dogs
Boats
Priests
Cultists
Cemeteries
Cards On The Table
Skills
Accounting - 05%
Anthropology - 01%
Appraise - 05%
Archaeology - 01%
Art/Craft - 05% -Insert craft if specified by your occupation.
Charm - 75%
Climb - 20%
Credit rating - 55% -Based on your occupation. Occupation skill point must be used to raise your credit rating.
Cthulhu Mythos - 00% -Cannot be raised by normal means, only by being exposed to the Mythos. Increased skills in CM reduced your maximum sanity.
Disguise - 05%
Dodge - 27 %(base no skill points boost) -Can be added onto with skill points during character creation.
Drive auto - 30%
Electrical Repair - 10%
Fast Talk - 05%
Fighting (Brawl) - 25% -Other means of fighting may be added here during character creation.
Firearms (Handgun) - 80%
Firearms (Rifle/Shotgun) - 25% -Other forms of firearms may be added here during character creation.
First Aid - 30%
History - 05%
Intimidate - 15%
Jump - 20%
Language (French) - 25%
Language (Own) - Equal to Education
Law - 05%
Library Use - 70%
Listen - 20 %
Locksmith - 01%
Mechanical Repair - 10%
Medicine - 01%
Natural World - 10%
Navigate - 10%
Occult - 32%
Operate Heavy Machinery - 01%
Persuade - 75%
Pilot - 01% -What type of pilot you are is determined by your occupation or personal skills.
Psychology - 10%
Psychoanalysis - 01%
Ride - 05%
Science - 01% -What field of science you are skilled in, is determined by your occupation or personal skills.
Sleight of hand - 10%
Spot Hidden - 80%
Stealth - 52%
Survival - 10% -What climate and/or terrain you are skilled in surviving, is determined by your occupation or personal skills.
.45 Revolver: 80 - 40 - 16- Damage 1d10+2 - Range 15yards - Attacks 1(3) - Ammo 6- Malfunction
Small Knife: 25 - 12 - 5 - Damage (1d4 + 0)- Range (N/A) - Attacks (1) - Ammo (N/A) - Malfunction (N/A)
What Is On Your Person: This includes your clothing, jewelry, your wallet, your id, your keys; cash(denote which country), a picture (a rare thing), papers and tobacco, pipe, matches, weapons you may carry, shoes, purse, bag, canteen, walking stick, and so forth. If it is not listed you are not carrying it. Again, keep it grounded in the real world for the 1920's. Limited to spots provided.
Clothing - White cotton shirt, White Vest, Cotton underclothes, Black coat, Black skirt, Leather boots, Wider brimmed black Fedora
Purse/Wallet - ID, A small family photo, 174$, Compact makeup case.
Pack of Cigarettes
Lighter
Whiskey Flask
Bobby Pins x4
Pencil
Mechanical Pencil
Notepad
A cigarette case filled with spare .45 ammo
Handcuffs
Wristwatch
Pocket magnifying glass
Watchmaker eye glass
Residence: This is your stash basically - all your items that are not on you at all times. General things need not be listed like a bed, blanket and so forth. Somethings are just a given. But things like Weapons stash, books, files on people, books, special mementos, and so forth are something that need to be listed out and very detailed. Make sure to know that this will be updated through out the RP - Bullets get used, weapons get lost, ropes break. Again, keep this grounded in reality. You won't have an arsenal! Bare bones to start folks and keep it with your profession and what your income would have been. Not everyone is going to have money... Limited to spots provided.
.45 ammo
spare .45 revolver
A camera
Literature books
Cosmetics
Pair of Handcuffs
Rope
Whiskey... a lot of it hidden under the mattress
Encyclopedias
Medical Case(stock up with basics like gauze, aspirin, alcohol, plasters and etc.)
Animal-N/a
History
What brought you to the detective agency, and why are you still there: Truth... and revenge. I will hunt down any trace of the supernatural, however most are bogus. This agency however is the most consistent place to search and find leads to get what I'm really after. Well I'm looking forward to it. Truth or fake, worst case scenario I will just treat is as a vacation. After all each case solved brings me closer to revenge or death... and both will grand me respite. Life before current day: She was born in France, but her family moved to the states pretty early on in her life. She barely recalls much of her mother's language honestly. She grew up speaking English and aside an occasional weird accent in some words that she picked up growing up around her mother who was speaking with French accent, she speaks it perfectly well.
Growing up as a high middle class child, all was pretty regular. She was a pretty child, got along with her friends. Went to school, met a pretty boy, eventually they became a couple. Married and had a child. They had gotten a place of their own and were living a relative dream life. They had enough and didn't feel the need for more. Well however fate had other plans.
One night something happened when they were returning home. It was stormy, there was a heavy downpour and lightning. It was well in the night and they were hurrying to get home. Something attacked them. She never quite saw what it was, just a vague shadow in the stormy night, but she suffered a lot of claw like wounds and her son and husband were dead with many similar wounds. In fact she only survived because a large group of people had left a nearby pub and likely spooked the attacker/s. She was told it was a pack of feral dogs more likely than not. She never believed it. She turned down to investigating it herself, but a lone woman speaking about horrors and mysteries and unnatural happenings was not something people wanted to hear about and as time passed, funds running low and her psyche ever more damaged form grief, self blame and alcohol, there were talks about her suffering from various clinical mental afflictions.
In that lowest point of her life where everything was looking like it was falling apart, when she was on the verge of even losing her home, she was drinking away... and then happened upon the mob... or the mob happened upon her. She was a smart woman, very much so, was a bit above average in appearance and was extremely persuasive and charming. Somehow she ended up working with the mob... and then got herself a 'boyfriend', well they had an understanding. In any case, she became a criminal, did a lot of questionable acts and things, but in the end she had to do what she had to do. The mob paid well enough in her case, so she restored and made her home better, preserving hte memories of her family.
In the end however her constant investigations and research into the supernatural led her into TIME. The agency was perfectly fine with hiring a person from the mob, presumably for the connections and as long as she didn't break the law and get caught while on official duty it was mostly fine more than likely. So that's how the mobster woman ended up working part time in a detective agency with the law... ain't that a kick in the head?
Your belief in/encounters with the supernatural: It's all real... they don't believe me, call me crazy, but I know what I saw. Even though it was hazy, even though it was impossible, the scars and the dead do not lie. Ideology/Belief: It's all true! It must be, ghosts, gods, monsters, space men and there exist even good politicians... Now give me my money, I've got bills to pay and job to do. Significant people: None still walking... No the 'boyfriend' doesn't count, we've got an arrangement. Meaningful location: Her home that serves double duty as her office, a place to stash her loot and lay low. Many important memories are held there for her. Good, bad, ugly, but all important. Treasured possessions: A small photo of her family.
Physical description Height: 1.79m Weight: 59kg Build: Athletic Eyes: Grey Hair: Black Skin Tone: Fair Tattoos/Scars/Piercings: Big claw like scars on the right shoulder, the left side of her torso and on her back. Personal Style: Usually her style tends to consist of white shirts with various neck decorations, black skirts, stockings, various high leather boots or shoes and black coat. She tends to wear some accesories in the form of earrings and rings, usually complimented with deep red lipstick, sharply done eyelines and a touch of rouge for her cheeks.
Sexuality: Bisexual Relationship Status: Single/Widowed Personality: There are two sides of Eleonora that exist in constant struggles. Mostly caused by her past and mental state. The first is her more calm and collected one. She's actually pretty alright person, she can smile, joke and be friendly, however that's not mostly teh case anymore. Driven by the past and the traumatic events she underwent, losing her family and being on the step of death herself, she's unable to accept it all and simply move on. She's haunted by the experience, dreams of it, hates herself and everyone else for it. She drowns most of her worries in cheap alcohol. Constantly stressed and irriated from it all, she's prone to solving conflicts with violence.
When not actually overwhelmed by her unstable emotions and being a prickly ball of fuck you to everyone around, she's actually again quite alright. Especially when she's working, she's patient, careful and tends to appear a lot friendlier than when she's wasting her time drinking away. On the job she's rarely drinking hard enough to get drunk, mostly keeping herself focused with the grand goal in her life. Which is finding what and who killed her family and tearing them to pieaces. She's so driven that it overpowers her constant desire for self destruction in alcohol and smoking, when she believes she's on the tracks of what she needs. At the rare cases when she's not drunk, not depressed to the point of self loathing and not on the job, she actually preferres to spend her time listening to music and reading a good novel.
Once upon a time she considered herself a straight person when it came to sexuality, she was married and with a child after all. Everything else that happened had brought a different... well perspective's a wrong word for it. Sometimes all she wants to do is drown everythign that is her mind in alcohol and just spend the night in carnal pleasure in the vain attempts to catch a glimpse of what was before everything went to hell and when that happens she doesn't really care if it's a bloke or a gal. She doesn't mind it much, then again she hardly can mind it much from the alcohol influence anyways.
Habits: Smoking, plays with hair, Bites lower lip when nervous Hobbies: Reading, Maintaining her gun, Throwing knives Greatest fear:
Being Blind/Unable to See
Likes:
Alcohol
Cigarettes
Guns
Books
Knives
Music
Sun
Smoking Pipes
Speakeasies
Dislikes: 6 minimal
The night
Darkness
Silence
Sugar
Dogs
Boats
Priests
Cultists
Cemetaries
Cards On The Table
Skills
Accounting - 05%
Anthropology - 01%
Appraise - 05%
Archaeology - 01%
Art/Craft - 05% -Insert craft if specified by your occupation.
Charm - 75%
Climb - 20%
Credit rating - 55% -Based on your occupation. Occupation skill point must be used to raise your credit rating.
Cthulhu Mythos - 00% -Cannot be raised by normal means, only by being exposed to the Mythos. Increased skills in CM reduced your maximum sanity.
Disguise - 05%
Dodge - 27 %(base no skill points boost) -Can be added onto with skill points during character creation.
Drive auto - 30%
Electrial Repair - 10%
Fast Talk - 05%
Fighting (Brawl) - 25% -Other means of fighting may be added here during character creation.
Firearms (Handgun) - 80%
Firearms (Rifle/Shotgun) - 25% -Other forms of firearms may be added here during character creation.
First Aid - 30%
History - 05%
Indimidate - 15%
Jump - 20%
Language (French) - 25%
Language (Own) - Equal to Education
Law - 05%
Library Use - 70%
Listen - 20 %
Locksmith - 01%
Mechanical Repair - 10%
Medicine - 01%
Natural World - 10%
Navigate - 10%
Occult - 32%
Operate Heavy Machinery - 01%
Persuade - 75%
Pilot - 01% -What type of pilot you are is deteremined by your occupation or personal skills.
Psychology - 10%
Psychoanalysis - 01%
Ride - 05%
Science - 01% -What field of science you are skilled in, is determined by your occupation or personal skills.
Sleight of hand - 10%
Spot Hidden - 80%
Stealth - 52%
Survival - 10% -What climate and/or terrain you are skilled in surviving, is determined by your occupation or personal skills.
.45 Revolver: 80 - 40 - 16- Damage 1d10+2 - Range 15yards - Attacks 1(3) - Ammo 6- Malfunction
Small Knife: 25 - 12 - 5 - Damage (1d4 + 0)- Range (N/A) - Attacks (1) - Ammo (N/A) - Malfunction (N/A)
What Is On Your Person: This includes your clothing, jewelry, your wallet, your id, your keys; cash(denote which country), a picture (a rare thing), papers and tobacco, pipe, matches, weapons you may carry, shoes, purse, bag, canteen, walking stick, and so forth. If it is not listed you are not carrying it. Again, keep it grounded in the real world for the 1920's. Limited to spots provided.
Clothing - White cotton shirt, White Vest, Cotton underclothes, Black coat, Black skirt, Leather boots, Wider brimmed black Fedora
Purse/Wallet - ID, A small family photo, 174$, Compact makeup case.
Pack of Cigarettes
Lighter
Whiskey Flask
Bobby Pins x4
Pencil
Mechanical Pencil
Notepad
A cigarette case filled with spare .45 ammo
Handcuffs
Wristwatch
Pocket magnifying glass
Watchmaker eye glass
Residence: This is your stash basically - all your items that are not on you at all times. General things need not be listed like a bed, blanket and so forth. Somethings are just a given. But things like Weapons stash, books, files on people, books, special mementos, and so forth are something that need to be listed out and very detailed. Make sure to know that this will be updated through out the RP - Bullets get used, weapons get lost, ropes break. Again, keep this grounded in reality. You won't have an arsenal! Bare bones to start folks and keep it with your profession and what your income would have been. Not everyone is going to have money... Limited to spots provided.
.45 ammo
spare .45 revolver
A camera
Literature books
Cosmetics
Pair of Handcuffs
Rope
Whiskey... a lot of it hidden under the matress
Encyclopedias
Medical Case(stock up with basics like gauze, aspirin, alcohol, plasters and etc.)
Anima-N/a
History
What brought you to the detective agency, and why are you still there: Truth... and revenge. I will hunt down any trace of the supernatural, however most are bogus. This agency however is the most consistent place to search and find leads to get what I'm really after. Well I'm looking forward to it. Truth or fake, worst case scenario I will just treat is as a vacation. After all each case solved brings me closer to revenge or death... and both will grand me respite. Life before current day: She was born in France, but her family moved to the states pretty early on in her life. She barely recalls much of her mother's language honestly. She grew up speaking english and aside an occasional weird accent in some words that she picked up growing up around her mother who was speaking with French accent, she speaks it perfectly well.
Growing up as a high middle class child, all was pretty regular. She was a pretty child, got along with her friends. Went to school, met a pretty boy, eventually they became a couple. Married and had a child. They had gotten a place of their own and were living a relative dream life. They had enough and didn't feel the need for more. Well however fate had other plans.
One night something happened when they were returning home. It was stormy, there was a heavy downpour and lightning. It was well in the night and they were hurrying to get home. Something attacked them. She never quite saw what it was, just a vague shadow in the stormy night, but she suffered a lot of claw like wounds and her son and husband were dead with many similar wounds. In fact she only survived because a large group of people had left a nearby pub and likely spooked the attacker/s. She was told it was a pack of feral dogs more likely than not. She never believed it. She turned down to investigating it herself, but a lone woman speaking about horrors and mysteries and unnatural happenings was not something people wanted to hear about and as time passed, funds running low and her psyche ever more damaged form grief, self blame and alcohol, there were talks about her suffering from various clinical mental afflictions.
In that lowest point of her life where everything was looking like it was falling apart, when she was on the verge of even losing her home, she was drinking away... and then happened upon the mob... or the mob happened upon her. She was a smart woman, very much so, was a bit above average in appearance and was extremely persuasive and charming. Somehow she ended up working with the mob... and then got herself a 'boyfriend', well they had an understanding. In any case, she became a criminal, did a lot of questionable acts and things, but in the end she had to do what she had to do. The mob paid well enough in her case, so she restored and made her home better, preserving hte memories of her family.
In the end however her constant investigations and research into the supernatural led her into TIME. The agency was perfectly fine with hiring a person from the mob, presumably for the connections and as long as she didn't break the law and get caught while on official duty it was mostly fine more than likely. So that's how the mobster woman ended up working part time in a detective agency with the law... ain't that a kick in the head?
Your belief in/encounters with the supernatural: It's all real... they don't believe me, call me crazy, but I know what I saw. Even though it was hazy, even though it was impossible, the scars and the dead do not lie. Ideology/Belief: It's all true! It must be, ghosts, gods, monsters, space men and there exist even good politicians... Now give me my money, I've got bills to pay and job to do. Significant people: None still walking... No the 'boyfriend' doesn't count, we've got an arrangement. Meaningful location: Her home that serves double duty as her office, a place to stash her loot and lay low. Many important memories are held there for her. Good, bad, ugly, but all important. Treasured possessions: A small photo of her family.
Physical description Height: 1.79m Weight: 59kg Build: Athletic Eyes: Grey Hair: Black Skin Tone: Fair Tattoos/Scars/Piercings: Big claw like scars on the right shoulder, the left side of her torso and on her back. Personal Style: Usually her style tends to consist of white shirts with various neck decorations, black skirts, stockings, various high leather boots or shoes and black coat. She tends to wear some accesories in the form of earrings and rings, usually complimented with deep red lipstick, sharply done eyelines and a touch of rouge for her cheeks.
Sexuality: Bisexual Relationship Status: Single/Widowed Personality: There are two sides of Eleonora that exist in constant struggles. Mostly caused by her past and mental state. The first is her more calm and collected one. She's actually pretty alright person, she can smile, joke and be friendly, however that's not mostly teh case anymore. Driven by the past and the traumatic events she underwent, losing her family and being on the step of death herself, she's unable to accept it all and simply move on. She's haunted by the experience, dreams of it, hates herself and everyone else for it. She drowns most of her worries in cheap alcohol. Constantly stressed and irriated from it all, she's prone to solving conflicts with violence.
When not actually overwhelmed by her unstable emotions and being a prickly ball of fuck you to everyone around, she's actually again quite alright. Especially when she's working, she's patient, careful and tends to appear a lot friendlier than when she's wasting her time drinking away. On the job she's rarely drinking hard enough to get drunk, mostly keeping herself focused with the grand goal in her life. Which is finding what and who killed her family and tearing them to pieaces. She's so driven that it overpowers her constant desire for self destruction in alcohol and smoking, when she believes she's on the tracks of what she needs. At the rare cases when she's not drunk, not depressed to the point of self loathing and not on the job, she actually preferres to spend her time listening to music and reading a good novel.
Once upon a time she considered herself a straight person when it came to sexuality, she was married and with a child after all. Everything else that happened had brought a different... well perspective's a wrong word for it. Sometimes all she wants to do is drown everythign that is her mind in alcohol and just spend the night in carnal pleasure in the vain attempts to catch a glimpse of what was before everything went to hell and when that happens she doesn't really care if it's a bloke or a gal. She doesn't mind it much, then again she hardly can mind it much from the alcohol influence anyways.
Habits: Smoking, plays with hair, Bites lower lip when nervous Hobbies: Reading, Maintaining her gun, Throwing knives Greatest fear:
Being Blind/Unable to See
Likes:
Alcohol
Cigarettes
Guns
Books
Knives
Music
Sun
Smoking Pipes
Speakeasies
Dislikes: 6 minimal
The night
Darkness
Silence
Sugar
Dogs
Boats
Priests
Cultists
Cemetaries
Cards On The Table
Skills
Accounting - 05%
Anthropology - 01%
Appraise - 05%
Archaeology - 01%
Art/Craft - 05% -Insert craft if specified by your occupation.
Charm - 75%
Climb - 20%
Credit rating - 55% -Based on your occupation. Occupation skill point must be used to raise your credit rating.
Cthulhu Mythos - 00% -Cannot be raised by normal means, only by being exposed to the Mythos. Increased skills in CM reduced your maximum sanity.
Disguise - 05%
Dodge - 27 %(base no skill points boost) -Can be added onto with skill points during character creation.
Drive auto - 30%
Electrial Repair - 10%
Fast Talk - 05%
Fighting (Brawl) - 25% -Other means of fighting may be added here during character creation.
Firearms (Handgun) - 80%
Firearms (Rifle/Shotgun) - 25% -Other forms of firearms may be added here during character creation.
First Aid - 30%
History - 05%
Indimidate - 15%
Jump - 20%
Language (French) - 25%
Language (Own) - Equal to Education
Law - 05%
Library Use - 70%
Listen - 20 %
Locksmith - 01%
Mechanical Repair - 10%
Medicine - 01%
Natural World - 10%
Navigate - 10%
Occult - 32%
Operate Heavy Machinery - 01%
Persuade - 75%
Pilot - 01% -What type of pilot you are is deteremined by your occupation or personal skills.
Psychology - 10%
Psychoanalysis - 01%
Ride - 05%
Science - 01% -What field of science you are skilled in, is determined by your occupation or personal skills.
Sleight of hand - 10%
Spot Hidden - 80%
Stealth - 52%
Survival - 10% -What climate and/or terrain you are skilled in surviving, is determined by your occupation or personal skills.
.45 Revolver: 80 - 40 - 16- Damage 1d10+2 - Range 15yards - Attacks 1(3) - Ammo 6- Malfunction
Small Knife: 25 - 12 - 5 - Damage (1d4 + 0)- Range (N/A) - Attacks (1) - Ammo (N/A) - Malfunction (N/A)
What Is On Your Person: This includes your clothing, jewelry, your wallet, your id, your keys; cash(denote which country), a picture (a rare thing), papers and tobacco, pipe, matches, weapons you may carry, shoes, purse, bag, canteen, walking stick, and so forth. If it is not listed you are not carrying it. Again, keep it grounded in the real world for the 1920's. Limited to spots provided.
Clothing - White cotton shirt, White Vest, Cotton underclothes, Black coat, Black skirt, Leather boots, Wider brimmed black Fedora
Purse/Wallet - ID, A small family photo, 174$, Compact makeup case.
Pack of Cigarettes
Lighter
Whiskey Flask
Bobby Pins x4
Pencil
Mechanical Pencil
Notepad
A cigarette case filled with spare .45 ammo
Handcuffs
Wristwatch
Pocket magnifying glass
Watchmaker eye glass
Residence: This is your stash basically - all your items that are not on you at all times. General things need not be listed like a bed, blanket and so forth. Somethings are just a given. But things like Weapons stash, books, files on people, books, special mementos, and so forth are something that need to be listed out and very detailed. Make sure to know that this will be updated through out the RP - Bullets get used, weapons get lost, ropes break. Again, keep this grounded in reality. You won't have an arsenal! Bare bones to start folks and keep it with your profession and what your income would have been. Not everyone is going to have money... Limited to spots provided.
.45 ammo
spare .45 revolver
A camera
Literature books
Cosmetics
Pair of Handcuffs
Rope
Whiskey... a lot of it hidden under the matress
Encyclopedias
Medical Case(stock up with basics like gauze, aspirin, alcohol, plasters and etc.)
Anima-N/a
History
What brought you to the detective agency, and why are you still there: Truth... and revenge. I will hunt down any trace of the supernatural, however most are bogus. This agency however is the most consistent place to search and find leads to get what I'm really after. Well I'm looking forward to it. Truth or fake, worst case scenario I will just treat is as a vacation. After all each case solved brings me closer to revenge or death... and both will grand me respite. Life before current day: She was born in France, but her family moved to the states pretty early on in her life. She barely recalls much of her mother's language honestly. She grew up speaking english and aside an occasional weird accent in some words that she picked up growing up around her mother who was speaking with French accent, she speaks it perfectly well.
Growing up as a high middle class child, all was pretty regular. She was a pretty child, got along with her friends. Went to school, met a pretty boy, eventually they became a couple. Married and had a child. They had gotten a place of their own and were living a relative dream life. They had enough and didn't feel the need for more. Well however fate had other plans.
One night something happened when they were returning home. It was stormy, there was a heavy downpour and lightning. It was well in the night and they were hurrying to get home. Something attacked them. She never quite saw what it was, just a vague shadow in the stormy night, but she suffered a lot of claw like wounds and her son and husband were dead with many similar wounds. In fact she only survived because a large group of people had left a nearby pub and likely spooked the attacker/s. She was told it was a pack of feral dogs more likely than not. She never believed it. She turned down to investigating it herself, but a lone woman speaking about horrors and mysteries and unnatural happenings was not something people wanted to hear about and as time passed, funds running low and her psyche ever more damaged form grief, self blame and alcohol, there were talks about her suffering from various clinical mental afflictions.
In that lowest point of her life where everything was looking like it was falling apart, when she was on the verge of even losing her home, she was drinking away... and then happened upon the mob... or the mob happened upon her. She was a smart woman, very much so, was a bit above average in appearance and was extremely persuasive and charming. Somehow she ended up working with the mob... and then got herself a 'boyfriend', well they had an understanding. In any case, she became a criminal, did a lot of questionable acts and things, but in the end she had to do what she had to do. The mob paid well enough in her case, so she restored and made her home better, preserving hte memories of her family.
In the end however her constant investigations and research into the supernatural led her into TIME. The agency was perfectly fine with hiring a person from the mob, presumably for the connections and as long as she didn't break the law and get caught while on official duty it was mostly fine more than likely. So that's how the mobster woman ended up working part time in a detective agency with the law... ain't that a kick in the head?
Your belief in/encounters with the supernatural: It's all real... they don't believe me, call me crazy, but I know what I saw. Even though it was hazy, even though it was impossible, the scars and the dead do not lie. Ideology/Belief: It's all true! It must be, ghosts, gods, monsters, space men and there exist even good politicians... Now give me my money, I've got bills to pay and job to do. Significant people: None still walking... No the 'boyfriend' doesn't count, we've got an arrangement. Meaningful location: Her home that serves double duty as her office, a place to stash her loot and lay low. Many important memories are held there for her. Good, bad, ugly, but all important. Treasured possessions: A small photo of her family.
“Hmm? Alright.” Kosara stated and nodded energetically her white haired head as she was finishing putting on her outer clothing and then her bags on, resuming her earlier state of somewhat energetic traveler. Adventuring was dangerous business and she was glad she had people to adventure with. Now if said people wanted to adventure in this case was a question not asked for they weren’t given much of a choice. There was evil, there were ratmen and they were now involved in this madness even if they didn’t want to. Chances are escape wasn’t possible, fighting out in the darkness in the wild would probably be harder, but likely way much more heroic.
Without much fanfare, but not without eagerness and energy, she hopped after her bardly friend out of the barn right after Berry and Kathryn.” Makes sense… mr silversmith and our friends means that ratmen would likely come after us anyways. So… maybe our holing up would serve as a bait for them to focus on us rather than causing too much chaos?” Kosara suggested at the warrior’s words as they made their way outside of the nice and cozy warm inn. Back into the humid, dark and chilly outside. She shuddered visibly just walking out despite her warm coat. She had gotten rather comfortable by the fireplace after all.
“But… I can fire golden lights? And fire? Holy fire?” She had blinked at Berry.” I mean, grandpa asked if I wanted to also learn to fire lightning from my fingertips, but I declined at the time. I instead learned to summon an unseen servant to help me with the chores back home at the oasis and around grandpa’s cave, allowing me to spend more time on truly productive tasks!” She explained, her reason behind learned said spell over the alternative destructive one. Kosara was many things, but she didn’t really consciously mean anybody harm. Except evil of course. That and well… the logic behind her priorities was something that likely only she understood at times and at others, it was a logic so simple and to the point that it was notable in it’s own way.
“Hey night’s fast approaching, want me to create some light? I can make 3 sources of light, though one will drop if a fight happens for I must then cast other spells.” She asked as she was hopping behind her friends and fellow adventurers, jumping from one leg to the other in the movement forward, though she did try to avoid puddles.
@ONL beeeeeeen waaaaaaaaaaaaay toooo long, I don't even remember her anymore xD and mostly sure I've lost the archives of that character along the time. Will go with a character based off one of these, just not sure which one yet.
Kosara was thinking hard and possibly trying to reach mental connection that may or may not be there, but eventually as it was really just her overworking her little brain, gazing into the fire and thinking happy thoughts, that fire danced in a really pretty way. So pretty way that in fact Kosara halfway gave in to the great snooze and somewhat drifted into sleepy thoughts still sitting by the warm and cozy fire. She did not fall asleep completely, but it was all a rather haze of sounds and words that made their way through the nice dreamy haze, making her let out soft snoozing sounds. She liked napping as much as she liked dancing and being active. Kosara liked a lot of things… happy thoughts and dreams of endless golden dunes, women in veil clothes dancing across sandstone floors, music and the noise of life at a tavern, the gentle silver light of the moon… golden scales that gleamed in the sun and moon lights…
Days and nights spend around a fire much like this one, talking with her grandfather as he taught her magic and what’s right and wrong. The origins of stars and world… and what powers might one day be at her disposal. Suddenly a cold current briefly made its way inside the building, causing the currently almost topless Kosara’s skin to shiver in a way akin to the ways it did when one went too unclothed into the late night desert when the temperatures dropped and her sleepy eyes suddenly snapped open as she bolted upright like a snake had snuck into her lap. All memories, dreams and hazy mind once more forming into coherent whole.” HE’S LIKE ME!” She exclaimed in realization, blinking and looking around.” Cloverwish… Cavendish, he’s probably like me! A warlock as grandpa called me!”
Suddenly realizing that Kathryn was standing, others looked serious and she was just confused for a moment.” Hmmm… what did I miss? Is it time to go?” She asked, merrily and hopped into her seat once more, buttoning up her shirt and putting on her nice gifted coat once more.” I tried to see if I can reach Grandpa and ask him for advice or to see if he can help with reaching a message to the Sheriff, but I couldn’t… anyhow I remembered! If Constable badguy wasn’t an overly magical originally and now wields magic, he’s probably a warlock! Like me…. Well not exactly like me, he’s probably a bad warlock! He vanished earlier, right? There are spells that can do that, Grandpa had suggested them to me, but I wanted to learn to heal instead.”