Avatar of River Goblin
  • Last Seen: 5 yrs ago
  • Joined: 6 yrs ago
  • Posts: 69 (0.03 / day)
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    1. River Goblin 6 yrs ago

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6 yrs ago
Current like i give a fuck
6 yrs ago
river goblin complaint #1328 if your character is named jack, you picked the first cool name you thought of
2 likes
6 yrs ago
why does everyone on roleplayerguild still listen to butt rock
6 likes
6 yrs ago
look at me. i am de admin now.
3 likes
6 yrs ago
Major performance issues. I am on vacation and cannot address the site's performance issues until I get back. -- River Goblin
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Most Recent Posts

@PURRfect93
The traits Kent is described with are
- Naive
- Keen
- Mature
- Prankster
- Pitiful
- Amazing
- Outcast
- Inspires fear and horror (the same thing, really)
- Inspires shame
- Slow to anger
- Uncompromisingly honest

I'd like to see more cohesion in his sheet. I'm not asking for a two dimensional caricature or single archetype, but I don't really read Kent's sheet and get an idea of what he's like, because there are so many unrelated and sometimes contradictory details. There doesn't really feel like there's anything bad about Kent aside from his albinism, of which I think you might've played the superstition up a bit. Albinos and black mice are more like left-handed people and redheads than the social leprosy Kent seems to have. Nicknames should be for obvious traits, and I don't really get why he has a nickname befitting an especially stealthy mouse. While I'm on the subject of his nickname, please fix the compound word caps in SilentFur and DarkPelt.

Another question I have is the ears -- It seems kind of like an arbitrary mutilation. If I'm a rat who's captured a Greenband who I don't want to kill and eat for some reason, ears seem like a weird trophy. I feel like they'd get dried up and crunchy. Why not a tail, or a paw?

My final gripe is that he lives by the Valley of Bones. Not something you could have known, but I have plans for that particular area, so I'd like you to come up with a different place for him to be from. You can keep him as a Westercroft mouse by all means.
@Tangletail Overall I think the issue I have with Montary Jack, aside from the choice of nickname spelling, is that he does not really feel as serious as the world should be. It is tough to be a mouse, and probably tougher if your trade of choice is playing an instrument for tips. He is "a minstrel first and a soldier second", which doesn't feel conducive to what is essentially a story about soldiers, and overall I think you'd have an easier time playing a charismatic former bard. This is a guy who would have already spent years in a military order telling him to cut his shit out or be sent to a desk, so if he hadn't already cut most of his shit out, he'd be at a desk. Jack should be a soldier with vestiges of bard still remaining -- perhaps they've confiscated his instruments but cannot actually ban him from singing. Maybe he's the equivalent of a war drummer, or plays reveille with a horn, or is part of the queen's ceremonial band or something, but otherwise, you should be looking at a character who is less flamboyant as a result of joining the military.
don't even think about it you unaccepted trog
@Dusty@Vertigo@Chicken@Sightseer@Inkarnate@Tangletail@PURRfect93@Superboy@Lady Selune@Rigmarole
I am beginning to feel guilty about bumping all the other interest checks down for a week, so the OOC is now up. Accepted characters can put their sheets in the Characters tab and begin on part two, unaccepted characters should repost their sheets in the OOC for review or PM me. I would also appreciate all unanswered questions being reposted in the OOC.


Welcome to The Redwatch, a story about mice with swords, the things that try to kill them, and how they refuse to die. It is essentially Redwall played by the rules of A Song of Ice and Fire, bolstering the world with cozy settings and loving descriptions of food and festivals, while still delving into the details of vicious animals killing mice while even more vicious politicking does essentially the same thing. The setting of The Redwatch is what you might call “low fantasy.” There is no magic, few if any traditional fantasy elements, and the world operates according to well-understood natural laws. The exception, of course, is that there are sapient mice, and they've established what amounts to a medieval society in the middle of a forest known as The Kingdoms of Gnaw.

The mice of Gnaw have created a quasi-military force -- the titular Redwatch -- to elevate themselves from their place at the bottom of the food chain and overcome the forces of nature. The Watch exists in an ambiguous social area somewhere between knights, Tolkien-esque rangers, and FEMA agents. They are thankless heroes who exist outside of mouse society to better serve it. When something has gone seriously wrong in the kingdoms and time is of the essence, members of the Watch are dispatched to put it right -- even at the cost of their lives.

Despite their technology and fledgling civilization, they're still mice: when you're three inches tall, a snake is a creeping horror out of Lovecraft, hawks are terrifying dragon-like predators, a swollen stream is a deadly impassable torrent, and a good storm can annihilate farms and wreak havoc on your communities. One of the core features of a world of mice is the sense of scale this should impart. You are playing small creatures in a huge and hostile world, but highly motivated ones. With swords.













I made it as rad as I could.@BangoSkank


Decided to get weird with it. This took an excruciatingly long time.@plantqueen


I believe the extensive focus on fanart and fanfiction within the last decade has whittled people's creativity to endless character worship and rehashing different versions of the same idea, and refuse to add another drawing to the offering pile on a matter of principal. That being said, nobody walks away empty-handed, so here is a comic to help you through your day. @Majoras End
I have a question, what is a ragon? Or do you mean dragon?

A ragon is very similar to a dragon, the only difference is you have to be looking very closely to spot it.


Also how high into fantasy does this go? Is there a concept of sorcery and witch craft, but just limited to superstition. Or is it a working thing?

The setting of The Redwatch is what you might call “low fantasy.” There is no magic, few if any traditional fantasy elements, and the world operates according to well-understood natural laws. The exception, of course, is that there are sapient mice, and they've established what amounts to a medieval society

Like in the real world, "magic" is confined to folk healers and old superstition, but has no actual bearing in reality.


Annnd... Can you combine part 2 of the character sheet with the first post? It's kinda odd for it to be separated. I had to dig for it in the original thread.

No, the reason this half isn't included is so people I may or may not accept don't waste their time digging for it and filling out the full CS prematurely.


@Lady Selune Glad to see another returning player. This time around, I'm nixing stats that are positive and negative. Also, I'm still only asking for the Part One of sheets for applications before I start assigning nests and whatnot.

@Inkarnate Accepted! Bonus points for formatting.

@Dusty Accepted, again :D

@Superboy Very accepted, my favorite mouse so far.


New shinier version


A young child is whisked away to an ancient, magical land, where it has been prophesied that they will overturn the realm's dark ruler and bring about a new age. A cliche, perhaps, but a cliche that many young children create in their minds, hoping and waiting for all the same. As the protagonist delves deeper into the labyrinthine world, a dread sense of deja vu follows them like a shadow. Have they been here before, or perhaps, have they been here all along? Are they the chosen one, or, have there been many before? If they started in the center of the maze, how are they supposed to find this supposed Mazemaster? These questions and many more will all be answered as the story unfolds.






Some spoiled kid gets sent into another dimension. The universe, and thereby the whole story, have a few very concise list of themes and points to make.

1. Mazeworld is more like a dreamscape made out of a child's subconscious than a separate dimension, so get that squared away. All of the player-controlled creatures should be absurd, but follow the same vein of 70's Brian Froud-esque absurdity. Furthermore, they should all be found in the kid's room in less exciting, nonmagical incarnations. For instance, I will be playing the analogue to the kid's pet frog. If you haven't noticed already, this story is so inspired by the Labyrinth that I would get sued if I tried to make it into a book. This is a perfect segue into my second point.

2. Like in The Labyrinth, the main theme of the story is Growing Up. The kid (Named Riley, but I haven't decided on a gender and would like it to be voted on by applicants) is tethered to the child world through all of the fun stuff in their room that's found in Mazeworld. To grow up is to detach yourself from the notion that you might be some chosen one waiting on a Hogwarts Letter, Sword in the Stone, or magical maze universe, and furthermore, to detach yourself from symbols of childhood like toys and posters in favor of symbols of adulthood -- pets and plants you care for, well-written books, and so on.

3. The Mazemaster is the kid, I'm just gonna go out and tell you that. More specifically, it is an alternate version of the kid who never has to grow up Peter Pan style, but with a darker twist on the idea. The world is created by a child, so there is no basis for the sexual reproduction of the magical inhabitants. As a result, there is no need for families, and the world is populated entirely by drifters or gangs. Because Riley doesn't know what racism or classism is, the world's villains are purposely evil bullies. There is no aging because Riley cannot fathom it, but there are denizens created to live in permanent old age, suffering the maladies of whatever Riley assumes old people are like.




If you know me, you know I'm not exactly begging people to join. With the standards I have, although there's no limit to the party size, I expect a cast of four or five. Here are some requirements so you know what you're getting into.

1. Everybody plays the kid. If only one person plays as the kid, this RP will die when they're gone for a week fanning their balls or whatever, so, everybody plays the kid. Fortunately, the kid has a really easy-to-follow personality.

2. Everybody's magical character is a nonhuman, with something in Riley's room to tie them into Mazeworld.

3. Riley's quest is only half of this story. The other half is pure worldbuilding for the fun of it. Instead of writing a story and then adding things to the worldbuilding, we'll be adding things to the worldbuilding and writing the story to add them, if that makes sense.





With that, I'm open for questions, comments, concerns, interest, or a lawsuit from Brian Froud's lawyers.
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