Oh, so Hound gets to play a talking tiger AND a talking monkey, but a talking hedgehog is right out just because he's blue and enjoys light jogging?
The favouritism in this place is disgusting.
The favouritism in this place is disgusting.
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Given Middle Surname _________________________________________________________ Age | ♀/♂ | Species _________________________________________________________ Marital Status | Occupation P H Y S I C A L P R O F I L E P H Y S I C A L P R O F I L E C H A R A C T E R N O T E S C H A R A C T E R N O T E S | C H A R A C T E R C O N C E P T C H A R A C T E R C O N C E P T This is where you outline your vision for the character including any notable changes or differences from the regularly accepted canon. This should be a short summary that provides insight into where the character is in terms of their overall progress and development. You could also include any notable differences from the standard canon you've added to your character. D E T A I L E D A P P E A R A N C E D E T A I L E D A P P E A R A N C E A full physical description to compliment your face claim and physical profile. In addition to physical attributes, this section can be used to flesh out personal mannerisms such as how the character carries themselves, do they talk with their hands or other such notable details. A sense of personal style can also be described here along with any other elaboration needed to complement the physical profile such as a description of tattoos, coloured hair etc. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) Why do you want to play this character, what is the driving motivation behind both this desire and the character themselves. What do you hope to accomplish and where do you want the character's story/stories to go? For a driving character, there should be enough of an outline present to interest other players along with specifications towards how many players you're looking to involve or available roles. For supporting characters, this should indicate either a plot you've arranged to be part of or the type of plot you're looking to be involved in. Roaming characters have the privilege of doing either or simply stating a roadmap for the character to exemplify how you'd ideally like them to move between plots. |
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y Bruce Wayne _________________________________________________________ Caucasian | Vigilante | Independent _________________________________________________________ Gotham | New Jersey | United States of America C H A R A C T E R N O T E S C H A R A C T E R N O T E S P O S T C A T A L O G P O S T C A T A L O G | C H A R A C T E R C O N C E P T C H A R A C T E R C O N C E P T The Batman has been operating in Gotham for five years, and while it feels like many battles have been won, the war itself is slowly being lost. Working covertly with the GCPD through Lieutenant James Gordon, the city has struck a mighty blow against the organised crime families that once plagued it; but while men like Maroni and Falcone have been removed from their seats of power and their empires disassembled, friends were lost in the process, and replacements are eagerly stepping in - and while Gordon is a trusted ally, the GCPD at large remains sceptical of the vigilante's presence at the behest of their corrupt commissioner. Worse than a mafia resurgence however is the looming storm of a new kind of threat to Gotham's citizens - the so-called 'super-criminal', an apparent response to Batman's existence in the ever-escalating arms race between those who wish to protect the city's innocents, and those who wish to ruin them. While Batman has dealt with a few of these individuals already in his half-decade career, more and more emerge every day, and all seek to test themselves against the Bat. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) With an established Batman, I'm not looking to do anything revelatory with Bruce himself, running a fairly standard adaptation of the character with the tried-and-true backstory and enough wiggle-room in his career history for sidekick and/or legacy characters to be available for others. What I do want to have fun with is re-inventing some of Bruce's rogues gallery, with concepts in place for Riddler, Magpie, Brother EYE, and Firefly, as well as exploring the underworld civil war as new criminal elements (namely Cobblepot and Sionis) look to move in on the power vacuum left by Maroni and Falcone's incarcerations. I also want to remain open to interaction and collaboration, having all of the above occur pretty much concurrently to be advanced and explored at-will, either solo or cooperatively. |
C H A R A C T E R P O R T R A I T _________________________________________________________C H A R A C T E R P O R T R A I T _________________________________________________________ C H A R A C T E R S U M M A R Y _________________________________________________________C H A R A C T E R S U M M A R Y The Batman _________________________________________________________ Caucasian | Vigilante | Independent _________________________________________________________ Gotham | New Jersey | United States of America C H A R A C T E R N O T E S C H A R A C T E R N O T E S P O S T C A T A L O G P O S T C A T A L O G | C H A R A C T E R C O N C E P T C H A R A C T E R C O N C E P T This is a Batman turned on his head, dynamic reversed, the globally-known basics discarded. Real identity unknown and irrelevant, The Batman feels to been birthed directly from the oppressed suffering of Gotham's working-class, a walking avatar for the ever-looming class war; someone, somewhere, grew tired of the exploitation of the masses, and grew disillusioned with the idea that change would come, tired of waiting for protests and movements and cancellations to enact sweeping change. Waging his war without the backing of Bruce Wayne's usual billions, The Batman is a brutal, unforgiving, resourceful man, leveraging every advantage and exploiting every weakness. While still concerned with petty crime, his efforts are less about prevention or striking fear, and more about inspiration and unification; when a teenager robs a liquor store with his father's snub-nose, is it for thrills? Or is it because eighty dollars in their hand pays for a week of food, and 3 bottles of booze equals 3 nights without the belt across their back? When an unemployed man agrees to play night-watch when a local mob boss needs to move contraband, is it because he's trying to get his foot in the door of organised crime? Or is it because eleven interviews and eleven rejections weigh heavily when the rent cheque is due? And most critically, why mug the lady allowing herself her once-a-month spiced latte treat, when there are hundreds upon hundreds of billions being stolen from the common man every single day? Why not steal it back? This is The Batman's key focus; the Fortune 500, the 10 richest CEO's, the pompous, entitled, exploitative, planet-destructive, callous 1%, who care more about the extra zero on the end of their octuple-figure annual bonus than a mother forced to pick which one of her children to feed each night. The Batman is a soldier, but not in the war on crime; in the Class War. Gotham's real criminals are those in the penthouses, the board rooms, their ivory towers built as headstones upon the planet they are killing. These are the men who need locking away. This is the Batman's mission. He will inspire and bring hope to Gotham's working-class masses; he will frighten and instil fear to those who grow rich from their deaths. P L O T ( S ) & G O A L ( S ) P L O T ( S ) & G O A L ( S ) A true Year Zero for The Batman, he appears in Gotham apparently overnight and begins a brutal campaign against the criminal elements of the city; but while at first the police appear complacent to let him have his fun doing their 'jobs' for them, heads soon turn when it becomes apparent this new vigilante is waging a war on white-collar crime just as fierce as that on violence and gang-banging. Making quick enemies of powerful people, The Batman becomes GCPD's number one priority, and finds himself contending with the 'boys in blue' as just another gang that needs putting down. Naturally, as The Batman wages his war, power balances will shift, and the face of Gotham City will change forever. |