Belinda Romalty
Mamba
"Nicce to meet you." -
Mamba NameBelinda Romalty
NicknamesNone.
Code NameMamba
Age27
BirthdateJuly 7
GenderFemale
SexualityStraight
RoleAttacker / Spy
"Jusst doing my job." In-Depth AppearanceBelinda is 5' 5", quite short by many peoples' standard. She also has blonde hair, and has a lithe build. Belinda is not very picky about what she wears and tends to wear whatever she can find on hand. However, she does keep a hat on her, and is rarely seen without it, unless the time comes for work. Fortunately, Belinda is the type who tends to look good in just about anything. Her combat gear consists of a full body suit that covers most of her body, woven with a special lightweight material designed to be resistant to most weapons and thus very protective, though it was made more with maneuverability in mind rather than protection. In addition, she wears a hood that covers much of her head.
Habits and Quirks- Tends to draw out the "s" syllable a bit when she speaks.
- Always starts off friendly and informal in any conversation.
- Occasionally spouts random bits of science trivia.
- Gets sleepy in cold environments, but very active in hot ones.
- Tries to startle people when they are caught unaware of her presence.
Likes- Snakes.
- Science trivia.
- Friendly conversations.
- Smiles.
- Exciting events.
Dislikes- Lies.
- Being told what to do.
- Boredom.
- Idiots.
- Scientific inaccuracies.
Fears- The unknown elements of her body.
- Losing her lab equipment.
- Never finding the one who killed her mother.
PersonalityBelinda is normally quite carefree and lively. She's willing to start up a conversation with anyone with just about anything. Some might say that she's a bit of an airhead. However, if one interacts with her further, they would realize that there would be more than at first impression. There's not much that fazes her, not even topics such as death or sexual congress. In the field, Belinda tends to act on her own, often not listening to others. This is because that, despite her cheerful personality, she tries to keep some distance from others, preventing her from getting too close.
BackgroundBelinda was once a spoiled girl named Shirley. She had everything she could have ever wished for, courtesy of her father. She had the latest in technological gadgets, fashionable clothes, even maids. Shirley had a life of luxury. One day, though, that all changed when she was kidnapped for ransom. Shirley was sure that she would eventually be saved, but it turned out that the negotiator sent to pay the ransom was murdered immediately upon arrival, and the money was kept. The kidnappers, with no further use for her, tossed Shirley aside to their higher ups, where they set the next part of the plan in motion. Over the course of a few years, Shirley's body and mind was experimented on and extensively altered, granting her superhuman abilities as well as making her forget her previous life and dulling certain emotions. In short, Shirley ceased to exist, becoming an assassin for their corporation, and a damn good one at that. She was sent on missions soon after the war, killing her targets and allowing their goals to move along unhindered.
However, it was only another few years after she was released that the corporation was brought down and just about every other person within it arrested, leaving her without a purpose in life. She began to wander, killing bounty hunters and other assassins that tried to take her life. One day, Belinda came across someone she recognized as a member of the organization she used to work for, though she could not recall exactly how she knew that. Regardless, Belinda made her move, following her back to her home, then revealing herself to her. The person in question turned out to be Belinda's mother, a scientist who had tried to rescue Belinda back when she was still Shirley, but was quickly chased away, having barely escaped with her life. Together they lived for a number of years, and Belinda worked with her mother to help her recover her lost emotions as well as understand her body's capabilities. Slowly, but surely, it was working, and Belinda could feel herself becoming less of an assassin and more of a human. Belinda felt as if she was going to have a purpose again, and one where she no longer needed to depend on someone else for it. Unfortunately, she was right.
Belinda was out one day, but when she returned home, she found that the place had been ransacked, and her mother was near death. Rushing over to her, Belinda asked what had happened. Her mother only uttered one word before her life faded. "Sentinel..." Seeing that the Sentinels had already been disbanded, Belinda could only come to the conclusion that an ex-Sentinel was the cause. So, she dedicated her life to finding the one who had killed her mother, as well as continuing her research and offering her skills to high-paying clients. Years passed, and Belinda still had no leads. However, there came the announcement for new Sentinels to rise. Seeing an opportunity, Belinda seized the change to join the Sentinels, determined to find the killer.
Place of OriginToronto, Canada
FamilyJoshua Romalty - Father. Once owner of a large corporation. Assassinated by Belinda herself.
Rosario Romalty - Mother. Once worked as a scientist. Killed by an unknown assailant.
Abilities- Sidewinders: A pair of knives. Both weapons have the ability to fire their blades towards the direction they're pointing, as well as retractable wires to keep them attached to their hilts.
- Hyperagility (Passive): Due to her body's structure and her equipment, Belinda is able to climb up and stick to walls and other surfaces, as well as survive falls from moderate heights unscathed when they would greatly injure normal people.
- Camouflage (Passive): Belinda's suit is able to mimic the color and pattern of her surroundings, allowing her to blend in with her surroundings as long as she stays still.
- Overdrive (Ultimate): By taking a certain pill, Belinda can forcibly enhance her body's senses for a certain period of time. She reacts quicker to attacks and is able to more accurately deliver her strikes to various weak points, but also takes more damage. In addition, once it wears off, she becomes slower and weaker for a long period of time due to the toll it takes on her body.
Weapons- Sidewinders: The blades are 6 inches long, straight, double-edged, and are made of a powerful and durable metal alloy. The blades are decorated with a wavy line on both sides that extends along the entire blade. Both weapons have the ability to fire their blades towards the direction they're pointing due to a gas-propelling mechanism, as well as retractable wires to keep them attached to their hilts.
ExtraFav. character is still Bastion.