Hmm..... I'm worried that some people (ahem, me) aren't getting enough Duels for points. I mean, there are timeskips that help speed up plot, which is great, but at the same time, we seem to have no point gaining during those times, which is pretty sad. I know we're still first years, which generally means bad decks, but I can't help but feel that way.
Also, aren't the people who lost cards during the Great Card Wipe supposed to get a free pack? I haven't gotten mine yet.
Scout's initial response to Gaige was to raise his eyebrows in wide-eyed surprise, but that was soon replaced with a cocky grin. "Oh, I'll show you, alright!" Scout yelled at Gaige as he ran over to the nearest horse and climbed on. Unfortunately for Scout, he still couldn't get the horse to obey him, and Gaige quickly left him in her dust. He spent a few seconds trying to push the horse's back, yelling at it all the while, in a frustratingly futile attempt to get it to go forward. An idea then occurred to him. Scout slapped the horse's rump, and it seemed to do the trick. The horse began to run, and Scout flailed a bit to get a secure grip on the horse before he fell off. Fortunately, he was able to grab the horse's mane with one hand, and he pulled himself into position while keeping his other hand on his hat to keep it from getting blown away. "Wooo hoo hoo hooo!" Scout excitedly yelled as he felt the speed of the horse and the wind on his face.
Spy - Gourd Lake
Spy quickly darted away in surprise as an spiky ice wall formed in front of him. Conveniently, the charge on Spy's Invis-Watch ran out, forcing Spy to reveal himself as well. "Merde," Spy said to himself as he realized that he had already been discovered. There was no point hiding now, and fighting them head on would be a suicidal move. Spy knew then that he had a few courses of action left: he could either run away, or go talk to them directly. It was possible that Spy could flee and the beings would not pursue him, but considering their abilities, Spy doubted they would need to. However, from what Spy could tell right now, the spiked wall was not intended to kill him; the spikes didn't extend close enough to even wound him. If they had already been aware of his presence and location, then the act was either a scare tactic or a warning, possibly even both.
Normally, Spy would have ran by now. Coupled with the use of his Dead Ringer, he would be out in seconds, away from the escalating fight of magic and mayhem. This situation, though, was a special case. It was precisely the fact that this was a fight of magic and mayhem that this couldn't be simply ignored. At the very least, if things turned dicey, Spy could rely on his Dead Ringer to get him out of a pinch. Taking out the pocket watch from a fold in his suit and flipping the cover open, Spy proceeded to walk over to the Big Sisters, keeping his cool as he maintained his calm demeanor. If things worked out and Spy managed to approach them, Spy would proceed to carefully say, "You are not humans, are you? Who are you?" If he was attacked and his Dead Ringer was triggered, however, Spy would proceed to make like a tree and run for his life.
Argh! Writer's block! Left and right! I've pretty much got the group in the cafeteria bothered, but the dorms are bothering me. I have something planned with another player for that, but I don't know how to properly write up the event right now. It might take another day at this rate and I feel terrible about it. I have a placeholder written up, so if I can't improve it tomorrow I'll just post it as the placeholder. Really sorry for the holdup guys.
Ehh don't worry about it too much. It's not like we're being very active right now anyway.
Equipment: Ace of Spades- Hand Cannon with a number of customization options and a 12 round cylinder. Additional Info, including customizations.
Patience and Time- Long range sniper rifle with a selection of customizations and a four round magazine. Additional Info, including customization options.
Bretomart’s Stand-Machine Gun with a number of customizations, a 35 round drum magazine and a slow rate of fire. Additional Info, including customizations. Does Arc damage.
Jump Ship- Waning Star- Jump ships allow travel between planets in the home game of The Guardian. Outside of the home game, allows storage of The Guardian’s sparrow bike.
Sparrow-EV-38 Laurelbearer-Sparrow bikes allow fast movement over the ground on any terrain. The Laurelbearer is one of the fastest Sparrows out there. Is stored on the Jump Ship and can be called into any outdoor area via Ghost.
Ghost-Ghost is the companion of every Guardian that allows them to respawn when they’ve died and helps them track objectives and maintain communication with the Tower and the Vanguard along with providing scans of the surrounding area.
Standard Knife that all Hunters carry for melee along with 10 primary ammo synths, 8 special ammo synths, and 6 heavy ammo synths.
Abilities: The abilities of a Guardian are born from the Traveler’s light. Each class has three subclasses and this Guardian is a Hunter.
They can draw from the power of the Gunslinger, who can summon a golden gun with three rounds to incinerate his foes with Solar, or fire, Light while carrying either a Trip Mine grenade, Swarm Grenade, or Incendiary Grenade along with a throwing knife.
Or they can become a swift and deadly Blade Dancer, using Arc Light, or lightning damage, to enhance the size of their knife and erase their foes while carrying a Flux Grenade, Skip Grenade, or Arcbolt Grenade. As a Blade Dancer, they can blink strike, teleporting a short distance before ramming their knife into the opponent.
The final subclass is the stealthy Nightstalker, wielding Void Light in the form of a bow that fires a single Shadowshot, which tethers and suppresses the target and several others for several seconds, slowing movement, lowering visibility for them, and preventing the use of any special abilities. They use a smoke bomb that can be changed to poison a foe, cloak the thrower and their allies or set as a trap. Any enemy that runs through the smoke, no matter the kind, will find their vision greatly hampered. They also carry either a Spike Grenade, Voidwall Grenade, or a Vortex Grenade.
All the subclasses of the Guardian can be changed on the fly, but there is a delay before they can use the abilities of the new subclass and each subclass can be customized on the fly. This Hunter prefers to run as a Nightstalker, tethering his foes at every opportunity and picking them off while trapping them between envenomed smoke and a voidwall grenade.
Every piece of Guardian armor comes with a built in shield generator, which makes up the majority of a Guardian’s defenses, along with their agility, which includes a double jump in the case of a hunter.
Weaknesses and Limitations: Despite the Guardian’s shields, he is still human, even if it takes a few extra shots after to put him down. Alongside this, all his abilities have a recharge period, with his Shadowshot super ability taking the longest. However, this can be charged faster by downing enemies. There is also a short delay between when he dies and when he can be respawned unless someone he has identified as an ally revives him. His weapons also all have limited amounts of ammo he can carry, though he carries an amount of ammo synthesis on him to replenish between encounters.
Personality: The Guardian is the pinnacle of a hero, going out of his way to challenge and face down every threat to ever face the Last City of Earth. He goes out of his way to help others and is fairly friendly, even if a bit short when talking about danger.
Backstory: In Destiny, humanity stands on the brink of extinction. When a large machine known as The Traveler was found on Mars, it experienced a period of unprecedented peace and prosperity known as the Golden Age. During this time, Humanity stretched beyond Earth and the known solar system, terraforming Mars, Venus, and Mercury, with Mercury becoming a garden planet, Venus a hub of knowledge and Mars a hub of research. Wondrous machines and technological advancements were created and discovered. However, this came to an end when the Traveler’s ancient enemy, the Darkness, caught up and brought about the Collapse, an end to the Golden age..
The period of around a hundred or so years after was known as the Dark Age, and it was during this time that the First Guardians arose to help guide the remnants of Humanity to the Last City, found under the Traveler’s dormant form. These Guardians were raised by Ghosts, small machines that the Traveler created with it’s last breath to protect humanity from the minions of the Darkness. However, this Guardian is not one of the first. However, his deeds have netted him much attention.
He marched along a small group of his fellows to end the Vex threat on Venus after defeating the piece of Darkness in the Black Garden on Mars by slaying Aetheon, the Conflux of Time. He stood against the howling hordes of Crota’s Hive and slew the Hive God as well, securing a period of peace for the Last City. Soon after, he was summoned by the Awoken Queen to bring the Fallen House of Wolves to heel, capturing their leader Skolas and then slaying him in the Prison of Elders.
Then he faced the most recent and potent threats with the same unwavering courage that ended Crota and Skolas. Crota’s father, Oryx, came with his Taken army to take revenge for his son. This ended in his death, as the Guardian and his allies hunted him to his Throne World and put an end to him. Shortly after saw several more instances of purging the remnants of the Taken threat, including an ogre known as Malok, the last of the Ascendant Hive with a claim to Oryx’s throne.
Entry Point: Just after killing Malok on Earth’s Moon in the Blighted Chalice strike.
Note: The virus disabled both of James’ other subclasses along with his jump ship and sparrow.
The Traveler’s Light- Light is a mysterious power given to Guardians by The Traveler. Although the precise nature of the Traveler's Light remains largely unknown, all manifestations of the Light's energies are bound with the fundamental forces of the universe. -Arc Light is derived from the deep forces that bind together complex matter. -Solar Light is derived from the energy produced by quantum forces. -Void Light is derived from the dark energy of the vacuum 'beneath' matter.
Dude, did you talk to Prince about this before putting it in the Characters Tab? If not, then NOT COOL. ALWAYS put your character sheet in the ooc tab before putting it in the characters tab.
If you did do this (whether in ooc or in pm), then disregard everything I've said.