These are the kids she has to work with? To hide her irritation, Koko fiddled with the drawstring of her straw hat and avoided making obvious signs of annoyance like a clenched jaw or a tight smile. The little smoking shit thought he had her figured out already after having met her for less than twenty minutes, how irksome. Now wouldn’t be a good time to buckle under his assumptions; Koko is adamant in proving to the brat that she was the big boss around here, she’s not here for this psychoanalyzing shit.
At least the brunette girl won’t be such a hassle, seems manageable enough, as does the other girl.
“It’s fine, kiddo.” Koko sighed, smiling though it was less enthusiastic than her other smiles – she purposely tilted the corners of her lips to seem more gently indulging rather than overly excited. “You guys are just genin, I don’t expect you to be experts in reading people – man, I don’t even expect you guys to be amateurs, ne Kasumi-chan?”
Koko waited a couple of seconds, giving her new team of genin a chance to voice any more questions. While she was waiting, Koko took the opportunity to rewrite their confirmed names on her palm. She didn’t bother hiding the fact that she was scrawling something onto her skin, but she doubted the genin could see what she was writing, let alone read it with her messy handwriting. At Sadako’s stuttering and dismissal of her own question, the newly baptized sensei decided it was time to get the ball rolling. As Koko stood up from the table, she placed some money down for her meal and sauntered away from the table, under the assumption her genin would follow without her having to tell them so.
Amegakure looked dreary and manufactured, fake, like it always did and the air smelled strongly of smoke, petrichor, and that acidic gasoline-esque smell that accompanies industrialization. Koko hated that combination of smells, it made her nose dry up and bleed every once in a blue moon, but she certainly could be living somewhere worse. Adjusting her straw hat to better protect her from the rain, the sensei stepped out from the protective awning of the restaurant and set the path towards the onsen, hopefully her little ducklings following her.
“No time to pussyfoot around, yeah? We should get the mission over and done with so we can buy a nice meal with your first paycheck!”
The trek from Amegakure to the onsen located on the road to the civilian village, Nagaishi, was a leisurely one. Koko could have pushed the genin to their limits to help them build up stamina and speed; but, Koko would have to have been in the front to enforce the brutal pace. For the first mission, Koko ambled behind them for better protection and for better observation. If anyone asked why Koko wanted them to go slower than the average shinobi speed, the sensei would only shrug her shoulders and say it was for them to build their observational skills. She also would not voice that she was feeling a bit lazy that day, the heavy barbeque food settling in her stomach and making her body crave a food-induced nap.
Every once in a while, to keep up pretenses, Koko would point out tracks she could pick out of animals or people, name some of the few plants she knew from her study in poison, and check them to make sure they were paying attention to their surroundings. To make sure they were paying attention, sometimes Koko would make a clone and see how long it took them to notice it hiding. If they didn’t notice it in the allotted ten minutes she gave them, the clone would jump out and try to scare the shit out of them. It gave Koko amusement for the boring hour long walk to the onsen.
“There’s the onsen over there, kiddies.” Koko mumbled lazily, stopping at the line of trees that faced the back of the onsen.
It looked like a typical onsen, with steam rising from the protective high walls that had little gabled roofs topping them. Orange lanterns glowed in the mist, dimmed by the density of the vapor, and there was raucous laughter emitting from the hot pools of water. The group of travelers really had made the onsen home, but seemed to be just that: travelers. Bandits would be smarter than just taking over an onsen and making it a party house; they at least would have put some people outside of the onsen to watch for surprises.
“The mission is to scare them off, not fight them.” Koko reminded her students, grinning at them mischievously. “So, let’s see how good you guys are at planning. Anything you kids have in mind to scare a couple of unwanted tourists away?”
Koko would listen to their suggestions with an open ear – if it wasn’t to her satisfaction, she could always tweak it a bit. For the most part, though, Koko wanted to be as hands off as possible to gauge their abilities. This mission geared more towards testing their strategic thinking rather than their fighting skills; it’d be really unfortunate if the pipe-smoker ended up with a group of brats that fight with brawn rather than brain. On further reflection, this would be a good mission to test their teamwork skills, too. In teams there is always one genin that takes alpha position above the rest, or two that fight for it and cause a death. It’d be interesting to see which of these kids thought they were the alpha in the team – even though that position belonged solely to Koko and she didn’t plan on sharing it.
Is it possible to fall asleep while standing up? Koko had thought it improbable before, what with innate shinobi paranoia and need for constant vigilance, yet she was swaying on her feet. The Amekage was powerful, had an aura, but Koko really was not interested in the whole charade of the ceremony. She was of the mind that every academy sensei should personally plant a boot on an arse and kick the students out into the real world, without all the theatrics.
It almost felt like fingers were dragging her eyelids down, it was so hard to keep them open. For a second, Koko had relented and let herself sway into a fuzzy place where she vaguely knew what was going on but was still drifting off somewhere else. A startling series of thunk, thunk, thunk niggled in the aware part of her brain and when her shoulder knocked into Miyako’s, Koko snapped back into attention.
It’s raining. Natural or did the Amekage do it?
Miyako might have an inkling that she was falling asleep. How irritating. Koko summoned the last dredges of energy in her body and tilted her head in the general direction of Miyako. “Lovely ceremony, isn’t it? Yogensha-sama has such a way with words, it was like I was hypnotized.”
Koko doubted that would trick Miyako into thinking she hadn’t fallen asleep, but the insincere words were worth a shot. If Miyako replied, Koko would side-eye her and perhaps leave it at that. The redhead pressed her lips together and readjusted her straw hat, her fingers instantly being drenched in that single moment.
Which students were hers? Koko wouldn’t even have a hint at who would be under her questionable tutelage, considering the information regarding them was currently untouched on her coffee table. She didn’t bother sticking around after the ceremony.
Later that night, Koko hunkered down on the floor and scratched out notes to her genin. Surrounding her in her little apartment were crumbled slips, rejected versions that were deemed too aggressive or too callous. Koko would like to be perceived as polite and perhaps a bit affectionate to her genin, it would be easier in the long run for them to see her as a nurturing person. If they trusted her and she appeared understanding, they would be able to confide in her and that would solve a lot of problems right off the bat.
“Polite and affectionate, polite and affectionate,” Koko murmured like a mantra as she wrote her sixteenth draft. “Pet names? My precious genin? No, too affectionate.”
In the morning, the now official Team 12 would wake up to a nice, decorative scroll on their pillow. An obvious misstep for Koko in her attempts to be affectionate and erring into slight creep territory. Whether they were unnerved or impressed or perhaps even irritated, Koko wouldn’t know – honestly, the thought wouldn’t have even crossed her mind that they would react in any way other than surprise. Mostly, though, she hoped those little fuckers appreciated her efforts because she wasn’t going to try that hard again ever.
My Sweet Genin,
In a week’s time, meet at the Academy grounds. Please be there around 9:00 am sharp or you will miss me! It would be a shame to miss your first meeting with your sensei who is looking forward to meeting you very much.
Sincerely,
Koko-sensei
On the day of their first meeting, when they arrive at the Academy, they will find their Koko-sensei nowhere to be seen. However, if they are observant enough, they would find a trail of small orange origami cranes. The trail would lead the genin to Koko’s favorite barbeque restaurant and they would be greeted with the sight of their great and powerful sensei stuffing her face with beef.
Her little trail trick was less of a test and more to keep them busy while she ate. Afterall, it shouldn’t be too hard to see the orange cranes – even if they are the size of a coin. When they arrived, it would be way too early for her. She expected to see them around this time, but it didn’t mean she wanted to see them anytime soon. Still, Koko gave them a smile that crinkled her eyes and caused her cheeks to bulge from the beef still in her mouth.
Koko gestured to the other side of the booth with her chopsticks, silently telling them to sit while she finished chewing. While they were shuffling into the seats, Koko took the distraction to peak at her palm which had their names and kekkei genkai painted on it. Damn it all, the ink smeared. She couldn’t tell if their name was Kasumi or Kazuya, Asashio or Atsuko, Satoko or Sawako.
The jonin shuffled the meat that was cooking on the grill in front of her, and grinned again at the genin. “I hope the cranes didn’t get wet. I tried placing them where they would be relatively dry if it rains.”
Fuck, Koko doesn’t know what to say now. She reclined, placing one of her arms over the back of the booth and placing another strip of beef in her mouth, chewing slowly in hopes she appeared thoughtful and assessing. Maybe they would think she was sizing them up, or maybe they would assume she was thinking of their future plans. In reality, Koko was attempting to find a polite way to figure out who the fuck these kids are. If she left it alone, they were bound to drop each other’s names at some point on their first mission. The question is if she could bluff her way until then. There was always the solution of having them introduce themselves, but she would have to fluff it up with other questions and Koko couldn’t care less about their dreams and aspirations. What was more important to Koko, putting forth more effort to pick up their names due to her own improper studying of their files or having to listen to them talk about themselves?
The answer was obvious.
“Well, my sweet genin,” Koko started after swallowing, “here’s our first mission. Tada!”
Koko flourished the scroll she pulled out of her pocket, waving it emphatically but with a lazy tinge to her arms. Carefully, and politely, Koko placed it on the table and pushed it towards the trio. “Go ahead and read it. It’s always important to familiarize yourselves when presented with information.”
Unlike her, the poor sensei who didn’t even know the names of her genin.
Mission Name:
Onsen cleanup
Mission Rank:
D.
Description:
Several hoodlums have taken over a local onsen not far from the village. Although the onsen sees a lot of traffic from regulars, including some of the village upper brass, this has died out now that a group of travelers has taken over the onsen and transformed it into their personal party house. Asides from public drunkenship, they have destroyed the property -- the onsen owner wishes for a peaceful resolution as they have already suffered enough, and Yogensha agreed to send a group of genin to scare the travelers away.
Special Equipment Required:
None.
Reward:
1000 Ryo for each member of the team, plus a 200 Ryo leadership bonus for the team leader.
“It’s at an onsen. Doesn’t that sound fun?” Koko readjusted her straw hat. “What do you guys think? You think you are up for the task?”
Koko would wait politely until all of them responded to her questions – whether they wanted to respond or not. If they wanted to keep quiet, she would stare them down and keep smiling until they answered her. Not because she cared what they said; because she asked a damn question and she’s the boss, she will be answered when she wants to be answered. No genin punk is going to defy her, even over something so small as that.
“Doku kuwaba sara made.” When poisoned, one might as well swallow the plate. —————————————————————————————————————————————————————————————
▸ Name:
Iyokan Kōnotori 「伊予柑 鸛」
▸ Pseudonym:
Koko 「ココ」
▸ Nicknames:
Daidai Abazure 「橙 阿婆擦れ」Orange Bitch
▸ Clan:
Clanless
▸ Rank:
Jonin
▸ Sex:
♀
▸ Sex appearance:
♀
▸ Age:
Ninteen years old.
▸ Age appearance:
Early 20's.
▸ Sexuality:
Asexual.
▸ Birthplace:
Otamura 「大田村」
▸ Village:
Amegakure
▸ Affiliations:
x Minashigo-in Koyō Sābisu. x Amegakure no Sato.
▸ Chakra natures:
Primary nature:
Suiton.
Secondary nature:
Fūton.
Tertiary nature:
Doton.
▸ Appearance:
Koko is a woman with a wiry frame, her limbs seeming almost too long for her torso. Because of her wiry frame, she tends to slink around instead of walking and has an agile casual way of moving that appears languid and borderline graceless. Her unruly red hair has been chopped short with bangs hanging across her forehead, as she tends to hold functionality over beautifully long lustrous hair. Her sharpish eyes are a light green and tend to narrow in thought often; under her eyes, her nose is straight and almost beaklike in the way it sticks out further than the rest of her features. Koko’s mouth is often curled into a smirk or smile, and her resting face seems peaceful and happy rather than bitchy.
▸ Wardrobe:
For clothes, Koko tends to favor orange and black. Her typical shinobi outfit is a black halter top that curves around her neck and shows the lithe muscles of her shoulders and back. The halter top is tucked into her orange pants which are loose around her hips, but not loose enough to fall off, to give her range of movement without uncomfortably stretchy thin pants. Her orange pants have triangular holes in the sides which show the bandages wrapped around her upper thighs, bandaged in a way to almost look like fish scales. Her wrists are wrapped in black bandages and her feet encased in open-heel orange sandals. When leisurely walking or traveling, Koko likes to wear her straw hat over her unmanageable hair, but it quick to set it on the ground during a serious fight lest it get in the way.
Iyokan Kōnotori, born as the youngest daughter into a large family of six, originated from a small village near Amegakure. The village was called Otamura and most residents worked in the rice paddies that was cultivated next to the small village. Kōnotori, preferably called Koko, was named after the storks that habitually visited the rice paddies. She has three older sisters: Tazuko, Sawako, and Yayoi. While they were not poor, the family was not flourishing either. For the first five years of Koko’s life, they lived in a small house as their father worked in the paddy fields and their mother repaired the clothes of the workers. It was three weeks after her fifth birthday that her father fell ill. Two days after that, he died.
Without the steady income from his work, Koko’s mom could no longer support her four daughters. Because she wanted a better life for them, a life she couldn’t provide, the daughters were left at Minashigo-in Koyō Sābisu, the Amegakure orphanage. At the orphanage, the two eldest were immediately enrolled in the Academy as they were of age, leaving Yayoi and Koko to endure the training program at Minashigo-in Koyō Sābisu. It was around then that a rift developed between Koko and the last remnants of her family. While Yayoi was determined to become strong and eventually reunite the sisters with their mother, Koko focused solely on herself and making sure she had a kickass life. Because of her lack of maternal affection in her childhood, and being in the orphanage training program, Koko has a hard time connecting with people which furthered the bridge between her and her sisters. At some point, Yayoi disappeared – and Koko didn’t notice until a couple of months later.
Upon entering the academy, Koko was determined to be the best that she could. She didn’t want to be a sad little abandoned girl anymore. At the Academy, Koko quickly discovered she didn’t have quite the knack for ninjutsu. She could still perform it, but it took her longer to get it than the rest of the students and she had to work harder for it. She wasn’t a terrible student, though. Koko gave the resident teacher’s pet and top of the class, Kazami Miyako, a run for her money in taijutsu. Koko dominated in taijutsu and put all of her energy and attention into that. With taijutsu, however, there ran the risk of meeting enemies that could defeat her without letting her get close. Due to this worry, Koko dabbled in iryo-ninjutsu and medical knowledge until she learned enough about the human body to start utilizing poisons with her taijutsu.
After graduating from the Academy, Koko was put on Team 13 with the dreaded Miyako and the unfortunate mediator between the two, Sora. Mostly the team breezed through missions and were successful in getting the job done, until they didn’t. A typical C-Rank became the deathbed of Sora, killed in action after miscommunication and stubbornness between Koko and Miyako put him in harm’s way. Koko couldn’t say she cried over his death; there were the bare beginnings of attachment to him, but he died too soon for Koko to bond with him well enough to care. For the most part, she felt unsettled by the change of her routine and how quickly death can come for someone. There was some guilt, because it was her fault he died, but it wasn’t substantial enough. Unlike Miyako who vowed revenge, Koko wanted to hunt down the shinobi that killed Sora for an entirely different reason: he touched what wasn’t his. Miyako and Koko became closer, so some good came of his death.
The duo became a trio again when the young little shit Sakana came along. Koko didn’t mind his presence, he was just another name and face to become part of her routine until she rose the ranks. Miyako was more reluctant at his addition and Koko made no move to keep the peace – that wasn’t her job, never was. He was driven and he wasn’t deadweight, that was good enough for Koko. The new Team 13 weren’t together for long, they eventually made it to jonin together and went their separate ways. Koko still makes sure to bother them – she tells herself because it’s routine, but in truth she has grown attached to Miyako. Miyako has become maybe the only person Koko would cry over if she died. Koko isn’t quite as close to Sakana, but he’s grown a bit on her too. Like an annoying parasite.
Now comes the biggest hurdle in Koko’s career. A genin team. Koko has no idea why anyone would trust her with little tiny shinobi, but when she volunteered to be a jonin they didn’t say no. It’s a bit disappointing, actually, Koko only said she would take on a genin team because some people expected her too. One of her new goals: getting rid of the genin team as quick as possible. And hoping they don’t die on her watch, that would be inconvenient.
▸ Personality:
✓ Amiable.
Koko likes to portray herself as approachable and vaguely friendly to those who don't know her well, mostly to avoid drawing unwanted attention to her slight lacking in empathy. Before she adopted an amiable persona, there was a lot of scorn thrown her way because of her callous reactions.
✗ Insincere.
Though she is amiable externally, it is mostly a front. Giving false pleasantries and acting amicable hides the usually belligerent thoughts.
✓ Laidback.
In the past, Koko came to the conclusion that anger never solves anything. After having a volatile childhood, Koko mellowed out and has become easygoing, patient, and unnervingly hard to annoy.
✗ Apathetic.
Without having bonded with family in her youth or having been properly socialized, Koko has a hard time connecting with other people. She tends to not feel particularly sympathetic or empathetic to others unless she is incredibly close to them.
✓ Playful.
All work and no play makes Koko a really bored girl. Not being able to have an actual childhood and missing out on all the childhood fun, Koko is making up for it now with her playful nature. She enjoys teasing people slightly and playing games when opportunity comes up.
✗ Callous.
Her callousness is a direct result of her apathy. She tends to not care about others unless she has a strong emotional bond to them, which affects not only her everyday life but her fighting. In fights, she strings enemies along and is particularly ruthless, bordering sadistic, and it isn't unusual for her to accidentally hurt someone's feelings.
✓ Observant.
Koko had to learn the hard way how to read emotional situations correctly to respond in a way that is socially acceptable. This, along with shinobi training, taught her to be observant of her surroundings at all times.
✗ Possessive.
Koko doesn't like people touching her stuff, or "her people". It might be the only sure fire way to piss her off. It mostly stems from her not having owned anything in the orphanage and being forced to share; now she has the commodity of owning her own things. However, her possessive behavior over people is because it is rather hard for her to get attached and thusly it leads to her being hotheaded or jealous regarding them.
▸ Dreams and Hopes:
x To die of old age. x To become the best poison user. x Become immune to poisons. x To have her genin team promoted to chunin as soon as possible.
▸ Desires:
x To find her mother, though she will never admit this. x Create an incurable poison. x To punish the murderer of her dead teammate, Sora. x Keep her genin alive long enough for them to no longer be her responsibility.
▸ Fears:
x Dying prematurely. x Having nothing. x Being vulnerable, emotionally and physically. x Being poisoned.
▸ Motivations:
Koko wants to prove that she is worthy of living. It's that simple for her, really. There is no one she wants to impress and there is no clan for her to lift up. Koko is a survivor; she will adapt to the world and become the strongest she can be so, when she dies, she can tell herself that she did her best. She doesn't want to die because of her own failures.
A 45.5 centimeters long smoking pipe that can be used for both smoking purposes and battle. In fights, Koko might switch the tobacco in it to poison in order to puff potent poison smoke into the air around her that slows down enemies' reflexes. The body is made of strong bamboo wood and the ends are made of metal with storks carved into it. In taijutsu, Koko uses the pipe much like a staff would be used.
▸ Poison
Jōryū ni Suiei ▸ Type:
Airborne
▸ Appearance:
Jōryū ni Suiei looks like aqua-blue tobacco in its nonlethal form. When inserted into Koko's pipe, the fire causes it to glow before emitting the poisonous smoke that affects her victims.
▸ Description:
The poison is used to slow down the reflexes of an opponent. Koko usually introduces it early on in a fight as it only slowly gets introduced into their system and can take a while to take affect. The poison only works if it is inhaled or injected into the bloodstream. Taking advantage of an opponent's sluggish movements, Koko then tries to overpower her enemy through taijutsu.
▸ Poison
Akai Kurēn Saikuron ▸ Type:
Liquid
▸ Appearance:
Akai Kurēn Saikuron is a red liquid, with the consistency of milk almost, that is strained from a poisonous orange and red flower.
▸ Description:
This poison is a hallucinogenic and often causes Koko's opponents to see vivid colors and mirages. Sometimes the opponent can see terrifying hallucinations, sometimes they're more innocent and warm. Because she cannot depend on what the hallucinogenic causes her opponent to see, Koko uses it to distract her opponent while she attacks from another angle. The hallucinogenic is fast acting and begins working within two minutes; however, it can wear off from anywhere to fifteen minutes to an hour, depending on the constitution of the opponent. Koko usually uses this poison by coating it on her weapons as it only works when it enters the bloodstream.
▸ Poison
Doku Mikan no Seppun ▸ Type:
Liquid
▸ Appearance:
Doku Mikan no Seppun is a clear and odorless liquid. It has the slight tangy taste of a tangerine; therefore, it can be detected by taste. Ingestion is the best way for the poison to take. It is very liquidy and doesn't stick to projectiles well - it is best used hidden in food.
▸ Description:
Koko's most deadly poison. Doku Mikan no Seppun is able to paralyze opponents in small doses and kill in higher doses. However, the line between kill and paralyzing is very thin as the dosage all matters on constitution, weight, height, and poison resistance which cannot be calculated easily in a fight. As such, it is very easy to overdose an opponent when meaning to paralyze and paralyze when meaning to kill. Due to the high margin of error, Koko mostly uses this poison for assassinations rather than in battle unless as a last resort. Death is not immediate and can cause agony up to two days before the system is shut down. It is curable and a talented iryō-nin will have time to save the patient. It is incredibly difficult to use as it does not stick on a kunai or senbon in enough concentration to paralyze someone. It would only work if multiple kunai or senbon have cut into the skin.
KAWAGUCHI BUNKO
「二兎を追う者は一兎をも得ず。」
“Ni usagi wo ou mono wa ichi usagi wo mo ezu.” One who chases after two hares won't catch even one. —————————————————————————————————————————————————————————————
▸ Name:
Kawaguchi Bunko 「川口 文子」
▸ Clan:
Shimizu-ichizoku 「清水」
▸ Rank:
Jonin
▸ Sex:
♀
▸ Sex appearance:
♀
▸ Age:
Twenty-five years old
▸ Age appearance:
Mid-twenties
▸ Sexuality:
Heterosexual
▸ Birthplace:
Yugakure
▸ Village:
Amegakure
▸ Affiliations:
x Amegakure no sato. x Arashi no Shugo-sha, previously. x Shimizu-ichizoku, previously. x Yugakure no Sato, previously.
▸ Chakra natures:
Primary nature:
Suiton.
Secondary nature:
Katon.
Tertiary nature:
Doton.
▸ Appearance:
Bunko is hard not to notice when she is not actively trying to hide from people. She’s a tall woman who towers over even some men at six feet tall. Despite being taller than most people, she has average body proportions. She has sharp amber eyes on a gaunt pale face that makes her look sickly. Upon her face are red triangles tattooed along her jaw at an angle and if someone was to take her mask off, they would find a scar from her lip that curves into her chin. The scar has indented part of her lip since so much skin was sliced off. Her skin is so pale, it is almost translucent with visible blue veins in her arms and hands. Parts of her hands have burns and underneath her clothes are a litany of scars, mostly burns as well but some are from kunai and the like. Bunko’s dark red hair is naturally unruly and the back is usually inexpertly chopped off with a kunai when Bunko gets irritated with the length. On her tongue is a seal to prevent her from talking about the Arashi no Shugo-sha.
▸ Wardrobe:
Bunko likes to wear clothes that are not easily drenched by the Amekagure rain and are silent when she moves. Being ex-Arekuruu, stealth is an important staple of her wardrobe: dark clothes, silent, and unrecognizable. To achieve all her requirements, Bunko tends to wear black pants that end around her ankles, the loose ends restricted by bandages and tucked into her black shinobi sandals. Her shirt is dark purple with the ends tucked into her pants and her sleeves covering her shoulders, but leaving her arms bare. Now that she is not Arekuruu, Bunko has taken to wearing a water-resistant cloak that is zipped up past her chin in pale gold, white, and slight additions of red. She has added a mask to cover her lower face to prevent others from seeing the seal on her tongue when she is talking; it is an unnecessary precaution because the seal is place at the back but she still likes to have the extra measure. Her headband is wrapped around her throat to protect one of the most vital spots of the body.
Bunko is not originally from Amegakure, but rather she was the heir to one of the few clans in the lesser shinobi village of Yugakure. Bunko was born into the Shimizu clan that inherited the kekkei genkai of Futton, boil release, and used it with brutal efficiency. With her parentage being two exceptionally strong Futton users, Bunko was expected to show special promise in the nature transformation. They weren’t disappointed when Bunko accessed her kekkei genkai at a young age, when she first begun training with her clan at four, but their hopes were quickly dashed when Bunko proved to be lacking in prodigal talent. Her access to the kekkei genkai was strong and she was able to mold boil release chakra with ease, but was subpar in learning jutsu and unable to control Futton effectively.
In the long run, her clan’s disappointment in her mediocrity would be only a footnote of Bunko’s life. Around the age of five, Bunko disappeared from Yugakure overnight, when mysterious figures stole her away in the middle of the night. She was taken by the Arekuruu of Amegakure, which would become her new future. Bunko was trained brutally in the Arashi no Shugo-sha, worked until her bones shook and muscles she didn’t even know existed ached. Her weakness with forming jutsu was pushed and pushed until she became a Futton master at the age of thirteen. They worked her Futton, the reason for her kidnapping, past its limits – this had the unfortunate affect of her being slightly lacking in other skills, however.
Bunko spent her life as Arekuruu, serving Amegakure who she had begun to see as her saviors from a lackluster life in the Shimizu clan. There is no life for Bunko outside of the Arashi no Shugo-sha, all she has ever known is the small memories of the Shimizu clan and the overwhelming experiences of being Arekuruu. It is only in the past few months that Bunko has had a taste of life in Ame without being a part of the secret faction.
At the age of twenty-three, Bunko had contracted a mysterious illness that made her a reliability. For months she was removed from missions and stayed in the hospital, it drove her stir crazy, but she became too weak to even walk, let alone go on missions. The muscles in her left leg deteriorated slightly, she was feverish and delusion for months at a time. There came a point where she was either going to start getting better or there was no going back for her; thankfully the former happened. She began to recover slowly and by the time Yogensha became the new Amekage, Bunko was ready to rejoin the forces.
However, Bunko’s superiors were adamant that she spend time readjusting to combat and, to force her to spend time taking it easy, Bunko was given a genin team. With a genin team, Bunko has been subsequently suspended from all high-level missions until her genin can go on them.
▸ Personality:
✓ Good-natured.
Explain how this trait is represented in character' history.
✗ Mischievous.
Explain how this trait is represented in character' history.
✓ Diligent.
Explain how this trait is represented in character' history.
✗ Single-minded.
Explain how this trait is represented in character' history.
✓ Genuine.
Bunko is a genuine character and is very sincere in not only her affections but her character. Bunko does not usually interact with people, so when she does she is very transparent personality-wise.
✗ Awkward.
Explain how this trait is represented in character' history.
✓ Crafty.
Explain how this trait is represented in character' history.
✗ Amoral.
Being in the Arekuruu, Bunko has had to do questionable things for missions and to cope with it she has since rejected the concept of morals. Bunko will do what Amegakure asks of her, even if it is considered amoral.
Futton is the combined nature transformation of Suiton and Katon. The combination creates vaporous techniques of different properties and usages such as corrosive gas or hot steam. All of the gas substances are boiling hot, of course. After unlocking her kekkei genkai at a young age, Bunko has focused almost solely on bettering her use of Futton. She's become a damn near prodigy with her use of Futton ninjutsu.
▸ Strengths:
Futton's greatest strength is that it is hard to dodge. Most ninjutsu techniques cover a wide range that can be used from a distance. It can be hard to escape considering it is in an airborne, gaseous transformation. Futton has a lot of different branches to it and is a versatile style. There is hot steam, poisonous vapor, and hot boiled water.
▸ Weaknesses:
Friendly fire is rather easy to occur with Futton. Most users are cautioned to not use it within range of their allies; it is very dangerous to rely solely on Futton because of this reason. Futton is weak against Doton and Suiton. Futton can be combated with cold.
Describe the weapon qualities, what is it made of, any special qualities like being able to flow a specific type of chakra, or certain jutsu's it can perform/aid with?
“Be aware, be present, be mindful. That’s what Kinuko always says!”gay —————————————————————————————————————————————————————————————
▸ Name:
Yuganori, Takashi
▸ Clan:
Yuganori
▸ Rank:
Genin
▸ Sex:
♀
▸ Sex appearance:
?
▸ Age:
13 years old.
▸ Age appearance:
13
▸ Sexuality:
N/A presently, later Homosexual
▸ Birthplace:
Amegakure
▸ Village:
Amegakure
▸ Affiliations:
x Yuganori-ichizoku cause odin is gay about that shit. x Amegakure x TBD x TBD probably can get rid of the TBD
▸ Chakra natures:
Primary nature:
Fūton.
Secondary nature:
Doton.
Tertiary nature:
Katon.
▸ Appearance:
Takashi’s eyes and hair are both brown, though her hair is beginning to show signs of going white edgy and her irises are beginning to discolour slightly. As with all members of the Yuganori clan, she has inherited a form of progressive albinism double edgy is that an actual thing? that will fully manifest by the time she is sixteen is this because you found a face claim you like for post-time skip or something?.
▸ Wardrobe:
Takashi is always seen wearing the scarf her elder sister made for her knit or crochet? this is important to know, and is the one constant in all of her outfits. She wears the scarf regardless of weather (not that there’s much variation in Amegakure) as it can be hung very loosely or wrapped very tightly depending on her desires. She ordinarily wears a yukata made of her clan’s silk, though is often seen in a full kimono for more formal occasions. She owns many different colours and patterns of kimono, preferring to match the pattern and colour to the day and mood. Takashi finds women’s kimono particularly infuriating due to the added complexity and the fact that it requires significant effort to put on herself—and will usually stick to men’s kimono for their relative simplicity.
Yuganori Takashi was born to Yuganori Kaori, her mother, and Yuganori Yuuto, her father, ten years after the birth of her older sister Kinuko. Her birth was largely unremarkable, though the inklings of future greatness were prophesied from the quickly growing praise and acclaim that her older sister was achieving even at the young age of tenas far as ninja go, geniuses at the age of ten aren't really geniuses. Her early childhood was equally as unremarkable--though steadily increasing in expectation thanks to her sister's prominence, and she learned the weaving techniques of the clan from her mother as soon as she was able to hold a needle with any form of dexterity. Kaori was an exceptionally kind and patient soul, even above what was expected of the Yuganori clan's women, and under her tutelage Takashi quickly blossomed into a competent weaver if nothing else. Takashi spent little time with Yuuto, who practiced the more advanced techniques with the other Elders, but was still cherished and loved by her father when he had the time to spare for her.damn almost daddy issues
As she reached the age where it was expected for her to become a shinobi if she had the correct aptitude, Takashi flourished. She was a curious and gentle child, though prone to bursts of passionate intensity, and was above average in all aspects of her early classes. The dexterity and strength that she had learned to harness throughout her early childhood assisting with the Yuganori's weaving efforts served her well, and she demonstrated a superiority among her peers similar to that of her sister--which prompted her sister to begin training her. Beginning her life as a ninja changed much for Takashi: while before she had only the gentle encouragement of her mother and the simple pleasure of weaving, she was now expected to be much more than that. She was expected to represent the Yuganori, and as an Elder of the clan it was Yuuto's job to ensure that she did so.
Yuuto instructed her in the finer aspects of what it meant to be one of the nobility and to represent the clan, and while before he had seemed a dutiful and loving father his image quickly shifted to that of taskmaster. The more time that Takashi spent with him, the more she came to understand the nature of the clan she had been born into. Profit was everything sounds like the mob, and how that profit was acquired was of no consequence--her success as a ninja stood to be profitable for the clan, so she was to excel at it in order to bring them as much profit as possible. Whereas once she was her father's beloved child, Takashi quickly became a commodity to be bargained with--an asset to be used and exploited there's the daddy issue i was looking for. She was taught that she, like the silk they wove, was something to be sold in service of the clan this is human trafficking stop in the name of the law. She would be sold to another family, to marry into wealth and connections and produce suitable heirs, and she would do so quietly and obediently. The harshness of her father's lessons was tempered primarily by the stringent but fair guidance of Kinuko, who Takashi begun to notice was very different from every other member of her clan.
Kinuko was mindful of the present and considerate of the future. She worried for the spiritual health of the Yuganori, combing through their archives and attempting to unlock the secrets of their precious silken scrolls--and passed that knowledge on to her sister. Takashi had always been taught to be obedient and respectful, and desired very much to please her father, but she grew extremely attached to Kinuko's lessons about spiritualism and interconnectednessreligious zealot. By all accounts, Takashi grew to be a model student--respectful, obedient, and hungry to learn everything she could--but the twin firestwin fires lmao of Kinuko and Yuuto's vastly different expectations of her burned brightly in her mind. As time went on she became more and more conflicted, trying to emulate the cool logic and rationality that her sister posited was the legacy of the Yuganori clan according to their ancient scrolls but constantly finding herself a slave to her ambition and passion to further her clan's cause. Some fundamental part of her accepted that she was only an asset to bring wealth to her father and her extended family, and another part of her railed against this unfair fate in search of the truth of her clan's legacy, attempting to embrace the principles of shared skill and conscientiousness that she somehow knew was correct.
When Takashi was ten, and Kinuko twenty, things came to a head. Kinuko had blossomed into an extraordinary talent, but she would not serve the cruel and corrupt Elders of the clan, publically denouncing them and their ways. She claimed that the sacred relics of the clan, their silken scrolls and the sword Hanashi, were unworthy of them--the clan had forgotten the old ways of harmony and mindfulness, and she would not quietly serve as a housewife and a commodity to be traded away as the Elders saw fit. In response, the Elders made a motion to sell their sacred relics to the highest bidder--hoping to cow Kinuko and simultaneously profit from the notoriety generated by the entire debacle wait what the fuck why would they sell their shit?. Outraged, Kinuko stole the relics away in the dead of night and permanently fled Amegakure to safeguard the sale of her clan's millennia-old history and culture. Before she absconded, Kinuko left the scarf Omoiyari for Takashi as a reminder of their time together and to hopefully impart the same desire in her sister to reclaim their legacy.
Without the guidance of Kinuko, Takashi was lost. She could not unlock the secrets of the scarf, only able to read the initial message woven into it, and the harshness of her lessons from Yuuto increased significantly, his rage at Kinuko directed at the closest approximation he could find - Takashi upgraded daddy issues. Kinuko's boldness inspired Takashi, and she silently resolved to follow in her sister's footsteps. In order to walk the same path as her sister, she would be required to excel in the arts of the Shinobi in order to achieve the mastery over their Kekkei Genkai necessary to unlock the secrets of Omoiyari. Takashi graduated as a Genin amongst the top of her class, fiercely motivated both to uphold the name and reputation of the Yuganori clan and to begin the process of deciphering Omoiyari.
The Yuganori clan is one of the few remaining that legitimately claims an unbroken lineage from the days of the Sage of the Six Paths, having persevered historically by means of their vast wealth and political connections, and later by their nomadic lifestyle in times of war. Though their unbroken lineage is a point of prestige and pride amongst the clan, it is the only truly deserved point of pride that the clan can now boast.
At its founding, the Yuganori clan was simply a coalition of tradesmen and craftsmen that were aggrandized by virtue of their collective efforts and expertise. Before the advent of chakra the power that governed the people was nobility, and in order to retain that power the aristocracy were required to make the masses believe that they were simply inferior. Of all of the ways to accomplish this goal, the favoured was always through finery--and the quality of the goods that the newly formed Yuganori clan were exceptional without peer. The coalition quickly found itself a market with the favour of the nobility, and its clansmen found strength in unity that they had never known as individuals.
The favour of the high and mighty is wont to corrupt the staunchest of hearts, but the earliest Yuganori were so devoted to the simple passion of their craft that any attempts to buy an individual member were rebuffed soundly. The now-clansmen formed strong bonds with one another, and within a few short years their budding mercantile empire was well on its way to becoming an intrinsic part of the nobility that they held the favour of. A decade later, their exploits were such that they had all but taken over the textiles industry and all of its various applications within both the noble and common worlds. The current heads of the clan posit that had their expansion continued at the pace it was, they would have been one of the most powerful forces to be reckoned with in a matter of a century at the very most.
Ultimately, their expansion was cut short by the actions of the Ōtsutsuki clan and the introduction of chakra to the world. While little changed immediately--save for Kaguya's presence as undisputed ruler of the known world--fate conspired to bring her gifts to everyone through the actions of her sons. The Sage's infusion of chakra into the people and his teachings of Ninshū resonated with the Yuganori, who eagerly embraced the concept and connected to one another to better share their individual skills and anticipate one another's needs without the need for vocalisation. Unfortunately, the age of Ninshū was not to last as Indra converted it to Ninjutsu and the people begun to weaponise the great tool of peace that they had been given. The Yuganori did not follow in the footsteps of their fellows for a significant period of time, focusing instead on connection with one another and a state of mindfulness and balance, but eventually succumbed to the increasing need for martial ability given the sheer power that ninjutsu could afford a single individual, and especially a coalition of like-minded individuals such as themselves. a whole fuggin' clan of hippies
Ultimately, their late adoption of ninjutsu rendered them unable to contest the other more adjusted clans as the Sengoku Jidai began. The Yuganori were in the difficult position of not having enough martial strength to contend with the other clans, but simultaneously not having enough in the way of funds to by and large become part of one of the warring countries. In order to keep themselves together and with some of the comforts that they had gotten used to, the Yuganori crafted great caravans with which to travel the world, avoiding as much of the bloodshed as possible and continuing to hone their crafting skills. It did not take too long before the first Yuganori with Oriton was born, and were the world in a less violent state or the Yuganori in a more static state, they would have reached the same heights of success as before Kaguya's reign began.
The Yuganori's mindful and conscientious nature proved advantageous with their new kekkei genkai and their nomadic lifestyle--though they were not mercenaries as many of the other clans were, they were capable enough of defending themselves (and more importantly, their wares) in times of especial crisis. Rather than focus on the elements of war, the Yuganori worked to provide a semblance of the finery they had provided in the past, helping to raise the morale of the countries and of the other clans. While there was no such thing as an armistice within the Jigoku Sendai, many clans elected not to attack the Yuganori unless they were in direct competition with their goals (which they almost never were) if only due to the fact that sources of morale and happiness were so few and far between that depriving themselves of some semblance of luxury for no immediate gain was immensely counterintuitive.
As the period neared its close, the constant years of war and significantly fewer opportunities for profit had begun the process of degrading the once wealthy and conscientious clan into a group of profit-obsessed misanthropes. They began to increase the cost of their wares more and more, incensing the people they had once made allies of, and finding themselves disallowed from settling in any of the countries to clan's persistent refusal to take their contracts and represent their interests as the more mercenary clans had. Their nomadic existence continued until the founding of the hidden villages as the Sengoku Jidai finally ended, and the only of the newly formed villages that were willing to allow the Yuganori a permanent place was Amegakure.
Though grateful to once more have a since place to call home have a since place, same, the Yuganori had turned away from their roots--and the nature of life in Amegakure only encouraged them down the path of disillusionment and corruption. Within a single generation they were already hardly recognisable as the friendly nomadic crafters they had once been, and though the quality of their goods did not suffer practically every other aspect about them had. Thanks to their marked lack of casualties, there were a great deal of Yuganori shinobi to begin with who had no reason to continue their lifestyle. They did what they could within the bounds of Amegakure, but quickly found that they really only needed to maintain a token force of those trained in the ninja arts. You either die a hippy, or you live long enough to see yourself become a Capitalist
When the reality of how much it had cost them to build themselves a permanent base of operations in a newly formed hidden village that owed them no goodwill from their past, the Yuganori worked excessively on restoring themselves to their former glory. The elders of the clan at the time saw that as a time of extreme profit, of luxury and wealth and power, without realising that the truly remarkable success of their clan had come primarily from their interconnectedness and their adherence to the principles and teachings of the Rikudo Sennin and his successor--not just from their impressive textile work. Falling in line with the malcontent Amegakure at its mistreatment at the hands of the greater countries and hidden villages, as well as holding their own grudges against the nations who had denied them a home, the Yuganori began sacrificing the remainder of their remaining principles to maintain their illusion of superiority and grandeur. Even the considerable wealth that they had amassed in the past dwindled, and though they fared significantly better than the majority of the population of Amegakure to begin with, by the present day they have decayed and stagnated to the point of near-irrelevance amongst the most powerful families within Amegakure.
▸ Personality:
✓ Rational
Inspired by her sister, Takashi attempts to view the world with a cold and unfeeling logic that gives her an insight into it, as well as an insight into how things are connected. Though she is not always successful, she never stops trying.tryhard
✗ Impulsive
Though she tries to act coolly, Takashi’s conflicted upbringing has left her deeply passionate about the state of affairs in her clan and even in Amegakure as a whole. Despite the fact that she tries to act rationally, she is very prone to outbursts of extreme emotion and rash decision making when something conflicts with the principles she has tried to adopt. aka pmsing
✓ Mindful
Takashi practices mindfulness as best as she can, preferring to live in the present moment. She focuses intently on the present moment, and in doing so is able to acknowledge, reconcile, and accept her emotions and thoughts. She is capable of exceptional feats of patience and calmness, of working well under pressure, and resilience.
✗ Obedient
Though inspired to be her own person and to take after her sister, years of borderline abusive conditioning have left an indelible mark upon her, and whenever someone she believes to be of sufficient authority chastises her or forcefully orders her to do something, she will usually obey without question sheep. The only exception to this trait is when something deeply conflicts with her principles, in which case she is afforded a degree of resilience (but with enough of a push, will still obey).
✓ Driven
Though raised with two conflicting ideals in her inchoate stages, the common link of motivation and drive within them has left Takashi extraordinarily motivated. She pursues her desires with a dogged persistence and tenacity, forcing herself to repeat things until she understands them, succeeds at them, and internalises them regardless of the effort that they require or the amount of times that she fails. She accepts failure as a part of learning, and is constantly trying to better herself.
✗ Vocally Principled
Takashi’s belief in her principles is unwavering. She staunchly refuses to go against them for anyone, for any reason, and occasionally gets into trouble with her family for her stubbornness when total obedience is expected of her doesnt this go against her obedience trait?—but as maximising her usefulness to the clan is part of her principles, she is often only treated with scorn and resentment instead of actual punishment. Takashi often espouses her principles of mindfulness, interconnectedness, and harmony at anyone who will listen (typically in a less than mindful and harmonious way) with little consideration for their own thoughts and feelings.
✓ Informed
Takashi’s constant state of mindfulness has left her very conscious of the fact that there are two sides to everything. She seeks an understanding of these aspects before she forms an opinion on them and acts, and while she tries to do this independently (and usually succeeds), she is still prone to bias when something directly implicated her deeply held principles.
✗ Glosses over Details
While she is typically well-informed in a sweeping sense, Takashi is quite prone to glossing over smaller details and nuances that more well-adjusted individuals pick up. She is very keen when it comes to interactions between large entities, such as clans, but often blindly applies her knowledge of the whole onto its constituent parts, typically ending up with her knowing plenty about a subject but failing to apply it in a relevant and meaningful way.sounds like a hippy over all
▸ Dreams and hopes:
x To return the Yuganori clan to its roots of mindfulness, interconnectedness, and harmony. x To find out what happened to Yuganori Kinuko. x To follow in Yuganori Kinuko’s footsteps. x To become a chuunin, furthering her own development and profiting the Yuganori.
▸ Desires:
x To master the Oriton Kekkei Genkai. x To unlock the secrets of Omoiyari. x To simultaneously serve her clan’s interests while bringing them closer to her ideal vision of them. x To grow close to her upcoming teammates, hoping to achieve a state of harmony with them as she envisions for the Yuganori.
▸ Fears:
x That the Yuganori clan are too corrupt to redeem, and that their culture is lost forever. x That Yuganori Kinuko is either dead or lost to her. x That she will be unable to achieve the level of mindfulness and conscientiousness that she believes is necessary to reclaim her clan’s legacy. x Failing to bring the Yuganori clan profit if she cannot succeed as a genin.
▸ Motivations:
Takashi is driven by principles. She desperately wants to follow in her older sister’s footsteps, desperately wants to reclaim her clan’s legacy and cleanse their corruption, and desperately wants to be the best that she can be. She weighs everything against these metrics, and if she cannot advance herself or the agenda that she has committed herself to, she will abstain from doing it.
Oriton grants its users the ability to create a unique type of chakra comprised of the Suiton and Doton natures weird natures to choose for it but i guess there's not much to work with that takes the form of silk or other fibrous materials. In order to facilitate this unique type of chakra physiologically, its users to have sets of silk glands within their body at key locations, such as the wrists and ankles. The silk glands are infused heavily with the Oriton chakra, and are able to create a vast number of materials and thread them together - in advanced cases, this can be used to mix multiple types of materials together to create a single weave, which contains the properties of all materials used. The primary use of this ability is to create silk which is heavily infused with chakra--as a result, it is of significantly higher quality than ordinary silk and can be engineered to exhibit any number of specific properties intrinsic to ordinary silk in varying degrees, as well as bosting exceptional tensile strength and resistance to wear and damage.
Oriton chakra boasts the ability to bind the elemental natures of chakra together, provided that the elements are not in opposition to one another (i.e., they do not have a particular strength or weakness) and bind that infusion of elements to a physical material. Most typically this is silk created by the user, but in particularly advanced users elemental traits can be bound to objects such as ninja tools. Additionally, Oriton chakra is capable of chemically binding objects together like a glue--this can be used in the construction of tools, or can be used in combat to chemically attach the produced silk to the skin or clothing of enemies, making it extremely difficult to remove effectively.
▸ Strengths:
Oriton is capable of producing a malleable and useful material for both combat purposes and mercantile purposes, and excels in techniques that bind and control the movement of opponents. If infused with elemental chakra, Oriton is also capable of producing unconventional weapons that are, while unorthodox, effective in the hands of a skilled user.
▸ Weaknesses:
While Oriton produces silk more resistant to ordinary fire than normal silk, Katon techniques are effective against the produced silk (unless it is infused with Suiton or Katon chakra). Furthermore, the silk glands are a particular weak point and damaging them sufficiently will remove the ability to produce any new silk.
This technique is the basis of the Yuganori clan’s techniques. By creating and manipulating Oriton chakra within the body, the user is able to create swaths of woven silk from their silk glands. The technique has many uses, few of which are combat related. This technique is also the method by which Yuganori clan members are able to bind elemental chakra to existing materials. Takashi is skilled enough in its use to infuse her own silk with any chakra natures that she has available to her, which is currently fūton. This makes her silk exceptionally light while retaining all of its strength, and if tools such as Kunai or Shuriken are formed from this silk they act as if they had a much weaker version of Chakra Flow: Fūton applied to them.
▸ Weaknesses:
N/A raiton could be a weakness since it works against doton, but there's got to be a weakness
▸ Oriton: Kumonosu no Jutsu [Spider’s Web Technique]
▸ Rank:
C
▸ Range:
Short-Medium (Up to 50 feet/15 metres)
▸ Description:
Takashi creates a thick bundle of sticky silk fibres from her silk glands and launches it in given direction. Upon contact with a physical material, the silk will stick to it, and the Oriton chakra will chemically bind to it over the course of three seconds. Takashi is able to keep the fibres attached to her body in order to grab things and manipulate them. spiderman knockoff
▸ Weaknesses:
The silk is not too difficult to avoid, and if it attaches to clothing the clothing can be discarded to prevent Takashi from manipulating it effectively.
▸ Oriton: Mayu no Jutsu [Cocoon Technique]
▸ Rank:
D
▸ Range:
Medium
▸ Description:
Takashi creates a mass of Oriton chakra centred in her wrist and launches it in an orb from her palm. Upon coming into contact with a target, the orb of chakra expands into sticky silk fibres around the hit target, effectively trapping them inside a cocoon of silk. Due to the haste with which it is assembled, the cocoon itself will only last for a maximum of ten seconds. If Takashi uses this technique on someone who has been pulled to the centre of Oriton: Kumo no Su-nai Gijutsu, the cocoon has no time limit and is more difficult to break out of.
▸ Weaknesses:
The projectile is fairly easy to avoid, and if the silk is not avoided then excessive force from within is able to tear it apart.
▸ Oriton: Kumo no Su-nai Gijutsu [In the Spider’s Web Technique]
▸ Rank:
C
▸ Range:
Medium/Long – Approx. 80 feet/25 meters, then 15 feet/4.5 meters
▸ Description:
Takashi creates a small ball of highly condensed silken strands. With a single motion, the sphere bursts outwards, causing the strands to cover a large sphere at multiple points. If a target is hit by the strands, the Oriton chakra binds the silk to their body/clothing/armour. Takashi is then able to individually draw the strands into the extant orb, pulling things towards it. If Takashi uses Oriton: Mayu no Jutsu on someone who has been pulled to the centre of this technique, the cocoon has no time limit and is more difficult to break out of.
▸ Weaknesses:
The single strands are not particularly strong, and the technique requires multiple lines to hit an opponent to be effective. The individual strands are easy to cut with chakra infused weaponry.
▸ Equipment and weaponry
Omoiyari [Mindfulness] ▸ Type:
Scarf
▸ Description:
Omoiyari is an extremely long scarf woven from the Yuganori clan's signature silk by Yuganori Kinuko for her younger sister Takashi. The scarf stretches to approximately 25 feet in length, enough to give Takashi around ten feet of usable material on both her left and right sides. The scarf is woven of Yuganori clan silk and as a result is infused with an enormous amount of chakra - and is additionally infused with a moderate amount of fūton chakra in the strands around the inch closest to each edge of the scarf. By utilising their silk glands and their Oriton chakra, Takashi is able of manipulating the movements of the scarf to a fine degree.
This allows Takashi to freely manoeuvre the scarf almost as if it were a flexible blade, though it is constrained by its length. The silk was woven to be extremely strong, resisting even fūton-enhanced weapons that would attempt to slash through the fibres--though piercing the material is significantly easier (but still extremely difficult for weapons that are not enhanced with chakra). Due to its tensile strength, the scarf is very well suited for binding individuals, and the application of additional Oriton chakra can cause the silk to bind with an opponent's clothing or skin given time.
There's that one weakness that needs to be added, but everything else seems to be adequately nerfed. The custom jutsu need to be listed under the ranking lists like Odin's. Other than that, everything seems up to par.
He has a bomb on his chest. Koko couldn’t get over that fact, even when they were all silently sitting in the VTOL and the air had a restricted calmness about it. Koko thinks this might be what resignation feels like. She crossed her legs and leant back into her seat, resting her head on her hand and staring out the window. Koko was careful not to let the irritation spread across her face when she continued to ponder over the fact that Sakana is a literal walking bomb.
Though, Koko understands the concept in theory – a big fuck you to whoever kills you, hopefully, but Koko was a close range fighter and if she had to go head to head with an enemy, she’d be the closest to Sakana. This isn’t to take into account that Koko also would not be able to use her airborne poison as it would affect Sakana as well, unless she was willing to show her cards to him. His nasty little explosive really was a gamechanger for Koko – before, she couldn’t care less whether a little friendly fire occurred and some of her foreign teammates inhaled a little bit of her poison. However, if Sakana’s reflexes are dulled, he’s that more likely to get his throat slit and his body obliterated – her with it.
There was no need to panic yet, or at all, really. All Koko needed was a plan. From the corner of her eyes, she regarded her three teammates thoughtfully. Koko hates teams – she works better solo.
Before facing combat situations, Koko needs to find out the radius and power of the seal. Then, if it looks like Sakana is losing, she can jump ship far away enough. For now, she’ll hold back on her use of Jōryū ni Suiei, to prevent his combat from becoming sloppy and his death inevitable. Priority wise, she’ll have to protect Sakana way before she protects the other two – while keeping her distance and letting him die sooner rather than later was the easier situation, it wouldn’t look good on her skills and his seal could come in handy later if there is an enemy they can’t defeat.
Koko’s thoughts were interrupted by the current bane of her existence remarking on the mission. Koko bit her tongue from replying, as she knew whatever would come out would be considered impolite and Koko wasn’t in the mood to expose her cavalier personality to the others. It always caused distrust and wariness towards her when her borderline sociopathic attitude towards other humans is revealed. It’s much easier to fall in line and act like others want her to.
Koko offered an insincere smile to Sakana in answer to his bleak suicide mission statement.
It was while Koko was searching for something socially acceptable and bland to say that the VTOL started to shake. Almost on instinct, chakra burst to Koko’s feet to keep her planted in her spot rather than be tossed around like a ragdoll. Sakana jumped from the VTOL almost immediately, calling for everyone to follow after him. Koko just prayed he didn’t die already, that would be such an inconvenience – though, he would die all the way down there while they’re all the way up here.
Either way, Koko didn’t have much choice but to place her trust in him. While she had some jutsu at her disposal, ninjutsu was always taxing on her reserves and she was reluctant to use it so early on in the mission. Taking a leap of faith – if she really needed to, Koko could pull out a jutsu midair to save her hide – the redhead followed after Sakana.
The air rushed past her ears and her straw hat slipped off her head, the only thing keeping her from losing it was the black string that strained against her neck. The string began bruising her throat and, reluctantly, Koko swiped the hat off her head to grasp it in a death grip. Being strangled by her own hat was a hell of a way to go. The ground approached all too soon and Koko’s pliable body tucked and rolled until she was sitting on Sakana’s platform with her legs stretched out, her face flushed.
The platform began to lower after Shinji’s and Miyako’s landing and Koko took the time to regard her teammates’ health. Shinji seemed to be fine, as well as Miyako, but Sakana had injured his ankle. Without getting up and personal, Koko could tell it wasn’t a break – perhaps a pretty bad sprain at worst, a fracture at best.
Koko studied medicine, only to know how poisons would best effect the body, but she knew the basics. While Koko had the mystical palm technique in her arsenal, she wasn’t confident in using it and she rather not aggravate the injury in the middle of a mission with unknown circumstances. They very well could be in danger right now – fuck, Koko didn’t bring a first aid kit.
“We need to compress that ankle, Sakana, or it’ll get worse.” Koko said loudly, adjusting her hat back on her head. She turned to Miyako, their current designated leader, though Koko uses that term loosely. “We should wrap Sakana’s ankle before we find shelter. Walking will only injure him further and slow us down.”
Koko began to unwrap the bandages around her wrists, for lack of a better current option at the moment. With the bandages in a cluster in her lap, Koko grabbed Sakana’s ankle and began to wrap it quickly and clumsily. She didn’t even bother asking for permission to manhandle him; they were in a tense situation and this needed to be done quickly, before anything else goes wrong. If he protested, Koko ignored it. After she was done, Koko sat back onto her heels and surveyed her work. It wasn’t medic-nin level of neat, but it was satisfactory enough to provide enough compression to prevent further injury.
Koko could only hope that they would find more bandages for her to wrap her wrist with later – she felt awfully naked without her wrists protected.
TIME:Present Day - 8:58AM-9:01 | LOCATION:Amegakure - The Great Hall | INTERACTION:Squad Four@BladeSS4@Odin@MesuOkami
Sakana sure seems like the dramatic type, Koko thought to herself as she curled her fingers under her chin in a thoughtful pose. If she was a brute, she would have struck him right in the face by now, and if she was particularly emotional, she would have raised her voice quite quickly. Alas, Koko was neither, and she held her thoughtful pose, scrunching up her nose and flicking her eyes towards the ceiling – more so to ignore his further tangent in a semi-polite manner rather than any actual need to think over his words.
But now that she was staring at the ceiling with her fingers propped under her chin, little thoughts flitted to the forefront of her mind – perhaps there was a technique to this pose that caused her to focus more intensely on thought. Sakana was a fish, so surely he knows that Koko means stork? Or do they perhaps not have storks in the Empire of Stone? Due to the Isles of Mist’s professional relationship with the Empire, Koko had visited the country on multiple missions and occasions. However, it never occurred to her to look at the fauna of the place.
The distant commotion of a Konoha shinobi caught Koko’s attention. The brunet sped to his own squad amongst his shouting and, writing him off as nonthreatening at the moment, Koko turned her observance to the conversation continuing around her. While she was intentionally unintentionally preoccupied, Sakana had let his chokehold on the squad’s communication go and handed the proverbial reigns to the other Kiri shinobi (or, in this metaphor, would it be the proverbial arm stronghold?). Koko smiled politely at her fellow shinobi, but let his cold voice buzz into the background.
From what she has gathered thus far into the rather pointless conversation – or, at least, pointless to her – Sakana seemed to be the most sociable of the bunch. Meanwhile, Shinji appeared to be most businesslike and could quite possibly be the oldest among them. The third member, Miyako, was quite polite and a tad like stale bread. Koko might have worried about Sakana becoming an irritant to the other members of Squad Four, but it seemed quite pointless to fret over it when the other two were perfectly blank to his brash behavior.
“– is that you bring to the table?”
Koko blinked dumbly before tilting her head towards Miyako to show she heard her. Humming, Koko tapped the pipe at her hip, if only to prevent her from lighting it. It wouldn’t be good to bring out something that was technically considered a weapon in a room full of paranoid shinobi. Paranoid shinobi who don’t recognize the importance of relaxing and tobacco.
“What do I bring to the table?” Koko mimicked, if only to buy her some time to find the appropriate response. If Miyako expected her to wax lyrically about her skills, then she would best prepare to be disappointed. However, it would be dumb to refuse to share what she can do as it could bereft the squad of trust and offend the other girl. Koko’s small polite smile became wider and she adjusted her straw hat in faux-sheepishness. “Like Sakana-kun said, I’m just a grunt – a sword for hire!”
Thankfully, before the conversation could be carried any further, they all were urged to take their seats for the briefing. Koko slunk into a seat, draping her calf over her other knee and slouching back into the seat with half-lidded eyes.
Most of it was boring details; as her feelings are for most things, Koko was mostly bored at the details of the mission. She supposes there is some excitement into going to the New Continent, but she didn’t want to let her hype grow to substantial amounts only to be disappointed later. It was best to stay subdued until she was sure the New Continent was worth what everyone thought it was.
Despite her wishes to remain uninterested to avoid a total let down, Koko couldn’t help but lean forward in curiosity at the bio-terrorist attacks. Koko wasn’t the type to mess with biology; she preferred only messing with simple plants and poisons. However, the airborne contagion that was plaguing the nations was undoubtedly deadly and the concept of a poison that could achieve the same effects was riveting. With her, albeit limited, knowledge of medicine, it would be interesting if she could apply any knowledge found about the contagion to creating a poison. However, it was equally extremely unlikely.
Koko tried not to pout when the briefing was over, and the bio-terrorist attack victims no longer being presented to her. To cover up any lingering disappointment and attempting to inject a nice healthy dose of friendliness amongst her new comrades, Koko flashed a happy grin to the others as she gracefully wobbled towards the location of the VTOL.
“Yeah, let’s get going, kiddies.” Koko smirked, beckoning the others forward with a wave of her hand. As if in afterthought, Koko paused and cast a warm yet casual glance towards Miyako. "And feel free to take the role of leader. Giving orders and doing all that leader-ly stuff isn't really my strong suit."
Following orders from foreign shinobi is probably not her forte, either, but Koko felt mentioning so would be more detrimental than helpful. It wasn't that she would openly defy Miyako - she just wouldn't give going against them a second thought if her orders were stupid. Pragmatism, really.
TIME:Present Day - 8:30AM | LOCATION:Amegakure - Hotel Room | INTERACTION:None
It was a new set of clothes – the exact same as the pair before, but a new set nonetheless – and Koko couldn’t help but be mystified by the splotchy grease stain that marked her orange pants. A part of her felt a little upset, it was such a waste of money to make a good impression when they were already ruined, and she didn’t even want to buy new clothes, only had stopped by the shops at the insistence of one of her superiors. For the most part, though, she was rather proud of her grease stain – only because it looked remarkably close to a fish. Or maybe it was more akin to a branching willow tree? No matter, the point stands that it takes a certain amount of talented devil-may-care sloppiness to have such an artistic blotch on one’s pants.
Koko patted her work of art affectionately and awkwardly tumbled off her bed, unto her feet. She wandered over to the window that overlooked Amegakure, watching the slogging of the smog that chugged out of almost every orifice of the city. The pollution hardly registered to Koko, her years of filling her lungs with tobacco have made them impervious to the incessant coughing. Unfortunately, she wasn’t entirely invulnerable to the Amegakure atmosphere – Koko swiped her hand under her nose, wiping the nosebleed before it travelled too far. She may have been spared burning in her lungs, but her nose was so dry she’d been suffering from nosebleeds since she arrived.
“Hm, it’s around that time, isn’t it?” Koko muttered aloud, her eyes flicking over her shoulder and to the round soundless clock.
There was no need for her to check the room to ensure she had everything, Koko had gone over her mental list twice before she had deigned to get out of bed and checking it all over again was just going to be a waste of time. As it is, Koko will probably be one of the last to arrive.
Koko placed her straw hat over her unbrushed hair, humming a tune she was making up on the spot. She wasn’t going to win any awards for her composing skills any time soon. Almost without even realizing it, the redhead had retrieved her pipe from where it hung on her hip and began to puff on the tobacco. All her necessities on her – the straw hat, her pipe, the usual shinobi things – Koko left the hotel room.
TIME:Present Day - 8:53AM | LOCATION:Amegakure - The Great Hall | INTERACTION:Squad Four
The coordinator gave her a sour look, lifting her nose as a swirl of tobacco smoke drifted under the girl’s nose. Koko didn’t see why she had to place the pipe away – they were in Amegakure, after all. The tobacco was more likely to do them some good, distract them from that suffocating feeling of pollution. As if her body was mocking her, another slight nosebleed began to trickle from her nose. Koko sniffed, though it didn’t do her much good, and furiously rubbed the remnants away with her hand.
“I hope you know that smoking is prohibited.” The coordinator said to her with a delicate tilt of her chin that was supposed to seem authoritative instead of cute. She looked like a puppy, but Koko wasn’t going to tell her that. People don’t like being compared to animals, she finds.
“Of course, of course.” Koko smiled, putting the kenka kiseru away, “I’m Koko Iyokan.”
The girl seemed placated by Koko’s submission to her authority and gave her a polite smile in return. The coordinator then gave her the seat assignment and Koko left, feeling bereft of her only comfort.
With that all said and done, Koko lazily ambled to the slow gathering of her new teammates, Squad Four. It seems she was the last one, after all, but not by too long. She silently arrived to stand next to them, glancing her eyes at each of them as she tried to put names to faces. Miyako Kurosawa, a pale girl that looked to be around Koko’s age; Shinji Yuki, a shinobi from Kirigakure that Koko never really encountered; and Sakana Uragiri, a younger teen with girlishly long hair.
Sakana, her new teammate, regarded her with cool black eyes and it was slightly unnerving, Koko supposes. It wasn’t off-putting enough for Koko’s smile to falter or for her lazy gait to stumble more than it did usually. Rather, it was unnerving in the way a dog happens to wink when you ask it if it understands you or when someone coincidentally turns and catches you in the exact moment your eyes flickered across them (Koko personally hated that last scenario – everyone always thinks she’s staring at them!). Shinobi liked to be unnerving, liked to evoke that intimidation factor in others, friendlies or no, and it’s that deliberateness of shinobi that causes Koko to be less intimidated than more.
So, Koko continued to smile at her new teammates – she didn’t beam at them, she wasn’t trying to lift any rain clouds with a big fat grin, nor did she have an arrogant tilt to turn her smile smugger. It was semi-polite, not formal though, and incredibly lazy.
“Looks like I’m the last one.” Koko chuckled, hand on hip and body language intentionally staying open to convey sociability. “M’name is Koko Iyokan. Pleasure to meet you guys.”
A polite lie – Koko didn’t feel anything from meeting them, just said it as formality. In truth, she didn’t care much about them from what she gathered. There was no reason to be nefarious, so Koko had full intentions of working with them well and getting along; but, if they were to die somehow, Koko would feel no serious loss on her side of things.
The only wish Koko has is that they’re not socially inept weirdos. Please don’t be socially inept weirdos.
Koko is a woman with a wiry frame, her limbs seeming almost too long for her torso. Because of her wiry frame, she tends to slink around instead of walking and has an agile casual way of moving that appears languid and borderline graceless. Her unruly red hair has been chopped short with bangs hanging across her forehead, as she tends to hold functionality over beautifully long lustrous hair. Her sharpish eyes are a light green and tend to narrow in thought often; under her eyes, her nose is straight and almost beaklike in the way it sticks out further than the rest of her features. Koko’s mouth is often curled into a smirk or smile, and her resting face seems peaceful and happy rather than bitchy.
For clothes, Koko tends to favor orange and black. Her typical shinobi outfit is a black halter top that curves around her neck and shows the lithe muscles of her shoulders and back. The halter top is tucked into her orange pants which are loose around her hips, but not loose enough to fall off, to give her range of movement without uncomfortably stretchy thin pants. Her orange pants have triangular holes in the sides which show the bandages wrapped around her upper thighs, bandaged in a way to almost look like fish scales. Her wrists are wrapped in black bandages and her feet encased in open-heel orange sandals. When leisurely walking or traveling, Koko likes to wear her straw hat over her unmanageable hair, but it quick to set it on the ground during a serious fight lest it get in the way. Even though Koko is not the type to dwell on aesthetics, she likes to keep her fingernails and toenails painted black because she finds the activity relaxing.
Iyokan Koko is a laidback woman of leisure. She’s neither known for an explosive temper nor a thin patience. Instead, she adopts an affable stance towards everyone and anything, expressing false empathy with most she meets with. Unlike those unfortunate child prodigies, Koko is not socially inept or awkward and can read situations rather easily and respond appropriately. Her niceties are mostly false as Koko finds it rather hard to grow attached to other people. She’s not particularly misanthropic – she finds people very fascinating, really, and would have specialized in interrogation if she had any skill whatsoever for psychology – but she tends to have a pragmatic, big picture outlook on life that leads to her seeing people as mere names on a page than living breathing things. This isn’t to say that she is entirely sociopathic and incapable of growing bonds and roots. The few that Koko becomes close to, usually through long periods of socialization, she can become quite possessive over and doesn’t like to share her objects of affections with anyone else.
Beyond her laidback nature, Koko has gained a reputation for being a sadist. Koko herself doesn’t see herself as a sadist, but instead acknowledges the fact that her sadist reputation probably stems from the fact that she likes to play. Koko enjoys the small things of a fight – likes to see the burning fire in her foes, the way they pick themselves up after everything she throws at them, and generally likes to poke and prod the bear to see how it reacts. Because of that, Koko tends to string enemies along rather than outright end it out of a fascination to see how they would react to whatever she throws at them.
Nothing really seems to bother Koko, and if it does, it’s hidden behind a false smile or smirk. Insults and digging into wounds tend to roll over her like water off a duck’s back. She doesn’t rise to bait and, even in fights, tends to shower others with compliments and attempts to get to know the other. For her, it isn’t rare for her to suddenly ask her opponent what they’re favorite color is in the middle of a fight. If there is a hair trigger to get a rise out of her, no one has found it yet – she doesn’t even get angry when people insult those she finds herself particularly close to.
Iyokan Koko was born to a poor fishing family in a poor fishing village outside of Kirigakure. They definitely were not the poorest of the bunch in that small village, but they weren’t having any five-course meals anytime soon. Koko was the youngest daughter of four, but she wasn’t particularly doted on nor was she treated unfairly. If anything, Koko’s beginnings to life could be described as average for the lower class of the Isles of the Mist.
When Koko was five years old, her father died of a sickness due to the fact that they were too poor for the medicine he needed. After his death, unable to support her children, her mother thought it was best for her children if she gave them up to an orphanage in Kirigakure. Hopefully, her mother thought, they would get what they needed there. Some of Koko’s sisters faced years of bitterness from the seeming abandonment, but Koko didn’t really focus on her family life. Instead, Koko focused on her dream of becoming a fabulous shinobi of Kirigakure. Three of her older sisters instead went to work in various civilian jobs, but the second youngest of the five decided to join Koko in becoming a shinobi as she dreamed that the money she earned could bring her family back together.
In the academy, Koko struggled finding her niche in the shinobi world while her older sister, Koto, excelled in ninjutsu. At first Koko was angry, but after an explosive argument with Koto, Koko decided it was time to cut the bullshit and focus on herself. After that, Koko slowly drifted away from her sisters until they were more acquaintances than family. With a newfound energy to focus, Koko realizes that ninjutsu would never be her strong point – her chakra reserves were too low – so she instead focused on taijutsu and building up her endurance. With taijutsu, however, there ran the risk of meeting enemies that could defeat her without letting her get close. Due to this worry, Koko dabbled in iryo-ninjutsu and medical knowledge until she learned enough about the human body to start utilizing poisons with her taijutsu. Though she knows the mystical palm technique, outside of using it for designing new poisons, Koko can’t use it for much else.
After graduating from the academy, Koko worked her ass off to rise through the ranks. She picked up some ninjutsu jutsu to use in emergencies, but for the most part using jutsu was too taxing on her chakra reserves unless they were lower than C-rank. While a chuunin, Koko picked up the habit of smoking and began training with a kenka kiseru, a fighting pipe. Koko became a Tokubetsu Jōnin when she was sixteen after she gained the moniker Orenji Abazure on the field due to her poison usage and bad habit of playing with her enemies.
The last Koko heard of her sisters, they were all living together in some nice apartment in Kirigakure while looking for their long lost mother. Koto is currently a chuunin, having turned down the chance of becoming a tokubetsu jonin as she wanted to become a full jonin rather than be pidgeon-holed as a specialist
A 45.5 centimeters long smoking pipe that can be used for both smoking purposes and battle. In fights, Koko might switch the tobacco in it to poison in order to puff potent poison smoke into the air around her that slows down enemies' reflexes. In taijutsu, Koko uses the pipe much like a staff would be used.
Senbon, kunai, shuriken, ninja wire, paper bombs, and storage scrolls. She has several sets of projectiles and ninja wire, each with a different poison and then a set that is not poisoned. She has a storage scroll for each set, with the paper bombs being held with the normal set.
The poison is used to slow down the reflexes of an opponent. Koko usually introduces it early on in a fight as it only slowly gets introduced into their system and can take a while to take affect. The poison only works if it is inhaled or injected into the bloodstream. Taking advantage of an opponent's sluggish movements, Koko then tries to overpower her enemy through taijutsu.
Jōryū ni Suiei looks like aqua-blue tobacco in its nonlethal form. When inserted into Koko's pipe, the fire causes it to glow before emitting the poisonous smoke that affects her victims.
Akai Kurēn Saikuron
This poison is a hallucinogenic and often causes Koko's opponents to see vivid colors and mirages. Sometimes the opponent can see terrifying hallucinations, sometimes they're more innocent and warm. Because she cannot depend on what the hallucinogenic causes her opponent to see, Koko uses it to distract her opponent while she attacks from another angle. The hallucinogenic is fast acting and begins working within two minutes; however, it can wear off from anywhere to fifteen minutes to an hour, depending on the constitution of the opponent. Koko usually uses this poison by coating it on her weapons as it only works when it enters the bloodstream.
Akai Kurēn Saikuron is a red liquid, with the consistency of milk almost, that is strained from a poisonous orange and red flower.
Doku Mikan no Seppun
Koko's most deadly poison. Doku Mikan no Seppun is able to paralyze opponents in small doses and kill in higher doses. However, the line between kill and paralyzing is very thin as the dosage all matters on constitution, weight, height, and poison resistance which cannot be calculated easily in a fight. As such, it is very easy to overdose an opponent when meaning to paralyze and paralyze when meaning to kill. Due to the high margin of error, Koko mostly uses this poison for assassinations rather than in battle unless as a last resort. On the same vein, it is incredibly difficult to use as it does not stick on a kunai or senbon in enough concentration to paralyze someone. It would only work if multiple kunai or senbon have cut into the skin.
Doku Mikan no Seppun is a clear and odorless liquid. It has the slight tangy taste of a tangerine; therefore, it can be detected by taste. Usually, if you are tasting it, it is too late - ingestion is the best way for the poison to take. It is very liquidy and doesn't stick to projectiles well - it is best used hidden in food.
The user molds the chakra in their stomach to become poisonous then uses the chakra to form thin needles. The user then expels the projectiles from their mouth at their enemies.