Avatar of ScreenAcne

Status

Recent Statuses

3 mos ago
Current roleplayerguild.com/topics/… Come on in, kin. The first quest is about to start and players welcome.
3 mos ago
roleplayerguild.com/topics/… Me make RP, you join RP. We RP and make more RP. Deal or no.
2 likes
4 mos ago
roleplayerguild.com/topics/… We just started. But always welcome more!
1 like
4 mos ago
roleplayerguild.com/topics/… Starting soon but can still use players both before and after we do
2 likes
4 mos ago
roleplayerguild.com/topics/… Still looking for players, kindred. Come on down. It's fee soil.
2 likes

Bio


Role Play Preferences:[/b] Pretty much everything except playing other characters and most slice of life plots. Elastic on most shit.

Fandoms: Silent hill, Homestuck, Bioshock(1-2) and pretty much all of HP lovecraft's stuff.

Personality: Ambiguously ?????????????????.

Favorite Homestuck characters: In order: Eridan, Karkat, gamzee, John.

Hate kanaya and Jade.

My Homestuck class: Bard of Void

Likes: Scented Candles, Writing, RP'ing-in almost any form really. Even if I haven't tried it before- Pixel Art, Making things period, Dressing up in my mad mass. Talking to folks. <3 that understand what I say all the time without me having to tame my tongue.

Dislike: Political talk-light prods for opinions are fine though if private- Being tied down. Talking about myself too much. Playing party therapist, Edgy shit.

Pretty approachable, most of the time I'm all fine with, motherfucking. dancing down a door way to someone else grounds to chill. I tend to either be chilling or drilling the oil out of the works so random absence or silences are a normal.

my 1 x 1 IC

Most Recent Posts

[CHARACTER SHEET]
@Dark Cloud@Dog@Jamesyco

I made it, sort of, kindred. I'm gonna,motherfucking, roll on and hope we get more players but I would like at least 4 foot and shoe in my troops here before I proper settle on lift off. The suits are basic but I felt that I didn't want to elongate the wait by adding lore that....let's be real, most people won't read. Not to be more cynical than a,motherfucking, videogame reviewer or anything.

There will be more suits so if you don't want to finish any sheets until I put all of them in, no heat or harm but you might wait a little while before I finish that list.
The Red Sky came and with it rain washed away all humanity knew. If Earth still exist then it would be nothing like it used to be. It would be a paradise of ecological chaos, constantly evolving creatures and landscapes of ruined cities. Humanity is near its death bed but we Found Hope



A space ship settled with all the tech, plants, seeds, fabricators and god knows what else we'll ever need for a simple start up base for our new chosen planet. Above all that, cryo-sleep pods for the 300 people on board so we don't die of old age getting there, with exception to the generational active crew that piloted and maintained the thing as we slept. This was all possible thanks to a experimental laser weapon: Star Gazer, it took the last power we had to get this all going but we ripped a hole in that tomato ceiling and was on our way to a new planet to rebuild and repopulate.



But it followed us. For hundred of years, across god knows how many miles, it followed us! Unwavering, unflinching, relentless and ever getting closer bit by tiny bit. It is nearly upon us now and so we have made the only choice we really have.

We're going to fight!

This time with the Star Gazer cannon ready to be set up when we touch ground we can actually hurt this thing, we can KILL it but it's going to take a lot of power and we're going to have to act fast. It's up to our crew to keep the last vestiges of humanity alive, stake our claim in a potentially hostile world and then get the power enough to finish what we failed to on Earth. We've found hope, make sure that we don't lose it again!

Suits and how they work






[CHARACTER SHEET]


SUIT OPTIONS



THE RULES

1: I will be expecting at least a paragraph.

2: Please attempt to keep most posts from passing six paragraphs. I notice that in RPs there's a bit of pressure to match other players and so I'm imposing the limit for the sake of speed. This is NOT a hard rule, more of a guide line.

3: You got to be ok with your characters dying and sometimes due to unfair circumstances. You are in a hostile world and sometimes you will get caught in an acid rain storm or something while miles away from the base. Combat will also produce several instances where it's impossible to not get hit despite your best efforts.

4: The usual rules: Don't god mod, don't start shit, don't detail graphic sex with your fursona in front of the mess hall and so on.

5: This is going to be the deal breaker for many: Post once every two days. For many people this will annoy them because they are writing first and playing second and if they don't have time to produce a high quality post in terms of writing they get disheartened but this is intended to be a RP game first and writing second. I also notice that, frankly, longer times do not produce better written material for most people. What tend to happen is that people feel pressured to procrastinate and utilize their time limit to the max because they don't want to be the one person producing "under" the quality they perceive others to be putting out as.

Disagree with me on that last rule, I know for some they can make that work but they are better forum DMs than me and this anomaly of forum behaviour I noticed has ended a lot of campaigns, both my own and one I've watched or participated in as a player.
@ScreenAcne Gib me shit ceiling mechanics.


For every 1 populaces left at base each mission there is a 1/6 chance that the ceilings will be smeared in shit with a X/times factor of 1 equal to every hundred populaces. Can you defeat the red death before shit hits the fan!?

{everyone}

I'm gonna,motherfucking, hold the hand rails for a while more and see if we get anymore interested. If not then I'll make a decision to do work for the RP or not based on the number of people we got then. No offense to my kindred who did show interest, it's just typically for my RPs the max amount of people that are going to join to tend to always be a subtraction of the total people that showed interest in the checker for the first day or three.
Well, well - this is an RP that I can get behind. I do love some heavy-mechanic roleplays. Count me in.

I assume that mechanics will only get more complex as things go on?

Ex. I go build mine. We have a mineral counter now. I go build a factory, we now have a mineral-to-produced item exchange rate of 3 mineral to 1 produced item, etc, etc.


The mechanics for the colony itself are going to be very straight forward and probably not expand beyond what it is now as I don't want the ultimate goal to drift too far away from staying alive and trying to amass power to beat back the Red Sky. The mechanics act as the lose and win function more or less.

It's more about the group themselves and their ways of trying to go about it and the colony aspect serves as a limited means to an end.

There may be other mechanics as the red sky threat evolves and get worse but ultimately the core game play is about the players making choices, doing missions that either by me via circumstance have to be done or chosen of their own accord to do.

I might include some more mechanics based on these ideas but those are not set in stone. EG: I might say...you can set a sizable number of pop to RnD the red sky in it current state and after that is done a update on a specific part of the anomaly is revealed in a sort of database for everyone. Sort of like an SCP file.

The actual resources the colony has though will more or less function on a set of fast, loose more story oriented rules. If you need a massive amount of minerals for example and it's not realistic you'd have those already on the ship, you may have to figure out a place to get said minerals and set up a mine but then you are set up with the minerals you need.

Maybe at worst you may need to create a bigger mining operation via a bore drill or something.

Keep in mind that the red sky is rapidly getting bigger, stronger and tougher and with that bringing worse and worse stuff to cope with. So, more in depth demands of the base building aspect are scrubbed for the purpose of the survival and fight itself.
@ScreenAcne I swear to god I keep thinking of making an adaptation of an Imperial Janitor I played once, Jimothy John Jenkins.


A janitor in a big tech suit and the back up of several people could work, that the red sky is more or less, motherfucking ,pissing death like the harsh, unabated words of an abusive mother who swigs too far into her wine cabinet. A clean up and environment management on an alien world, turning hostile landscape works fine.
@ScreenAcne R I P 7/11 guy


Before there were red in the sky.

...There was shit on the ceiling.

So like how expansive are the character sheets gonna look like or is a name and a short bio gonna do for John Doe? As if we have the high probability of death I'd assume we have the choice to go light on the bio.


The sheets are going to be at their core pretty basic, one or the reason you stated but also because realistically the nature of the backstory means if I asked more I'd probably get a complete history on some former 7/11 guy trauma of having to clean shit off the ceiling since most of these people are normal folks who went into cryosleep until now.

So most of the sheet will be at their core about picking what kind of role you'd like to be, what suit you're going to pick and a simple appearance and background. Think of "small dossier" crew file style of sheet.

I won't write out the suit and role choices until he main RP itself is built.

I'm going to be a bit, motherfucking, evil kaneval here and make including a personality segment optional. I tend to do better myself without a hardened personality written out before hand but I know others ain't like that.


"Earth has been lost and with it all the great cities to the most humble of rural outback is now swallowed by something unimaginable. It all started with the sky becoming red, crimson like wine and then something sweeping over the skies and before we knew it for many of us there was no escape. This...layer had engulfed the planet.

I don't know if it was alive in and of itself, but death started to drizzle from it until it was a veritable downpour. This red water caused rapid mutagenic growth and changes with little coherency. Any creature with a lifespan beyond months quickly went extinct and those capable of finding shelter and producing fast enough before their mutations killed them spawned a strange variety of creatures, creatures who were living in a unstable, unpredictable ecology...

well. Except for us. I like to say that we fought hard, the average person did, but technological overconfidence and elite incompetence ensured that by the time any sensible action was taken that we were on the backfoot. Enter us...

Found Hope. A dingy ship with the latest in cryo-sleep tech and all the fancy facilities to make a new home, and with it the birth of the Star Gazer laser, a giant beast which needs absurd amounts of energy to fire even once. We used the prototype of such a thing to crack a hole for Found Hopes escape.

But it's following us, a red mass, incomprehensible in size and it been doing so for literally hundreds of years now, slowly, but surely, gaining inch by tiny inch. It almost upon us. It time to wake up and fight. This time...we're ready for it"


Premise

Earth has been lost to a planet engulfing anomaly called Red Sky but through the use of a prototype laser that needs massive amount of energy a hole if punctured and single ship escapes. This ship is Found Hope; a top of the line cryo-sleep model with enough people, and resources to settle on a new planet. They are pursued by Earth's apocalypse which is steadily getting closer. The ship decides that their only recourse is to find a suitable planet, land and try to finish this fight now they have a weapon that can hurt it. Ultimately this is a last stand colony with the characters acting as the main players.

Suits and Mortality


The Colony


ENERGY


OOC

In essence this is a normal RP with the characters acting as the driving force. You all have one goal and that goal is to survive and defeat the Red Sky which is done via one way only. Of course, there is nothing stopping you battling for political dominance in this new settlement for petty power in your quest to start anew.

There are three segments to each part of the game: The petition is where you are in the base and propose a task or idea you wish to utilize. You will need people and the only person who can give people as a resource is the captain...but as the RP goes on everyone will get supporters as a covert - pm'd- resource of people...but only if you keep proposing tasks and ideas. With these supporters you slowly can do more without the captains input.

Second segment is the task itself. There may be multiple task going on at the same time but they may not end at the same time and at the end of each post I will inform you how much in world time it took. These task can range from something simple as "Taking a team to map the area" to something more complex as "Constructing a small assortment of tanks"

Tasks that can be acted out, will, but not all task will warrant a small adventure and I will give players a day or two to RP the middle process before I announce it has been done and how long in world it took.

Third segment is the conclusion with me announcing how long it took, resource it cost and ultimately what you gained from it as well as the populaces reaction to the task at hand. If you go out to fight a bunch of alien, this will be the part where the coffins and KIA list shows up and the mood of the base has changed.

Rules

I will be expecting at least a paragraph.

Please attempt to keep most posts from passing six paragraphs. I notice that in RPs there's a bit of pressure to match other players and so I'm imposing the limit for the sake of speed. This is NOT a hard rule, more of a guide line.

You got to be ok with your characters dying and sometimes due to unfair circumstances. You are in a hostile world and sometimes you will get caught in an acid rain storm or something while miles away from the base. Combat will also produce several instances where it's impossible to not get hit despite your best efforts.

The usual rules: Don't god mod, don't start shit, don't detail graphic sex with your fursona in front of the mess hall and so on.

This is going to be the deal breaker for many: Post once every two days. For many people this will annoy them because they are writing first and playing second and if they don't have time to produce a high quality post in terms of writing they get disheartened but this is intended to be a RP game first and writing second. I also notice that, frankly, longer times do not produce better written material for most people. What tend to happen is that people feel pressured to procrastinate and utilize their time limit to the max because they don't want to be the one person producing "under" the quality they perceive others to be putting out as.

Disagree with me on that last rule, I know for some they can make that work but they are better forum DMs than me and this anomaly of forum behaviour I noticed has ended a lot of campaigns, both my own and one I've watched or participated in as a player.


Here you go, kindred, Excuse if the dude seems too close to "god of magic" but I really wanted to go for a,motherfucking, cave man shaman vision sort of deal.
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