To those who made it, congratulations. To those who didn't, well done nonetheless; I seriously expected to be voted out, your characters were really good. It's a shame not everyone could join, but I look forwards to seeing you guys in other threads.
Answers to setting questions:
Global population is less than a billion, around 3-4 hundred million sounds like a good number. I'm going to take the easy way out and not give a specific year, but somewhere between 2050-2100.
I'll have to add it to the map, but the Imperator sits at the city of Nova Roma near the Black Sea.
Notably Nova Lux and the largest military academy in the Imperium are both located in Palmyra. Though this is outside Nova Roma and technically the Imperium's center of power, House Mars control of the city is nominal at best.
So about 10M per city, though I imagine some cities would be more populous than others; Acyra, Palmyra, and Calcaria would be positively bustling by comparison to, say, Dertona or Ceres.
It's Istanbul/Constantinople, isn't it? :P City of Cities, back in its former glory.
I see. I'm wondering if you did this to give the setting a Japanese flavor (Palmyra would be the closest place for Japanese refugees to land, though one can argue little Tokyos exist across all the Sanctum Cities) :P
So a few questions about the setting, regardless of whether or not I get accepted:
What's the general technology level? What's the level of available consumer electronics? Are cellphone/smartphone equivalents commonplace, or are they expensive enough to be property of the rich only? What's the status on the global information network, and is it connected by cable or satellite? If by cable, are those being attacked by Nox, or are they generally ignored?
What's the global population level at this point? Sure, the world's population has dwindled greatly since the attack of the First Void a hundred years ago, but how many humans are around now? Several hundred million? A billion? Also, what year was it when the First Void Incident happened, or has the old world calendar been lost too?
Where is the official capital of the Imperium? I mean, we know the DuoDecim rule the remaining 23 Sanctum Cities, but there seems to be none for the Imperium to rule from. Or will you reveal it once we get to the game?
This game will be played here, the Discord is for chat and prep.
Yes, and good work finding the game, it was one of my favorites growing up and one of the first adventure RPGs I ever played all the way through. This world is loosely based on the game. The wizards guarding the swords, Draygon, and the weapon system in the floating tower are major plot motivators. The lieutenants are new, based on letting people play the villain if they like. There will be more than 4 wizards and swords, and a bigger world to play in.
I'm also taking notes from this game: Ultima: Quest of the Avatar From which I plan on pulling the character classes for the people of the world that you guys can play, however I'm sorry to say that I haven't gotten that part up yet. Expect to see a list in the character section soon.
I posted in the OOC without everything being completely put together, I could've put this in the Interest section, but I like to feel like I'm building, and I would love to build collaboratively with you all.
Mostly because a) I don't live in America, so a Discord live RP would be pointless for me, and b) I can at least understand the general setting. And looking forwards to the classes, though I'll have to check if I have time.
that being said, while I made the "Are you a betting man" joke earlier, there's tough competition in here and idk if my character does enough to stand out. Good luck to everyone regardless, tho.
Personally, I hope nobody's left out, this seems like a very interesting premise, but I understand that not all games and not all GMs can handle this many people.
Hey! I'm interested in joining but I'm not sure which element I feel like choosing yet — is it fine to choose one that other characters already have or do you have a preference for the leftover elements to be used?
Considering there's not exactly a "first come first served" status and we're just making characters, I'd say no preference, you're fine. Of course, bear in mind we're probably a handful of students in a massive academy with applicants from all over the world, there's bound to be several students with the same element(s).
So to summarize, we've got the following elements covered: Fire: 2 Air/Wind: 1 Ice: 1 Lightning: 1 Earth: 1 Gravity: 1 Darkness: 1 Light: 1 Aether: 1
While the following elements have yet to find a champion: Water, Wood, Metal(?)
And I thought Valentia was more in Poland or Russia. Eh, I guess the map isn't exact, and doesn't have to be; as long as the Sanctum Cities are mostly defined, the setting's fine.
Penny is a slightly short, slim young girl with long, brown hair tied into a long braid, a heart-shaped face, and inquisitive green eyes hidden behind her glasses. A generous sprinkle of freckles decorates her cheeks and the bridge of her nose. Penny's physique is slender yet toned from years of work and helping out the family in chores and work. She usually has a cheerful, helpful expression on her face unless she is deeply focused on something (like work), in which case, she assumes an expression of concentration and determination, and generally becomes inattentive to the world except what she's currently working on. She generally prefers practical work clothes, though she takes pride in her new school uniform.
Penny is rather strong for her size, able to lug around 90 lbs without slowing down.
Personality: Penny is a smart, well-meaning girl who tries to be the best she can be in order to help the people around her. Always ready to lend a helping hand and a keen intellect, Penny can come off as a bit of a know-it-all, but doesn't intend to show off, merely help and explain. She is rather passionate about magitech, and will explain at length if allowed. However, she is still a friendly sort, willing to make new friends and acquaintances and will gladly help when asked. She's also a hard worker who believes in putting the effort, and does her best in anything she puts her mind to.
In many ways, being at Nova Lux is a cultural shock to her; while not poor, the grand architecture and spaciousness of the academy is a far cry from the practically claustrophobic neighborhoods she's familiar with, and the idea of luxuries being not rationed is impressive to her. Also, she can come across as a bit of a penny(hah!)-pincher, mostly out of habit as back home, every bit of cash brought to the house was measured against the bills and necessities of nine people living under one roof.
Background: The third child of seven, Penny comes from a bustling household. Her mother is a sargeant in the Siscia Self Defense Forces, and her father is a local mechanic, granting her a low-income home but a loving family. Her two elder sisters (twins) are couriers in the city, and have taught her how to rollerblade (she's not as good as they are, though) as well as certain parkour skills she's developed further after her approval to Nova Lux, her remaining siblings are not of working age but help around the house. Her oldest brother (a year her junior) does have a peculiar habit of trying to make a living offering his services as a courier, message boy, or open various stalls with varying degrees of success, with big dreams of making it big to rise up in the world. Her remaining siblings are two brothers (twins) and a youngest sister. While the house is cramped and money is often tight, it's a good life with the family not lacking in necessities.
For her part, Penny is a smart, studious girl with an emphasis on practical applications of knowledge, having picked up a flair for machine work from her father from a young age and had wanted to grow up to follow in his path. Penny grew up with precious little free time, between schoolwork and helping her father in the workshop, sometimes having to fix something her siblings broke given her skill as a handyperson. One of the few luxuries she's enjoyed aside from the pleasurable rush of a successful repair, is the TV show Divine Magical Maid Altea, a government-sponsored animated show generally designed to be propaganda but generally a decent show. Growing up watching the show, she had often wished to grow up to be a magical girl, but knew the chances of that were slim, so she focused on her other love; machines and magitech, and intended to grow up to be a Magitech engineer when she grew up. While she generally relied on public access terminals for knowledge and reading, Penny has taken to reading and supplementary self-education with a zeal, generally reading whatever scientific articles on magic and magitech she could. She intended to study up to prove herself at the local university, that she might get in on a scholarship, given her family's limited funds.
Some time after her 13th birthday, however, Penny started having trouble around the workshop. Equipment she'd work on suddenly developed issues with static and feedback, making repairs and work difficult. Anti-static equipment helped, but the problems persisted. Eventually, around her 14th birthday, the problem returned stronger, and she was sent for a medical checkup. What began as a routine checkup soon unveiled magic potential, and she was sent to a military hospital to confirm that yes, she does indeed have magical potential. That changed her life, and she changed her life goals to become an Ars Magi, as that would help open more doors for herself and her family, and more importantly, allow her to help more people with her abilities.
Armgaus Name: Bright Emerald Spark
Gladius: Grand Eisen
Grand Eisen is a 6'6", 70 lb two-handed power hammer with rocket boosters that can be turned on or off for additional attack power. While a sizable and effective instrument of blunt trauma on its own, Penny can channel her lightning powers into it, granting her the ability to do massive melee damage with lightning-boosted, rocket-propelled slams, or can focus her magic into one big "Meteor Slam" where she smashes Grand Eisen on the ground (or a suitable target) and causes a massive shockwave in a large (10') radius around her. She can also use Grand Eisen's rockets to propel her forwards on the battlefield, giving a couple spins in place to increase her speed before she lets the hammer pull her forwards with its boosted momentum.
Parma: Aside from a change of outfit, Penny's bangs become green, and her eyes become a more brilliant green color, with small lightning sparks visible in them when she's emotional or determined. Her outfit changes into something similar to her favorite show, Divine Magical Maid Altea, with a white/green color scheme, with her glasses becoming more futuristic in their design, more akin to a visor.
Combat Role: Penny's role in combat is generally that of assault, using her strength, speed, and toughness to mix it up close while swinging Grand Eisen to crush her enemies.
Elementum: Lightning/Electricity
Elementum Abilities: Penny can user her lightning ability for ranged combat, firing arcs of electricity at a target. However, she prefers to use her lightning abilities to power up her own physical abilities and attacks, emphasizing an assault-heavy style. She can either boost her physical strength or durability, and can focus lightning into her attacks to give them a powerful shock effect. Her preferred use of her Elementum abilities is to channel them into Grand Eisen for devastating heavy attacks.
<Snipped quote by shadowsaint007> Penny seems good! The only thing I should note is that magical weapons generally manifest as part of your transformation.
That said I think I'd be fine making an exception and letting Penny using Grand Eisen as her weapon. It'd just be that it becomes far more effective in her transformed state. Untransformed she could still use it to help her channel her magic, but she'd run out of juice pretty quickly.
I had re-read the setting and tried to edit that part out. Basically, it manifests like any other Gladius now. If I missed a part of the background and didn't edit that part out, point out where; I knew I forgot something.