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2 days ago
Current You have to live every day as if you've dropped your pants and told the whole world to suck your dick.
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so are these nuts
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"We have got to try and find DOOM!" "Good luck!"
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just buy another cord? 🤷🏿‍♂️
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Sex and love, sex and love...

Bio

"You're a fine warrior. Call me sentimental..."







Currently updating...




"I'm a dominant..."
THE DISAPPOINTMENT CLUB
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@Dragonbud
OTHER SCRUBS
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SETTINGS
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The Tyrant Shell Universe - Mechapunk (Mecha and Cyberpunk mixed together).
The Black Fall Universe - Modern-Superhuman tale.
LINKS
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The Collective - My Discord Server.
The Ghost Lounge - My 1x1 Thread.
The Ghost Archives - Character storage.

Most Recent Posts

THE.TRINITY.RINGS

| The Power of Three |

"The Trinity Ring binds three women in an unbreakable bond, granting them the power of goddesses when united.."


ORIGINS & CREATIONS:
| The Trinity Rings were crafted by the Amazons of the ancient island of Themyscira. Intended to protect their homeland from external threats, these rings were imbued with unity and strength. |

TYPE:
| Rings of Empowerment |

LOCATION:
| Two of the Trinity Rings were previously owned by Sloane Faris but were stolen from her. Adora Phoenix-Prescott possesses one of the Trinity Rings, but the location of the other two is a mystery. |

NOTABLE OWNERS:
| Guardians of Themyscira: Several different trios of warriors over the generations that defended Themyscira from external threats.
"The Trinity": The nickname for the trio of Adora Phoenix-Prescott, Clementine, and Vannessa Washington in the Old Coven.
Adora Phoenix-Prescott: The current wielder of the sole known Trinity Ring. |

ABSTRACTION-GRANTING:
| Yes. |
The Trinity Rings are a set of three powerful artifacts, each symbolizing a crucial aspect of unity and strength. Crafted by the skilled artisans of Themyscira, these rings were designed to forge a paranormal bond between three of the Amazons, granting them extraordinary abilities when they are near each other.

When worn by three individuals simultaneously, the Trinity Rings unleash their full potential, granting their wearers unparalleled physical prowess. They can fly at incredible speeds, exhibit superhuman strength, and withstand even the most powerful paranormal attacks. Though it's possible to go against their intended purpose and have one person put on all three rings, there will be side effects, and this sole wearer can only access a fragment of their true potential.

Originally intended to protect the island of Themyscira from external threats, the Trinity Rings were entrusted to the guardianship of the Amazons. However, they were eventually stolen from the island and scattered across the All-Verse, and much like many Artifacts, they have changed hands more times than they can count.

Throughout history, champions and guardians have sought the Trinity Rings to harness their power for noble causes. These individuals have used the rings to defend the innocent, uphold justice, and stand against tyranny. At the same time, they have been used to oppress, slaughter, and rule.
.............................................................................
THE.GARDEN.STONE

| The Seed of Nature |

"The wisdom of nature and the power to shape it."


ORIGINS & CREATIONS:
| Created by the ancient Adepts who were the first to be deemed worthy enough to enter the Grove, a magical location that only lets in those worthy. These Adepts formed a cult known as the Verdent Circle out of different magical materials within The Grove and imbued it with their knowledge and the ancient knowledge that the Grove wielded. |

TYPE:
| Empowerment Artifact |

LOCATION:
| It's located in St. Portwell, in the possession of the Temple of Charming and Graceful Individuals. |

NOTABLE OWNERS:
| The Verdant Circle: The mysterious cult that created it, not much is known about them.
The Temple of Charming and Graceful Individuals: One of the tools in their arsenal. |

ABSTRACTION-GRANTING:
| No. |
.............................................................................
The Garden Stone is a beautiful necklace featuring a glass pendant with a miniature tree inside. The tree appears alive, with tiny leaves that change color depending on the season and sway like a gentle breeze. When worn by an Adept, the Garden Stone’s power activates, granting them nature-based spells corresponding to their Lux.

The Garden Stone grants Adepts plant/flora/nature-based spells tailored to their specific Lux. These spells vary depending on the nature of the wielder’s Lux, offering a diverse range of abilities. The Stone is not abstraction-granting but instead amplifies the natural connection between the Adept and the elemental forces of nature.



When the Garden Stone is taken off, the Adept immediately loses access to these spells. However, if an Adept uses the spells granted by the Garden Stone extensively, they will become a permanent part of the Adept's spellbook. The Garden Stone is semi-sentient, possessing a subtle awareness of its surroundings. It chooses its wielders based on their affinity for nature and their intentions. Those who seek to use the Stone for selfish or destructive purposes find its power elusive and unresponsive. Conversely, those with a deep respect for nature and a desire to protect and nurture it are granted its full array of abilities.

Despite its versatility and power, the Garden Stone does not affect Aberrations and Apparitions.
THE.ELEMENTAL.BANGLES

| Ornaments of Elemental Mastery |

"Within The Elemental Bangles lies the promise of mastery over the primordial forces."


ORIGINS & CREATIONS:
| Forged by a team of Adepts and entrusted to the Accordance. |

TYPE:
| Golden Elemental Bangles |

LOCATION:
| Unknown. The last to have the Bangles were the Accordance; however, after their destruction, they were lost to the All-Verse. It's believed that some of the surviving Peacekeepers possess them but nothing can be confirmed. |

NOTABLE OWNERS:
| The Accordance: A revered organization dedicated to maintaining order across the All-Verse, the Accordance entrusted the Elemental Bangles to their most skilled operatives.

Various Peacekeepers: Operatives of the Accordance who bore the Elemental Bangles in service to their cause, each wielding the power of a different element to uphold the organization's mission across the multiverse. |

ABSTRACTION-GRANTING:
| Yes |
.............................................................................
The Elemental Bangles, crafted in an age when the harmony of the All-Verse was paramount, each bangle possesses a distinct power corresponding to one of the four elements: fire, earth, water, and air. These artifacts were revered by the Accordance, who recognized their potential to maintain the delicate balance between order and chaos within the All-Verse. The Bangles bore witness to countless pivotal moments in the All-Verse's history, from saving Brilliance from the Apparition Necron to fighting back the League of Luminesence for the battle of Radiance to defeating the Apparition Morningstar. The Elemental Bangles became instruments of creation and destruction in the hands of the Accordance's Peacekeepers.

Yet, despite their formidable power, the Elemental Bangles' true potential is veiled behind layers of mysteries. Each bangle possessed a dormant abstraction, a power waiting to be unlocked by a worthy wielder. Only those who demonstrated unwavering resolve and attunement to the elements could access the bangles' full potential. Being semi-sentient artifacts, the Elemental Bangles craft symbiotic bonds with their chosen wielders, their vague consciousness intertwined with the fabric of the All-Verse. Moreover, the Elemental Bangles possessed a unique ability when worn together. While each bangle can be used separately to wield its respective element, when worn together by one person, they bestowed upon them the ability to command all four elements simultaneously.

Despite the Accordance's fall and the dispersal of the Elemental Bangles across the All-Verse, their legacy lives on as a beacon of justice and power. Whether lost in the depths of the Pit, added to a Collection, or used to fight the good fight, the Elemental Bangles patiently wait for a new generation of heroes, destined to rise and wield their elemental might once more.
THE.ABERRATION.KILLER

| The Legacy of Hope. |

"A sword that cuts through darkness and shields against despair."


ORIGINS & CREATIONS:
| The Aberration Killer was born from the same legendary craftsmanship as its sister weapon, the Apparition Killer. Forged by the Hatanaka Family, a lineage of skilled Orange Lux users in ancient Japan, The Aberration Killer (Known as Murakumo in Japan) was created to combat a different threat. During the Shogunate Era of Japan, a massive war between humanity and the Onis spawned from hell. This war threatened to consume Japan and the entire world, as the Oni tide seemed unbeatable. Until a warrior named Hatanaka Takashi. |

TYPE:
| Aberration-Bane Weapon |

LOCATION:
| The Aberration Killer’s current whereabouts are unknown. After Takashi’s heroic battle with the Oni Emperor Daisuke, the weapon passed through many hands, each wielder facing their trials against the Aberrations. It was last in the possession of Takashi's descendent, Goro Hatanaka, who fell into The Pit... |

NOTABLE OWNERS:
| Hatanaka Takashi: The original creator and first wielder who used it to defeat the Oni Emperor Daisuke.
James Blackmore: A knight who wielded it to save his kingdom from The Maw.
Adanna Okafor: An African sorceress who used its power to defend her tribe from the Abominable that terrorized it.
Hatanaka Goro: The modern-day successor to Takashi, who recovered the blade from an Adept crime family in New York. However, Goro fell into The Pit and has not been seen since... |

ABSTRACTION-GRANTING:
| No |
Known as the legendary blade, Murakumo, in Japan.

Hatanaka Takashi created the Aberration Killer during the heated Oni Wars, where he and several other Adept-Bloodlines participated. The Hatanakas, however, took all the fame for ending the Oni Wars with a duel with the Oni leader, Daisuke, whom he cut down with the Aberration Killer. The Aberration Killer was used to turn the tide against the Onis and the other yokai for Japan. Afterward, the Aberration Killer was kept in the Hatanaka Compound and revered by the family, and it was only wielded by those deemed worthy of them.

However, the Aberration Killer was stolen from the Hatanaka family and changed hands repeatedly, sometimes ending up on the other side of the planet. One famous wielder was James Blackmore, an English Knight who used the blade to defeat the mighty dragon known as The Maw. Another was Adanna Okafor, a girl who found the Aberration Killer and used it to defend it from Abominable experiments that were sicced on her village. Many of Takashi's descendants, the Hatanakas, ventured out to recover the sword but had no success. However, one of them, Goro, fought his way through an Italian Mafia of Adepts in New York and recovered it - after besting them, he fell into The Pit.

Like its sister weapon, the Aberration Killer adapts its form to suit its wielder's fighting style and needs. It may take the shape of a sword, spear, axe, or any other weapon (By default, the Aberration Killer takes the shape of a katana). This physical and magical transformation aligns with the wielder's soul to maximize their effectiveness against Aberrations.

Upon striking an Aberration, the Aberration Killer inflicts wounds that defy healing, and these wounds will take three times as long to heal as normal. Even with magic, this effect trumps it and requires far more effort and energy to heal. The Aberration Killer will also weaken an Aberration's abstraction, as with each strike, they will lose a portion of their power until they are next to powerless. Much like the Apparition Killer, the Aberration Killer ignores any natural defenses and durabilities of Aberrations and can cut them as if they were paper mache.

The Aberration Killer is imbued with a unique enchantment that resonates with the wielder's determination and moral resolve. When wielded with righteous intent, the blade amplifies the user's Emotional-Field and attunes it to the Aberration's Abstraction. This allows the wielder to resist the specific Abstractions of the Aberrations they are facing, allowing them to power through any of the Aberration's attacks. Also, a strike from the Aberration Killer can weaken an Aberration's Emotional-Field, making them more vulnerable to external magic. Merely touching the blade will sap the Aberration's strength, making it near-impossible for Aberrations to use it.

The Aberration Killer is not merely a tool of destruction; it possesses a subtle intelligence and moral sentience that sets it apart from ordinary weapons. The blade senses the wielder's heart and intent, only granting its full power to those who fight with a true and just purpose. Those with malevolent or selfish intent cannot wield it, as The Aberration Killer’s magic will make the blade thousands of pounds, impossible to pick up. This ensures that the weapon remains a force for good, protecting its legacy and purpose.

While the Aberration Killer can cleave through Aberrations like nothing, it cannot be used on anything else. If used to slash through a human or Apparition, the blade will harmlessly phase through them.
.................................................................................................................................
THE.APPARITION.KILLER

| The Blade to Vanquish Evil Apparitions |

"The Apparition Killer is more than a weapon; it is a beacon of hope against the darkness that no Apparition can withstand."


ORIGINS & CREATIONS:
| The Apparition Killer was forged in ancient Japan by the esteemed Hatanaka family, a lineage of Orange Lux users. It was created at the behest of Reiner Stiller, a warrior seeking a means to combat the powerful Apparition known as Specter Malgathar, which had been terrorizing Europe. Reiner traveled to the Hatanaka family, presenting them with his sword, and they transformed it into the legendary Apparition Killer. |

TYPE:
| Apparition-Killing Weapon. |

LOCATION:
| After Reiner's death, the Apparition Killer changed hands over the centuries, eventually finding its way into a different universe. It resurfaced in St. Portwell, which weakened the Stygian Snake and enabled the Sycamore Tree Coven to seal it away. The blade remained with Ashley Stone until her death and is currently missing. |

NOTABLE OWNERS:
| Reiner Stiller: The original warrior who commissioned the weapon to defeat Specter Malgathar.
Sycamore Tree Coven: Utilized the blade to weaken the Stygian Snake.
Ashley Stone: The last known wielder before its disappearance. |

ABSTRACTION-GRANTING:
| No. |
As its name implies, the Apparition Killer possesses formidable magical properties designed specifically to wound and weaken Apparitions. While it primarily manifests as a sword, it is known to adapt its form according to the wielder’s fighting style and personality, transforming into a spear, axe, hammer, or any other weapon they prefer. Upon striking an Apparition, the blade ignites with a searing energy that bypasses all defenses, inflicting wounds that burn away their magical essence and weaken their Abstractions. For lesser Apparitions, a single slash can be fatal; however, more formidable Apparitions - like the Stygian Snake - may require multiple strikes to be brought low. It's important to note, however, that while the Apparition Killer can incapacitate these beings temporarily, it cannot permanently kill them; they will always respawn after destruction.

The Apparition Killer is infused with a powerful enchantment that resonates with the wielder’s determination and moral integrity. When drawn with noble intent, the blade amplifies the user’s Emotional-Field and aligns itself with the specific Abstraction of the Apparitions they face. This connection allows the wielder to resist the powers of the Apparitions, allowing them to endure and counteract attacks. Each strike from the Apparition Killer weakens the Apparition’s Emotional-Field, making them more vulnerable to outside magical influences.

Yet, the Apparition Killer transcends mere destruction; it possesses an inherent intelligence and moral awareness that set it apart from conventional weapons. The blade perceives the wielder’s heart and intentions, granting its full might only to those who champion a just cause. If someone with evil or selfish intentions attempts to wield it, they will find the weapon unmanageable, its magic rendering it too heavy to lift.

One of the critical features of the Apparition Killer is its interaction with Apparitions and their manifestations. The blade sears them on contact, making it impossible for them to touch it without suffering burns. Notably, it can phase through the physical forms of Adjoined or Abscised, directly harming the Apparition residing within. Conversely, it does not affect Agents, as their Apparitions are already sealed, rendering the blade harmless to them.

Despite several replicas modeled after the original Apparition Killer, these inferior copies lack the true potency and capabilities of the original blade......................................................................................................................
Preeeeeeeeeeeeeeseeeeeeeeeenting The Compendium, basically a fancy thread to store all of the artifacts. On the thread is a format for creating your artifacts, and you're free to create and post your artifacts here. This is meant to be for multiple RPs set in the Recollections universe, so you all are free to just make whatever.


I also added links to all the current side stories to the first post
FORGIVENESS

| Beacon of Compassion |

"The shine of its blade offers solace to the afflicted and hope to the oppressed."

ORIGINS & CREATIONS:
| Crafted in response to the atrocities inflicted by the tyrant king's reign, |

TYPE:
| Healing Artifact |

LOCATION:
| Forgiveness's whereabouts have been obscured by legend and myth. |

NOTABLE OWNERS:
| Throughout history, Forgiveness has been wielded by noble and righteous individuals who champion the cause of justice and compassion. Its ownership often aligns with those who seek to heal the wounds inflicted by tyranny and bring solace to the suffering. |

ABSTRACTION-GRANTING:
| No. |
.............................................................................
Forgiveness is considered the "sister artifact" to Punishment, symbolizing the duality of justice and mercy. It is a beacon of light and hope in a world of suffering and despair. In the wake of the tyrant king's reign of terror, Forgiveness emerged as a symbol of defiance against cruelty and a cornerstone of compassion. It was meant to counterbalance the pain caused by Punishment, the sister artifact, and to heal the wounds inflicted by the tyrant's reign. The blade is supernaturally durable and, unlike ordinary weapons, is prevented from causing harm - its touch brings relief and restoration.

The primary power of Forgiveness lies in its ability to heal. A single swing can ease pain, mend wounds, cure diseases, and lift curses. Those who come into contact with the blade feel an immediate sense of peace and comfort, and their physical wounds begin to heal. The blade's presence radiates a soothing aura that calms the minds and hearts of those nearby, reducing fear and anxiety.

In addition to its healing properties, Forgiveness can restore hope and resolve. Those who witness its light are filled with renewed purpose and determination. It has been said that entire armies have turned the tide of battle after seeing the blade's radiance, their spirits lifted by the promise of victory and justice.

Forgiveness can also create Sanctuaries. By striking the ground with its blade, the wielder can make a protected area where no harm can come to those within - no one can be injured within a three-meter radius. These Sanctuaries are imbued with the blade's healing properties, providing a haven where wounds heal faster, diseases are repelled, and spirits are uplifted. These Sanctuaries can only remain active for about fifteen minutes, and only one can be created at a time - afterward, there is an hour cooldown before another can be made.

However, the power of Forgiveness is not without its limits. The blade's healing properties require the wielder to have a pure heart and a strong will. Those with selfish or malicious intentions cannot wield their power effectively. Additionally, the blade's ability to create Sanctuaries is taxing on the wielder, requiring significant energy and concentration.
PUNISHMENT

| The Symbol of Agony |

"A grim reminder of the agony that power inflicts upon the powerless."

ORIGINS & CREATIONS:
| Punishment, known as the antithesis to the Tyrant Destroyer series of artifacts, was forged by a king consumed by his thirst for power and control. |

TYPE:
| Barbed Wire Spear of Tyranny |

LOCATION:
| After its creation, Punishment was wielded by brutal individuals in the All-Verse. However, it was ultimately thrown into The Pit, believed to be inaccessible for further malicious use. |

NOTABLE OWNERS:
| The king, only known as King Krule, who commissioned its creation, was the first wielder of Punishment. Subsequent wielders, driven by brutality and cruelty, used the spear to enforce their rule and inflict agony upon their enemies. |

ABSTRACTION-GRANTING:
| No. |
.............................................................................
Known as the anthesis to the Tyrant Destroyer series of artifacts, as, in a way, it represents tyranny itself. It was wielded and created by a king who sought to forge a weapon capable of dishing out the worst agony to those who dared oppose him or defy his rule. The king's obsession with his power and control drove him to seek out Orange Adepts to craft the spear, infusing it with the agony of an empire. However, the first wielder of The Tyrant Destroyer V felled this king, but his legacy lived on with each person "punished" by the spear, and Punishment remains used by only the most brutal individuals in the All-Verse. Punishment's appearance emanates a chilling aura of oppression and fear to anyone who gazes upon it, a long-shafted spear coated with brutal barbed wire spikes with a razor-sharp point.

True to its name, those unfortunate enough to face the wrath of Punishment were subjected to unimaginable agony. Upon impact, Punishment creates a searing pain that radiates through every nerve and fiber of the victim's being. Each victim receives extraordinary pain as the Spear magically detects the worst pain (burning, aching, piercing, etc) to that victim and inflicts it on them. It only lasts for a few seconds. However, the pain is so intense that it will live with the victim for years. However, Punishment has a secondary effect on the victim that is hit by it: it creates barbed wire that dances across the victim's skin as it forces itself through the victim's flesh. The longer the Punishment is against the victim, the more barbed wire will appear, and it could potentially kill the victim. Punishment is also supernaturally durable and can survive some of the most potent Paranormal attacks.

Punishment is a legendary tool whose mere sight denotes some of the most morally depraved individuals in the All-Verse. However, Punishment was thrown into The Pit, where it was believed that nobody could ever use Punishment for malice ever again.
THE.ALL-BLADE

| The Manifestation of Destiny |

"Weapon forged from the dreams of countless souls, granting power beyond mortal comprehension."

ORIGINS & CREATIONS:
| Its origins remain mysterious - no one knows why or how this magnificent blade existed. According to legend, the All-Blade manifests humanity's deepest desire to shape their destiny. |

TYPE:
| All-Powerful Weapon |

LOCATION:
| The Pit |

NOTABLE OWNERS:
| Throughout history, the All-Blade has been sought after by warlords, tyrants, kings, queens, and individuals who seek to make a difference in the All-Verse. However, its current owner, if any, is a mystery. |

ABSTRACTION-GRANTING:
| No. |
.............................................................................
The All-Blade, a relic of unparalleled power, echoes throughout the All-Verse

This legendary weapon surpasses even the most potent Abstractions, its abilities rivaling even the might of the Ancients. The All-Blade’s wielder gains the power to manipulate the universe with a mere thought, bending and reshaping dimensions at will. The blade acts as a conduit, linking itself to its bearer’s soul and channeling its most profound desires to shape and create entire universes. A single slash from the All-Blade can dissolve the boundaries between worlds, merging them into one. The All-Blade’s power also extends to the emission of powerful energy forms. The wielder can launch beams, waves, or even balls capable of decimating foes or large areas, further emphasizing the blade's versatility in battle. These energy attacks carry the same universe-altering potency as the blade itself, able to destabilize matter and magic alike.

Among its many abilities, one of the most coveted is its capacity to open portals to any location within the All-Verse. With a mere gesture, the wielder can tear open doorways between dimensions, enabling instantaneous travel across realms, no matter how inaccessible. It is also one of the few artifacts capable of granting access to the Pit and the Void - two realms feared by even the most daring souls. Beyond this, the All-Blade's edge is so supernaturally sharp that it can slice through anything, from the densest matter to the intangible barriers that separate realities. Additionally, anything struck by the All-Blade experiences a delayed regeneration, making it much harder for the victim or object to reform itself for a time, whether physically or magically. No substance, magical or otherwise, can withstand its strike. The blade can obliterate entire worlds with a focused slash, casting them into the Pit. This destruction erases the very existence of a realm, a power so immense that only a wielder deeply attuned to the All-Verse can wield it without causing catastrophic consequences.

Merely grasping the All-Blade grants its wielder access to untold knowledge. They can peer into any dimension within the All-Verse, witnessing the birth and death of stars, wars, struggles, and the rise of new worlds. Yet, to unlock the blade’s full potential, the wielder must embark on a journey of self-discovery. They must open their mind to the All-Verse, learn to understand the interconnectedness of all life and confront the mysteries of their existence. This path requires them to face their deepest fears, desires, and doubts, discovering their true self before they can fully command the blade’s overwhelming power. Only those who can attune themselves to the subtle rhythms of the All-Verse can handle the God-like abilities the All-Blade bestows without being consumed by them.

As one of the most sought-after and powerful artifacts in the All-Verse, the All-Blade has been pursued by warlords, tyrants, kings, queens, and those who strive to make a lasting impact. However, it was last used to seal away the catastrophic entity known as The Rampage in the Pit, where it remains to this day. Even the most power-hungry and reckless individuals are unwilling to face the dangers of the Pit in their quest for the blade's unimaginable power.

.........................................
Welcome to the mysterious and enigmatic realm of The Compendium, a tome shrouded in secrets and whispered legends. Within its weathered pages lie the tales of artifacts—objects of unimaginable power and significance that have shaped the very fabric of existence in the All-Verse. The Compendium is more than just a book; it is a doorway to a world where reality intertwines with the arcane, where the mundane meets the extraordinary.

As you leaf through its ancient parchment, you will journey through time and space, delving into these mystical relics' origins, histories, and fates. From the legendary All-Blade, whose very existence defies comprehension, to the fabled Starheart, a gem that holds the essence of a dying star, each artifact holds a story waiting to be unveiled.

But beware, dear reader, for the secrets contained within The Compendium are not for the faint of heart. As you delve deeper into its pages, you will encounter tales of triumph and tragedy, heroes and villains, gods and mortals. Yet, amidst the darkness, there is always a glimmer of hope, a beacon of light that illuminates the path forward.

So, gather close and heed the words within these hallowed pages, for The Compendium is more than just a book—it is a key to unlocking the mysteries of the All-Verse and the artifacts that shape its destiny.
INDEX

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