Avatar of Sho Minazuki

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I do commissions, specializing in character design. Ask me for prices, or make an order on my Ko-fi.

artstation.com/sq5
ko-fi.com/sq505x

I also play FF14 and PSO2 so yeah.

Most Recent Posts

Just another update. Despite being so distracted by Tears of the Kingdom, I've finished some iteration of the mechanics that I think should be easy enough to pick up. If anyone finds anything too difficult, let me know. Unless it's the magic and combat styles, sadly I can't make those less overwhelming. The way the RP is designed is that you will encounter them throughout the RP, rather than running into a new character with made-up skills constantly.

I realize I should also take everything out of the documents when I make the OOC, so for the time being it'll be confined to their documents.

Also for reference, all races are based more on their BotW/TotK versions. Not that Gorons have ever been different, but Rito and Zora have changed over the series.

So yes, basically if you want to start making a character now, you can.
@Birby@Mistress Dizzy@Darkmoon Angel

Coming up next, I'll be introducing everyone to Lady Afira, so stay tuned.
Yeah really wondering if I should use a canon navi or not. Will certainly take some time to go through what there was, because it's been awhile.
Not yet, still finalizing the system, but once that's done it's basically ready to make an OOC. Oh yes, naturally if you know others who may be interested, do reach out to them too.
No you are absolutely the kind of person I need input from because yeah this is for guild.

The point on blessings is good, I may actually do that and plan an event around it.

Anyway just from that response, I'll need to go and overhaul a fair bit more then. I know I want to keep the stats for all the spell and weapon requirements, but I may need something else to balance spellcasting if I do away with magic bar.

Also yeah there's a lot to take in but I don't plan on barraging people with it right away. It'll get introduced with each part of the story gradually, since they take place in specific regions and areas. The magic and fighting style stuff though, I actually chose this sorta system to enrich the world through things people can learn about and encounter. Say an NPC shows up with a particular spell, players can actively recognize it.

I'm aware some of it may intimidate a lot of players, but really I'm only looking for a handful who think it's well worth the effort.
This is a work in progress for the overall system.

I'd like some second opinions on it, because my sensibilities for this kind of thing is very used to more complex systems. This is a separate document to the one in the first post by the way, as I'm currently trying to make a new iteration, and will replace it once it's acceptable. If it's too complex, please tell me where and I'll see what I can do.
@Darkmoon Angel Great, I'll wait till you got all the details figured out. For now I'll assume we all ought to be students at ACDC Academy.
Hm so what's the idea on setting and timeline in relation to the game? In the further future? AU? And it seems we'll be grade or high-school ages. I personally think a bit in the future with improved tech could be good.
Among the RPs I was thinking of opening, an MMBN one was one of them, so I'm interested.
Those are special enough that they warrant their own entry, despite just being a material, so I'll be adding that next time I sit down and make more entries. Bear in mind when upgrading gear, you simply either have to have obtained the special material somehow, or it's supplied to the Valorbrands somehow, usually because we're past a certain point.
Yeah that's what I'm hearing a lot of, so I'm going to see how I can change it. At the moment I know stats and magic bar will stay.
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