Hylian
The most common race in Hyrule, with long ears and fair hair. Their history dates back to the time of the second king when a large group of immigrants from beyond the borders settled in the Faron region. Their overall build is rather typical, and show variable talents in martial and magical pursuits, though often do not excel in any single one. Uniquely however, against all odds, they can surpass their own limits in dire moments, as if the goddesses themselves have blessed them.
Ears of the Goddess - Hylians are said to be the ones closest to the goddesses themselves, and so gain one extra blessing in Power, Courge, or Wisdom, of their choice. The stat bonus from this blessing does apply too.
Hylander
Also called the first Hylians, they originate from the Highlands, also with long ears, the main difference with the common Hylian however is that Hylanders naturally have much hardier bodies. They are taller and physically more powerful. The ideal warrior. Over the years though they've mingled a lot with Hylians, and sometimes a Hylian may just simply be born larger and more powerful, so the true distinction is whether or not they were born as a Hylander in the Highlands or not, where their ancient warrior traditions are still practiced and observed.
Warrior’s Birth - Hylanders are born to be warriors, and certainly have the strength to prove it. Hylanders start off with 1 extra point in Strength and Constitution. They can also enter an enraged state that makes every attack that relies on strength more powerful.
Sheikah
The Sheikah are from a foreign land known as Hinoga, but were established by the first king’s closest aide in clandestine operations. Through many generations, they have mingled with Hylians from the shadows. They maintain a sharp appearance, and commonly sport white hair or red eyes, or both. As of moment, Sheikah are simply known as the peoples who live in Kakariko Village. A majority of Hyrule do not know of their shadowy protection of the Hyrule Royal Family.
Ways of Shadow - The Sheikah are a skilled people when it comes to the shadowy arts of subterfuge. In shadowed areas or night time, Sheikah are able to blend in with the shadows. Enemies will lose track of the Sheikah temporarily. Sheikah also start off with 1 extra in Agility and Dexterity.
Goron
The large, powerful, and very round peoples of the Eldin region have been historically very friendly with Hyrule, and it comes to no surprise they are rather welcoming. They are often seen as imposing due to their size and raw strength, and can turn into powerful balls to bowl down opponents. They however leave much to be desired as casters. The rocks on their backs also provide them with additional protection.
Boulder Physiology - Gorons are large, sturdy people, starting out with 2 extra Constitution. They can also turn into a ball to roll at enemies and knock them over, and their backs provide additional protection against bladed attacks.
Zora
The Zora are a graceful, aquatic people, and it was not until the Scholar King, the fifth King of Hyrule that their relations improved to the state it is today, as prior they had mainly only traded, and nothing else. The Zora have a great emphasis on culture and the arts, favoring those who offer things of beauty and grace, or show prowess and skill in even martial arts. And it goes without saying that the magically inclined are welcome within their city.
Graceful Swimmers - Zoras are graceful, and quite magically inclined, starting with 1 extra point in both Dexterity and Intelligence. They are also able to swim underwater for indefinite periods of time, and with great speed, giving them a massive advantage in water.
Rito
Perhaps some of the most striking peoples, the Rito are a race of bird people, considered to be a rare sight, even compared to the Gerudo who are generally only ever seen as traders or mercenaries, but at the very least for them, some live outside of their home region. The Rito however do not, either traveling very often, or settled in Kholotto. Rito are known to be able to lunge into the air and stay there for awhile, and even fly.
Taking Flight - Rito have the distinct advantage of being able to fly and glide with their wings, though during this, they will use their talons to wield their weapons, or even outright attack with them. Rito also have a bonus 1 point to Dexterity and Agility.
Gerudo
From the Gerudo Desert comes the people where the land takes its name, a race almost exclusively made up of women, with only one male every couple generations. They typically have dark skin and flaming red hair, though sometimes they may have other colours of hair, albeit rare. Gerudo women are known to travel the land to find a suitable man to take home, though they do so as traders or mercenaries.
From the Harsh Sands - The Gerudo have always been known to be quite skilled dancers and fighters, starting off with an extra point in Dexterity and Constitution. They also have an innate resistance to the heat and cold, regardless of how much they’re wearing. This does extend to fire and ice magic.