The most numerous and yet most divided people to walk the world humans have come to dominate the lands in which they dwell, building thriving cities and steadfast monuments to their success. Their origins are unknown as none can say what god created humans - or rather no agreement has been reached.
Their versatility has lead humans to spread far and wide across the deserts and into the mountains and depths of the jungles. There are few corners of the mapped world where human feet haven’t yet trodden. This has lead to a diversity of cultures, societies, and religions as the widespread human ethnicities and tribes develop their societies along different roads and at different paces. While it is unknown how far-flung their race is, it is universally - and with some grudgingly - accepted that humans are the presiding rulers of the world. This of course hardly proves as any platform of unity as - since their first recorded origins - humans have been a tumultuous and multidirectional folk. The societal differences paired with human nature to expand and assimilate has lead to blood feuds, holy wars, and even genocides.
The word “human” is a Equarish umbrella word that encompasses all the tribes and ethnicities of the “Alat” (An Urkun term that roughly equates to “mankind/men”.
Ayiralites, or “Element Born” in Urkun, are the offspring of jinn and mortal women. This pairing is absolute in nature as all jinn are male - though it is alleged they merely manifest themselves as males in mortal presences, no one truly knows.
Ayiralites are also known as jinn-bloods, jinnborn, and jinnkin in Equarish. In Baneghoran they are referred to as “matande” which means “spirit spawn”.
Scholars and magisters often argue that Ayiralites are not a race separate from humans but rather those with the heritage of planar beings - jinn. They are still human in nature, little different than the Alat as a whole. This argument of course nearly always falls upon deaf ears. As far as most are concerned they are not and will never be considered human.
Each Ayiralite is unique in nature, like grains of sand no two are exactly alike. Some bare bizarre markings resemblant to tattoos across their flesh, some do not. Some have pointed, webbed, or encrusted ears while some have simple rounded ears. These unique features are seemingly endless in range. All Ayiralites share the basic physical traits of their jinn “fathers”, such as red skin and flame-like hair for those parented by fire plane jinn or the tough hardened flesh of earth jinn.
Ayiralites have no true culture of their own. As they are born unto humans and raised in human culture they adopt the names, customs, outlooks, and faiths of those around them. Assuming of course they are not exiled or abandoned by their mother.
Nearly every society reacts to the presence of these jinnkin differently. In Baneghora they are seen as ill omens and those who birth them cursed by the gods. Many of the less superstitious nobility take Ayiralites as consorts or house servants. Some Ayiralites gain their Baneghoran masters’ trust or even affection and are given more leeway and privilege than others of their kind might have, though these jinnkin realize they will never been seen as equal by the humans around them.
In Tawr however Ayiralites are seen as divine and descended from the heavens. The ruling houses and the Maatrho’s are all of jinn descent and the countless human masses all grovel before their blue-skinned god kings’ feet seeking his blessing.
In Esaad and most other nearby realms Ayiralites are met with mixed reception. Most commoners tolerate their presence but remain quietly vigilant of them, though many nomadic and primitive tribes revile them and see them as devil spawn, killing them on site or stringing them up for public humiliation and abuse. Many Ayiralites live their lives as wanderers drifting from one land to the next to avoid such persecution.
All Ayiralites have magical ability. Some are more powerful than others and more capable of channeling their magic and using it in combat. But all of them have the ability bestowed into them by their planar blood.
Ayiralites can live for roughly one hundred and ten to one hundred and fifty years, though some can live longer.
Ayiralites are separated into four “ethnicities” or “breeds”. These subraces based upon their plane of descent which are water, air, fire, and earth. Each of these respective subraces have their own foundations of power and general nature aside from their personal idiosyncrasies.
Water Ayiralites are the offspring of jinn from the water plane. Adventurous, independent, and daring these aquatic jinnkin are also know for their somewhat fierce tempers when truly angered. On the opposite side when calm they are serene and gentle souls. Water Ayiralites have the ability to control and manipulate water, using it as a weapon of force. Stronger Ayiralites can freeze water and cast ice spells, sending sprays of cold shrapnel at foes or freezing them solid. Pairs or small groups of these water jinnkin can cause rivers and lakes to flood towns and battlefields.
Water Ayiralites have aquatic traits about them. Their skin scaly or moist and clammy while fins, tentacles, and even seaweed can grow across their faces and heads. They typically have markings resemblant to waves or spiraling whirlpools across their body. Water Ayiralites can breath underwater and unlike humans are capable of diving to great depths.
Air Ayiralites are descendants of the plane of air. Like their water plane cousins they are independent and also proud, often to the point of being arrogant. While not untempered and even violent like many fire jinnkin they are not as prone to empathy as their water cousins can be are often seem uncaring and cold hearted.
Air Ayiralites have the power to release powerful wind blasts, conjure twisters and dust devils, and cast powerful torrents of lightning.
Exhibiting skin that is usually a brilliant blue color they’re hide is elaborated with swirling markings of white, blue, and even gold at times. They are know for their various eye colors that - aside from more human-like eyes - can be solid white, gray, black, or gold. Their hair is usually black, white, gray, or sometimes multicolored.
Fire Ayiralites are the spawn of the fierce jinn of the fire plane. Turbulent, driven by emotion, and more often than not short tempered, these fire jinnkin are seen as chaotic and remorseless.
Fire Ayiralites can call upon their abilities to lay waste to battlefields, reducing their foes to ash and bone. They infuse their flame into weapons if they so wish creating searing daggers and hellish battle axes. A small group of these fiery beings can easily raze a large town to the ground.
In most societies - even among others of their kind - they are feared and hated. The stigma of being what they are paired with their often volatile temperaments leads many of these jinnkin to become embittered or even driven by constant rage which leads them down dark paths. Anarchic and sadistic cults are often refuges for these pariahs. This of course does no credit to common perception of the fire Ayiralites only furthering the belief that they are all infernal monsters.
Of all the known jinnborn the earth Ayiralites are the least numerator and incidentally the most accepted. Unlike their water, air, and fire cousins these jinnkin typically exhibit mostly human features aside from sand or stone colored skin as well as the odd rocky or spine-like protrusions - usually in place of hair. They are also the most tempered of the Ayiralites, typically maintaining composure and a calm disposition even when faced with direct scorn or hate.
Their ability to turn the earth itself against their foes makes them a dangerous enemy to be had. Earth jinnkin can send their enemies ducking for cover from a hailstorm of boulders or break open the ground and bury their opponents in sand and stone.
Avoidant of large cities most earth Ayiralites take to the wilderness as sages and nomads, though some do settle down in small villages or among nomadic tribes who make them feel welcome.
Ayiralites are also known as jinn-bloods, jinnborn, and jinnkin in Equarish. In Baneghoran they are referred to as “matande” which means “spirit spawn”.
Scholars and magisters often argue that Ayiralites are not a race separate from humans but rather those with the heritage of planar beings - jinn. They are still human in nature, little different than the Alat as a whole. This argument of course nearly always falls upon deaf ears. As far as most are concerned they are not and will never be considered human.
Each Ayiralite is unique in nature, like grains of sand no two are exactly alike. Some bare bizarre markings resemblant to tattoos across their flesh, some do not. Some have pointed, webbed, or encrusted ears while some have simple rounded ears. These unique features are seemingly endless in range. All Ayiralites share the basic physical traits of their jinn “fathers”, such as red skin and flame-like hair for those parented by fire plane jinn or the tough hardened flesh of earth jinn.
Ayiralites have no true culture of their own. As they are born unto humans and raised in human culture they adopt the names, customs, outlooks, and faiths of those around them. Assuming of course they are not exiled or abandoned by their mother.
Nearly every society reacts to the presence of these jinnkin differently. In Baneghora they are seen as ill omens and those who birth them cursed by the gods. Many of the less superstitious nobility take Ayiralites as consorts or house servants. Some Ayiralites gain their Baneghoran masters’ trust or even affection and are given more leeway and privilege than others of their kind might have, though these jinnkin realize they will never been seen as equal by the humans around them.
In Tawr however Ayiralites are seen as divine and descended from the heavens. The ruling houses and the Maatrho’s are all of jinn descent and the countless human masses all grovel before their blue-skinned god kings’ feet seeking his blessing.
In Esaad and most other nearby realms Ayiralites are met with mixed reception. Most commoners tolerate their presence but remain quietly vigilant of them, though many nomadic and primitive tribes revile them and see them as devil spawn, killing them on site or stringing them up for public humiliation and abuse. Many Ayiralites live their lives as wanderers drifting from one land to the next to avoid such persecution.
All Ayiralites have magical ability. Some are more powerful than others and more capable of channeling their magic and using it in combat. But all of them have the ability bestowed into them by their planar blood.
Ayiralites can live for roughly one hundred and ten to one hundred and fifty years, though some can live longer.
Ayiralites are separated into four “ethnicities” or “breeds”. These subraces based upon their plane of descent which are water, air, fire, and earth. Each of these respective subraces have their own foundations of power and general nature aside from their personal idiosyncrasies.
Water Ayiralites are the offspring of jinn from the water plane. Adventurous, independent, and daring these aquatic jinnkin are also know for their somewhat fierce tempers when truly angered. On the opposite side when calm they are serene and gentle souls. Water Ayiralites have the ability to control and manipulate water, using it as a weapon of force. Stronger Ayiralites can freeze water and cast ice spells, sending sprays of cold shrapnel at foes or freezing them solid. Pairs or small groups of these water jinnkin can cause rivers and lakes to flood towns and battlefields.
Water Ayiralites have aquatic traits about them. Their skin scaly or moist and clammy while fins, tentacles, and even seaweed can grow across their faces and heads. They typically have markings resemblant to waves or spiraling whirlpools across their body. Water Ayiralites can breath underwater and unlike humans are capable of diving to great depths.
Air Ayiralites are descendants of the plane of air. Like their water plane cousins they are independent and also proud, often to the point of being arrogant. While not untempered and even violent like many fire jinnkin they are not as prone to empathy as their water cousins can be are often seem uncaring and cold hearted.
Air Ayiralites have the power to release powerful wind blasts, conjure twisters and dust devils, and cast powerful torrents of lightning.
Exhibiting skin that is usually a brilliant blue color they’re hide is elaborated with swirling markings of white, blue, and even gold at times. They are know for their various eye colors that - aside from more human-like eyes - can be solid white, gray, black, or gold. Their hair is usually black, white, gray, or sometimes multicolored.
Fire Ayiralites are the spawn of the fierce jinn of the fire plane. Turbulent, driven by emotion, and more often than not short tempered, these fire jinnkin are seen as chaotic and remorseless.
Fire Ayiralites can call upon their abilities to lay waste to battlefields, reducing their foes to ash and bone. They infuse their flame into weapons if they so wish creating searing daggers and hellish battle axes. A small group of these fiery beings can easily raze a large town to the ground.
In most societies - even among others of their kind - they are feared and hated. The stigma of being what they are paired with their often volatile temperaments leads many of these jinnkin to become embittered or even driven by constant rage which leads them down dark paths. Anarchic and sadistic cults are often refuges for these pariahs. This of course does no credit to common perception of the fire Ayiralites only furthering the belief that they are all infernal monsters.
Of all the known jinnborn the earth Ayiralites are the least numerator and incidentally the most accepted. Unlike their water, air, and fire cousins these jinnkin typically exhibit mostly human features aside from sand or stone colored skin as well as the odd rocky or spine-like protrusions - usually in place of hair. They are also the most tempered of the Ayiralites, typically maintaining composure and a calm disposition even when faced with direct scorn or hate.
Their ability to turn the earth itself against their foes makes them a dangerous enemy to be had. Earth jinnkin can send their enemies ducking for cover from a hailstorm of boulders or break open the ground and bury their opponents in sand and stone.
Avoidant of large cities most earth Ayiralites take to the wilderness as sages and nomads, though some do settle down in small villages or among nomadic tribes who make them feel welcome.
Duraalat - or “large man/mankind” in Urkun - are a race of giants that originate farther south, hailing from the grasslands of Zidongo. In their own tongue they are the Edyr. At one time this giant folk had their own kingdom that spanned the far width of the valleys and plains, their human subjects erecting great palaces and monuments honoring the Duraalat and their gods.
One hundred years ago the cruel King Chikelu rose to power, wielding his authority like a club and whip. He lived a decadent lifestyle and cared naught for his human subjects or his own people for that matter. The humans eventually rose up and defeated the brutish king, slaughtering his house and advisors as well. Despite having help from among the Duraalat in toppling the tyrant Chikelu the humans drove all the giants from the land, their eyes and hearts filled with vengeance and bloodlust.
After fleeing from Zidongo the surviving Duraalat scattered across the northern lands. Many would go to Esaad and eventually become mercenaries and later soldiers and generals in the various kings’ armies. Others headed eastward into Tawr and Dahard, some taken in by the Maatrho as his personal guard and enforcers and others living in solitude in the wastes of Dahard.
Duraalat average from twenty to thirty feet tall. Like humans they typically live within a general range of seventy to one hundred years. Most Duraalat do not stop growing taller until they are in their twilight years, their usual height being just under ten feet tall by the time they are eighteen years old. Their growth slows in their late twenties and early thirties but continues at a slower pace over their life.
Duraalat are an intelligent people but prone to slipping into bouts of anger when constantly challenged or provoked which can make them dangerous in any situation, but more so indoors or in tight spaces.
As human architecture is not suited to them most Duraalat build their homes themselves and away from cities and towns to avoid disturbing their smaller peers.
Their origins are unknown - or rather lacking agreed consensus - like with the Alat. A common theory are that they are the descendants of angels or fallen angels depending on who is asked. Others believe them to be the original folk of the earth predating the Alat. The Baryakin of Dahard believe them to be the creation of their earth god and the original rulers of the world. As such the nomadic desert folk respect and even veneer the Duraalat.
While many Duraalat have taken up northern human customs and beliefs the majority still centuries later cling to their old ways and beliefs, erecting small shrines and sacred groves to their foreign gods away from human eyes.
RACIAL BONUSES AND PENALTIES
- • Humans - NA
• Ayiralites - +2 Intelligence, +4 Arcana
• Duraalat - +8 Athletics, +4 Strength, -6 Agility, -6 Dexterity