The Aurolian Federation, once a defensive pact between A loose collection of colonies, now is among the Great Powers in the known Galaxy. The Federation is home to numerous species both native and migrated from afar, lending it's strength in such a strong brotherhood and those who wish to join it.
You don't outright require to make these but they are fun so here's a good example.
Official Name: Federation of the Aurolian Stars Common Name: Aurolian Federation, the Federation Government: Federal Republic Dominant Species: Humans Capital: Aurolia Prime, Aurilus System.
History
The Federation's beginnings can be traced over three centuries ago, in the early 23rd Aurolian Century. Upon the day of Gulsin 15th of the year 2317, the humans of the former colony of Aurolia had finally accomplished a great deed, the creation of their own FTL drives. Within several weeks of hyperspace travel, a Multi-National Exploration Team had touched down on the surface of one of Aurolia's sister worlds of Murani for the first time, and with this monumental event for the Aurolians, so began a new Golden Age of Exploration. For eons, theses colonists had prospered on their lost paradise, but have dreamed of once again traversing the stars just as their Predecessors once did.
From 2320 to 2360, the Nations of Aurolia embarked on a Space Race unlike any other, fleets of cargo and colony ships moving in droves to the barren world of Murani as domed cities were erected on the once dead and quiet landscape. By 2382, over 2 Million humans now called Murani home. And as the years pass by, even more projects were in the works, Mining Companies had begun to lay claim to the Asteroid Fields surrounding the system, the various moons, and many more as now untapped resources once out of reach of the Aurolians were now all theirs for the taking. Dozens of independent parties had constructed Sleeper Ships to set out far beyond the Aurilus System, and explore and colonize alien worlds, and decades later, reestablished contact with Aurolia.
The 24th Century would prove to be the Century of Discovery, Change and War. It all begun in 2400, an Aurolian scout vessel had made first contact with the Hammerheaded Aldzir of Nasj, a Garden Moon that orbits a Gas Giant, communication was shaky with the tribal natives, the colonists having a difficult time to decipher their language, but the two groups lived a relativity peaceful co-existence, but were mostly left to their own devices, the two groups often trading in knowledge or in technology.
By 2424, Humanity would be the ones visited as they came into contact with the Ishkaan, a repto-avian species that had recently reached their own space age, like the Aldzir, the two groups kept into contact, but also kept to themselves, human and ishkaan colonies even traded in what technology was need for their respective worlds to prosper. Despite the occasional border dispute and skirmish between colonies, the general region now dubbed the Aurolian Star Cluster, was functioning with little large scale conflict.
However, this would change for better or for worse in the year 2450, the three interconnected species of the star cluster would come into contact with the Nerkin, an aggressive insectoid species that saw little value in any talks of diplomacy, and caught the scattered colonies off guard as the Nerkin Empire launched a full scale assault on the star cluster, the initial stages of the war were devastating. By the fourth year of the war, the colonies and homeworlds properly organized themselves to form a united front against the Nerkin Empire, whatever differences the Ishkaan or Humans had were put aside to defeat this dire threat.
The war would continue on for another six years before the Nerkin were finally driven off the last occupied colony world. No treaty was signed, the Nerkin did not make any offers of peace nor had their ships returned for a good year after the battle, the war seemed to be over.
Although the war itself was devastating, the reconstruction efforts estimated to take some decades, the Humans, the Aldzir and Ishkaan grew more close, a sense of brotherhood growing among the three, as such, something was to be done in order to become better prepared for the next interstellar conflict.
On the moon of Nasj, Representatives of Aurolia, the native Aldzir tribes and the Ishkaan of Janar, gathered. It was on the Moon of Nasj, in the year 2463 A.C. that the Articles of Federation were drawn, leading to the creation of the Federation of the Aurolian Stars. The nations and colonies soon merged under the sovereign banner of this new Federation, guaranteeing safety and unity against all threats from beyond their borders.
The following decades, before the next war, would be deemed the Century of Restoration. Over the course of said century, the federation would slowly rebuild from the damages brought by the Nerkin, and
Starmap Information
Galactic Location
(This is for the galaxy map with your location highlighted somehow. The galaxy is gigantic so even a small dot can mean a lot. Don't be discouraged by your size!)
Major Holdings
(This is kind of optional, you are given a chance to describe various places of interest. This can be a planet, star system or even entire star sector. Or even something else. Feel free to list them!)
Social Information
Demographics
Native Species Aldzir: A mammalian species native to the garden moon of Nasj. The Aldzir are among the more bizarre species in known space, possessing a vaguely humanoid shape, with the exception of their upper bodies, with long curved necks and T-shaped heads. On both sides of an Aldzir's neck is two silts, these silts both function as two separate, if interconnected mouths. As noted, despite being separate, when a Aldzir speaks, vocals from both orifices resonate in stereo. Regarding gender, it can be quite difficult distinguishing between a male and female Aldzir, sharing little differences besides the tone of their voice, Females having a higher pitch tone.
Aldzir language has traces of a semi-aquatic origin, "singing" similarly to various whale-like animals of various worlds. The language barrier, for the most part, is quite difficult to breach, few Aldzir are capable of speaking the common human tongue, and most often are forced to rely upon translation implants or devices.
Ishkaan: Native to the Arid World of Janar, the Ishkaan are a hardy Avian species of a vague humanoid shape, their bodies covered in a hardened carapace, and most notable for their horned crests and mandibles. Ishkaan, like the Nalloth, uncharacteristic of avians, can give live birth to young. Similar to the Aldzir, male and female Ishkaan do not differ greatly in physical appearance, with the small exception of tone of voice and females lacking horn crests.
Migrant/Other
Ysh: Nerkin: Nalloth: Alarician:
Society
Culture in the Federation is rather complicated, and differs greatly from planet to planet, each contain a unique culture and society born from it's people and surroundings. However, the Worlds of the Federation share quite a few common values, one of individualism, self-determination and liberty for the various peoples of different creeds and species. Such Human ideals had slowly, but surely spread to the non-human citizens of the Federation, both local and migrant alike, and many had grown to adopt such ideals as their own.
The Federation Military is held to a high standard and respect in the Federation, seen as the ever watchful defenders of a fragile civilization against far off Powers that seek its total submission and destruction.
Freedom of Religion in the Federation is also a scared right, and just as diverse, many Human and Alien Religions begun spreading the word of their respective Gods once missionaries left offworld, and to the surprise of most, have acquired many converts not of their own species.
Government
A Federal Republic, the Aurolian Government is split between Three Branches, the Executive Branch, that being the Office of the Federation President who is both the Head of the Senate and the Commander-in-Chief of the Federation Armed Forces. One of the many tasks of a President consist of the creation of Laws, the signing of articles of diplomatic importance such as treaties, to appoint judges for the Interstellar Court and so on.
The Legislative Branch, that of which being the Senate. The Senate's main tasks consist of the passing of laws brought forward by the President, passing or vetoing Legislation by the President, and are to give consent to enact a Declaration of War. And finally there is the Interstellar Court, who are responsible for the enforcement of the Laws created by the President and passed then enacted by the Senate. IC Judges are appointed by the President.
Star Systems within the Federation are partially autonomous entities who are responsible for both maintaining worlds and installations within, and to maintain its own defense with their local System Defense Force to act as its shield.
Technological Information
Technology Overview
(Describe your civilization's technology in general)
Military Information
Military Overview
Space Forces
Peacemaker-class Assault Carrier
Valiant-class Dreadnought
Liberty-class Carrier
Victory-class Battlecruiser
Defiant-class Heavy Cruiser
Length: 444 Meters
Independence-class Light Cruiser
Length: 330 Meters Role: Gunboat, Capital Ship Escort
Resolute-class Destroyer
Length: 250 Meters Role: Torpedo ship, Capital Ship Hunter
Length: 163 Meters Role: Deep Space Reconnaissance Developed a few years before the Daisan War, the Shadow Stealth Corvette was something of a personal project, far removed from the Military. The Shadow-class was instead, commissioned and designed by Federation Intelligence for use in any Black Ops by their agents or their Psi Operatives. The Shadow's creation came at the right moment as the war begun, it's limited stealth capabilities perfect to function as a deep space reconnaissance craft, this ships often sent into Daisan Held territory prior to any counteroffensive.
Ranger-class Corvette
Length: 160 Meters Role: Patrol Ship, Scout, Anti-Fighter/Torpedo Screen Originally employed by the various System Defense Forces as police ships, the Ranger-class Corvettes in their pre-war careers were under-equipped, armed enough to fend off any small time raiders or criminal elements within the federation. In the Outbreak of the Dasian War, the Ranger Corvettes found their new calling, as thousands of Rangers were recalled by High Command for refits. Now the Ranger functions as an integral part of any Federation Warfleet, with their new refits, serving as excellent, if vulnerable, Anti-Starfighter Platforms.
TSF-7 Starhawk
Role: Space/Air Superiority Fighter Description:
TSF-15 Vulture
Role: Multi-Role Fighter Description:
TAB-4 Falcon
Role: Torpedo bomber, Strike Fighter, Close air support Description:
TSF-4 Raptor
Role: Interceptor Description:
TDH-1 Dragon
Role: Anti-Dasian Missile Boat Description: A recent addition to the Federation Navy, introduced four years after the outbreak of the Dasian War. With years of repeated engagements against the Daisan Fleets, the Federation became all too familiar with the Dasian's most preferred tactic, making an abundant use of it's endless swarms of fighter drones. It was quite clear the Navy's present roster of strike craft were inadequate in confront such daunting swarms, and so the Dragon came to be. The Dragon Missile Boat carries 42 missile pods, and can single handily wipe out hundreds of clustered drones in one volley, however, despite the Dragon's destructive power, it is only armed with on particle beam cannon and is lightly armored, making it a vulnerable target as well as a useful asset. TDF-3 Gnashu
Role: Description:
TSF-1 Phoenix
Role: Multi-Role Fighter Description: The Federation's first attempt to develop a truly all-purpose aircraft. The TSF-1 Phoenix served a multitude of roles throughout its golden years of service in the Navy. The Phoenix was the first federation strike craft to be able to operate both in atmosphere and in space, quickly phasing out previous Federation ground based aircraft at the time(Must of which now serve in the SDF). The Phoenix was deigned in mind to be durable and adequate in speed, it's modular nature prevent certain, heavier variants of the Phoenix from matching the speed of it's Imperial Counterpart, the Tempest. However, if stripped down to it's barest form, the Phoenix would prove to be a good match of the Tempest. Many years after, the Phoenix has long since been retired from Naval service, now serving the primary strike craft of the many System Defense Forces.
The Phoenix is armed with four linked Particle Cannons and an easily modular munitions bay, allowing the Phoenix to carry either carry anti-fighter missiles or Torpedoes.
TSF-2 Eagle
Role: Light Bomber, Strike Fighter Description:
Landing Craft
Role: Troop Transport Description:
Assault Shuttle
Role: Description:
Role: Description:
Role: Description:
Navy Doctrine: Like the ground forces, the Federation has developed a sort of Combined Arms strategy concerning spaceborne threats. Federation Battlegroups tend to be clustered together, heavy capital ships forming the necessary center, and the escort screens forming the outer defensive layer, shielding the capital vessels and taking most of the enemy's fire.
Ground Forces
The Federation Army are one of four branches of the Armed Forces, they're main expertise being land-based military operations, and often are found working alongside with the Marine Corps and ground elements of the Systems Defense Forces. The Federation Army is most often primarily tasked with garrison duties, the Marine Corps typically deployed in expeditionary operations across known space in conjunction with the Federation Navy. However, there are a few occasions in which the Army are deployed alongside the marines in expeditionary operations, such as planetary invasions.
Iskhaan Trooper Armor
Snow Camo Trooper with Helmet
Alszir Trooper Armor
Humanoid Trooper Armor
The System Defense Forces are responsible for both the defense and policing of the Federation's territories and holdings. Each Star System within the Federation possess an SDF, each SDF are tasked with defending and keeping the civilian population under control from threats both internal and external. Whilst they're less heavily armed and equipped then their Army, Marine and Navy counterparts, the men and women of the local SDF are more then capable to respond to any incident and threat with vigilance and are not a force to be taken very lightly.
SDF Militiamen
Alternate SDF Militiamen
The Aurolian Federation Marine Corps, like its many now defunct predecessors, is an Elite branch of the Federation Armed Forces responsible for conducting land-based expeditionary operations, using the mobility provided by the Federation Navy to rapidly deliver ground troops in conjunction with the Army. Marines are primarily charged with the defense of Federation Navy vessels and installations from hostile forces, the Marines may occasionally be given command of their own vessels within any Expeditionary Fleet.
Ishkaan Marine Armor
Aldzir Marine Armor
Humanoid Marine Armor
Commando
Within Federation Intelligence exists the Psi-Ops, a division within the Agency that is primarily responsible with the recruitment, training and if necessary, cybernetic augmentation of the psionicly gifted, such individual is trained to become the Elite of the Federation. The Commandos using a deadly combination of their martial training, psioncs and for some, their cybernetic implants to become silent killing machines, dispatching Enemies of the Federation with cold efficiency.
Aurolian Guard
Aurolia, or Aurolia Prime as some call it, is the beating heart of the federation, and is forever on the defense against any who would tarnish her serene beauty. The Aurolian Guard is an Elite Corp of soldiers, each member personally selected to be among the ranks of the Guard for their long service and display of true loyalty. The Guard are trained to best fight in urban environments, their units stationed in major cities throughout the planet, more so for the Capital City, forming the last line of defense.
TAI-200 Autonomous Infantry Unit
A product of Tarin Armored Industries, the TAI-200 Autonomous Infantry Unit begun development a year after the Daisan War begun, the Federation was in need of its own Droid Army to counter the near endless droid swarms of the Daisan Order, Tarin Armored Industries would provide the Federation a solution. After several successful test ops for the prototypes, Federation High Command put an immediate order of two legions worth of the AIU and it's sister projects.
Gazai-series Modular Armored Vehicles
The Heart and soul of the Federation Army's armored units, the Gazai is are well-armored modular vehicles designed to serve almost any role that the ground forces require of it. From troop and logistic transports, to light tanks, anti-air and artillery. The Gazai's introduction into the armored forces had quickly phased out a great number of existing vehicles that had similar roles.
Farov Utility/Strike Vehicle
A Lightly armored, yet fast vehicle. In wartime, the Farov serves as the Federation's primary scout and light attack vehicles, standard military models armed with an anti-infantry Gatling gun and a light particle bean gun.
Yazdu Main Battle Tank
Robotic Armored Labor and Ground Operations System
Models Alpha, Delta, and Beta A rather experimental concept that saw interesting beginnings. In Aurolia's and later on, the Federation's colonization phases, heavy equipment would of of course be necessary to assist in establishing colonial infrastructure in a quicker pace, thus the ancestors of the RAGLOS came to be. Prior to the Daisan War, the RAGLOS machines were used as Heavy Loaders, proving as an equally effective means to standard construction equipment.
A year after the outbreak of the Dasian War, in the Battle of Agnois Minor, a group of rather desperate army regulars had made use of several RAGLOS loaders as makeshift war machines, holding off against a battalions worth of Battle Droids before evac shuttles arrived. Footage of the engagement was saved and presented to several Military and Government Officials for potential military applications of the RAGLOS machines. Several months later, the Senate approved of the mass military refit of the RAGLOS.
The RAGLOS now serve as a vital component of the federation ground forces, acting as fast attack armored infantry, some time later, many RAGLOS mechs had been upgraded to store a personal AI to allow for more tactical flexibility, allowing the mechs to become Semi-Autonomous if need be.
Taysh Gunship
Rish Dropship
Ground Doctrine: The Nerkin War and the current Daisan War have taught the Federation one thing, to meet an enemy head on with all assets. Federation ground troops train for combined arms tactics, in that no matter what, the branches and units within will support each other. Infantry will always be under the guidance of close by armored and aerial support units and vise versa.
@SantosGabriel77 Awesome to have your interest! Just letting you that before posting the sheet itself in that reserved spot, to first finish it up here in the OOC, once that's done with, then you're set to post it up on the CS again. :)