@BrokenPromise I've done that in the past with others and even with my own statements. It's my way of saying "I knew what you meant."
Anywho. Yeah. If anything, the internet seems to criticize the other acts of the game instead. Saying the first part/act is so much better than the latter parts. But I disagree with how knowledge of the game helps you, when it quite literally has planned losses/unfair scenarios as part of its narrative. So you literally cannot win the game/round when you're unlucky. Versus a "magical perfection" that you could "technically win" in other Rogue-lite games. (With an emphasis on action combat.)
(I played the PS5 version w/o mods. For added context.) I only think that you don't miss a lot by simply watching it being played, over playing it yourself. (Also, I don't think most people enjoy the "you're supposed to lose boss fight" in any game genre. As well implemented it is in the narrative or not.)
But I'll also admit that my critique of Inscryption is surface level. (As I didn't make it past Act 1.) And I don't really have many games that I can easily compare it to. (And say, "this did it better" "this was done worse in" etc.) But I *do* usually like Meta games (with a heavy puzzle emphasis.) So maybe I just wanted the game to be something other than it was...
(Like Superhot, it would've been so much better as a full-fledged game of its concept, or a meta game with plenty of puzzles mixed in with its shooting sections. Instead of the awful "OmG tHis GaMe Is rEAl" sh*t that made up its story. That also has several "supposed to lose" sections. But I digress.)
What are you currently playing (or were until you stopped)?
Anywho. Yeah. If anything, the internet seems to criticize the other acts of the game instead. Saying the first part/act is so much better than the latter parts. But I disagree with how knowledge of the game helps you, when it quite literally has planned losses/unfair scenarios as part of its narrative. So you literally cannot win the game/round when you're unlucky. Versus a "magical perfection" that you could "technically win" in other Rogue-lite games. (With an emphasis on action combat.)
(I played the PS5 version w/o mods. For added context.) I only think that you don't miss a lot by simply watching it being played, over playing it yourself. (Also, I don't think most people enjoy the "you're supposed to lose boss fight" in any game genre. As well implemented it is in the narrative or not.)
But I'll also admit that my critique of Inscryption is surface level. (As I didn't make it past Act 1.) And I don't really have many games that I can easily compare it to. (And say, "this did it better" "this was done worse in" etc.) But I *do* usually like Meta games (with a heavy puzzle emphasis.) So maybe I just wanted the game to be something other than it was...
(Like Superhot, it would've been so much better as a full-fledged game of its concept, or a meta game with plenty of puzzles mixed in with its shooting sections. Instead of the awful "OmG tHis GaMe Is rEAl" sh*t that made up its story. That also has several "supposed to lose" sections. But I digress.)
What are you currently playing (or were until you stopped)?