@Ersa93 Wanted to run something by you first, real quick. Basic idea is a family that serves whoever the current King of the Eastern Region is, who carries a blessing of Mercurius in their bloodline (though it doesn't always manifest). That power being the ability to control their body and manipulate it to their desire, reflective of flexibility. Basically shapeshifting taken to the extreme, things like enhancing your abilities (strength, speed, etc) temporarily, or hardening yourself to take a hit, or shaping your arm into a blade, etc. How does this sound, or should I go back to the drawing board?
Hey! We are still looking for an engineer! Do you have any particular questions about the role or story as a whole?
I've got the gist of the show based on what you posted in the OP of the IC, but I would like to know more of the tech level of the time we're being sent back from, as well as more about the engineer as a role and team member, similar to your overview of the Historian earlier, when you have a sec. Thank you!
I'd like to express my interest in this as well, I'm interested in the Royal, especially as a royal combined with a cursed/blessed power-type situation that could fulfill the role of the strong one/tank as well. I've added a couple writing samples below, from the same character/rp.
This was not Eriwyn’s definition of a good day. It had started as one, but the broken arm, cracked rib, and missing friend implied that somewhere, things had taken a turn for the worse. Of course, the day hadn’t started that way; it began, like most since she’d arrived in the clanhold, with plants.
Eriwyn started her morning like any other, brewing a cup of black tea and caring for her garden. She kept a great many plants crammed together on a custom terraced setup, built into and through the upper floor of her wagon, sweet-talking each plant to play nice with its neighbors and grow in the cramped confines. Her latest batch of Firemoss, a tobacco-like plant that smoldered slowly and gave off a sweet relaxing smoke, was nearly ready to harvest. She had given it extra attention that morning, describing to it how she wanted it to grow in the language of plants and emphasized how sweet and rich its smoke would be.
That done, she donned her outfit for the desert: a flowing, hooded robe of finely woven undyed cotton belted at the waist, with an additional over-robe to further keep the sun off her pale complexion. She left for the Arena, knowing her help might be needed that day as she often volunteered as a doctor for Arena contestants, both in the show matches and the more dangerous fights. Beyond that, a friend of hers, a gladiator and rising star by the name of Mirena Starborn, was fighting that day. Eriwyn was also rather worried about her friend’s involvement with an unknown bookkeeper and intended to ask her about this beforehand.
Perhaps meeting the other woman for a light meal before her fight would give her the chance to get to the bottom of what has been bothering Mirena. It wasn’t like her friend to be jumping at shadows, and she’d even seen her ducking out of sight to avoid some shady characters. They were of the sort that often loitered around the Arena, taking bets and making deals of many kinds. With these dubiously happy thoughts circling through her head she left in search of her friend, finding her on a side street leading towards the Arena.
Mirena was an Ainok of average height for her people, with muscle stacked onto every inch of her frame. Her hair was cropped short and kept out of the way, and her fur coloration gave the impression of a wildfire rippling across the grasslands, only the tell-tale scars of a fighter across her body to break it up. When not fighting, she wore an embroidered tunic and a pouch-covered leather belt to help carry anything she might need that day along with a small icon of the Light-and-Flame around her neck.
“Salamu Alaykum! I am glad I caught you early today, dear friend.” Eriwyn said as she caught up with Mirena, who turned to face her with a startled look. “Wa salaam, sister. To what do I owe the pleasure?” Mirena said, the look of shock morphing into a nervous smile as she looked up at the elf.
“I had hoped to catch you before your bout, for a light meal at least. You’ve been dodging me for those shady bookkeepers for the better part of a week, so I came to hunt you down instead.” Eriwyn smiled mischievously at the shorter woman and hooked one arm around Mirena, who looked around anxiously as Eriwyn started the pair towards an eatery they favored. As the pair turned down an alleyway shortcut Mirena's nervousness was proven correct, as a group of well-dressed figures stepped from the alley's shadows, blocking the path.
“I’m sorry, Miss. The Boss has business with your friend but not with any… hangers-on.” One of the figures said to Eriwyn before an unknown assailant behind her backhanded her into one of the alley walls. Her vision faded to fuzzy black as her head slammed against the stone and she slipped into unconsciousness.
Eriwyn woke up not knowing exactly how much time had passed, though not too much based on the movement of the sun. Her head pounded from the impact and a sharp pain in her chest implied further damage, but she forced herself to stand regardless and to find help. Her friend was missing, and she could not let that stand. Perhaps with the influx of travelers, she could even find someone to help them.
Eriwyn was raised on stories of the noble hero-kings of ages past by her nursemaid, and the ideals these stories espoused landed and found fertile ground in her young mind. She is the 7th of 11 children of the Duke Aegnor of the Emerald Grove. By the Duke's reckoning, she was the most troublesome by far, caring about more than the family's wealth and power. To the Duke's disappointment, Eriwyn was nearly the polar opposite of her father, caring more for the people of the land than the profits they could produce.
This came to a head when, soon after Eriwyn’s 45th birthday, the capital city of the Emerald Grove was struck by a plague that ripped through the common folk while leaving the noble class relatively untouched. Beg and plead as she might, her father sent little in aid to the commoners who worked his lands, instead sending soldiers to enforce isolation and curfews with brutal authority. While effective at eventually bringing the disease under control, the city and Eriwyn both were devastated as nearly a quarter of the city's population lay dead in mass graves, or drifted away as ash from funeral pyres.
The ravages of the plague, and the shoddy efficacy of her father’s reactive measures, lead to a growing interest in medicine within the young woman, leading her to take up the study of medicine and biology alongside her other studies. This eventually culminated in Eriwyn starting a hobby clinic in the central part of the capital of her father’s Duchy, where she practiced and learned through experience and experimentation. Her father was none too happy, seeing this as below his daughter's station to be working amongst those who needed help but could not pay at a proper facility, or those who had an emergency that she was closest to.
As came to all elven girls of noble birth in their kingdom, on Eriwyn’s 200th birthday she came of age and had her official debut into society, alongside an announcement of her betrothal. Duke Aegnor had arranged a marriage for her that would benefit the family, a marriage to the up-and-coming young Count Beleg of Verdant Lake, whose lands bordered the Duke’s. Unfortunately for Eriwyn, the Count was a callous man whose treatment of his servants and serfs left her aghast.
Soon after learning of her betrothal to Count Beleg, and shortly after meeting the man himself, Eriwyn decided to run away. Over the following months, she carefully arranged for a carriage and horse to be readied through the many friends and connections she’d made through her studies and work in her clinic, before slipping away the night before the wedding and making for the Duchy's border.
Eriwyn traveled under an assumed identity of a well-to-do traveling doctor, charging those who could pay so that she could help those who could not. As she traveled, she heard rumors of the Uttering Monks and their Saying ways, and they reminded her of the whispers she would occasionally hear from her patients' bodies. Thus, she decided to visit them in the hopes of learning more of their arts. She spent nearly 10 years living among them and learning their ways before moving on, as rumors of a missing princess and a search party began to reach the Eld Marshes. With that stop behind her, she continued wandering, stopping wherever there were hospitals and places of learning to be found. During her travels, she supported herself by providing discrete services for nobles for anything from a cure for their son’s sniffles, to a powder to solve their marital issues, while using this money to help commoners and other folk. Eventually found herself in the Hold of Clan Buraq, hoping to learn about their unique biology and medicinal practices from their Shamans.
This was not Eriwyn’s definition of a good day. It had started as one, but the broken arm, cracked rib, and missing friend implied that somewhere, things had taken a turn for the worse. Of course, the day hadn’t started that way; it began, like most since she’d arrived in the clanhold, with plants.
Eriwyn started her morning like any other, brewing a cup of black tea and caring for her garden. She kept a great many plants crammed together on a custom terraced setup, built into and through the upper floor of her wagon, sweet-talking each plant to play nice with its neighbors and grow in the cramped confines. Her latest batch of Firemoss, a tobacco-like plant that smoldered slowly and gave off a sweet relaxing smoke, was nearly ready to harvest. She had given it extra attention that morning, describing to it how she wanted it to grow in the language of plants and emphasized how sweet and rich its smoke would be.
That done, she donned her outfit for the desert: a flowing, hooded robe of finely woven undyed cotton belted at the waist, with an additional over-robe to further keep the sun off her pale complexion. She left for the Arena, knowing her help might be needed that day as she often volunteered as a doctor for Arena contestants, both in the show matches and the more dangerous fights. Beyond that, a friend of hers, a gladiator and rising star by the name of Mirena Starborn, was fighting that day. Eriwyn was also rather worried about her friend’s involvement with an unknown bookkeeper and intended to ask her about this beforehand.
Perhaps meeting the other woman for a light meal before her fight would give her the chance to get to the bottom of what has been bothering Mirena. It wasn’t like her friend to be jumping at shadows, and she’d even seen her ducking out of sight to avoid some shady characters. They were of the sort that often loitered around the Arena, taking bets and making deals of many kinds. With these dubiously happy thoughts circling through her head she left in search of her friend, finding her on a side street leading towards the Arena.
Mirena was an Ainok of average height for her people, with muscle stacked onto every inch of her frame. Her hair was cropped short and kept out of the way, and her fur coloration gave the impression of a wildfire rippling across the grasslands, only the tell-tale scars of a fighter across her body to break it up. When not fighting, she wore an embroidered tunic and a pouch-covered leather belt to help carry anything she might need that day along with a small icon of the Light-and-Flame around her neck.
“Salamu Alaykum! I am glad I caught you early today, dear friend.” Eriwyn said as she caught up with Mirena, who turned to face her with a startled look. “Wa salaam, sister. To what do I owe the pleasure?” Mirena said, the look of shock morphing into a nervous smile as she looked up at the elf.
“I had hoped to catch you before your bout, for a light meal at least. You’ve been dodging me for those shady bookkeepers for the better part of a week, so I came to hunt you down instead.” Eriwyn smiled mischievously at the shorter woman and hooked one arm around Mirena, who looked around anxiously as Eriwyn started the pair towards an eatery they favored. As the pair turned down an alleyway shortcut Mirena's nervousness was proven correct, as a group of well-dressed figures stepped from the alley's shadows, blocking the path.
“I’m sorry, Miss. The Boss has business with your friend but not with any… hangers-on.” One of the figures said to Eriwyn before an unknown assailant behind her backhanded her into one of the alley walls. Her vision faded to fuzzy black as her head slammed against the stone and she slipped into unconsciousness.
Eriwyn woke up not knowing exactly how much time had passed, though not too much based on the movement of the sun. Her head pounded from the impact and a sharp pain in her chest implied further damage, but she forced herself to stand regardless and to find help. Her friend was missing, and she could not let that stand. Perhaps with the influx of travelers, she could even find someone to help them.
Eriwyn was raised on stories of the noble hero-kings of ages past by her nursemaid, and the ideals these stories espoused landed and found fertile ground in her young mind. She is the 7th of 11 children of the Duke Aegnor of the Emerald Grove. By the Duke's reckoning, she was the most troublesome by far, caring about more than the family's wealth and power. To the Duke's disappointment, Eriwyn was nearly the polar opposite of her father, caring more for the people of the land than the profits they could produce.
This came to a head when, soon after Eriwyn’s 45th birthday, the capital city of the Emerald Grove was struck by a plague that ripped through the common folk while leaving the noble class relatively untouched. Beg and plead as she might, her father sent little in aid to the commoners who worked his lands, instead sending soldiers to enforce isolation and curfews with brutal authority. While effective at eventually bringing the disease under control, the city and Eriwyn both were devastated as nearly a quarter of the city's population lay dead in mass graves, or drifted away as ash from funeral pyres.
The ravages of the plague, and the shoddy efficacy of her father’s reactive measures, lead to a growing interest in medicine within the young woman, leading her to take up the study of medicine and biology alongside her other studies. This eventually culminated in Eriwyn starting a hobby clinic in the central part of the capital of her father’s Duchy, where she practiced and learned through experience and experimentation. Her father was none too happy, seeing this as below his daughter's station to be working amongst those who needed help but could not pay at a proper facility, or those who had an emergency that she was closest to.
As came to all elven girls of noble birth in their kingdom, on Eriwyn’s 200th birthday she came of age and had her official debut into society, alongside an announcement of her betrothal. Duke Aegnor had arranged a marriage for her that would benefit the family, a marriage to the up-and-coming young Count Beleg of Verdant Lake, whose lands bordered the Duke’s. Unfortunately for Eriwyn, the Count was a callous man whose treatment of his servants and serfs left her aghast.
Soon after learning of her betrothal to Count Beleg, and shortly after meeting the man himself, Eriwyn decided to run away. Over the following months, she carefully arranged for a carriage and horse to be readied through the many friends and connections she’d made through her studies and work in her clinic, before slipping away the night before the wedding and making for the Duchy's border.
Eriwyn traveled under an assumed identity of a well-to-do traveling doctor, charging those who could pay so that she could help those who could not. As she traveled, she heard rumors of the Uttering Monks and their Saying ways, and they reminded her of the whispers she would occasionally hear from her patients' bodies. Thus, she decided to visit them in the hopes of learning more of their arts. She spent nearly 10 years living among them and learning their ways before moving on, as rumors of a missing princess and a search party began to reach the Eld Marshes. With that stop behind her, she continued wandering, stopping wherever there were hospitals and places of learning to be found. During her travels, she supported herself by providing discrete services for nobles for anything from a cure for their son’s sniffles, to a powder to solve their marital issues, while using this money to help commoners and other folk. Eventually found herself in the Hold of Clan Buraq, hoping to learn about their unique biology and medicinal practices from their Shamans.
Personality:
At her core, Eriwyn is an idealist and a pacifist. She is driven by a hatred of suffering in all its forms while craving the knowledge and power to do something about it. As such she has a hard time turning a blind eye to those in need, with little attention for her own safety as she works to save lives.
On the other hand, she also has the long memory and longer lifespan of her people, and is perfectly willing to play the long game to get what she wants, persistently (or stubbornly, depending on who you ask) working towards a goal over the course of years or decades if necessary.
Motivation:
Eriwyn travels to expand her knowledge and help those in need, while also avoiding her betrothed. She knows they were searching for her, but does not know if they still are.
Skills and Strengths:
Eriwyn is a Sayer who speaks the languages of the Body and Plants
Body teaches and does in equal measure, as the body guides and is guided by the mind. A body can tell you what ails it and where the aches and pains are, and can help a doctor figure out the symptoms. It can also stimulate the growth of that once lost, or the modification of what is present. At present, Eriwyn has only used this within the bounds of what is normal for her subjects. She has theorized that going beyond may be possible, but is unwilling to try it on another and nervous about trying it on herself.
Plants speak quickly but do much. A plant may be coaxed to grow faster or out of season if provided with the right conditions and nutrients, or be taught to develop more potent versions of its properties, medicinal or otherwise. If properly prepared, a Plant-speaker can create medicines and rudimentary structures, or root their opponents to the ground with grasping vines.
Medical Professional: Eriwyn has spent nearly 100 years learning, practicing, and refining her medical skills with the knowledge available in her home. She can treat most normal ailments and accomplish other mundane medical tasks with what is on hand, and with her Utterance can even perform surgery and other invasive techniques with lessened risk.
Horticulture: With the help of her magic and many years of practice as a lady's art, Eriwyn has a green thumb and keeps a compact but flourishing garden on/in the roof of her wagon. The centerpiece of this garden is what she calls her rapid growth pots, which she uses to grow medicinal herbs and other useful plants as necessary
Unnatural Charisma: Eriwyn was always an outgoing woman, and learning Utterance only furthered this. She has a natural charisma about her that is bolstered by the vibrant aura of life and growth that flows with her every motion, catching and holding most people's attention and making every doctor's dream of a patient that actually listens come true.
Weaknesses:
Pacifist: Eriwyn refuses to kill any sentient creature, no matter the circumstances, and will only defend herself with what she sees as the minimum amount of necessary force. Her fathers rule over his lands and the effects it had on its citizens left her with a deep-seated distaste for violence in all its forms, though her time on the road has taught her that having to defend oneself is sometimes unavoidable.
Naive: Eriwyn is wise to dark concepts like death and sadness, but is often unaware of the darker uses for many techniques and medicines and the finer points of betrayal and sabotage, and even though she has lived over two centuries most of that was sheltered within the halls of her family's holdings or the Royal court.
Stubborn Pride: Eriwyn can change her mind, and have it changed, but if she has firmly decided on a course of action it is incredibly difficult to change her course without physical intervention.
Tools:
Eriwyn has extensive medical supplies within her wagon, and has a pack she carries with her of the essentials. She also carries small balls of seeds packed in with dirt and fertilizers in a separate pack along with some basic sampling supplies. She also has her garden as part of her wagon, and the main room can also be converted to a doctors office when she is seeing a patient.
What They Most Want: For her family and her betrothed to forget her.
If They Had a DnD Alignment, It Would Be: Neutral Good
Three Likes: Meeting new people Helping others Seeing new sights
Three Dislikes: Violence Greed Suffering
Do They Follow Their Heart or Their Mind?: Heart
Worst Fear: Losing a patient she could have saved, no matter the reason.
Favorite Color: Green
Most Like The Animal: Golden Retriever
Favorite Time of Day: Morning, with dew still upon the leaves
How They Dress: At the intersection of fancy and practical
Favorite Season: Spring
What Gods/Spirits/Whatevers They Worship (If Any): Eriwyn follows the Wanderer, and holds great respect for Eld Frowen.
@Tortoise Finally finished the character I've been talking about in discord, hope she passes muster
Eriwyn
Race, Age, Time in the Caravan:
Elf, 223, Newly Arrived
History:
Eriwyn was raised on stories of the noble hero-kings of ages past by her nursemaid, and the ideals these stories espoused landed and found fertile ground in her young mind. She is the 7th of 11 children of the Duke Aegnor of the Emerald Grove. By the Duke's reckoning, she was the most troublesome by far, caring about more than the family's wealth and power. To the Duke's disappointment, Eriwyn was nearly the polar opposite of her father, caring more for the people of the land than the profits they could produce.
This came to a head when, soon after Eriwyn’s 45th birthday, the capital city of the Emerald Grove was struck by a plague that ripped through the common folk while leaving the noble class relatively untouched. Beg and plead as she might, her father sent little in aid to the commoners who worked his lands, instead sending soldiers to enforce isolation and curfews with brutal authority. While effective at eventually bringing the disease under control, the city and Eriwyn both were devastated as nearly a quarter of the city's population lay dead in mass graves, or drifted away as ash from funeral pyres.
The ravages of the plague, and the shoddy efficacy of her father’s reactive measures, lead to a growing interest in medicine within the young woman, leading her to take up the study of medicine and biology alongside her other studies. This eventually culminated in Eriwyn starting a hobby clinic in the central part of the capital of her father’s Duchy, where she practiced and learned through experience and experimentation. Her father was none too happy, seeing this as below his daughter's station to be working amongst those who needed help but could not pay at a proper facility, or those who had an emergency that she was closest to.
As came to all elven girls of noble birth in their kingdom, on Eriwyn’s 200th birthday she came of age and had her official debut into society, alongside an announcement of her betrothal. Duke Aegnor had arranged a marriage for her that would benefit the family, a marriage to the up-and-coming young Count Beleg of Verdant Lake, whose lands bordered the Duke’s. Unfortunately for Eriwyn, the Count was a callous man whose treatment of his servants and serfs left her aghast.
Soon after learning of her betrothal to Count Beleg, and shortly after meeting the man himself, Eriwyn decided to run away. Over the following months, she carefully arranged for a carriage and horse to be readied through the many friends and connections she’d made through her studies and work in her clinic, before slipping away the night before the wedding and making for the Duchy's border.
Eriwyn traveled under an assumed identity of a well-to-do traveling doctor, charging those who could pay so that she could help those who could not. As she traveled, she heard rumors of the Uttering Monks and their Saying ways, and they reminded her of the whispers she would occasionally hear from her patients' bodies. Thus, she decided to visit them in the hopes of learning more of their arts. She spent nearly 10 years living among them and learning their ways before moving on, as rumors of a missing princess and a search party began to reach the Eld Marshes. With that stop behind her, she continued wandering, stopping wherever there were hospitals and places of learning to be found. During her travels, she supported herself by providing discrete services for nobles for anything from a cure for their son’s sniffles, to a powder to solve their marital issues, while using this money to help commoners and other folk. Eventually found herself in the Hold of Clan Buraq, hoping to learn about their unique biology and medicinal practices from their Shamans.
Personality:
At her core, Eriwyn is an idealist and a pacifist. She is driven by a hatred of suffering in all its forms while craving the knowledge and power to do something about it. As such she has a hard time turning a blind eye to those in need, with little attention for her own safety as she works to save lives.
On the other hand, she also has the long memory and longer lifespan of her people, and is perfectly willing to play the long game to get what she wants, persistently (or stubbornly, depending on who you ask) working towards a goal over the course of years or decades if necessary.
Motivation:
Eriwyn travels to expand her knowledge and help those in need, while also avoiding her betrothed. She knows they were searching for her, but does not know if they still are.
Skills and Strengths:
Eriwyn is a Sayer who speaks the languages of the Body and Plants
Body teaches and does in equal measure, as the body guides and is guided by the mind. A body can tell you what ails it and where the aches and pains are, and can help a doctor figure out the symptoms. It can also stimulate the growth of that once lost, or the modification of what is present. At present, Eriwyn has only used this within the bounds of what is normal for her subjects. She has theorized that going beyond may be possible, but is unwilling to try it on another and nervous about trying it on herself.
Plants speak quickly but do much. A plant may be coaxed to grow faster or out of season if provided with the right conditions and nutrients, or be taught to develop more potent versions of its properties, medicinal or otherwise. If properly prepared, a Plant-speaker can create medicines and rudimentary structures, or root their opponents to the ground with grasping vines.
Medical Professional: Eriwyn has spent nearly 100 years learning, practicing, and refining her medical skills with the knowledge available in her home. She can treat most normal ailments and accomplish other mundane medical tasks with what is on hand, and with her Utterance can even perform surgery and other invasive techniques with lessened risk.
Horticulture: With the help of her magic and many years of practice as a lady's art, Eriwyn has a green thumb and keeps a compact but flourishing garden on/in the roof of her wagon. The centerpiece of this garden is what she calls her rapid growth pots, which she uses to grow medicinal herbs and other useful plants as necessary
Unnatural Charisma: Eriwyn was always an outgoing woman, and learning Utterance only furthered this. She has a natural charisma about her that is bolstered by the vibrant aura of life and growth that flows with her every motion, catching and holding most people's attention and making every doctor's dream of a patient that actually listens come true.
Weaknesses:
Pacifist: Eriwyn refuses to kill any sentient creature, no matter the circumstances, and will only defend herself with what she sees as the minimum amount of necessary force. Her fathers rule over his lands and the effects it had on its citizens left her with a deep-seated distaste for violence in all its forms, though her time on the road has taught her that having to defend oneself is sometimes unavoidable.
Naive: Eriwyn is wise to dark concepts like death and sadness, but is often unaware of the darker uses for many techniques and medicines and the finer points of betrayal and sabotage, and even though she has lived over two centuries most of that was sheltered within the halls of her family's holdings or the Royal court.
Stubborn Pride: Eriwyn can change her mind, and have it changed, but if she has firmly decided on a course of action it is incredibly difficult to change her course without physical intervention.
Tools:
Eriwyn has extensive medical supplies within her wagon, and has a pack she carries with her of the essentials. She also carries small balls of seeds packed in with dirt and fertilizers in a separate pack along with some basic sampling supplies. She also has her garden as part of her wagon, and the main room can also be converted to a doctors office when she is seeing a patient.
What They Most Want: For her family and her betrothed to forget her.
If They Had a DnD Alignment, It Would Be: Neutral Good
Three Likes: Meeting new people Helping others Seeing new sights
Three Dislikes: Violence Greed Suffering
Do They Follow Their Heart or Their Mind?: Heart
Worst Fear: Losing a patient she could have saved, no matter the reason.
Favorite Color: Green
Most Like The Animal: Golden Retriever
Favorite Time of Day: Morning, with dew still upon the leaves
How They Dress: At the intersection of fancy and practical
Favorite Season: Spring
What Gods/Spirits/Whatevers They Worship (If Any): Eriwyn follows the Wanderer, and holds great respect for Eld Frowen.