Momochi Sannouske – Demon Fencer of the Mist
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"The shinobi world doesn't need a hero, it needs common sense. Its inability to grasp the concept of peace and mutual trust in its own hands is a mystery of how we've survived thus far..."
Name:
Momochi Sannouske
Nickname/Alias:
Demon Fencer of the Mist
Gender:
Male
Age:
26
Age Appearance:
26
Sexuality:
Bi-Sexual
Village:
Kirigakure
Birthplace:
Kirigakure
Organization:
Seven Swordsmen of the Mist
Clan/Kekkei Genkai (or hiden):
Momochi
Rank:
S-Rank
Position:
Sannouske has led the Seven Swordsmen for many years and is currently part of the Chishio no Kiri(The Mist's Blood).
Chakra Nature:
N/A
Additional Appearance Details: I, at the very least, need a height and general build. You can find a picture to replace most of this, but you still need height and any notable changes.
History: At least three paragraphs.
Personality:Outside of battle, Sano is a laid-back, silent, virtuous young man that always seems to be doing his own, secretive business while he has the time, yet when he's out in public, will use all of his time to support others, and take advantage of what others are up to. His ultimate goal (whenever he has free time), is to simply relax, though he enjoys getting some fresh air, anyways. He still likes to remain fit, after all, and so he'll always seem to expose him outdoors for a decent amount of time, and seize as much of the day as possible. His secretive business, on a regular basis, consists of studying, and training on his own, though for a very prolonged, unnecessary period of time. You see, Sano often sits on a chair or couch in between his training time longer than he would actually exercising. If only Sano could find a very spacious residence to live in, it is presumable to think that he'd spend an even stronger amount of time indoors than outdoors.
While in battle, Sano is a very interesting adult. His attitude in combat is completely distinct from his actions outside of brawls. No longer is Sano that laid-back sort of character, but rather a determined, energized, merciless warrior that strives for victory, no matter what the cost. In fact, according to his last name, Sano brings forth as strong as a fight as the roar of an almighty dragon. He is intimidating, and wishes to reveal that he is not one to be underestimated, but instead feared; the mind of a steel trap. He will act furiously in battle, yet still control his emotions as he fights, and display his biggest efforts at all times. There is no "going easy on someone" when you regard Sano as a fighter.
Theme:The Only Thing I Know For Real
Momochi Sannouske
Nickname/Alias:
Demon Fencer of the Mist
Gender:
Male
Age:
26
Age Appearance:
26
Sexuality:
Bi-Sexual
Village:
Kirigakure
Birthplace:
Kirigakure
Organization:
Seven Swordsmen of the Mist
Clan/Kekkei Genkai (or hiden):
Momochi
Rank:
S-Rank
Position:
Sannouske has led the Seven Swordsmen for many years and is currently part of the Chishio no Kiri(The Mist's Blood).
Chakra Nature:
N/A
Additional Appearance Details: I, at the very least, need a height and general build. You can find a picture to replace most of this, but you still need height and any notable changes.
History: At least three paragraphs.
Personality:Outside of battle, Sano is a laid-back, silent, virtuous young man that always seems to be doing his own, secretive business while he has the time, yet when he's out in public, will use all of his time to support others, and take advantage of what others are up to. His ultimate goal (whenever he has free time), is to simply relax, though he enjoys getting some fresh air, anyways. He still likes to remain fit, after all, and so he'll always seem to expose him outdoors for a decent amount of time, and seize as much of the day as possible. His secretive business, on a regular basis, consists of studying, and training on his own, though for a very prolonged, unnecessary period of time. You see, Sano often sits on a chair or couch in between his training time longer than he would actually exercising. If only Sano could find a very spacious residence to live in, it is presumable to think that he'd spend an even stronger amount of time indoors than outdoors.
While in battle, Sano is a very interesting adult. His attitude in combat is completely distinct from his actions outside of brawls. No longer is Sano that laid-back sort of character, but rather a determined, energized, merciless warrior that strives for victory, no matter what the cost. In fact, according to his last name, Sano brings forth as strong as a fight as the roar of an almighty dragon. He is intimidating, and wishes to reveal that he is not one to be underestimated, but instead feared; the mind of a steel trap. He will act furiously in battle, yet still control his emotions as he fights, and display his biggest efforts at all times. There is no "going easy on someone" when you regard Sano as a fighter.
Theme:The Only Thing I Know For Real
Base Weapons & Items:
5 explosive tags.
5 smoke bombs.
10 kunai
20 shuriken
N/A wire
Specialized Weapons & Items:
Name of Weapon or Item:
Kurikara
Description:
When drawn, the Kurikara glows a bright white and emits blue flames from the blade. A small yet intricate fūinjutsu seal appears etched into the blade just below the habaki, though it is not immediately visible. The Kurikara has two main abilities. The first ability is, that when drawn, a seal on the blade and inside of the saya are activated. These seals coat the blade in blue flames, while the blade itself begins to glow bright white. The blue flames are very hot and burn hotter than most natural gas flames, reaching temperatures of 1950°C (approximately 3550 °F) which makes physical contact with the blade not only very painful, but also very discouraging. The flames burn with such intensity that even Samehada hesitated to fight. The flames on the blade are equal to an A Rank, and will inflict corresponding damage. The blade is forged from a special chakra conducting metal that allows for the blade to reach these temperatures without compromising the strength of the metal. This chakra also reinforces the blade itself, allowing for it to be used to block attacks that would otherwise not be advisable to block with a katana. The flames can be manipulated for various techniques at the cost of chakra of the rank matching the intensity of the jutsu.
The second ability is that, when drawn, the user will be coated in the same blue flames that the blade wears, though the user themselves will not be harmed. These flames, in terms of damaging capabilities, are considered A Rank and will inflict corresponding damage upon those not wielding the Kurikara. However, the user can keep the flames from burning an individual if needed to prevent the event of friendly fire, but this particular ability is difficult to train and attain. By producing enough flames of enough intensity, the user can levitate in the sky. The blade was forged by the Momochi ancestors, and as such, the user enters a much more drastic physical change if they are of Momochi descent. The user's ears will grow more impish and demonic, becoming longer and more pointed. Their iris and pupil become slightly distorted as well, and this distortion intensifies the longer the user wields the blade. It is very easy to become consumed by the blade if the user's intention for drawing it is not clear and strong, which makes abusing the blade nearly impossible. For inexperienced wielders, they can easily become a liability due to their lack of knowledge and drive for using the blade, though even experienced users can become conflicted or lose themselves to emotion.
====================
Name of Weapon or Item:
Chameleon Scarf
Description: Allows the user to camouflage in particular weather, such as snow, rain, or bright sunlight when infused with a small amount of chakra. This garment also prevents the user’s chakra from being sensed whether they are in the camouflaged state or not. It cannot prevent the user from being revealed by dojutsu techniques, however. The jacket cannot be destroyed by normal means. It is protected by a number of seals within its threading that prevent its destruction. These seals are very elaborate and were planted to not only prevent an opponent from destroying it, but also prevent them from wearing it. Each Chameleon Scarf is created for a specific person, and only that person can utilize it effectively. The only way to destroy it is to undo the seals – a method only undone by the greatest Fuinjutsu Masters. It can be pierced or slashed, making the user susceptible to basic attacks, but it will repair itself almost instantly. The user cannot camouflage if it is stained with blood. Blood is the only substance that can stain the Chameleon Scarf and temporarily disrupt its abilities. Other liquids and substances cannot, therefore making any other attempt to reveal the user futile. It is also able to protect the user from the harshest and bitterest of winters.
====================
Name of Weapon or Item:
Under Armor
Description: This armor covers the user’s body from the neck down and stretches as the user does, fortifying them with flexibility and defense. The only areas not covered are the feet and face. While there is a mask included in the set, it mainly serves as protection from bitterly cold winds, dust, or bacteria that could possibly flow into the user’s mouth. It can be slashed off relatively easily with a kunai, making the user susceptible to damage in that area. The rest of the armor is capable of withstanding slashes and stabs (*this does not apply to chakra or elementally enhanced weapons of that rank; impact from said weapons is included, however). It is also resistant to impact by Taijutsu techniques or strikes. Again, this armor does not protect the user from elementally based attacks. The user would still get burned, electrocuted, dampened, etc. While being able to protect the user from severe damage, this armor is also fairly effective in protecting them from the elements. It is light enough to prevent the user from suffering in the scorching heat, but padded enough to provide warmth when the temperature drops (lets says to about 20 degrees). The armor is about 15lbs.
====================
Name of Weapon or Item:
Chiaku-jin
Description:
The blade of this sword is able to be coated in doton style chakra (the blade looks as if it is covered in rocks) when the user slams their palm against it. This increases the weight of a struck object/person by double the weight of any object it strikes as well as the sword itself. The ability can affect both inanimate objects and living beings, and is cumulative (For example, the first strike on an opponent wielding a 10 lb sword doubles the opposing sword's weight to 20 lbs and the weight of Chiaku-jin doubles to 4.50 lbs. If it strikes the sword a second time, the weight of the sword doubles to 40 lbs and Chiaku-jin goes up to 9 lbs. Ecetera). These effects last until Chiaku-jin is sheathed.
====================
Name of Weapon or Item:
Raijin
Description:
The blade of this weapon is able to coat itself in raiton style chakra which increases its cutting ability by more than three fold and allowing it to easily slice or "swim" through materials as hard as titanium with ease. By flowing electricity through it the blade, the user can release electricity into the recipient as struck, and fire a powerful bolt of lighting through the tip of the blade that reaches thirty feet that extends in range by another thirty if coming in contact with a conductive surface and also extends by sixty if the surface is water as water is a super conductive. If the blade shall happen to break, chakra can surge within the hilt to create a blade of pure lightning chakra.
====================
Name of Weapon or Item:
Boots
Description:
These boots passively utilizes chakra to increase the friction the boots have to the ground, allowing him to further control his movements when moving at full speed. So long as the surface is solid, this ability will work. This ability will be 75% useful while on water, since water is constantly in motion. Water that is not in motion will be considered a surface and the ability can be in full function.
====================
Name of Weapon or Item:
Bōshoku
Description:
As Bōshoku "drinks" blood, its weight decreases, which makes wielding it easier and essentially makes it deadlier. It does not discriminate between whose blood it drinks, which includes Sano's own blood as well. However, if someone else tries to use Bōshoku, its actual weight would be used. It won't allow anyone to utilize its blood-thirst except for Sano.
====================
Name of Weapon or Item:
Tsubaki
Description:
The weapon has the ability to split into five other solid black swords. The black swords are as hard as steel. They are held together by chakra strings but the chakra strings can't be seen. They circle around Sannouske, and he has easy control over them in a 10 meter radius.
5 explosive tags.
5 smoke bombs.
10 kunai
20 shuriken
N/A wire
Specialized Weapons & Items:
Name of Weapon or Item:
Kurikara
Description:
When drawn, the Kurikara glows a bright white and emits blue flames from the blade. A small yet intricate fūinjutsu seal appears etched into the blade just below the habaki, though it is not immediately visible. The Kurikara has two main abilities. The first ability is, that when drawn, a seal on the blade and inside of the saya are activated. These seals coat the blade in blue flames, while the blade itself begins to glow bright white. The blue flames are very hot and burn hotter than most natural gas flames, reaching temperatures of 1950°C (approximately 3550 °F) which makes physical contact with the blade not only very painful, but also very discouraging. The flames burn with such intensity that even Samehada hesitated to fight. The flames on the blade are equal to an A Rank, and will inflict corresponding damage. The blade is forged from a special chakra conducting metal that allows for the blade to reach these temperatures without compromising the strength of the metal. This chakra also reinforces the blade itself, allowing for it to be used to block attacks that would otherwise not be advisable to block with a katana. The flames can be manipulated for various techniques at the cost of chakra of the rank matching the intensity of the jutsu.
The second ability is that, when drawn, the user will be coated in the same blue flames that the blade wears, though the user themselves will not be harmed. These flames, in terms of damaging capabilities, are considered A Rank and will inflict corresponding damage upon those not wielding the Kurikara. However, the user can keep the flames from burning an individual if needed to prevent the event of friendly fire, but this particular ability is difficult to train and attain. By producing enough flames of enough intensity, the user can levitate in the sky. The blade was forged by the Momochi ancestors, and as such, the user enters a much more drastic physical change if they are of Momochi descent. The user's ears will grow more impish and demonic, becoming longer and more pointed. Their iris and pupil become slightly distorted as well, and this distortion intensifies the longer the user wields the blade. It is very easy to become consumed by the blade if the user's intention for drawing it is not clear and strong, which makes abusing the blade nearly impossible. For inexperienced wielders, they can easily become a liability due to their lack of knowledge and drive for using the blade, though even experienced users can become conflicted or lose themselves to emotion.
====================
Name of Weapon or Item:
Chameleon Scarf
Description: Allows the user to camouflage in particular weather, such as snow, rain, or bright sunlight when infused with a small amount of chakra. This garment also prevents the user’s chakra from being sensed whether they are in the camouflaged state or not. It cannot prevent the user from being revealed by dojutsu techniques, however. The jacket cannot be destroyed by normal means. It is protected by a number of seals within its threading that prevent its destruction. These seals are very elaborate and were planted to not only prevent an opponent from destroying it, but also prevent them from wearing it. Each Chameleon Scarf is created for a specific person, and only that person can utilize it effectively. The only way to destroy it is to undo the seals – a method only undone by the greatest Fuinjutsu Masters. It can be pierced or slashed, making the user susceptible to basic attacks, but it will repair itself almost instantly. The user cannot camouflage if it is stained with blood. Blood is the only substance that can stain the Chameleon Scarf and temporarily disrupt its abilities. Other liquids and substances cannot, therefore making any other attempt to reveal the user futile. It is also able to protect the user from the harshest and bitterest of winters.
====================
Name of Weapon or Item:
Under Armor
Description: This armor covers the user’s body from the neck down and stretches as the user does, fortifying them with flexibility and defense. The only areas not covered are the feet and face. While there is a mask included in the set, it mainly serves as protection from bitterly cold winds, dust, or bacteria that could possibly flow into the user’s mouth. It can be slashed off relatively easily with a kunai, making the user susceptible to damage in that area. The rest of the armor is capable of withstanding slashes and stabs (*this does not apply to chakra or elementally enhanced weapons of that rank; impact from said weapons is included, however). It is also resistant to impact by Taijutsu techniques or strikes. Again, this armor does not protect the user from elementally based attacks. The user would still get burned, electrocuted, dampened, etc. While being able to protect the user from severe damage, this armor is also fairly effective in protecting them from the elements. It is light enough to prevent the user from suffering in the scorching heat, but padded enough to provide warmth when the temperature drops (lets says to about 20 degrees). The armor is about 15lbs.
====================
Name of Weapon or Item:
Chiaku-jin
Description:
The blade of this sword is able to be coated in doton style chakra (the blade looks as if it is covered in rocks) when the user slams their palm against it. This increases the weight of a struck object/person by double the weight of any object it strikes as well as the sword itself. The ability can affect both inanimate objects and living beings, and is cumulative (For example, the first strike on an opponent wielding a 10 lb sword doubles the opposing sword's weight to 20 lbs and the weight of Chiaku-jin doubles to 4.50 lbs. If it strikes the sword a second time, the weight of the sword doubles to 40 lbs and Chiaku-jin goes up to 9 lbs. Ecetera). These effects last until Chiaku-jin is sheathed.
====================
Name of Weapon or Item:
Raijin
Description:
The blade of this weapon is able to coat itself in raiton style chakra which increases its cutting ability by more than three fold and allowing it to easily slice or "swim" through materials as hard as titanium with ease. By flowing electricity through it the blade, the user can release electricity into the recipient as struck, and fire a powerful bolt of lighting through the tip of the blade that reaches thirty feet that extends in range by another thirty if coming in contact with a conductive surface and also extends by sixty if the surface is water as water is a super conductive. If the blade shall happen to break, chakra can surge within the hilt to create a blade of pure lightning chakra.
====================
Name of Weapon or Item:
Boots
Description:
These boots passively utilizes chakra to increase the friction the boots have to the ground, allowing him to further control his movements when moving at full speed. So long as the surface is solid, this ability will work. This ability will be 75% useful while on water, since water is constantly in motion. Water that is not in motion will be considered a surface and the ability can be in full function.
====================
Name of Weapon or Item:
Bōshoku
Description:
As Bōshoku "drinks" blood, its weight decreases, which makes wielding it easier and essentially makes it deadlier. It does not discriminate between whose blood it drinks, which includes Sano's own blood as well. However, if someone else tries to use Bōshoku, its actual weight would be used. It won't allow anyone to utilize its blood-thirst except for Sano.
====================
Name of Weapon or Item:
Tsubaki
Description:
The weapon has the ability to split into five other solid black swords. The black swords are as hard as steel. They are held together by chakra strings but the chakra strings can't be seen. They circle around Sannouske, and he has easy control over them in a 10 meter radius.
Special Traits
Sannosouke has trained in several forms of kenjutsu creating a master of the blade that only a few can match. Such training has brought his endurance, agility, speed, and reflexes to a level befitting one of his rank. Unfortunately he was born unable to mold chakra for natures, a birth defect that spurred Sano’s love of kenjutsu and even that of taijutsu to an extent. It did not stop him from becoming advancing deep into chakra control with his above average chakra pool. There was also one more ability mastered by his hands, stealth. As the leader of the Seven Swordsman, he had to become a fitting strategist and tactician, turning a band of bloodthirsty ninja into one of the most recognized and feared groups in the world. All in all, Sannouske effortlessly blends his abilities together to become a demon on the battlefield.
There are two glaring weaknesses to Sano. The first would be that anyone able to remove his swords from his hands would effectively stop him from using elemental effects and his swords only give him a limited control over the elements that is solely controlled by what the swords allow him to do.
Name of Kekkei Genkai/Hiden/Kekkei Tota:
N/A
Clan:
N/A
Description:
N/A
=========================================
Techniques:
Canon Jutsu
Rupture: Can't mix with his swords' element
Summoning: Lightning Flash Blade Creation: Used to store his swords.
Silent Killing
Custom Jutsu
Name of Technique: Fire Release: Dancing Mist Blaze Technique
Type of Jutsu: Ninjutsu
Rank: C
Range: Short-Mid
Nature Type: Katon
Handseals: N/A
Description:The user manipulates Kurikara’s blue flames to exhale an invisible gaseous haze that expands to a maximum of ten meters. This gas is exceptionally flammable and any spark or flame will ignite it, resulting in a very large fireball that rivals Great Fireball in size. Mist Blaze Dance works vaguely similar to the Hidden Mist Technique when combating chakra-seeing dōjutsu. Because the gas is made from chakra, Dōjutsu such as the Sharingan will only see a cloud of the user's chakra, which will effectively hide the user from the dōjutsu.
Weakness: Only works with Kurikara active and can be ignited by others prematurely. If Kurikara happens to not be in his hands then he can be harmed by this jutsu.
Name of Technique: Demon in the Sky
Type of Jutsu: Supplmentary, Ninjutsu
Rank: B
Range: Self
Nature Type: N/A
Handseals: N/A
Description: Demon in the Sky Technique is a chakra-based technique that allow the user to concentrate and fixate air into a temporary solid platform beneath their feet. The platform itself appears as an illuminated mandala composed of chakra, which can easily support a great deal of weight. Employing this technique the user is able to both enhance their mobility in the air, ascending to much greater heights than is normally possible. Since the platform is manifested solely by chakra released from the soles of the user's feet, it is similar to water walking. Despite the chakra control required for this technique, it's stamina requirements are also comparable to the water walking and tree climbing maneuvers. Advanced users of this technique can transfer the energy stored in the platform back into their body the instant they leap from its surface, vitalizing their legs. While this destroys the platform in the same instance, it allows the user to jump a greater distance, and with a much greater pace.
Weakness:
Name of Technique: Killing Intent
Type of Jutsu: Genjutsu
Rank: C
Range: Self
Nature Type: N/A
Handseals: N/A
Description: The Killing Intent is a skill thought to be reserved to warriors of the highest class, those who were able to focus their intent to kill an enemy through their body and projecting it in a wide variety of ways to psychologically damage an enemy. However, for the Samurai, this intent takes upon a drastically different form. The entire nature of a Samurai's upbringing revolves around the concept of "Bushidō." A Samurai's Killing Intent is the physical manifestation of this, and is thus commonly called the Resolve of the Samurai (侍の決行, Samurai no Kekkō) as a result. The Killing Intent, in this instance, is projected as an aura that envelops the user, and reveals the "heart" of their blade, or in other words, their motivations for cutting down their opponent. Several Samurai release it unconsciously, however, those who are able to manipulate it consciously have the ability to dramatically alter the tides of battle into their favor. Sano learned the Samurai’s Killing Intent from an old master.
Weakness: Can’t harm anyone with the Killing Intent.
Name of Technique: Stepping Blade
Type of Jutsu: Kenjutsu
Rank: C
Range: Self
Nature Type: N/A
Handseals: N/A
Description: The Stepping Blade Technique is a technique that is regarded highly among any form of Kenjutsu practitioner. Kenjutsu functions on the basis of understanding an opponent's "rhythm" within battle and countering that appropriately with one's own rhythm. However, this technique instead uses one's enhanced senses through training in order to pick up on the rhythm of one's opponent within combat through the timing of their breaths. In doing so, the user manages to act on the same wavelength as their opponent, managing to evade/counter attacks that are occurring on the same wavelength through moving in time with the attacks used by the opponent. However, repeated shifts of rhythm throw this technique off quite easily, especially by a user who has only begun in its use.
Weakness: Anyone able to change their rhythm can combat this.
Name of Technique: Phantom Blade
Type of Jutsu: Kenjutsu, Genjutsu
Rank: B
Range: Self
Nature Type: N/A
Handseals: N/A
Description: This technique simply creates multiple illusions of the user's arm and blade while striking in order to confuse the opponent of where the strike is coming from. As only one of these arms are real. The user can create ten or eleven illusion arms that start from his shoulders and they seem connected to his body, From an outside view, one would see as if the user has eleven arms, while only one is real. All the arms move in perfect synchronization, which causes the eye to transfer wrong and illogical information to the brain, leading to the confusion of the target and causing them to react in a false way. This can also be used if the user grips the sword with both hands as it would use the same concept.
Another variation of this technique is creating illusion of himself. Creating three, five or even more false duplications of himself. They move in perfect synchronization with him. It's not a certainty that the real one is in the middle as it could be any of the duplications. Skilled users can create one in front of them to mask their movement and to hide their presence completely as the duplication in front of them would move in synchronization with the user. Thus, the user would be completely hidden. The user usually creates the illusions a few seconds before striking in order to confuse the target.
Weakness: Dojutsu easily pierce through and the illusions can’t hurt anyone.
Name of Technique: Shotgun Rampage
Type of Jutsu: Ninjutsu, Kenjutsu
Rank: B
Range: Short
Nature Type: Whatever blade he is wielding
Handseals: N/A
Description: When his blade comes into contact with his opponent, the user can focus their own chakra into his blade and release it. The result is equivalent to the effect of a shotgun blast, ripping apart the nearby flesh. A brief burst of fire also comes from the blade while the jutsu is executed, making the user look as if they had fired a shotgun.
Weakness: Don’t get hit
Name of Technique: Ending Blow
Type of Jutsu: Ninjutsu, Taijutsu
Rank: C
Range: Short-Mid
Nature Type: N/A
Handseals: N/A
Description: Ending Blow is a technique created by Sannouske. It draws upon all of his physical capabilities to result in one high-speed slash. Such is the speed of this technique that it appears to the victim that it appears that he has simply appeared behind them.
Weakness: There are however drawbacks to this technique. If Sannouske misses or is disrupted during this technique then the strain he puts on his muscles will be increased dramatically. This is because the technique relies on the slash being a fluid motion. For this reason, Sano only uses this technique when he is sure that the target cannot interrupt the technique.
Sannosouke has trained in several forms of kenjutsu creating a master of the blade that only a few can match. Such training has brought his endurance, agility, speed, and reflexes to a level befitting one of his rank. Unfortunately he was born unable to mold chakra for natures, a birth defect that spurred Sano’s love of kenjutsu and even that of taijutsu to an extent. It did not stop him from becoming advancing deep into chakra control with his above average chakra pool. There was also one more ability mastered by his hands, stealth. As the leader of the Seven Swordsman, he had to become a fitting strategist and tactician, turning a band of bloodthirsty ninja into one of the most recognized and feared groups in the world. All in all, Sannouske effortlessly blends his abilities together to become a demon on the battlefield.
There are two glaring weaknesses to Sano. The first would be that anyone able to remove his swords from his hands would effectively stop him from using elemental effects and his swords only give him a limited control over the elements that is solely controlled by what the swords allow him to do.
Name of Kekkei Genkai/Hiden/Kekkei Tota:
N/A
Clan:
N/A
Description:
N/A
=========================================
Techniques:
Canon Jutsu
Rupture: Can't mix with his swords' element
Summoning: Lightning Flash Blade Creation: Used to store his swords.
Silent Killing
Custom Jutsu
Name of Technique: Fire Release: Dancing Mist Blaze Technique
Type of Jutsu: Ninjutsu
Rank: C
Range: Short-Mid
Nature Type: Katon
Handseals: N/A
Description:The user manipulates Kurikara’s blue flames to exhale an invisible gaseous haze that expands to a maximum of ten meters. This gas is exceptionally flammable and any spark or flame will ignite it, resulting in a very large fireball that rivals Great Fireball in size. Mist Blaze Dance works vaguely similar to the Hidden Mist Technique when combating chakra-seeing dōjutsu. Because the gas is made from chakra, Dōjutsu such as the Sharingan will only see a cloud of the user's chakra, which will effectively hide the user from the dōjutsu.
Weakness: Only works with Kurikara active and can be ignited by others prematurely. If Kurikara happens to not be in his hands then he can be harmed by this jutsu.
Name of Technique: Demon in the Sky
Type of Jutsu: Supplmentary, Ninjutsu
Rank: B
Range: Self
Nature Type: N/A
Handseals: N/A
Description: Demon in the Sky Technique is a chakra-based technique that allow the user to concentrate and fixate air into a temporary solid platform beneath their feet. The platform itself appears as an illuminated mandala composed of chakra, which can easily support a great deal of weight. Employing this technique the user is able to both enhance their mobility in the air, ascending to much greater heights than is normally possible. Since the platform is manifested solely by chakra released from the soles of the user's feet, it is similar to water walking. Despite the chakra control required for this technique, it's stamina requirements are also comparable to the water walking and tree climbing maneuvers. Advanced users of this technique can transfer the energy stored in the platform back into their body the instant they leap from its surface, vitalizing their legs. While this destroys the platform in the same instance, it allows the user to jump a greater distance, and with a much greater pace.
Weakness:
Name of Technique: Killing Intent
Type of Jutsu: Genjutsu
Rank: C
Range: Self
Nature Type: N/A
Handseals: N/A
Description: The Killing Intent is a skill thought to be reserved to warriors of the highest class, those who were able to focus their intent to kill an enemy through their body and projecting it in a wide variety of ways to psychologically damage an enemy. However, for the Samurai, this intent takes upon a drastically different form. The entire nature of a Samurai's upbringing revolves around the concept of "Bushidō." A Samurai's Killing Intent is the physical manifestation of this, and is thus commonly called the Resolve of the Samurai (侍の決行, Samurai no Kekkō) as a result. The Killing Intent, in this instance, is projected as an aura that envelops the user, and reveals the "heart" of their blade, or in other words, their motivations for cutting down their opponent. Several Samurai release it unconsciously, however, those who are able to manipulate it consciously have the ability to dramatically alter the tides of battle into their favor. Sano learned the Samurai’s Killing Intent from an old master.
Weakness: Can’t harm anyone with the Killing Intent.
Name of Technique: Stepping Blade
Type of Jutsu: Kenjutsu
Rank: C
Range: Self
Nature Type: N/A
Handseals: N/A
Description: The Stepping Blade Technique is a technique that is regarded highly among any form of Kenjutsu practitioner. Kenjutsu functions on the basis of understanding an opponent's "rhythm" within battle and countering that appropriately with one's own rhythm. However, this technique instead uses one's enhanced senses through training in order to pick up on the rhythm of one's opponent within combat through the timing of their breaths. In doing so, the user manages to act on the same wavelength as their opponent, managing to evade/counter attacks that are occurring on the same wavelength through moving in time with the attacks used by the opponent. However, repeated shifts of rhythm throw this technique off quite easily, especially by a user who has only begun in its use.
Weakness: Anyone able to change their rhythm can combat this.
Name of Technique: Phantom Blade
Type of Jutsu: Kenjutsu, Genjutsu
Rank: B
Range: Self
Nature Type: N/A
Handseals: N/A
Description: This technique simply creates multiple illusions of the user's arm and blade while striking in order to confuse the opponent of where the strike is coming from. As only one of these arms are real. The user can create ten or eleven illusion arms that start from his shoulders and they seem connected to his body, From an outside view, one would see as if the user has eleven arms, while only one is real. All the arms move in perfect synchronization, which causes the eye to transfer wrong and illogical information to the brain, leading to the confusion of the target and causing them to react in a false way. This can also be used if the user grips the sword with both hands as it would use the same concept.
Another variation of this technique is creating illusion of himself. Creating three, five or even more false duplications of himself. They move in perfect synchronization with him. It's not a certainty that the real one is in the middle as it could be any of the duplications. Skilled users can create one in front of them to mask their movement and to hide their presence completely as the duplication in front of them would move in synchronization with the user. Thus, the user would be completely hidden. The user usually creates the illusions a few seconds before striking in order to confuse the target.
Weakness: Dojutsu easily pierce through and the illusions can’t hurt anyone.
Name of Technique: Shotgun Rampage
Type of Jutsu: Ninjutsu, Kenjutsu
Rank: B
Range: Short
Nature Type: Whatever blade he is wielding
Handseals: N/A
Description: When his blade comes into contact with his opponent, the user can focus their own chakra into his blade and release it. The result is equivalent to the effect of a shotgun blast, ripping apart the nearby flesh. A brief burst of fire also comes from the blade while the jutsu is executed, making the user look as if they had fired a shotgun.
Weakness: Don’t get hit
Name of Technique: Ending Blow
Type of Jutsu: Ninjutsu, Taijutsu
Rank: C
Range: Short-Mid
Nature Type: N/A
Handseals: N/A
Description: Ending Blow is a technique created by Sannouske. It draws upon all of his physical capabilities to result in one high-speed slash. Such is the speed of this technique that it appears to the victim that it appears that he has simply appeared behind them.
Weakness: There are however drawbacks to this technique. If Sannouske misses or is disrupted during this technique then the strain he puts on his muscles will be increased dramatically. This is because the technique relies on the slash being a fluid motion. For this reason, Sano only uses this technique when he is sure that the target cannot interrupt the technique.