There are, in the end, three reasons that Ember does not follow Mosaic as a shadow, does not bound out of the water and vigorously shake herself dry, does not chase after the Savior of Beri.
The first is that Mosaic can self-evidently take care of herself. She tamed the pack! She threw a town! She is going to dismantle anything in her path and she doesn't need Ember getting in the way of targeted, focused destruction, a path being torn straight to wherever Dyssia might be languishing. The second is that Ember's the one that the pack is following, the alpha-in-potential, and if she abandons the battle in the drowned decks, so will her sisters.
The third is that in her heart, her battle-instinct knows that her task is to draw attention away from her lover, the Queen, and scatter the enemy's cognition into shards. So to the work, then. The pack fights in sudden knots, three to every one, choosing exactly where they want to concentrate their strength. Ceron. Ceron. Ceron!
Soon enough the Corvii are fleeing the waters. Good. The pack tears through the ship's underbelly, damaging what they can, venting pipes into the water, exposing delicate mechanisms to the salt, and then, oh, and then...
And then they are a dozen cells, moving through corridors slick with water, howls echoing and reverberating through the veins of the Azura's weapon. Where scent won't work for communication, the howling will. This is no longer their ship, those void-hardened blackbirds, this is a hunting ground of the Daughters of Ceron. Isolate. Flush them out. Seize prizes. Once past the feeble attempts to reform lines and set up defenses, they'll be in the guts.
So many prizes. So little time. Pick out the best ones, sisters.
The first is that Mosaic can self-evidently take care of herself. She tamed the pack! She threw a town! She is going to dismantle anything in her path and she doesn't need Ember getting in the way of targeted, focused destruction, a path being torn straight to wherever Dyssia might be languishing. The second is that Ember's the one that the pack is following, the alpha-in-potential, and if she abandons the battle in the drowned decks, so will her sisters.
The third is that in her heart, her battle-instinct knows that her task is to draw attention away from her lover, the Queen, and scatter the enemy's cognition into shards. So to the work, then. The pack fights in sudden knots, three to every one, choosing exactly where they want to concentrate their strength. Ceron. Ceron. Ceron!
Soon enough the Corvii are fleeing the waters. Good. The pack tears through the ship's underbelly, damaging what they can, venting pipes into the water, exposing delicate mechanisms to the salt, and then, oh, and then...
And then they are a dozen cells, moving through corridors slick with water, howls echoing and reverberating through the veins of the Azura's weapon. Where scent won't work for communication, the howling will. This is no longer their ship, those void-hardened blackbirds, this is a hunting ground of the Daughters of Ceron. Isolate. Flush them out. Seize prizes. Once past the feeble attempts to reform lines and set up defenses, they'll be in the guts.
So many prizes. So little time. Pick out the best ones, sisters.