Can your Father still claim you if the Mail Man delivered you?
2
likes
3 yrs ago
I challenge you to a game of Paradox Billiards Vostroyan Roulette Forth Dimentional Hypercube Chess Strip Poker!!!
1
like
3 yrs ago
So I realized that the highest honor anyone can get is not to get a Nobel Peace prize, nor getting your name taught throughout history. It's being made into an Anime Character with giant boobs.
3
likes
3 yrs ago
So where do I go after Elysium? I just made it through after beating a Chad-dude and his giant burly friend with horns at a break dancing contest.
Bio
About me: I am an amateur writer at best as I have had a bit of experience writing short novels and stories as a side gig (Don't ask me for help unless you are desperate. I barely know what I'm doing half the time!)
I mostly Rp on medieval fantasy, modern fantasy, and modern slice of life. However, I am always willing to do anything. And I have been roleplaying for about 8 years now.
I have a pretty open schedule right now, other than planning DnDs, and looking for a job. (Still praying that one day I can get payed to play DnD or by playing videogames, but I haven't made a dollar yet).
PLEASE IF YOU THINK I FORGOT AN RP MESSAGE ME!!!! I CAN GUARANTEE THAT I FORGOT AS I WAS PROBABLY PRAYING TO THE GODS OF CHAOS THAT I WOULD BE ABLE TO WIN THE NEXT GAME OF MAGIC I'M GOING TO PLAY!!! (In all seriousness I'm very forgetful and scatter brained, just send me a message and I should be able to pump out that post in no time)
The partners I am looking for right now is people who are chill and relax as well as just some genuinely nice people to chat to and play with. Any style is fine, just be ready as there are time where it will take some time for advanced posts will take me a few days.
Other than that I like to listen to music and anytime someone asks me to do a thing, 90% of the time I will just do it as I just don't care enough. But I will not sing, my voice is garbage and I am not confident enough to even try to learn now.
Time: Morning Location: Port Vanarosa Interactions/Mentions: Tanithil @Lava Alckon, Amisra @Tae, Arlen @SilverPaw, & Thugs @princess Equipment: A set of sturdy clothing, a dagger, the wonky ring of disguise that enlarges the ears of the user, and his dog tags.
Ismael was sent flying, his feint seemed to have been seen through as he was sent flying by some strange force. Ismael couldn't even begin to fathom the idea of what just happened, the pain was minimal when all was said and done, but what was strange was this deep sense of dread. Ismael could not understand where the feeling stemmed from, he did not understand why this dread began to overwhelm him. Was it the fear of death? Was it the fear of falling?
It did not matter, as Ismael felt himself tumbling through the air, and if it happened he fell badly he'd be dead for sure. Up and down did not seem easy to see to understand, left and right could not matter, all Ismael felt was his body tumbling, however, he could not let himself land on anything but his feet, as he began to stick his hand out he felt the ground touch his fingertips as he pushed as hard as he could and felt his momentum change, as he felt himself change into a much more predictable tumble, something he can try to land from. He felt himself tumbling through the air as stuck his foot out, touching the ground as he began to roll backward. Tumbling once more, Imsael felt his body land hard, now he was tumbling on the ground. He felt the stone on his back, his shoulder, yet he continued until he felt his feet hit the ground again as he stopped himself in a crouch, with his left hand leaning him forward, he had his right-hand sweeping back, holding the knife.
Ismael knew he could not close the distance again, not before taking a bullet, so he did what he could, with his arm back Ismael brought his body up as he threw his dagger, he aimed to kill the man, if not, he prayed it bought him the second he needed to dodge, as Ismael tried to scramble to his feet to prepare for such an eventuality.
Ismael was launched flying by the Leading Dark elf as he was able to land with mostly minor injuries as he took his blade and threw it at the leading dark elf to try and kill him. If not, make the man hesitate and buy Ismael enough time to prepare to dodge the man who would most likely try and shoot him.
Desmond is much more of a kind and jovial soul in his daily life and when interacting with people. He loves to have fun and do as he wishes, yet under the beguiling smile hides a devil's scorn. To most he comes off as jovial and a bit of a prankster, yet, when you cross him, he'll come back twice as hard and when you least expect it. However, he does have enough understanding to know who is the most likely to try and do something worst, so with those he bides his time until they slip up for him to capitalize on. Even with this sour spot, Desmond is much of an optimistic person who is hopeful of the future, yet even in that hope lies many doubts, as this world is on the brink of something terrible, and Desmond can feel it in his bones.
When you look at him under a lens, he's much more like a child just clinging to whatever he can. He's much more fragile than his natural demeanor would let on, and he is often teetering on the edge of a mental breakdown. However during these times, he becomes something much more like a stoic statue, all other emotions leave, as the only things that can often be seen are eyes that are colder than ice. As he becomes much more like a machine, analyzing every detail as he methodically moves through situations like a battlefield.
C H A R A C T E R A P P E A R A N C E
Desmond stands at 5'10 and weighs 165 pounds, he is a much more lean frame. His body is much more like a worked machine running at top efficiency, he has low fat on his body and is quite prone to being cold. Desmond has medium-length dark brown hair that he lets down more often than not. His eyes are these darker brown eyes that seem to always have a sharpness to them. He has many scars across his body, the most numerous being on his back, his torso, and on his legs, many of which look quite nasty as many were never properly treated but easily hidden by simple clothing.
Desmond is a simpler man, he has some money, but he spends very little of it on clothing. He has basic traveling clothing, a black cloak, and some thick travelers boots. However, his 'family' did wish for him to be more properly dressed as he was given a more proper set of clothing so he would not stand out at school (the clothing is of the image above). Desmond is very diligent in keeping his clothing cleaned and washed, as once he finishes his day, he will then clean his clothing and then dry it himself using magic. He has always had this habit as he was normally ever given one set of clothing at a time as it was quite expensive getting tough and durable clothing for a battle for a growing child.
L A N G U A G E S
Desmond has multiple languages under his belt that he knows, Agrarian, Kerremanic, Holmanian, Crisian, Perrench, Eskandish, and a few others. Most of these are only passable at best, being just good enough to use for work as most of these countries often employ services of mercenaries and work is always plentiful in the area. Desmond's most fluent in Avincian and Kerremanic as they seemed to have been the most favored languages of his people and the people he was closest to in his work.
T H E G I F T
Redblooded with no secondary mana type Desmond is nothing special, his RAS score is higher than that of the parlor tricks most would expect of a commoner having magic, however, this did not mean he was gifted with the power to easily become a mage. He had to harness what he could, may it have been the knowledge of those around him, or the battlefield he has studied for most of his life. He will normally watch mages with great intensity, in hopes of pulling knowledge through them, understanding and trying to cultivate the information into applicable skills. This has led to a skill set wholly designed in the aspects of combat and survival.
Yet he has a few skills that allowed him to shine above his station his first being his much more refined use of Freecasting. This skill was not gifted to him, it was hammered into his brain by those training him, as the best friend of a mercenary is flexibility and adaptability, which is the life motto of Desmond. However, Desmond has much more interesting things as his ability in Drawing is quite exceptional and his understanding of energy and the ebbs and flow of it. These abilities by themselves are not too interesting, but it's what he does with it that is so special as with his fast and efficient drawing coupled with his efficient use of his understanding of energy allows him to lightly draw from at a distance from people to almost see what other mages are doing around him. This gives him an almost sixth sense of the magic being used around him and being held within and controlled by people. However, this is a very new development in his skills and requires a decent bit of concentration just to fully use, however it does give him an upper hand in knowing what is about to happen.
Desmond has used skills in many different schools of magic and thought, as he has often used spells and skills in each type of magic to best suit his needs, but he is also a man who plays favorites. Among them, the one that reigns supreme for Desmond is Chemical Magic, as he often uses it for the incredibly powerful and efficient effects that it creates. Desmond has a great focus on External Chemistry rather than Internal Chemistry, causing chemical reactions within areas to create a domino effect, allowing him to continually manipulate small amounts of energy to cause greater effects to make up for his lesser capacity, such as with his use of Inferno bullets and Quick Silver bullets. This does not mean he doesn't use Internal Chemistry, however, as often he uses it to manipulate his Internal Chemistry. He has often dabbled in the use of it in a more offensive manner but finds it is better used in the case to assist himself or those around him.
Desmond's other favored schools of magic are Kinetic and Arcane because of their interesting effects that can be used. Taking the knowledge he has, he siphons heat and kinetic energy from people and their attacks to redirect them back, taking the philosophies of Magnetic fighters and using them in a much different way. His skills were often tested as he has used his skills to take the kinetic energy away from bullets and larger projectiles as he then either converts it into something more useful or he will use the energy to start setting up for a large counterattack on someone. Or when someone tries to take in Thermal Energy, Desmond will often quickly steal their heat from them or from the area they are trying to, to force them to try and convert other sources as he can attack before they could.
His more counter skills can often be duds when faced with people who either have a greater understanding and skill in magic or when he is overpowered by literal magnitudes, which forces him to go into a more offensive position. This doesn't make him slouch as often when something like this happens he will switch to his more Magusjaeger stance. As a Magusjaeger, his skills are quite potent, using the most basic skills he is a powerful sniper. However, using his more customized bullets from his firearms allows him to even fight while going toe-to-toe with other mages. His bullets allow him to use Chemical Magic and cause different effects most aren't normally prepared for.
B A C K G R O U N D
Born in a place he had no remembrance of, Desmond was to live a quiet life in a village tucked away from anywhere important. With a family he would love dearly, knowing everyone you live with, surviving the cold together, famine, and all hell this world would have. Desmond was to find a cute girl he would settle down with and bear children, all in this village far away from anywhere important. Yet life was not so kind, as this was a place that has been forgotten, with the faces of people long lost and of a home Desmond only remembers as blurs and smells. A raid occurred in his village, everything was covered in flames and was burned to nothing. In this village tucked away from anything important, the men were slaughtered, the village and women were pillaged, and those who were left were all taken as slaves. Desmond was left with the smells of sweet apples from the time before flames occurred, then the sickeningly sweet aromas of burning wood and flesh, with the putrefaction of slaughter grasping at the lungs. This village was gone, as anything important here was left with the fires, to be tucked and buried beneath the land and time. All those memories that would have and should have been, burned in the flames of war, with the smoke of death and apple trees.
Desmond's early life was much more like a blur, as his years being a slave was something much akin to becoming a machine. He had spent much of his time working fields, moving, and surviving on the bare amount able to find. They fed the slaves below just enough, and the slaves had lost their minds to fear and hunger. Desmond had been beaten for his ration, had been stepped on and abused by those around him and above him, and left to die on more occasions than he could count, yet he kept getting back up. He wanted to live, something was calling to him and having him take that next step, keeping his comfort through the hunger, and kept him alive through the cold. Soon when he became old enough to be used in some other way, Desmond was sold off to a merchant with a wicked grin. He did horrible things to Desmond, scarred his body, his mind, abused him, overworked him, and set him near the edge of despair. Yet a voice within him screamed out, like a brewing storm it told him to wait as if something would change. So, Desmond waited and endured the torture and pain, after all, he had survived this long.
When Desmond was 9 years of age, the manor was broken into as people let out yells and screams as this roaring occurred, like the fires he remembers from his childhood. Smoke filled the air, as explosions and yelling filled the corridors, with blood strewing the walls. Desmond moved, trying to leave, but his body felt weak, his vision always being blurry, the smoke made it even harder to see, as all he could do was feel his way through the darkness and smoke until he reach the stairwell, where he saw light. An orange glow filled the stairwell as the heat was much too intense for any person to willingly enter, but Desmond did, this was his chance. Through the smoke and fire, Desmond moved slowly while staying close to the ground as he knows inhaling the smoke can kill him. His eyes were blurry, his vision being obstructed, yet he continued to move, he knew this manor well enough to be able to move without the worry of needing to see. He just needed a chance, and this was it. Desmond had finally made it through the manor, he just needed to move forward, yet the moment he made it out of the manor, he had felt his knees become unbearably weak, as each step became inexhaustibly heavy. He needed to make it a few more steps, and then he would have left the manor, but when he made it maybe 10 feet away from the door, he felt his body collapse. His consciousness waned, as his eyes opened and closed slowly, feeling the grasp of hands upon his body, he saw for a split moment a shadow had grabbed him and whisked him off into the night.
Desmond woke up with the sun bearing down on him, as it felt like he was moving. As he arose he saw he was in a cart with multiple cloaked individuals, each with face coverings that made deducing their identity quite difficult. They watched Desmond with intent as they tossed him a piece of bread and told him to eat. Desmond began eating the bread, but with the eyes on him, he was wondering why they were doing this. They looked to him with much intensity as when he ate too quickly they slapped the bread out of his hand and told him to go slower, as Desmond understood the message, he was going to be trained by them. Desmond began his new life with this mercenary band, they were each skilled Mages who have taken to the life of a Sellsword, they sold their skills and services for certain fees. Desmond was going to be their little errand boy, he would take care of their gear, keep up their camp, and do other things. Desmond wasn't displeased with this arrangement, he was being fed ample food, he was treated okay, they didn't do much to hurt him, but they were distant with him. After a year of traveling with them he began growing attached, they were some of the first in a very long time to treat him well. This loyalty came through as when they were traveling the caravan was jumped as multiple mages began attacking the mercenaries, a few were heavily injured but Desmond was the one who was most severely injured. When a mage came over to check who was in the cart, Desmond jumped out and attacked the mage, as his magic manifested, as even with his small frame, he was able to take down the mage and kill him through a surprise attack.
After this event, the mercenaries began training Desmond to use magic, training him to become something of a child soldier. Desmond felt no remorse nor hatred for the idea, in the end, to him they were doing this to give him something more he can do and secure his future. They began dealing in a great many things, as there was no shortage of work for a mercenary, and ones with magic can be quite useful. During these years Desmond began training and learning to harness his Gift, as the first way he was taught was in ways similar to the Magusjaeger, the use of firearms and stealth. Hiding in plain sight and slowly and efficiently drawing energy from the area, and then smoothly clearing the head off of some poor mage's shoulders. Most never really mention his existence, most assume the mercenaries have a quiet type Magusjaeger in their corner. Yet little did they know Desmond, the kid that the mercenaries have around as their helper, is the same one who just saved their asses. As Desmond grew, he began showing his true talents and began becoming a much more proficient mage of being a Mage killer.
Over the years, the distance between the mercenaries that once took him in and himself shortened. As they moved through battles and work, they became much closer. Desmond had witnessed comrades die, had to fight side by side with them, they became close enough to one day call him one of their own. They watched the boy grow into something of a strong man who they believe is something of a child of their own. Yet once these sentiments came, they realized that they have a feeling of guilt, they did rob this child of his youth. They weren't the ones to enslave him and rob him of his innocence, but they did have him fight in wars, kill men, and witness horrible things. Yet watching him smile made them make up their minds, they will be sending him somewhere in hopes he might find something more than just a life of combat. They began asking him about his different likes as they realized that he has little things he liked to do other than read, learn magic, and explore. At first, they were worried that they couldn't do much until they thought about sending him to a magical institution to learn from. Some knew a few places, however, some thought that Desmond had what it took to attempt to join Ersand'Enise.
Once Desmond made it to Ersand'Enise he had to show his stuff as a mage. Here he showed the skills that he had cultivated for the near past decade, he wasn't a shoo-in to make it, however, through his skills and dedication, he barely slipped by and entered Ersand'Enise. Upon entering the school, Desmond has kept his nose out of most affairs, mostly doing his own thing and living life as he chooses: Learning magic, reading, and roaming around when he can. It seems, however, with the school starting to stir, he's going to be finding himself into trouble again.
M O T I V A T I O N
The reason Desmond is here is to learn and become stronger. When he believes he has accomplished that he wishes to return to his 'family', where he will spend his days as a mercenary. However, beneath this guise and even his awareness, he wishes to find something more, something that gives reason to his existence. He has survived literal hell, going from a slave who was beaten, abused, and had horrible things done to. To then become a mercenary who has more blood on his hands than he knows could exist. He wants to know what kept him going, what is on the other side of the rainbow, he wants to have something that tells him why he's here.
His biggest fear is him finding out, this world is cruel, everything that has happened came about for no reason other than 'just because. He fears the loss of his 'family' and he fears the most of all, him becoming something he could not even live with.
S T R E N G T H S & S K I L L S
❖ Through years of use, Desmond's use of a gun has become quite proficient, his most notable skills being that of a sniper. This does not mean he is unable to use his skills in close range, as he has become more efficient even in a fight. He can use guns and using modified bullets to assist him as he uses Chemical Magic to shift and cause reactions most aren't ready for. ❖ Desmond is a fighter who preps in advance for fights. He will often have Phosphorous bullets and mercury bullets on standby when normally out in more open areas. Sometimes he prepares many different concoctions to best use with Chemical Magic, after all, the best fighter is the one who is the most prepared. ❖ Desmond is an excellent combat strategist, his skills constantly being honed in combat, as he can acutely see the flows of battle and know best how to capitalize upon it. ❖ Desmond is a student of war, and combat is his teacher, he has learned the fundamental basics of multiple different combat styles, including that being many Hand-to-Hand styles. He is good enough to them in fighting while using magic to make himself a much more dangerous opponent. ❖ Desmond is a Tinkerer by nature, he loves to mess with the many guns, mechanical items, and other such things that land in his lap. Which is where he came up with his hollow bullets that he is now well known for.
W E A K N E S S E S & F L A W S
❖ Cynical to the idea of the future, the world has been only so kind to him, however at any moment it can take away from him again. ❖ Desmond is inept at the idea of romance and friendship, he will often keep people at a silent distance, often making it feel as if no matter how he or they interact, it almost feels like there is still a distance he keeps. ❖ Desmond is quite an educated man in the studies of magic and combat, however, this left little time nor want to study other things like history, philosophy, languages, and even some forms of reading comprehension and mathematics. If it did not directly assist in his life up to this point, he never learned it. ❖ Desmond does not handle failure well, as often failure results in terrible things, and to him, the fear of failure is worst than death. ❖ Desmond has a deep fear of abandonment, he is afraid to be left alone, and often struggles with it as he is away from his 'family'.
M I S C E L L A N E O U S
- Color Code: Gold - His hair is kept down because he was called cute once because of it, didn't know how to feel about it, and never changed it since he will normally keep it exactly as is. Because of this, he has become a good barber for himself and others. - He is a good cook, this came out of the need to survive than anything else, everyone else in his 'family' creates war crimes and call it food. - Desmond likes animals with his favorites being cats, he isn't fond of dogs as they bring up bad memories. - His last name is Catulus as he has no last name he remembers, they gave him the last name Catulus as it means whelp.
❖ Money- Desmond started off with quite a bit of money, enough to set himself up for some time without much worry, and enough to allow him to experiment and tinker, but not enough to allow him too much more. Yet as when he had taken up the mission set by Hugo, he gained quite a bit more to the point where he had gained enough to now be very well set for him to continue to go to Ersand'Enise for 2 more years and still be well set.
-Ỽ500 Magus debt +Ỽ1600 Magus after selling a Forabas Dragon Egg illegally -Ỽ40 Magus for Silas for helping Desmond sell his Dragon Egg -Ỽ5 Magus for living costs and prepping cheaper meats and food for later use. +Ỽ1000 Magus after selling his large Ruby
Auction of the Melon derby: Two Prime shots -Ỽ40 Magus Desmond The Pyrite rock sold to Ingrid for Ỽ15 Mags Desmond gave -Ỽ7 ⌘5 Magus Hydra skull sold to Desmond for -Ỽ6 Magis
Part-Time Work: +Ỽ3 magus for 3 weeks of work as a Lamplighter(1 Magus a week) +Ỽ3 magus as Salary for cleaning the Sewers with Yalen Castel +⌘4 Incantor and ✤5 Owls for 3 weeks of work in the library (✤7 Owls per day of work)
Desmond sold his 1000 carrot Ruby to Ingrid's family for +Ỽ4200 magus
Auction at the End of the Trials: Kaempe Ko coat bought for Ỽ15 magus but was given -Ỽ7 magus back 1 bottle of Ellermane Blue sold at auction for +Ỽ300 magus Trident of the Ocean Lord bought for -Ỽ400 Magus A small chest of a dozen 'breathing rocks' for -Ỽ50 Magus A mysterious old book (illuminated and handwritten) entitled “A Mage’s Guide to Unscrupulous Magics” split 4 ways for -Ỽ150 Magus 2 Pescoberry tablets for -Ỽ70 Magus The Burrito of Infinite Power for -Ỽ1200 Magus
+Ỽ10050 Magus from the Ruby Mine
Current Total: Ỽ14698 Magus
I N V E N T O R Y
❖ Bad Day- A rifled musket Desmond has been carrying with him since he was still a young boy. This weapon has seen countless retrofittings, has seen many battles and has scars across it to prove it. However, it has been as trusty as the day Desmond was first given it. This is one of Desmond's prized possessions as it is the first gift he was ever given.
❖ Officer's bane- A pistol that Desmond had picked up off of a dead officer. Honestly, it is one of his more prized possessions as it has saved his life countless times, and he sees the weapon as an extension of his fighting now. He is, however, thinking about upgrading, as often reloading can be a major hassle while in the middle of a fight.
❖ Bad News (Rifle)- A 48-inch long firearm of unknown materials made by the Sirrahi that was gifted to Desmond. This rifle is made of lightweight materials of unknown origins only known by the Sirrahi giving it an almost weightlessness in comparison to firearms found in this day and age. This rifle fires shaped bullets from metal casings that seem to hold not only the projectile, but the propellent needed and an ignition device held by the metal casing. The Rifle has an internal ammunition storage to allow for quicker follow-up shots before needing to properly reload the rifle's internal magazine of 10 round.
❖ Dragon's Law (Shotgun)- A 46-inch long firearm of unknown materials made by the Sirrahi that was gifted to Desmond. This Shotgun is made of lightweight materials of unknown origins only known by the Sirrahi giving it an almost weightlessness in comparison to firearms found in this day and age. This firearm fires multiple metal pellets from a casing made of a strange strong and thin material that also holdsthe propellant and ignition device within the casing. The firearm has an internal ammunition storage tube to allow the weapon to hold up to 8 shells and can allow for quicker follow-up shots before needing to reload.
❖Devil's Hand (Pistol)- A nice and compact 9-inch long firearm of unknown materials made by the Sirrahi that was gifted to Desmond. This pistol is made of lightweight materials of unknown origins only known by the Sirrahi giving it an almost weightlessness in comparison to pistols found in this day and age. This pistol fires shaped bullets from metal casings that seem to hold not only the projectile, but the propellent needed and an ignition device held by the metal casing. The Pistol has an external ammunition storage to allow for quicker follow-up shots before needing to properly reload the pistol's external magazine of 10 rounds before the user can quick eject the magazine to load a fresh magazine.
❖ Thunderstorm (Machinegun)- A 42-inch long firearm of unknown materials made by the Sirrahi that was gifted to Desmond. This firearm is made of lightweight materials of unknown origins only known by the Sirrahi giving it a great amount of durability, yet it is quite heavy at a whopping 23 pounds when fully loaded. This repeating fire rifle fires shaped bullets from the cylinder magazine that holds each of the bullets in a tight encased solid chemical propellant that is loaded and fired using electricity. The Repeating Fire Rife has an internal ammunition storage cylinder being able to be loaded with a cylinder that holds up to 100 rounds and automatically loads the next rounds to allow for a constant stream of bullets fired before needing to properly reloaded where the cylinder can be ejected to put another one into the magazine.
❖ Mystic Clouds (Gas Gun)- A strange 30-inch long firearm of unknown materials made by the Sirrahi that was gifted to Desmond. This weapon is made of lightweight materials of unknown origins only known by the Sirrahi giving it a lightness not expected of its size. This weapon fires small shaped canisters from metal casings that seem to hold not only the projectile, but the propellent needed and an ignition device held by the metal casing. The weapon has a rotary cylinder magazine that will turn itself everytime it fires and line up the canister to fire again in rapid succession. Desmond has multiple canisters of smoke gass, sleeping gas, tear gas, and asphyxiation gas.
❖ An Old Amber. An amber containing an ancient insect. Said to be very valuable to collectors! Or even some questionable scholars ...
❖ The world's last remaining cask of Château Morcand Ellermane Blue, vintage DZ45, a rare wine produced in only two vineyards on the Isle of Ellermane before it collapsed into the sea. Also considered the best Morcand vintage. 40 of 50 bottles left.
❖ A small chest of a dozen 'breathing rocks'.
❖ Pugalist's Gloves- A pair of high quality leather gloves capable of unleashing quick kinetic strikes and draw kinetic energy a tad faster
❖ 2 Pescoberry tablets - condensed ground pescoberry. Each tablet, for about twenty-five hours after being consumed, stimulates the drawing, sensing, and casting range of manas, roughly doubling it. Afterwards, range may shrink for about ten hours to 50% of normal.
❖ A mysterious old book (illuminated and handwritten) entitled “A Mage’s Guide to Unscrupulous Magics”.
Most of the book is tripe and self-help garbage, but buried in there are a few gems, such as the steps to the two spells below.
Shune-Zept's Sight: Warps infrared and ultraviolet light to make them visible to the caster. At high levels, this extends to allies. (Utility: tiered 2-4)
Supercooling: Keeps a substance liquid below its freezing point, allowing for near-indefinite storage, survival in extreme temperatures, and flash-freezing. (Utility: tiered 3-5)
Ahn-Oraff's Furious Creation: fuses elements together to create heavier elements. At its highest skill levels, it can create complex shapes and fuse multiple elements. The heavier the element, the more difficult its creation and the more energy required. (Utility/Offense: tiered 4-7)
There is also an allusion to a mysterious dark spell, but you have to buy Part Two for it!
❖ Great Hat of the Bandit Mage - A hat that disguises its user as any other person that they can form a mental image of.
❖ Thunderbrewers' Bottomless Bottle - A flask enchanted to be able to recreate any liquid the manas within are programmed to create. As this flask was programmed to create Prime mana shots. Each full Prime mana shot is made every 2 days, and is able to be stored until use. [Upon consumption this item raises your capacity by 65-128 points. You will first roll a d64 to determine how much effect it will have, with a 1 equal to 65 and a 64 equal to 128.]
❖ Plainsman's Rifle- The Plainsman's Rifle: a state-of-the-art flintlock sniper rifle, imbued with runic manas. Dark, sleek, and simple in design. This weapon has three additional effects:
a. It acts as a sensory cloak, rendering its bearer invisible to sight and sound.
b. It acts as an energy cloak, reabsorbing energies used and displacing them elsewhere as cover.
c. It temporally displaces bullets by up to two seconds either forward or backwards in time.
❖ Kaempe Ko coat - Really warm and totally resists dragonfire!
❖ The Burrito of Infinite Power- This truly unique food item endlessly replenishes itself so long as it is not all consumed at once. As it attunes, it will follow its user's flavour and content preferences. Will boost mana capacity when consumed at the same level as a mana brew, but with no risk of throwing up. Can be used as a casting focus, for a boost of 18%. [Upon consumption this item raises your capacity by 17-32 points. You will first roll a d16 to determine how much effect it will have, with a 1 equal to 17 and a 16 equal to 32.]
❖ A large black banner that has a red sun that hangs on his wall, this is a banner from his mercenary group. He is quite proud of it and often makes sure to take care of it.
❖ In his desk, he has many tinkering tools, miscellaneous parts stuffed into the drawers, schematics that seem to be the drawings of a man who has lost his mind as most are partial scribbles with some coherent drawings underneath. There is also one drawer that he informs everyone in his room to neer touch. It was quite a surprise within.
Safe-T Bullets
Safe-T Bullets- Desmond has created special equipment for him to be able to create bullets made of Seal fat. This equipment is made to create a sphere of Seal fat that will then be hardened through intense cooling to create a hollow ball with a small hole that can be used to fill them. When it is filled a small amount of seal aft is then placed to cover the hole before it undergoes another freezing process to fully seal the bullet.
When these bullets are fired, they will travel at around the same speed as a normal bullet but will shatter on impact with even the softest of objects, like skin. Having the most damage it deals with the target is leaving a large bruise and breaking of the skin, but nothing that would be life-threatening if it was to hit the target in a nonlethal spot, but if it hits one of these spots it can still be deadly: in the head, on the neck, or on the chest near the heart. These bullets allow Desmond to create nonlethal/less-than-lethal bullets and bullets that can carry the things he needs to create chemical reactions for nonlethal effects.
Arcane:
Lich’s Touch- Desmond can draw the heat from targets, either stunning, weakening, or killing it depending on how much is drawn. This can also be used on other objects to chill them to a very high degree. (tiered 1-3)
- Lich's Curse- Having Supercooled liquid Oxygen held within, upon impact the thin titanium ball will dig into the target and flatten, or break upon impact if it hits a hard enough surface. This will allow the release of the liquid Oxygen which Desmond will then cause the liquid to be turned into a super cold gas to surround the target in intense cold. This can also be used to chill and freeze things very quickly. However, something horrific happens when introduced to intense continuous heat, as it will cause a very intense and violent explosion. As the Oxygen will expand very quickly and ignite and cause an explosion. If Desmond uses Dragon's Rage, the explosion will become the size of being able to kill someone within a 5-foot radius with ease and within 10 feet if they are not expecting it. This also has the extra effect of instantly putting out fires around it as it takes all the oxygen in the area and instantly consumes it.
These bullets will be made of titanium walls, using special tools designed by Desmond, he will form a hollow titanium ball. As he has another titanium tube that he will constantly be drawing heat from to make it become supercooled. Once it becomes cold enough, a liquid will start forming at the bottom, which is the liquid Oxygen. After which Desmond will pour the liquid Oxygen into the titanium ball. After which he will place a small cone wedge into the hole, which after everything cools, will seal any tiny cracks from the expansion of the titanium become super cold. When the titanium is this cold, it must be held within a sealed titanium container that can keep the Bullets cooled for up to 24 hours. After which will need to be disposed of quickly as it will begin to expand and explode and will cause major injury. These Bullets are very expensive to create, but can these can be made anywhere Desmond is, as using heat to both supercool Oxygen and superheat the titanium to help him form the proper bullets and wedges to seal them, allow them to be able to be a very explosive and dangerous bullet, similar to his Hellfire Bullets, but being able to be made anywhere.
Kinetic:
Deadstop- Stops a target completely, rendering it motionless and filling the caster with energy. (tiered: 2-3)
- Death's Promise- This bullet is one of the stranger ones Desmond made, but it was made with the express purpose to take care of pesky mages who try to control his bullets or stop them from hitting their mark. As this is a hollowed-out lead bullet with a small thin cage that holds a steel ball within. When this bullet is fired, Desmond will take control of the steel ball within to control the bullet, as with this, he can still manipulate the bullet as small nudges will not make the steel bullet break the lead shell, but if someone was to try and take control of the bullet, they will normally take control of the surrounding area to stop the bullet. Allowing for the surprise of Desmond's control of the more dense and stronger steel bullet to break through the lead, and away from their control. Which would give Desmond the extra moment he needs to take out the target he needs to.
These bullets will be made of lead, using special tools designed by Desmond, he will form two hollow lead ball halves before fitting them with a small metal cage that holds a steel ball within them. He will make these bullets with a thin lead ring that surrounds and seals the two halves together, which also allows him to know which bullet this is.
Solid Telekinesis- Allows the caster to manipulate solids, moving them where they wish. (tiered 1-3)
Mountain Shaker- Desmond creates an extra-large bullet made of depleted uranium core with a lead outer shell, making the bullet about 3 inches long with a hollowed back that is packed with black powder to provide additional propulsion for this ludicrously heavy bullet. Upon firing Desmond will use his chemical magic to make the explosive force much more powerful, after the bullet leaves the barrel Desmond will begin to use kinetic energy to control and speed up the bullet to reach a much faster velocity than could naturally be created from Modern Technology. When this bullet makes an impact Desmond will then use his Kinetic magic to use the energy from the impact of the bullet to shift physical energy quickly. When using it on earth and soil he can shift it to make a wall of about 6 feet tall 5 feet wide and about 6 inches thick from a decent distance away.
Also, this bullet is pretty good at punching a hole through most defenses as most forms of basic armor crumple to the unrelenting force this bullet can produce.
Chemical:
Inferno- Desmond mixes substances in a target within his magic range and adds heat in order to cause combustion and fire. Can amplify, intensify, and spread the fire. Given enough energy and the presence of the right fuel, can result in a hellish inferno. (tiered: 1-3)
- Inferno Bullets- Having Phosphorus held within, upon impact the lead ball will dig into the target and flatten, or break upon impact if it hits a hard enough surface. This will allow the release of the Phosphorus which Desmond will then cause to react and ignite, creating an intense flame in the air or inside the target which will either burn the person from the inside or start catching others around on fire.
These bullets will be made of lead, using special tools designed by Desmond, he will form a hollow lead ball before filling it with phosphorus and then properly sealing it. He will make these bullets with the copper disc that covers and seals the hole that was formed, which also allows him to know which bullet this is.
Cloud of Corruption- Desmond is able to chemically imbalance liquids to make them highly reactive to the air. Allowing for nasty effects like forcing certain liquids like acids and poisons to become gases and inhalable, but still has the same dangerous potency as if it was in its liquid form. (tiered: 2-3)
- QuickSilver Bullets- Having Mercury held within, upon impact the lead ball will dig into the target and flatten, or break upon impact if it hits a hard enough surface. This will allow the release of the Mercury which Desmond will then cause to react and turn into a gas, causing anyone near the gas to begin to experience acute Mercury poisoning. Causing perfuse sweating, increased heart rate, skin discoloration, muscle weakness, vomiting, and because inhalation is almost guaranteed, if the person is unable to be treated by magic to take out the mercury within about an hour, those affected by the Mercury have a high chance of dying, with each passing hour raising the lethality chance.
These bullets will be made of lead, using special tools designed by Desmond, he will form a hollow lead ball before filling it with Mercury and then properly sealing it. He will make these bullets with the silver disc that covers and seals the hole that was formed, which also allows him to know which bullet this is.
Dragon's Rage- Alters the chemical composition of target substances or combines them in such a way that an explosion results. This explosion can be amplified, intensified, spread, and perpetuated based on the availability of combustibles and the skill of the mage in improvising them and controlling the results. Under the right conditions, it can level an entire block. (tiered: 2-4)
- Hellfire Bullets- Having a duel layer bullet, with the first holding black powder and the second holding a form of thermite, upon impact the lead ball will dig into the target and flatten, or break upon impact if it hits a hard enough surface. This will cause it to react and ignite, creating a small explosion, and when this explosion occurs, it will cause immense inward force that will burst the inner layer and cause the thermite to explode, which will cause an intense explosion to occur, with enough force to explode a human target with ease. At this point Desmond would use Dragon's Rage to amplify the explosive force to an extreme degree, making it become something near a large bomb able to clear a 30-foot radius with ease.
This is Desmond's most volatile bullet to date. As this is a bullet that is actually 2 layers the first and outer layer of the bullet is of steel and lead and is filled with black powder and metal oxide to cause a spark when it deforms. While the second and innermost layer is a steel ball that holds iron and aluminum oxide that was made into fine dust akin to that of silt and fine sand. The primary purpose of the outer layer is to cause enough explosive force to break the inner steel and cause immense pressure on the iron and aluminum oxide. Upon this point will ignite and explode with intense force creating a vacuum-like explosion, with even the half-inch ball of this mixture under the pressure that would be able to blow a large hole in a human-sized target.
This bullet is something of an endeavor to make, as it requires many steps when making the inner core. Needing to go through the arduous process to make a fine iron and aluminum oxide dust mixture. As this can take a few hours on its own, he can make large batches while doing this but needs multiple pieces of safety gear just to do it, as inhaling the dust can kill you. After this, he needs to form an iron ball because this mixture can be very dangerous when met with too much electrical charge, and steel is very stable for acting as a casing while holding it. After this, sealing takes much time, as he needs to cold forge and form a thin casing around the steel ball. After which he will need to make a hollow lead ball that he will fill with gun powder and seat the steel ball in. After sealing this one with a second cold-forged steel casing around the lead to properly seal it all together.
This is not only the most time-consuming bullet, but also one of his more expensive to make, as he will be able to make 5 Hellfire Bullets within a 16 hour period, and would not be one he could make easily without the right tools. Meaning if he was to try and create one of these while he's away from his many specialized tools and machines, it would be impossible to make one.
Touch of Volatility- Desmond is able to turn normally inert and stable substances violently reactive or corrosive by rendering them highly acidic or basic. (tiered: 2-3)
Ahn-Shune's Light- Having metal powder and salt held within. Desmond will cause the mixture within to become volatile and fuse together. When it reaches the maximum energy the ball will explode producing a loud explosion and bright light, which is a blinding flash of light that can stun, disorient, or even permanently blind a target.
These bullets will be made of lead, using special tools designed by Desmond, he will form a hollow lead ball before filling it with metal powder and salt and then properly sealing it. He will make these bullets with an iron disc that covers and seals the hole that was formed, which also allows him to know which bullet this is.
Cloud of Corruption- Desmond is able to chemically imbalance liquids to make them highly reactive to the air. Allowing for nasty effects like forcing certain liquids like acids and poisons to become gases and inhalable, but still has the same dangerous potency as if it was in its liquid form. (tiered: 2-3)
Devil's Tears- Having a very concentrated chemical compound held within, the Safe-T bullet will break upon impact if it hits a surface. Allowing the release of the compound held within, which Desmond will then cause to react and turn into a gas, causing anyone near the gas to begin to experience intense pain. As it will begin to cause their eyes to water, making their throat sting, making it hard to breathe, and in the case of their continued exposure, more long-lasting effects as it will begin to cause long-lasting lung damage, and impairment of vision and if exposure is long enough lasting it might even cause permanent damage.
These bullets will be made of Seal fat that is then hardened, using special tools designed by Desmond, he will form a hollowed-out bullet of this hardened fat before filling it with the chemical compounds he uses by breaking down Seaweed into an oil. He boils the Seaweed, then introduces acids to break it down into its oil, as he then combines the oils with magnesium powder that turns it into a gel. For one bullet he needs about 2 pounds of seaweed and 10 grams of magnesium powder. Yet the stability of the substance is quite good as once within the bullet it can last up to 1 year before becoming less than effective.
Cloud of Corruption- Desmond is able to chemically imbalance liquids to make them highly reactive to the air. Allowing for nasty effects like forcing certain liquids like acids and poisons to become gases and inhalable, but still has the same dangerous potency as if it was in its liquid form. (tiered: 2-3)
Mother's Breath- Having water held within, Desmond makes a larger Safe-T bullet that is about 2 inches long to allow for it to hold more water. Upon impact the Safe-T bullet will break upon a surface, allowing the release of the water held within, which Desmond will then cause to react and turn into a gas, which can help put out fires, cool things down, and in very special cases, like if he uses his Lich's Curse bullet, freeze things.
Cloud of Corruption- Desmond is able to chemically imbalance liquids to make them highly reactive to the air. Allowing for nasty effects like forcing certain liquids like acids and poisons to become gases and inhalable, but still has the same dangerous potency as if it was in its liquid form. (tiered: 2-3)
Snake Bite- A highly concentrated mixture made from Wolfsbane held within, Desmond stores the mixture within one of his Safe-T bullets. Upon impact the Safe-T bullet will break upon a surface, allowing the release of the mixture held within, which when on the skin will begin to stick to the skin and begin to get absorbed quite quickly. After a few moments, the area will begin to feel numb, and tingly, and begin to form a rash. After a bit of time, the mixture will be fully absorbed and will make the entire area, such as a limb, begin to become completely numb, rash-covered, and almost impossible to properly move. If enough time passes, more symptoms will start appearing across the target: vomiting, sweating, frothing at the mouth, confusion, dizziness, numbness, tingling around the face, mouth, and limbs, and a burning sensation in the abdomen. These symptoms appear within an hour of exposure and death follows within 6 hours.
Desmond can also use his Chemical Magic to turn the mixture into a gas, making it a much more lethal form of its use, rather than numbing a body part, it will begin to expedite the process to cause Wolfsbane poisoning within those who inhale the gas.
Cloud of Corruption- Desmond is able to chemically imbalance liquids to make them highly reactive to the air. Allowing for nasty effects like forcing certain liquids like acids and poisons to become gases and inhalable, but still has the same dangerous potency as if it was in its liquid form. (tiered: 2-3)
Blessing of Rest- A high concentrated Opium is held within, and Desmond stores the mixture within one of his Saft-T bullets. Upon impact the Safe-T bullet will break upon a surface, allowing the release of the mixture held within. The opium within will begin to absorb into the area and begin to numb the area of impact to either make a grievous wound from far away stop hurting as much or make motor control for the individual hit by it. When Desmond uses his Chemical Magic, he will turn it into a gas that can easily be inhaled, as it will begin to dull the senses of those who inhale it, pain starts to disappear, the many chemicals within them, such as endorphins, adrenaline, and other such things will begin to be slowed, as with enough of a dose those who inhale the gas will find it difficult to stay awake.
Binding:
Gift of Ahn-Oraff- Surrounding energies that could be used by enemies to draw from are instead turned into matter and rendered useless to other schools of magic. (tiered 2-3)
Dragon's Will- Having Iron oxide, iron dust, salt, and water held within a Safe-T bullet that is about 3 inches long, it holds quite a bit of these substance, as the Safe-T bullet will break upon impact if it hits a surface. Allowing the release of the compound held within, which Desmond will then cause to react with a little heat energy and ignite, with this causing an intense release of light, heat, and sound. From here either he can use this as a way to quickly give people energy to do many of their different spells, or he can use it to increase his range and act as a focal point for him to start to convert the energy in the area of it to useless matter and rendering it useless to most schools of magic, like converting fires, converting electricity, and even some more intense heats into sputtered wisps.
These bullets will be made of Seal fat that is then hardened, using special tools designed by Desmond, he will form a hollowed-out bullet of this hardened fat before filling it with the chemical compounds he uses then putting more Seal fat in the hole and cooling it down as well to harden it. As when this mixture makes the impact it normally has enough force to cause the reaction needed, but not always, so Desmond will normally use magic to make sure it will have the proper effect every time.
Gift of Eshiran-Zept: A magic-user draws offensively from a projectile or other physical object, destroying the threat that it represents. (tiered 1-2)
Embrace of Eshiran- A projectile made of 9 thin 2-inch iron rods with Seal fat covering them attached together with metal wire also covered in hardened Seal fat and a thin metal sheet encasing it all. When this projectile is fired, Desmond can at any point use some basic drawing from the projectile to destroy the metal casing surrounding the projectile, allowing it to open and turn into a thin metal net. Once it makes contact with a target the metal wires will enclose the target and capture them. The Seal fat that is on both the rods and the wire is meant to soften their impact of them and dampen the cutting force that they have, allowing this to be a less than lethal option for capture, but it does not dampen all the force, so aiming for more clothed opponents is a much better idea.
Desmond also uses this to disrupt many different types of attacks, may it be projectiles, thrown spells, and even to trip up people who are trying to do attacks and the such.
Magnetic:
Negative charge- A foundational skill that causes a target to become negatively charged, making it highly susceptible to magnetic and electrical attacks as well as magnetism and self-damage. (tiered: 1-2)
Positive charge- A foundational skill that causes a target to become positively charged, making it highly susceptible to magnetic and electrical attacks as well as magnetism and self-damage. (tiered: 1-2)
Attract- The mage uses an opposing charge to pull a charged target towards them or any appropriate conductors in the area. (tiered: 1-2)
Hundrian's Arrow- A projectile with a cone tip, a thin cylinder shaft, and then ending with a flat bottom, like an arrow, made of iron that is around 3 inches long. In the center of both the cone and the shaft, Desmond has put a copper ball and a copper rod in to keep hold of the magnetic charge for much longer. As once Desmond is ready to fire the arrow he will either negatively charge or positive charge. When it hits, it will dig into the target and imbed itself into it, most likely bending the shaft and squashing the cone head inside making it very difficult to take out.
If he is fighting something and it survived the arrow, he will then switch to steel balls that he will do the reverse charge on them, to then begin to allow him to fire them to track and home in on the arrow, allowing for Desmond to use less energy to keep track and turn corners to hit targets.
If he uses it on a large object like a cart or the such that he needs to keep track of, the arrow would make great work as it can hold its charge for a good bit of time meaning the main thing he would need to do is make sure he has the opposite charge on an object and use it to track it.
This is Desmond's Magical Table showing his favored Schools and spells, will also have a receipt which will also have where points go and where they come from.
Desmond's Magic Table
School
Level
Tier
Favored Use
Signature Spell
Arcane
Novice
1st
Illusions
Magnified Sight
Magnetic
Novice
1st
Repelling and Attracting
Repelling Slide
Kinetic
Apprentice
2nd
Telekinesis
Solid Telekinesis
Chemical
Apprentice
2nd
Offensive External Manipulation
Touch of Fury(Block Buster)
Binding
Neophyte
0th
Material Deconstruction(Binding Drawing)
None
Receipt:
The 4* first levels distribution:
Arcane- 1 Level
Magnetic- 1 Level
Kinetic- 2 Levels*
Chemical- 1 Level
Binding- 0 Levels
*(Desmond was given an additional level in Kinetic from his years of experience in actual combat so he started with 5 points)
+1 Level after completing the mission arc which included the entirety of Black Flag/Into the Depths, as well as the final act of Deserted where we fought the Royal Sand Wyrm.
Chemical- + 1 Level
This is stuff for Desmond not only to explain his skills in combat but also to help me write and figure out how he would fight in different situations.
I will be using this chart to actually be ranking where I see skills Desmond uses and such. This is not an official list but is meant to help with understanding what I'm saying, and also gives me a much easier time explaining it now rather than having to explain it every time I am trying to talk about his skills.
Neophyte You have no prior use of or learning in this certain skill.
-A peasant who just picked up a spear for the first time.
Novice This is an amateur level, you dabbled in the ideas of skill for about a few weeks, but you haven't spent much time in either working with the skill nor have you seen much of it.
-A peasant who is being trained to hold a spear in a spear line.
Apprentice- This is the level of someone who has been practicing a skill for about 6 or so months, at this point you have been creating habits, learning the fundamentals of the skill, and even developing your own ideas in a skill. There are some things that aren't instinct or second nature yet, but you can still rely on the fundamentals taught.
-A Militiaman who has completed training to be a part of a functioning spear line.
Adept- This is the level of someone who has been practicing a skill for about a year or two, at this point you have been developing muscle memory. At this point, you can start relying on the skills that you started learning to still be with you without you needing to mentally figure out the maneuver you are doing, you can just do it.
-An inexperienced squire, who has been under the care of a lord, and training and sparing against other squires.
Journeyman- This is the level of someone who has been practicing a skill for about 5 years or so, at this point, you have been tested in your skills. You have gained and lost multiple habits, you have started figuring out certain things that have been less efficient and starting to create your own skills to best fit you.
-A fresh-faced Knight, who finally finished his years of training and is now to go to war for his lord.
Expert- This is the level of someone who has been practicing a skill for about a decade or two, at this point you are starting to refine your skills and making a name for yourself with certain 'signature' skills. At this point, you have seen many different things, and started to create and form new measures to best combat certain faults and counters you have seen through your time.
-A Knight/Mercenary who has seen years of battle, and has been now refining skills to best combat the many things you've seen.
Master- This is the level of someone who has been practicing a skill for multiple decades or more, at this point you're skills have been honed to some of the greatest degrees they can be. Few can match you in your skills, as you have seen many different styles, many different skills used, and have taken meticulous care to make sure your skills have been brought to a level that nothing really surprises you anymore.
-A Greater Knight who has seen decades of battle and has now been honored for his skills as he has now passed on many of his skills to his successors.
Grandmaster- This is the level of someone who has been practicing a skill for multiple decades or more, at this point you're skills have been honed beyond what could even be thought of as possible. At this point, few can say they are able to even equal you. Your skills seem otherworldly, you are seen as the pinnacle and few can even imagine equaling you let alone surpassing you.
-A Grand Knight who has defeated foes thought beyond possible by ones self. Few can challenge a dragon on their own yet a Dragon's head is on your mantle for that very reason.
Thought Processes
When Desmond is working with others around him, he is quite an efficient tactician and team player. Desmond has learned how to work with many different people, may it be with other Magusjaegers, knights, to mages, Desmond had to play ball with them. Often he was seen as a child at best, however, showing skills on the battlefield helps people reconsider their position.
He normally takes the role of a small-scale tactician and supportive role, making sure people are able to do their jobs. If a Mage is giving some people trouble he will deal with them, knights are pushing too close, he will force them back, and if he notices another Magusjaeger, he will track them to make sure that there is only one set of eyes over the battlefield.
Desmond will oftentimes pick out certain plans to best allow for everyone's abilities to come forth, or what he thinks they can be. He hates it when he needs to give some control away to someone else, however, to use the resources you have is the utmost priority, after all, they could possibly find something that he himself could never see, like a more equipped Chemist being able to pick up on a faint internal change or other things like that.
However, when Desmond can have control over the majority of the operation, that's when he is most at ease, as it will give him the most he can work with and how they will work.
When Desmond is by himself, his thought process when doing missions is much more methodical. By himself, he needs to fight and think smarter than most. As the only things he can rely on are his skills, his wits, and his will to get through. Yet this makes him at ease, cause it gives him the most control making him the sole cog and the easiest to control.
Often he will be on a constant watch of things, he will more often than not hide among what he can, often trying to blend in the best he can no matter where he is. Even when walking the streets he will often hide in the crowd, slowly and methodically planning his route and all possible way to escape.
He is a constant vigilant alert, as he will often plan days if not weeks ahead, often learning the environments he will get himself into, the dialects, and even some simpler mannerisms. Because of his looks, he has learned how to blend in, changing parts of himself to best fit the bill, maybe even sometimes living somewhere nearby for some time creating an alibi before moving to his objective.
Desmond will often put his own safety above all else, except when it comes to someone he cares about. Where he might compromise himself, the mission, and all else in making sure they survive. Yet if that is not to occur, his skills were formed to allow him to move like a ghost, even able to shift through crowds to find his target or complete his objective. After which, he will quietly complete it before he disappears back and almost as he disappeared off the face of the earth.
Ranged Weapons
Skill Level- Expert
When Desmond is at a far range and out of notice of his enemies, he takes up his gun in a slow and methodical approach to assassinate targets from extreme ranges. Here he will use his long gun exclusively as it is the only of his weapons that can reach out far enough for his use.
With the use of methodical and stealthy movement to find good fields of view to get clear lines of attack. He uses calm and incremental drawing from the area, he will start finding anything around him to draw from, the swaying of leaves, the ambient heat, or even small things he does with his body and he draws from the movement.
From there he converts it slowly to the energies he needs them for. Such as transforming it to form low-level light magnification to better help him differentiate between targets. Uses Kinetic energy so he can increase the velocity of his bullets to reach out further. As well as converting it to Magnetic energy so he would be more able to guide his bullets and make sure they fly in a much more controlled and precise way.
Once he fires a shot, he will begin moving to one of his next shooting areas, as he will continue to do so until his objective is done, or he needs to leave in preparation for being overwhelmed.
Desmond will often use his many different bullets during this to deal with as many as he can as quickly as possible. Using explosives to deal with swaths of enemies, Inferno bullets to quickly start fires and cause chaos, and using QuickSilver bullets to poison people in areas where they are hiding.
If he needs to leave because he could be overwhelmed, he will use many of his bullets to start causing an area of denial. Chilling areas and then having ice forming there, using QuickSilver bullets to form poison clouds and many other less-lethal bullets, but having wide areas of effect to buy him time against pursuers.
Skill Level- Adept
When Desmond is at the range but is noticed by his enemies, he changes his fighting tactics to a much more defensive and manipulative style. Uses the flow of combat to cause greater effects and opportunities, manipulating forces to create bad situations for the enemy, and using counter-offensive tactics to take down his enemies. Here he will use his long gun and pistol in tandem to increase his rate of fire and combine bullets together to cause devastating effects through different reactions. He will use magnetic magic to help him load his guns to increase his speed of reloading and fire rate, as often he will have both his hands occupied and unable actually reload his guns.
With the use of fast movement and defensive use of cover, Desmond will constantly be shifting away from his opponents, making sure he keeps some form of cover between himself and his enemies if they have ranged weapons as well. If he is facing off against enemies without any ranged counters, he will make sure to destroy all cover the enemy can use to make fights much easier.
In the midst of fighting, he will begin to pick out everything the enemies have at their disposal, from there he will begin creating strategies to combat what every they have. As a matter of what kind of objective he needs to achieve, he will change how aggressive or defensive he will be. As if he knows he can win he will get a little more aggressive to ensure victory, however, if the fighting does not look like a winning fight, he will often try to be much more defensive or even try to escape to prompt a cat and mouse chase where he has a bit of an advantage with the use of guerilla tactics and stealthy takedowns.
Desmond will use his specially made bullets more often, as many will often be used for area denial to cause his enemies to move according to his own wants, setting up large reaction explosions to take out swaths in an instant and cause disarray, or using very specific bullets against certain mages to take them out efficiently and with as little effort as possible, because a drawn-out fight with a mage is a death sentence.
Skill Level- Apprentice
When Desmond is at close range while fighting enemies, he changes his fighting style to a much more frenetic and aggressive style. Mixing in different ranges of attacks to open many different opportunities and openings to take down his enemies. Here Desmond will both use his long gun and pistol in tandem, to fire off multiple bullets in a short period of time. Often times he will use magnetic magic to reload one gun while using the other as a club to fight with or shooting the bullet it was loaded with.
With the use of fast movement and aggressive shifting footwork, Desmond will constantly be shifting his position to be near his opponents for fast elbows, knees, and strikes using his pistol. Then he will shift away to do kicks, strikes with his long gun, and fire off a shot from his pistol. Finally, he will shift just far enough away to fire off a shot from his long gun and begin to use it as a one-handed spear to jab and keep his opponent at a slightly farther distance.
While Desmond uses this constant shifting and aggressive style, he will draw kinetic energy from attacks he does, some of his movements to change his movement patterns to mess with his opponent, or from some of the attacks, he would sustain. From there he will often use the kinetic energy he draws to either increase the force of his attacks or convert it into magnetic energy to set up for devastating counterattacks or to reload his guns as he is fighting.
While in this range, he will normally use lead rounds to fight with, or very specific bullets to assist him against certain pesky foes. He will sometimes use certain bullets that can cause area denial effects to force certain adversaries to either make distance from himself or keep within close range. After which he will continue to use led bullets or if up against a skilled Kinetic or Magnetic mage he will use his Death's Promise to take them out when they least expect it.
Skill Level- Apprentice
Desmond has learned how to throw many different types of weapons, may it be knives, sharpened needles, and spears, Desmond is quite good at throwing them. Desmond will use these less often than his guns, but when he gets into close-ranged combat he will use them often like throwing daggers and the such.
Desmond will sometimes use throwing weapons in fights, however, he does not carry them on him often enough to matter. So often he will find objects he can improvise as throwing weapons and using them when he can.
Desmond will normally use throwing weapons more for 'fun' in a fight rather than as an essential weapon for his fighting. Often he views throwing weapons as a less efficient projectile than other ones, but it can be useful when caught in a bad situation.
LOL!!! Who uses these things?
Stay seething Knife Ears
Melee Weapons
Skill Level- Journeyman
Among most of the Melee weapons, Desmond has practiced, the Polearm is one of his most used. A large wooden pole can be found anywhere and can make a great weapon. A spear, a bo staff, or mattering on what you affix to it, a hammer, an axe, or a large pick. However, when fighting in melee range, the most important things are often range and speed, as the spear is well known for both, with fast and strong strikes that can reach out farther than almost any other melee weapon.
Desmond had become quite skilled with Staves and Polearms, as whenever he is found without any ammunition, he will often need to rely on his gun to become an impromptu short spear, bo staff, or even a club. This soon changed to becoming a weapon skill he wished to foster as now he has become quite efficient at using Polearms and staves, to the point where if he needed to choose a melee weapon to fight with, he would take a spear knowing he can probably take on a Knight with it.
Skill Level- Apprentice
Desmond is practiced in swords and 2-handed blades, however less so than most of the weapons he has normally used. His skills with swords and 2-handed blades are fundamental skills, and he will often use them when it is one of the few things in his hand, however, it is not his favorite weapon. He will often use a mixture of blade attacks and kicks and mixing into close range for shoulder bashes, elbows, and headbutts.
Desmond sees the sword as more of a tool to use as a finisher rather than as a weapon he will use more, but he does think it's cool. This is why he has learned it a bit, but for the sake of fighting, he finds it less efficient than his other weapons.
Skill Level- Journeyman
When Desmond uses a short blade or dagger, it can often be akin to a surgeon of the Dordian Order. He will normally use a dagger with a mixture of martial arts, yet his blade will often swing fast and with precision. Uses the blade to parry and deflect blades as he strikes from the other side with kicks, strikes, or getting them into a grapple.
However when using his blade while sneaking is that of an assassin, his skills to hide as a Magusjaeger, transferred almost seamlessly to sneaking as a silent blade and taking the lives of those he was tasked with. He silently moves around, almost making his presence unknown, until the blade is already through the abdomen of his target. He knows the areas on the body that will either instantly kill his target, or push the air out of them before they are able to scream.
When caught in a fight, Desmond will normally use his blade to disable a certain part of his target before going in for the kill. Slicing the wrist to deactivate the hand, slicing ligaments to stop the use of a limb, or even making large slashes over large arteries to bleed the person out in a fight.
Skill Level- Apprentice-Journeyman
When Desmond is pushed to the point where no other weapons are able to be used, his fists are the things that come out.
Desmond has learned some of the fundamentals of multiple different unarmed Martial Arts, many of which he either learned through sparring against other mercenaries, soldiers, and his 'family' or through watching them be used so many times by different practitioners. Which makes Desmond formidable on first contact, as he can very quickly figure out what style to use to give himself an edge over his opponent.
But this is only often times a short-lived advantage, as if an actually studious practitioner of Martial Arts was to go up against Desmond, they can find his skills are lacking. His fundamentals are solid, but when it comes to the more nuances of certain styles he is an amateur at best. Yet when he gets pushed into an extended bout, Desmond pulls out his most practiced Martial Art, Kastäng.
Kastäng is the Eskandish traditional martial art. Desmond will normally not use it from the start of a fight because of its very long drawn to nature, it focuses on breaking not only the body but the opponent's spirit. This point can lead to Desmond facing off for multiple minutes, yet Desmond will switch to it when faced off with multiple opponents or when faced with an opponent who seems to be much strong than himself.
It was taught to him by the man he sees as a father figure from his Mercenary group, a man named Danyel, he taught Desmond a martial art he developed that combined many different aspects of different martial arts into one greater form.
Using Vai-to and their mentality of 'All the Way In' and 'All the Way Out' style to constantly transition ranges that will change and alternate between unexpected ranged kicks, pseudo-feints, and lunging step-ins to go into close range hooks, elbows, holds, and takedowns, all while trying maximizing the bodies force. Yet the moment a full step-in happens the transition changes to using more Kastäng traditional mentality, making use of holds, grips, angles, and the body's weak points to break opponents physically and mentally. All the while the practitioner will be drawing from the kinetic energy to amplify the force of their attacks, the speed of the throws, the speed of movements, and the speed of the feints to make them seem almost blurs of speed.
Yet because of Desmond's RAS, he can only moderately use this ability, so he modified it for himself to introduce new moves in multiple different grapples, while still using the teachings Danyel had shown him. Forming new standing strikes that lead into shifts and range changes more easily that lead into grapples and hold that seem to lead in from one to another to make use of every ounce of energy and strength he can create. Sometimes closing the gap a bit in the differences in power can be found when facing off against Mages who use kinetic magic in their martial arts.
Out of Options
This is for when he is out of mana, ammunition, his weapons are broken, and he is left exhausted.
He's Never Out of Options
Desmond has gotten involved with the ruby mine near the Mørkstein Castle in Eskand Ath that he discovered during Roses and Neskals and has taken on a more ongoing commitment to oversee the mine and receives 25% cut of every ruby derived from there while it's active.
During each month skipped in IC time of operation 2 Rubies will be brought out and sold. While every Cycle one shall be derived and be sold.
The Rubies being sold happen 1 month into the time skip as Desmond and the Lord of the land will need to talk and start operations.
Black Field Arsenal is one of the first Arsenals Desmond is producing as he starts to build a brand name for Lemegeton Industries. A brand he wishes to form into not only a company but also one of research and development.
Desmond has seen what technology can become from the Sirrahi and now wishes to see if the world can produce it if not surpass it.
Desmond is now making his first Arsenal and his first line of guns to be the test and challenge to the world. Firearms, as they are now, are slow, take too long to produce, and are subpar to his standards. So he aims to cut the time to a third of the man hours needed per musket without losing any integrity or style, even then Desmond made a few modifications to make them more effective and stylish.
This is not a business he is making to make a profit, he is aiming to keep the prices low to allow even the most basic laborer to be able to arm themselves with a weapon to even the playing field between a Mage and a Normal man.
Description: "Passions are formed not by any one idea, fury takes not just one form, rage does not quell to just one outburst, and all wrath never fades."
What is a man without a conviction? What is a fighter without a weapon?
For all that is true, a man cannot hold a conviction without a weapon, a fighter cannot how a weapon without conviction, and fury is sometimes the greatest motivator.
This weapon takes many forms, yet is always hidden, as the base form is of 2 tight wrapping bands of metal that shape and conform to the wearer rising up the arms and stopping at the top of the bicep. This simple yet strong metal holds begemot manas within that are programmed to take on the shape and form of different weapons. Each arm covering was enchanted to take on its natural arm covering form, shrinking down into a pair of metal sticks, and even to that of Katar punch daggers.
While each one has these 3 base forms, each arm covering has been programmed to also take on 6 other weapon forms to fit different styles and techniques fitted to specifically cater to different situations and needs. Having a total arsenal of 15 different weapons, with each being able to be manipulated to fit certain conditions and other things when needed.
Special Traits:
Formless-
The begemot manas within these items has been programmed and trained to be able to efficiently and quickly take on different forms and shapes to match different weapons and items that have been preprogrammed for the manas to take. However, the manas still retain their ability to still change the shape and form of the items to extend, shrink, curve, and sharpen the material they are in. With the Begemot manas within the items, anytime they are chipped, warped, or damaged the manas within will begin to repair the vessel they are in.
Base forms are the most simple forms that both arms share. These give a balance on both sides without losing any ability to use the other arm.
Armor-
Description:
The first and most easily hidden form of this item, the weapons turn themselves into wrapping and coiling bands of metal that wrap across the hands of the wearer, following up the forearm, then continuing past the elbows until they reach the top of the user's bicep and right underneath the shoulder. Underneath the user would normally wear a minor amount of padding to stop basic chaffing and provide some protection and dampening against blows. Within this form, this item is as thin as possible to allow the user to hide it under normal clothing and gloves.
In this form, the weapons allow for maximum dexterity and even allow the user to make the armor move away from the hands and higher up the arm, covering the shoulder, to hide the weapon further and even allow the user to use their hands to their full use. Allowing the user to use many different open-hand martial arts without worry of being encumbered by the armor, or the fear of hurting themselves.
Eskrima Sticks-
Description:
The second of the base forms allows the user to move much of the coiling bands from the upper parts of the arms, to form two simple weapons that take the form of 20-inch long sticks that would often be seen in the Palaparese martial art 'Eskrima'. These sticks are solid and hard while also being able to be manipulated enough to shift and change their forms into hooks, spikes, blades, bulbs, and other more simple shapes.
In this form, the weapon allows the user to utilize many different forms of weapon martial arts, including 'Eskrima' for dual stick fighting, but also includes multiple different knife martial arts that would use either one or two hands, or also includes completely different styles such as the twin hook sword martial arts that was often seen in the southern Rettan area.
Katar-
Description:
The final of the base forms of this item is one of the most simple in nature as it allows the user to move most of the material the weapon would leave above the elbow and shifts it out to be facing out from the fist to form 2 large push daggers known as the Sawandi Katar. These push blades are formed to stick up to a foot out to provide the most amount of blade while also allowing the rest of the material to cover the user's hands and forearms up to the elbow. These blades are able to be manipulated from their broad stabbing head to allow the user to shape the blade to better cut, rend, and shrink the blade to better get through or around defenses or armor.
In this form the weapon allows the user to maximize their lethality with striking forms of hand-to-hand martial arts. Allowing the user to perform multiple forms of closed-hand techniques with high lethality without the worry of a stiff weapon getting in the way of a user at a very close range. With a punch not being able to either hit now with a solid point, a cutting edge, or even a blade that shifts and moves to try and stab the target, it turns a simple fist fighter into a lethal combatant.
"Within my right hand I hold the deepest reaches of the earth and the greatest heights of the world"
Spear-
Description:
The first and most simple form Rage takes is that of a 6-foot-long white spear that takes the entirety of the arm armor on the right arm away to form the spear. Leaving behind the thin leather padding that is used normally to defend the user from chaffing and minor blows. This spear is very solid as with a broad head it allows the user to stab and cut with great ease while also being able to be manipulated into becoming a thin point, a curved blade, a sharpened hook, or even a blunted point to form different weapons or tools.
In this form the weapon allows the user to utilize many different forms of spear and other pole arm martial arts. Ranging from simple spearman-ship all the way to the martial arts many would attribute to the monks found in Nikan and Rettan all the way to the high-flying acrobatic polearm fighting seen in the flying dragon martial arts seen being done by Sawandi Yasoi. Yet like any spear, it is simple in nature, but very lethal as a simple stab is all that's needed in a fight.
War Pick-
Description:
The second and the most utilitarian form Rage takes is that of a simple 5-foot-long polearm with a hammer on one end and a pick on the other. This form takes the entirety of the arm armor on the right arm away to form the polearm while leaving behind the thin leather padding that is used normally to defend the user from chaffing and minor blows. This War pick is very solid and strong in design with a very singular purpose made for it, to break and pierce armor. With either head being able to be manipulated it allows this simple weapon to become a larger hammerhead, a thinner almost axe head, a sharpened back spike cutting or more curved for catching or even allowing the spike to extend even further to reach past guards and shields normally able to defeat even the strongest of attacks
In this form the weapon allows the user to utilize many different forms of hammer and other polearm-based martial arts. Ranging from the simple use of a hammer to much more practiced and even stylized uses seen within the Hegelan (Havernasti) martial art Davmelad, which focuses on the preservation of momentum and fast low moving and high-angle attacks. Yet like any simple tool, when all the user has is a hammer, every problem becomes a nail.
Guandao-
Description:
The third and seemingly most strange of the polearms within Rage's repertoire is a polearm that stands at 6 feet tall with a large and thick blade that is 1 foot long and has smaller back hooks on the back of the blade. This form takes the entirety of the arm armor on the right arm away to form the polearm while leaving behind the thin leather padding that is used normally to defend the user from chaffing and minor blows. This polearm is known by the Rettanese as a Guandao and is a weapon with lots of flair and weight as it was both a tool used to distract and trick while also used as a cavalry weapon. The blade is quite large which allows the user great ability to manipulate it into becoming a longer thinner blade, a more weighted shifted crescent to concentrate the force into a single point like an upward facing crescent, or even to a hook or even whip to grab things from range. Allowing a wide variety of tools and uses.
In this form, the weapon allows the user to utilize many different forms of wide and sweeping-based polearm styles, often many of which such as simple Drudgunzean martial arts which use poleaxes, and larger bladed polearms will be simple slices, cuts, and stabs. While the more stylish Rettanese Guandao can often be used as a weapon to distract and dissuade an attacker as the user utilizes the blade and the back hooks to catch the target's limbs or weapon to disarm the target. Yet with its incredible weight, it is often used in large crescent cuts to keep the blade moving, which often makes the weapon much more powerful than would appear.
Talwar-
Description:
The fourth and most elegant form Rage takes is that of an iconic blade seen among cavalry and officers, the illustrious saber. This form takes quite a bit of the material from the arm armor, requiring enough to leave the armor to still cover the hand and a bit past the wrist, which would expose most of the leather padding that is used normally to defend the user from chaffing and minor blows. This saber takes on the form of the Virangish Talwar cavalry sword which is known for its solid blade and tight handle and hand guard, which specialized as a 'draw cut' sword and strange angle thrusts. This sword is able to be manipulated to change its blade profile and handle to form different weapons or tools, allowing thinner blades for more thrusts, a wider blade with a larger handle for more cuts, or even change the blade entirely to become a bulb to become like a mace.
In this form the weapon allows the user to utilize many different forms of single-handed blades. This allows the user to utilize and perform different techniques and martial arts ranging from simple shoulder lock thrusts, to much more flashy full martial arts such as Virangish Fencing or even the very fast and frenetic Sawandi fencing martial arts.
Urumi-
Description:
The fifth and truly most difficult and unforgiving form Rage takes is that of the strange whip. This form takes the entirety of the arm armor on the right arm away to form the strange flexible sword, which leaves behind the thin leather padding that is used normally to defend the user from chaffing and minor blows. Rage takes on the form of the more stylistic and performative Sawandi weapon known as the Urumi. The Urumi, like its more threatening cousin, the Calinx, is much more flexible than many other swords and is much longer than many others. This blade will often be about 6 feet long, with a thin dual-edged blade that when swung acts much like a whip, while retaining some rigidness to still catch and cut objects. This sword is able to be manipulated to change its blade profile to become thinner with multiple blades, thicker and more like a true whip, thin out and gain a more solid point like a rope and dart, or even become even thinner and more round like a thin metal rope the user can use for many different things.
In this form the weapon allows the user to utilize many different and strange forms of martial arts. Many of these can be considered more performative rather than true martial arts, yet many of them can be very dazzling and difficult to defend against if one had never seen them before.
Slingstaff-
Description:
The sixth and final form Rage takes is also the most strange and curiously designed out of any of the other forms Rage takes. This form is of a strange design similar to a sling staff yet instead of a sling a large basket is designed to be used in Hegelan sports to throw leather balls far distances. This weapon takes this form as a strange and curious way to throw projectiles, and the shape is able to be manipulated to hold large objects, have a longer basket to throw an object more quickly, or even being able to make the basket much more reinforced to be able to catch an object to throw it back.
In this form the weapon allows the user to utilize an incredibly niche and strange form of fighting. Yet with its strange design and features, this is able to allow the user to throw objects the size of a baseball at a speed exceeding 300 miles per hour and hit with enough force to shatter bones, crack stones, and deal seriously if not lethal injuries to larger creatures and targets.
"Within my left hand I hold the farthest sights of the sky and the brightest lights of the stars"
Sodegarami-
Description:
The first and most merciful form Wrath takes that of a 7-foot-long white polearm that has multiple metal bands on the shaft with backward-facing hooks, a t shape with multiple hooks that will catch and snag onto clothing and the such, or even grab onto limbs if needed. This strange polearm takes the entirety of the arm armor on the right arm away to form the spear. Leaving behind the thin leather padding that is used normally to defend the user from chaffing and minor blows. This polearm is made with the purpose of catching a person and controlling them. These types of polearms often, referred to as 'man catchers', are often less than violent options to apprehend a target and can be used to hold and control people. The 'man catcher' made in the Nikanese design is able to be manipulated into changing its shape to catch larger or smaller targets, change shapes to even more tightly hold a target, or even become lethal if needed.
In this form the weapon allows the user to utilize a polearm in ways normally unable to as often most weapons have difficulty becoming less than lethal. This polearm is able to use simple or complex techniques to take control of a person or their weapon to attempt to disarm the target or even disable and apprehend the target.
Kanabo-
Description:
The second and largest form Wrath takes is that of a 7-foot-long thick metal club with flat faces and studs. This large metal cub takes the entirety of the arm armor on the right arm away. Leaving behind the thin leather padding that is used normally to defend the user from chaffing and minor blows. This club is made in the form of the Nikanese war club, the Kanabo, this club is designed to crush and break anything in its way while being able to manipulate its shape to become larger, or wider to act as even a small shield, thinner to make the club more like a large cleaver, or even lengthen and thin to become like a large pole.
In this form the weapon allows the user to utilize clubs and larger blunt weapons which are often used to beat and break armor, weapons, or even beasts. This weapon is made to utilize specialized martial arts that focus on the conservation of momentum and large arcing attacks to produce great force through the large weight of the weapon and leverage.
Claymore-
Description:
The third and most recognizable form Wrath takes is that of a large 2 handed great sword with a thick base that leads to a thin tapered tip. This large sword takes the entirety of the arm armor on the right arm away. Leaving behind the thin leather padding that is used normally to defend the user from chaffing and minor blows. This sword takes the form of the Enthish Claymore known for its intimidating size and weight in comparison to other great swords. This sword is able to manipulate its form to become larger than that of the even longer zweihander, wider and much more powerful in the cut like an executioner's blade, and even take on curves and bends to even take on the form of larger curved blades or other such weapons.
In this form the weapon allows the user to utilize many different forms of two-handed blades. This allows the user to utilize and perform different techniques and martial arts ranging from simple sword binds to much more complex master cuts and grapples.
Buckler Shield-
Description:
The fourth and most defensive form Wrath takes is that of a small round shield known as a buckler used as a side arm. This form of the shield takes armor from the right arm away starting from the hand and working its way up to halfway up the forearm. Leaving behind the thin leather padding that is used normally to defend the user from chaffing and minor blows on the hand and wrist area while the rest of the arm is protected with metal, yet the uncovered areas are still protected by the shield itself. This shield is able to take the forms of many different shields, from small round shields all the way to large kite shields, it allows the user to gain protection from many different forms of attacks and can still be modified to become a weapon by manipulating the shield to gain spikes, sharpened edges and even blades or hooks to cut or hold things.
In this form the weapon allows the user to utilize many different forms of shields to defend or attack with different weapons either from the shield itself or with the user's other hand.
Calinx-
Description:
The fifth and truly most difficult and unforgiving form Wrath takes is that of the whip blade. This form takes the entirety of the arm armor on the left arm away to form the strange sword with interlocking and detaching blades, which leaves behind the thin leather padding that is used normally to defend the user from chaffing and minor blows. Wrath takes on the form of the exotic and strange form of the Yasoi Calinx. This blade has multiple interlocking blades which can unlock and extend out to become a large whip that has multiple blades along the whip that are solid and rigid while when swung acts much like a whip allowing the blade to catch onto an object and cut as the blades pass by like a saw. This sword is able to be manipulated to change its blade profile to become thinner and much longer, thicker and more able to be used like a normal sword, it can also be made to have multiple teeth along the blade to become much better at cutting through tougher objects, or even able to swing or even punch through with a pike.
In this form the weapon allows the user to utilize many different and strange forms of martial arts. Many of these can be considered more performative rather than true martial arts, yet many of them can be very dazzling and difficult to defend against if one had never seen them before, many of these are high-flying ones that were made by the yasoi among the trees to move between them and fight among them.
Rungu-
Description:
Wrath's sixth and final form is one of the most simple and humble forms. Wrath takes the form of the Belzaggic Rungu, which is a throwing club with a bulbous head and a handle shape designed to fly straight and almost always land head first. This form takes the majority of the arm armor on the left arm away to form the club, which leaves behind the thin leather padding that is used normally to defend the user from chaffing and minor blows on the arm above the elbow, while below the user still has metal protecting the hand and the forearm area up to halfway to the elbow. This throwing club is able to manipulate its form to become larger, changing its form into different clubs, maces, and flails. The weapon is also able to manipulate its form to have spikes, flanges, hooks, and blades to change its form and every way of using it. This weapon can even change into different throwing implements, like tomahawks, glaives, or even kunai, allowing for a high variety of weapons such as a mace or even a throwing device.
In this form the weapon allows the user to utilize multiple different clubs, maces, and other bludgeoning weapons to crush, rend, and tear armor, while also gaining the ability to use throwing implements to attack from short to mid-range distances.
Additive Effect: 32 in total, 16 manas each arm as each arm is a large item and would need platinum manas for Assimilator.
Description: "Passions are formed not by any one idea, fury takes not just one form, rage does not quell to just one outburst, and all wrath never fades."
What is a man without a conviction? What is a fighter without a weapon?
For all that is true, a man cannot hold a conviction without a weapon, a fighter cannot how a weapon without conviction, and fury is sometimes the greatest motivator.
This weapon takes many forms, yet is always hidden, as the base form is of 2 tight wrapping bands of metal that shape and conform to the wearer rising up the arms and stopping at the top of the bicep. This simple yet strong metal holds begemot manas within that are programmed to take on the shape and form of different weapons. Each arm covering was enchanted to take on its natural arm covering form, shrinking down into a pair of metal sticks, and even to that of Katar punch daggers.
While each one has these 3 base forms, each arm covering has been programmed to also take on 6 other weapon forms to fit different styles and techniques fitted to specifically cater to different situations and needs. Having a total arsenal of 15 different weapons, with each being able to be manipulated to fit certain conditions and other things when needed.
Special Traits:
Formless-
The begemot manas within these items has been programmed and trained to be able to efficiently and quickly take on different forms and shapes to match different weapons and items that have been preprogrammed for the manas to take. However, the manas still retain their ability to still change the shape and form of the items to extend, shrink, curve, and sharpen the material they are in. With the Begemot manas within the items, anytime they are chipped, warped, or damaged the manas within will begin to repair the vessel they are in.
Base forms are the most simple forms that both arms share. These give a balance on both sides without losing any ability to use the other arm.
Armor-
Description:
The first and most easily hidden form of this item, the weapons turn themselves into wrapping and coiling bands of metal that wrap across the hands of the wearer, following up the forearm, then continuing past the elbows until they reach the top of the user's bicep and right underneath the shoulder. Underneath the user would normally wear a minor amount of padding to stop basic chaffing and provide some protection and dampening against blows. Within this form, this item is as thin as possible to allow the user to hide it under normal clothing and gloves.
In this form, the weapons allow for maximum dexterity and even allow the user to make the armor move away from the hands and higher up the arm, covering the shoulder, to hide the weapon further and even allow the user to use their hands to their full use. Allowing the user to use many different open-hand martial arts without worry of being encumbered by the armor, or the fear of hurting themselves.
Eskrima Sticks-
Description:
The second of the base forms allows the user to move much of the coiling bands from the upper parts of the arms, to form two simple weapons that take the form of 20-inch long sticks that would often be seen in the Palaparese martial art 'Eskrima'. These sticks are solid and hard while also being able to be manipulated enough to shift and change their forms into hooks, spikes, blades, bulbs, and other more simple shapes.
In this form, the weapon allows the user to utilize many different forms of weapon martial arts, including 'Eskrima' for dual stick fighting, but also includes multiple different knife martial arts that would use either one or two hands, or also includes completely different styles such as the twin hook sword martial arts that was often seen in the southern Rettan area.
Katar-
Description:
The final of the base forms of this item is one of the most simple in nature as it allows the user to move most of the material the weapon would leave above the elbow and shifts it out to be facing out from the fist to form 2 large push daggers known as the Sawandi Katar. These push blades are formed to stick up to a foot out to provide the most amount of blade while also allowing the rest of the material to cover the user's hands and forearms up to the elbow. These blades are able to be manipulated from their broad stabbing head to allow the user to shape the blade to better cut, rend, and shrink the blade to better get through or around defenses or armor.
In this form the weapon allows the user to maximize their lethality with striking forms of hand-to-hand martial arts. Allowing the user to perform multiple forms of closed-hand techniques with high lethality without the worry of a stiff weapon getting in the way of a user at a very close range. With a punch not being able to either hit now with a solid point, a cutting edge, or even a blade that shifts and moves to try and stab the target, it turns a simple fist fighter into a lethal combatant.
"Within my right hand I hold the deepest reaches of the earth and the greatest heights of the world"
Spear-
Description:
The first and most simple form Rage takes is that of a 6-foot-long white spear that takes the entirety of the arm armor on the right arm away to form the spear. Leaving behind the thin leather padding that is used normally to defend the user from chaffing and minor blows. This spear is very solid as with a broad head it allows the user to stab and cut with great ease while also being able to be manipulated into becoming a thin point, a curved blade, a sharpened hook, or even a blunted point to form different weapons or tools.
In this form the weapon allows the user to utilize many different forms of spear and other pole arm martial arts. Ranging from simple spearman-ship all the way to the martial arts many would attribute to the monks found in Nikan and Rettan all the way to the high-flying acrobatic polearm fighting seen in the flying dragon martial arts seen being done by Sawandi Yasoi. Yet like any spear, it is simple in nature, but very lethal as a simple stab is all that's needed in a fight.
War Pick-
Description:
The second and the most utilitarian form Rage takes is that of a simple 5-foot-long polearm with a hammer on one end and a pick on the other. This form takes the entirety of the arm armor on the right arm away to form the polearm while leaving behind the thin leather padding that is used normally to defend the user from chaffing and minor blows. This War pick is very solid and strong in design with a very singular purpose made for it, to break and pierce armor. With either head being able to be manipulated it allows this simple weapon to become a larger hammerhead, a thinner almost axe head, a sharpened back spike cutting or more curved for catching or even allowing the spike to extend even further to reach past guards and shields normally able to defeat even the strongest of attacks
In this form the weapon allows the user to utilize many different forms of hammer and other polearm-based martial arts. Ranging from the simple use of a hammer to much more practiced and even stylized uses seen within the Hegelan (Havernasti) martial art Davmelad, which focuses on the preservation of momentum and fast low moving and high-angle attacks. Yet like any simple tool, when all the user has is a hammer, every problem becomes a nail.
Guandao-
Description:
The third and seemingly most strange of the polearms within Rage's repertoire is a polearm that stands at 6 feet tall with a large and thick blade that is 1 foot long and has smaller back hooks on the back of the blade. This form takes the entirety of the arm armor on the right arm away to form the polearm while leaving behind the thin leather padding that is used normally to defend the user from chaffing and minor blows. This polearm is known by the Rettanese as a Guandao and is a weapon with lots of flair and weight as it was both a tool used to distract and trick while also used as a cavalry weapon. The blade is quite large which allows the user great ability to manipulate it into becoming a longer thinner blade, a more weighted shifted crescent to concentrate the force into a single point like an upward facing crescent, or even to a hook or even whip to grab things from range. Allowing a wide variety of tools and uses.
In this form, the weapon allows the user to utilize many different forms of wide and sweeping-based polearm styles, often many of which such as simple Drudgunzean martial arts which use poleaxes, and larger bladed polearms will be simple slices, cuts, and stabs. While the more stylish Rettanese Guandao can often be used as a weapon to distract and dissuade an attacker as the user utilizes the blade and the back hooks to catch the target's limbs or weapon to disarm the target. Yet with its incredible weight, it is often used in large crescent cuts to keep the blade moving, which often makes the weapon much more powerful than would appear.
Talwar-
Description:
The fourth and most elegant form Rage takes is that of an iconic blade seen among cavalry and officers, the illustrious saber. This form takes quite a bit of the material from the arm armor, requiring enough to leave the armor to still cover the hand and a bit past the wrist, which would expose most of the leather padding that is used normally to defend the user from chaffing and minor blows. This saber takes on the form of the Virangish Talwar cavalry sword which is known for its solid blade and tight handle and hand guard, which specialized as a 'draw cut' sword and strange angle thrusts. This sword is able to be manipulated to change its blade profile and handle to form different weapons or tools, allowing thinner blades for more thrusts, a wider blade with a larger handle for more cuts, or even change the blade entirely to become a bulb to become like a mace.
In this form the weapon allows the user to utilize many different forms of single-handed blades. This allows the user to utilize and perform different techniques and martial arts ranging from simple shoulder lock thrusts, to much more flashy full martial arts such as Virangish Fencing or even the very fast and frenetic Sawandi fencing martial arts.
Urumi-
Description:
The fifth and truly most difficult and unforgiving form Rage takes is that of the strange whip. This form takes the entirety of the arm armor on the right arm away to form the strange flexible sword, which leaves behind the thin leather padding that is used normally to defend the user from chaffing and minor blows. Rage takes on the form of the more stylistic and performative Sawandi weapon known as the Urumi. The Urumi, like its more threatening cousin, the Calinx, is much more flexible than many other swords and is much longer than many others. This blade will often be about 6 feet long, with a thin dual-edged blade that when swung acts much like a whip, while retaining some rigidness to still catch and cut objects. This sword is able to be manipulated to change its blade profile to become thinner with multiple blades, thicker and more like a true whip, thin out and gain a more solid point like a rope and dart, or even become even thinner and more round like a thin metal rope the user can use for many different things.
In this form the weapon allows the user to utilize many different and strange forms of martial arts. Many of these can be considered more performative rather than true martial arts, yet many of them can be very dazzling and difficult to defend against if one had never seen them before.
Slingstaff-
Description:
The sixth and final form Rage takes is also the most strange and curiously designed out of any of the other forms Rage takes. This form is of a strange design similar to a sling staff yet instead of a sling a large basket is designed to be used in Hegelan sports to throw leather balls far distances. This weapon takes this form as a strange and curious way to throw projectiles, and the shape is able to be manipulated to hold large objects, have a longer basket to throw an object more quickly, or even being able to make the basket much more reinforced to be able to catch an object to throw it back.
In this form the weapon allows the user to utilize an incredibly niche and strange form of fighting. Yet with its strange design and features, this is able to allow the user to throw objects the size of a baseball at a speed exceeding 300 miles per hour and hit with enough force to shatter bones, crack stones, and deal seriously if not lethal injuries to larger creatures and targets.
"Within my left hand I hold the farthest sights of the sky and the brightest lights of the stars"
Sodegarami-
Description:
The first and most merciful form Wrath takes that of a 7-foot-long white polearm that has multiple metal bands on the shaft with backward-facing hooks, a t shape with multiple hooks that will catch and snag onto clothing and the such, or even grab onto limbs if needed. This strange polearm takes the entirety of the arm armor on the right arm away to form the spear. Leaving behind the thin leather padding that is used normally to defend the user from chaffing and minor blows. This polearm is made with the purpose of catching a person and controlling them. These types of polearms often, referred to as 'man catchers', are often less than violent options to apprehend a target and can be used to hold and control people. The 'man catcher' made in the Nikanese design is able to be manipulated into changing its shape to catch larger or smaller targets, change shapes to even more tightly hold a target, or even become lethal if needed.
In this form the weapon allows the user to utilize a polearm in ways normally unable to as often most weapons have difficulty becoming less than lethal. This polearm is able to use simple or complex techniques to take control of a person or their weapon to attempt to disarm the target or even disable and apprehend the target.
Kanabo-
Description:
The second and largest form Wrath takes is that of a 7-foot-long thick metal club with flat faces and studs. This large metal cub takes the entirety of the arm armor on the right arm away. Leaving behind the thin leather padding that is used normally to defend the user from chaffing and minor blows. This club is made in the form of the Nikanese war club, the Kanabo, this club is designed to crush and break anything in its way while being able to manipulate its shape to become larger, or wider to act as even a small shield, thinner to make the club more like a large cleaver, or even lengthen and thin to become like a large pole.
In this form the weapon allows the user to utilize clubs and larger blunt weapons which are often used to beat and break armor, weapons, or even beasts. This weapon is made to utilize specialized martial arts that focus on the conservation of momentum and large arcing attacks to produce great force through the large weight of the weapon and leverage.
Claymore-
Description:
The third and most recognizable form Wrath takes is that of a large 2 handed great sword with a thick base that leads to a thin tapered tip. This large sword takes the entirety of the arm armor on the right arm away. Leaving behind the thin leather padding that is used normally to defend the user from chaffing and minor blows. This sword takes the form of the Enthish Claymore known for its intimidating size and weight in comparison to other great swords. This sword is able to manipulate its form to become larger than that of the even longer zweihander, wider and much more powerful in the cut like an executioner's blade, and even take on curves and bends to even take on the form of larger curved blades or other such weapons.
In this form the weapon allows the user to utilize many different forms of two-handed blades. This allows the user to utilize and perform different techniques and martial arts ranging from simple sword binds to much more complex master cuts and grapples.
Buckler Shield-
Description:
The fourth and most defensive form Wrath takes is that of a small round shield known as a buckler used as a side arm. This form of the shield takes armor from the right arm away starting from the hand and working its way up to halfway up the forearm. Leaving behind the thin leather padding that is used normally to defend the user from chaffing and minor blows on the hand and wrist area while the rest of the arm is protected with metal, yet the uncovered areas are still protected by the shield itself. This shield is able to take the forms of many different shields, from small round shields all the way to large kite shields, it allows the user to gain protection from many different forms of attacks and can still be modified to become a weapon by manipulating the shield to gain spikes, sharpened edges and even blades or hooks to cut or hold things.
In this form the weapon allows the user to utilize many different forms of shields to defend or attack with different weapons either from the shield itself or with the user's other hand.
Calinx-
Description:
The fifth and truly most difficult and unforgiving form Wrath takes is that of the whip blade. This form takes the entirety of the arm armor on the left arm away to form the strange sword with interlocking and detaching blades, which leaves behind the thin leather padding that is used normally to defend the user from chaffing and minor blows. Wrath takes on the form of the exotic and strange form of the Yasoi Calinx. This blade has multiple interlocking blades which can unlock and extend out to become a large whip that has multiple blades along the whip that are solid and rigid while when swung acts much like a whip allowing the blade to catch onto an object and cut as the blades pass by like a saw. This sword is able to be manipulated to change its blade profile to become thinner and much longer, thicker and more able to be used like a normal sword, it can also be made to have multiple teeth along the blade to become much better at cutting through tougher objects, or even able to swing or even punch through with a pike.
In this form the weapon allows the user to utilize many different and strange forms of martial arts. Many of these can be considered more performative rather than true martial arts, yet many of them can be very dazzling and difficult to defend against if one had never seen them before, many of these are high-flying ones that were made by the yasoi among the trees to move between them and fight among them.
Rungu-
Description:
Wrath's sixth and final form is one of the most simple and humble forms. Wrath takes the form of the Belzaggic Rungu, which is a throwing club with a bulbous head and a handle shape designed to fly straight and almost always land head first. This form takes the majority of the arm armor on the left arm away to form the club, which leaves behind the thin leather padding that is used normally to defend the user from chaffing and minor blows on the arm above the elbow, while below the user still has metal protecting the hand and the forearm area up to halfway to the elbow. This throwing club is able to manipulate its form to become larger, changing its form into different clubs, maces, and flails. The weapon is also able to manipulate its form to have spikes, flanges, hooks, and blades to change its form and every way of using it. This weapon can even change into different throwing implements, like tomahawks, glaives, or even kunai, allowing for a high variety of weapons such as a mace or even a throwing device.
In this form the weapon allows the user to utilize multiple different clubs, maces, and other bludgeoning weapons to crush, rend, and tear armor, while also gaining the ability to use throwing implements to attack from short to mid-range distances.
Additive Effect: ???, probably 15+ manas each arm as each arm is a large item and would need platinum manas for the Assimilator
A sharp cry out of pain filled a simple house, an old 1 story 3 bedroom house. The house was simple on the outside, with simple brick walls, metal grates on the windows, and a fenced yard that was just filled with dirt and gravel. A simple mid to low-end house, for a modest life family.
Another cry of pain pierced the ears of those within as the first on the scene was an older man, standing at 5'6 with a deep tan, he looked like a man who spent his entire life under the cruel sun desert sun. He threw the door open and yelled in "What's wrong mijo?!" On the floor was a younger man, just reached the age of 15 and looked to be in a lighter set of workout clothing. His arm was bent in a strange way, at the elbow his arm was bent backward at a near 90 degrees.
A shriek from behind the man occurred as then came a yell as another woman's voice yelled out "Mom!" The man at the doorway stepped in and grabbed both sides of the young man's arm and asked, "Adrith, what happened my boy?".
"I don't know. I don't know." The boy began to freak out as he thought back to what he felt. Just a few minutes ago, he was beginning to stretch to get ready to take a run to his Uncle's boxing gym. It was then Adrith began to feel something strange, it felt like an invisible muscle he could not quite understand, but it was strange, mentally it felt like he was moving it, but in the same sense of someone moving that muscle and knowing it is there because of the tension and 'burning' sensation. But even without him moving it, he could feel the muscle, he thought this was the next level to his training that his Uncle spoke of. The feeling and understanding of paths of energy and how to understand and use them to throw a powerful punch.
but this was not it, as when Adrith tried to understand this concept now, he tried to move his body with his stretches, but in one of his arm stretches he stretched too far and he felt the energy move and flowed up his body, in a fearful reaction of the strange feeling, he whipped his arm out, but the energy that he felt that was moving whipped out faster than his arm and broke it. Leaving him where he was now.
Another man came running in, looking just a bit older than Adrith, but much more dignified as he came crashing through the house, "Dad! What happened?!"
The older man looked to the other and said, "Your brother broke his arm some how".
Both men looked to Adrith as they expected him to speak, as Adrith told them the feeling, it was Adrith's older brother who had a thought, "You, might have magic". Everyone else looked to him strangely as he said, "He broke his arm from just a simple stretch, there's nothing in here he could just break his arm on and him falling would be easier to say than just some strange happening of him sending his elbow back".
After some time, they agreed, but then the question was what to do next and it was his father who suggested, "How about you...uhm...do the thing you did but backward?". Most looked to him strangely but he shrugged in a sheepish manner, "What? The car ride is an hour to the nearest hospital".
Adrith took a gulp of saliva in as he, made his thoughts clear, that same energy within him, he made it come from his fingertips back, as when that energy washed over, it sent streams of pain through Adrith as his arm shifted back into place. The pain was immense, but also relieving as he could feel his arm, it felt, better. Enough so, as he raised his arm it felt like he could move it with a little bit of pain.
A sigh fell over the house, as he was better, but it left the question, what next?
Present Day, The Immortal Hills
Adrith rubbed the back of his neck when Ethan asked him about his 'gift', after Ethan and the...Adrith realized none of them introduced themselves, so it was Adrith who started the dialogue, "I realized we don't know each other's names, I'm Adrith. And my powers aren't about language or anything, I can manipulate the energies within me, me figuring out what Tell'sa was saying just came from me liking to learn languages and understanding how the energy flows between each word, if you know what I mean".
Adrith seemed very amazed at the gorgeous view, "Wow, yeah this is really amazing, I'm um, from Arizona, something like this is only from up north".
Location: "Uncle Mack's" Industrial Scrapyard Property of Maxwell Metals Incorporated A subsidiary of the Aqua Vitae Corporation 100 km south of Geom Haebyon 150 km northwest of Fort Tie Date/Time: 26 March, 3030 Interactions: Reya @Pilatus Gear: His clothing: Boots, long-sleeved shirt, pants, gloves, holstered handgun with 20 rounds
Tarak held Reya, as she leaned into him, he watched her for a bit, trying to collect something from her emotions. Yet she seemed to hold herself in a quiet calm, he could feel her lay upon him, he could feel her breath. She seemed calm, that's all Tarak knew, and that was all he could work with, even with the finding of this information, she seemed calm. Trak just held her and listened to the news, originally he was taking in the many sides of those who did and did not wish to use the nuke, and for Tarak, he didn't care.
A weapon is a weapon, if the call comes down, and it needs to be done, Tarak would fire it himself. He wasn't even sure if he would feel a thing when the cloud disappeared, it was a weapon, and a target is a target. But Tarak's thoughts were broken when he felt the hand of Reya begin to caress his head and tried to beckon him closer. Tarak obliged as he leaned close to Reya, shifting his hand that was once on her shoulder to be on her hip as he listened close.
A smile then shown on his face, he shifted and lightly gave a small kiss near her ear as he said, "I am too". Once the Colonel had made his final remarks and ended the briefing, Tarak looked to Reya and said, "Wanna take a walk?".
Item Description: A gorgeous single-edged nikanese blade that has an opposing coloration of a pearl white blade that gives a stark contrast to the pitch black spine of the blade. With an air of elegance and a strange hint of something darker, this masterwork is the #10th and most renowned blade of Kagemitsu Kenshin. This blade has been forged with an unknown white metal that encases a forged and formed Chaos Marble that warps the space around it, giving it an almost insidious aura.
Special Traits:
Chaos Marble- The sword is formed from a Chaos marble which is able to warp space and time around it which disrupts, Temporal and Dark Magic.
- Able to cancel out Temporal and Dark energy near the weapon and is able to kill a target in all timelines.
Spell Break- The Sword ripples and wakes in our reality, an other-worldly blade denies the realities that which is known, allowing the user to slice reality and disrupt the very fabric of the world.
- The blade gives the user advantage on defense and increases the damage the user deals with a sword melee attack by 1 tier.
Ripple- The sword is formed and shaped in an almost strange and unusual way, the blade seems to wake and shift by just looking at it and seems to almost be in multiple places at once.
- This allows the user to leave an after-image of the blade anywhere it has been. Anytime the user attacks with the blade, if the user misses, the user leaves a ripple in the air. Leaving a space in the air that will cut anything that runs into it.
Wake- The sword's strange nature seems to deny the rules of reality, seeming to waver between this reality and another, it is able to manipulate the space around it and even manipulate the very reality it severs.
- The ripples the sword makes can be activated to cause them to close and then create a compression of space which sends out a Spacial temporal slash. This can be used to give the user 2 attacks if a ripple is already around. This will count as a Level 5 temporal attack.
- The ripples can also be activated where all ripples will close at once and cause another spacial compression, this time as an explosive wave through space-time. Each temporal ripple closing this way will be rolled as a 4d8 temporal attack, these can stack up to 3 times.
Sleep is difficult outside of normal comforts, yet for working men, far easier than for others. Men who dedicate themselves to crafts, more so. So for Marz who has slept on an anvil, sleeping within the confines of solitary confinement, it was not pleasant, yet he could. His time within solitary confinment was just that, solitary. It was quiet and he had nothing to do, it left him with just thoughts, and all he could think was why was he here. What brought him to this place, what reason he accepted the request from the school. He had no clue, all he could think was that the reason him being here is idiotic at best.
In the morning, he had his answer, if not for why he accepted the request, but for why he stayed, it was for this. For a promise he made, to a child, to bring his father home. As the loud screeching of metal scraping against metal resounded within the hole Marz was in, leaving him slightly disorientated before he saw a ladder unceremoniously drop as the voice above him yelled, "Get up here already".
Marz was brought to the dining hall as here he saw everyone eating, many of them noticing him and nodding, giving confirmation that what he did was good. Choran even gave a light wave to Marz, telling him to come over, yet for Marz, he was looking for someone else. His eyes landed on Venna, who was eating alone like always. Marz took his food and began walking to her, as he sat down and looked to her.
His eyes were unwavering, unmoving as he looked to Venna, she looked up, sheepishly at first as she seemed to be in her own thoughts. But as she looked up to Marz, she realized that his eyes told everything, the overwhelming and unwavering look Marz gave her nearly seemed to tell everything, yet when no word came out as he began to eat, it left a near deafening silence.
"Uh, 'ey Marz", Venna tried to break the ice, yet nothing responded.
"Uh, yer okay, I 'eard solitary is bad", Marz did not as much made a sound just eating as he looked to her.
Sweat began to bead on Venna's head, "Is ev'rythin' okay? You seem to be starin' hard".
Marz broke his silence, "Rats".
Venna's eyes widened yet she kept her composure, "Rats? That's terrible".
Marz spoke quietly then, letting the sounds of everythign else nearly drown him out, enough so only one could hear, "Aye, a rat is terrible, especially if you trust it".
Venna nearly stiffened as she could see on Marz, his inflections, reactions, everything, even if the words only partially reached her ears, she could read what was on his face. He knew, he knows she was the reason these things happened.
Venna leaned in, "Please", as Venna seems to now almost be begging Mar.
"They have my father".
"I know"
"And my brother, he came here with my father to find me"
Marz looked to her strangely for a moment as he then asked, "Who's your father?"
"His name is Argor Halghivan, why?"
Marz sighed as he set his spoon into his bowl finishing up his meal, "Because I met your brother". Then he rose up and began to walk away.
Venna began to look around in confusion as she began to try and quickly go after him, "You did? How is he?"
"Fine, worried, missing his father", Marz then set his bowl onto the table, as a bell rang, telling everyone it was time to head off for work.
Venna tried to follow Marz, however as the general population moved, he was surrounded by those who had gathered to talk about the device, leaving her again alone, and now possibly about to be outed as a rat, and she remembered what happened last time when they found one.
Marz left with the others to begin talking about the device in the short bit of time they had. The device was almost done, all that needed to be done was last touches then testing. Marz nodded his head as he listened, letting them speak, as one finally asked, "Do you think this is it? Is this our way out?"
"It's our only way, we're stuck forever otherwise". Marz broke his silence once more, confirming with all around him what everyone knew, the monks would never let them leave. Not alive.
During work everyone seemed to be nose to the grindstone, everyone was working hard, it was only when Marz heard a voice cut through the working did he stop. "Did you tell'em?"
"No"
Venna looked utterly confused, almost shocked at what she just heard, "Why?"
"Then I can't keep the promise I made to yer brother".
"Promise?"
"He wanted me to find yer father, if you get ratted out, not only are you in danger, yer father is, and yer brother".
Venna sat there, astonished, "Uh…okay".
Marz continued working, silence had fallen between the 2 for a moment before he said one last thing, "You can still help. That is your one choice 'ere. If not, then stay, and hope that they keep their word. You know the ones who are making us weapon, when telling us we are trying to help get magic back".
Venna was left with the choice, the option, hope the monks keep their word, or work with her people to become free. She looked down to her cart as Marz continued to work. Marz too his hammer and set it down, getting ready to punch out to leave. Venna grabbed onto his arm as said between tears, "Let me help".
Marz nodded as he said, "Tell everyone, be ready".
Marz left for the restroom, giving Choran a small nod before he left, as there stood 2 monks on either side of the bathroom. They both looked to Marz as their eyes nearly pierced through him. Once he entered, he reached into the toilet once more and retrieved the device. Seeing all it needed was one final piece, as small needle. Once he set the needle within the device, he waited, inspecting the device, as the moment he heard yelling he stood up and put the device under his belt line.
The moment that Marz left, both monks were yelling at Choran who had left too early to use the bathroom. Marz used the commotion to move, as Choran was being pushed back, Marz left to head back to the work floor, taking a bit of a detour to make it there by dodging those who were watching the bathroom. Marz took this time to do the one thing they needed to, he pressed a screw which shifted forward and he felt for a moment, his manas once more. He took a breath in, and then sighed, knowing it worked.
Now back on the floor everyone looked to Marz, wondering what was going on, as all he gave was a nod. Once they all began to work, hammering began to happen, as it became rhythmic, synchronized, and sometime in response. For those uninitiated, this seemed like smiths all following a similar pace, yet for those within this prison, it was a form of communication. It could take multiple minutes to get a response of a word, however it was a system made that could be replicated by those who were in the know. For Marz, he gave the signal to all, "It. Works."
A resounding slam of hammers happened the moment the news was spread, everyone understood, and everyone knew, be ready. Their freedom was at hand.
The Hegelans continued to work, now with Venna moving between the smiths, speaking amongst them, seeming to be passing off things to each, as eventually they noticed the multiple monks moving, seeming to almost be rushing somewhere. In the commotion, they even noticed a monk or 2 left the work floor. Something was happening, and everyone noticed , as once more the symphony of hammers began to fall. But it was Marz to go and break the noise, he slammed hard. As he continued to do so, telling everyone, "Shut". As he began to conversation saying, "Now", all the other Hegelans raised their hammers prepared to give a response.
In that moment, a loud boom occurred, blowing off the thick heavy doors to the work shop and sent smoke hurling through the tunnels. Roars and yells occurred from within, flames, lightning and light shot through out the workshop as one lone monk broke through the smoke, running out of the workshop and through the tunnels, with great force, yet he felt his feet sleep as the magic he was once using dissappeared and then a loud shot occurred taking his head from his shoulders. There, stood Marz, with one of the guns he partially finished in one hand, and in the other, a the anti-magic dampening device. From within the workshop, yelling began to occur calls of freedom rang out as Choran was the one to yell the loudest,
"Step 1!"
"Secure the keep!"
"Step 2"
"Ascend from darkness!"
The Hegelans began to chant as they moved through the tunnels, Marz was the one who led the charge, next to him was Choran who continued to chant the words. Calling each Hegelan to call out in unison. When the Hegelan were going through the tunnels, Marz used the device sparingly, using it to give them magic to move and fight, and then turn it off after first contact to give the monks no time to respond to the full aggression. Almost like a tidal wave of crazed men and women wielding weapons they were once working on to now gain their freedom.
"Step 3!"
"Spit Fire!"
Their first destination was to head to the armory that the monks had. Many knew they had one, but it was Venna who knew the location. It was a large stone door locked and kept sealed, near impossible without multiple people and someone with keys, however that mattered little to one with magic. Marz drew from the door, taking in the stone, the metal, everything and destroying it utterly, allowing for the Hegelans to become armed with real weapons.
Blades, armor, clubs, guns, everything a small waring band needed. Yet what was most important, a small supply of Mana shots and 2 prime shots. Choran looked to them, thought for a moment then tossed Mars a few and said, "You'll need these".
Marz nodded as he began to arm himself, he put himself into some of the smaller armor they had, and it fit well, little snug in some areas yet it worked. He grabbed himself then a shield and a club. Placing both to his side before taking the mana drinks and downing them. His eyes bulged for a moment before he let out a sigh, he could feel his body acclimating and then empowered.
Choran then yelled out to all within the armory:
"Step 4!"
"Unleash the horde"
The now enraged and empowered Hegelans began their rampage through the tunnels of the monastery. They were heading to free their other brothers and sisters from the other workshop, but first they needed to fend off the many beasts the monks had let loose within the tunnels. These smaller dragons who have a similar shape to a dog were normally used to control riots and find any items people tried to hide. They could cover themselves in fire and had heightened smell and sight.
The hegelans began to hear the many skittering feet of these dragons they knew this was to come, as Marz turned on the device as the others began to form a shield wall. Choran called out once more:
"Step 5!"
"Skewer the wicked beasts!"
In that moment, the dragon dogs made contact as the moment they tried to use their magic to coat themselves in fire to charge through the shields, Marz turned off the device having the dogs slam into the shields before the Hegelans brought down their weapons. With brutal efficency, the hegelans wiped out the many Dragon dogs, clearing them more and more, until none were left.
The hegelans continued forward, wiping out the many monks that stood in their way, as the moment they neared the other workshop they began to see fire and smoke spew out from the doors. There they saw more Hegelans pour out roaring and yelling. They wielded their hammers like weapons as they rushed out and saw the other group. They were about to clash when Venna ran and called out, "Father!"
Venna ran forward as she tackled a taller Hegelan, thinner man now, but who still had quite a bit of muscle on him still. He took hold of Venna as he said, "Oh my darling, are you okay?" Venna nodded as they began to talk and reconnect, it was Marz who broke the conversation, "Argor Halghivan?"
The man who was holding Venna looked to Marz and said, "Aye".
"Good to meet you, I came here to get you to yer son".
The men shook each others hand as Argor looked to Marz with curiosity, "What is your name?"
"Marz. Marz Mohfolk".
"Mohfolk?", the man nodded his head as he realized something, "Mohfolk, hmm, then maybe".
Marz looked to the man as he said, "What do you mean?"
"There is a weapon here being made", the man began to head off back into the workshop, with most of the hegelans following in confusion. There they walked to the center of the workshop where there was a large metal plate, when moved there were 5 weapons within, "These are 5 of the only weapons we have been able to produce during this time".
Within was a large dark black tower shield that seems to be too large to be held by any normal man, a large rifle like weapon that seemed to be too unwieldy for any to trully use, a thin and sleek single edged blade that seemed to be cutting into the ground, a bow that seemed to be humming with energy, and in the center a hammer with a flaming head and handle that seems to hum with energy.
Marz marveled at each item, all of them seems to be so well crafted and formed
Argor then continued, "Each are quite strong, but this one is unique-", Argor pointed to the one in the center, "the Vossoriyans who took over this place had us making them weapons. With this one being specially made fer their protector. We had been forced to make this one fer countless months and finally we were able to finish it. None of us could wield it, but I think you could".
Marz looked to the items then to Argor, he then asked, "Yer sure?"
Argor nodded, as when Marz looked around he noticed many of the others seemed curious, wondering if he would take it. Marz then looked back to the weapons as he prepped himself. He took a deep breath in then out as he took hold of the handle, as he began to feel the immense weight of the weapon, such is the weight of a Chaos Marble. Yet it was in that moment Marz was finally able to lift it even slightly an unbelievable amount of power flowed from the weapon. As the head of the hammer began to super heat and become hotter as it began to heat up to unfathomable levels. Most of the hegelans were instantly forced back as Marz began to feel the energy become even greater. The head of the hammer became so hot it began to melt the stone around it and Marz as even the other weapons began to melt, slowly and surely they melted away as the hammer seemed to draw in the material, slowly forming was seemed to be a more solid hammer head, as more energy began to flow out. It took Marz time to finally fully draw in the energy the hammer was producing to become manageable for him, as he felt his energy stores filled to their maximum and then some.
Within Marz' hands, he wielded a 2 handed Warhammer with pitch black metal and incandescent white and red burning forming from the head of the hammer.
Once Marz was finally able to take control the weapon, he began to head beck to the others who were beginning to become sick near him from the sheer amount of energy flowing through him. Argor was the first to respond, "Seems like I was right. How does it feel?"
"Strange, yet good".
"Ya, this weapon was made to do a bunch of things, but most importantly, it feels like you have the heart of a volcano in yer hand".
Marz nod his head as he tosses the hammer in his hand and shifts it, "Yeah, I can feel that".
Choran patted Marz on the back as he called to everyone, "Step 6!"
But it was Marz to call out, "Wield a Fist of Iron!" As he held up the warhammer, all the hegelans roared out in excitement.
And so the group of hegelans continued their attack, it was Marz to lead the charge as he wielded the hammer that would not yield to no shield or wall.
"Step 7!"
"Raise Hell'
The Hegelans continued their carnage, until finally they had neared the surface. They could feel the air become cooler, and air became fresher, and then finally, they could see the sun. For some, the first time in a few months, for Marz even for a few days, it felt like a lifetime.
"Freedom"
Name: Star Forger
Item Description: A large and incredibly intimidating pitch-black Warhammer that radiates in intense about of energy. This weapon is gorgeously designed with a large dragon pearl held at the center of a Chaos Marble forged hammerhead. This weapon is formed with the intention of being wielded by Radomir: The legendary protector of Vossoriya.
Special Traits:
Heart of a Star- The Hammer constantly super-heats material around it and draws the heated material, energy, and plasma into itself and goes through fusion with its own mass to generate a ludicrous amount of heat at all times which can be drawn by the user to fuel their attacks.
- This provides the user the same benefits of an infinity loop at tier 4 and will constantly let out heat, which will deal 4 damage to those who start their turn near the user.
Chaos Marble- The hammer is formed from a Chaos marble which is able to warp space and time around it which disrupts, Temporal and Dark Magic.
- Able to cancel out temporal energy near the weapon and is able to kill a target in all timelines.
Unrelenting Force- The hammer holds the heart of a star within and that kind of overwhelming power is nearly uncontainable within a single item, so much so it warps space to such an extent that it causes after-effects and shock waves.
- This gives any attacks the user is to perform with the hammer [Exploding Dice].
World Break- The hammer holds the heart of a star within and that kind of overwhelming power is nearly uncontainable, the weapon is able to hit the air and space so hard that it can shatter the air and space it hit to cause ripples and cracks in space to cause damage to targets away from the user.
- This gives the user a ranged attack up to 30 feet away in a cone of destruction.
Additive Effect: 48 manas Mana Type: Assimilator+Fireshield+Juggernaut
Adrith placed the palm of his hand on his neck as he tilted his head and neck to lean into his hand. An audible pop and crack could be heard as he rolled his neck and shoulders as he listened to the Crimson Knight. Adrith gave an answer as he slammed his fist into his open palm, "Got it". The energy that was originally surrounding them from the storm now stopped, leaving a small bubble of calmness within the storm. In that same moment, Adrith began to almost glow with energy that hummed with the energy of the storm around them. As he was now synced with the entire storm system.
Adrith watched as the green skinned flying goblins began to pour out in the hundreds. Adrith stayed his hand as he began to draw in more energy, waiting for when Ethan was to move, the moment the Crimson Knight made the first move, Adrith let loose. Using his stored up energy he focused the energy of the storm into condensed columns of wind filled with sand. He began to move these columns of energy to target as many goblins as possible. The moment the column of wind hit them, the sand that was being thrown through changed shape and form into spikes that began to shred the goblins within.
As they began to come closer, it was Adrith that took the initiative, as he ran forward and closed the multiple yards of distance within a moment. Coming face to face with one of the countless enemies Adrith began his rampage, every punch he threw seemed to turn the goblins into a red mist. And attack that was to land upon him seemed to lose all control as when Adrith moved his body with it, the blow and the goblin flowed his body movement, until he shifted all that momentum into another hit. A tornado was all that could be to describe what was happening around Adrith. He was constantly pushing himself, using different energy flows at once to take all the aggression from the enemies, as that was what he needed to do.
It was when Ethan finally made his way to the tent Adrith took control of the entire storm. He knew it was almost time, and Zephyr needed breathing room. The storm disappeared for a moment, Adrith began to glow as he set a foot down with thunderous force and began to take control of the sands. He began to change the sands around Zephyr to become solid and provided her safety from the raging sands and the goblins. Adrith looked towards the blood dome and waved his hand as multiple miniature tornados rose and tore a part the many goblins that were trying to break through. With the moment when Adrith finished he felt the ground shake and revealed the Eldritch God's hands Ethan spoke of.
Adrith began to feel the world shift and change with this beast entering, Adrith felt his energy depleting, yet he continued to fight. Letting it go as he began to allow the storm to return. Allowing the energy around him to grow for him to use. Adrith began to see the man y goblins still pouring through as now Zephyr has seemed to have began her side of the fight. Meaning it had now left Adrith alone within this storm, which was exactly what he wanted. Adrith took a deep breath in as his armor began to change. This pure black armor with multiple glowing grooves within as he began to absorb all the energy around him. Heat, wind, gravity, everything around Adrith began to float and lfy away as he drew deeply of all the energy. The storm that was once her now seemed to almost dissappear, even the sand was dissappearing as he began to change that too into energy.
In this glow like a sun, Adrith began to indiscriminate barrage of energy. Simple waves of the hand tore the air apart and sent out a slash that cut goblins in half. Simple and small movements that was charged with so much power it would obliterate any that touches it. Adrith became a walking inferno of energy, almost like the sun on earth. It was a short lived display as he felt the energy even within the Eldritch god change, meaning Zephyr was about to return, so to not hurt his allies, Adrith let all the energy he had stored and used into a large blast of kinetic energy that blew countless Goblins away, picking up sand, goblins, and the tattered remains of everything.
This intense energy wave was so intense it kicked the storm that was gone, back up into a full fledged sandstorm. Once the blood dome dropped and the Eldritch god's hands dropped, this entire show was over. It was only exfiltration, which was easy once the three left and in unison, spoke words of power to leave.
It left the three youths with much, Adrith just let out a laugh with Zephyr, "Yeah. We did it".
THE IMMORTAL HILLS
Adrith appeared from the strange almost mosaic that showed him to this new place. It seemed multiple people showed up to the same place and seemed to startle one to fall into the water. Adrith went over and extended his hand out to him, "Here". It was once he came up the now soaked man spoke about only one way up before throwing on headphones and heading off. Adrith shrugged as he began to head up the same way looking to some of the other students as he introduced himself. Trying to make conversation as they explored this strange land. It was until they came across who seemed to be the inhabitants of the land.
Their appearance was unlike anything he had seen before, their bodies were very specifically designed for the water and their manner of speaking was strangly exciting for the Polyglot within Adrith. There melodic quality that seemed to resonate in the air seemed unusual, yet it also seemed possible to understand strangely. The woman seemed to try and speak with the boy with the headphones, Adrith allowed the conversation to go as he began to try and decipher what seemed to be spoken.
The woman seemed friendly enough, seeming to even give her name, Tell'sa. It was a strange name, yet it was useful enough. When Tell'sa looked to each of them Adrith waved as he went back through the words spoken. She seemed almost expectant of something.
As the boy continued, Adrith learned his name was Ethan, it allowed Tell'sa to speak again, which gave Adrith the information he needed. When Ethan seemed to refer to a location, the magical university, she spoke out once more, "E’ys, h’te niversit’uy?". Adrith began to deconstruct the words in his head, as it was then Adrith realized that she was saying 'university' in a strange way. What came before were 2 other words, if using the same principles of the first and last letter being taken and placed at the very end of the word, he understood she said 'Yes' and 'the'. A smile came onto Adrith's face as he began to encode his own speech.
"Ah, ehm. Ell'ho Tell'sa, Drit'ah", Adrith said this while pointing to himself with a smile. "Han'tk o'yu, erm-o'fr h'te irection'ds. Ethan eem'ss er'vy…xcite'ed", Adrith gave a slight gesture to Ethan with a chuckle to before he then began to turn away and gave her a wave, "Op'he o’yu av'he rea'gt a'dy!"
Adrith wasn't perfect, yet it was his first time trying to speak like Tell'sa did. It was simple in nature, yet difficult in execution as knowing how 2 letter are to sound next to each other that were never in the English language made a great challenge. With a smile on Adrith's face, he now had a curiosity swell up within him. What if he was going to have many more situation like this? That sheer idea excited him.
About me:
I am an amateur writer at best as I have had a bit of experience writing short novels and stories as a side gig (Don't ask me for help unless you are desperate. I barely know what I'm doing half the time!)
I mostly Rp on medieval fantasy, modern fantasy, and modern slice of life. However, I am always willing to do anything. And I have been roleplaying for about 8 years now.
I have a pretty open schedule right now, other than planning DnDs, and looking for a job. (Still praying that one day I can get payed to play DnD or by playing videogames, but I haven't made a dollar yet).
PLEASE IF YOU THINK I FORGOT AN RP MESSAGE ME!!!! I CAN GUARANTEE THAT I FORGOT AS I WAS PROBABLY PRAYING TO THE GODS OF CHAOS THAT I WOULD BE ABLE TO WIN THE NEXT GAME OF MAGIC I'M GOING TO PLAY!!! (In all seriousness I'm very forgetful and scatter brained, just send me a message and I should be able to pump out that post in no time)
The partners I am looking for right now is people who are chill and relax as well as just some genuinely nice people to chat to and play with. Any style is fine, just be ready as there are time where it will take some time for advanced posts will take me a few days.
Other than that I like to listen to music and anytime someone asks me to do a thing, 90% of the time I will just do it as I just don't care enough. But I will not sing, my voice is garbage and I am not confident enough to even try to learn now.
<div style="white-space:pre-wrap;">About me:<br>I am an amateur writer at best as I have had a bit of experience writing short novels and stories as a side gig (Don't ask me for help unless you are desperate. I barely know what I'm doing half the time!)<br><br>I mostly Rp on medieval fantasy, modern fantasy, and modern slice of life. However, I am always willing to do anything. And I have been roleplaying for about 8 years now.<br><br>I have a pretty open schedule right now, other than planning DnDs, and looking for a job. (Still praying that one day I can get payed to play DnD or by playing videogames, but I haven't made a dollar yet).<br><br>PLEASE IF YOU THINK I FORGOT AN RP MESSAGE ME!!!! I CAN GUARANTEE THAT I FORGOT AS I WAS PROBABLY PRAYING TO THE GODS OF CHAOS THAT I WOULD BE ABLE TO WIN THE NEXT GAME OF MAGIC I'M GOING TO PLAY!!! (In all seriousness I'm very forgetful and scatter brained, just send me a message and I should be able to pump out that post in no time)<br><br>The partners I am looking for right now is people who are chill and relax as well as just some genuinely nice people to chat to and play with. Any style is fine, just be ready as there are time where it will take some time for advanced posts will take me a few days.<br><br>Other than that I like to listen to music and anytime someone asks me to do a thing, 90% of the time I will just do it as I just don't care enough. But I will not sing, my voice is garbage and I am not confident enough to even try to learn now.</div>