Dyssia!
So the weird thing about the inside of a star is that it's not as hot as you'd think.
Now, cool is a relative term. We're still talking temperatures in the thousands of degrees celsius, more than enough to reduce almost anything into its constituent hydrogen. But once you get past the corona (1-2 million degrees) temperatures drop to a positively balmy 5,500 degrees. The Plousios can survive that - uncomfortably, but potentially for a while. The trick is getting past the corona which is as simple as finding a sufficiently stable sunspot, which hover around a chill 3,500 degrees - that's only twice the temperature of a primitive blast furnace - but you really want to choose carefully to select one that'll still be there when it comes time to leave.
And you can leave. This miracle, too, is within the grasp of science.
There are complications. The Plousios is damaged and undersupplied for this kind of mission. Massive stockpiles of CandleIce - an exotic concentration of frozen hyperium gas - will be required to sustain liveable conditions inside the ship while it is submerged. Significant repairs and heat management upgrades will be required. There is only one place within range to acquire all of these things: An Intergalactic Clearing House Subsidiary.
The Intergalactic Clearing House is one of the wonders of the galaxy, a planet sized warehouse covered with massive container crates fifty kilometers long. An orbital ring with ten thousand space elevators, leading up to planetary dockyards filled with hundreds of thousands of logistics starships. When a request arrives at the Clearing House a crate is loaded and a ship is dispatched. The planet will then receive a container filled with enough of any imaginable product to last anywhere between decades to centuries. This is the logistical network that manages the concept of infinite wealth. Production ceased to be a bottleneck millennia ago, now the only difference between poverty and abundance is connection to the trade network that leads to the Clearing House.
Which brings us to the Subsidiary. A Clearing House Subsidiary is a local distribution node, a spoke that does last mile deliveries for key or high demand items. Sometimes desolate moons with new mountain ranges comprised of containers, sometimes planets surrounded by an ever-tumbling asteroid belt of container boxes filled with tools and machinery. Militarized Subsidiaries are built up on the borders of hostile powers, no matter how far beneath the Endless Azure Skies they might seem. It is one of these you will need to attend to.
The Crystal Knight bragged of her recent efforts destabilizing a primitive alien civilization[1]. The buildup on that frontier will be the place where you can acquire the goods you need to evade Liquid Bronze. It does mean dealing with the frontier's military governor but that's within your capabilities - one to three Azura Knights and their house legions. Perhaps it will even be a chance to spare the aliens from incorporation into the Skies - for a time.
[1] The frontier/system/alien species has been designated as The Argumentative Portuguese - that's the best way to translate the phrase the Azura have used. The Endless Azure Skies rarely bother to befoul their own language with another civilization's name for itself, instead assigning them the name of some group of barbarians from their own history and adding an insulting adjective. Portuguese in this context is drawing a parallel between a barbarian group of technologically advanced merchants.
Have you ever encountered an alien before, Dyssia? Humanity is dead and the galaxy is filled with servitor species, but independently evolved life has been known to exist and be violently incorporated into the Skies. Their art, music and culture is sometimes passed around as the fruits of conquest before being updated to Azura sensibilities. Great works of art are recreated in various shades of blue, literature is translated and improved in the translation, music is retuned to appeal more to local audiences, aliens are genetically altered to be appealing to Azura beauty standards. Other than that no oversight is given to them.
The only thing important to the Endless Azure Skies is their ideal of beauty. Accept that and they can have no quarrel with you.
Dolce!
The Biomancer General is on campaign at the system of Njed.
Orbit is a chaos of warships and debris, the vast plumes of clinging void-compound solid projectile smoke surrounding the planet like a toxic nebula. Massive thunderstrikes arc across the void, leviathan spheres bursting forth from oceans of acidic venom surrounded by tens of thousands of plasma spheres caught in gravitic slingshot orbits. The familiar warspheres of the Endless Azure Skies are joined by and locked in battle against an arsenal of unique vessels - Imperial dreadnoughts, refurbished Ferno[2] strike cruisers, and several twisted and exotic void leviathans of the Tides of Poseidon that have been biomantically captured and bound to service.
[2] In the Age of Knights, there were once three nations: Ferno, Azura and Goltir. Specifics of this have been deliberately obscured by centuries of historical revisionism and propaganda pushing the concept of a single, united Endless Azure Skies.
Njed itself burns. Flashes of atomic detonations light up the dark side of the planet, dim flickers compared to the spectacular fireballs that occur when a plasma sphere makes planetfall. Rainforests burn in apocalyptic conflagrations, the artificial weather patterns caused by the released quadranix and hyperium mixing with carbon staining the face of the planet. In another time the agonized death of a world would mean an end to the war. The Endless Azure Skies has moved far beyond such petty constraints.
Your little shuttle shudders as an emissary ship blasts you with a broadside of diplomats. Summerkind eggs can be loaded into specialized cannons and be fired like cannonballs. When they impact they seal against the hull with adhesive as the eggs quicken - and then they hatch. In the void the swarm all over the surface of the ship, clawing at the hull, minds pulsing with the rage and hunger of the newborn. For two days you try to sleep through the sounds of talons against the walls and kicks rattling the windows. Then, finally, the diplomats calm. The airlock is opened. And with knuckles still bloody from where they beat against the hull exterior, the Summerkind come aboard.
They are beautiful in their way. Slender and quick and with iridescent shines; every flick of their heads sending a cascade of light like from a hundred coloured mirrors. They're looking at everything with interest, tapping the control panels, scratching the walls, turning over and tearing open the furniture and marveling at the stuffing inside. They look at you a little dangerously but they killed enough of their own kind on the hull of the ship to have too many questions about the layout of your internal organs.
"Hi!" said one. "I'm - I'm honestly really glad to meet you!" He absolutely dripped sincerity as he said that, smiling like he was getting to meet one of his heroes. "20022, right? Liquid Bronze sent us to meet you and escort you through to his command post. And wow - he's a big fan of yours, right? One professional to another?"
"I am shocked he has even heard of me," said 20022, though his tone was more irritated at himself for not concealing his reputation sufficiently.
"Oh, yeah, when he heard you were coming -" the Summerkind looked at his wrist where a blotchy birthmark in the pattern of writing was imprinted "- he couldn't have been more thrilled," he read, slightly woodenly. "He noted your contribution to the Report On Secession In The Pacifica Sector with great interest."
"A team effort, I assure you," said 20022 blandly.
"And what a team!" said the Summerkind. "Wow! And you've got one of them here with you! Double wow! What's your number, if I can ask?"