I mean, there is style, and then there's right and wrong. There are objectively correct ways to do writing, going all the way down to spelling things correctly. It's an art form. In painting you sometimes get modern pieces that are highly abstract experimental slashes of paint or jumbles of patterns, but the people doing those generally understand the basic mechanics of how to cut paint with water, how to clean their brushes, and when to use an oil-based paint as opposed to an acryllic. It's the same with writing; some things are style, but not knowing the fundamentals isn't a style.
Like, take this:
Literally no published author of note in the past one hundred years writes dialogue like this. The accepted format going back arguably to Shakespeare is to add a line break after each piece of dialogue. This is all one solid brick of text in the middle of a huge brick of text and it's basically impossible to unpick.
Like, this still isn't good, but it's at least readable. From there we've got the real basic problem of - Show Don't Tell is a cliche that people hear in year ten creative writing classes, and it's frequently something people have to unlearn later once they're more developed, but you really gotta know how to show and not tell. You just flatly state that she gets angry without the smallest flourish; no detail, no colour, no flavour. What does it mean for someone to go from a standing start to being angry? What does that mean for this person? Does her voice raise, or does she get cold and severe? Does she clench her fists, stomp her foot, literally anything?
More broadly, there's zero colour or life in this writing at all. You've talked about the ships without describing the interiors, you've talked about the commander without detailing anything about his look, his uniform, his vibe, his tone of voice, there's just nothing here. Like:
No colour, no shape, no detail. Nobody knows what you think is interesting; writing isn't about telling people things are interesting, it's about making people interested in something in the exact same way that you are interested in it.
It genuinely feels like you've got no passion for writing, that you're disinterested in it as an art form, especially if this is how you've been going for two decades.
E: Just as a reference point, here's how I introduced Hades in one of my games:
Like, take this:
One of the Commanders then stops Sarah and says, "Oh by the way, your room will be in the East Wing of the ship Room 100, and you'll also be the Scout Squad One Leader." Sarah started to get angry as she says, "You have got to be kidding me! Why am I in a Scout Squad, and Leader at that?" The Commander shrugs and says, "Don't know, I'm just passing on the message from the higher ups, letting those know that those who have been assigned to the Scout Unit." Sarah walks off pissed as she says, "Fine."
Literally no published author of note in the past one hundred years writes dialogue like this. The accepted format going back arguably to Shakespeare is to add a line break after each piece of dialogue. This is all one solid brick of text in the middle of a huge brick of text and it's basically impossible to unpick.
One of the Commanders then stops Sarah and says, "Oh by the way, your room will be in the East Wing of the ship Room 100, and you'll also be the Scout Squad One Leader."
Sarah started to get angry as she says, "You have got to be kidding me! Why am I in a Scout Squad, and Leader at that?"
The Commander shrugs and says, "Don't know, I'm just passing on the message from the higher ups, letting those know that those who have been assigned to the Scout Unit."
Sarah walks off pissed as she says, "Fine."
Like, this still isn't good, but it's at least readable. From there we've got the real basic problem of - Show Don't Tell is a cliche that people hear in year ten creative writing classes, and it's frequently something people have to unlearn later once they're more developed, but you really gotta know how to show and not tell. You just flatly state that she gets angry without the smallest flourish; no detail, no colour, no flavour. What does it mean for someone to go from a standing start to being angry? What does that mean for this person? Does her voice raise, or does she get cold and severe? Does she clench her fists, stomp her foot, literally anything?
More broadly, there's zero colour or life in this writing at all. You've talked about the ships without describing the interiors, you've talked about the commander without detailing anything about his look, his uniform, his vibe, his tone of voice, there's just nothing here. Like:
some of the armor looks interesting, intimidating, or just plain cool,
No colour, no shape, no detail. Nobody knows what you think is interesting; writing isn't about telling people things are interesting, it's about making people interested in something in the exact same way that you are interested in it.
It genuinely feels like you've got no passion for writing, that you're disinterested in it as an art form, especially if this is how you've been going for two decades.
E: Just as a reference point, here's how I introduced Hades in one of my games:
"Re...da...na..."
The scarlet light flickers like your heartbeat. Water runs down on your head unsteadily from ruptured pipes, just as your blood runs unsteadily from ruptured veins. You're so tired and there's so, so, so much road left to go.
And above you stands the God of the Dead. The ceiling light casts him in a dusty blue halo - red bow tie like a bloodless slit across his neck, black and white waiter's dress making it seem as natural for him to take your coat as take your life. When you look at him all you can think of is how easily he would fold up; he gives the impression of a sheet of origami paper, so loosely tethered to this world all of those angular joints might bend and crease and sweep him away on crane's wings.