"Just hold still and let my babies do the work. There, all better. Now don't go drinking any alcohol for atleast three hours. Seriously, you might explode. Other than that you should be fine. Probably..."
Name: Poxanne (Formerly Alla'fey Typhen, the Toxic Witch)
Gender: Female
Age: 34
Race: Harvin
Element: Earth
Dream: Her motivations are three fold.
- Make the skies a safe place to those special to her.
- Pave the way to Paradise so that others may follow.
- Ennact vengence on the Alchemists Guild by destroying them or rendering them obsolete.
Home: Helmuth
The home of the Alchemist's Guild has since fallen into stagnation. The Alchemist's Guild, in their pursuit of knowledge and power had wrenched every natural resource from the island, almost to the point where it can barely float, and cave ins are common and piece of the island fall to the earth below. While she grew up well taken care of as the daughter of guild members, over time, even their fortunes began to wane. Only a few stubborn souls rule over the island slum.
Gimmicks: Poxanne’s earth element manifests as an affinity to plants. She’s got a green thumb ever since she was a child and she commonly grows her own medicines and reagents that go into her potions. Like many Harvin, learning and using magic came easy to her, and with her own genius intelligence, the spells she has are vast and many. She can cause vines and wood to grow at a moments notice to entangle her foes, or just make some flowers grow (even on the wood hull of an airship). She has used her alchemical arts to actually create new breeds of plants, and these plants have a number of applications. She will use her magic to full effect if and only if she has to fight alone as collateral damage in terms of poisonous clouds of spores can be just as dangerous to her allies.
When fighting with a group, she is centered on harassment, support, and terrain control by use of her plants but mostly her alchemical reagents. On the offensive she’s got an arm on her and is proficient when it comes to throwing, whether it be grenades or darts. She is clever enough to rig these items as trip wire or pressure traps around the battle field using her small stature to not be noticed too much. She’ll try to also poison or hamper the enemy with her own concoctions if she gets the chance.
Mostly though when it comes to a team fight, its all about keeping her side up. She’ll stay behind the fighters, using her potion, salves, the odd rejuvenation and regeneration spell to heal their wounds, or enhance them with elixers, draughts, and oils. Many an ally had found themselves smashed with a vial of sugar glass and reeking of something foul, only to have the next enemy bullet or blade deflect harmlessly off. All of these effects of course are only temporary, and she does have limited supply on hand.
Personality: She's a child and a mother. She's a student and a teacher. She's a healer and a killer. Poxanne is a woman of extremes and complications, all hidden behind a veneer of innocence, intellect, and infectious positivity. To most, Poxanne is an eccentric. She is always busying herself with her own thoughts, and loves to socialize and talk. She gets excited for even simple things and loves to teach. She is silly, playful, chatty, and wears her emotions on her sleeve, often over reacting in immature ways. This is all part of her act to distract herself. Behind those eyes, she’s tried. She’s worried. She’s angry. She acts like a child, but she is a genius and has seen more of the skies than most other people she’s met.
When her healing services are needed, whether physical or emotional, Poxanne can be surprisingly motherly and empathetic. She offers kind words, encouragement, and genuine affection. When things get serious and there is no way to lighten the mood with her antics, she wears a smile proudly in the face of adversity to calm those around her. She drops the silliness, she becomes a rock and a pillar that those around her can hold onto to persevere. She strategizes, she calculates, she delegates, taking command if need be to destroy the obstacle.
When she needs to fight herself, whether to protect someone or to right an injustice this demeanor changes. She smiles yes, she talks and teaches as always, no ounce of fear inside her but there is a cold hate behind that smile. She can be merciless, unflinching even as she rips apart a foes inside with her poisonous magic. She seems to relish those moments where her enemies hack up blood or scream from the pain. She shows the reason why she was once called, the Toxic Witch.
Background:Born inside the guild, Alla'fey was fully indoctrinated into the cult of science and alchemy. She was a natural intellect and even from a young age as a scribe she had her hands in alot of the Guild's activities. She had single handedly developed formula and magi-alchemical processes that twisted ether into transmutation in revolutionary ways. Her specialty however was in the field of organic chemistry, having learned and utilize techniques to save lives despite the conditions. She was the youngest fully certified Alchemist in recent Guild history and was destined to join the greatest of the Guild's Projects, sentient transmutation, so that the secrets of immortality could be in the hands of the Guild.
Having worked on the project, they had run into several impossibilities that were particularly stubborn. Alla'fey left Helmuth to join the Field Researchers, the brave alchemists whom acquire and study samples and elements found on other islands. For years of her life, she would hire monster hunters to slay some poor beast, then to have her acquire the materials from the corpse. She had catalogged dozens of new samples, and while most of them didn't aid with the Project, their applications could not be ignored.
Knowing full well of the effects of elements and chemicals on the human body, the unfortunate concept of a pandemic and quarantine was not unknown to them. Islands could be isolated. Populations with no where to go. Completely dedicated to the guild, Alla'fey would unleash disease upon the enemies of the Guild, killing indiscriminately. On atleast two occasions an island was rendered completely sterile so that the Guild could claim the resources for the dying Helmuth. Whispers would circle of a small child with a bird mask bringing death in her wake. Fear the Toxic Witch...
But some things are more important than loyalty and duty and devotion, and those things can change someone. In her research travels, she had to deal with alot of people, alot of islands and alot cultures. Harvin weren't specific to a few islands, and she found herself on Zigguaraut. She was following a lead, a rumor from an apprentice mapmaker and sky farer. He was charming, funny, persistent. Following the lead became a great adventure and while the lead was a bust, she ended up finding something that changed her. She spent another adventure with him, then another. She fell in love, and found a family, a real family with him. They didnt care what she did, and welcomed her.
She abandoned her name, her title, and her guild, getting married to someone outside of it. It was soon after that the Guild came looking for their cherished asset. Hiding her marriage was easy, hiding the swelling in her belly was not. Making excuses, her loyalty was cast into question and she had to flee before her secret was discovered, the Guild hot on her heels.
Her mistake was trying to return to her husband as she brought the enforcers right to them. The couple tried to flee, taking to the air, with the Guild in pursuit. Despite all her best efforts, all of her magic and knowledge, she was saved by her husband but he was taken. She hadn't seen him since, and she long accepted that he is dead.
Hiding out she gave birth to a beautiful baby boy she named Hans. She had made enough allies in her travels and expeditions that finding a place to hide could be feasible, but the Guild was tenacious. She was their best asset, and knew their darkest secrets. They would hunt her, kill her if she didn't come back. They'd kill or take Hans too, tying up loose ends, something she couldn't let happen.
She left her baby boy with someone who she'd trust, someone who didn't stay in one place. Who would always move, the way she had to always move. The best way to protect him would be out of his life. She'd begin a crusade against her former guild, wearing their gear in spite and mockery, gaining as much power and allies as she could while undermining their efforts and every opportunity.
She remained in hiding, her name, her identity, her past, and her son. She was just an alchemist, a teacher, a healer. Just another member the Guild hired out for ways of earning income. She would claim membership when it was easy to do so, but the word would always sit as bile in her mouth.
Inventory: Alchemist Field Garb - The Alchemists have a number of different work uniforms and ceremonial robes but Poxanne was a field researcher. Her dark leather robes are greased to make sure potentially dangerous fluids do not linger if splashed on her and diffuse sources of high heat. Particularly useful against fire and acid. In terms of armor, it’s just regular leather.
Alchemist Triage Mask - Following alchemical accidents and foraging in particularly toxic environments, field Alchemists usually wear these masks to protect themselves from noxious fumes and toxic spores. Makes for a great gasmask.
Mantle of the Star Maiden - Having been a skyfarer for nearly a decade, Poxanne had gathered a number of enchanted artifacts. One of her favorites is this oversized hat, something she recieved as a gift on one of her adventures. It’s an amplifier for magic as it acts as a cyphone for latent ether and helps distill it. When in a fully charged area, the hat has a habit of raining down bits of ambient light around its caster. It so compact that the light can be actually held, great sources of light that could be held or thrown.
The Gaian Grimoire - An artifact of her own creation. It contains the information of all the plant species and naturally occurring elements written in a ink of quicksilver and the crushed petals of 111 different flowers with each page painstakingly written to contain alchemical recipes and sigils of transmutation. The book is a powerful alchemical instrument, that can as part of her spells, break down nearby components and transmute them into different items altogether. The elements are absorbed into the pages, refined through the sigils and emerge formed through the transmutation circles that are etched into every twenty fifth page. This break down process cannot be used by anything moving (so no rending down a person amidst a fight for instance) and bigger or more complicated items take more time.
Her little frame also seems to support a small lab of vials, tubes, grenades, jars, flasks, salves, syringes, potion, medical equipment, alchemical tools, and a myriad of other gadgets for observation and research. She carries enough on her in her giant backpack and pouches that she can perform surgery, conduct her experiments, and brew potions.
More ‘mundane’ weapons are her grenades whether shrapnel, fire, smoke, or poisonous (Choking Gas) and she has a number of darts, mostly tipped with paralytics.
She is currently not married, she has a wedding ring on a chain around her neck which she never takes off. Next to that is a little locket that looks like a blooming flower.