I used to love the holiday season as a kid, but these days I’m terrified that the strange man in red is going to break into my home again and leave another suspicious package under one of my plants.
4
likes
27 days ago
Alright, that's it! I've had enough of this damn heat. Bring me my matches, it’s time to burn the sun down.
2
likes
1 mo ago
If there are 3600 rats living in my bones and I eat one every second, how long will it take me to eat all the rats? Assume each rat undergoes binary fission exactly once every hour.
1 mo ago
Adventurer, the rats in my basement have merged into a fractal entity! I will pay you 4 silver coins to slay the infinite rat(s) in my basement.
The boy watched his friend as he awaited their response, absentmindedly wondering if the wisps of shadowy stuff were thicker than they had been just moments before. Noticing his friend making some kind of gesture to him, a fist with their thumb pointed towards the ceiling, confusion flashed across the boy’s face as he tried to determine the meaning behind the motion, a lifetime without meaningful social interaction having left him at a loss to many basic social conventions. The boy’s confusion was short-lived, however, as only moments later the accompanying message reached the boy, making the gestures meaning clear, “Good idea”. Unlike the last time his friend had spoken, this time the boy was pretty certain that his friend hadn’t physically spoken, their voice seeming to have come from somewhere directionless. In his head maybe? The boy dismissed the thought, as far as he was concerned some people just spoke like that and right now he was more preoccupied with the pride that had begun to well up in him from the praise he'd received, however small that praise had actually been.
The boy moved to follow his companion, the smile on his face showing that his pleased feeling had not yet faded. The boy noticed his friend making the same thumbs-up gesture and another that the boy recognised as ‘come here’ to the girl but didn’t think much of it, it wasn’t like he was being asked to do anything difficult like speak to her after all. The boy found a strange comfort in having someone friendly to walk beside, an alien feeling, but a nice one nonetheless. Unfortunately, it wasn’t long before the boy was snapped out of his stupor by a loud banging noise, followed by another, then another, then another, until, with a metallic screech, the noise stopped.
The boy saw the girl hold the flat of her palm out towards him and his friend. That one meant she wanted them to stop, didn't it? Watching her as she slowly began to move in the direction the noise had emanated from just moments before, the boy saw her clutching tightly in her hands the unidentified object he’d noticed earlier, what appeared to be some sort of sharpened instrument, made out of what looked like bone. Was she planning to go and see if whatever had made the noise was dangerous? He guessed so. Did she want to protect his friend and him? Even if he was too shy to talk to her the boy certainly didn’t want anyone to get hurt for his sake. Should he try and help her? The idea of facing whatever had made that crashing noise before seemed a little scary, but for whatever reason, the boy felt like it probably couldn’t hurt him, or maybe more like it wouldn’t matter much if it did… And maybe if he helped out his new friend would praise him some more afterwards? After several long moments of contemplation and hesitation, the boy decided he’d help the girl, taking a deep breath as he slipped his hand away from his friend’s and moved to position himself just behind the girl, trying his hardest to appear as small as possible as he did so.
The boy huddled closer to his friend even as they waved to the newcomer. It looked like his friend planned on trying to communicate and the boy briefly reconsidered his plan to avoid contact. He wanted to help his friend so maybe stepping up would be a good idea? Then again talking to new people was scary and if neither the boy nor his new friend knew what was going on, what were the chances that the newcomer would? But what if he could get answers for his friend, would that make them happy? The boy’s head began to spin as he debated with himself the merits of talking or remaining silent, until he was snapped out of his head by a sudden shrieking noise from above, lasting just moments before the hallway was plunged into silence and darkness.
The boy reached to grip the hand resting upon his shoulder, clinging to it as though his friend might just disappear if he let go, which given how dark it now was didn’t seem entirely outside the realm of possibility. Up until now the boy hadn’t been particularly worried about the circumstances he’d woken up to. He hadn’t found anything strange about his environment, save for the lighting, and even then he’d chalked that up to some kind of malfunction. The lack of memories was frustrating, but even with it, everything had felt familiar to the boy. Yet as a strange thrumming noise began to build up from somewhere within the darkness, a sound wholly unfamiliar to the boy, fear and doubts finally began to creep into the boy’s mind.
Finally, the sound died down and with its departure the lights switched back on, this time bathing the hallway in a dull yellow light, still a far cry away from how the boy felt it was supposed to look but certainly much closer than it had been before. The boy noticed the newcomer was holding something that he didn’t think she had been before, but before he could examine the object his attention was instead drawn to the sound of a speaker crackling to life. A voice echoed from the speaker, making two announcements each repeated once over, providing some semblance of explanation and a set of instructions respectively.
Even if the announcement had failed to answer any of his questions, they had helped to ease the doubts forming in the boy’s mind. Tugging on his friend's arm, the boy pointed down the hallway in the direction he guessed the canteen might be. “We should go find the canteen”, he said, speaking softly. He couldn’t quite remember why but he felt that he was supposed to listen to the voices over the speaker.
Phann wasn’t born into the best of circumstances. Her father left when she was only little, leaving Phann with no one but her mother to find support and comfort in. Unfortunately for Phann, her mother happened to be a rather vain and manipulative woman, who found no problems with utilising her position in Phanns heart as a means of controlling her, often threatening to take away the love Phann relied on as a means to get what she wanted.
As Phann got older, her mother's abuse grew with her and Phann became the subject of her mothers blame for everything that went wrong in their lives. Rather than cave however, Phann gradually became more and more aware of her mother's abuse and slowly began to develop in her mind a strong notion of right and wrong, finding fault in not just her mother's ideals but also to a lesser extent those of society in general. Eventually, Phann abandoned those ideals entirely, her own ideas evolving into a more concrete moral framework in their place.
Unsurprisingly, Phann's mother did not approve of her daughter living by a philosophy that would see her in a negative light, especially since she could only see herself positively, but to Phann who used the framework as a means to affirm her actions, the worse her mother retaliated the more steadfast her own beliefs became. She was 12 years old when her mother finally went too far, lashing out at her in a fit rage and permanently scalding her face and body. Her mother later tried to call it an accident, but Phann no longer wanting anything to do with her mother jumped upon the opportunity and was taken away from home.
After that Phann was placed into an orphanage where her academic prowess was soon discovered and over the next few years she would take to science and philosophy, excelling in both. A normal child with even a fraction of Phann's intelligence probably would have been adopted pretty quickly, but unfortunately, years spent under her mothers care had resulted in Phann's more abstract ideals reaching an absurd extreme in her mind, to the point where she opted to spend much of her time acting like a stereotypical crazy person simply because she found it fun and to spite anyone that would judge her for it. As smart as she was no one wanted to adopt a child that spent most of their time around people acting like a lunatic, especially not one disfigured as Phann.
Years passed in the orphanage and eventually, thanks to her grades at school, Phann was able to apply for a scholarship at Kurtzpel and after some debate as to whether it would be more damaging to the university's public image to accept a seemingly crazy person or for Phann to publicize her entrance exam results and tell the public she was denied entry, Phann was begrudgingly accepted. Needless to say, in a high-class university filled with inflated egos and the stuck up sons and daughters of the rich Phann didn’t make many friends.
In the moments leading up to the end, Phann had watched the hijackers go about their business wanting to do something, but for whatever reason had found herself unable to do anything but stare. She'd watched as the eight-wheeler sped towards them and just before the truck had collided with the bus time had seemed to slow for Phann as if to give her the time to contemplate her impending doom. She wasn’t really afraid of death, having long since decided that there wasn't any special significance to life or death, if anything, living seemed like the scarier prospect. Instead, it was the actual dying part that scared her. As far as Phann knew no one would miss her and at least it would probably be quick, so logically those where the scary parts out of the way. Still, some part of her worried it might be painful... CRASH!
Phann was not expecting anything beyond death, she finds the idea that even life isn't sacred rather amusing, but might need to rethink her ideas on a whole bunch of things.
Legend: The Crimson Jester
Legend speaks of a skilled mage, cunning trickster and schemer of epic proportions, parading around in the guise of a jester. The Crimson Jester, master of madness, killer of kings.
The Crimson Jester is said to appear around the roots of great evils, particularly those at the hands of tyrants or similar, from where they will orchestrating some elaborate scheme to bring their adversary down. It is not simply enough for the Crimson Jester to defeat enemy, rather their downfall must be made into a show for all to see, as dramatic and ironic as the situation will allow.
The Crimson Jester is not a strong combatant and though they can produce a wide range of magical effects, they lack the raw magical power to produce much more than cantrips. Instead, the Jester's strengths lie in their cunning and trickery, as well as the strategies they employ.
As for the Jesters true nature, there is a great divide in opinion. Some say that they’re a champion of the people, fighting for what he believes is right and bringing joy to those in need. Others would say they’re a scoundrel, devoid of honour and utterly insane. In actuality, it’s a combination of both.
Notable Items
Crimson Jester's Garbs: The Crimson Jesters Garbs are a set of magical vestments, always appearing as a many-pocketed jesters costume coloured in some combination of red, black and white. The garb itself has several magical properties, making it worthy of the Jester’s legend.
Legendary Durability: Like many legendary magic items the Crimson Jester's Garbs are very hard to damage and repairs itself over time.
Transformative: The outfit has transformative abilities that seemingly operate off a mind of their own. While the garbs will modify themselves as necessary to suit the jester's needs, it is not controlled by the jester. Aside from completely changing its appearance every so often, the garbs will frequently make minor alterations to their appearance when observers aren't paying attention, particularly those observers are unaware of the garbs properties. Seemingly the only purpose for this is to confuse and infuriate onlookers.
Hammerspace: Phann can place non-living objects into an extradimensional space by concealing them from visual observation with the garb. Due to the nature of this function, the object must be in motion to be stored and must be concealed by the garb at the time it is stored. Removing objects from the hammerspace works in much the same way as putting it in, requiring Phann to reach into the garb and pull the object back into perspective.
Prop Summoning: The garb is capable of producing small mundane items that one might expect to be able to find at a novelty store or carried by a stage performer. Objects produced in this way are all of exceedingly high quality but lack any magical properties save for vanishing if they are badly damaged, have persisted for a day or Phann is done using them.
Skullduggery: Phann is naturally stealth, subterfuge and trickery. She doesn’t see any innate good in honour and excels at fighting dirty.
Nimble: Small, flexible and nimble. Phann uses all of these traits to their fullest extent in combat, weaving in and out of enemies and allies alike and making herself a difficult target to pin down or hit.
Performer: As the Crimson Jester, Phann is gifted in just about every type of stage performance and party trick, particularly favouring magic tricks, acrobatics and theatrics.
Magical Abilities
Hemomancer: Rather than drawing upon mana to create magical effects, Phann shapes her own lifeforce into spells. The primary advantages of this method of spellcasting are that it allows Phann to utilise magic in places she would normally not be able to and eliminates the need to gather mana in preparation for spellcasting. The drawbacks are that it is difficult to tell exactly how much lifeforce has been used, making it dangerous to use carelessly, and unlike mana, lifeforce cannot be drawn upon over a greater period to create bigger effects limiting the maximum power of her spells to what she can safely provide.
Master Novice Mage: Phann's knowledge of magic is all very low level, with even her most powerful spells only being on par with what could be expected on a novice mage in terms of power. What she lacks in power however, she makes up for in sheer versatility. Where a master pyromancer might be conjuring up a pillar of flame, Phann is instead producing minor manifestations of each of the elements. Where a powerful healer might be bringing the injured back from the brink of death, Phann is instead healing cuts and bruises.
Phann is not suited to a fair fight, physical or magical. She, however, sees little point in honour or pride and will happily fight dirty or run away as the situation calls for.
When forced to engage in fair battle, Phann devotes the majority of her attention to avoiding damage and creating advantages for herself, and if possible, turning it into an unfair battle. Generally, she will move in to attack when an easy or safe opportunity presents itself or she deems it necessary to secure her victory.
Due to the limitations on her magic imposed by her hemomancy and knowledge Phann opts to fight smart, not hard, aiming to maximise the efficiency of low powered attacks rather than waste her resources.
Drawing out her lifeforce does not hurt Phann, rather it is accompanied by a sensation of coolness followed by a slight numbness in the affected area until the lifeforce replenishes. Overdrawing her lifeforce can cause the affected areas to function poorly or stop functioning at all until life force has been replenished.
Ahh got a draft up! The whole thing probably needs to be edited and refined, the things in {{}} are just placeholder's and I've changed/moved around a bit from the original, but for the most part, it should be a pretty complete draft. It's getting late here and I can't see any glaring mistakes at the moment, so I'll work on it more tomorrow.
I'm not sure how much has changed, but the CS template is at least the same as the original version of this RP so if your looking for examples the Character Sheets from that might be helpful.
I'm probably gonna rework Phann for this given the CS is pretty much the same as the original version. Aside from the stats being more flexible is there anything else I should be aware of for the purposes of reworking the character?
While awaiting a response to his earlier question the boy took a moment to note the specifics of the figure's appearance. It was humanoid but seemed to be covered entirely in some kind of inky black material, broken only by a pair of staring white eyes. A pair of horns adorned the figure's head and wisps of black smoke clung close to their skin. In the flickering light, most probably would have found such a creature's appearance to be terrifying or demonic, the boy instead found himself wondering if such a creature could even speak for its seeming lack of a mouth and the mounting silence between them.
As if in response to his internal musings, the figure began to slowly shake its head, snapping the boy back to the present where he remembered his question. Realising what this meant the boy's gaze fell to the ground once more. It looked like the stranger didn't know what was going on either. Was their mind also filled with fog? Disappointed the boy sank back into his thoughts, wondering what he should do next. Ask more questions? It didn't look like the figure could talk... Try to find someone else? Meeting one person had already been difficult enough. The boy’s head spun as he tried to formulate a plan of action, the whole process seeming unfamiliar to him as though such things were normally dealt with by someone else.
Looking up the boy noticed the figure was holding something to him, the fluffy thing they'd been carrying under their arm. The boy recognised the object as being some kind of stuffed toy, recalling having seen something similar in his room when he'd first woken up, though that one had had an appearance much closer to his own than the one being presented to him now. As the boy tentatively reached out to accept the offering he heard it, the singular word, “Friend.”, a momentary flicker of the lighting making it impossible tell just how the figure had spoken.
It took the boy a few moments to process the meaning behind the word, excitement beginning to well up within him as he did. The boy felt like he hadn’t had a lot of friends before, and not just because of his lack of memories, more like he wasn't sure how to make them. So when the shadowy figure offered him their friendship, the boy couldn’t help but grin.
"Thank you!"
As he hugged his friend's peace offering, the boy noticed someone else approaching from further down the hallway. Darting behind his new friend, the boy peeked out from behind them and observed the newcomer, this one having a far more common appearance for a human, or at least one closer to the boy's own. The boy briefly wondered if he should ask the newcomer if they knew what was going on, but decided against the idea, he already had his new friend for help, even if they were of very few words.