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Star Wars: Jedi Academy





Five years have passed since the Battle of Jakku and the defeat of the Galactic Empire. The New Republic has begun the process of rebuilding the galaxy, and Luke Skywalker, hero of the Rebellion, has taken steps to restore the Jedi Order, creating a new Jedi Academy on the world of D’Qar. With him are the few Jedi Knights he has since trained in the ways of the Force, and together they and the next generation seek a new beginning of light where once there was only darkness.

Peace, however, is fragile, and the New Republic struggles to confirm its place amongst the galaxy, its power tenuous amidst a divided peoples. Hutt territory is expanding, the Imperial Remnant is steadfastly defiant, and the Dark Side lurks just out of sight.

The New Jedi Order is young, untested, but in the coming years the next generation of Jedi will take the mantle of protecting the galaxy as countless men and women have down for eons before. The Jedi Academy of D’Qar is merely the start, and should it succeed the Jedi will once again find their place in the Force. But first they must survive the trials ahead.


Rules:
1. Expected to follow standard site rules
2. No godmodding or powergaming or etc...
3. No OP characters
4. A max of one character
5. Minimum of one paragraph



Overview

In this RP you will play as the first generation of Jedi recruits that are to be trained in the ways of the Force. You will start at the Jedi Academy on the planet D'Qar as apprentices. We will be using mainly Legends content but some of the New Canon. The Jedi Knights that will be your teachers will be the Co-OPs and it will be two students to a Knight. However, if more students app than Knights, then I will allow others to become Knights to compensate. So right now, there is me and one other co-op, so two knights at the moment. I am looking for one or two more co-ops/knights, depending on how many people I get in the interest check. If you wish to be a knight/co-op, then notify me by Pms or just say something in the thread.

All apprentices should have the core Force abilities, and for now, he will be using a temporary single, duel, or double-bladed lightsaber unless you can come up with a good reason to have a pre-existing lightsaber of any type. The color of the lightsaber, for now, should be blue or green. You can choose the color and the lightsaber type later at the end of Act 1. It is encouraged you make an original character rather than use a pre-existing character like Kyle Katarn.









Factions


NEW REPUBLIC
Born from the rebellion, the New Republic has restored democratic function to the galaxy after many years of civil war, however, with the power vacuum left in the Empire's wake the fledgling government has yet to cement its place as the rightful authority. Currently, the New Republic is attempting to rebuild worlds affected by the war. Coruscant is the capital with Mon Mothma being elected as the first Head of State.

NEW JEDI ORDER
Under the leadership of Jedi Master Luke Skywalker, the Jedi Order has reformed with a handful of Knights to sow the path. After scouting for a location for which to construct a new academy the planet D'Qar was chosen. The small, abandoned Rebel outpost was reworked and has grown to a proper Jedi Academy complete with support staff. The New Jedi Order is young still but its destiny is laid out before it.

IMPERIAL REMNANT
What remained of the Galactic Empire following the Battle of Jakku retreated to the Outer Rim Territories, and though fractured remains a threat to the stability of the galaxy still recovering from war. Currently attempting to secure what few systems that remain under Imperial control and, rumor has it, infighting has led to internal conflicts that threaten a complete disintegration of the Empire, if not the rise of radical ideologies. Bastion is the capital with Vicvin Rownlov, a human male, being the last known leader of the Imperial Remnant.

HUTT CARTEL
Following the collapse of the Galactic Empire, and thus the oppression of criminal syndicates, the Hutts have greatly expanded their territory and, despite erring on the side of caution, have yet to be contested by the New Republic. This failure has led the cartel to take bolder actions in recent months. The current leader of the cartel is Tittu Sken after the death of Jabba.

Legacy of the Voidborn




Your kind has many names, savior, champion, hero but also, villain, destroyer, terrorist. Those are just some of the names your kind has gathered over the years. Somehow years ago, your kind managed to control and harness the power of the void. A feat considered impossible and your kind used this awesome power to protect the galaxy from the Scourge. A robotic race hellbent on assimilating any sentient organics they can find in order to make themselves more powerful. The first generation proved to be a deciding factor in the war and when the Scourge were eliminated. They were hail as heroes and would not sit idly by for long. They decided on helping people. Protecting the innocent and dealt several blows to infamous groups and nations. Led by a shadowy individual only known at the Oracle. Your kind was seen as a force of good in the galaxy. However, something happened to them, I am not sure what. To what caused them to turn heel and attack the ones they used to protect. This went on for years before they suddenly vanished. Most of your kind were not seen again, mostly. Some of them would surface and death normally follows them. Your kind was called the Voidborn and this the is legacy that they left on the galaxy, hope, peace, death, and war.

But, that was them, the first generation of Voidborn to grace the galaxy. You, my students, you the second generation of Voidborn and will not fall like the first generation. I knew the Voidborn well, worked with them many times. I even learned how the Voidborn got their abilities. That was before they changed and... they turned murderous. I did not always agree with the Oracle's methods of how they handled the first generation. Which, I do not seek to make the same mistakes. Unlike the first generation, who did not have a choice and was given their role by others, I gave you the choice after I rescued you from the Oracle's grasp. Those among you who choose to stay and be trained in the ways of the warrior.

My students, you are ready but, remain aware. The galaxy will not welcome you with open arms. They will shun, hate, and even try to attack you because of the deeds of the first generation. So you must stay hidden, strike in the shadows and remain an invisible blade that cuts in the night. There will be many challenges I wager that you will face. I am hopeful that you will overcome anything that comes your way. Now is your time the second generation to leave your mark on the galaxy. Let it be one of justice and honor and not of cruelty and death. Go forth and claim your destiny my Voidborn.

Rules:
1. Expected to follow standard site rules
2. No godmodding or powergaming or etc...
3. No OP characters
4. A max of two characters
5. Minimum of one paragraph


Overview


Hello and welcome to the rp and to the Agrenia Reach. This is a character rp set in the year 2446. You should know that this rp is based on Warframe and so similarities exist. You will be playing as the second generation of Voidborn. People given abilities of the void and have agreed to be trained as warriors by a human caretaker named Solomon Mehrnia who leads the now secret organization called the Iron Sentinels. It has been ten years since the first generation of Voidborn disappeared. The play area will be the Agrenia Reach a lawless region of space where the region's inhabitants are still rebuilding after the war with the Scourge.

Players will be operating from a hidden underground base located on a moon called the Oasis and in a remote system of the Agrenia Reach. This is where players will be in between missions in and serve as their base of operations in the Agrenia Reach. The base contains an armory, training room, hanger, medbay, canteen, and other rooms to the support the Voidborn during their stay in the Agrenia Reach.

A character's void power can be whatever you want. Anything dealing with time or mind-control powers is prohibited for balance and RP's sake. As for weapons, projectile, energy, and melee weapons are available to be used. While it was a human colony ship that was sent into the void, that does not mean you can't play as aliens. Aliens are available to be played as long they were on the colony ship. And you can play as a custom race. Just contact me about it and we can maybe work something out.

Things to know


How the second-gen got their powers was the same as the first-gen, a jump accident of a colony ship that somehow entered the Void and exposed the crew to its energies. The only survivors were the children who gained powers after being exposed to the void energies. Only the accident for the second-gen was on purpose and was caused by the former leader of the first-gen, the Oracle. Who tried desperately to train a new gen of Voidborn after the first-gen went rouge. Only for Solomon found out and intervened by rescuing the children from the Oracle's grasp. She disappeared some time afterward and has not been seen since.

Though the first gen officially disappeared ten years ago, there have been sightings of some of them over the years and the most recent was four years ago. When what looked like the Voidborn known as Maelstrom attacked a facility the belonged to UEC on the planet of Nova Prime. The personal were all killed and the facility was destroyed. It is unclear to why Maelstrom attacked the facility but, he was clearly alone when he did this.

The Scourge War ended about twenty years in 2426 and lasted for thirty years. The Scourge was a race of assimilating robots that appeared on the edge of known space and invaded the galaxy. The Voidborn have been around for fifteen years before they turned rogue and their spree lasted for five years before they disappeared.

Agrenia Reach


Existing in the frontier region of known space in the galaxy. The Agrenia Reach is home to a native race called the Zakruin, and once their civilization the Liezan Alliance was a growing power in the region. That was until the arrival of the Scourge and turned the region into a warzone, one of several fronts of the war. Liezan Alliance collapsed during the war and the region became depopulated as people were lost to the Scourge. Whole systems were assimilated and by the time that the Scourge were defeated. Most of the region was devoid of sentient life and the native Zakruins pushed to the brink.

After the war and as the survivors of the region started to rebuild. The Agrenia Reach was left on its own and other parties would show an interest in the region. A prime target to get away from the pressures and politics of the rest of the galaxy. Various races went to the Reach to colonize the region and start new lives there. Though they were not alone, other unsavory types saw the region was a perfect place for salvage and to get away from the authorities. Soon becoming a lawless region where colonies were raided and others were forced to pay protection to pirates.

Now the second generation of Ethereals have established themselves in the region for two reasons, to bring order to the region and as a safe place to practice/operate in away from the attention of the major powers. They have been here for a year and it will take dedication to restore peace to the region.

Major Factions in the Agrenia Reach










Okay a bit short, but I got it out.
Mateo Secada
Kaitiaki Homestead


Turning the fridge into a dispenser that can launch beer at people. That is a new one for him, and for one, he is glad that Xander tested it out first instead of him. Since that is fitting, no? The inventor tests his own inventions and bears the brunt of their success or failure. Though maybe a mad scientist since who would try and turn a fridge into a launcher?

Still, Mateo said hi to the man and, after getting that looked for Skye twice. He just had to say something, "I would rather not my beer be launched at me and maybe missed, but I would rather just get it normally." Sounding slightly annoyed and simply sighed as he took a sip of his whiskey. It makes him wonder what other modifications Xander is going to do to the base. Along with how much of a pain he is going to be to Skye. Either way, it is bound to make this place more.... interesting this way. Which Mateo is not sure if that will be a good thing or not yet.

PARTYCRASHER
Aral Sea, Kazakhstan


"There goes my hanging back for this one," he said under his breath as he holstered his sniper. True, he knew that there was a chance that he would have to go in, and he planned for that. Still, going in solo like this and with at least one nuclear material in play that could give him cancer if he was not careful. He sighed as he readied his submachine gun, which was his Daewoo Telecom K7. Once he was ready, he replied to Queen, "Roger that Queen and I will be careful not to get irradiated, over and out." Now ready, Mateo started moving forward to the abandoned ship.

He was about halfway there once when he heard what sounded like a whistle and heard Stafford barking at him to reposition. Which Mateo made sure to get out of the mech's line of sight as he moved to the ship. That mech is Stafford's job, and Mateo just hoped that Stafford could at least disable it before it could fire at any of them. Like him right now and not get turned into a bloody mess.

Once he reached the ship, Mateo took cover at an unprotected part of the ship and started eyeing up his obstacles, and reported back what he saw to Queen when he was done. He started moving inside the ship and collecting what intel he could find while reporting back to Queen about what he found. He stayed on the move, and he tried to be as careful as possible if he found anything glowing. The last thing he wants is to get guaranteed cancer, and he rather not go out that way. Still, he has orders and time to see what treasures these goons have.
Starfall: The Calling




Iros, the continent that was once the beating heart of the known world. The homeland of civilization and many a homeland of the people of the known world.

But that was centuries ago before the Starfall struck and turned this once-beating heart into a dying one. No one knows where the Stars landed, somewhere in the middle of Iro. What is confirmed is that a week after the Starfall. Did the land start to become cursed and corrupted. Monsters of unknown origins began to appear and spread throughout Iros. Unable to deal with monsters and encroaching corruption. The survivors that could leave fled to the lands around Iros and the newly discovered New World Continent of Novas, with most settling on the large Sanrath Archipelago.

Now the only ones that dare to venture to the cursed continent are the exiles that are dumped on the shores of the continent. But, for a select few, they have a reason to venture to the cursed Iros. For they have been having dreams of something calling them to Iros. Something about a bloodline promise and images of places they have never seen. Either curious or simply tired of the dreams. This group has gathered and hired a ship to take them to Iros.

They do not know what to truly expect there, only the tales of corruption and monsters being their guide. But one thing is sure is that they have a long journey ahead of them.

Rules:
1. Expected to follow standard site rules
2. No godmodding or powergaming or etc...
3. No OP characters
4. A max of two characters
5. Minimum of one paragraph


Overview




I will get a post up sometime tomorrow
<Snipped quote by Theyra>

After an entire decade, Daniel is finally accepted :) Thank you for your patience and sorry again.


It is fine, I should ask about it sooner rather than assuming things.

@Silent Whispers

I think I will go with Daniel.
Journey of the Pathfinder




Exploration, the sense of discovery and adventure. A desire that has always been with humanity since the beginning. From simple wanderers to hardy explorers. Discovering new lands and new horizons. Even as humanity started to explore and expand itself across the solar system. Starting settling the moon in 2030 and then Mars in 2036. From there it was simply and matter of time before humanity under the United Nations of Earth expanded across the system. This was made possible thanks to the invention of the Argos engine in 2050. Which cut down travel time between planets from weeks to days and was efficient enough to be commercially available by 2060.

Then the big change for humanity and what officially started a new age of exploration and colonization was the invention of a faster than light drive in 2125. Created by scientists Balram Nene and Louseres Aroyan and called the Nene-Aroyan Jump Drive. It is able to open a portal to a dimension called hyperspace and by traveling in it. Can make ships travel faster than light and cover large distances with ease. Starting a colonization drive that saw humanity's reach past the solar system.

By 2195, humanity expanded to thirdy systems and the United Nations of Earth in order to properly manage their interstellar holdings. Reformed itself into the United Systems Union or USU with Earth as its capital. Entering into a period of peace and prosperity.

In 2225, a new initiative under the Union to explore beyond the Union's borders and venture into deep space was created. Called the Orion Initiative, under it a new type of ship the Athena class cruiser was built from scratch. Specifically designed for traveling in deep space for years at a time. After five years the newly christened Pathfinder was finally finished and would start her maiden voyage from the outer world of Talos.

The Pathfinder's first mission will be exploring the Drai Cluster, a region of space a distance from Union space that contains an unusual phenomenon that seems to coat the Cluster and make it hard to study from a distance. It is hoped that the purpose-built Pathfinder, that it could be mapped out and perhaps learn about the nature of this unusual phenomenon. The crew does not know what to expect but is eager for their first mission. Unaware of what truely lies in Drai Cluster.

Rules: 1. Expected to follow standard site rules
2. No godmodding or powergaming or etc...
3. No OP characters
4. A max of two characters
5. Minimum of one paragraph


Roles

Commanding Officer -
Executive Officer -
Chief Helmsman -
Liaison Officer -
Security Chief -
Marine Commander -
Chief Medical Officer -
Chief of Engineering -
Quartermaster -
Psychologists -

Xenobiology -
Astrogeography -
Astrophysics -
Linguistics -
Xebotony -
Geology -

Overview

Hello and this is a sci-fi rp about the crew of the exploration/science ship the Pathfinder. As it starts its journey in exploring beyond the borders of Union space and into deep space. As for what your character can be, it can be anything as long as it makes sense. Which you can be heads of the several departments if you wish.

The Pathfinder

The Pathfinder is the first of her class of Athena-classed deep space cruisers. Housing a max of 500 personal. Including support teams and a platoon of 50 marines. The Pathfinder has a hanger that houses up to four shuttles/dropships. T

he Vro Dropship can house up to twelve people and a small bit of cargo.

Kodiak Heavy Dropship can
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