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Well this is a surprise


I did say I would reboot the rp last time this was around.
Also looking for a co-gm if anyone is interested.
Since I said I would reboot this, @Blizz@PrankFox. It is finally up.


Walson, New York. A small village situated in upstate New York in the Adirondack Mountains. A village where nothing really happens, just a quiet and peaceful village. The people are nice, nice weather, great scenery, plenty of stuff to do for locals and outsiders, and little crime. Having everything that can make one content all in one place and enjoying a high standard of living. Just a peaceful village in upstate New York, a paradise some call it, and the locals like it that way.

And it is in this idyllic village where, for one reason or another. Some of its residents, some local teenagers, have been having nightmares lately. While they seem to vary from each other, one nightmare stands out that all share. They are stuck in a white room, unable to move and speak. Sounds can voices can be heard, but unable to understand what they are saying or what they are, and sometimes, there is pain. The more concerning part of it is that it seems almost real.

For these nightmare-plagued teenagers, it is the last year of high school at Walson High for them. Now, seniors with one final year before they graduate and can start the next chapter of their lives. But fate has other plans for them. For unknown to them, their hometown of Walson has a secret. A secret that will change everything that they know as they start to notice the cracks in the paradise of Walson. That this idyllic village is not what it seems and unless they act. They could be lost to this secret, but only time will tell what these teenagers will do and if they can survive Walson's secret.

Rules: 1. Expected to follow standard site rules
2. No godmodding or powergaming or etc...
3. A max of two characters
4. Minimum of one paragraph
5. No mind control powers or time powers.


Overview

Hello, and welcome to the rp. The date is January 25th, 2025, and in this rp. You will be playing as seniors at the local Walson high school during their last year at the high school. For some reason they have started to have nightmares and the most notable being the white room. It was while attending the Walson 200th anniversary festival that an incident at the festival. Your characters realize that they have powers and start to notice the cracks that make their hometown an idyllic place. The cracks get bigger and bigger, and odd stuff starts happening in the village. With most people seemly ignoring it. Culminating in them learning of the Walson's secret, and it will change everything they know if they can survive not being lost to it.

As for what powers will be allowed. Mind control and time powers will be a hard no. As for other powers, most will be allowed, and some I might deny one if it is too hard to balance. If you feel on the fence about one, just ask.

Now the story will take place over as the characters go through their last year of high school as the events of the rp unfold. Which their choices during the rp will have an impact on the story and the village.



Voi


In the emptiness of the void, there was something floating in the void. A black and blueish white hooded robe. Made of an unknown material and looking new yet worn in. As the call by the Khodex echoed throughout the void. A sound, a heartbeat, a pulse started to echo in the robe.

As the calling grew stronger, so did the pulse, and blue energy started to form inside the robe. Weak at first, but with each pulse, it grew brighter and brighter. Bright enough to glow through the robe and illuminate the area around it. Until the blue energy spread throughout the robe and, soon, a shape started to form. The pulsing growing stronger as the blue energy coalesced into a form, and with one final pulse and bright blue flash. A new being was created, as the light receded as soon as it was made.

Now, blue orbs appeared where its eyes would be, and the figure now awakened. It could feel the Khodex calling to him and without saying anything. It followed the call to its source, and he would find a being nearby, and while he wished to see who this was. The Khodex was his main focus, and so he would approach it and, after seeing what the others had written in it. He felt compelled to add his own and simply added what felt natural to him, what he felt should be added.

Voi, a name he would call himself, as that felt right to him. He would add that all living things have a soul, and there would be an abundance of them. So, there would not be any limit on how many souls there would be.

After adding that, Voi was content and left the Khodex. Now, departing to explore the planet that was nearby and see who else was near.




Voi
Shepherd of Souls, Lord of Souls and the Watcher

Domain
Soul



Description
The middle man of life and death, Voi can be seen as a watchman. Silent but ever-present, steadfast in his duties. Despite his passive nature of watching and maintaining the flows of souls between life and death. He still has an interest in the mortal realm. Watching events from afar or in mortal form. Sometimes interfering in events if he deems it something important.

As deep down, Voi is a kind and thoughtful god. One normally on the sidelines but, will jump into the frontline if he feels he needs to. For Voi has morals, and greatly values life, despite his role. He is not the one to ignore tragedies or massacres and not one to let one suffer unless you really piss him off. Voi sees the living as something as precious and not something to be tossed away carelessly. Something to be watched over and sometimes guided from evil when needed.

Acting as a friendly and warm to those he likes or calls friends. To those that he feels negative about and you will find a cold and distant Voi. Disrupt the flow of souls or do something such as someone mortal or not committing necromancy and you will find an angry Voi. He will intervene.

Musical Theme
Song
Voi
Shepherd of Souls, Lord of Souls and the Watcher

Domain
Soul



Description
The middle man of life and death, Voi can be seen as a watchman. Silent but ever-present, steadfast in his duties. Despite his passive nature of watching and maintaining the flows of souls between life and death. He still has an interest in the mortal realm. Watching events from afar or in mortal form. Sometimes interfering in events if he deems it something important.

As deep down, Voi is a kind and thoughtful god. One normally on the sidelines but, will jump into the frontline if he feels he needs to. For Voi has morals, and greatly values life, despite his role. He is not the one to ignore tragedies or massacres and not one to let one suffer unless you really piss him off. Voi sees the living as something as precious and not something to be tossed away carelessly. Something to be watched over and sometimes guided from evil when needed.

Acting as a friendly and warm to those he likes or calls friends. To those that he feels negative about and you will find a cold and distant Voi. Disrupt the flow of souls or do something such as someone mortal or not committing necromancy and you will find an angry Voi. He will intervene.

Musical Theme
Song
Freerunners




No one living knows what caused the end of the world. What is called the Flash, but everyone knows what happened next. Massive destruction, radiation, and in time mutants. People were desperate to survive in this new world and flocked to the walled cities Built after the Flash, but life was not great in the walled cities. But, the basics like food, water, shelter and safety from the outside were guaranteed to all who lived in them. To some, this was enough, and they would rather live in these walled cities despite how bad life can get inside of their walls.

But, the truth of the matter is that, despite the safety of the walled cities. There are those who want a better life and choose to leave the walled cities and try to survive out in the wasteland. These people would be called Freerunners and while some would fail to survive and die out in the wasteland. There were others that managed not just to survive but thrive in the wasteland. Establishing settlements that would last despite the dangers of the wasteland and even help other Freerunners.

But where do you come in? In the wasteland, there is a group of Freerunners who have set up at an abandoned outpost and made it into a base and home for themselves. Calling themselves the Crows, they have chosen to offer their services to other Freerunners groups for tasks that they cannot do on their own. Ranging from dealing with raiders to exploring old ruins. You are one of them and whether a fresh face or someone that has been around for a while. This is your team, and together, you have a chance of surviving and thriving in the wasteland.

But something is stirring in the wasteland, something in the old ruins, and it has set its sights on humanity.

Rules:
1. Expected to follow standard site rules
2. No godmodding or powergaming or etc...
3. No OP characters
4. A max of one character
5. Minimum of one paragraph


Overview

Hello and welcome to the rp. So in this rp, you will be playing a member of the Freerunner group, the Crows. A Freerunner group offers their services to other Freerunners by doing missions for other Freerunner groups that have a problem that they cannot do on their own or doing missions for a nearby Freerunner settlement that keeps them supplied with food and some other supplies.

The RP is set in the former United States, specifically the eastern half of Tennessee, though during the rp we may go beyond that.

Also, if you desire, there is an option to have your own personal side arc for your character. It would be set in between missions and we can discuss it either here, in discord or through PMs if you desire.

So I am looking for 6-8 players and when it comes with making your character. You have the freedom to when it comes to making your character as long as it makes sense that they are with the Crows. Also if you want, you can add to the lore and make your own. Again, as long as it makes sense and fits with what I have already.

Crows's Nest

The Crow's Nest is an abandoned outpost that has been repurposed into a base/home for the Crows. It has what the Crows need to survive and thrive. Personal rooms for each member, a kitchen, a garage for two vehicles, storage, an infirmary, two bathrooms, a meeting room, a dining room, an armory, a security room, and a power room(where the batteries are stored) on the inside.

On the outside, there is a garden and a training area, some turret defenses, and a metal wall that surrounds the base with two watch towers. That is a gate that leads out of the base and a hidden tunnel that leads out of the base and in the direction of the nearby settlement if the situation calls for it.

The Crows's Nest is powered primarily by solar power with four batteries to store the excess power for nighttime, and the group's two vehicles are both electric.


Wasteland

It has been 350 years since the Flash ended the world. While it is called the wasteland, it is anything but barren. Because nature has since largely recovered and taken over what remains of the old world. However, there are still some places that remain barren and toxic to humans. But that is not to say the wasteland is a peaceful place. Mutants and raiders dot the landscape and make living in the wasteland a challenge. But still, Freerunner settlements persist despite the danger and help to make the wasteland livable.

I might join, but I'm not sure of what domain to go with at the moment.
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