Kurama will surely try to help everyone with her potions. Her biggest dream is go create something that will heal any kind of injury or disease. Even the magical kinds.
So, Tort, your character might be on the top of the list on who's getting it first.
Race, Age, Time in the Caravan: Caelum Goblin - a subspecies of Goblins. Their skin color ranges between bright white to a dark black tone depending on where in Caelum they live. Height-wise they are like dwarfs with the tallest Caelum Goblin being a head shorter than the average human. Their bodies are slender and while the main majority keep the usual scales which Goblins are known for, there are some who have adapted to Caelum and feathers started to grow alongside with hollow bones similar to birds.
Kurama is 24 years old which makes her a young adult between her people which can live up to 80 years and she has been with the Caravan for just a month.
History: Kurama was born 24 years ago at the bottom of Caelum which, considering the tallness of the Caelum mountain, was still a kilometre up in the air. Enough for one to make out the shapes in the distance and villages. For Caelum Goblins, the higher they lived, the higher their status was in their society with the reigning Goblin King at the top of the mountain. This didn’t mean by any means that Kurama had a bad start in life, only that she was restricted in what jobs she was allowed to do and her freedom of movement on the mountain.
It all changed for her when she discovered, by mistake, the magic of Alchemy. A yet undiscovered branch of magic for the Caelum Goblins which usually specialised in illusion magic. Alchemy, the combination of plants, powders and whatnot to make elixirs with different results. This made her one of the most known Caelum Goblins and elevated her to a very high rank in their society.
She dedicated her first years of teenagehood to medicine. Finding plants and combining them in different potions helped her people much as minor cuts and even bones would mend themselves with only a few sips of her drinks.
Alas’ it wasn’t enough for her. After trying all the possible combinations that she could think of, producing many kinds of elixirs, she pretty much reached a point of stagnation. Nothing else could be learned about Caelum and with the secluded state the Caelum Goblins were in, there was only one thing she could do. Leave the place of her birth and explore the world.
With a bit of luck, she encountered the Caravan and saw a great opportunity for research. Travel with them, gather materials and maybe, just maybe Kurama would achieve her greatest dream. The Elixir of Full Regeneration. A medicine so strong it could bring back anyone from the brink of death to a fully healed state.
Personality: Kurama is a very curious person and is not afraid of taking risks. She knows that sometimes sacrifices have to be made to achieve greatness but she also understands that other lives are important and will not risk them at her expense.
Motivation: Creating the Elixir of Full Regeneration
Skills, Strengths and Weaknesses, and Tools: Alchemist: Kurama is proficient in imbuing magic and combining different materials together into creating potions with various results. While most of her research was focused on healing, there were some explosive by-products which proved to be dangerous if not handled properly. In order for this to work, she needs to have materials and a place where she can cook them up. Low Level Illusionist: While a skill she never studied, she did manage to learn how to cast very minor visual illusions by watching her fellow Caelum Goblins. Untrained for Combat: Kurama is essentially useless in combat without the use of her potions. Herbalist: Kurama knows how to identify plants and can determine their properties. Doctor training: While not the usual type of doctoring, Kurama knows which potions and what quantities to use in order to heal others. Little to no social skills: Kurama doesn't know how to express herself in a diplomatic way and most of the times she can come up as blunt.
What They Most Want: To invent a truly miraculous elixir.
If They Had a DnD Alignment, It Would Be: Chaotic Good
Three Likes: Research, exploring, experiments
Three Dislikes:Nosy people, stagnation, destruction of ecosystems
Do They Follow Their Heart or Their Mind?: Mind
Worst Fear: Never achieving her dream
Favourite Color: Green
Most Like The Animal: Owl
Favourite Time of Day:Any
How They Dress: Casual but with long sleeves over her arms, a hood and glasses to protect her eyes
Favorite Season: Summer
What Gods/Spirits/Whatevers They Worship (If Any): Kathetikon the God of Knowledge
Gonna be fun to see elves, humans, kobolds, wolf-peps and goblins interact...and of course, visit everyone's place of birth.
I'm already planning Caelum up. For those that don't know, Caelum means heaven in latin. All the goblins, instead of living underground, they live high up. Hidden by their illusion magic from all the others. Basically a Hidden Village but in a more...goblin fashion.
Race, Age, Time in the Caravan: Caelum Goblin - a subspecies of Goblins. Their skin color ranges between bright white to a dark black tone depending on where in Caelum they live. Height-wise they are like dwarfs with the tallest Caelum Goblin being a head shorter than the average human. Their bodies are slender and while the main majority keep the usual scales which Goblins are known for, there are some who have adapted to Caelum and feathers started to grow alongside with hollow bones similar to birds.
Kurama is 24 years old which makes her a young adult between her people which can live up to 80 years and she has been with the Caravan for just a month.
History: Kurama was born 16 years ago at the bottom of Caelum which, considering the tallness of the Caelum mountain, was still a kilometre up in the air. Enough for one to make out the shapes in the distance and villages. For Caelum Goblins, the higher they lived, the higher their status was in their society with the reigning Goblin King at the top of the mountain. This didn’t mean by any means that Kurama had a bad start in life, only that she was restricted in what jobs she was allowed to do and her freedom of movement on the mountain.
It all changed for her when she discovered, by mistake, the magic of Alchemy. A yet undiscovered branch of magic for the Caelum Goblins which usually specialised in illusion magic. Alchemy, the combination of plants, powders and whatnot to make elixirs with different results. This made her one of the most known Caelum Goblins and elevated her to a very high rank in their society.
She dedicated her first years of teenagehood to medicine. Finding plants and combining them in different potions helped her people much as minor cuts and even bones would mend themselves with only a few sips of her drinks.
Alas’ it wasn’t enough for her. After trying all the possible combinations that she could think of, producing many kinds of elixirs, she pretty much reached a point of stagnation. Nothing else could be learned about Caelum and with the secluded state the Caelum Goblins were in, there was only one thing she could do. Leave the place of her birth and explore the world.
With a bit of luck, she encountered the Caravan and saw a great opportunity for research. Travel with them, gather materials and maybe, just maybe Kurama would achieve her greatest dream. The Elixir of Full Regeneration. A medicine so strong it could bring back anyone from the brink of death to a fully healed state.
Personality: Kurama is a very curious person and is not afraid of taking risks. She knows that sometimes sacrifices have to be made to achieve greatness but she also understands that other lives are important and will not risk them at her expense.
Motivation: Creating the Elixir of Full Regeneration
Skills, Strengths and Weaknesses, and Tools: Alchemist: Kurama is proficient in imbuing magic and combining different materials together into creating potions with various results. While most of her research was focused on healing, there were some explosive by-products which proved to be dangerous if not handled properly. In order for this to work, she needs to have materials and a place where she can cook them up. Low Level Illusionist: While a skill she never studied, she did manage to learn how to cast very minor visual illusions by watching her fellow Caelum Goblins. Untrained for Combat: Kurama is essentially useless in combat without the use of her potions. Herbalist: Kurama knows how to identify plants and can determine their properties. Doctor training: While not the usual type of doctoring, Kurama knows which potions and what quantities to use in order to heal others. Little to no social skills: Kurama doesn't know how to express herself in a diplomatic way and most of the times she can come up as blunt.
What They Most Want: To invent a truly miraculous elixir.
If They Had a DnD Alignment, It Would Be: Chaotic Good
Three Likes: Research, exploring, experiments
Three Dislikes:Nosy people, stagnation, destruction of ecosystems
Do They Follow Their Heart or Their Mind?: Mind
Worst Fear: Never achieving her dream
Favourite Color: Green
Most Like The Animal: Owl
Favourite Time of Day:Any
How They Dress: Casual but with long sleeves over her arms, a hood and glasses to protect her eyes
Favorite Season: Summer
What Gods/Spirits/Whatevers They Worship (If Any): Kathetikon the God of Knowledge
Race, Age, Time in the Caravan: Penumbra is part of the race known as Umbra. A race of living shadows in humanoid form. They don't have a gender and reproduce only once in their long life which can reach up to 150 years. They multiply similar to cells by division and each side is identical to the other from capabilities to memory. It's said in times past, the Umbra were able to reproduce as many times as they wanted but after they were cursed by their Creator God, Ashevelen, for their hubris, they can only reproduce once in their life and only if they sell something of no value to someone for a very high value while the person knows that true value of what they’re buying.
Penumbra’s current body is 6 months old but that’s only because they managed to reproduce. Their actual age is unknown. One part of them, Dawnbra, is in the Umbral Lands, while the other one, Penumbra, has been travelling with the Caravan for the past 3 weeks.
Appearance:
To add later
History: Dawnbra, the original, divided from a long line of Umbral conquers. They can trace their origin from the first Umbra created by the Goddess and as such, amassed massive amounts of wealth and power amidst the Umbral Empire. Sometime long ago, before the curse, Dawnbra's family were the most zealous servants of the Goddess but with time, they got corrupted by the power they wielded. It's said that they simply had to mention a name in an unfriendly tone and they would be targeted for assassination. That couldn't stand with the Goddess and the curse was wrought upon them. But the curse didn't only affect their reproducing ability but everything magic related.
Dawnbra's ancestors were quick to adapt in order to keep control. After many centuries of training they managed to harness the curse's power for their own benefit but also changed the structure of their empire. From traders and politicians, zealous warriors arose. Hating magic and users of magic. A true magical inquisition started. Books, tech, wizards, witches and anything remotely magic was deemed dangerous and outlawed upon pain of death.
But that's history. Dawnbra's life was luxurious to say the least. From the moment they were created, a task which proved very easy when one can order a servant to buy something in exchange for their life which proved to be very valuable to most, they lived in luxury and debauchery. Orgies for the other races, public executions, death and destruction for all that disobeyed them.
Eventually it was time for Dawnbra to multiply and let their other self to continue their life…only that it didn't work as planned. Penumbra, created with all the memories of saw Dawnbra, sawgreed, malice and pride in everything that Dawnbra did their whole life and wished to choose a different path. A path which Dawnbra didn’t approve of. After 4 months of constant fights between the two, Penumbra managed to escape. They’ve wandered for a while from town to town until, one day, they’ve met the Caravan and chosen a new purpose in life. Redemption for all their past deeds.
Personality: Whatever Dawnbra is, Penumbra isn’t. They’re calm, loyal, always seeking out to help their fellows but that’s not to say that Penumbra doesn’t have a dark side, moments where their other self’s memories and experiences will guide them to dark deeds…only to howl in frustration at a later date.
Motivation: Redemption for their dark past, even if not fully their own. Joining the caravan was just their way of visiting the world and giving back to it.
Skills, Strengths and Weaknesses, and Tools:
What They Most Want: Redemption for past deeds
If They Had a DnD Alignment, It Would Be: Chaotic Good
Three Likes: Helping out, Entertaining others, Puppet shows
Three Dislikes: Irrational violence, Magic without purpose, greed
Do They Follow Their Heart or Their Mind?: A bit of both.
Worst Fear: Realising they’re the same as Dawnbra and following their path
Favorite Color:Black
Favorite Time of Day: Night
How They Dress: No need for clothes
Favorite Season:Summer
What Gods/Spirits/Whatevers They Worship (If Any):
Got a WIP too. Just 2 minor bits to get ready but...
Also known as : Ashevelendar/Ashevelen/AsheTheReborn
Best compliment so far from [@Tortoise]
[img]https://i.ibb.co/qdK70br/image.png[/img]
On the brilliant roleplay : [url=https://www.roleplayerguild.com/topics/185726-through-the-gateways-humanity/ooc] Through The Gateways [/url]
Playing as the Goddess of Trade in Divinus 7
[img]https://i.ibb.co/QjWNXR4/Ashevelen-Token.png[/img]
Playing as the Goddess of Shadowy-Trades in Divinus 7
[img]https://cdn.discordapp.com/attachments/1006946263599677521/1014229630783340544/ShadowsAspectToken.png[/img]
Thank you!
<div style="white-space:pre-wrap;">Also known as : Ashevelendar/Ashevelen/AsheTheReborn <br><br>Best compliment so far from <a class="bb-mention" href="/users/tortoise">@Tortoise</a><br><img src="https://i.ibb.co/qdK70br/image.png" /><br>On the brilliant roleplay : <a href="https://www.roleplayerguild.com/topics/185726-through-the-gateways-humanity/ooc">Through The Gateways</a><br><br>Playing as the Goddess of Trade in Divinus 7<br><br><img src="https://i.ibb.co/QjWNXR4/Ashevelen-Token.png" /><br><br>Playing as the Goddess of Shadowy-Trades in Divinus 7<br><br><img src="https://cdn.discordapp.com/attachments/1006946263599677521/1014229630783340544/ShadowsAspectToken.png" /><br><br>Thank you!</div>