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2 mos ago
Current Do not kill the part of you that is cringe. Kill the part that cringes.
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1 yr ago
Sad to say I'm currently experiencing Writer's Block. Luckily I learned Writer's Kung Fu and I can chop the block in half with my hands like Bruce Lee
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1 yr ago
Why is the sun like bread? It rises in the yeast, and sets in the waist. Haha! Isn't that so cute? Join my RP or more puns will come.
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1 yr ago
What's the difference between a Hollywood actor and a piece of driftwood? One is Justin Timberlake. The other is timber, just in a lake. Hahathisiswhati'mdoinginsteadofwriting
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4 yrs ago
That moment when losing a character in a rougelike makes you want to shed tears. No backup. It's gone.
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Bio

Current RP I want you to join: roleplayerguild.com/topics/191461-car…

Hey y'all. I've been at this for about 12 years, and I've played a lot of kinds of RP. I like fantasy and sci-fi the most, just because they give me the most to worldbuild with, but I'm cool with almost anything. I just like writing.

Most Recent Posts

The Old Taker


First Funeral


The worst funerals are the ones where the casket is small. The mourners file in to a tiny, slightly poor brand of funeral home with that weight on their back: the knowledge that this funeral's happening far too soon, and most of them should never have lived to see it. It's a burial that should be occurring five or six or eight decades into the future. Whatever one believes, by all the laws of nature or of God, one thing that all people know is that you are meant to have a life before you die. This girl never got hers. She skipped straight to the end- and now a room full of people dressed in black are here to commemorate that. It almost feels wrong. Here we are, a bunch of men and women who lived our childhoods a long time ago and had the chance to grow up. Sorry that you won't get to.

The dearly beloved who are gathered here today might be sensing that irony, the way they sort of float around the room tragically and have short, painful conversations with one another that lead to nowhere. Nobody knows how to act. There's a couple of teenage relatives of the deceased who, not genuinely meaning any disrespect, are leaned against the lacquered wood of the walls. Maybe twenty feet of space from one wall to another in here. The air. It's thick. And there's something that none of the mourners have yet seen, standing behind the casket.

The one person who's seen the Thing behind the casket is her brother, who is terrified and trying desperately hard not to look at it again. He's only eight years old. That is, in fact, exactly how his mother is answering the question that all the relatives are asking: “Oh, how old has your Jamie gotten to be now?” They ask it because it's easier and more comfortable than talking about the girl in the box. Any other day, if they were in any building except for this building, and if they were doing anything other than what they're here doing, Jamie would've corrected his mother. “I'm not eight, I'm eight and a half!” He’d feel righteously indignant about it, too. That's vitally important to him. Those six months since he turned seven are nothing to the grown-ups, barely a blink of an eye, but they’re an eternity to him. For a child, lifetimes pass between birthdays.

That thought suddenly seems to matter a lot to him- birthdays. There's something about birthdays. He can’t quite figure it out. His mom pulls him by the shirt-sleeve when it’s time to sit down and- not wanting to be yelled at in front of all these people, because he knows his mother will absolutely do that- he does squeeze down into the little funeral house pew. There’s an ancient man in a suit standing in front of the sister’s body who looks ready to start talking. He was introduced, Jamie thinks, as Pastor Redmond. This is the first funeral that Jamie has ever attended, but he already instinctively has the feeling that the Pastor is "just doing his job," the way adults like to say it. He has never seen this man before in his sister's life.

Makes it seem weird that he'd be the one doing the speaking, doesn't it? But the boy is able to look up at him talking without having to focus too much on the thing that's behind him, the huge thing that's behind the casket. And that's a small mercy. Pastor Redmond has that caved-in look, the sunken-in kind of cheeks and eyes that you'll only see on the fantastically old or the incredibly ill. Mr. Redmond may just be both. He has to stand with the help of his podium- Jamie imagines him falling down and crumbling to dust on the floor without it. Arms and legs are just bones with a lifetime of skin sloughing off of them. The same as his face. When he speaks, it is watching a corpse speak. His casual scan over the audience passes over Jamie and their eyes lock, and when that happens this kid not even ten years old yet suddenly feels sick and pale and so, so old, too. And dead. Really, that's the main thing. The old man's eyes make him feel dead. As old as Redmond and as dead as his sister.

Jamie squirms uncomfortably, he looks away.

He thinks that might just be the oldest man that he's ever seen. Jamie didn't know it was even possible to be that old and still taking in breath. He decides that, actually, he doesn't wanna look at the pastor, either. He wastes away the rest of the eulogy focusing instead on the eldritch patterns to be found in the soft fabric seat of his pew. And occasionally- just so long as it doesn't mean lifting his head and having to look up at those two monsters again- he listens in.

Jamie feels like he'd do the eulogy pretty differently, if he could. The old Pastor talks about "this time of grief," the way in which many can feel shaken by events like this, the counseling services offered, but they all sounds like nothing-words. What should the eulogy have been about? Bugs, he thinks. Olivia, for some stupid reason, liked bugs. She liked them in the way that normal kids are supposed to like video games or ponies. This eulogy, Jamie thinks, should be about bugs- it's what his sister would want. Like the time that she dragged Jamie out by the arm (he was always too small to resist his sister, the poor boy) to look at a Lady Bug she'd caught roosing up in the lowest-hanging of the backyard leaves. "Girls shouldn't like bugs," Jamie informed his older sister, while she was prodding away at it with a twig 'cause she wanted to see what it looked like flying. "Bugs are a boy thing." He knew that he was right, "just like he knows the sky is blue and rain is wet," as his dad would say, but she didn't listen to him. Not then, not the other times.

He remembers another day. A Friday, it was Family Movie Night, as every Friday is in the esteemed Fitzgerald household. They all voted democratically on what to watch. Mom voted for Bridge to Terabithia. Jamie voted Monster House. Olivia voted to watch a documentary about bugs instead of what Jamie would've called a "real movie." Jamie remembers, he was really protesting that one. He thought this was ridiculous- he was loud about it. But Olivia was always their father's favorite, and in the end, he voted with her. They watched the science documentary. It felt unfair. He hated it then and he hates it now. But that's what Jamie would tell the eulogy about.

He catches the fat, plump tears running away down his cheeks before anyone else has the chance to see them. Pulling up a handful of his mom's nice expensive dress, he wipes it right across his face. At first his mother looks down with an expression of horror- but then she figures out why he's doing it. She looks back up to Pastor Redmond's preaching and says not a word.

Now he realizes why the thought of birthdays was important. It's because Olivia is having no more.

A couple of months away from her eleventh birthday. Olivia's out playing in the summer freedom, she sees something on the other side of the road. (Maybe it was a bug, maybe a school friend- nobody knows.) She goes to cross the street, and at the same time there's an alcoholic behind a steering wheel driving on it. It was so random. It'd be one thing if it was evil, if there was some cruel killer that had meant to take her life. But the killer here was just a stupid, stupid drunk, and Jamie saw the body before it was all cleaned up. He doesn't think he'll ever forget. No, that's not true. He knows he will never forget.

He's interrupted. Mom is tugging at his sleeve, again, always her preferred way of telling him to start moving. The sound of everyone getting up out of their pews at once makes Jamie get up, too, not even thinking about it really. He's not thinking much about what's going on at all anymore, all lost in those deep memories of Olivia and her killer, and that's how it gets him. As everyone stands for the end of Pastor Redmond's sermon, nearly time to start the sad manual labor of bearing out her body, Jamie's eyes drift up to where the casket is. His eyes drift up to the casket, and this time he's forgotten to avoid looking at what is behind it.

What does an eight year old call something that he knows nobody else can see, and that, to him, is the Worst Thing in the World? He calls it a monster. That's what the thing is to Jamie. He can't figure out what it looks like. Not from when he was only seeing it from the corners of his eye, and not now that he's staring it right down from the pew. It has arms, like a human, but human arms don't stretch from one wall to the other. It has a white and frog-like hand stretched all the way to the upper left corner of the funeral parlor, and the other stretched all the way up to the right corner. It's body isn't any bigger than a man's, it might even be smaller, but the mouth is huge. It's standing there as motionless as a paused video, with a wide, cartoonishly stretched-out open mouth that Jamie is terrified could fit his entire body inside. Its big enough that it seems like it could dive down and swallow up Olivia's casket in one gulp. Like the snake swallows the egg. It's naked.

None of the other mourners reacted to it when they came in. None of them ever will. And it doesn't even move. But Jamie knows- he knows- that it's there.
Terilu


Oh, yes, yes, this is perfect. The others have taken that undead messenger's bait- Galaxor, then Ivraan, then that lass Ilyana, all charging away into the tomb. Now the Ascendent of the Third Caste will have his chance to show them all what he's worth. Reaching out, he snatches his friend Knossos by the arm, and from there he pulls him. "Come on, Illa Diul Qa*!" he shouts. "You know that these fools will surely need our magic." And, Eratie tugging the old human by the elbow, in they go both together.

The moment he steps into the cool darkness of the barrow, Terilu finds himself strangely anxious to show the rest of them the kind of contribution that he can make. The way he has this secret power, this high and esoteric skill that none of these people have ever mastered because they were not born in the right country for mastering it. He wants them to realize that- the great value Terilu is bringing the Wingless in using necromancy on their behalf. Here he walks amidst giants. All these brutish skinned races, they are terrifying huge in size and their swords are like claymores to him, and watching them fight is like watching mountains go to war. Especially this one called Galaxor. That thing is a force of nature in a fight.

There's a part of Terilu's mind, a little voice of anxiety deep in the back of his head, that keeps screaming "Run out of there, you'll get crushed, you'll get crushed!" Terilu's anxiety, as always, speaks in the voice of his Mother Haula, that most fearful of all old women. She was one of his family members who told him he'd be dead the moment he left Tureiamú. He tells her voice to shut up, and then releasing Knossos, he takes flight.

There'd be too little space to move around in a tomb, one would think. No trees to roost up in; no clouds for poor Terilu to soar up into and rest in their wet embrace. He'd guess there's ten or so feet until he'd just hit cold, stone roof. But for one as small as him, that's still blessed plenty of space to maneuver around in. He beats his wings with all his might three, four, five times and he has lifted himself off the ground, hovering in the form that the Eratie call Ara Eltie ul'Turra**, meaning "Imp-style flying." In the forest, he had soared as a bird does on the wind, his head and feet level with one another. If anyone had looked up, they'd have seen him moving as quick and straight and stiff as the hunter's arrow. Now he does the natural opposite. He hovers slowly with his feet dangling down below him, just the way a human being stands were it not for the fact that he is five feet up into the air. One of the skeletons, he fears, might still grab him by the ankle and yank him down ('Beat you to death!' cries the voice of Mother Haula in his mind,) but still he feels a thousand times safer up here.

This is how he follows behind the more adventurous adventurers. Galaxor heading up the front and the two maybe-elves charging in with bravery, Terilu floats behind. They may not even know that he's helping them, he realizes with a pinch of shame, though most certainly he is. Whenever one of them is about to approach to fight an undead, Terilu reaches out towards it with his necromantic powers and does all he can to fuddle it. He saps its dark strength. He pulls the Narcae that is within it into himself, making him strong and making the skeleton stumble around weakly. The party is slaying them with ease. He feels like crying out "You're welcome, everybody!" but resists that urge. They are, nonetheless, real fighters with or without him.

Ilyana is the first one to come to the passage leading down.

"Wait!" He calls out to her. "Don't descend alone, let me catch up!" Just for a moment he flies at true speeds to hurry up to her, and there at the mouth of the ramp leading down, he stops himself floating. He holds out a hand for the others to stop, too. Galaxor, Knossos, Ivraan. These skeleton-killing warriors. He doesn't know how they'll react, but it's come to be that time.

"Listen, Wingless," he says to them. "I am going to tell you the truth. I'm a necromancer. Yes, yes- a necromancer. I am a student of the dead. Have some of the undead we've faced today seemed slower than they should be to you? Weaker, easier prey? Of course they have. I'm sapping whatever strength I can from them, but..." He looked down the passageway. There was Something down there.

"I believe things will be harder down lower in this tomb. The people who buried their forsaken here put the grander corpses in the lower halls, not in the higher. Those below us will be better armed and more forceful. I do not know if we will survive if I cannot use my power openly. If you do not call me a devil for what magic I study, stand behind me, and I will raise up for us what help I can..."

His hands reach out towards the skeletons already slain. The ones that Ilyana and Ivraan took down especially- they're still in decent condition, unlike all the dead that Galaxor has turned into smashed porcelain pottery on the floor. All the Narcae, the necrotic energy, that he sapped from them while they were still his foes, now he pours back in. Raising an undead who's never been an undead before is always a complicated, longwinded ritual, involving lots of eldritch circles and darkly strange incantations. It's easier when they were walking about as skeletons just fifteen seconds ago. A long moment passes, a hollow and white wind seems to come to life and blow itself through the hall- and some of the undead that the party has already put down begin to twitch and stir. The first skeleton rises back up and takes his rusted sword back in hand. The second, then the third soon after- but these are not enemies any longer. They bow to Terilu with a little head tilt that is something of a nod, something of a salute; it was probably how their people showed allegiance in life.

Three skeletal warriors stand risen a second time from the grave.

"Do not harm them," Terilu tells the party. "These are on our side. These are mine." He relishes the word. "Let them be our honor guard down this hall. If something must die in this fight- it shall be the already dead rather than the living!"

And with that, he turns, and hovers away down the black hall, trying to look as if he doesn't really care if the others are coming. The skeletons hurry to the side of their winged master.

*"Old wiseman"

**Literally "As floats the devil"
Athulwin



At the place where Fumiko's spaceship assaulted the world of Alwyne, the world reacted. Just like a hurt, living thing that has found an arrow lodged in it's side. The earth shakes and caves in where her ship plummets into it from the sky. The sound of its landing is like an explosion, and ushering out from that spot there is a ferocious wind that rustles through all the trees of the Emerald Forest and brings havoc to the wood.

The rush of wind tears through thick underbrush that the Caravan could never have crossed. It creates its own path through the forest, as it rips apart the green. The trees themselves stand strong. They can not be felled by a gust of wind, not unless they take a strike from a tornado. But their little and dead branches spin off, and their leaves become kites. From the ground on up grass comes kicking and thrashing out into the air.

The wind runs on through the Emerald Green howling like a woman in childbirth. For most, this is just a sound: the rush of air hitting plants and making animals scream in confusion. There is a proud buck who struggles against it, believing (in its own, animal way) that it can beat back the air with its ten-point antlers, the way it beats away rival males. It comes the closest, of all the living creatures of the Emerald Forest, to hearing what the wind is trying to say. It spins around him for a second, but it is fruitless. It passes him by too, and comes to someone else.

Athulwin, Sayer of the Uttering Monks, was just inviting Malleck into his Caravan. This is an invitation made with just the smallest fleck of reluctance: Athulwin is not certain how he feels about Malleck. The dogman is an aggravating personality, in the precise way that actual dogs are aggravating. Which is to say, he's the kind of person who shows up unannounced and calls out your name from the door. He is that breed. A talker, an extrovert, a ray of bright light shining in your eye. But it does help that Athulwin is an admirer of hard-learned skills, things that someone can do that they've worked hard at mastering until it has become nearly a part of them, just as he finds it in his heart to appreciate Gru's cheesemaking even while he knows Gru to be repulsive.

He feels the same tug of admiration when he looks into Malleck's eyes. The Ainok surely will never know it, but Athulwin has often listened to his music when he plays for a crowd. The sweet notes of his voice or whatever instrument he was able to get ahold of float up into the air and are borne by the insane flourishes of Wind to Athulwin, who listens wrapped up in his Caravan. He knows music to be not just a pleasure, but a focuser for the mind. He'll let it play on while he chants the Breviary. The good Sayer does this as he does all things. Quietly, and without admitting it.

But no sooner have the words "Would you like to come in?" left his mouth do they become irrelevant. They become irrelevant because Athulwin is no longer standing in the door of his Caravan. He is kneeling on the ground, his knees in the dirt of the earth. The Wind has found him. It has grabbed him like a great hand and thrown him forward out of his home, down to the ground, where it can begin to scream at him.

The Wind pours out all that it has witnessed into his unwilling ears. That Something has fallen out of the sky, it says. It says that there's Something foreign burying itself into the soil. There is Something that has fallen from the sky and it is of shining and smooth and strong and large, and it is of burning with heat, the Wind says. And it brings with it the sound of an explosion, a great BOOM! that follows just behind itself. Athulwin clutches at his ears. For anyone else in the world, nearly, this commotion of air coming forth through the forest would have just been a sudden burst. It might have blown their hair and ruffled their clothes, but quickly moved on past them, as a rushing wind is meant to, and that is surely what it did for every other soul in the Caravan. This is the natural way. Not for Athulwin; he is attuned to Wind; it chooses to stay swirling about him in a circle and keeps on doubling-back to blow by his caravan again, in its own incomprehensible language saying more things to him every time.

A windstorm of maybe ten feet across, the world's tiniest natural disaster, is forming. With all of the air spirit's frantic energy and excitement- it's childlike excitement- flowing into him, Athulwin feels his heart rising up in panic. Wind talks at sixty-five miles an hour. But he is able, taking the deepest breaths he can and focusing his mind as much as he is able to focus his mind while he's being shouted at, to Utter something in the language of the Wind. He gets out just one word: Stop. This is the most dangerous and the most rarely used word in the language of Winds, because it is a synonym for death. As it leaves his lips, it is obeyed, and he has killed the Wind that was assaulting him. It stops blowing. Suddenly, very suddenly, there is a calm.

The Sayer has to spend a few moments with his hands in the soil to right himself. He stays motionless while letting in loud, deep breaths of the stilled air. Curse this Curse, he thinks. It has him so weak... he should not have been brought down like that. Wind is notoriously mercurial. Whatever it is that fell from the sky startled the nearby air enough to send it sprinting like that, and it wouldn't mind trampling Athulwin to the ground to tell its share of the story. The Sayer who dabbles in this tongue must be one who is always ready for unexpected happenings, important moments that come and then go without any warning at all. His monastery teachers would have reminded him. Athulwin swears at himself.

He explains what he can to Malleck. Tells him that the air which was going through the forest spoke to him. ("You know that it does that, of course, Master Freepaw. It was rather energetic this time. I am sorry if it frightened you.") Here is where he makes the mistake of trying, like a fool, to stand up. He is able to get his leg halfway up before he stumbles back down onto the ground again. That's not the Wind this time. It's not an excited spirit with the personality of a toddler who hasn't learned not to push yet; it is Athulwin's own body stopping him from standing himself up, being too weak and far too old for someone with only 37 winters on the clock. The damned Curse. The sinking, shameful feeling in his gut as he realizes that he's not going to be able to stand up by himself. It's not the first time. Every time it feels like a little death.

"Master Freepa- Malleck," he says, a flicker of flame forming in his throat at having to ask. "Could you help me up? I, well, that is- I need someone to prop up on, I think."

--- ~--( )--~ ---

Some Time Later


Although nobody knows it, at the very same moments that Gadri is sawing Fumiko free far away deeper in the forest, it comes to pass that Athulwin realizes what has happened. All the pieces come together in his mind at once, just like a puzzle. He nearly wishes it hadn't.

He was sitting with his hands folded over his thick and leatherbound copy of the Eld Breviary. He was in his favorite (and only) sitting spot in the caravan, a little bench-like table that strikes out from one wall opposite the door. He's covered the seats of it with blankets and pillows, but the top of it tends to stay strangely empty. There is a nearly finished cup of tea, and the Breviary, and that is all. Athulwin finds a little bit of empty space absolutely necessary for being able to think clearly. Clutter in your environment amounts to clutter in your thoughts. A million little objects screaming "I'm right over here! I'm taking up space right here!" It's an itching distraction that often makes his soul long for the austere, mostly-empty, half-abandoned halls of the Monastery (which was a structure meant to house twice as many monks as it did.)

And while he was at that table, thinking, he couldn't get one particular idea out of his head. It kept buzzing back around into his thoughts whenever he tried to dismiss it. Somehow, he just couldn't explain it, he felt that he should have seen this coming. Whatever that newborn Wind had been trying to tell him: that Something has come to the world which doesn't belong here, and that it fell from the sky. Those words were oddly familiar, but in the way that a bad dream is familiar. You don't really want to remember. You want to forget it. Still, there it is, tickling the back of your brain. It finally came to him as he drained the last swallow out of the tea.

The Stars, just before the Caravan came into the Emerald Forest, had given him one of their most Odd warnings. All of the Stars messages and warnings are cryptic by nature- but this one was its own unique genre of cryptic, a kind of strange that Athulwin hadn't heard before. It was under a clear dark sky that he had been speaking to them when these words came uninvited into his mind:

"Cursed One, Traveller:
Something falls from us. It is not of us.
A Note from Another Song. Alwyne does not know it.
How can a story be told with Foreign Words?
It will cut the sky's face.
"

It made no sense to him then. Now it does. Add it to what the wind said. Consider the orange bolt that everyone saw flying across the blue sky today, like a cut across a face. Remember the way Gadri and Morvanne ran off to find what they thought would be starmetal, that mysterious resource that can only come down from above. All the clues fit together with an almost audible click.

Something has landed on Alwyne. It comes from someplace else, far away above the sky. It isn't part of our little world at all.

Some of the Uttering Monks believed in such things. A younger Athulwin, a boy in the Monastery, thought they were insane. But there are poems in the oldest of the oldest of their scriptures that imply certain things live beyond the world of Alwyne, either far above it or far below it, where no man's eyes could catch them. The Beyonders. They existed outside of Eld Frowen's Great Story, and had no natural part in it. This is why they are dangerous. All the world of Alwyne, as the Uttering Monks describe it, is like a story being told by their god Eld Frowen. Everything that is, is something Eld Frowen once said.

Athulwin remembers some of the most sensitive monks prefering to comparing it to a song instead- but that doesn't change the meaning much. Then you would simply say that all things are notes in Frowen's song, working together to create a melody only He can hear. The birds, the sunrise, goblins, the dwarves, thieves, and everyone they take from, preachers and every soul they convert- all are simply a part of the Song of Frowen. His Great Story.

But Athulwin also recalls one night, him and a group of young faithful were going over those stranger scriptures that speak of things above the stars. One of them was a freckly, lanky lad with eyes that were uncomfortably glassy and fish-like- his name was Beornheard, and he was drunk. Slurring his words together, he still managed to swear up and down that he heard from an uncle in Yellmarsh, who heard from a friend, who knew a scholar, who said that the Beyonders were real. Everyone nodded politely at this and tried to move on. But the drunkard seemed to like the subject of Beyonders and wouldn't be taken off of it. He said that the scriptures really did imply ("Whether you believe me or not, Athulwin, this is what they say") that the Beyonders were natural anathema to Eld Frowen and everything else in the world of Alwyne. The scriptures called them Foreign Words. Things that shouldn't exist in the spoken Story of Frowen, and disrupted it even by being there. And they only ever come from the stars.

Athulwin suppresses a shutter. Something foreign, a thing not of the Great Story, has come to Alwyne today. A Foreign Word. A Beyonder. The stupid drunk was right.

He sends a message, carried by the wind, to Gadri and Morvanne. He prays it isn't too late. The words of the message are simple:

"Stay away from that thing."
Terilu


Terilu- Ascendent of the Third Caste and Called by the Reaching Hand, in Form of Baítudatu-Thumilie, of New Dawnlit- is really bothered right now. He's soaring up high in the sky, which usually lifts his spirits as much as it does his body, but the sun keeps getting in his eyes. He's nocturnal, as any rational being should be; he hates taking off during the day.

Especially this day, this summer day. The sun burns so brightly that Terilu is finding his way over the Emerald Forest half-blind. There's this vile human expression- "blind as a bat-" that is, like most human sayings, completely inaccurate. They should know better. Terilu's eyes are as sharp as theirs. All bat eyes are. Most of the time. When they are not being forced to climb up close to the sun at midday. Now.... well, right now, he really is as "blind as a bat," and blinder. The stupid expression has become true. Under the shadow of his wingspan, it makes him grin a little.

The light is so distracting. Too much for wide, black eyes. His breed is meant to glide gently under moonlight and cloud-cover, letting those special breezes that seem to exist only at night carry him up aloft over the world. Travel during daytime- it is barbaric. It's running a marathon blindfolded, barefoot, and with hot fires burning all around you. How do the savage races do it? Viewed from up and over the treetops, up here in the wilding air with the birds, shimmering light looks to be bouncing off of every blade of grass and every leaf. It has made the atmosphere green. (A very unnatural color, in Terilu's mind. The grass in his part of the world is gray.) Batting his wings three times more, they lift him up further over the world and they ache from the heat and stress. He imagines them to be melting like wax. But there, look- he can see his targets.

Even through the daylight blur, there's no mistaking the form of a Stoneclaw giant. Humans and elves already are giants, obviously, even the creatures they funnily call "dwarves" are giants in Terilu's mind, but then there's this one. The one that even the others know to be a lumbering behemoth. That's an easy target to spot. And, as if to wrap it all up in a little bow, the giant is even singing a song. Ha! Literally announcing his name and quest for every ear in the forest to hear, in musical form. You really could not miss him, or the sound of him rising up over the leaves. Terilu hears...

"With Galaxor's might, Nemeia's divine grace, and Ivraan's arcane wit,
To the tomb of undead, where they all just sit.
In the shadows, we'll bicker, and in chaos, we'll slay,
Galaxor, Nemeia, and Ivraan, are on their way.


Wow, what a voice! Like a mountain took shape and learned language. Enjoyable. Skeletons would like this song, he thinks, it vibrates the bones pleasantly. So there is no pretense of difficulty as Terilu stalks the giant and his companions. They are slower by foot than he is by wing; no roots to trip you up or tree-trunks to stand in your way up in the sky, and that makes it a child's game to stay close to the wandering trio. The only worry: that they hear him rustling through the treetops when he lands behind them to rest in the branches, or when he leaps off again. Do they notice that pair of black eyes starring out from the green? Does a chill go down your spines, travelers?

It is not the first time Terilu has felt like a bird of prey. He has wanted to earn his keep in the Caravan, but those big, unreasonable human guards wouldn't allow him to raise up even so much as a skeleton to assist in the cooking of meals. What, he asked them, would it hurt us to have an extra set of hands at the galley? But most of the Wingless are like that. Close-minded. So he had to find a necromancy-free way to assist his new nest, and he found that in hunting. It's an Eratie tradition. Every night for a week, since they entered this strange wood, the lone bat has gone out soaring to capture fishes and little mammals he can bring back to the Caravan, for the others to eat. The poor animals can hardly see him coming from above the trees, and they cannot escape from the powerful flight of an Eratie in Form of Baítudatu-Thumilie. It is only with a strange sense of worry that, the last few nights, he has realized he truly enjoys the sensation of a squirrel finding itself trapped in his claws. It's intoxicating. Having that power over something's life. So similar to necromancy.

He's left these "donations" anonymously. Hunting's a very low-caste job, sadly- he'd be embarrassed for anyone to suspect that he was doing it. Only the head cooks of the Caravan know where the new supply of food is coming from. And Knossos.

Regardless. He is moving like a hunter now.

Following the group, he lands high in a bizarrely tall, gnarled-looking grandfather of a tree. It stands, he can see peering downwards from the branches, right at the yawning mouth of a tomb. He had heard of the barrows in this wood, but didn't believe he'd be lucky enough to come across one. The trio he's been following have slowed now. They approach the tomb, and even from here Terilu can feel the energy coming off of it. It radiates. To him, it is an inviting sensation, the promise of great gain. Every stone in that construct is soaked in the powers of undeath, and it blows outwards into the blighted land around itself, killing the grass and turning the trees to deadwood. Sights like that are a good sign to him, it means a place is rich for the kind of magic he practices- this tomb is a feast to Terilu. The others came here to destroy the undead, but he came to feed on it.

He scutters out to the furthest-reaching branch of the grandfather tree, keeping a tab on the the others from above. They're watching the entrance, not quite entering yet. Ilyana, some sea-traveler who might be a human or might be an elf- Terilu has trouble telling the difference, and she looks a little like both, just like that boy she's always looking out of the corner of her eyes- has joined them. Oh, he wants to join them too. His claws already loosen up out of the grooves they were digging into the bark, eager to release, jump down and announce his presence to this adventuring throng, as a nest-mate and an ally. But it's hard. He is hesitating, because they aren't Eratie. Necromancy isn't normal and natural to them. What'll they say when they see him trying to-

Another new voice interrupts his anxiety, saying "There's no telling what kind of undead lurk here, but the information Athulwin got noted that something talked to the other people who came by here. If there's any chance the same thing approached us, we could at least try to see if-"

Knossos! The cold, smart voice of Knossos! Good. Good. That's a blessing from Ad'itie herself, his appearing at this hour. This man is the one Wingless who would understand what necromancy is all about. The beauty of it, the artistry. A friend. He glows with dark magics himself, not unlike the stones and air of this wonderful place in front of the tomb.

Terilu sees no need to hide anymore. He can sense an undead approaching, and he knows the others must hear it. He leaps down from the tree, letting his wings catch air and glide him gently down to the dead grass. The soft 'thump' as he touches earth is an announcement of his arrival. He strides up to the group. Dreamwalker will understand why he wants to join them. Maybe he'll be an advocate, as he was when Terilu "accidently" bestowed the powers of undeath on that one wagon. Not everyone has forgotten about the Undead Wagon Incident. It still lurks in the bushes behind the Caravan sometimes, when it thinks nobody is watching. It's got wooden legs now. Who gave it wooden legs? What gave it legs? Doesn't matter. Terilu approaches the group, just as Nemeia the self-proclaimed cleric finishes giving some motivational speech he's sure isn't important and that Ilyana girl is asking some questions he doesn't care about.

"Hi," he says, interrupting them all. "Hope you don't mind another companion. I am Terilu, Ascendent of the Third Caste and Called by Reaching Hand, in Form of... you know what, it's not important. My full name is longer than the time you've all spent standing here. And that is, if you'll here me say it, way too long- look, don't you hear it?" He paused, and just on time, the creaking and cracking sound of the walking dead starts up again. "An undead approaches. I am going to help you. Don't argue, there's no more time for the rigors of debate. Only rigor mortis! Ha-ha."

He turns to the tomb, where something is slowly coming out of the arched entrance way. It's hard to see- but it looks skeletal to Terilu, something made up all of bones and wrapped in winding sheets. The sheets it was buried in, he's sure. It has at it's bony hip a scabbard, and from the scabbard it has drawn a sword that looks as ancient and menacing as it does. In its eye sockets, instead of eyes, two pale blue lights glow. It is dead, and yet alive. A thrill goes down Terilu's spine. What a wonderful thing.

It has stopped just at the mouth of its home, right under the shade of the stone archway. It does not dare to step out into the sunlight. And Terilu feels that with one long, bone hand, it is gesturing to them. Come closer, it seems to be saying in his mind. Let us parlay. He doesn't know if the others can hear it or not, but Terilu takes the liberty to answer. "Greetings!," he calls out to the skeleton. He speaks in the common tongue so that the others can hear what he's saying, but it is purely his magic that communicates his intent to the skeleton. "I am Terilu, Ascendent of... doesn't matter. We have come here to your home because-"

The skeleton speaks over him. It's voice is the rasping of bones on a gravestone, the dryness of the desert, and the coldness of a long-abandoned body. It is something felt more than heard. "Kú nwa pinychi psú kúúm ghu kú psú j’iiw," it rasps, "nyip kwii suptuuskuny snú!" Terilu blinks. It's not a language he knows, but somehow, perhaps through his necromantic connections, the meaning is instinctively obvious to him. He translates for the others:

"He says that we must leave the Forest. He says that it belongs to him and the other undead, and that- that they will keep bringing plague on us and our camp until we have left." The sickness. Is that what it is?

"I don't get the feeling he actually wants to fight us, but he really does think this forest is his." He expects the Forest does not agree, as willful as it's shown itself to be. Dipping a little into his memories of necromantic theory, he adds, "Some undead are like this. They don't altogether realize they're dead, or they don't care. They think they can keep ownership over the things they had when they were alive. Him and the others probably used to rule this forest ages ago. We're like invaders to them." He pauses, takes a breath, stretches out his wings.

"I vote we rush in and unmake them. If they think we're invaders, let us be invaders."
<Snipped quote by Tortoise>

SPEAKING OF THAT HERE SHE IS WOOOOOOOOOOOO SPACE. History and some other stuff is pretty truncated but like, I mean. I'll fill in more details on her tools, too, if Tort in his magnanimous beneficence lets me.

Still has no art so I'm gonna work on that NEXT and update the stupid picture thingy i made too. All that redacted text in there, y'all? It'll get uncensored as you get to know her and find out more about her and her history IC. Because reasons.

Anyway uhhhhh yea space fomsk



The reptilian overlord will permit it.

Approved. Drop in the char tab, whatevers.
@Enigmatik Your writing is fantastic. That pantheon is one of the best I've ever read; I'm jealous that you could create it.

Anyway, you're obviously approved, but I would check over the Oblitarchy hider again if I were you. Your diagram of the ten gods is a broken image.
It also helps to remind others like myself when my character is interacting with that character so their details and perhaps their history helps me craft a better scene.


You are always free to take notes for your own use, of course.

<Snipped quote>

( ͡° ͜ʖ ͡°)

uwu


>Lady proceeds to put a space soldier with a PhD in chemistry into a fantasy RP
<Snipped quote by Tortoise>

Important Non-Player Characters should have a character sheet, for much the same reason players create character sheets - to remind them of their character's details.


I disagree. We're a smart bunch; we can remember the details of recurring characters, as we already see people doing with Hoogarth. And if someone does forget, I'm here to remember. Making a whole CS for a character nobody plays is a lot of work and a lot of reading for no real gain, and rubs my GM'ing instincts the wrong way.
Being the GM should exempt you from character sheets or smth.

Mostly done, just gonna fill in the history a bit when I feel like writing a book.

Ere we go, Vorex the knowledge thingy

Some things are subject to change, this is just a V0.1 version



A p p r o v e d. I like the idea that he has the knowledge in his head, but he can only access it when someone asks for it to be written out. Like he theoretically knows the width and shape of the world, or how a necromancer becomes a lich, or what the speed of an unladen swallow is, but he can't actually remember any of that until the quill is in his hand.
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