I added Mordred to the CS tab. Now, all that's left is to crack the toughest nut.
PS: Excuse me if I don't come appear on Discord. Chats are not really my thing, for a number of reasons. If you want it, I'd take a dip every now and then but, other than that, I'd be glad to keep doing things the old way.
*is incredibly tempted to app a Master for Mordred but can’t decide if he should wait to see if any other quality waifus appear*
Well so far only Saber has been accepted as a Servant, being Mordred. But there are two sets of possible servants right now.
So we’re going for 7 v 7 PvP with Black and Red teams? It’s actually been a while since I’ve seen that attempted. Last few I’ve been in have tackled that in a PvE manner.
Buuuut basically what I’m hearing you say is I can go nuts, right? Eheheh... EHEHEH... AHAHAHA! BWAHAHAHAHA! (i really need sleep pls help)
@Turboshitter So basically Anya has muscle-like hair with weakness to strong electromagnetic fields. Would that mean she can't really fight near a gigantic industrial magnet(for whatever reason it's there)? And is she able to accurately control each hair separately? Also, hair suit... Bayonetta? Sorry for the barrage of questions, I got curious.
Yes to all of those. The last one in particular is why her power is difficult to use. She needs to precisely control thousands of hairs at once.
So I'm having a bit of trouble deciding on a quirk and was wondering if I could maybe get some thoughts on some of the ones I'm leaning towards
Continue: A quirk which allows the user to create a "save point", from which the user records their current health status, location, and any items they have on them. When the save point is activated the user transports back to the save point, regressing to whatever state they were in at the time of creating the save point. There's no physical limit to how far away the character can re spawn from, but there is a time limit of 30min.
Phantom Limbs:A quirk belonging to a user without physical limbs, but whose capable of creating pshycic constructs from the nerves that would attach to the limbs if they were there. These limbs could be freely manipulated, but require focus to hold and if the user becomes too exhausted to keep the ability activated their rendered almost completely helpless, again because they don't have arms and legs. Also almost impossible to copy if the copier isn't missing any parts of their body.
Armor point:A quirk that allows the user to encase a single section of their body in a black, smooth, substance which vastly increases their defense and striking power. The downside is that it can only coat one area of their body at a time and the user must make a conscious effort to move it to a different area.
Balloon skin:A mutation type quirk that cause's the user to look similar to a pug or British bull dog in that there are A LOT of long folds of skin covering their body. The user' skin is made out of a rubber like material that's both stretchy, bouncy, and is fairly resistant to blunt force. There are even valves in the folds of the skin the connect to pockets.
RGH(Rapid Growth Hair):The user can control the roots of their hair and can cause it to disconnect hair, shoot it out, or grow it at a rapid race so that the fully shaved user can turn into Cousin IT in a matter of seconds. The hair itself isn't actually any stronger or weaker than regular hair, it's just the roots grant the user a variety of ways to use it.
I’d suggest not using RGH, as my character has a very similar Quirk and the last thing we want is for a Kirishima/Tetsutetsu situation to develop (and by that I mean Kirishima and Tetsutetsu during the tournament arc before they became bros)
Konchu stands very tall, and is a mutant - in his case, he takes the appearance of a bipedal cockroach. His body is covered by a thick exoskeleton and he has an extra set of arms - however, each hand only has 3 fingers. He has no skin and, as consequence, no lips, causing his teeth to constantly be revealed. Luckily, he takes very good care of them, and he tries to make sure he is smiling most of the time in order to appear less threatening. Unlike a cockroach he has humanoid teeth, no wings, and he lacks any antenna. Additionally, on the inside, he is just like a normal human. While hard to see thanks to his exoskeleton, he possess decent muscles, thanks to constant training. Konchu possesses both an exoskeleton and an exoskeleton - while the exoskeleton gives him a small amount of armor, it hinders his range of motion, and makes his flexibility near nonexistent. Each finger on his hand is tipped with a sharp claw - Konchu uses them whenever a kitchen knife is unavailable. While they are hard to see, Konchu possess both eyes and ears - the ears are small holes that are covered by an operculum in order to protect them, and his eyes are just black and very small, making them hard to see.
Thankfully, modern society makes clothes for mutants - Konchu generally wears casual clothes, such as bowling shirts and blue jeans, but always makes sure to wear the school uniform when he is attending classes once he receives it. His hero uniform, as expected, is very similar to the professional hero Lunch-Rush. In fact, other than the mask and piping, it is essentially the exact same - only sized up.
Height: 2.4 Meters Weight: 226 kilograms
Personality: A hard worker and foodie above all else, Konchu works hard to accomplish his dreams - owning a dine-in barbecue/burger joint! However, this is only one of his dreams - his other being to help as many as people as possible. To this effect, he wishes to become a hero - not only to help those in need, but to also gain a reputation as "Cooking Hero Jr." and make his future business venture a success. He is a hard worker, and refuses to ever give up on something unless he has to. As expected of someone with dreams like this, Konchu loves cooking more than nearly anything else - just giving another person a good meal brings a tear to his eyes. Unfortunately, not many people are willing to try his food - apparently, being infested with bugs and looking like a giant cockroach make others less willing to try your meals. By becoming a well-respected hero, Konchu hopes people will stop this prejudice against him. Konchu has a penchant for food-based puns and strange catchphrases, and hates to see anyone go hungry.
Konchu strives hard to make people happy, and believes that a good meal is the fastest way to cheer someone up - but should a meal prove ineffective, Konchu will go to extreme lengths to help those he considers friends (i.e. nearly everybody he knows). He is friendly, will always try to cooperate with others, and will stand up against others in order to protect those who can't protect themselves. An extremely easy way to get him to like you would be to compliment his cooking - he's always willing to make someone a meal if they ask! Unfortunately, his large stature and monstrous appearance makes him nervous of intimidating others, and Konchu is constantly worried he is unpopular because of it.
Konchu was raised to always be kind to everyone - no matter who they were or what they believed in. As such, he goes to large lengths in order to help others, and is always willing to cooperate and compromise to help another. Even against people hostile towards him, Konchu always tries to be diplomatic and peaceful, but this rarely has worked in the past.
Despite his kind nature and creativity in the kitchen, Konchu is far from the sharpest knife in the drawer - His entire life he could never get good grades, a source of constant shame for him. Konchu desperately tries to hide his low intelligence from others, afraid that they would insult him. Even though the hides it, however, he will occasionally misinterpret the meaning of words, and uses complicated words without knowing what they mean in order to sound smart. He reads at a 5th grade level. This is his second largest source of discomfort - no matter how hard he works to improve it, his grades never seem to rise. The only thing he is more ashamed of then this is his monstrous appearance, but there is no way to hide that.
Likes: Cooking Volunteer Work Eating Training Helping others Gambling Popularity
Dislikes: People being Grossed out by him Stagnating Skipping meals Rudeness Breaking the rules Intelligence-related things Cold wind
History: Born in the city of Osaka, Konchu was raised by a mother and father team who owned their own business - a small, family-owned traditional diner! Their, they sold traditional Osakan cuisine (at an affordable price, I might add!). His mother and father were kind parents, and raised him with love and care in mind - no matter what he did, they always gave him their full support. They gave him singing lessons, helped him practice drawing, and were always willing to lend a hand with his preschool studies - it rarely helped, but the thought was appreciated. Unfortunately, things changed at the age of 4.
Konchu's quirk manifested itself later than most - he was nearly 4 and a half when it did manifest itself. He grew a foot taller, and a hard exoskeleton quickly grew over his skin - he was nearly sent to the emergency room since he didn't know how to control his quirk, and he quickly ran out of energy as bugs streamed from his orifices. Luckily, his mother's father, whom the quirk originated from, helped Konchu properly learn how to control it, saving his life. Unfortunately, having a child that spewed out bugs as a quirk and looked like a cockroach wasn't really good for business in a restaurant - the family diner, which his parents had worked so hard to maintain, quickly went under when news about Konchu's quirk started going around. Eventually, the couple was unable to support the failing establishment, and they sold it to a fast food chain.
Despite losing their dream, his parents quickly bounced back - they took new jobs, both getting the same career at a larger restaurant, working as chefs. The made significantly less money and some would even call them poor, but they were frugal enough to make things work. Despite always telling him that it wasn't his fault, Konchu always blamed himself for the failing of his parent's dreams - this guilt manifested itself in his love of cooking. Every day, whenever his parent's had free time, Konchu would beg them to teach him a new recipe or technique, and they tried their best to oblige. Konchu also grew to idolize the famous chef's of the world - despite many not having quirks that were useful for cooking, they were still able to be well-accomplished chefs. No one, however, was more idealized than the hero Lunch-Rush.
Upon learning the existence of Lunch-Rush and professional heroes in general at the age of 8, Konchu decided to become one himself. Many of the neighborhood ridiculed him, because at the time, he could barely control the insects that poured from his skin - that was the reason his parent's restaurant went under. However, Konchu possessed a gift that was far more powerful than a naturally good quirk - he had the power of perseverance! Every day, after he finished school and practicing his cooking, he trained his quirk and body. Over the years, the number of insects he could control grew, and his quirk continued to mutate his body - as he could control larger numbers, his body grew larger in order to hold more. This, combined with his strength that he had trained intensely, catapulted him from "Weird, but not terrifying" to "Kill it with fire".
Still, even at the age of 12 and being over 6' tall, his parents still supported their son - they were even saving up a large amount of money so he could go to a university with a good hero program. However, Konchu secretly refused to accept this - their was no way he would force his parents to support his dreams - he was doing this for them, not the other way around! He doubled down on his training, and finally, at the age of 14, he applied to U.A High. While it is by far the best Hero school in the country, Konchu was more focused on it for another reason - the chef of the academy was the famous Lunch-Rush! Of course, the great "Cooking Hero Jr." had to eat the meals of the original "Cooking Hero!" And so, Konchu sent forth his application - praying that, even with his low grades and a quirk not specialized for being a hero, his attitude and perseverance would win him the day!
...He never even got to take the entrance exam, as the academy viewed his quirk as "too disturbing" for becoming a hero. He was denied via letter, and keeps it in his wallet to remind him of his mission. Never the type to give up, Konchu instead applied for the summer camp of Monoha Academy, where he wasn't immediately disqualified!
Name: Living Hive
Description: Numerous insects live inside of Konchu's body - these are made by consuming an excess amount of calories. They can be controlled within a 300 foot range, and Konchu can use their senses at will. Unfortunately, while looking through their senses can be done at will, he will feel pain when looking through large numbers (over 10) or if the insect he is looking through dies. In order to recover stamina to produce more insects, he must consume more food, making his endurance naturally low - should he use his quirk too much, he will eventually pass out, or even die.
Attacks/Applications Chili Pepper Assault: Unleashing a swarm of flying insects, Konchu sprays them with some irritant, such as mace or hot sauce. Then, he maneuvers them directly into an opponents eyes, mouth, or wounds, causing intense pain and creating a very good distraction. This is the move he has trained the most with, viewing it as his "Signature Move"
Black Pepper Restraint: Holding an opponent in his arms, he releases insets directly onto a person's face from his mouth. These insects, usually beetles or maggots, proceed to dig into their flesh. Thankfully, the opponent usually manages to shake Konchu off by this point, preventing serious harm.
Supersized (Locked): After training his quirk considerably, Konchu has finally learned how to manipulate the details of the insects he spawns. He can make them anywhere from a third of their normal size, all the way to three times their normal size. The larger they are, the more calories they need and the shorter they live, while smaller insects can be produced at a smaller cost. Other than being stronger at larger sizes, this does nothing else.
Boiled Onion Artillery (Locked): Using the infamous Bombardier Beetle, Konchu collects several or more of the beetle around his hand - upon doing so, the beetles release it's defense mechanism. This mass of liquid can be over 100 degrees Celsius, and is particularly irritating to the eyes and other sensitive parts. Unfortunately, it suffers in range, only being able to launch a few feet in front of Konchu.
(WIP, can't really think of many right now. Plan on adding more at a later time/when he trains them).
Limitations: Armor Problem: Konchu's quirk lacks any form of armor piercing, making an opponent with even light armor that covers their entire body completely protected against it.
Timed: No matter how much food he consumes or what bugs he produces, they have a set lifetime - they are unable to live longer than 6 hours, with larger bugs lasting less time depending on how much larger they are. This prevents him from "Stocking up" and storing large numbers of insects. Fortunately, the process of actually spawning the bugs only takes a few seconds.
Weaknesses: Insect Weakness: No mater how large or numerous they are, bugs are still bugs. Konchu's bugs are not any more resistant to fire and poison than any others, and those with area of affect quirks can easily be a hard counter for him.
No Poison: While he has the toxins of every insect in the animal kingdom to choose from, Konchu refuses to use anything lethal to humans - even somewhat dangerous poisons are only used in emergencies. This is more of a personal weakness then one related to his quirk, but there is little chance he will ever get over this weakness.
Energy Inefficient: While many quirks, like muscles, are stamina-based and can be pushed to go beyond their limits, Konchu's quirk is entirely calorie-based. As such, pushing himself will result in effects similar to malnutrition and starvation. Rapid use will cause severe consequences, and Konchu cannot "take a breather" in order to recover - he must eat once he runs out of energy, or else he'll faint (or worse).
Okay, I’m sorry, because he looks like a genuinely nice and cool dude, but AAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHH- *pauses to sip some water*
@Saarebas Loving Amos, just a bit skeptical on the whole skeletal constructs. I say pick either that or the noxious gas. If you really wanna keep both, probably nerf them. Maybe just isolating the transformations to his arms would be a good example.
@AlternateMan Aside from needing to clean up the sheet, I find no real problem. Just curious about the constructs that he can make. You mentioned something about complex constructs? Maybe you could give an example of simple and complex ones for me just so I can get a better understanding on what it is he can make?
If I may add my two cents, I think the noxious gas is frankly far more useful and versatile than having skelly-bones, and giving Amos’ gaseous form the ability to physically attack people while still being mostly incorporeal feels ( a ) unnecessary since the gas itself is already a form of attack that can’t be blocked or dodged like a skeleton punch, and ( b ) a detriment to Amos’ own creativity. Making such a brute force method for subduing opponents available on a power with as many interesting yet subtle applications as turning into gas seems like a good way for Amos to develop an unintentional crutch.
Also, feel free to ignore this if it’s a stylistic choice but anyone who wants to give their character a full Japanese name or surname (since we can probably assume this isn’t a class made up of 90% transfer students) but doesn’t know how to read/speak/write moon runes can use this random name generator I’m fond of:
It’s one of the best I’ve found imo, and you can just as easily use it to create ordinary-sounding names as you can the pun-filled and overtly-symbolic names series like BnHA are usually known for.
Also, did you get a chance to look at my WIP, @Geyter? It’s mostly finished by now, though I still need to add a lot of the cosmetic touches.
Personality: Shy but by no means timid, Anya is a girl who doesn’t do very well in social situations, but is never hesitant to speak her mind. After the bullying she experienced as a child, Anya is usually quite surprised when she finds herself in a situation where someone actually wants to talk to her, and has a tendency to try to hide herself behind her hair as a way of going unnoticed. That same hair causes her no end of shame and embarrassment in her mind however, and she often becomes embarrassed or doesn’t know how to react when someone compliments her on it. More than anything, Anya wants to become a hero to prove to everyone she isn’t the little girl who got called “Medusa” anymore. But first she has to prove to herself that she can. Biography: Japanese-born-Russian, Anya is used to standing out amongst her friends and peers. Part of this is her unusual height for a girl her age, but the bigger part is her beautiful golden locks. No matter where she goes, Anya’s hair always seems to be the first thing people notice about her, but that wasn’t always a good thing.
Ever since her Quirk manifested as a child, Anya’s hair has been difficult to control. Literally. Before undergoing extensive Quirk Therapy, Anya’s hair used to lash out randomly in all directions without any input from her, reacting to anything in it’s range like a rabid attack dog. This understandably made the parents of other kids afraid and concerned for their children, and in time the news had circulated amongst her class that you should avoid Anya Kazashi. Called names like “freak”, “defective” and “Medusa”, Anya was teased and bullied mercilessly all throughout elementary school, with the bullying only becoming worse when people found out she still couldn’t control her hair after undergoing the mandatory Quirk Therapy.
It took Anya many years of frustrating training to learn how to stop these seemingly random fluctuations, and many more after that to learn how to control them. Each follicle requires individual attention, and commanding a strand of hair to “move” using only the wave-like motion generated by the sudden transition from flexible to rigid requires a lot more effort than simply willing it to do so. While the use of her hair may seem as natural to her as the movement of a limb, that’s only thanks to the thousands of hours Anya spent memorizing and experimenting with different combinations of flexibility and rigidity. Even now her long hair can still cause her no end of grief in a day-to-day setting, posing a tripping hazard and making it painful to sit or lie down if her hair is in the way (this may be why Anya sometimes has trouble sleeping).
After all this difficulty and pain, Anya understandably doesn’t view her Quirk in a positive light. But even so, by the end of middle school she’d decided the best thing for her to do would be to apply for the hero course. Not only could they maybe teach her how to control her Quirk better, but if she became a hero, she could make people forget the girl who’d once been called “Medusa”, and see “Rapunzel” instead. Unfortunately, U.A. would not accept her, citing her incomplete mastery over her Quirk as a barrier to entry in U.A.’s highly competitive, “Plus Ultra” environment. Just when she was about to give up hope and resign herself to a quiet life of hiding what she was, she received a letter from an unknown school for heroes named “Monoha Academy”...
Quirk: Coquettish Coiffeur
Anya was born with super-long, super-thick hair totally immune to the powers of any barber or comb that she can flex or make rigid at a whim. As durable as diamond and as flexible as an acrobat, Anya’s hair possesses many times her own speed, strength, and power, and can block any incoming attack or lash out at any attackers, protecting the head in which it is rooted from any and all harm. Unfortunately, this same miraculous power that acts as Anya’s sword and shield is very difficult to lug around, weighing an astonishing 3kg, and is prone to tripping her friends and foes alike, causing Anya headache-inducing pain. It also tends to frizz out in the presence of strong electromagnetic fields, becoming temporarily useless except as an exceptionally large batch of steel wool.
List of Attacks/Applications:
Hair Whip: A basic application of her hair’s wavelike motion that Anya discovered while attempting to use her power on both ends of her hair at once. By making the ultra-thin tips of her hairs rigid and then creating a contracting motion at the base, Anya can whip her hair about without moving her head, and lacerate anyone who gets in the way of the rigid, needle-like tips. With sufficient training, she may one day be able to focus these hairs into a uniform cutting edge, creating a Hair Sabre.
Hair Shield: By making her hair entirely rigid (imagine spikiness on the same level as SSJ3), Anya can create a hedgehoggy shield to protect any part of her body covered by her hair. It works best if used like a turtle shell, though she can protect other areas of her body given a few seconds to prepare.
Hair Javelin [LOCKED]: Unlocked after Anya learns how to affect the rigidity of her hairs after they’ve been plucked from her scalp. A long-ranged alternative to the Hair Whip/Sabre, the Hair Javelin is a bundle of hairs coiled into a spear that can be thrown at enemies from a distance. After Keratin Killer has been unlocked, the option to propel the Hair Javelin with the same explosive contractile force will become available to her, increasing this move’s power.
Hair Net [LOCKED]: Unlocked after Anya increases her precision control and pain tolerance. By arranging her hairs into a grid-like pattern, Anya can catch innocent civilians, restrain villains, or create a minefield of ultra-thin hairs that prevent forward movement by an enemy. This move causes Anya lots of pain when her hairs get weighed down or stepped on, so using it requires a level of mental fortitude she has not yet achieved.
Secret Move - Blonde Widow [LOCKED]: Unlocked when Anya masters the Hair Whip/Sabre and the Hair Net. Using thousands of her hairs to create rigid, fully-articulate “legs”, Anya can drastically increase her maneuverability and speed by commanding her hair to “walk” and “jump” in ways very reminiscent of spiders. She can create anywhere between 4-8 “legs”, saving some for offense, defense, and locomotion.
Secret Move - Chrome Dome [LOCKED]: Unlocked when Anya masters Hair Shield and Hair Net. By folding her hair into a dome around her, Anya can create a shield 2m in diameter that protects anyone inside from harm (unfortunately, its one weakness is her exposed crown).
Hero Mode - Keratin Kevlar [LOCKED]: Anya’s provisional hero license technique. Unlocked after all previous techniques have been mastered. By wrapping her entire body in her hair and fine-tuning its rigidity, Anya can create a suit of armor stronger than a Kevlar vest that’s capable of stopping bullets and deflecting knives and bladed weapons. This suit is incredibly strong because it is made from many pounds of human hair, which is normally capable of supporting up to 100g per strand of hair, or over 12 tonnes.
Hero Mode - Keratin Killer [LOCKED]: Anya’s provisional hero license technique. By adapting the unique contractile motion created by coiling and then heating the nylon fibers used to create makeshift artificial muscles to her hair, Anya can increase her strength and speed dramatically while wearing Keratin Kevlar. Using this technique, Anya can increase her speed and strength as much as if she was wearing a suit of powered armor, offering her a wider range of options in CQC encounters.
Hero Name: “Rapunzel” (evil alter ego “Medusa”) Costume: A skin-tight suit made from her hair; later replaced by Keratin Kevlar Equipment: Her hair ribbon, an ultra-strong rubber band which she uses to keep her hair restrained in every day life
Strengths: Her hair, mid/long-ranged combat, excellent speed and maneuverability Weaknesses: Her hair, electromagnetic fields, her powers require a fair bit of concentration and creativity to make the most use out of
Misc: The average person only has 100,000 hairs on their head, with blondes possessing the most hair follicles. She has over 300,000!