Avatar of Tuujaimaa

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Recent Statuses

4 yrs ago
Current Boy, you're like a pizza cutter: all edge and no point.
3 likes
4 yrs ago
I think I should write a pithy roleplay about how an expenditure of effort does not entitle you to your perception of an equivalent reward. Anyone know someone who'd be interested?
7 likes
6 yrs ago
Okay, let's be honest for a second here, if we stop the status bar from being edgy angst land it really doesn't have anything going for it except sheer autism.
2 likes
6 yrs ago
Does anyone know where you can get a white trilby embroidered with threatening messages? Asking for a friend.
3 likes
6 yrs ago
My genius truly knows no bounds. Only an intellect as glorious as mine can possibly G3T K1D.
3 likes

Bio

Behold the Terrorists of Valhalla:



Behold the Cavemen of Valhalla:

Most Recent Posts

fuck my life i'm just going to wait
Oh my. I can't very well in good conscience deny an invitation, now, can I?

I will need to discuss some finer things with you before choosing which character to apply with, however, @yoshua171.
The sound of twigs snapping underfoot accompanied the light footsteps of the Altmeri mage that walked across them, adding to the veritable chorus of noises within the forest that she had found herself in. She had trudged through worse places than this before in service to the Thalmor, but she never did manage to get the hang of pathfinding within the dense embrace of the forest - that was an art better left to her Bosmeri cousins, and it was one of the few things they were good for, short of providing land. She vaguely recalled that the group she had agreed to adventure with contained one of the woodfolk, and made a mental note to keep an eye out on the canopies above for his lurking. It would not do to be taken unawares by a wood elf, though forests were undoubtedly their domain and it would hardly be surprising for her to be at a natural disadvantage. Arrogance was one thing, but letting yourself be killed for it was a mistake that she did not intend to make like so many of her brethren had in the past.

Continuing to trudge through the forest and the murk that seemed to pervade it, she allowed her thoughts to wander back to some of her less uncivilised companions. From what she remembered, there were a decent number of mages within the group - always a positive beginning - and that none of them were Altmeri, which she felt would be a continued source of disappointment in the few days to come. Still, they had one Altmer in her, and that was at least enough to begin with. Maybe they could replace one of the various nondescript Dunmer in the group with a mage of real talent, or perhaps one of the two seemingly identical Bretons? She could tell that each of the Bretons wanted to be someone with true magical talent, and that was enough to pass her initial checks of interest, but the Dunmer seemed... Well, like a typical Dunmer. The Imperial, Hector, was going to be the crux of the group if Aenyarin had to pick an individual to pin that responsibility on - he had been the most approachable, even to her (an agent of the Thalmor, no less) and it seemed like he had the correct attitude, mindset, and most importantly skillset to be a competent adventurer. Whether or not he was a leader was another matter, but Aenyarin's first impressions were rarely wrong after so many years in the business of moulding the psyche of those unfortunate enough to cross the Thalmor and end up caught. "Blackbird", or Hraf Raven-Eye, was one such individual whose first impression would stick with him for a hundred lifetimes, and to Aenyarin, that impression was "dangerous". She had resolved to be eternally vigilant from the moment she laid eyes upon him, and his mannerisms and speech had only proven that initial feeling of distrust correct. She would be watching him most carefully of all in the adventures to come.

Aenyarin turned a corner, mentally running over the directions she'd been given one more time, and musing over how she likely would not make it quite on time - still, that was for the best, as people finding the burial site before her would give her some clues as to where exactly in the wretched forest she should travel. She had noted the occasional footprint in the mulch already, but had gleaned nothing from it beyond a vague direction and the fact that that meant someone had travelled this way previously. Given the relative isolation of the section of forest they were in and the lack of any other tracks suggesting a chase, she could surmise that it was a member of the little adventuring group and had set to following the trail as best as she could.

When she finally arrived at the clearing, several party members had already arrived ahead of her. Electing not to greet herself brazenly, she merely lifted her hood down and looked forwards towards the entrance to the tomb, then towards the other members of the party.

"I apologise for the lateness." was all that Aenyarin said, not quite wanting to antagonise anybody of her own accord just yet, but she would certainly speak back when spoken to. It would not have done for her to have begun criticising the other party members before they had even gotten a chance to talk about her first, after all – she had the advantage.
Name: Aenyarin
Age: 167
Gender: Female
Race: Altmer

Appearance: Aenyarin's appearance is what one would typically expect of the Altmer, having been culturally bred over ages to resemble the Aldmer as closely as possible, and has almost all of the features one would typically associate with her Aldmeri heritage. Aenyarin's skin tone is the pale gold that springs to mind when one typically imagines the appearance of a typical High Elf, of fair complexion, and remarkably blemish-free, sans a single scar near the corner of her left eye. High cheekbones and angular features adorn her face and present a very naturally serious look that her expressions often do little to mask. Aenyarin's eyes are light hazel, less vibrant but more rich than her skin tone, and serve to accentuate the golden look she possesses rather than stand out like the eyes of many of the other races. Aenyarin's hair completes her overall theme, a shade in between burnished bronze and gold, and reaches just below her sternum at full length tied in a ponytail, and she has bangs that frame the sides of her face of a slightly lighter golden colour.

Aenyarin's build is fairly typical of the Altmer, being lithe and toned, but not sturdy enough to give off the impression of a great deal of capability regarding physical activity. Aenyarin stands at a rather tall 6'2" compared to many of the other races, and especially females, though her weight is comparable to the average of many other races due to her heritage, and her silhouette is also largely typical of true Altmeri heritage. Overall, Aenyarin is no great beauty, but selective breeding has given her the closest approximation to the Aldmer that her forebears could muster, and that gives her a certain respect among her own kind, if nothing else.

Personality: Aenyarin's primary attribute is her tremendous intellect, which her race and culture are often wont to possess, and it is clear from even the first impression of her that she has devoted much of her life and time towards cultivating a natural aptitude of learning. Knowledge is power, the creed of many mages and perhaps also of many Altmer, is perhaps the most fundamental aspect of her personality that drives her forward, but it - like all inherent principles - blossoms into various traits dependent on the environment in which it is cultured, and the values by which it is fed. As a proud member of the Altmer, this gave Aenyarin's natural aptitude a haughty and insular edge.

Aenyarin knows that she is significantly better at the magical arts than most hope to achieve in their lifetimes, and that fact is a constant facet of her personality - she is a superior being in many regards, as Altmer believe that they are, and she wears that fact proudly and openly (often to the chagrin of those that do not share her love for her race and culture). Even through such arrogance and pride she is not unpalatable, however, as her passion and wisdom also shine through to somewhat dull the sharp edge of her more brusque qualities. Aenyarin finds value in many things, in currency, in information, in culture, and appreciates finery in all of its forms - though she often thinks herself inscrutable to the lesser minds of the less cultured and less magically adept races, brilliance is something she is undeniably attracted to and fascinated by, and she can overlook most things in order to see the true value of exceptionalism - a trait many of her brethen do not possess.

Politicking is something that Aenyarin adores. Her battles are won with wit and charm, with force of will and strength of mind, and as an Altmer she expects no less of herself or her fellows. The other races are easier to forgive for these shortcomings as they are not expected to be on the level of a superior being like Aenyarin, and just as she appreciates and holds great respect for brilliance, she holds the utmost scorn for failures and dullards. Her level of contempt for those that do not at the very least aspire to be the greatest that they can be is exceptionally difficult for her to hide, and often she will simply project the brunt of her derision at them with little care for the consequences such outbursts can have.

Morality is, in particular, a concept that Aenyarin grapples with often. She does not necessarily consider herself to be immoral, but she considers everything other than the Altmer to have less value than she and her people do, and will not hesitate to sacrifice them for things she considers to be of greater value. For as long as anything, except her people, are less valuable than something else she will consider them to be expendable. On the other hand, she is well aware of the value of long-standing friendships and of the many skills that she needs, and will not dispose of them lightly. The Altmer have long lives, and Aenyarin sees the bigger picture for many things, including the value of her allies and friends.

History: Aenyarin's early life was typical of the Altmer - a lifetime's worth of education in culture, in history, in religion, and - of course - in magic. These things were taught to be of the greatest value, of fundamental and paramount importance to Aenyarin's life and to her ability to contribute to Altmeri society, and follow these instructions she did. Aenyarin excelled in these areas, and for a great deal of her childhood and adolescence was mired within the deep politicking and learning of culture that so often takes place on Summerset.

A large part of Aenyarin's life was tied up on Summerset, but she had aspirations that existed outside of the island she called her home, and those ambitions did not go unnoticed by an agent of the Thalmor called Marne, who inducted the promising Altmer. Aenyarin was recruited as a diplomat and mediator, as she possessed the pride of the Altmer necessary to sympathise with the Thalmor and the natural affinity for politicking that came with being a diplomat. Aenyarin's presence was first noted in Cyrodiil around the time of the Great War, where she did not directly fight but aided in talks with the Empire. In her natural state of wanting to advance, Aenyarin took up more and more lucrative missions for the Thalmor, learning what skills she needed to survive in the practical world as she went by, and eventually her skills were found to be worthy of use in the Thalmor's less savoury internment camps.

Aenyarin continued her work with the Thalmor for several years, learning the ways of torture and interrogation, and occasionally branching out as a field agent for combat-light missions. As time went on, she began to tire of her status not increasing, and sought to further herself within the ranks. She took on strenuous mission after strenuous mission, even in things she was not necessarily particularly exceptional at, and earned a name for herself within the Thalmor quickly. After a time of pushing herself far too hard, she was noticed and considered for promotion by her superiors, and sent on a delicate mission to cement her place. Deception is the game of those in the Thalmor, however, and Aenyarin's mission was sabotaged by a jealous rival, who attacked her (and left the distinctive scar on her left eye) and took the glory of the mission's success for himself.

Aenyarin was too useful for the Thalmor to dismiss, but her failure to anticipate such an attack from her fellows was a sign of weakness in their eyes - she was permitted to stay in high esteem, but she would not receive a promotion. For one who strived always to brilliance, this was an insult of the highest regard. When one has joined a group such as the Thalmor, however, it is impossible to ever truly be rid of them. Aenyarin took less and less missions, applying the skills and knowledge she had garnered to adventuring to make her trade, until such a point where she requested to be removed from active duty and sent back to Summerset. The Thalmor agreed, for a time, and she spent time in her homeland examining where she went from there on out.

Over time, Aenyarin reaffirmed her love for her people and homeland but decided to return to mainland Tamriel in order to continue to improve like she had in the Thalmor's service, but grew wary of their ways and how they treated those that they no longer considered particularly useful. She grew to feel that the Thalmor had the correct intentions but incorrect execution for the destiny of her people, and elected not to fully return to their service on the mainland, but to adventure for herself first and foremost. Her skill in illusion magic and in diplomacy allowed her to negotiate a deal with her masters, affording her use of the Thalmor's vast networks of information, spies, and occasionally resources in exchange for her reporting upon the state of things in the other provinces of Tamriel and occasionally her keen talent for interrogation.

After following a lucrative lead to Cheydinhal, Aenyarin found herself amongst a group of adventurers who promised a lead to an undisturbed Nordic tomb that could prove particularly lucrative - and having nothing to hold her back, Aenyarin agreed.

First Impressions:

-Hector Sibassius: Aenyarin sees Hector as the quintessential mercenary with a heart of gold that seems to draw packs of adventurers together, and is appreciative of the fact that he is part of the group for this if nothing else. Aenyarin is wary of one who does not strive to be the best they can be, but appreciates the level of discipline he has already achieved, though she will push for him to train more extensively from time to time if he does not. Aenyarin expects later tension to develop between the two, given her Thalmor nature and Hector's ex-Imperial nature, but that tension will be a point of interest more than a bother, she suspects.

-Hraf Raven-Eye: Aenyarin is wary of Hraf, having experience with manipulative silver-tongued criminals from her more lucrative assignments while she worked for the Thalmor, but fundamentally agrees with him on many levels - their primary motives are gold and they see eye to eye on the usefulness of people extending to what they can do over their personality. Aenyarin will likely always remain wary, always looking for weakness, and will be quick to act should he think that the small team is too big for both of them to stay.

-Merci du Mersot: Aenyarin likes that Merci is thoroughly infatuated with magic, and that she strives for excellence within the magical arts. She knows that Merci will never achieve what she herself can achieve as she is an Altmer, and is happy with Merci's place in the magical hierarchy of the group: below her. If asked, Aenyarin would be willing to assist Merci with magical endeavours out of respect for her initiative and never wanting to pass up a chance to express that she is the superior mage.

-Elayne Ashing: Aenyarin's opinion of Elayne is similar to her opinion of Merci, though she has more respect for the traditional tutelage of magic due to its complex nature, even if she does not believe that truly effective magical tutelage is possible outside of the Summerset Isles or the Psijic Order. Elayne seems to be the kind of mage that Aenyarin has respect for, and her personality seems to be fairly standard insofar as adventurers go, so she does not foresee any real tension in the future that she cannot dissolve.

-Balen Oril: Balen is the kind of character that Aenyarin detests - magically talented, but essentially a waste of skin when it comes to the arcane arts. She can respect a hunger for knowledge, but his blatant disregard for the proper use of magic and his set-solid belief that his is the true path is, perhaps hypocritically, a source of endless frustration for the haughty Altmer.

-Baladas Venym: Aenyarin considers this particular Dunmer to be borderline psychotic, magically talented (though less so than herself), and completely and utterly dangerous. The Telvanni have always held a particular charm for their talent at mastering the magical arts, but unless Baladas raises himself to his ancestors' standards, Aenyarin will never truly be able to hold back her contempt. She respects his magic, but expects him to live up to the name and will accept nothing less.

-Ungimros: Aenyarin's contempt for Bosmeri culture is obvious at even her first glance towards a Bosmer, and that very same prejudice rules her opinion of Ungimros. She has little to say about him, rare for an Altmer, and would prefer to pay him no mind unless he can somehow prove himself undeniably useful.

-Azriel Telvayn: Azriel is just another Dunmer to Aenyarin, and she knows better than to ask about their pasts - he does not strive to any kind of brilliance, nor is he a mage, and for this Aenyarin will simply let him alone or chide him occasionally like she does to all non-Altmer.

Skills: Aenyarin’s primary skill is magic, and in it she considers herself exceptionally skilled. Though this is somewhat true, her skills are not as impressive as she perhaps believes them to be. Aenyarin's primary focus is on Illusion magic, which she is well into the Expert-level of, and is skilled in magic that aims to win people over, pacify people, or induce fury. Of particular note is that her Illusion magic has often been turned to torture and interrogation, creating illusory scenarios designed to break willpower and inflict imaginary pain.

Also of note are her Adept-level skills in Destruction magic, something that proved to be necessary as a field agent, and in Restoration magic (which has saved her life on several occasions). Aenyarin's particular affinity in Destruction magic is Ice-based, and she has little focus on the other two elements that comprise the school, but is not necessarily unskilled in them. Aenyarin's Restoration magic consists primarily of healing, but after a particularly nasty incident involving Draugr, she is also somewhat turning and repelling the undead.

Aenyarin’s primary non-magical talent is that of Speechcraft, supplemented by her talents in Illusion magic, and she is a very accomplished diplomat and negotiator, able to get her party’s demands met in the way that benefits that party the most – often at the expense of those she is against.

Aenyarin also has a strong knowledge of cookery, a moderate knowledge of enchanting, and a penchant for being generally abrasive to lesser races, in particular the Bosmer.

Equipment: Aenyarin carries little equipment with her, electing to travel light enough to flee if caught in a position she cannot magic her way out of. She carries with her several books for reading, a journal and writing tools, and a simple steel dagger that she cannot effectively use. Her equipment consists of two sets, one being her Thalmor uniform, and another being a set of Expert-level robes (complete with boots and a hood).

Birthsign: The Apprentice

Miscellaneous: Her favourite food is poached salmon.


Hank, bb, I only have bio formats suitable for Naruto threads that are sufficiently aesthetically pleasing.

Give me a bio format pls.
Consider this a confirmation of interest. Or don't. It's up to you.
<Snipped quote by Tuujaimaa>

The flying doesn't 'dick me over' it screws over every melee focused character in this tournament, which is about half the other players. I'm complaining on their behalf.

The limitation on death orbs is hardly a limitation, one is more than enough.

You used the awfully shitty combat tactic of instantly reacting to a stealthy attack, where-as I made a slight (and unintentional) error by not stating exactly how far my character shuffled backwards, which is an easy mistake to make.

That limitation makes no sense, the mass of a bullet is irrelevant in regards to the fact that by Innue's ruling it still maintains the energy and pressure of a bullet fired at full speed. Your shield is able to immediately negate that force apparently. Also, speaking of poorly described actions, you didn't even say what masses are effected, are you saying the shield literally only stops bullets? That's clear bullshit then and obviously just tacked on to hard counter gun fighters considering bullets shouldn't even exist in your universe from a cursory look of your character's history.

I don't really care what you think about my conduct, I think more than enough of the same about you.


Ok.
I have desperately tried to avoid getting into any of the mindless bitching that Melon has been doing, but I feel the need to clarify a few things:

Touho has yet to fly in this fight. Melon's constant assertions that the flying completely dicks him over is huge metagaming on his behalf (something I have personally tried to avoid) because the most I have done is floated a foot or so off of the ground (and sure, you could even post that your character logically inferred such a thing is possible, but there are no such comments on Jok's behalf).

I can create two "death orbs" every five minutes. They do not require a lot of preparation, this is correct, but they are quite severely nerfed at close range and they are absolutely not the speed of a bullet (or the max speed of 250 feet per second). It is more like a slightly slower baseball being thrown. I don't know how you possibly got that it was that fast.

You have used an - if not outright wrong - awfully shitty combat tactic in the form of ill-defining what you're doing under the guise of preventing metagaming and seeking to later define it in such a fashion that it benefits you. I will work around this or wait for a ruling either way, but it is a bad thing to do and I am ashamed that you have done it.

The condensed wind shield I have now does not block attacks with sufficient mass to resist it. Bullets, being fast but light, are the ideal things for it to block. Continuing to bitch about this and exaggerate it beyond what it is capable of in an attempt to demean me is also /really/ shitty of you.

I also think that your conduct throughout this entire affair has been less than stellar, and that you may want to reconsider being as aggressive as you have the next time something goes poorly for you. This is not some casual fight, this is a tournament, and your acting as you have done does nothing but waste Innue's time, my time, and your time and demean us all.

@LeeRoy: Categorically no. I appreciate the situation, but my inclination to provide any form of leeway to Melon has long-since passed.
<Snipped quote by Tuujaimaa>

I didn't specify any distance, it only suggests my character moved backwards as cover and then relocated, which can mean any movement. Your character had no vision of my own, and therefore had no right to be reacting to his movements in her attacks, though I notice she still conveniently launched her attack in the area you presumed I was moving to, rather than trying to fire at the spot I was in.

You made your assumption, turns out it was wrong, my character took a step back and then ran off at a diagnol, as was fully acceptable under the description of 'relocation'


Okay, here is the timeline as I am understanding it:

You fire at me in three quick bursts. With the speed of the shots, I imagine that the first bullets would hit before you fired your last set of them. At your last burst of shots, I react to this by throwing the Namida no Fuujin at a tree at a central location approximately ten feet behind the first line of trees. During this time, you crouch and begin moving backwards (the specifics of which are still a point of contention).

Based on how this is running, and given that you have a four second time to achieve maximum speed (as stated in your bio), I am arguing that you can't have moved the distance you're claiming to given the timeline established above.

The primary point of contention is your lack of specification of distance and apparent desire to vaguely define your movement and then fill in the gap as appropriate in a later post. In my experience of combat, failing to define something allows the next player to define it - and while I am not attempting to define how you moved, my understanding of it was that you were backpeddling (which my post and thus assumption of the timeline is based on) and that that is the definition that would stick in my past experience.
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