STATUS:
It's definitely weird coming back here after realizing I've cut ties or lost touch with basically all the people I've known from here, which were all some of my closest friends on the internet.
3 yrs ago
Current
It's definitely weird coming back here after realizing I've cut ties or lost touch with basically all the people I've known from here, which were all some of my closest friends on the internet.
3
likes
4 yrs ago
It's been a while, and It's good to be back. Let's see if I can get back into the swing of things.
Weak powers that upgrade over time are my jam, as long as everyone improves at basically the same rate.
And if you don't mind my two cents @Dragonfly 9, I think a demon that grants a load of powers to a host is likely beyond the scale of what Whale is going for. It sounds like the plan is extremely weak single-concept powers as the magic at the start. Maybe you could maybe the characters magic be demon binding, and they accidentally bind a demon to themselves and lack the ability to undo it, but the demon's powers are also hindered by a human form that isn't used to magic. And then as they improve, they get to use that demon magic, which could maybe be in one or two of the directions you mentioned maybe? Just an idea, and I am just guessing mostly, just had some thoughts since I do enjoy a good two characters in one body gimmick.
Also looks like we have 5 interested people now. That went really fast.
I think I might be interested. Definitely looking forward to more details, particularly on how the magic should work/ the sort of stuff we'll be allowed to do.
Hey, It's been a long time since I've been in the roleplaying game, but I had an itch to do something like this. I ran a few Yugioh roleplays back in the day, but there were always issues with them, chief among them the issue of translating duels into a narrative, and the difficulty of trying to actually get duels done.
For this RP, I'm not entirely sure what to do setting wise, this will likely be a collaborative effort, but I don't really like the idea of just placing this RP into the setting of one of the anime. We could set it after all the existing anime in continuity, or we could set it apart as its own thing. Really this is just up to what to people would prefer.
Dueling will likely be done through Duelingbook, primarily due to the access to custom cards, which will be allowed with several caveats. I think doing best of one matches with in-match roleplaying is probably the best plan, or the RPing could be added after the fact, with the duel essentially being written out and retold.
In general, I've got very little in mind beyond trying to do something more sandboxy, and wanting this to be a mostly collaborative effort. Hopefully we can get something going that everyone can enjoy.
If enough people are interested, I'll set up a discord, and set up a more in-depth list of rules and things. If you have any questions about specifics, feel free to ask away and I'll answer as soon as I can.
Do you plan on making an actual Forum RP out of this, or is this all going to be on discord? And if it is on discord, why not just post the link to the server?
Name: Threnn Age: Permanently appears around 17, though he's about 20 now. Gender: Male Faction/Allegiance: No faction, though he does work for the benefit and acceptance of the FelDaen, and easily associates himself with other FelDaen and Sympathizers.
Relic Description:
Vane is a sentient single-edged, slightly curved sword, with a small guard and a long, ornate handle wrapped in interwoven purple and black strips. The blade itself is obsidian black, with a strip of purple down the center, intersected by seven eyes along one side. These eyes are set into the blade, implying a depth that should be impossible on the relatively thin sword. Only the eye closest to the guard is open and fully functional, the iris a deep grey.
Sentience: Vane has his own personality, and is capable of thought. In fact, Vane's personality can switch depending on which eye is active, with certain memories and traits being tied to an individual eye, but Vane is incapable of accessing those until the required eye has been opened. Due to being a sentient relic, Vane is also capable of choosing who he bonds with, but that bond is still permanent. Speech: Vane is capable of speaking into the mind of the wielder, his voice sounding like it has a constant, unsettling humming cadence. Vane can transfer his voice telepathically to anyone he or the wielder is touching. The wielder may also use Vane's endowment ability to endow the blade with audible speech, allowing it to talk aloud, but fortunately that is an ability controlled by the wielder and not Vane. Endowment: Vane can essentially treat the body of the wielder as an extension of himself, granting them some of his knowledge, memories, and skill, and this also works in reverse, allowing Vane to store the memories and skills of his wielder. For example, Vane can transfer the muscle memory required to wield him, or allow his abilities that usually require direct contact with the sword to use the body of the wielder. Vane can take from or endow to the wielder at will, without their consent. Spiritual Sight: Vane can see magical auras, souls, and magical energy that is normally invisible to mortals. He can tell the sort of magic he's looking at based on color, and other factors of appearance. As well, each eye allows Vane to peer into a specific realm, and see where it is interacting with the physical, or otherwise find avenues of manipulation for that realm. Spiritual Consumption: Vane tries to devour any loose energy that has been freed from a vessel. A vessel can be a living person accessing magic, or housing the energy within their soul, or a relic. Destroying or damaging a vessel can cause the energy to leak, which Vane consumes. There are some sources that simply vent magical energy from one realm to another where it dissipates, such as certain (probably broken) relics, or the shattered souls of the FelDaen. This consumption is passive as long as Vane is drawn from its sheath, meaning that most wielders can't keep the sword drawn for more than a minute, shorter if using powers, and the FelDaen can keep it drawn but can only use its powers very sparingly before it begins to tear away parts of their soul.
The Ashen Eye: This Eye accesses the Realm of Decay, destruction, pestilence, and other nasty things. Vane had never opened this eye before, as it was previously inaccessible. Vane can temporarily be dressed in a layer of this realm's essence, causing people and objects it hits to begin to slowly rot/decay/disintegrate. For living creatures, this is quite painful, but may take hours to cause real damage, unless the blade is held to the site long enough to speed up the process, though this takes exponentially more energy the longer the blade is held. Once lifted, the process continues passively for as long as Vane is within visible range and still utilizing this eye. Only one instance of decay can be focused on and worsened at a time, though multiple can technically be active. The Other Eyes: What they do and how to open them is currently unknown.
Appearance: Art to be added. Threnn holds the appearance of a lanky, awkward youth, looking to be in his late teens. He stands at about 6 feet high, with mid-length disheveled hair mottled with blacks and greys, and skin that's a light grey, as if he'd been coated in ash. His eyes are sunken, and as with all else about a FelDaen, grey. In terms of build, he's lithe and lightly muscled, clearly more built for running than for lifting.
Flaws: FelDaen - Due to being FelDaen, Threnn must be cautious, as any pain he incurs stays with him, and even Fel witches can only reduce the pain, not remove it. As well, due to his fractured soul, and Vane taking all of the magic that seeps from him, he has essentially no magical aptitude, and cannot utilize any other relics. The physical appearance of being FelDaen also makes him stick out, requiring constant disguises in populated areas, lest he be captured and maddened. Impulse Driven - Threnn is stubborn and impulsive, and while not completely reckless, he will doggedly pursue a goal he sets out for himself, even just to sate some minor curiosity. If he wants to do something, or look into something, he'll have trouble being patient or preventing himself, though he won't act so rashly as to put himself in harms way, unless it could prevent someone else from coming to harm. Lithe and Uncoordinated - though he has some muscle mass, he's mostly thin and gangly, and he's prone to stumbling and tripping due to awkward limbs and a lack of coordination. Vane can negate some of this, but only while at least partially drawn. Vane - Threnn's sentient sword is constantly able to talk in his mind, siphons off his energy constantly, and only gives Threnn a small amount of control over his powers. As well, Vane is perfectly capable of causing harm to Threnn if it wishes, deliberately siphoning off too much energy, or giving Threnn nightmares, though Vane is restricted from killing or deliberately ripping apart Threnn's soul due to the nature of their pact.
Skills: A Noble's Education - Threnn has a decent knowledge of politics and the teachings of the Order, including having memorized the names of faces of most of the more important figures. He can understand a handful of languages at least partially, much more easily in writing than aloud, though he's not proficient in talking in them. The sciences and some mathematics were also fit into his education, though he was not exactly fond of numbers. He was also trained in some physical pursuits such as fencing and the sword in general, and he knows the mechanics of it all, but he lacked the coordination and never got particularly good. His hobbies were mostly mental pursuits such as debate and games of strategy, which he was quite proficient at. Heretical Education - Threnn enjoyed reading from his mother's less than legal secret library, which contained alternate accounts of the histories, and discussions of magic. He also gained further knowledge from the first hand accounts of some of the older Feldain witches, and their collections of writings. He's not been able to wrap his mind around the more complex topics, but he does remember the types of relics out there, and accounts of certain ones, and how each of the magics work. Practical Education - Thanks to his mother, and later the Feldain, he knows how to bind wounds and stave off infection, how to identify and forage useful plants, how to create and hide messages with several different codes, and how to create competent disguises and blend into crowds. Makeup kit - He can use a bit of makeup to disguise the color of his face and neck. It's not terribly convincing, and works best when obscured by a hood, or just in dim light.
Biography: coming soon.
Personality/motivation: To Threnn, the world is very obviously out to get him. He's lost loved ones, and his own humanity for seemingly no reason, all doomed by a cruel joke of fate, and an even crueler society of rabid dogs disguised as men who only wish to tear each other apart. And even those burdened with that suffering, the FelDaen, refused to stand up for themselves. Everyone around Threnn seems to either be a coward or a beast, with no room for something in between. Threnn would fill that gap himself. He'd have to tame the beasts and teach the cowards some self respect. He didn't want this. It was the role fate chose for him, and that's how these things go. Life is deterministic, there is a defined fate, and unless you consciously work against it, that is how things will occur, and clearly that fate constantly leads towards more suffering. Threnn is not necessarily grumpy and miserable due to such a dark philosophy, rather he's somewhat optimistic that even though he certainly does not have the means within himself to achieve the lofty goal of a more just world, by changing just one mind he furthers his goal, which is clearly more than the gods expected him to. He is fueled by a sort of spite for fate, and the way he assumes everything works, and that by being good natured, furthering a message of good will, and looking for a way to cure the FelDaen, he will always win against fate, even if he loses his life. He's primarily a positive person, refusing to pity himself for what has happened in his life, though he still does without realizing, and more just being self-assured and somewhat jovial. He has his self-serious moments, but he tends to keep up his air of being the noble, good-natured, and happy one. Threnn must keep his positivity, he must make change, he must make people aware of their flaws and push them to change, to be better, to be like him.
Relations: currently none, but it's not out of reason that someone might have heard the name of Tristian Thalrissian, or even have been acquainted with his family. As well, Threnn could be pointed towards people if they're confirmed FelDaen sympathizers, or if they met some other way.
Final Point - Secrets: to be added
The FelDaen are not exactly a race, instead it's more of a curse, as any race can become FelDaen. Something will call to certain people in their dreams, a being that the FelDaen speak of as the Ashmother. They are compelled to answer. They wake up esentially monochrome, with ashen skin, grey eyes and hair, and a deep wrongness in their very being. They no longer experience the effects of aging, and heal wounds extremely quickly, but the pain never goes away. Even a simple scrape can radiate pain forever, causing most to eventually fall to madness from the pain. The pain can be numbed or reduced with magic, but the pain always hits eventually, and therefore the madness always comes. As well, the FelDaen are almost completely incapable of magic on their own but seem to almost leak an energy that can be tapped by relics easily, a phenomenon described as them having fractured souls. In essence, FelDaen can be particularly effective at magic, with a potentially higher cap for power than most mortals, as long as they are using a relic. Due to their strange nature, the FelDaen have been persecuted, and their existence essentially outlawed in most regions since before the time of the Order. The stigma of the FelDaen as demons and witches is ever-present. Any FelDaen found is usually burned alive, or otherwise tortured continuously until their mind breaks and they become maddened, nothing more than a gibbering husk on the floor. Most hide away in small nomadic groups and keep away from society, but some do go off on their own and riskily hunt down relics and practice magic as Fel Witches.
Decided just to post what I've got so far. I've got a good bit to add/edit I think, and i still need to pretty it up. I also think the personality might come off a lot more terrible than I intended, so I might have to rework that. Anyway, I'll gladly accept any criticism on what I do have so far, I'm more than willing to make changes.
It has been exactly 420 years since several parallel, yet separate worlds, finally made contact with one other. It has been officially four hundred and nineteen years since these worlds viewed and respected each other's women and soon, it'll be time for the 419th anniversary of peace between these 420 extremely different worlds. After the very fabric of time and space split, these realms, forever separated, became one through a massive breach in the sky.
This wormhole, dubbed in the peasant tongues as the "ORAfice" is home to miles of unexplored wilderness and the infamous "procedurally generated dungeons" which are known for appearing randomly, spawning a random number of monsters, and randomly changing in design when entered. In order to combat the threat of nature, dice-rolled dungeons, and potential war between the unreasonable number of worlds, a number of academies have begun to pop up all over the areas of the ORAfice currently inhabited by humanoids.
These academies vary by location, but all have the same general goal: profit. Each school takes in any races from the worlds that they can get and forces them to co-exist under the guise of "learning from each other" and "growing as people," as they work towards graduation. Upon graduation, students are officially recognized as "Gatekeepers," an honor by any form of government and recognized by all of the worlds as enforcers of law, peace, and protection.
You are one of these students. Perhaps you are ordinary or extremely gifted, good with technology, magic, alchemy or people. For some reason, you've been invited to attend Kodomo-O-Eru Acadamy for the Tsukamu Artes. It is unknown as to why or how students are selected to attend the academy, but the school itself is outstanding, with a high graduation rate and some of the most famous Gatekeepers known to the 420 realms.
That being said, you're going to accept the offer right?
it would kind of invalidate the point of the RP if you said no.
do it.
The Worlds More Worlds will be added as players come up with them.
A high-tech world of boring humans who have failed to prevent massive corporations from taking over the world. Most students who come from here are sponsored by companies, and may or may not be brainwashed clones grown in vats.
Very similar to Earth, except Japan took over the world by nuking everyone else. The people here seem to have a strange interest in a practice known as "kid getting." The headmaster of Kodomo-O-Ero Acadamy for the Tsukamu Artes is known to be from here.
The land of 3sums. Legendary home of ArcaneUnit, the first Gatekeeper, who sacrificed his freedom to keep back an evil monster from within the ORAfice known as the Dark Sun Wyrm. This place is basically just a massive tourist trap
A land of elves, dwarves, dragons, and magic. Most of what you might think of as traditional fantasy lives here.
An alternate Earth where Germany won WWII. It's still a corporatocracy, but with more of an overt fascist theming.
A seedy dungeon full of adult content that spreads out for miles and miles. It's extremely kinky. Children aren't born here, people simply pop into existence as fully formed, well-endowed adults.
A realm destroyed in the battle between ArcaneUnit and the Dark Sun Wyrm.
The Letter You were actually sent two letters. One was the original, an incomprehensible, unreadable mess, while the second seems to be actually competent.
Dear future student,
I am proud to have a special training program for future parents! Runden of the prestigious elite “Arcane of Arcane Arts”.
[Sheng is interested in Letter Pagele
I'm glad you repeat this suggestion! Up. Or you are not afraid that your transport will arrive, this majestic animal will not harm you and you know its address, it is very friendly.
[Turn the page. ] ``````````````````````` Popular articles such as “Our Aka, Mirich Magica Hunters” and “Learning Arts”. "" "" "" "" "" "" "
Brochures can be read on campus. View Mommy
Please ignore for now.
You can spend the rest of the week yourself
[Turn the page. ]
I am working that year.
[When I turn the page, I will answer on arrival]
Believe in you, like a lag-up can ...
Dear Future Student,
Good greetings to you! I am proud to say that you have been selectively chosen to join in a program dedicated to training future Gatekeepers! You have been invited to study abroad at the prestige and elite high-classed "Kodomo-O-Eru Acadamy for the Tsukamu Artes". However, this choice is entirely yours. If you show no interest, then discard this letter now. If you do, however, continue to read. We would love to have you in our school, as we are aware you show potential!
[Out of immense curiosity, you would choose to flip the page of the letter, which, wow! Is a lengthy "journal", not just one single letter.]
I'm glad you have chosen to accept this proposal! If you desire to accept, you'll need to fill out a quick form, but nothing too tedious. You will begin in three days from the day this letter is sent, and you will arrive at this location [your eyes scroll over the location, you may or may not know where it is. There are different locations for each realm.] at 7:00 A.M on Sunday, your transportation will arrive in the form of a Yokai-powered Train. Do not be afraid, this majestic beasts will not harm you and are quite friendly, they are also aware of their directions. You will then arrive at the academy at 8:00 A.M for orientation and a welcoming banquet. The rest of the instructions will be given from there.
[You flip the page.]
I have enclosed a brochure of the school, I assure you, it is the best for your education. Our academy is top-rated in several popular articles such as, "Rich Magika Hunters", and "Learning Artes". Our campus is beyond large, so do not fear the fact we will be in The Black Gale. Our academy still holds astounding beauty, and the weather will be controlled by a variety of Weather Mages, the school's landscaped is tended to daily and has a rich growing of alchemy supplies all year.
Our campus is massive in size, we have many facilities as you will read the brochure. There is a Shopping Mall, lake, forest, and a variety of other facilities to make you all feel the utmost comfortable and "at home"; for both you and your partner.
[There is a brochure attached, you ignore it for now, continuing to read onward.]
Your class will be attending classes between Monday and Thursday. You will have the rest of the week to yourself. You may use this time to study, work part-time, or participate in a variety of varsity activities.
[You flip the page.]
Various activities will be posted on the bulletin throughout the year. Keep your eyes and ears peeled in case anything perks your interest. These activities will occur on school holidays, or following school hours. Remedial classes are also available year round.
[You flip the page. There is a picture of a dog. It was a pretty shitty looking dog. Like, the kind of dog that mother dogs show their pups in order to dissuade them from smoking the dank kush or snorting cocaine. Although, it appeared that that was not the intent behind this terrible work of art, for in the background were flowers and a smiley sun. Upon closer inspection, it could be seen that it had an empty speech bubble. The void contained in that speech bubble posed the greatest of unspoken questions: what was the dog saying? Was it happy? Was it sad? And what dark secrets did it hold about the true nature of humanity? You reach the fill-out form...you must answer truthfully...]
Please have the honor and dignity to answer correctly and truthfully, magic can detect lies! Anyway, please do fill this out . . .
Character Sheet
Appearance [your character's physical appearance] Description [a long-winded description of your character's physical appearance] Username [your username] Username [Your character's username] Full Name [Tell us your name.] Fake Name [This is only if you're trying to "hide" your identity for some reason.] Nickname(s) [Does your character prefer another name? A shortened version?] Alias [This is for when your character doesn't want to go by their other names ] Title [What is your character's nonsexual position] Gender [Male or female.] Sexual Preference [Male or female] Age [Between 16 and 25. Of course, different ages have different timespans, so you can be 200 years, which is equal to sixteen human years or whatnot.] Year [What year is your character in? There is five years in total.] Birthday [What? It's somewhat slice of life.] Astrological Sign [Just for fun!] Traffic Sign [Not for fun safety is not a joke] Species [Anything you'd like. If we are unfamiliar with it, please explain it, use as much detail as you like, but don't leave it vague, and write a novel] Class [This is your character's role/specialization. Your weapons, skills, and other abilities will be based on this core concept. Be thorough in describing your character's place in or out of combat.] Core Ability [This is a skill that defines you as the above class. It shouldn't be too powerful, as it is the first power your character gets, and it can upgrade over time.] Weapon [Feel free to go insane with these: technology, magic, a RWBY-like weapon, perhaps? Does it have a name? Is it a family heirloom? Tell us! Try to make it match their class.] World [Pick one of the 420 realms. Feel free to make up a new one as long as it is different enough from the other realms on the list] Biography [A few sentences at least, please. A few paragraphs is preferable. If you want to write an essay, feel free, we won't actually read it because this RP is a meme.] Personality [This is usually better fleshed out in the Roleplay itself, so describe your character's outward personality in a sentence or two, or as above, go as overboard as you'd like.] Partner [This can either be assigned to you or you can figure out who you want to partner with.] Fear(s)/Weakness(es)/Limit(s) [What is your character weak to? What are they afraid of? What are some of the limitations they have to deal with when fighting?] Skills/Abilities/Traits [Does your character have photographic memory? Can they predict the weather? Are they able to produce small amounts of fire? Basically anything they get from their personality or race goes here.] Quirks [Not like My Hero Academia] Quirks [Like My Hero Academia] Theme Song [Does your character has a song that they can relate to their life? That they'd use in battle? Feel free to share!] Other [Any random, trivial fact about your character? Do they have a pet? Are they a good singer? Anything you think might fit well here. Must have something here.]