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2 yrs ago
Current I think watching fight scenes can help in general terms with writing combat, since it can give you an idea of flow and choreography.
2 yrs ago
At least if you're writing something you know, with knights.
2 yrs ago
I mean, depends on what you're writing, and the tone and theme of what you're writing. Trained armored knights were legitimately monstrous on the battlefield, so looking up how they fought helps.
2 yrs ago
As much as there's a lot of reasons twitter sucks, I genuinely don't want to see it die for the sake of all the artists who now rely on it. Hoping the shithead stops trying to directly administrate.
1 like
2 yrs ago
roleplayerguild.com/posts/5… If anyone's up for fighting some kaiju, why not try out my new RP, Godzilla: YATAGARUSU?

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When the tall man, Alucard, introduced himself, Youmu's grip on Roukanken's hilt finally loosened. With the appearance of the other woman, who hadn't yet introduced herself, her ready stance grew less tense, and ultimately she let go of her blade's hilt entirely before straightening.

"There's still people alive here?" she asked. It didn't look good where she was, to say the last, and the more she dwelled on the presence of the bodies the sicker it made her feel. However, she could glimpse more intact buildings further along. Was that where they were?

She paused for a moment, and bowed in turn after Alucard bowed. Now that it was clear there wasn't about to be a fight, she couldn't simply forget basic etiquette.

"I apologize as well, I wasn't certain about your intentions," responded the white-haired half-phantom. If there were people dead here, that meant that danmaku rules weren't at play. While Youmu wouldn't have tried to kill anyone, the mere thought of such a thing certainly set her on edge on top of everything else.

@Vlad Tepes@Drifting Pollen
“Are you sure about this, Iwasaki?”

It was hard not to be anxious. Sure, he was a thrill junky. All his favorite VR games were horror-based. Getting scared was his pastime.

But Kawahara Daisuke never wanted to go quite this far with it.

Sure, exploring ghost spots and abandoned places was part of being a horror junkie. He got that, he understood it. He’d done some exploring before, the both of them had.

But this place was on a different level.

“Somebody died here just last week,” he added, nervously, “It was on the news and everything. Aren’t you at least a bit worried?”

Iwasaki had always been something of a delinquent, pushing the envelope whenever he could. The cocky smirk his friend returned to him was a familiar sight, and one that always heralded the formation of terrible ideas.

“What, you think that’s going to happen to us?” he asked, “It was an accident, wasn’t it? An old run-down place like this is full of things that can kill you if you’re careless.”

He waved his hand dismissively.

“Don’t be a baby. You want to catch sight of a real ghost, right?”

He did, but…

Something about this place didn’t feel right. Maybe it really was because somebody had died in an accident recently, but Kawahara wasn’t so sure about that.

It wasn’t anything so special to look at, not really. That was mostly due to how hold it was. A very aged, broken-down mansion that had to date back at least a couple hundred years wasn’t going to be all that impressive anymore, not when it hadn’t been cared for in so long. Kawahara could see places the roof had caved in.

All this property had belonged to the person who built the mansion, he guessed. At this point, he wondered why it hadn’t been torn down yet.

Then again, there really were an awful lot of places like this, weren’t there? Maybe it just wasn’t a priority. It wasn’t as if this land were high value or anything.

Iwasaki had already pushed on ahead. He was already approaching the door.

“H-hey, wait up!” called Kawahara, picking up the pace to catch up to his friend.

Iwasaki’s cocky grin flashed in the night as he turned around.

“See? Nothing bad ha-“

It sounded like a gunshot. At least, that’s what Kawahara thought it was.

Something warm splashed against his face.

“Wha…?”

It was several moments before his mind caught up to what had just happened.

Iwasaki stood there ahead of him. He was still standing.

His lower jaw hung slack, his tongue lolling.

The upper half of Iwasaki’s head was gone. It looked as if it had been blown away, blood and brain matter splattered across the ground behind him as the body slowly fell backwards.

What he’d felt hit his face was---

Kawahara’s scream could be heard even at the nearby town, before being suddenly silenced.




It was just another morning.

There was no real need for urgency, not today. And so, her morning routine proceeded as normal. A shower, getting dressed, and breakfast.

Her profession required formal wear, and thus that was how she dressed herself. Her red hair tied up into pigtails, a red ribbon on her neck.

Ifrit collapsed in its case.

The ride to work was short. Rather than take a train, she was driven there.

From the outside, the building that housed Branch-092 was entirely unassuming, set away from any public spaces with good reason. Not only did it appear as if it was nothing special in and of itself, but it also wasn’t near enough to any residential areas that any random person could go wandering too close.

Of course, that didn’t mean its perimeter was unguarded, nor did it mean it was the only entrance. Just that sometimes subtlety was better then doing anything that would arouse too much suspicion, and this was the closest entrance for her.

Besides, she considered anyone who would go sticking their nose in here a little bit of an idiot. There wasn’t any reason for the average person to involve themselves with the Branch’s business.

They would just end up getting hurt.

Or worse.

“Welcome, Agent Murakami.”

The entrance was nothing special, either. A simple lobby with a desk run by a few receptionists, where all she had to do was show her identification and have it scanned before being let in. There was more to it then that, as she understood, but it was pretty obvious she was who she claimed to be.

Murakami Arisa proceeded down the smooth, clean, clinical hallway. She knew it was lined with all sorts of security measures that kicked in the moment someone set foot in it. You’d have to be a moron to think that it was just checking and confirming your identity.

There was no way that would be enough.

Naturally, Arisa had nothing to worry about.

At the end was the entrance to the real Branch-092. From outside, it just looked like a simple, albeit particularly large elevator.

The doors opened.

Arisa stepped inside.

“Geh, it’s her,” complained an orange-haired agent, clutching a clipboard to her chest, leaning towards her black-haired friend.

“Geh? Did you really expect me not to hear that?”

Arisa glanced over her shoulder towards them as the elevator began to move.

Neither of them spoke after that.

Rather then directly down, the spacious elevator was instead moving at an angle, steadily, soon enveloped in dark steel.

It was some time before it exited again, coming to a smooth halt.

This was the location of the True Branch-092, and where she performed her duty.

Without glancing back at the other Agents in the elevator, Arisa exited herself, gripping the handle of Ifrit’s case somewhat more tightly as she walked. She heard the other Agents exiting behind her moments later.

The hallway was vaguely cylindrical, opening into another lobby with a final identity confirmation. But if someone got this far, it was likely that all of the other security measures had failed against them already.

She always felt a little bit impatient about it.

Beyond the lobby the hallway widened into a much larger, rectangular room with access to different wings of the facility up or downstairs, plus further doors lining the halls and suspended walkways linking the offices above.

At the center of the room, surrounded by a ring of greenery, was the Monument of Humanity’s Future. As Arisa understood it, this was a fixture of every Branch, in one place or another. A tiered sculpture, tall and smooth, bearing Sefirot’s motto:

‘Fight for Humanity. Reach the Future.’

Of course, the containment wing was also accessible this way, though going there without being cleared ahead of time required an additional layer of security checks. The grey floor and the pale, near-white blue walls were marked only by the colored lines that indicated which wing was being approached.

Green for Research, Blue for the Offices, Yellow for Training, and Red for Containment.

Today, Arisa was expected to be on-duty, but hadn’t yet been briefed on any missions.

She supposed she could take advantage of the training room if she felt so inclined, or perhaps help oversee the Agents on containment duty. With her Malakim-level clearance, she was permitted to do so with most of the Anomalies contained in Branch-092.

Needless to say, she wasn’t aware that her plans would soon be changing.

@Raineh Daze@OwO@Psyker Landshark@Izurich@Eisenhorn@PKMNB0Y@Rune_Alchemist
There was another voice. A man's. Somehow, while the words sounded unfamiliar to her, she could understand their meaning.

It didn't make any sense to Youmu, but that was beside the point.

What mattered was the fact that he'd made a threat.

Her grip on Roukanken's hilt tightened. Her feet slid slowly apart, squaring themselves into a combat stance as she inhaled, leaning forward. While her phantom half had been injured, yes, and she could sense moving too quickly for too long would only worsen it, that didn't mean she thought her speed would be insufficient for this.

Draw, move, and slash, all in a single motion.

Each action had already outlined itself in her mind, even as her lips parted to speak.

"I am Konpaku Youmu," she introduced herself, "In service of the Lady of Hakugyokurou and Princess of the Netherworld, Saigyouji Yuyuko-sama. I wouldn't suggest drawing your sword, but I won't hesitate if you try to attack."

@Vlad Tepes
@OwO: Accepted.


  • Name: Kobayakawa Atsuko
  • Age: 10
  • Gender: Female
  • Appearance: The Endlessly Reborn Magus
  • Personality: Intelligent, high-handed, and experienced. Arrogant and self-confident, but backing it up with capability and experience. This is the nature of Kobayakawa Atsuko. Despite being a child of no older than 10, Atsuko carries herself as an experienced magus with a wide range of knowledge. Confident and self-assured, and with good reason, one could say she is a model picture of the Kobayakawa family's goals. Atsuko is mature, quite similar to an adult in her demeanor. She avoids allowing any sort of personal morality interfering with her decisions, and presents herself as logical in her approach to the Holy Grail War. She will do what she must in order to achieve her goals, but she will not go further then she has to.
    At least, this is the demeanor she attempts to present.
    In reality, it cannot be denied that Atsuko is a child. The simple fact is that, in spite of the experience and knowledge of every prior incarnation inhabiting her mind, the process of rebirth is unable to replicate the same person in full. In reality, she is frightened of the prospect of the Holy Grail War. In reality, while she has some pride in herself, it is her family's expectation that drives her forward. To her benefit, the fact she does have pride does mean her outward demeanor is not a lie in its entirety. If nothing else, she does have faith in her magecraft and her bloodline. But she does not want to hurt others. She does not want to get hurt. Her maturity is born from her observation of adults and attempts to act like them, rather then being genuinely mature. For all her boasts of being cooly logical, she doesn't want to hurt innocent people even if the secrecy of the Holy Grail War is exposed to them.
    In spite of her family's belief that she is their legendary head reborn, that she is child only in chronological terms and in physical appearance, it is far better to describe her as a child who happens to have the knowledge and experience of her prior incarnations.
    Atsuko likes animals and sweets, and also enjoys reading. She dislikes being alone.
  • Skills: In terms of personal skills, Atsuko's almost entirely revolve around magecraft and knowledge of related topics. To put it simply, she's hopeless at anything else.
  • Abilities: Atsuko's pride is not misplaced. With an extraordinary amount of magic circuits of high quality, her capacity as a magus is first-rate. Having the same affinity as her original incarnation, Air and Fire, allows her a number of highly potent offensive spells as well as a fairly wide variety when it comes to utility. Strands of her hair can be utilized as heat-seeking drones that explode on contact with the target, and she is capable of compressing air to create explosions, or removing the air from a sealed space. Additionally, she can perform more conventional spells, such as launching fire or bursts of compressed air as projectiles. Most impressive is less directly offensive but no less potent, the bounded field Multi-Layer Recursive Mind. By the application of the contradictory properties of the 'outgoing' nature of fire and the 'evasive' nature of air, those who enter the bounded field are forced to repeatedly loop their previous actions. While mental defenses are obviously capable of preventing this assault, it's still quite likely that those targeted by the spell's effects will find themselves returning to the entrance of the room and reenacting their own actions for at least a few times before they catch themselves.
  • Assets: Atsuko is quite wealthy, possessing a large amount of funds. Her family also keeps retainers, who are armed with low-grade mystic codes capable of damaging spiritual bodies. Naturally, they are nothing compared to a Servant, but their presence is to be noted.
  • Brief Backstory: Well over two hundred years ago, the Kobayakawa family's founded died without completing their life's work. They were a legendary prodigy, a magus who possessed capabilities that eclipsed many of their peers. It would be impossible for the family to produce another prodigy of that level. It would be impossible to recapture that natural talent. It would be impossible to complete their goal. The remaining family members could not even master the founder's techniques.
    Thus, they instead chose to recreate their founder. Again and again, the heir would be born not as their own person, but as a recreation of their founder, retaining their experience, their thoughts, their personality. A reincarnation, an endlessly reborn magus. This was the solution that the Kobayakawa family devised.
    Their expectations, their beliefs, would be foisted upon the new incarnation.
    This is the environment Atsuko was born into. She possessed the knowledge and memories of the founder from birth, just as intended.
    However...
    Was this correct?
    Was this intended?
    As Atsuko grew, she realized that she did not feel as if she was the founder reborn. No matter what she remembered, no matter what skills she had, she wasn't an adult reborn into a new child body. Rather, she was a child born with the memories and skills of an adult.
    Was she a disappointment?
    Was she born wrong?
    The prospect was terrifying to her, and only one solution arose in her mind. She had to act as if she was a perfect rebirth. As if she had truly achieved the family's goal.
    If she didn't, who knew what would happen?
    It was only natural, then, that Atsuko would become the family's representative in the Holy Grail War.
    Who better then their legendary founder, whose victory would be a stepping stone to their original goal?
@Psyker Landshark: Accepted.
@Eisenhorn: Accepted.
@PKMNB0Y: Accepted.

@Izurich: Accepted.

@Rune_Alchemist: Aaaaand accepted.
  • Name: Murakami Arisa
  • Age: 20
  • Gender: Female
  • Appearance: Agent Murakami stands at roughly 152 cm. She has red hair, gold eyes, and a light complexion. Her work outfit is black with gold highlights and white frills, and her weapon is composed largely of dark steel with golden decoration and a bright silver edge.
  • Psychological Profile: Agent Murakami is characterized by a highly proud demeanor. This should come as no surprise given her background, her upbringing having instilled a strong sense of pride(to the point of arrogance in some situations) in her bloodline and her personal capabilities. Additionally, she has a low tolerance for failure and those she deems to be foolish, and a sharp tongue which she will not hesitate to utilize. Some Agents have certainly complained about finding Agent Murakami 'difficult', but at the same time it cannot be denied that she produces excellent results in the field and possesses sound judgement in most scenarios. With that being said, her strong sense of personal pride has its drawbacks, as she will become depressed and self-deprecative when experiencing failure. Her staunch refusal to accept failure is both a benefit and a drawback in this regard. Additionally, while she is usually of sound judgement, at times her proud demeanor will prompt her to endanger herself without specific benefit. While Agents are expected to place themselves in danger and succeed at all costs, doing so unnecessarily can result in the loss of a valuable asset when viewed with even the most callous lens. Agent Murakami also exhibits a strong sense of right and wrong, refusing to abandon civilians if there is a possibility of their rescue. Again, this is primarily to Sefirot's benefit, as in most circumstances the safety of civilians is placed at high priority. Morally difficult situations, however, may give her pause.
    Agent Murakami is highly fond of sweets and stuffed toys, her quarters presenting a considerably different image of her then one otherwise may expect. Drawing attention to this fact is a source of embarrassment for her. While this is of no consequence to her ability to perform her duty as an Agent, it is an amusing note.
  • Skills: Agent Murakami is quite knowledgeable in regards to the occult. Her knowledge base is primarily in classic Japanese and Western occultism, unsurprising given her background.
  • Abilities: Agent Murakami is a magician trained in the traditions of Western European magic. Her bloodline exhibits a strong affinity for fire-based spells, and as such these make up the bulk of her arsenal. These include generating orbs of fire or laying down fire barriers, as well as igniting undefended targets within a range of six meters when given the opportunity to mark and set a target. The maximum intensity of her flame magic is sufficient to melt through reinforced steel. Additionally, she possesses an inherent resistance to spiritual attacks and curses, as is common for magicians even without any training. Possession, too, is liable to fail, or at least struggle. In addition to these passive defenses, she is capable of utilizing defensive magic ranging from flame barriers to shields. Finally, as a last ditch effort, she can ignite the mana in her blood directly and cause her own shed blood to spontaneously combust.
  • Equipment: Agent Murakami commonly equips herself with some casting implements, but her primary weapon is Ifrit. An enormous two-handed sword, Ifrit is effectively a bladed wand. Not only does it function directly as a weapon, but it can channel Agent Murakami's magical energy. This allows her to coat the blade in flames or project fire from it. Enhanced as such, it is even capable of searing its way through the armor plating of some powered armors. In conjunction with her fire magic, Ifrit can be used to focus flames into an intense beam of heat. However, this is costly on Agent Murakami's mana supply, as well as requiring significant time to deploy during which she is vulnerable to attack.
  • Background: An Agent belonging to the Murakami family was one of the founding members of Sefirot. Having considered themselves to be an important part of one of the organizations that formed Sefirot, having tied their service to their family identity, it is little surprise that a member of the Murakami family has been a part of Sefirot since the birth of its current state. The Murakami family's origins as a family specializing in Western European Magic began hundreds of years ago, when a Portuguese magician taught Agent Murakami's ancestors magic in order to uphold his own faded line's will. Since then, they have maintained their talents, with Agent Murakami being the latest in an extended line of Murakami Magicians. Her upbringing instilled in her a strong pride in her bloodline and her capabilities, as well as her duty to ensure humanity's continued existence.
    However, it was her high school's temporary disappearance into a Hema-class Anomaly that developed her current mindset to its fullest. It was here that one of her teachers, in attempting to protect their students, was killed in front of Agent Murakami herself. Due to her already-present training as a magician, Agent Murakami was able to secure the safety of some of her classmates. But the death of her teacher and those classmates she was unable to reach considerably influenced her approach to her duties as an Agent, and it is likely her self-flagellation for failure is influenced by guilt over her their deaths.
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