What a strange name, Alucard thought as he stood there, his keen eyes ever alert with his hand grasping the hilt of his blade. It sounded foreign to the dhampir, as well as the dialect of her tiny voice. "If they attack, they will be dead before their bodies hit the ground." He assured himself in his mind. Even if his opponent was quick, he was quicker. There was no mere mortal who could outmatch the speed of the dhampir.
And so, he waited patiently for his opportune moment to strike.
Alucard's eyes widened. A figure soon came into his view, that of...surprisingly a little girl. She had two swords of Eastern make strapped to her right hip, one of which she had firmly wrapped her slender fingers around preparing to draw. Alucard sensed there was some sort of magic pulsating from the twin blades, an aura he could see radiantly as one could view the halo of mist around a full moon. His sharp nostrils winced. There was no scent of blood upon her, so she couldn't have been the one responsible for this slaughter. However, Alucard was taking no chances in letting his guard down, not even for a second.
"Alucard." He introduced himself with a curt nod, briefly allowing the stern features of his face to soften. He let up his grip on his weapon just a tad, but his hand never left his side. "What are you doing here, Konpaku? More importantly, what is this place? This is like no village I have seen in Wallachia." Indeed it wasn't. The architecture of the houses and shops were similar, yes, but they had more of an English style to them. Alas, even with this notion, Alucard was still uncertain of where he was transported to. He was hoping someone had an answer, even if it was just a small shred of information he could glean.
I’m thinking his tribe had a unique magic where they consume the essence(and often physical form) of creatures, spirits, and the dead. Most notably, the eldest in each bloodline receives a tattoo made from the ashes of their deceased ancestors. Holding a portion of each of their physical power.
Ah, ok. That reminds me of Shanoa and her glyph ability from Order of Ecclesia. I would assume this power has some drawbacks though, like say absorbing too many essences at once could harm them severely or outright kill them, or over time, their bodies would begin to deteriorate because of consuming the souls of beasts and spirits alike? I leave this up to you, of course, but I think there needs to be a sort of limit as to what kind of souls and how many he can consume.
"Hey guys, we just killed this huge Chimera and now I'm going to eat its soul!"
"I don't think that-"
*SHLORP!* *Swells up like Violet from Willy Wonka* "Uh...I think I fucked up." *Gory explosion*
@Sanity43217 Always welcoming new characters, friendo. I gotta say, I'm feeling more towards the Shaman Warlock. The Werewolf Hexblade sounds dope, but we do already have a werewolf hunter being played by Eviledd, not that there would be any issues with two werewolves on the same team.
"Hmph! Other than it smelling like a dog kennel around here! Filthy mutts!"
Hey, nobody asked you! Go back to your sulking, drama queen! <.<
Don't mind him ^.^'
I must ask, however, could you elaborate a little more on the Shaman Warlock concept? In particular, I want to learn more about how they use the power of their ancestors.
- The cursed children of the night, vampires are either born from a distinct bloodline, created via a ritual, or turned into one by another's bite, in the case of Corvin. They are commonly recognized by their key features: pale skin, snow-white hair, crimson eyes, and sharp fangs. They sustain themselves by drinking the blood of other living creatures but prefer human blood above all else. Vampires are masters of seduction and trickery, using their irresistible charm to lure their prey towards them. With just a simple glance, a vampire can take control of their victim's mind and subject them to their will, albeit temporarily.
As creatures born of darkness, vampires are resistant to nearly all forms of magic, however, they are incredibly weak to light or holy magics, such as those used by clerics and priests. Holy relics, silver weapons, and blessed water can also harm them. Vampires can see clearly in the dark, and at night, they gain a boost to their power. Alas, during the day, vampires grow weaker, and the longer they are exposed to sunlight, the more damage they take. A vampire must also feed regularly on blood, otherwise, they will wither away slowly and die eventually.
A vampire can be killed instantly either by a stake through the heart or decapitation.
Vampires also possess the inherent ability to shapeshift, commonly into a bat though some vampires can also take the form of a wolf or a cloud of mist, allowing them to seep through cracks in walls and under doorways.
Vampires cannot enter a person's home or residence without invitation. If they do so, they will receive the Curse of Forbiddance, suffering debilitating effects such as nausea, fatigue, and overwhelming anxiety.
Guild Rank: Bronze Class: Necroblade- The Necroblade class is a hybrid class between a Spellsword and a Necromancer. Similar to Spellswords, Necroblades utilize both martial and magical abilities in combat, however, Necroblades tap into the dark powers of necromancy to summon undead from the dreaded Abyss, curse their enemies with debilitating effects, and feed off their life energy to heal themselves.
Necroblades favor light armor and rely on quick footwork and dexterity in combat, nimbly dodging their enemies' attacks rather than tanking damage. They are not fond of heavy armor or weapons either, as like the Spellswords, they prefer to wield light, quick blades such as rapiers, sabers, estocs, and other dueling implements.
Special Abilities (3):
Summon Skeletal Warrior- Once per day, a necroblade can summon a skeletal warrior to aid them in combat. This skeletal warrior stays with them until either they are killed in battle or dismissed by the necroblade. As a necroblade becomes more experienced, they can summon a much stronger variant, the skeletal knight. When a necroblade has reached their full potential, however, they can call upon the most powerful of undead, the skeletal deathlord, who commands an army of skeletal warriors.
Curse of Debilitation- Necroblades channel their necromantic energies to cast curses upon their foes, weakening their defenses against both physical and magical attacks. Unless the curse is dispelled or outright negated by armor or abilities that protect from curses, the afflicted will suffer major penalties to their defense and other resistances.
Transformation: Bat Swarm- Self explanatory. Corvin can disappear and reappear in a swarm of bats to dodge attacks from enemies. As a swarm of bats, he can also reach high places and harry his enemies, allowing others in his party to inflict critical damage.
Equipment:
Vampiric Mail- Armor worn by vampires, supposedly made from mithril. It is light and flexible to move in yet durable enough to sustain damage. Perfect for a creature of the night.
Wide-Brimmed Hat Nothing special about this hat, other than it keeps the sun out of Corvin's eyes to help him see better during the day. It also doesn't hurt to look stylish while fighting monsters, does it?
Aquilion- The family heirloom blade of House de Leonhart, passed down through generations. It is a light, nimble silver sword, perfect for cutting and thrusting.
Sanguine Elixir- A red potion with an alchemical makeup similar to human blood. Though not as effective as the real thing, it temporarily staves off a vampire's hunger as well as gives them a boost to their strength and speed.
Twilight Cloak- A pitch black cloak with a crimson lining. Though it appears to be made of normal cloth, the cape is made from a magical material known only to vampires. The cape can harden to form a formidable shield around the wearer as well as turn into a set of bat wings to aid in flight.
Leatherbound Journal- Just a journal Corvin keeps on him at all times, either to record his adventures or just to jot down his current thoughts.
Personality: Charismatic, vain, arrogant, hedonistic, a bit of a flirt, closeted about his past, tormented by his existence as a vampire
Backstory: Corvin Lestraad de Leonhart was once a human nobleman, hailing from the southeastern country of Alestira. However, one night, while he was attending a ball at another nobleman's lavish estate, he met with a mysterious and undoubtedly striking young woman. She had long, snow-white hair that trailed down to her backside, a slender yet curvaceous figure, and a dazzling smile that seduced the young count immediately.
"Ah...my dear, you are certainly a goddess." Corvin swooned tenderly kissing her hand. "I have laid eyes on many a charming maiden here tonight, but none have struck my fancy such as you. Pray tell, what is your name, darling?"
The woman giggled, her voice ever so smooth and sultry, "Why don't I tell you...after we dance, Count Lestraad."
"Hmm, so you know me already I see.", Corvin laughed issuing a charming grin, gingerly taking her dainty hand in his and leading her onto the dancefloor. Gracefully, they swayed and twirled across the wooden floor, not once breaking eye contact.
Corvin found himself ensnared by her alluring beauty, her glowing porcelain skin, her full, luscious crimson lips. As they danced, she pressed her body closer to his, wrapping her arms tight around his muscular neck. She leaned in closer, whispering in his ear, "Why don't we go somewhere more...private...my dear count? The night is so young, and there is much more...pleasure to be had."
Corvin's face lit up red as a rose, a rather lurid smile curling his pale lips. How lucky was he, he thought with a quite lascivious intention, that he would be in the arms of such a ravishing beauty as her. Oh, indeed he would claim her this night.
While the party continued, the woman led him out into the gardens of the estate, pulling him hastily and excitedly by his arms into the thick foliage of a perfectly trimmed hedge maze. Corvin found himself lost in a sea of emerald soon, his head swimming with thoughts of pure ecstasy. It wasn't long before the woman was on him, attacking his lips with such ferocious passion it caught him off guard. Normally, he was the one who insinuated these steamy, late-night trysts, but now he found himself on the receiving end of such.
The woman grabbed him and pushed him up against a marble column in the center of the maze, pressing her hips and her breasts deeper into him, practically restraining him as she kissed him harder. She eventually pulled her lips away, breaking the long, fiery kiss.
Corvin watched as she dipped her head back, her eyes closed in rapture...but as they opened again...the young man noticed...a startling change.
The woman's eyes, once a soft rosy color, were glowing red...blood red.
His delight was quickly replaced by shock and terror. "By the gods! You're a...a VAMP-!"
Alas, he was too late to utter the dreaded name of the creature the woman had become...or rather was already. Two sharp fangs poked into his neck as she fell on him with a voracious hunger and sucked him nearly dry. When it was over, and the fiendish whore had her fill, she left him writhing in intense agony before succumbing to the pain and passing out.
The next day, the groundskeeper found Corvin lying unconscious. He was brought back to his family estate, deep in the Carthenwald Forest, where he lay bedridden for nearly eight weeks.
When he awoke, the change had already taken place, much to his dreadful dismay. His canines had grown long and sharp nearly passing his lips, his eyes...once a crystalline blue like his mother's, had turned into a sinister red, his skin was pale, almost like that of a dead man, and his raven black hair was now a stark white. He couldn't eat or drink anything either. Nothing would satisfy his appetite...nothing except...
"Oh gods help me....this is terrible!", Corvin lamented, staring into his bedroom mirror...only to find nothing but the wall behind him reflecting. Damn that she-devil, he thought gritting his teeth. She had lured him into her web, and now...he was this hideous creature. She had robbed him of more than just his humanity. Corvin had lost all dignity for himself. He was a fool for letting the bitch seduce him. If she were here now, he would drive a stake straight through her wicked heart and then cleave her pretty little head off with Aquilion.
He sighed, bowing his head in utter shame. If the story got out that he was a vampire, he would be ridiculed by his family and every other noble house, completely ostracized. Worse, the Church and every vampire hunter would be gunning for his head. He had to find a cure for this wretched disease somehow, somewhere.
And so he set off on his long, arduous adventure, taking nothing from his home but a hat and cloak to conceal his identity, or so he hoped, and his family's prized longsword. Corvin decided the best way to discover a cure for vampirism was to track down the source itself. He raided dark, haunting crypts and tombs and explored crumbling castles and ancient citadels. Along the way, he fought against the most terrifying and powerful vampires he'd ever faced, killing them all with the aid of his silver blade. Afterward, he plundered every resource he could from their frightening abodes, books, scrolls, magical artifacts, and potions.
He had learned a great deal about magic from these findings, especially necromancy, and earned quite a boon from the rare armor he unearthed. Still, his efforts had proved fruitless. Corvin was beginning to think there was no cure. He was cursed to be a vampire forever...
Or so he thought...
During one of his explorations to the cursed lands of Gransylva (hint-hint), Corvin discovered an old book in the study of a vampire's castle high in the Dragonteeth Mountains. The book, written by a scholar from the Scholia Arcana in Iftenreld many years ago, told of a mysterious tower, the Tower of Athena. It was said to be teeming with all sorts of monsters and deadly traps, but adventurers would find beyond its challenges treasures beyond their wildest dreams.
"Pfft! I bet." Corvin scoffed as he read. "A man like me doesn't need treasures." As he continued reading, however, his eyes came upon an interesting passage, the words practically jumping up from the page. Corvin read quietly, "Though it has not yet been confirmed, legends speak of an artifact known as the Ewer of Cleansing, sequestered within the Tower of Athena's highest level, untouched by man. It is said whoever drinks from the mystical ewer's endless water will be cured of all ailments, all diseases, curses, and afflictions."
Corvin's heart fluttered ecstatically in his chest. This was it! This was the cure he had been searching for nearly all his undead life! He snapped the book shut, tucking it under his arm, and began to leave the study. Unfortunately, as he turned around...his eyes locked with the burning red glare of the castle's malevolent lord: Matthias Von Drakovich.
"And just what in the six hells are you doing in my home?!" Matthias growled baring his sharp fangs. The two clashed in an epic battle, yet Corvin failed to slay the vampire. During the fight, Matthias unleashed a barrage of dark energy that threw Corvin out a window and sent him plummeting to the ground below. He landed painfully yet survived the fall, dragging his broken body away along with the book he had stolen. There were quite a few empty pages towards the back, which Corvin devoted to writing on as a personal journal.
Thankfully that was the last he saw of Gransylva's infamous Vampire King. He spent the remainder of his days healing in a nearby cavern before continuing his journey, leaving the black lands behind him.
In a matter of days, he had found the location of the tower. Much to his chagrin, however, Corvin discovered other enterprising adventurers who were there to raid the massive construct. He cared nothing for the treasures inside and only wanted the ewer. Alas, he would have no choice but to fall in with their ranks. He would have to be careful not to reveal himself as one of the creatures of the night. Who knew how these others would react knowing a vampire lurked among them?