Hello! I'm Yankee. I'm usually down for pretty much anything: action, adventure, romance, horror, taboo, comedy, smut, gore, slice-of-life, etc. I like cute, fun stories just as much as dark, gross, traumatic (for character) stories. I enjoy creating original characters for RP, but I get as much enjoyment writing as canon characters in fandom-based games! On that note I like comic books, cartoons, and videogames. I'm also very into cosplay and art!
I am a very slow writer, so my preferred posting pace is once per week or less. I usually post on weekends. I like to have fun while writing, so I prefer relaxed partners who don't take things too seriously. Remember: fiction =/= reality.
Feel free to PM me to chat! However I do not check PMs immediately. Might take me a day or two... or ten to get back to you.
1. persons with numbers are players 2. all players must follow the King's orders 3. all orders must be completed within 3 hours 4. players that do not follow orders will be punished 5. the game ends when a winner is decided
You wake up with a throbbing pain in both your head and your hand. When you open your eyes you see only darkness. You have been shoved into a cramped space. When you break your way out, you find yourself in a wide, dimly lit foyer. It's furnished in drab reds. You add your own red to it in the form of the blood dripping from your hand. A number has been neatly carved into it. More blood coats the foyer's walls, spelling out the rules of some sort of 'game.' You don't remember how you got here, but you aren't alone. Several other people break their way out of the wooden boxes they'd been stuffed into. Coffins. You have an awful feeling some of you may be returning to them soon.
Hi! Welcome to my interest check! Something dark and gory for Halloween season!
For those of you not familiar with the "King's Game," it's a game (sometimes for children, sometimes a drinking game, sometimes used for horror like this) where people draw numbers and one person draws "King," the King gives orders to the numbers without knowing who has what number. For example, "#1, trade clothes with #4." Then, everyone redraws for the next round, etc.
For this RP, every character has already been assigned a number and they won't change. They orders will also be more sinister in nature - as this is a horror/gore RP! The King will secretly be one of the player's characters, and orders will be given out by a third party (me, the GM). They will start off mild (X, punch Y in the face) and gradually increase in maliciousness (X, cut off Y's foot) as the game goes on. Eventually, characters will die.
This is planned to be a short term RP, and the game ends when either the King is discovered and killed, or all players other than the King are killed.
That being said, I'd prefer if characters didn't start off killing each other willy-nilly. If this situation were to happen in real life, people wouldn't do that. Work together to discover the King's identity! As of right now, I'm planning the King (or "Ou-sama/Ousama") to be randomly selected.
[b][u]Name[/u][/b]: (First and last!) [b][u]Age[/u][/b]: (you character must be conceivably able to be the mastermind of this whole "adventure," so please don't go too young.) [b][u]Gender[/u][/b]: (self-explanatory) [b][u]Appearance[/u][/b]: (any identifying info such as hair, eye, skin colors, etc. If you choose to use a FC, please place it above the CS text instead.) [b][u]Personality Traits[/u][/b]: (Brief positive and negative traits) [color=limegreen][b]X[/b][/color] | [color=limegreen][b]X[/b][/color] | [color=limegreen][b]X[/b][/color] | [color=red][b]X[/b][/color] | [color=red][b]X[/b][/color] | [color=red][b]X[/b][/color] [b][u]Relevant Info[/u][/b]: (close friends and family, current living situation, etc. Things the King can use for leverage against your character.) [b][i][color=darkslategray]D A R K - S E C R E T[/color][/i][/b]: (please place this under a hider, a reason your character may have been chosen to play the game.) [hider][/hider]
Keep in mind:
You must be OKAY with your character potentially dying
You must be OKAY with your character potentially being the King
You must provide a dark secret/reason your character COULD be the King/a player
Bio section is not present in the CS because it will not be relevant to the RP
Because this is a short term RP, you must commit and be active! You don't need to worry about keeping track of a long story line! If you lose interest, let me know ASAP so the next order can be to kill your character! That we we don't have sudden disappearances!
I'm currently thinking a group of 5-6 characters would be best, that way the group isn't too large but there are enough characters to make the mystery of "who is the king?" work.
tl;dr - characters awaken trapped in an old mansion and are forced to play a fatal King's Game. The GM gives out the orders but one of the players is secretly the King. Character death WILL happen. Find the King to win otherwise you die.
(If the tl;dr interests you PLEASE read the entire interest check lmao)
Word Count: 466 (+1 exp) Level: 1 - Total EXP: 2/10 Location: Coral Highlands, Land of Adventure
The Cadet wouldn't be put off by the monster's intimidation tactic; he leapt forward, blade flashing out in front of him to slash at the Bird Wyvern's legs. Monsters were tough, but eventually the damage would stack up and it would have a harder time jumping at them. Speaking of them-
After hearing the sound of gunshots the red headed hunter looked toward the 'newbie' in the weird clothes, thankfully finding him seemingly uninjured on the Tzitzi-Ya-Ku's other side. The man was fast! He seemed to have good instincts as well. That was great news to Cadet, just meant he wouldn't have to worry about babysitting the guy while simultaneously fighting the 'Ya-Ku. On second glance, it looked like he actually did have a weapon too - though it was kind of on the small side for a bowgun. The Cadet could feel a grin working it's way onto his face just thinking about a bowgun that tiny packing enough punch to make a sound that loud. He wanted to try it out! For now though, he let himself ease into more familiar hunting habits, raising his shield and turning back around to face the direction the TziTzi-Ya-Ku had gone flying in but instead saw something decidedly unfamiliar.
"Uh," the Cadet couldn't help but let the sound escape from him as his eyes landed on the... metal man? It might have looked like a bulking suit of armor, but some of it's proportions - it's head, legs - were too strange to have anyone really believe there could be someone inside of it. Right? It was also way too big to be a palico. Well, the thought came to him, I have met some really big felynes-- Wait, stop, now wasn't the time to get distracted.
The appearance of the metallic creature had the Cadet hesitating for a moment but he assumed it was friendly for two reasons: it was currently facing down the monster and it was a huge metal thing! Man-made for sure, either a new hunting tool or something else that currently inhabited the weird world he currently found himself in. Either way, friendly. Hopefully... okay, better make sure.
"Metal Man is on our side, right?" the Cadet called with a quick glance back at the other - human - man. Although he should have probably waited for confirmation that the metal thing was indeed safe, instead Ace started making his way toward the Tzitzi-Ya-Ku's front, shield raised and ready in case the creature suddenly turned his way - which would be great, in fact, so he could land a clean hit on it. The Cadet used the butt of his sword's handle to bang on the shield a little in the hopes of drawing the Bird Wyvern's attention.
Personality: "Orsen" is rough, a little rude, and wants nothing more to test the limits of his body in all things. Eating, fighting, sex - it may as well all be new to him. He doesn't trust easily and tends to keep to himself - or at least, that's what he was like. Now, having been reborn, he has grown a little haughty and believes he was personally given a second life by God, Satan, or whatever. He could go anywhere, do anything, be himself... sort of. He definitely wasn't an oni in his prior life. Still, he feels free and wants to revel in his new freedom. The rebirth has made him ecstatic about being alive again, when once he could barely stand it. Although he is still mostly rough around the edges when it comes to social interaction and trust in others, he may yet learn something of it during this journey.
Appearance: Standing at an imposing 6 foot 8 inches (210 cm), Orsender is a a mass of muscle with a fluffy, über-soft mop of silver hair on his head. He is an oni, and he does have a single horn that matches his grayish skin color on his forehead where his hairline begins - but it is tiny and usually well covered by his hair. He won't tell you his weight, because that is apparently rude. His shoe size is beyond human you know what that means. He usually wears loose fitting clothes, making it hard to tell how ripped his new body is. It is very ripped. His voice is a deep baritone and his eyes are bright and alive with youthful hope, despite his menacing appearance. When he smiles, sharp fangs can be seen. Actually, he's kind of handsome...?
Backstory:
"Ha! Wouldn't you like to know?"
Blessings:
「Demonic Overcoat」
The power bestowed upon Orsender when he was reborn, operating under the assumption that some dark God willed him back to life. The Overcoat takes the form of a black magic aura that enshrouds Orsen completely in a psuedo-cocoon. It takes a few moments to activate once the cocoon is formed, and the shell can be broken by a particularly strong magical attack, but if left alone then Orsen will come bursting out with an extreme power boost. The dark magic puffs his body up even larger than it already is, mana courses through his bulging veins and powering up his physical strength to titanic heights. His speed is much improved due to the pure leg muscles enhanced with magic. Even his thinking process speeds up as his brain is wrapped in a demonic aura. Physically, he doesn't change much at first. The longer he 'wears' the Overcoat, the better chance there is for it to change his body. All the changes are temporary, but are very physical while the coat is active. If he needs to reach a flying enemy, he will grow wings. If he needs to dive beneath the water, he'll grow gills. He can grow tails, extra arms, larger fangs, spikes, magic-resistant scales, etc. His small oni horn also grows in length the longer the coat is active, and serves as a timer. Since the dark aura wraps around his brain, prolonged use of the blessing can lead to permanent damage. At a certain point of prolonged use, Orsen will be unable to deactivate the Overcoat himself - in that case, knocking him out will end it's effects immediately.
Abilities: Orsender is a man with little besides the merits of his body. His arms and legs are adorned with sturdy armor, as they are his main weapons. He does have a sword - or at least, he came to with a sword nearby - but he doesn't seem to be trained to use it all that well. He uses it more like an axe or club, just wildly swinging. Still, the force of one of his swings is enough to cleave right through most mortals' bodies. His strength is devastating. He prefers using his arms to swat, punch and grapple opponents. Particularly, he has a mighty choke hold he loves to employ. Despite his titan like strength and physique, he can be a little squeamish around gore - another reason he mostly prefers hand-to-hand combat.
Magic: Orsen is not very skilled in the ways of magic, despite his blessing being entirely magic-based. The most he can do is conjure a dark flame with the snap of his fingers - and it offers less light than a normal torch so it doesn't have much uses besides lighting a quick camp fire.
Equipment: + Steel bracers, grieves and boots. Intricately carved with an unknown language. Decipherable? Perhaps. Not by Orsen though. + A steel sword of similar make, also similarly inscribed. It is extremely heavy, but Orsen can wield it with ease. + Standard, loose fitting traveling clothes and scarf.
- Orsender has an understanding of his tribe's dialect. While the dialects of the Oni are similar, they are nonetheless fragmented enough to cause difficulties. Still, enough remains to hold a conversation with most Oni. He is also able to speak and understand most of the common human tongue. - Despite being unable to recall any specifics, the means of which to survive in the woods are second nature to Orsender. Even if he can't recall the names, he is still able to identify the usage of woodland plants and survivalism comes second nature to him. - Orsender can only understand a single symbol on his blade: return.
A Shattered Tribe
The rustling of summer grass. The cool hymn of night winds punctuated by steps crushing the underbrush. The sounds of nature were corrupted by that indelible cracking. It wasn't like the breaking of wood or bone. The only way to describe it was different. No one was meant to hear this sound.
"[Mother,]" you whispered from behind a fallen tree, your childish voice quivering. The steps stopped. Quickly, you hushed yourself with your small hands covering your mouth. Your eyes shut as hard as you could force them. That brutal cracking increased, rushing towards your small figure. Silence. You could only hear the sounds of a summer night. Was it safe now? Was it fine? You slowly opened one eye. Both quickly shot open. All of the color of the figure before you had been drained out. Its eyes had been gouged out, only to be replaced by an oozing black. Its neck stretched across the trunk to stare at you. Deep cracks penetrated its skin as though it was a shattered clay pot. It was mother.
Quickly, you shot up from your slumber. The fur blankets that had covered you had been thrown across the yurt. Frigid air washed over your skin as your hands reached to hold your head. You struggled to catch your breath. It was that dream again. It felt like it appeared every other day. Not a week went by that you could enjoy sleep because of it. A familiar womanly voice interrupted the night's silence.
"D▊d ▊ou s▊ee▊ w▊ll?" She said. A tall figure wearing thick furs entered your tent. She wasn't like you. She was hornless. Her face was sympathetic towards your night terrors, as usual. It was ▊▊▊▊▊▊. Her sword was still safely sheathed on her hip. Really, why did she still carry that sword around with her? There wasn't anything up there with you, save for goats, bears, and evergreens. Ah... But wasn't it ceremonial? She taught you those words inscribed on her blade. ▊▊▊▊▊▊ ▊▊▊ ▊▊▊▊▊ ▊▊ ▊▊▊▊▊▊▊ return. With a chuckle, she opened the flap of your tent.
"▊ea▊▊iful, i▊ it no▊?"
Bright green lights danced in the air, concealing the stars that they covered. Like a river in the sky, it gently flowed high above the mountains. This was her home, but she didn't think about it that way.
Spiritual Successor | 20 | Male | Hearthome City | ♪♪♪
Appearance: Ikkou is a slim, short young man at 5'6'' (170cm). He is as wimpy as he looks, and relies on his Pokémon for a lot of things during his travels. He usually wears loose, flowing clothes and robes in multiple layers. He often times appears with several cuts and bruises, but he will assure others it's nothing to worry about and just due to his medical condition.
Personality: Ikkou is a rather subdued person, but that doesn't mean he is shy by any means. He likes meeting new people and discovering new things, but he can take a hint and knows when to leave people alone. He is good natured, and goes out of his way to help others even if they don't want his help. Although he likes to be around others, at heart he is an introvert and a lot of excitement such as loud and crowded public events can fatigue him quickly. When overwhelmed, he can get a bit spacey. He wants to make up for his mostly sheltered childhood and volunteers for a lot of things. He loves with his whole heart and can't forgive people that hurt others. As one of the most recent editions to the Elites, he knows he has a lot to learn and tends to follow the leads of the more senior members. He is particularly interested to hear stories from the foreign Elites that have been visiting them.
Short Biography: Ikkou was born somewhere in the Sinnoh region and quickly brought to the "Foreign Building" where he was ultimately raised. The building was a place for the lost and needy, and like many other children and Pokémon Ikkou spent the majority of his life there and in Hearthome in general. The city's people were warm and kind, and Ikkou never felt unwanted or out of place there despite his mysterious infancy. Despite being a rather weak child with a rare medical disorder, he grew up loving and being loved in return by Hearthome's citizens and the Foreign Building's staff in particular. Because of Ikkou's weak constitution, the Building's staff raised him gently and intended for him to take over the management of the Building when he came of age, something that Ikkou consented to. Still, as he aged he felt a strange feeling well up within him whenever he looked at the various Pokémon Trainers going about their business. Eventually, he realized it was longing - not for them but for their lifestyle. Hearthome was the city where hearts touch each other, and people of various cultures and beliefs met and connected. Ikkou thought he was content to develop these connections in the safety of the city, but there was so much more out there in the world he wanted to learn about. Still, he didn't have the drive to leave, so he stayed at the Foreign Building for the remainder of his childhood. Then, he met someone who would change his life. That someone was a Chingling who had wandered into the Building one night. Ikkou heard it's soft chiming cry and found it wandering the pews of the main hall. He didn't know if it had been separated from it's family or abandoned by a trainer, but either way he took it up to his room to keep warm for the night. In the morning he was awoken by the Chingling's ringing as it run about the room, getting into every nook and cranny. They two bonded and he named her Rinrin. Rinrin was a hyperactive little thing, and it dragged him along to investigate pretty much everything within the city. Still, it had a clear desire to explore more of the region, just as he did. His heart broke over not being able to go with it, and he became depressed and lethargic as Rinrin grew more and more restless, thinking one day she would leave. The Foreign Building caretakers - the ones he'd come to know as family - noticed his change and behavior and talked to him about it. After an intense discussion, they told him that though they were worried about his safety, he was free to travel as he liked. Ikkou was ecstatic, and with a promise to return often he ran upstairs to pack what little material things he had right away. He found Rinrin there and hugged her as hard as he could, and his pure energy transformed Rinrin from a Chingling into a Chimecho. Since then, the pair have traveled around the majority of the Sinnoh Region, getting into and out of trouble as well as making a wealth of new friends. Growing up in Hearthome made him curious about all life, including regions outside of Sinnoh. He was particularly interested in fairy tales growing up, and that's extended now into his young adulthood as a fascination with mythologies in general. Ikkou discovered that he was actually a talented Pokémon trainer, something he never would have known if he hadn't gone on his journey. So talented in fact, that when he challenged the Elites after being recommended to do so, they offered him a spot! He still plans to eventually take over at the Foreign Building, but for now, all he wants is to travel with his partners and do his best as a member of the Elites.
Pokemon: Ikkou's Pokémon have a spiritual or mythological flair to them. Their battling style relies mostly on confusing the opponent with non-damaging moves such as status effects, weather changing, healing, obstruction, etc. They're quite the bunch, but sometimes they do manage to have some synergy with each other.
Name: Rinrin Species: Chimecho Type: Psychic Gender: Female Ability: Levitate Appearance: Rinrin is a Chimecho on the slightly smaller size for her species, at about 1'3'' long (40cm). Other than that, she's a perfect example of a normal Chimecho. Personality: Rinrin's nature is Hasty. She enjoys flitting everywhere and investigating every little thing. Her more excitable personality contrasts with Ikkou's more relaxed one, and in fact it was Rinrin that ultimately got Ikkou to leave his old life and pursue the adventurous one of a Pokémon trainer. Met Ikkou as a Chingling, and was his starter Pokémon. Signature Moves:
Heal Bell
Synchronoise
Heal Pulse
Confusion
Safeguard
Extra Moves (TM/Egg/Tutor):
Lightscreen
Round
Echoed Voice
Sleep Talk
Name: Miko Species: Ninetales Type: Fire Gender: Female Ability: Flash Fire Appearance: Slightly larger for her species at 4' (121cm), and has blue eyes instead of the normal read. Personality: Miko's nature is Lonely. She tends to keep to herself and if approached by a stranger she can become extremely aggressive. She and her 'sister' Yuki were rescued from a mill and she distrusts most humans and other Pokémon immensely. She only feels calm when Ikkou and/or Yuki are around. Signature Moves:
Hypnosis
Will-o-Wisp
Flamethrower
Fire Spin
Confuse Ray
Extra Moves (TM/Egg/Tutor):
Flame Charge
Dark Pulse
Disable
Howl
Name: Yuki Species: Ninetales Type: Ice/Fairy Gender: Female Ability: Snow Cloak Appearance: A relatively normal Alolan Ninetales, except she as red eyes instead of the normal blue. Personality: Yuki's nature is Gentle. She enjoys comforting and being comforted by others, and is always quick with a cuddle. She and her 'sister' Miko were rescued from a mill, but instead of distrusting others like Miko, Yuki saw that humans could be good and merciful and likes to help the good ones when she can. Signature Moves:
Hypnosis
Mist
Ice Beam
Blizzard
Confuse Ray
Extra Moves (TM/Egg/Tutor):
Dream Eater
Frost Breath
Moonblast
Pain Split
Name: Campane Species: Bronzong Type: Steel/Psychic Gender: None Ability: Heatproof Appearance: Campane has a large crack on it's base under it's 'arm.' Otherwise it's a standard Bronzong. Personality: Campane's nature is Mild. It has a calming presence that radiates out from it's core. Young humans and Pokémon flock to it, but it doesn't move much and is content to let them climb all over it. Sometimes it will ring it's bell for them. It is a solid support that takes a few moments to think before it makes the most logical move. Signature Moves:
Rain Dance
Sunny Day
Metal Sound
Iron Defense
Block
Extra Moves (TM/Egg/Tutor):
Psychic
Calm Mind
Round
Protect
Name: Leydic Species: Shedinja Type: Bug/Ghost Gender: None Ability: Wonder Guard Appearance: It's much lighter in color than a normal Shedinja, taking on it's 'shiny' appearance. Personality: Leydic's nature is...??? It doesn't express emotion, in fact it barely even moves. It can float but it remains stationary in the air unless given an order, and even then it is slow to get it done. It is relatively weak compared to Ikkou's other Pokémon, but Ikkou is simply fascinated by it and keeps it close to him anyway. Signature Moves:
Mind Reader
Heal Block
Phantom Force
Absorb
Harden
Extra Moves (TM/Egg/Tutor):
Leech Life
Substitute
Double Team
Endure
Name: Baku Species: Musharna Type: Psychic Gender: Male Ability: Telepathy Appearance: It's body is blue where normally it would be purple, basically it's shiny! It's Dream Smoke changes colored based on the dream it's eating. Personality: Baku's nature is Relaxed. He was actually gifted to Ikkou as a Munna by a fan, which brought with it some disturbing implications: one, that he had fans. Ikkou tries not to let them down now that he's aware of them. The other implication was that said fans knew where to find him even when he was in public, but he doesn't seem very concerned about that. Back to Baku, it's mostly content to dream the day away, and in that way it's sort of like it's trainer, but it will gladly follow Ikkou on adventures too. Signature Moves:
Hypnosis
Nightmare
Dream Eater
Telekinesis
Moonlight
Extra Moves (TM/Egg/Tutor):
Magic Coat
Rest
Sleep Talk
Psychic
Name: Menoko Species: Froslass Type: Ice/Ghost Gender: Female Ability: Snow Cloak Appearance: It looks like a normal Froslass taken to the next level, it takes immaculate care of it's appearance and it always looks glimmering and beautiful. She wears a small ribbon around her neck from the single time Ikkou and she competed in a Contest and won. Personality: Menoko's nature is Bold. She loves to be the center of attention, and can get competitive with other Pokémon. She gets especially jealous when Ikkou spends too much time around other Pokémon, but she's learned to let it slide when it comes to the others on her team. It's not unusual for her to try and rile up other Pokémon. Signature Moves:
Destiny Bond
Hail
Icy Wind
Draining Kiss
Shadow Ball
Extra Moves (TM/Egg/Tutor):
Taunt
Torment
Aurora Veil
Hex
Name: Mikaruge Species: Spiritomb Type: Ghost/Dark Gender: Male Ability: Pressure Appearance: The green orbs inside it's 'body' sometimes flash other colors, but otherwise it appears as a normal Spiritomb. Personality: Mikaruge's nature is Naughty. Spiritomb are said to be an amalgamation of evil spirits, and Mikaruge is no different. He is made of mostly malevolent male spirits, and is prone to mood swings between impish antics and wild rebellious rage. He is Ikkou's most recent capture, after Ikkou was tasked with taking care of the Spiritomb terrorizing a neighborhood, and he often doesn't follow Ikkou's orders. Still, Ikkou continues to work with him and is hopeful he can eventually quell Mikaruge's angry heart. Signature Moves:
Shadow Sneak
Dark Pulse
Pursuit
Ominous Wind
Curse
Extra Moves (TM/Egg/Tutor):
Grudge
Toxic
Disable
Embargo
Summary: The world can be a mesmerizing place if you let it.
Other:
Tries to be a guiding figure for those younger, but mostly fails
Loves poffins. A lot.
Even though I just dropped my CS for review, can I ask exactly how many players there are before I 100% commit? I know you've already opened it up to more than just the Elite "4" and Champ, and I'm scared of a huge cast for this ^^; just curious, still interested though. Plus I know you wanted a more equal gender ratio anyway and just from peeking there are 3:1 males to females (and I planned a male too).
Edit: realized I left a few things out on the CS, will fix that asap
The sound followed the swift whistle of wind as an arrow lodged itself into a crudely erected target.
Thunk.
Another arrow joined it, taking it's place around the hap-hazard ring of a bulls-eye.
Thunk.
The young pink-haired girl, Belisendé, kept her eyes trained on the misshapen hunk of wood despite the tremble in her hands. She had spent the last few hours nocking arrows, firing them and recollecting them over and over and over. Her shaking was not from fatigue, but from the events of the last few days and the news that followed with it. The sacking of Garleton... and the taking of Edinburgh - the capitol, her home... When she closed her eyes she could see the face of the man she'd killed in Garleton, the first life she'd ever taken and though she was a bit naive, she knew if she kept on the the Empire's - no, Alnard's forces, it would not be the last. It had made her physically sick many times over during the march to their current location. More than once she had run off, puked, and rejoined the tail end of the group. It still made her sick, though only sometimes. Other times she closed her eyes and pictured the faces of her parents as Edinburgh was overrun. This was the worst, and it'd kept her up worrying for them. In the waking hours she prayed very hard for their safety. Now, she'd been shooting arrows and quietly accepting her assignment to scout out the nearby fort in an effort to keep her mind off of the unpleasant things. She hadn't entirely been successful.
Thwack. When the last arrow in her quiver hit the base of the target completely outside of the crudely drawn circle, Bel blinked her eyes and came out of a kind of stupor. She sighed and collected the arrows, replacing them in her quiver and decided to take a break. Yeah, a break would be good. She would get some water and maybe try and connect with a few other recruits. The majority of those gathered were much more experienced than her, civilians aside. She never did get the name of the knight she'd met that night either...
Ugh, she thought briefly, shaking her head. She did want to thank him more properly, but dredging up a bad memory like that was what she'd spent most of the morning trying not to think of. Bel glanced over to her side where most of the horses were grazing, her own included. She felt better when he was in eyesight, loathe to keep him penned up after what happened last---
"Enough!" Bel shouted to herself, though she quickly snapped her mouth shut when curious eyes landed on her. She fought down an embarrassed blush and stalked into the heart of camp, looking for rations, water, and company before she had to go out and scout the stronghold once more.
_________________________ Status: Alive Currently: Training
Class: Squire EXP: 35 Inventory:
Iron Bow (3/3)
Vulnerary (3/3)
END: E STR: E MAG: D DEX: C SPD: D DEF: E RES: D LCK: C
Charities that heal and bless are scattered at the feet of Man, like flowers. Charities that heal and bless are scattered at the feet of Man, like flowers.
` STRENGTH: D AGILITY: B ENDURANCE: B+ MANA: C LUCK: B NOBLE PHANTASM: B
_______
- SABER -
Class Skills
》Magic Resistance B
A skill that grants a certain level of protection against spells and magical effects. For Saber who lived as minor nature spirit during the Age of Gods, her resistance to modern magic is decently high.
》Riding C
A skill that lets one handle animals, beasts, and vehicles. For Saber, animals and monsters are no problem - due to a mutual understanding with them. She gets by on vehicles only because of the rank granted by her class container.
Personal Skills
》Natural Body B
A skill that ensures Saber's body will always be perfect for defending and providing. Where normally this skill would grant a temporary increase to STR, instead owing to Saber's skin becoming the famed shield aegis, it allows her to temporarily increase her END.
》Complete Purification A
As an ancient basis for the unicorn, Saber can draw from the traits commonly ascribed to the species. The unicorn can purify water, heal sickness, cure poison, and loves virginal maidens. With this skill Saber can "restore" things to a pure state: wiping the slate clean, reversing both debuffs and buffs, etc.
》Nursemaid of Storms D
Does taking responsibility and looking after the king of gods grant one authority over the divine as a mother over her son? ...no! Or, not technically. An Anti-Divinity skill that gives Saber an edge over the divine, effectively canceling out the divinity of opponents. A skill of "tough love," or "discipline," it is activated with the spark of borrowed lightning that also imbues her strikes with electricity.
_______ _______ _______ _______
___________________________________________
Noble Phantasm
_ ________________ _
Alicorn of Unending Nourishment, Sword of Plenty Cornucopia
Description: "Please, take your fill. It is the duty of those 'with,' to give to those 'without.' Tell me, what do you need, little one?"
The Cornucopia takes the form of Saber's sword, and it's sheathe: a long, twisted and hollow horn. It's passive effect as a Noble Phantasm is as a wellspring of mana. Though not to the level of a ley line, the Cornucopia provides Saber with mana. It can offset the energy drawn from her contracted master, especially while separated from them, and gives Saber a kind of tireless "mom-energy." The blade itself is strong and resilient, and coursing with mana it is considered as a "magic sword."
With a true name activation, the Cornucopia becomes almost like a minor wish-granting device. Instead of granting what someone wants, the Cornucopia provides what someone needs. A purely beneficial Noble Phantasm with no direct destructive capabilities. A target is chosen, it's true name is called, and the sword is thrust. Then, the "Horn of Plenty" manifests for the target whatever they most need at the time. A dying person may need their wounds cured, a warrior may need a replacement for their weapon, a martial artist may need a boost in power to defeat their opponent, etc. The Cornucopia is limited in that it cannot reproduce lost or broken Noble Phantasms or grant anything outside of it's power, but healing and boosts in strength or ability are possible. And of course, producing physical items is it's specialty.
Appearance:
Saber takes the form of a woman with pale skin and shaggy white hair. Her frame, bust, and height are all average. Her mane extends partway down her upper back, and there is a matching tail that sprouts from her lower back. Her outfit covers little, and is crafted from hide and fur. From the top of her head a long spiral horn grows - it appears to be delicate at a glance, however it is anything but. Sharp and tough, it's as much a weapon as the twisted blade that Saber carries.
Personality:
A spirit with a soft heart, and a natural mother that wants only to look after those in her care. Saber is nurturing, protective, and understanding. Towards her charges and allies she is an asset, looking after them as much as she would look after herself. Towards others she is territorial, not at all afraid of confrontation. In fact she is eager to dispense with any threats, and will gladly go to battle at her master's word. Even though she lived as a wild spirit, she has a good head on her shoulders and doesn't rely entirely on instinct - she can formulate or carry out a plan efficiently. She can be stubborn however, and is not one to blindly follow orders if she has other ideas.
Something you like: "Plenty of things. The sun, the wind, licking the salt off... the... Um, you'll forget about that last one, won't you?"
Something you dislike: "Corruption and disruption of the natural order."
Wish for the Holy Grail: "Wish? I suppose I would wish for a revival of nature, enough so that there could live an abundance of spirits again. The kind of setting that a hero can grow in."
Alternate Classes:
None
_________________________________________
The Story
Some myths tell of Amalthea as a nymph, a beautiful nature diety. Some tell of her as simple nanny goat. In truth she was a little of both. A nature spirit, with the form of an animal but the wit of a human. She lived a modest and uneventful life on the high cliff face of a mountain in the time of Titans and Gods. A mother, she'd raised many kids successfully and her nobility was such that when Rhea, the mother of Zeus, devised her plan to save the last of her children she trusted Amlathea with her son while she gave a stone wrapped in cloths to her husband.
Amalthea took to Zeus as though she were raising her own kid. Protected him, sheltered him, and gave of her milk to feed him. When the infant god would fuss or cry, she would go out of the cave she nursed him in and instruct the other goats to crash their horns together. The sound, like warriors striking their spears against shields, would cover up the child's cries so that his father would not find him.
Eventually Zeus would become a man, and leave his foster mother behind - but until then she looked after the future king of gods for as long as he needed her. Even through the growing pains of divine youth. Once, when the young Zeus was coming into his power and broke one of her horns off of her head while they were playing. The broken horn then became the cornucopia - and Amalthea, the now one horned nature spirit, became the unicorn.
When she died, Zeus took the skin of her body. It was the aegis, and went on to continue to protect her foster son. To honor her, the king of gods cast her spirit into the stars, where she was content to always watch over him and her other children as the constellation Capra.
Armaments and Fighting Style
As expected of her class, Saber prefers close combat. She wields her sword with ease as if it is a natural extension of her body. When needed her skill imbues the sword with more combat potential. Though she uses the sword primarily, she is not above utilizing her hands in feet to attack. Using the horn on her head as another weapon is something opponents should look out for.
Natural Body B - temporarily rank up END Complete Purification A - restore things to "pure" state i.e. cleanse buffs/debuffs etc. Nursemaid of Storms D - apply anti-divine and lightning energies to attacks
NP: Alicorn of Unending Nourishment, Sword of Plenty: Coruncopia Rank: B Type: Anti-Unit Range: 1~2 Targets: 1 Effect: passive ability supplies the wielder with mana. active ability grants the target near anything needed to achieve their current objective, including but not limited to items, energy, skills, luck, etc. can be used on self.
Armaments: sword, horn
No better place to heal a broken heart than on the back of a horse. No better place to heal a broken heart than on the back of a horse.
- Missy Lyons
_______
` True Name: Pecos Bill Gender: Female Attribute: Earth Alignment: Chaotic Neutral Height: 5'9''/175 cm -- Weight: 136 lbs/62 kg Source: United States, Folklore
` STRENGTH: C AGILITY: C+ ENDURANCE: C MANA: E LUCK: D+ NOBLE PHANTASM: B
_______
- ARCHER -
Class Skills
》Magic Resistance B
A skill that grants protection against spells and magical effects, including greater magecraft and rituals. Despite Archer's low mana stat and not being able to use magecraft herself, she has a high resistance due to her very nature personifying the "Spirit of the West."
》Independent Action A
The ability to continue functioning even without a Master. At this rank Archer can remain in the world for about a week without a steady mana supply.
Personal Skills
》Hawkeye C
Archer's power and accuracy are nothing to scoff at. Her uncanny aim also applies to her ropes and whip. Having lived her formative years in the wild among animals, she developed the keen sense of a predator: sight, smell, and hearing all to survey large areas at once.
》Rodeo A
A skill similar to Riding at the same rank, but more than simply understanding how to ride this is a skill of domination. Archer can assume control of any living or non-living thing and utilize it as a mount, excepting dragonkind. The most aggressive beasts can't shake her off, and even natural phenomena can be controlled in this way.
》Lasso A
Her own invention, Archer's skill with the lasso is so overwhelming that the rope appears to be alive: it can swerve, change direction mid-air, and extend as far as Archer can see. It can ensnare the largest and most wild of opponents, but that doesn't mean Archer can't be overpowered if her prey's strength exceeds her own.
》Lunar Lover C
Under the light of the moon, Archer's Agility and Luck stats are ranked up. The brighter the moon phase, the more energetic she becomes. It's as though someone far away is pouring their love for Archer from the sky. Archer, too, is compelled to reciprocate and howl her feelings at the moon.
Description: "What can I do to prove my love for you? Darlin' if you want the stars in the sky, they're yours."
Pecos Bill was a legendary figure whose feats changed the very landscape of America. That wild, untamed West would not have been the same without her, and she without it. What in this world could wrangle the wrangler, tame the one who tames? Catch the eye of this most infamous rambler? And who, knowing everything Bill has done, would remain unimpressed?
A woman of the Earth, covered in mud and slime and lounging on the back of a catfish floating down the Rio Grande. Her name was Slue-Foot Sue. It was told that she was a wretch, but the moment their eyes met Bill fell in love.
During the pursuit of her affections comes the most famous tale of Bill's life. One night she and Sue were resting by the river bed chatting. It was a perfectly clear night. Bill asked what Sue would have, anything on Earth she would give to her. Sue turned and asked, 'only on Earth?'
Then and there Pecos Bill stood up and aimed her revolver at the sky. One by one she shot down the stars. They fell in beautiful waves, a meteor shower spectacle. Bill kept shooting until there was only one star left in the sky. From then on, that star was known as the Lone Star of Texas. And that night Sue agreed to marry her.
This Noble Phantasm can only be used at night, though it doesn't have to be a clear night. When it is activated, the clouds part as though someone waiting in the sky sweeps them away, and city lights dim to let the black canopy of heavenly bodies shine. Archer takes aim at the night sky and after shooting, can drop a star onto the enemy. Or two. Or ten. Or a hundred. She can keep shooting until there is only one visible star left. Calculating the enemy's position and changing her shooting angle gives her a good amount of control in regards to where the stars fall. And at the impact site - beautiful devastation.
There is no limit to the amount of stars Archer can shoot down during one activation of her Noble Phantasm, though she is technically limited to the amount of times she can use it: if there is nothing left to shoot down, it can't be used of course. Her Noble Phantasm also interferes with magecraft, magic, and other abilities that utilize stars. The stars shot down are gone until the mana of the grail fades at the conclusion of the war, even if Archer is defeated before then.
Appearance:
One look at Archer and it's clear just where and when she's from. Clad in leather vest, chaps, hat, and boots she struts her stuff with ease. Spurs (her own invention) and lasso (also her invention), rest on her heels and hip respectively. A bandana tied loose around her neck completes the look. From her long hair sprouts a pair of canine ears, along with a bushy tail sprouting from her backside. She's tall for a lady, and well toned. Contrary to the photo, she does not wear an eye patch. Her eyes are the golden amber of a coyote.
Personality:
Archer is the epitome of the 'cowboy.' She is the archetype, the blueprint. She invented the tools of the trade. When she was fourteen men took one look at her and handed their ranches over for her to manage. And she's the reason cowboys sing those sad, sad songs. Archer is tough, fun-loving and honest. She's a hard worker, not afraid to get her hands dirty or stand in the spotlight. She's creative and confident. She loves banter, and hates the hoity-toity types. While Archer is an outgoing and friendly spirit, there is an edge of loneliness in her heart that can be glimpsed if one is observant enough.
Something you like: "Runnin', gunnin', dancin', singin'... there's too many to list!"
Something you dislike: "Posers, pretenders, the high n' mighty, them types of folks."
Wish for the Holy Grail: "There's only one thing I'd change. I wanna see her again. Do it right this time."
Alternate Classes:
_________________________________________
The Story
Allegedly born in 1845 (or before) in Texas, Bill was the youngest of a very large family. At that time she was known as Billie, and while her family's wagon was crossing the Pecos River the infant Billie tumbled out of the back and down the bank. She drifted down river and when she finally came to a stop, the scent of food urged the little baby to crawl toward it. There she found a pack of coyotes. The coyotes were confused by the human child, but seeing as it crawled right up unafraid they decided to raise it. For the first thirteen years of her life she lived as a coyote, running, hunting, and sleeping with the pack. She was a friend to all animals, having come to an understanding with them. It was only on her fourteenth birthday that she was found by a man who turned out to be her older brother who recognized her. He convinced Billie that she was not a coyote and taught her human language before taking her back to civilization.
With the smarts of a human, the instinct of a coyote, and an understanding of nature deeper than either, Billie changed the Wild West. She taught the people who to herd cattle. While playing with a snake she created the first lasso. She fashioned the first spurs, and settled property disputes by inventing the cattle prod. She scared away bandits and outlaws with her sharp aim and impressive strength. She became the boss and protector of several ranches at a young age due to her talent, and people looked up to her.
As she came into adulthood her prowess grew into the fantastic. By now Billie could outrun any horse, and had taken to riding wild cougars instead. During a drought the people pleaded with Billie to do something, and she sniffed out a cyclone several states away. She rode towards it on the back of her wild cat and with her trusty living lasso, the snake known as Shake, she captured the storm and pulled herself on top of it. She squeezed it until the water trapped inside flew out and rained down on the West. On her way back to Texas she saved a town from a lake monster, grappling with it for several days until she ultimately came out on top. Her fame was well established at that point. But there were two things that Billie longed for.
The first was a horse. The mountain lions were ferocious, but were no proper steed for a cowboy. There was only one horse that could outrun Billie: Widow-Maker, a pitch black stallion with a yellow mane like lightning. He was named as such because he had killed every man that attempted to break him. This horse ate dynamite and made craters when it bucked, and it was this horse that Billie set her eyes on. The struggle was intense, but after days of battling Widow-Maker Pecos Billie was victorious. She promised Widow-Maker that no one else would ride him, and the two became friends.
The second thing she longed for was someone to share her life with. Billie needed someone that understood her. She was caught between her human life and her coyote family. She went out several times a week to live the simple life among animals. It was on one such occasion where she was snatching up fish with her mouth alongside her coyote pack that she spotted a woman floating down the river on the back of a giant catfish. For Billie it was love at first sight. The woman's name was Slue-Foot Sue, and over the next few weeks Billie did everything in her power to court her, including shooting all of the stars from the sky save one. Eventually Sue agreed to marry Billie. Their wedding was to be a simple one out in the wilderness with all of their families, man and animal included. After their wedding Sue asked if she and Billie would ride away into the sunset together. Billie agreed that they should, but Widow-Maker had grown jealous of Sue. When Billie lifted Sue onto Widow-Maker's saddle and broke her promise to the horse, Widow-Maker used his incredible power and bucked her off. Sue went flying, landed on her bustle, and then flew up even higher. So high that she got stuck on the moon.
Billie cried and screamed and howled. The coyotes howled too, and they continued to howl at the moon for Sue ever since.
The heartbroken cowboy eventually rode off alone. When she returned to town she continued to work diligently for the people, but it was said she never loved again after that night. She mixed human words with her howls to the moon, and the other cowboys emulated her, creating those lonesome drawling tunes they came to be known for. Billie never was able to make it up to the sky to be with Sue. Assuming that Sue had eventually died on the moon, Billie would eventually join her in the after life - but being as tough as she was, death did not come to her for many years. Only when in her old age a city man came into town with pristine hat and boots and a fake accent did she die - from laughter at the sight.
Over multiple re-tellings of her legendary exploits, "Billie" eventually became "Billy," and then finally "Bill." The name and deeds of "Pecos Bill" endured, but the name shortening seems to have misconstrued her original gender over time. She doesn't seem to mind at all, keeping the "Bill" moniker for ease.
Armaments and Fighting Style
Archer uses guns, specifically revolvers, as well as ropes, lassos and whips to battle. Her style is aggressive, she dislikes "cowardly" fighting styles and won't ever shoot someone in the back. Though she is averse harming the unarmed or innocents, she does realize it may be inevitable in war. Avoids close combat if she can help it, preferring mid-to-long range unless she is seizing control of a potential new mount.
Hawkeye C - survey a large area all at once using sight, smell, and hearing. Rodeo A - Dominate animals, vehicles, and natural phenomena and use them as mounts. Lasso A - Living lasso reaches within eyesight and can capture any size opponent. Lunar Lover C - AGI and LCK rank up under moonlight.
NP: Coyote's Twinkling Courtship: Lone Star Maker Rank: B Type: Anti-Army Range: 2~100 Targets: 1000+ Effect: Can only be used at night. Drops meteors (stars) from the sky onto opponent(s). Lasting effect, interferes with abilities using stars or starlight.
Armaments: Gun, rope, whip.
You made me somebody they're gonna remember. You made me somebody they're gonna remember.
- Bonnie & Clyde (1967)
_______
` True Name: Bonnie Parker & Clyde Barlow Gender: Female & Male Attribute: Man Alignment: Chaotic Evil Height: 5'7''/170cm & 5'11''/180 cm -- Weight: ??? & 196 lbs/89 kg Source: United States, Historical Fact
` STRENGTH: E AGILITY: D ENDURANCE: D MANA: E LUCK: B NOBLE PHANTASM: B
_______
- RIDER -
Class Skills
》Riding C
Normally at a higher level for their class container, but being modern spirits their skill with animals or beasts is lowered. However, when it comes to man-made vehicles they are both exceptional.
》Magic Resistance E
The lowest level of Magic Resistance granted only by their class container.
Personal Skills
》Charisma D+
The duo that led a deadly gang that captured the imagination of the country, of course they has some measure of charisma. They can sway the hearts of civilians and rapscallions to their side. Rank increases when the couple is together.
》Poetic Soul C+
Together they became a symbol of romance, the subject of many a tale. Bonnie, specifically, has an artistic nature that further fuels this skill. It decreases the chance and effects of mental interference. Rank increases when the couple is together.
》Rebellious Soul A+
Representative of their disdain their mistreatment at the hands of authority. Clyde, specifically, resents his upbringing and further fuels this skill. It grants advantage against lawful aligned enemies and further increases this advantage against any enemy that wields "authority." Rank increases when the couple is together.
Description: "Never met a bank I couldn't get into." "Or a cell that could keep me in!"
(in need of a rewrite)
A noble phantasm based around their legends of bank robberies and prison escapes. Whether it’s a stronghold or a simple base, Bonnie and Clyde can get into and/or out of it. Although this noble phantasm mostly manifests as a mental guide or non-damaging skill, in crisis situations or with no other escape route it can be deployed as a concentrated explosion.
Engine's Roar of Rebellion 1934 Ford: Model V-8
Rank: C | Type: Summon | Range: - | Targets: -
Description: "What? It's a good car."
The fated Ford the couple died in, becoming the vehicle for their story. Both spirits can summon or dismiss it at will, and it is their preferred method of travel. Like any good Rider's mount it can be used in battle, and while riding inside all occupants see a rank up to the STR, END, and AGI parameters. Despite being a mere car, it can compete with any animal or beast... for the most part. It runs on willpower, not mana - so as long as the master and servants have the will to go on, it will carry them wherever they want to go.
Description: "Looks like it's the end of the line for us..." "...but that doesn't mean we can't go out with a little fanfare!"
(in need of a rewrite)
A last ditch noble phantasm used in conjunction with [1934 Ford: Model V-8]. Bonnie and Clyde both resigned themselves to death in life, and so long as they do so again as servants they can activate this noble phantasm - the concentrated power of their anger, vengeance, rebellion and legend powers up their chosen mount, propelling it across the earth at deadly speed. Riders inside have their parameters boosted and their accuracy increased as they shoot out from the inside of the car. Once deployed, this noble phantasm cannot be stopped until both Bonnie and Clyde’s mana are depleted or they are defeated.
Appearance:
A pair of people whose life and story were bound together so that they occupy one saint graph. There is nothing unusual about their appearances, they both look like regular Americans even if their wardrobe is a little outdated. Clyde is the taller of the two, with a broad chest, strong arms, and hair clipped short. Bonnie keeps a stylish appearance and can usually be seen with a cigarette hanging from her mouth.
Personality:
Bonnie is direct and free spirited. She enjoys reading, writing, and watching films in her downtime as much as she enjoyed running with the gang. She will never betray her master - unless that loyalty would mean betraying Clyde. Clyde is cynical but has a soft spot for his loved ones. Deep down he is caring person, but his life experiences have hardened him. He likes indulging in Bonnie and a kind master's desires, but he will rebuff all others. Neither of them tend to get jealous, but they stick by each other either way. Contrary to their personalities, or perhaps because their legend influenced their saint graph so much, Clyde speaks in a polite manner while Bonnie can be very crass.
Something you dislike: "Liars." "Police." "Cigars." "Prisons..."
Wish for the Holy Grail: "I rehearsed this answer. Ahem. To dismantle the cycle of cruelty in crime and punishment!" "But really... it would be good to stay together even after death."
Alternate Classes:
None
_________________________________________
The Story
Lore: Bonnie Parker and Clyde Barrow - Bonnie and Clyde. Two individuals bound together by fate, and a mutual disdain for society. Growing up poor during America’s Great Depression, both experienced hardship and wished for something better. In Clyde’s case, poverty drove him to crime. In Bonnie’s case, unemployment drove her to lethargy. They met by chance and fell in love at first site, drawn to each other’s spirit. Clyde led The Barrow Gang, which Bonnie joined. The gang ran across the country, stealing and killing. Neither wished for fame or even fortune - what they wanted was to challenge authority and live freely. The young couple captured the hearts and minds of the poor populace of America, who viewed them at first as victims of the Depression. However, as their crime spree spiraled out of control and led to the deaths of civilians and law officers alike, the same populace that cheered for them called for their deaths. They were ambushed and killed without a trial, their legend to live on forever.
Armaments and Fighting Style
Rider is on the weaker side, and they rely on their Ford for most battles. In it they can run down enemies and shoot from the inside. All types of firearms are their chosen weapons. They lack melee experience and would surely lose an up-close encounter with a martial heroic spirit. On the plus side, being a duo spirit Rider can utilize more strategy and can split up or come together as needed to gain the upper hand.
Class: Rider Gender: Female, Male Attribute: Man Alignment: Chaotic Evil Traits: Female, Male, Humanoid, American (Unite States)
STR: E AGI: D END: D MGI: E LCK: B
Riding C Magic Resistance E
Charisma D+ - its charisma Poetic Soul C+ - resists mental interference, and lessens the effects of successful mental attacks Rebellious Soul A+ - performs better against lawful enemies and enemies who wield authorities
NP: Our Ballad as Criminal Superstars: Public Enemy Rank: D Type: Anti-Fortress Range: 1 Targets: 1 Effect: we will escape or we will make a bomb it's your choice
NP: Engine's Roar of Rebellion: 1934 Ford Model V-8 Rank: C Type: Summon Range: - Targets: - Effect: It's a car
NP: The Wages of Sin: Trail's End Rank: B Type: Anti-Army Range: 1~50 Targets: 1-50 Effect: car go vroom and then go boom
Armaments: guns, car
All divinity is built-up from our good and evil luck. All divinity is built-up from our good and evil luck.
- Bellerophon, Euripides
_______
` True Name: Chrysaor Gender: Male Attribute: Earth Alignment: Chaotic Neutral Height: 5'8''/173 cm -- Weight: 170 lbs/77 kg Source: Greece, Myth
` STRENGTH: C AGILITY: B+ ENDURANCE: D MANA: C LUCK: D NOBLE PHANTASM: A+
_______
- RIDER -
Class Skills
》Riding A+
A high level riding skill due to his taming of the divine beast, Pegasus. Rider is able to expertly handle any vehicle or beast mount, including phantasmal beasts, except for those of the dragon kind.
》Magic Resistance C
A resistance built up over his experiences battling magical creatures. Rider resists magic of and under this rank, and can much more easily dodge and deflect magic above it, even with his bare hands.
Personal Skills
》Divinity E-
Although he is related to Poseidon in one way or another and should hold a higher rank in divinity, his gorgon blood and resentment for being betrayed by the gods has caused it to lower substantially.
》Monstrous Strength C
A skill held by those with a monstrous background that amplifies one's strength. In combat, Rider's Strength is increased by one rank. Like his mother, the more he relies on this skill, the more Rider resembles his monstrous self.
》Tempestuous Cry B+
A skill reflecting both of Rider's identities: loved man, and loathed monster. Both a promise and a threat. As a human, it is a battle cry that promises victory over the opponent and works especially well when fighting on behalf of another. As a beast, it is a mighty roar that paralyzes any who hear it in fear, including allies, turning them away from battle.
》Beast's Logic C
A skill that speeds up one's thought process in battle, but only in regards to killing prey. It can't identify an enemy's weaknesses, instead it focuses the mind on taking the enemy out as quickly as possible - this doesn't always mean taking a direct approach, especially while Rider retains his human form.
Description: "That name means Slayer of Enemies. Wonderful, don't you agree? I will destroy you, and it will be anything but gentle."
The Noble Phantasm shared with Medusa: mother of Pegasus, and Perseus: usurper of Bellerophon’s legend and the catalyst of Pegasus’ birth. It is the golden bridle gifted to Rider, under the guise of "Bellerophon", in order to control Pegasus and bring out his full potential. Passively, this treasured bridle allows Rider to call upon his brother and summon him into existence. Pegasus is among the most famous and powerful of phantasmal beasts on his own, but when fastened with the golden bridle, his maximum potential is unlocked. It raises Pegasus’ stats, attack and defensive power, speed and destructive capabilities many times over, transforming Pegasus into a comet-like entity able to physically destroy nearly anything.
The golden sword that Rider carries. That in itself would be a hint to his true identity, if he weren't forgotten. The blade is simple in design - a little rough looking even - and the only thing that sets it apart visually from a common sword is it's golden luster. The weapon is one of Chrysaor's tusks, reforged into something more befitting of a hero. The sword itself is strong, much stronger than any mortal weapon or low ranked Phantasms. For those able to sense that kind of thing, the sword gives off a certain feel, as though it were part of a living organism. Of course, that's because it is - and Rider is able to use it with great ease, being that it's literally part of his own body. There is a 'weight' to the sword; every swing brings with it the power of a beast bearing down on it's prey. As such, it boasts a mighty pushing factor, capable of flinging opponents away or pressing down on them as though a pair of tusks with the intent to gore. When not in use, the sword takes the shape of the makeshift golden bone earring.
The sword has no name. Instead, when Rider calls the True Name of the Noble Phantasm, the sword acts as a catalyst to return him to his original form: the monstrous, giant winged boar. The more monstrous Rider has become due to his use of the skill 'Monstrous Strength,' the easier it is to transform into his true self. In his boar form, Rider’s abilities increase as he becomes a phantasmal beast. His strength, endurance, and agility all go up, but his self-image takes a nosedive. Frankly, because the beloved hero "Bellerophon" is his ideal self, Rider dislikes having to rely on this Phantasm. He is still aware of himself and able to follow a master's orders, but the longer he is in his true form the more his sadness and self-loathing rises. He will begin to rage and thrash about as his instincts take over, concerned only with completing his current objective: usually destroying the opponent in the fastest way possible. It is possible to calm him, but doing so is extremely dangerous. It is possible to revert back to human, but if left long enough there is a point of no return when Rider will be unable to return to his human form. He cannot summon Pegasus in this form, as the brothers were only reunited as hero and steed in life.
Appearance:
A slender hero, delicate enough to ride the picky Pegasus, yet curiously strong enough to lift boulders over his head. Because of his slim frame, sparkling golden eyes and long, flowing purple hair, it is not uncommon for Rider to be mistaken as a woman - even at his height. Speaking of his hair, he usually keeps it tied back into a pony tail to control it. He dresses in dark feathers and furs, and his right ear is pierced with a golden bone fragment.
Personality:
On the surface Rider is a cool, daring hero with the heart of an optimist. He acts as he thinks an ideal hero should, but in reality his true self is more on the sullen side. The more one gets to know him, the more it appears that he's just going through the motions until he can truly open his heart to someone and connect. He craves validation and love, while cherishing victory and praise. He is unafraid to take risks or to seek an easy win - so long as it will earn him the adoration of his allies. He makes for a loyal companion, but if he ever were to be spurned by his master its possible he may just seek another hand to feed from - because at his core he is selfish most of all.
_______ _______ Something you like: "I like the optimistic types. In this world, anything is possible... if one doesn't go through life believing that, their existence would be pitiful indeed."
Something you dislike: "There are more things I dislike than I like. Flies though, flies are the worst."
Wish for the Holy Grail: "Agape, Philia, Philautia, Storge... I want it all. Everything this world can give to me."
Alternate Classes:
None
_________________________________________
The Story
This is indeed a twisted version of events. There exists some confusion in the modern world on the lineage of "Bellerophon," some sources even citing the same family tree as the being Chrysaor. These conflating stories are correct: the hero "Bellerophon's" true identity is that of Chrysaor, son of Medusa. "Bellerophon," meaning "slayer of enemies," is nothing more than a title given to the man who angered Olympus and was all but forgotten to history because of it, his true name erased.
Chrysaor was born a winged piglet with golden tusks along his twin brother Pegasus. While Pegasus flew away, Chrysaor was too heavy to fly - he was stuck on the island with only a rotting headless corpse for company. One day during a sorrowful rage, one of Chrysaor's tusks was broken off. The sound as loud and, perhaps taking pity on the beast, his father Poseidon turned him into a man. Chrysaor fashioned his broken tusk into a rudimentary sword and escaped the island.
On the road, Chrysaor met with a man fleeing a murder charge. The poor scared man plead of Chrysaor, a stranger, to go to Tiryns in his stead and plead innocence. From here, the traditional legend of "Bellerophon" begins... and ends, when Chrysaor is thrown to Earth after attempting to fly to Olympus, crashing to the ground and losing the god given gift of manhood, his legacy erased and replaced with only a mysterious "slayer of enemies" attributed to it. "Bellerophon" and Chrysaor both never heard from again, suffering alone until death once more.
Armaments and Fighting Style
Rider is proficient with lances, spears and swords. The golden sword is his main weapon, though he usually won't start a battle with it until he can judge the enemy's strength. Of course mounted combat is easy for him. He prefers fighting with weapons, but if he were ever to be disarmed he is quite strong in hand-to-hand combat... but only when it comes to bare knuckle brawling; he was never trained in pankration like other Greek heroes.
Divinity E- - it's Divinity lol Monstrous Strength C - goes unga bunga in battle Tempestuous Cry B+ - self empowering skill if used in human form, fear debuff if used in beast form Beast's Logic C - how to kill you good
NP: Bridle of Jealousy: Bellerophon Rank: A+ Type: Anti-Army Range: 2~50 Targets: 300 Effect: It's literally just Bellerophon.
NP: Golden Blade's True Form: Chrysaor Rank: A+ Type: Anti-Unit Range: 1 Targets: 1 Effect: a very stronk sword. sword has the capability to turn Rider into a phantasmal beast.
Armaments: spear, sword, hands, tusks
For all men who enter this tomb... I shall cast the fear of myself into him. For all men who enter this tomb... I shall cast the fear of myself into him.
- "Mummies, Death and Life in Ancient Egypt"
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` True Name: Tutankhamen Gender: Male Attribute: Man Alignment: Lawful Evil Height: 4'7''/140cm -- Weight: 77lbs/35kg Source: Egypt, Historical Fact
` STRENGTH: D AGILITY: E ENDURANCE: D MANA: C LUCK: C NOBLE PHANTASM: A
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- BERSERKER -
Class Skills
》Madness Enhancement EX
Berserker is afflicted with "the Pharaoh's Curse," exacerbating his madness. As it takes over his Saint Graph during the course of his summoning, the rank of Madness Enhancement itself will increase appropriately. It's base rank is equivalent to D+, as the rank increases each of his parameters see an increase. Slights against the Egyptian Pantheon which Berserker worked so hard to restore in life further increase parameters by one when engaging the slighter.
Personal Skills
》Cursed Body A
Both a boon and a bane. Through this skill any spells or abilities that can be considered 'curses' have no effect on Berserker. If he is so inclined, Berserker can consume the curse (transforming it into mana) or counter it with his own. On the flip side, this skill also represents the binding of the 'Pharaoh's Curse' to Berserker's legend, a source of dismay for him. Eventually the curse will completely take over his body and spirit, increasing his madness.
》Divinity C
A pharaoh presides over both men and gods, and are considered the offspring or reincarnation of gods themselves. In his purest form Berserker would have had a higher rank of this skill as the "incarnation of Amen", but his corrupted legend along has decreased it. Divinity makes the unlikely possible and allows one to break through skills that grant divine protection.
》Egyptian Magecraft C-
While growing up Berserker was instructed by his court mages in the ways of dark magic. In life Berserker was very skilled with magecraft, but as a "servant of rage" it's rank is significantly lowered. Ironically, or perhaps not, he is proficient with cleansing magic, as well as curses.
Description: "The nostalgic sounds of the past... they're drowned by the sounds of riot and lies."
Seshen, the silver horn of magic. Maahes, the bronze horn of war. Two magic artifacts found among the treasures in Berserker's tomb, whose power was revealed to the world in modern times. It's said that when the horns were stolen from Cairo, they were quickly returned by the thief who couldn't bear to be close to them; and whenever the pair were sounded, war soon broke out.
These pair of trumpets were gifted to Berserker when he ascended to Pharaoh and became the commander of Egypt's armies. Despite that fact that their effect in life was intended to be an invigorating rally, in the hands of Berserker as he is now with his corrupted Saint Graph the horns also take on a corrupted effect. The sounds of each are considered mental interference and can be resisted by a sufficiently high reistance, but those that suffer their effects suffer them deeply, like maddening music seeping into their heads.
The bronze horn, credited with the signaling of war and originally calling warriors to battle, now sparks bloodlust and temporary insanity in enemies who hear it.
The silver horn, originally meant to boost the magic and morale of Egypt's forces, now disrupts concentration and magic in the area it sounds in. As a general wide range disruption, it's effectiveness is limited.
Description: "If I must make use of it in order to destroy it, then I will do so. Now, be gone from me!"
(In need of a re-write)
The shame of Tutankhamen, the invocation of one of the most famous curses in the world, the crystallization of the so-called Pharaoh's Curse phenomenon. Activating this Noble Phantasm wraps Tutankhamen's famed death mask around his head, instantly revealing his identity. An aura of dread radiates from the mask, and cloths emerge from it to wrap about Berserker's body in stereotypical "mummy" fashion. The wrappings can be used to ensnare enemies, but provide no defense - however the mask, inscribed with a protective spell, raises his END and MGI by one rank. When the mask is on, Berserker is once again safe in his tomb - and any who disturb and "desecrate" the body of the pharaoh must pass a steep LCK check or become cursed. That is, any who attack, touch, or are touched by Berserker. The curse's effects are amplified each time a "desecration" occurs.
The Pharaoh's Curse is one of misfortune. It takes effect as soon as a "desecration" occurs, and it's power grows stronger when Berserker is in close proximity to the cursed. Once the curse is applied, it can only be removed by an extremely powerful mage on the level of the Age of Gods - not even Berserker can remove it. It's effect is this: those cursed see their parameters other than LCK steadily decline. As the curse grows strong, either through amplification or proximity to Berserker, it also drains away their mana and life essence. The more the curse has been amplified against the target, the faster the drain becomes. This NP is especially deadly for humans. Berserker's master is not immune to it, so they should take care not to touch him while the NP is active.
Activating this Noble Phantasm also as an adverse effect on Berserker. While the mask is on, it speeds up the rate at which his own curse devours his spirit and increases his madness. Berserker can deactivate this NP at any time (though this does not stop those cursed from feeling it's effects), but the higher his madness level is, the less likely he is to do so. At a sufficiently high level of madness, it may even take the use of a command spell to deactivate.
Appearance:
Clothed in silk, jewelry, gold, and lapis lazuli, Berserker certainly looks the part of a king. When combined with the stern expression etched into his face he gives off an air of intimidation at first, even with his small frame. The deep set tiredness behind his eyes well fits an ancient ruler, but it looks out of place when attributed to a mere boy. It's easy enough to forget that Berserker takes the form a child while he wields his kingly authority.
Personality:
A boy that wears the facade of a man. Berserker is someone that desperately clings to the image of the ideal Pharaoh: dignified, wise and powerful. Although he tries to embody these traits, he is fully aware of the curse attached to his Spirit Origin - and since he was already a sensitive soul in life, the knowledge of his curse makes him into a... depressing person. Although pessimistic, he is devout and will follow any order his master gives him. He will try to remain a stoic, noble personality for as long as possible, but as time goes on his facade will crack and fade. He will be prone to sarcastic comments, angry teenage outbursts, and bear genuine feelings on the outside.
Something you like: "Does this question require an answer? ...lotuses, then. I've always liked lotuses."
Something you dislike: "The noisiness of the world... I look forward to when I can finally rest in peace."
Wish for the Holy Grail: "There is a blot on the great legacy of the Pharaoh. This 'curse' is an insult... I will erase it."
Alternate Classes:
_________________________________________
The Story
Read wikipedia lol (this is a WIP)
Armaments and Fighting Style
Berserker's fighting style changes as his madness increases. Ideally he would not see combat at all, as he is a weak existence. With his mind intact he prefers to fight at a distance with bow and magecraft, supporting a thought out strategy. As his Spirit Origin is devoured, he shifts into a close range fighter, lashing out with his dagger and fists in order to experience death firsthand. He uses his Noble Phantasm to survive and counter heavy blows.
art sources: all official artwork from Morishita Makoto quote source: ISBN 13: 9780001955325 "As for all men who shall enter this my tomb of the necropolis being impure, having eaten those abominations which good spirits have journeyed to the West to abominate... there will be judgement with them concerning it in that Western desert in the Council of the Great God... an end shall be made for him concerning it in respect of that evil... Further, I shall seize his neck like a bird... further, I shall cast the fear of myself into him..."
Class: Berserker Gender: Male Attribute: Man Alignment: Lawful Evil Traits: Humanoid, Male, King, Child, Egyptian, Divine
STR: D AGI: E END: D MGI: C LCK: C
Mad Enhancement EX
Cursed Body A - curses have no effect, they are absorbed or countered. gradually degrades spirit origin Divinity C - it's Divinity lol Egyptian Magecraft C- - it's magic lol
NP: Divine Sounds of Destruction: Urt-Heka Ma Kheru Rank: C Type: Anti-Army Range: 1~50 Targets: 100 Effect: encompasses two magic artifacts. bronze horn that induces madness in those that hear it, silver horn that disrupts focus and magic in those that hear it. mental interference.
NP: The Gilded Mask of Death: Nebkheperure Ẋer Ausȧr Rank: A Type: Anti-Army Range: 1~100 Targets: 999 Effect: rank up END and MGI. attacks (ranged and melee) and physical touches trigger "Curse" effect, assigning the cursed as a trespasser. Curse ranks down parameters and drains life and mana from the afflicted. Curse can stack. Curse effect is amplified due to close proximity to Berserker.
Armaments: magic, bow -> dagger, mask (armor?)
It is written that the last enemy to be vanquished is death. It is written that the last enemy to be vanquished is death.
` STRENGTH: B AGILITY: A+ ENDURANCE: B+ MANA: C LUCK: C NOBLE PHANTASM: B
_______
- BERSERKER -
Class Skills
》Madness Enhancement B
A skill that raises a servant's basic parameters and strengthens their physical abilities in exchange for their sense of reason and the hindering of their mental capacity. At this rank all parameters are ranked up. Of course, because of Berserker's nature as an oni and underworld creature, her mentality is already incompatible with human beings so she doesn't really suffer any demerit.
Personal Skills
》Demonic Nature of Oni (Spirit) A
A skill that represents the power and true nature of oni. Normally this skill would only power Berserker up substantially in a way similar to the skills Monstrous Strength or Mana Burst. While her strength is still beyond what a human is capable of, her nature as a spirit being residing in the underworld informs this version of the skill. Quicker movements, moving through objects while in her corporeal form, and a cold, dread presence manifests from this skill.
》Hunger B
Equal parts curse and skill, it reinforces the ravenous nature of Berserker and makes it extremely hard to resist going after food sources in sight. Hunger also converts more energy from eating into mana, making it possible to replenish or sustain her mana reserves so long as she is fed. In function it is similar to Independent Action, with some stipulations. She is not above eating humans and other servants - in fact, eating pieces of creatures high in magical ability such as these work especially well to rejuvenate her and 'fill her mana tank,' so to speak.
》Blessing of the Goddess D
Tasked with chasing down the God Izanagi by his wife, Berserker's agility and endurance increase whenever she is in pursuit of a target. A little touch of the divine, spurring Berserker on to catch her prey. It imbues her with the hunting instincts of a predator, making her even more deadly and tenacious as she constantly pursues her target, becoming more proficient the longer the chase goes on. Her blood really starts pumping during a chase.
_______ _______ _______ _______ _______ _______
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Noble Phantasm
_ ________________ _
Ring Out, Thunder of Yomi Yomotsu-hisame
Rank: B | Type: Anti-Army | Range: - | Targets: 8
Description: "Flee, flee! Wahahahaha! Spend your last moments struggling in fear, it won't be long before I catch you!"
Berserker's Noble Phantasm draws not only from the myth of her pursuit, but also encapsulates a popular reading of her tale that describes her not as a single being, but a group of demons. With a crack of lightning and loud clap of thunder, she splits herself into eight. Each eight is identical in appearance and personality, but they are not a hivemind. Each operate separately, able to pursue different targets or employ strategies as complex as an oni can come up with. Although individually each Berserker is weaker than the servant as a whole, their numbers and vicious dogging of their prey more than make up for the loss of strength.
...of course, this alone does not a complete, chilling tale make. Berserker's mission was to capture Izanagi and drag him back to Yomi. The claws of all eight Berserkers are filled with that promise. If they were to seize someone with their claws, their prey would "fall into the underworld." Every wound, every touch, drains the force of their life until the victim succumbs to "death" and is dragged to Yomi for a permanent stay.
Appearance:
A wretched creature. Berserker is a denizen of the underworld; her skin is taunt, dusty and pale. Her hair is wild and unkempt, and sprouting from it are two dark, thick horns denoting her species. On her face Berserker wears a simple mask, as beneath it her visage is horribly rotten. Sagging skin, sharp gnashing teeth, and large bright eyes adorn the face of one that among all beings living in the underworld, is most described as "ugly." She is short and thin, but despite her appearance she radiates demonic strength.
Personality:
Though the concept doesn't exist for her, Berserker embodies sin. Prideful, greedy, gluttonous and even slothful. And as an oni, she enjoys destruction and has a temper. At her core, Berserker is a being that looks after herself and rarely takes others' opinions into consideration. Technically capable of working within a team, but shouldn't be trusted. She is brash and crude. A selfish existence through and through. It is nearly impossible to get through to her on a personal level - the only other person to do so was a literal divine being. The defining aspect of Berserker is her appetite and she considers herself a connoisseur in all things edible. Of course, this includes things like human beings. Though she can appreciate the rich foods and exquisite cuisine of Earth, she will eat literally anything... well, except for a certain fruit.
_______ _______ Something you like: "Ehh...? The usual I guess. Eating, sleeping, killing."
Something you dislike: "That fruit, the one with the fuzzy skin and the pit inside. Just thinking about it makes me want to hurl!"
Wish for the Holy Grail: "That's easy. I'd go back and sink my claws into that idiot's flesh. I wonder how the world above would change after that, heheheh..."
Alternate Classes:
_________________________________________
The Story
A resident of the Japanese underworld, Yomi, Berserker (known as Yomotsu-shikome or simply "Shikome") spent most of her days indulging herself - terrorizing spirits and lesser monsters, dressing herself in stolen trinkets in a parody of those living above, and devouring anything she could get her hands on. When satisfied, she'd spend the rest of the time lounging. Her existence was a lonesome one. However, it came that one day the Goddess Izanami died and came to Yomi. Naturally, many inhabitants were curious about her. Berserker was no exception, and she struck up many conversations with the sullen Goddess. Berserker was a disgusting creature even for an oni, yet Izanami showed no loathing for her. Similarly, as Izanami's appearance degraded and her body decomposed, Berserker felt even closer to her. One might even say that the two of them, Goddess and demon, became friends.
When Izanami's husband, the God Izanagi, ventured into the underworld to rescue his wife, Berserker for the first time in her life felt conflicted. Because she had come to befriend Izanami, Berserker hoped that the Goddess could return to what made her happy, her life and husband. Yet, Berserker would be lonely should that happen. Berserker didn't have to consider her conflicting feelings long - Izanagi offended his wife by seeking a peek at her decaying form against her wishes and tried to flee Yomi. Distraught, Izanami bade Berserker to chase him down - and that she did.
Her mission to chase after Izanagi and drag him down into the depths of the underworld was in retribution was the only order Berserker had ever been given in her life. It was also the first time anyone relied on her. So she gave it her all. The chase itself was savage fun, but the want to tear Izanagi's head from his shoulders really spurred her on. She was zealous in her pursuit, destroying everything in her path to get to Izanagi. As she gained on him, there was one thing that held her back: her appetite. Despite her want to rip the God apart for betraying her friend, whenever he threw food over his shoulder, Berserker had to stop and eat it. She burned so much energy during the chase that to not eat it would mean she would never catch him. In the end, she didn't end up capturing Izanagi. The God lastly threw a peach at her, something she hated with all her heart, and when she hesitated Izanagi took the opportunity to seal off the entrance to Yomi, separating the world of the living and the dead forever.
Having failed her mission, Berserker returned to Izanami's side and vowed to make it up to her someday.
Armaments and Fighting Style
Berserker's main weapon is the naginata "Yomi-no-nuhoko." It is a shadow of Ame-no-nuhoko, the spear wielded by Izanami and Izanagi. Summoned as a Berserker it loses much of it's utility, but it is a powerful weapon nonetheless. In addition, Berserker uses all parts of her body offensively - though she favors her claws and teeth.
Demonic Nature of Oni (Spirit) A - unga bunga + spooky ghost powers Hunger B - makes it possible to sustain the servant through eating, also compels eating Blessing of the Goddess D - AGI and END increase during a chase
NP: Ring Out, Thunder of Yomi: Yomotsu-hisame Rank: B Type: Anti-Army Range: - Targets: 8 Effect: splits Berserker into eight berserkers!!
[center][img]https://img.roleplayerguild.com/prod/users/8fb8f456-882a-426c-a680-b47401f20c22.png[/img]
[b]If you're on my page, check out the RP [url=https://www.roleplayerguild.com/topics/193061-world-of-light-the-endless-now-the-ultimate-vg-crossover-rp/ooc]World of Light[/url]![/b]
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[h3][sub][color=gray]♤[/color] 21+ [color=gray]|[/color] UTC-5 [color=gray]|[/color] Casual Roleplayer [color=gray]|[/color] 1x1's: [b]Closed[/b] [color=gray]♤[/color][/sub][/h3]
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Hello! I'm [color=springgreen]Yankee[/color].
I'm usually down for pretty much anything: action, adventure, romance, horror, taboo, comedy, smut, gore, slice-of-life, etc.
I like cute, fun stories just as much as dark, gross, traumatic (for character) stories. I enjoy creating original characters for RP,
but I get as much enjoyment writing as canon characters in fandom-based games!
On that note I like comic books, cartoons, and videogames. I'm also very into cosplay and art!
I am a very slow writer, so my preferred posting pace is [color=springgreen]once per week[/color] or less. I usually post on [color=springgreen]weekends[/color].
I like to have fun while writing, so I prefer relaxed partners who don't take things too seriously.
[b]Remember[/b]: fiction =/= reality.
Feel free to PM me to chat!
However [color=tomato]I do not check PMs immediately.[/color] Might take me a day or two... or ten to get back to you.
[img]https://i.ibb.co/P4wPy1C/st-small-507x507-pad-600x600-f8f8f8.png[/img]
Forward all complaints to [@stone]
and remember,
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[right][sub][sub][url=https://www.roleplayerguild.com/topics/179862-yankees-characters-past-present/ooc]Character Storage Locker.[/url][/sub][/sub][/right]
<div style="white-space:pre-wrap;"><div class="bb-center"><img src="https://img.roleplayerguild.com/prod/users/8fb8f456-882a-426c-a680-b47401f20c22.png" /><br><br><span class="bb-b">If you're on my page, check out the RP <a href="https://www.roleplayerguild.com/topics/193061-world-of-light-the-endless-now-the-ultimate-vg-crossover-rp/ooc">World of Light</a>!</span><br><font color="gray">___________________________________________________________________</font><br><div class="bb-h3"><sub><font color="gray">♤</font> 21+ <font color="gray">|</font> UTC-5 <font color="gray">|</font> Casual Roleplayer <font color="gray">|</font> 1x1's: <span class="bb-b">Closed</span> <font color="gray">♤</font></sub></div><br><font color="gray">___________________________________________________________________</font><br><br>Hello! I'm <font color="springgreen">Yankee</font>. <br>I'm usually down for pretty much anything: action, adventure, romance, horror, taboo, comedy, smut, gore, slice-of-life, etc.<br>I like cute, fun stories just as much as dark, gross, traumatic (for character) stories. I enjoy creating original characters for RP, <br>but I get as much enjoyment writing as canon characters in fandom-based games!<br>On that note I like comic books, cartoons, and videogames. I'm also very into cosplay and art!<br><br>I am a very slow writer, so my preferred posting pace is <font color="springgreen">once per week</font> or less. I usually post on <font color="springgreen">weekends</font>. <br>I like to have fun while writing, so I prefer relaxed partners who don't take things too seriously.<br><span class="bb-b">Remember</span>: fiction =/= reality.<br><br>Feel free to PM me to chat! <br>However <font color="tomato">I do not check PMs immediately.</font> Might take me a day or two... or ten to get back to you.<br><br><img src="https://i.ibb.co/P4wPy1C/st-small-507x507-pad-600x600-f8f8f8.png" /><br><br>Forward all complaints to <a class="bb-mention" href="/users/stone">@stone</a><br><br>and remember,<br><br><img src="https://i.imgur.com/fOFItBP.png" /></div><br><br><div class="bb-right"><sub><sub><a href="https://www.roleplayerguild.com/topics/179862-yankees-characters-past-present/ooc">Character Storage Locker.</a></sub></sub></div></div>