STATUS:
What was a one-rep-max three weeks ago was a 3x3 today, with a rep and a half to grow on. I imagined some anime sideliner like "Amazing! In such a short time, his power's increased tenfold!"
4 days ago
Current
What was a one-rep-max three weeks ago was a 3x3 today, with a rep and a half to grow on. I imagined some anime sideliner like "Amazing! In such a short time, his power's increased tenfold!"
2
likes
7 days ago
I rolled my eyes at the Status Bar; it's like these people thought the First Person Smartass trope was *so* overdone. As if they've picked up any YA books since Twilight was hot, right? Me neither.
8 days ago
I can't mansplain, manipulate, or manwhore my way outta this one, boys. So manslaughter it is, then!
7
likes
13 days ago
Obviously, the bottom team has had their Sports Shonen training arc. Didn't you see that brand new technique that one guy revealed at the most dramatic moment? Or the flashback that other guy had?
1
like
13 days ago
Beat off the horny, you say... ? ( ͡° ͜ʖ ͡°)
7
likes
Bio
On CST time, United States. Typically busy most of the week and do most posting/replying on weekends.
@imia Accepted! As adventurers and treasure hunters, was there anything in particular her parents liked to search for? Did they delve into the magical Dungeons that sometimes pop up in the kingdom, or were they brave enough to go into the Grand Magic Zones where Mana causes the environment itself to shift in dangerous ways?
If anyone happens to see this, this RP's mirror interest check in the Casual Section went very well! But I'd still love to see more players, and we haven't yet kicked off the IC! If you'd like, come check it out HERE!
@Agunimon Accepted! Is the Abelfraw family known for anything in particular within their holdings, like a kind of industry or agriculture?
@Expllo Accepted! Aside from thievery (which is implied to have avoided violent robbery/assault) and extortion, what other kinds of crimes were Vander's gang known for? And was he actually the leader, or just someone within the gang that pulled Hikari in?
OOC is up! Feel free to post any completed CS drafts for final review/approval. Since we're still waiting on several characters, the IC opener may not happen this weekend, so don't feel rushed!
"Nothing made purely by magic lasts. You have to put your hands on something to build anything real."PERSONALITY: | Tristan often comes across as rather dour and stoic. He isn't exactly broody, but certainly quiet. Often he doesn't seem to know what to do with his hands, and defaults to holding them still by crossing his arms, putting his hands in his pockets, etc. Give him anything minutely crafty, however--a ball of clay, paper and pencil, etc--and he'll soon show signs of a creative and inquisitive mind. The strongest opinions he has are all related to craftsmanship; most other things, he couldn't care less. That said, he has a kind heart and strong community values, having grown up in one of those kinds of villages where everyone knows everyone. |
MAGIC: | Sword Magic: A magic that allows the user to create swords out of their mana. Further mana manipulation can be accomplished through using the blades as a focus, and more advanced spells imbue certain qualities into the swords themselves. Once given shape, the swords can be stored in the user's grimoire. At a certain level of control, they can be manipulated telekinetically. |
SPELLS:
Create Sword - Creation - A sword made by condensing magic into an imitation of real steel. The user can shape the sword however they wish, but the less practical the design the less functional it will be. At Tristan's current level, it's roughly equivalent to a cheap iron blade.
Azure Edge - Reinforcement, Offense - Tristan channels mana into a sword (technically it could work with other weapons too) which gives it a blue aura. The concentrated energy runs circuits around the blade's edge, greatly increasing its cutting ability.
Spin Slash - Offensive - Tristan charges mana into his blade, then releases it with a violent spinning strike. It produces a shockwave capable of knocking enemies backwards all around him, though the range only extends a short distance beyond the tip of the sword.
ABILITIES & SKILLS:
Amateur Swordsman - Tristan has never stepped foot in a proper training hall, but for the last six months he's practiced what little he could learn in preparation for the exam. If nothing else, he's figured out the basic cuts, a few blocks, and has a theoretical understanding of parry and riposte.
Strength - Being a blacksmith's son is hard work, and so is working the fields, chopping firewood, and any other number of chores commoners must do on a daily basis. Even without a real workout regimen, Tristan is surprisingly sturdy for someone of his age and size.
Analytical Mind - He's one of those types that can look at things, model them in his head, and figure out how they work. Working with his father has allowed him to see how various bits of farm equipment are put together, he's helped with a few barn-raisings over the years, and he was the best at math among all the grubby students in the village schoolhouse. Given time, especially if he gets his actual hands on something, he could probably figure out how it was made or deduce its function.
GOALS & FEARS: | He wants to at least make Senior Magic Knight before he retires, though he has no delusions of being a Captain or much less the Wizard King. He just wants to send enough money back home to support his family...and maybe one day open his own workshop in the royal capital. | | He worries that he isn't ambitious enough; that nothing he does is of real, enduring value; that his life is somehow pointless because all he wants is to do the same thing his father does, and his father before him, and so on. He constantly compares himself to others who are more driven and goal-oriented and feels a deep sense of inferiority. | .............................................................................
The Goffe family are a small bunch. Father, Mother, Tristan, his older sister, and his younger brother. But going back several generations, they have lived in the same village, working the same forge. They fix plowshares, sharpen axes, make hammers and nails...and, every so often, a spear or a sword. Not exactly master crafts, but enough to get a local guardsman or occasional mercenary along. A little magic helps the process along here and there--Tristan's grandfather had fire magic used to stoke the bellows, and his grandmother's earth magic is probably what influenced his father's iron magic--but by and large it all comes down to elbow grease and skill.
Tristan had never imagined the possibility of being a Magic Knight. Oh sure, as a kid he played knights and devils with the other brats, and the braver boys sometimes went on little excursions through the forests. But, the way his father taught him to swing a hammer, and pedal a grindstone, and polish, polish, polish until he couldn't feel his hands anymore...it turned into an appreciation for the gleaming metal he held up afterward. And seeing the thankful face of a farmer whose pitchfork or hoe he'd made, or the smile of a toothless old woman whose soup pot he fixed, was a good enough reward for him.
Then he received his grimoire. He'd wondered if it would be something fire related like his grandfather, or if his mother's wood magic would be passed down instead--he could still use it to help make handles and tool shafts. Instead, the book that came to him sprouted a sword's hilt from its pages.
"Hey, Tristan got Sword Magic! Isn't that kinda rare?!" "They say the Anti-Magic King had different kinds of swords in his grimoire too--do ya think they can cut through other magic?" "He's got to be a magic knight now, huh? What better use is there for magic like that?"
He didn't feel the same connection between the blade in his hands, and the ones he'd forged with hammers and tongs. The swords he made with his meager mana couldn't last forever. For being a "rare" magic, it sure didn't actually seem all that powerful or versatile.
But it was true that swords had no real use except to fight. Maybe...maybe he could give it a try. If he failed, then oh well, he could just go back to the village, and the forge...
Humanity came close to decimation by devils. But just one man...inspired others to break through their limits, and come together to fight! As Magic Knights, they saved humankind. Thereafter they called him the Anti-Magic King. He became a legend--along with his friends, rivals, and allies. It has been one hundred and fifty years since that day.
Introduction
Welcome to Black Clover: Fool's Arcana! If you're not familiar with the anime/manga, this is a fantasy setting in which a roughly medieval world is gifted with Magic. A mage reaches their full potential through a Grimoire. No two mages are exactly alike, even if they share elemental alignments like Fire or Water. The strongest magicians aim to become Magic Knights and protect the Clover Kingdom!
In this RP, you'll take the role of potential Magic Knight Recruits. You have journeyed to take the Magic Knights Entrance Exam! As your magical ability grows and you are sent out on missions to prove yourself, you'll come into conflict with the various parties mentioned above--from simple bandits to political revolutionaries. In the end, you'll have to decide what you stand for, and who you'll support. Will you become a pillar that upholds the justice of the Clover Kingdom? Or will you topple those same columns to bring it all crashing down?
No matter your goal, the only spell that will bring success is "Never giving up!" Surpass your limits--Right here, right now!
Other Information
In generations past, there was a great gap between the commoners and the nobility of the Clover Kingdom. Those who were "beloved by Mana" believed themselves superior. But the Anti-Magic King and those who fought alongside him overturned all that. Again and again, they proved that even those of common birth--even someone without a single drop of Mana--could surpass their limits! To them, the true magic was "Never giving up!"
To some, this is unacceptable.
Trouble has begun to brew once more within the Clover. The Elves of Elysia have begun to repopulate, stirring old grudges from long ago. The borders of Heart, Diamond, and Spade still experience tensions and skirmishes. Devil Cults have appeared, twisting the Anti-Magic King's deeds to justify evil acts. But, there is another, more worrisome conflict that continues to grow day by day...
This conflict has caused a schism throughout all the Clover Kingdom's society. Even within the very Magic Knights sworn to protect that society! A movement has arisen that wishes to overthrow the Monarchy and the Nobility; they claim that they wish for new government, and new opportunities for all people. Even those who do not follow this movement have become split into different factions. Some wish to deal with them harshly and maintain the status quo. They are secure in the superiority of their magical power and their bloodlines. Others believe in compromise. Still some seek to uphold the rule of law and order rather than allow an anarchic rebellion.
But soon, the hand of fate shall be dealt. Will the Clover change suits? Perhaps you will be the one to make the play...
I like fight scenes, and this is a battle shonen after all. In Black Clover especially, there's a lot of emphasis on team battles. There'll be Monsters, Bandits, Rogue Mages, maybe even Devils! By and large it will all be PvE.
Players will start with up to 3 Spells and 3 Skills (Think swordsmanship, keen intellect, etc) and "unlock" more as the story progresses. If I think a Player should realistically be running low on Mana after casting a lot of spells, or something of that nature, it'll usually be pointed out in the narrative. And although we're meant to grow stronger as the game goes on, remember to make an interesting story and be fair to other players!
As Magic Knights, Players will be taking on "Missions," oftentimes in groups. Accomplishments on these missions will see the players promoted through the ranks of their squad. Some missions will build up the overall plot, others not so much. At certain milestones, Plot Events will occur, advancing the story and causing ripple effects in the game's world.
Because the Magic Knights have Captains, and of course we'll be working our way through a variety of enemies, Players will encounter a large cast of NPCs over the course of the game. Some will appear quite powerful at first, but it's entirely possible--preferred, even--that our characters will eventually surpass them! How Players deal with them will determine the outcomes of their own personal arcs, which may influence the plot.
None of the canon characters, and none of their immediate descendants (kids, grandkids, great-great-grandkids, etc) are alive/relevant. Even if their family lines are out there, we're just gonna say this generation doesn't quite have as much "red thread of fate" woven into them. So there won't be much in the way of direct references.
You might get spoiled on certain "concepts" of the series, but I think by and large any actual plot elements would be safe. The entire point of a few plot-related references is that it's been long enough people are getting stuff wrong and making their own interpretations--like, taking that line that says "The three leaves are faith, hope, and love. The fourth is luck, but within the fifth lies the Devil." and twisting it to say "The Anti-Magic King had a five leaf grimoire and he wasn't evil, so it's cool if we start a devil worshipping cult right?"
The manga's gone to a quarterly schedule, but is near the end of what seems to be the final arc. Even so, I tried to set things up in such a way so that aside from the general assumption that shonens are gonna shonen, I don't ruin the series for anyone.
The Magic Knights are the same 9 squadrons as seen in canon for convenience. Their reputations are roughly the same as well--Golden Dawn are the "elites," Crimson Lions and Silver Eagles are still run by the royal families, Green Mantis is all commoners, Blue Rose is almost all women, etc.
The only differences are that all squads are at least a little more open to commoners than they were before, and the Black Bulls no longer have a negative reputation, but rather one of a "rough and tumble" crew, the foil and rival to the Golden Dawn. Instead of looking at them like thugs, people have a romantic notion of them as "loose cannons and free spirits living on the edge" now and admire them because of Asta, Yami, and the others' accomplishments.
If you go with the immigrant angle, all you really need to know is that Hino is essentially fantasy-Japan, down to the wire. In Hino the natives also have Scrolls instead of Grimoires.
For the purpose of the RP, I don't really know if it'll come up in the plot much outside of the presence of NPCs, but I had been considering that the two countries had begun to interact more in the 150 years after canon. Developments in seafaring, trade agreements, etc, and now along the coastline in the bigger cities of the Noble Realm, there will sometimes be a "Hino Street," "Hino Town," or something along those lines where immigrants have begun to congregate. Of course, that doesn't stop them going anywhere else in the Realm they'd like or marrying into Clover families. So those who want to take some kind of influence from that for their characters, feel free!
[table][row][/row][row][cell][h3][b]NAME[color=2e2c2c].[/color]HERE[/b][/h3][/cell][cell][/cell][/row][row][cell][center][hider=Appearance][img]Image Here[/img][/hider][i][sub]| Age | Height/Weight | Gender |[/sub]
"Quote here."[/i][sup][b]PERSONALITY:[/b] | (What does this person like, dislike, enjoy, etc? Do they have a pet peeve? How do they show affection? Do they have a certain manner of speaking or do they have any physical tells/habits? Etc etc.) |
[b]MAGIC:[/b] | (Give a name and a description to their magic here. It could be as simple as "Fire Magic - A common magic of the four basic elements, allowing a mage to manipulate flames or apply them in various ways." or something more unique like "Chain Magic, Flower Magic," and so forth.) |
[b]SPELLS:[/b][/sup] [hider=SPELL LIST][list][*]Name of Spell - Form (Healing, Offense, Defense, etc) - Description of Spell. [*]Name - Form - Description [*]Name - Form - Description [/list][/hider]
[sup][b]ABILITIES & SKILLS:[/b][/sup] [hider=SKILL LIST][list][*]Name - Description. These should be things that'll be useful to Magic Knights like certain physical capabilities, traits that are useful outside of combat like a keen intellect, and so forth. [*]Name - Description. [*]Name - Description. [/list][/hider]
[sup][b]GOALS & FEARS:[/b] | What is/are their lifelong dream(s)? | | What thing(s) (besides not achieving their goal) keeps them up at night? | [color=2e2c2c].............................................................................[/color][/sup][/center][/cell][cell]HISTORY HERE[/cell][/row][/table]
NAME.HERE
Image Here
| Age | Height/Weight | Gender |
"Quote here."PERSONALITY: | (What does this person like, dislike, enjoy, etc? Do they have a pet peeve? How do they show affection? Do they have a certain manner of speaking or do they have any physical tells/habits? Etc etc.) |
MAGIC: | (Give a name and a description to their magic here. It could be as simple as "Fire Magic - A common magic of the four basic elements, allowing a mage to manipulate flames or apply them in various ways." or something more unique like "Chain Magic, Flower Magic," and so forth.) |
SPELLS:
Name of Spell - Form (Healing, Offense, Defense, etc) - Description of Spell.
Name - Form - Description
Name - Form - Description
ABILITIES & SKILLS:
Name - Description. These should be things that'll be useful to Magic Knights like certain physical capabilities, traits that are useful outside of combat like a keen intellect, and so forth.
Name - Description.
Name - Description.
GOALS & FEARS: | What is/are their lifelong dream(s)? | | What thing(s) (besides not achieving their goal) keeps them up at night? | .............................................................................
HISTORY HERE
TRISTAN.GOFFE
| 16 | 173cm/73kg | Male |
"Nothing made purely by magic lasts. You have to put your hands on something to build anything real."PERSONALITY: | Tristan often comes across as rather dour and stoic. He isn't exactly broody, but certainly quiet. Often he doesn't seem to know what to do with his hands, and defaults to holding them still by crossing his arms, putting his hands in his pockets, etc. Give him anything minutely crafty, however--a ball of clay, paper and pencil, etc--and he'll soon show signs of a creative and inquisitive mind. The strongest opinions he has are all related to craftsmanship; most other things, he couldn't care less. That said, he has a kind heart and strong community values, having grown up in one of those kinds of villages where everyone knows everyone. |
MAGIC: | Sword Magic: A magic that allows the user to create swords out of their mana. Further mana manipulation can be accomplished through using the blades as a focus, and more advanced spells imbue certain qualities into the swords themselves. Once given shape, the swords can be stored in the user's grimoire. At a certain level of control, they can be manipulated telekinetically. |
SPELLS:
Create Sword - Creation - A sword made by condensing magic into an imitation of real steel. The user can shape the sword however they wish, but the less practical the design the less functional it will be. At Tristan's current level, it's roughly equivalent to a cheap iron blade.
Azure Edge - Reinforcement, Offense - Tristan channels mana into a sword (technically it could work with other weapons too) which gives it a blue aura. The concentrated energy runs circuits around the blade's edge, greatly increasing its cutting ability.
Spin Slash - Offensive - Tristan charges mana into his blade, then releases it with a violent spinning strike. It produces a shockwave capable of knocking enemies backwards all around him, though the range only extends a short distance beyond the tip of the sword.
ABILITIES & SKILLS:
Amateur Swordsman - Tristan has never stepped foot in a proper training hall, but for the last six months he's practiced what little he could learn in preparation for the exam. If nothing else, he's figured out the basic cuts, a few blocks, and has a theoretical understanding of parry and riposte.
Strength - Being a blacksmith's son is hard work, and so is working the fields, chopping firewood, and any other number of chores commoners must do on a daily basis. Even without a real workout regimen, Tristan is surprisingly sturdy for someone of his age and size.
Analytical Mind - He's one of those types that can look at things, model them in his head, and figure out how they work. Working with his father has allowed him to see how various bits of farm equipment are put together, he's helped with a few barn-raisings over the years, and he was the best at math among all the grubby students in the village schoolhouse. Given time, especially if he gets his actual hands on something, he could probably figure out how it was made or deduce its function.
GOALS & FEARS: | He wants to at least make Senior Magic Knight before he retires, though he has no delusions of being a Captain or much less the Wizard King. He just wants to send enough money back home to support his family...and maybe one day open his own workshop in the royal capital. | | He worries that he isn't ambitious enough; that nothing he does is of real, enduring value; that his life is somehow pointless because all he wants is to do the same thing his father does, and his father before him, and so on. He constantly compares himself to others who are more driven and goal-oriented and feels a deep sense of inferiority. | .............................................................................
The Goffe family are a small bunch. Father, Mother, Tristan, his older sister, and his younger brother. But going back several generations, they have lived in the same village, working the same forge. They fix plowshares, sharpen axes, make hammers and nails...and, every so often, a spear or a sword. Not exactly master crafts, but enough to get a local guardsman or occasional mercenary along. A little magic helps the process along here and there--Tristan's grandfather had fire magic used to stoke the bellows, and his grandmother's earth magic is probably what influenced his father's iron magic--but by and large it all comes down to elbow grease and skill.
Tristan had never imagined the possibility of being a Magic Knight. Oh sure, as a kid he played knights and devils with the other brats, and the braver boys sometimes went on little excursions through the forests. But, the way his father taught him to swing a hammer, and pedal a grindstone, and polish, polish, polish until he couldn't feel his hands anymore...it turned into an appreciation for the gleaming metal he held up afterward. And seeing the thankful face of a farmer whose pitchfork or hoe he'd made, or the smile of a toothless old woman whose soup pot he fixed, was a good enough reward for him.
Then he received his grimoire. He'd wondered if it would be something fire related like his grandfather, or if his mother's wood magic would be passed down instead--he could still use it to help make handles and tool shafts. Instead, the book that came to him sprouted a sword's hilt from its pages.
"Hey, Tristan got Sword Magic! Isn't that kinda rare?!" "They say the Anti-Magic King had different kinds of swords in his grimoire too--do ya think they can cut through other magic?" "He's got to be a magic knight now, huh? What better use is there for magic like that?"
He didn't feel the same connection between the blade in his hands, and the ones he'd forged with hammers and tongs. The swords he made with his meager mana couldn't last forever. For being a "rare" magic, it sure didn't actually seem all that powerful or versatile.
But it was true that swords had no real use except to fight. Maybe...maybe he could give it a try. If he failed, then oh well, he could just go back to the village, and the forge...
@ERode I'll wait until it's finished before giving too much feedback, but so far it's looking like a very strong start!
@ExplloFunny enough, several Players have hit on aspects that are shared by some of the Captains, too. I think it's gonna be super interesting to see what happens as everyone climbs the ranks and gets to know who they're working for! >:)
@Expllo If you go with the immigrant angle, all you really need to know is that Hino is essentially fantasy-Japan, down to the wire. Since your character would've been raised and gotten his grimoire in the Clover Kingdom it wouldn't be relevant, but in Hino the natives also have Scrolls instead of Grimoires.
For the purpose of the RP, I don't really know if it'll come up in the plot much outside of the presence of NPCs, but I had been considering that the two countries had begun to interact more in the 150 years after canon. Developments in seafaring, trade agreements, etc, and now along the coastline in the bigger cities of the Noble Realm, there will sometimes be a "Hino Street," "Hino Town," or something along those lines where immigrants have begun to congregate. Of course, that doesn't stop them going anywhere else in the Realm they'd like or marrying into Clover families. So those who want to take some kind of influence from that for their characters, feel free!