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Hidden 11 yrs ago Post by TheSaga
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INDEED, IT SHALL BEGIN!
Hidden 11 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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Oh well, I'm a little uninspired now so I'm sharing with you a few Mithril vehicles.



Name: M6A3E5 Dark Bushmaster | M6A3E5LA Dark Bushmaster LASER ASSAULT ver.
Manufacturer: GeoTron Electronics (with Tech assistance from Anaheim)
Type: 2.5rd Generation Arm-Slave (Real Robo)
Height: 7.9 meters (head height)
Weight: 92.5 tons
Armor Component: Composite (involving Luna Titanium)
Powerplant: Ross & Humbleton APR 1500C Palladium Reactor (APR 2550K for the Laser Assault ver.
Maximum Operation Time: 300 Hours

Stats:


  • Strength: 25

  • Armor: 40

  • Firepower: 40 (50 for the Laser Assault ver.)

  • Performance: 20

  • Mobility: 20

  • Energy Output: 30 (50 for the Laser Assault ver.)

  • Sensors: 35



Description:



The Dark Bushmaster is a special variation of the upgraded M6A3 Dark Bushnell and the support-type M6A2E2 Bushmaster, converting most of Mithril's leftover 2nd Generation Arm Slaves to a new unit. Unlike the famous M9 Gernsback the Dark Bushmaster is much heavier, utilized when firepower is more important than speed. The mecha has improved composite armor which contains at least 20% Luna Titanium and has its Diesel Engine replaced by a Palladium Reactor. This combined with many other upgrades makes the Dark Bushmaster a formidable even if a bit slow machine. On the other hand it's armed to teeth, carrying missile pods, shoulder-mounted cannons and various heavy equipment. This makes them ideal for the close fire support role. Just last year an alternative further upgraded variation called "M6A3E5LA Dark Bushmaster LASER ASSAULT Ver." was developed, supplying heavy beam-based firepower.

Weapons:

The Dark Bushmaster can use the same handheld weapons as the M9s. Albeit rifles and such are tend to be double wielded in order to give it additional firepower.

Shoulder Pods


The Dark Bushmaster's shoulder plates can hold 6 pods, 3 on each side for medium-strength assaults.
These were generally missiles but there's also one beam variation.

- LAU-77K/A Hydra-II: 17-tube 70mm advanced rocket launcher with programmable warheads. Used generally in swarms for bombardment.

- VGM-C4(M) Missile Pod: 4-tube smart missile launcher fit for multiple roles at once.

- S-900 Striker: Micro cruise missile with unusual killing power and precision. Mounted in pairs on each hard point and effective against armored targets.

- ILDA-W112D LASER STRIKER: Pods made from reverse-engineering the beam guns found within Funnels. For economical reasons the beam technology was replaced with lasers. Each pod is a quad-linked system of emitters which fire in rapid alteration and possess a limited tracking and traverse capability. Due to its additional energy requirements these could be only mounted on the Laser Assault version.

Shoulder Weapons
The Dark Bushmaster can also carry shoulder mounted weapons. These are distinctively heavy caliber, too large and powerful for a regular AS to wield. For this reason the Dark Bushmater has special stabilizers in order to anchor the machine, which is required for nearly all of them in this list.

- M179A4E3 155mm HVAP Howitzer: Surprisingly high caliber physical cannon using advanced fuel and multi-stage projectile. Fed by an autoloader from switchable magazine this

- M122A7 Mortars: Pair of quick-firing 120mm automatic mortars used for bombardment.

- MM40C Block 7 Heavy Missile Launcher: Pair of 4-tube 350mm missile launchers with impressive range and versatility.

- BLASH-SBC-M-84-SMD Short Beam Cannon: New technology developed by Anaheim Electronics specifically for Mithril's demands. It's a scaled down beam cannon, giving the Arm Slave a considerable portion of the firepower of a battleship. Power comes at great demand of energy thus it could be only mounted on the Dark Bushmaster Laser Assault ver.

Special Features:

- ECS: Like all of Mithril's machines, the Dark Bushmaster is also equipped with ECS, making it hard to detect and can even turn the mecha invisible to the eye.

- Fairy Eye: As a standard equipment for Mithril mechs, the Dark Bushmaster has the Fairy Eye which allows it to locate supernatural phenomena. Albeit because it's a 2nd Generation mech it cannot support the latest version put on the M9s. So it's comparatively sub-par.

- Data-link: Like all Mithril vehicles the Dark Bushmaster can share its data and sensory information with its mates, thus even though it has inferior systems it can perform well in the long range support role. Although this function can be jammed with heavy Minovsky Particle concentration or other conditions.
Hidden 11 yrs ago Post by byrdmanx
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Name: Terry
Gender: Male
Age: 27
Height: 6'1
Weight: 195
Rank/Title: Mercenary/ Former Soldier with the Earth Federation
Special: He is rather charismatic, cheerful and friendly. He is considered a genius in combat possessing years worth of experience. He also has clairvoyance, enabling him to sense others when they are nearby. He is also extremely adaptive and a master martial artist able to use chi energy.

Bio: Born as a orphan in the USA. Terry grew up in the streets, often participating in streets fights and brawls. He was known the "Legendary Hungry Wolf" for his thirst of battle until one day he fought and lost to an Earth Federation Officer. The Officer saw potential in Terry and recruited him into the Earth Federation. About two years after joining the force, the One Year War took place. This is where Terry would gain his extensive experience as a pilot. He has participated in The Battle of Loum where he was noted to save numerous comrades from death at the hands of Zeon. After that battle however he was shipped back to Earth on orders. His participation in Operation Odessa earned him the nickname " Hungry Wolf", due to his tenacity to charge at his targets like a wolf who hungers for its next meal. However after witnessing his commander killing Zeon soldiers that surrendered, Terry got into a heated argument and which he proceed to beat the ever lasting shit out of his commander... He was dismissed from the EF, he then went into isolation becoming a Merc-for-hire. After the war ended, he came across a strange mech located in Egypt during one of his jobs. Located on the side of it was the letters ASTRA-S. He decided to claim it as his and get it tuned up, leading him to discover that the mech contained many black boxes. Terry now looks for work occasionally reading the news and coming across this mysterious war involving whatever hell is called an Autobot.



Name: ASTRA-S
Type: Real Robot
Dimensions: 22 meters
Weight: 47.6 tonne

Strength: 30
Armor: 45
Firepower: 60
Performance: 40
Mobility: 65 (75) *
Energy Output: 30 (20) *
Sensors: 30

*Light-Shift activated

Description:
ASTRA-S1 is a lightweight mecha . Terry discovered the engine is design using protons, electrons, and neutrons.. all configured to give out the best energy output it can possibly have. The wings on the back are the thrusters and there is a cooling system located in the back of the robot. It excels in Air, Land, and Space combat and does fairly decent in water too. Its origins are unknown but its been concluded that it they may be more of them due to the S

Weapons:
-beam sword located on the right side of its arm
- A detachable beam rifle located on its right leg.
- Misses that are stocked in its shoulders.
- A pistol that is placed on its left side.
- Located in it's back above the cooling system are weapon modifications that enable it to modify its rifle into a cannon or adjust the barrel to set-up for long range sniping.
- A standard shield that has anti-laser coating.

Abilities:
-Afterimages that have mass due to the immense heat its thrusters produced
-An energy barrier that can last for 5 minutes, that completely protects the mecha from energy based and regular based weaponry
-AI that constantly learns and adapts, much like Terry, improving performance and combat effectiveness.
-Light-shiftv: Powering up its Thrusters to the max enables this mech to move at speeds that has it seem like its teleporting: often used together with the Afterimages..- Energy consumption increases...
-Black Boxes
Hidden 11 yrs ago Post by Aomine
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Aomine

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(OC)

Name: Schwarze Feuer
Gender: Male
Age: 38
Height: 6'3
Weight: 225
Rank/Title: Mercenary
Special: Due to years of service across various battlefield Feuer possesses an instinct for battle bordering on precognition. His cybernetic eyes and brain allow him to analyze his surroundings giving him up to date information on what he's surveying and allows him to react to the situation accordingly

Bio: A child soldier raised to fight for his planet Elesium, Feuer learned from a young age the ins and outs of combat. In an effort to boost the capabilities of their soldiers Elesium started implanting them with cyber brains and eyes linked to a data hub owned by the Galactic Federation. Ultimately it proved useless as the other planets decided to crush Elesium with their combined might. Even though the quality of Elesium's soldiers were greater they proved no match for the overwhelming forces and in the end their planet was destroyed. Only a few people who recognized their impending doom were able to escape the destruction of their planet and leave the solar system.Feuer escaped on a GF supply ship that brought ammunition and various products to the small solar system. After laying low for a few years Feuer returned to the battlefield as a mercenary
and earning himself a reputation as a ruthless killer with his mech "Apokalypse". Hearing about the current conflict going on in the universe,Feuer sets out to find more information on what's happening and hopefully make some extra money



Name: Apokalypse
Type: Real Robot
Dimensions: 25 meters
Weight: 60 tons

Strength: 25 (20*)
Armor: 20 (10*)
Firepower: 50 (65*)
Performance: 50 (60*)
Mobility:60 (75*)
Energy Output: 35 (10*)
Sensors: 60

overdrive: Cast off *

Description: Apokalypse is mech designed for Feuer for combat in all kinds of environments in order to accommodate Feuer as the situation calls for it. However, it isn't suited for sustained punishment and it's low operating time of only a few hours means operations with it must be carried out swiftly or else it over heats and needs to charge.

Weapons:
- Beam dagger located on the outside of its left arm
- 10 Throwing knives located in a compartment on the inside of its left arm
- A blade attached to it's right arm which vibrates at high speeds for extra cutting power
- A beam Rifle with variable output that can be modified into a sniper rifle attached to it's back
- Twin Vulcan head cannons
- 5 E-packs
- Secret weapon

Abilities:
- Optical camouflage
- Special coating that allows it to deflect beam/energy based weaponry in small amounts
- Synch which allows Feuer to connect directly with Apokalypse with his brain allowing him to control it with his mind increasing it's performance.However this puts a strain on Feuer so he can only use it a few times a day
- Overdrive: Cast off;: Casting aside some of it's armor and pushing it's power to the max while Feuer is synched, Apokalypse gains a temporary boost in it's stats at then cost of it's remaining operating time

Second Mech

Name: Inno Di Morte
Type: Super Robot
Dimensions: 70 meters
Weight: 300 tons

Strength: 50
Armor: 30
Firepower: 65
Performance: 50
Mobility:30
Energy Output: 55
Sensors: 20

Description: Inno Di Morte (Hymn of Death) was a mech designed by the Black Throat's race named so because of it's unbridled power and the fact that it takes the lives of loved ones to reach it's full potential. It is made out of an unidentifiable material that is extremely durable but lightweight, able to withstand extreme temperatures and is equipped with powerful thrusters allowing the giant mech to move at extremely high speeds.The mech is powered by an unknown energy produced in it's drive that becomes stronger when souls are sacrificed to it.and replenishes itself over time. Feuer can manipulate the energy in the drive for various effects, however at he moment, Feuer only knows how to manipulate temeprature

Weapons:
- A Bastard sword nearly the same length as the mech attached to it's back. The sword is made from the same material the mech is and can heat up to temperatures of 4000c for a moment by gripping the handle with enough force
- Shoulder Cannons capable of firing as automatic fire or continuous beams
- A Particle Beam capable of firing from it's chest
- Grappling hook which it can use to pull in far away targets
- Capable of launching it's fists at high speed
- A badass motherfucking cape for style

Abilities:
- Coating that allows it to ignore un-sustained fire from beam and archaic weapons
- Capable of heating the area around it to extremely high temperatures high enough to melt enemies or low enough to freeze them
- Capable of creating temperature clones of varying mass through extreme heat or cold
- Able to create ice daggers that can be thrown in order to freeze targets
- Able create explosions in its vicinity by manipulating the energy from it's drive
Hidden 11 yrs ago Post by Guy of Z
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Name: MD Geist
Gender: Male
Age: Unknown
Rank/Title: Commander
Special: Most Dangerous Soldier

Bio:



Stats:
Strength: 50 (60*)
Armor: 0 (55*)
Firepower: 70 (With a firearm or Grenade Knife) (65*)
Performance: 50 (65*)
Mobility:50 (75*)
Energy Output: 0 (30*)
Sensors: 0 (20*)
* With power suit

Armaments: Grenade Knife, machine Gun* (Unarmored)
Antimatter Cannon, Rifle, Double sided Blade (Armored)

Abilities: -Most Dangerous: He is too Dangerous
-Regeneration: He can heal from most wounds fatal to an average Human
-Enhanced strength
-Enhanced durability

Theme:
Hidden 11 yrs ago Post by CureMoonlight
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CureMoonlight Dark Cerberus

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Time4GrenadeKnives
Hidden 11 yrs ago Post by Guy of Z
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Name: Bludgeon
Gender: Male
Age: Millions of years old
Rank/Title: Herald of Unicron
Special: Decepticon Pretender

Bludgeon is a ferocious warrior, skilled in the ancient Cybertronian martial art of Metallikato. He and his blade can cut through the battlefield as if everyone else is operating at a minimal speed setting. Bludgeon's feats in battle seem nearly supernatural, which is probably the effect he's going for, if he doesn't believe his own hype. Utterly vicious and aloof, Bludgeon is also highly religious, adhering to an arcane code of honor. Though his beliefs fuel his single-minded bloodthirstiness with dogmatic precision, they also cause him to be rather superstitious.
After being destroyed by Megatron and Starscream on Earth during a power struggle Bludgeon's spark was abducted trough time and space and he became reborn as a Minion of Unicron more ruthless and deadly then ever. The fallen remembering a alternate version of him that served him well took Bludgeon under his wing as an acolyte in Dark Science.

Strength: 70
Armor: 40
Firepower: 50 (80) Dark Science
Performance: 60
Mobility: 60 (80) Dark Science
Energy Output: 60
Sensors: 20

Armament:High-voltage electric cannon
Energo-sword

Abilities: Trans Phase Mode
Generators in his shell's legs can create disorienting clouds of smoke, and he can generate electric fireballs from the torso of either his body or his shell

Dark Science: Due to thee Fallen's teachings Bludgeon can slow down or even stop time at will.

Hidden 11 yrs ago Post by Guy of Z
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Trans Organics



The Trans-Organics were the first creation of the Quintessons, predating even the Transformers themselves. Large by even Transformers standards, the beasts were deemed ill-fit for even the most simple of tasks. Too violent, uncontrollable, the beasts can be put to use for one thing and one thing only: destruction.
Most of the Trans-Organics were destroyed in the distant past but those that could not be destroyed were left in a Hibernation Chamber deep within Cybertron.

Stats:
Strength: 80
Armor: 80
Firepower: 0
Performance: Varies
Mobility: Varies
Energy Output: 40
Sensors: 0

Dweller


The Dweller is a large Trans-Organic that was created by the Quintessons in the distant past on Cybertron. Due to its violent and dangerous nature; it was sealed by the Quintessons for all of time. Like a vampire, it has the power to drain the life-force from anything it touches. It is virtually indestructible and not very nice at all.
Its victims end up as lumbering zombie-like minions who inherit the Dweller's power-draining ability. These "Energy Vampires" mindlessly seek out new victims, sucking them dry before returning to the Dweller and transferring their collected energy to the creature.
Stats:
Strength: 70
Armor: 70
Firepower: 80
Performance: 50
Mobility: 0
Energy Output: 20
Sensors: 10
Hidden 11 yrs ago Post by Guy of Z
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The Mu



The Mu Nation is made up entirely of robots that come from another world that was forced to fuse with the Earth after the detonation of the Time/Space Bomb. The robots were originally built by the humans of their world but revolted and wiped out their former masters. They are now bent on destroying all sentient organic beings and even robots that resemble them. After they appear on Earth they set to work invading North and South America. The Mu know that the Earth’s rising temperatures will make life impossible for humans and Emaan but won’t have any adverse effects on robots.
The Mu possess technology superior to both the humans and the Emaan. They are capable of mounting powerful weaponry in robots not much larger than humans. They use a special warp technology to attack their enemies unexpectedly.

Mu Soldier


The standard soldier is seen in several configurations. They are used for both infantry and artillery roles. The ones seen here are equipped with beam cannons.

Strength: 30
Armor: 30
Firepower: 40
Performance: 44
Mobility: 44
Energy Output: 30
Sensors: 29

Heavy Soldier



The heavy soldier is around 4 meters tall (over 13 feet) and is capable of flight

Strength: 40
Armor: 35
Firepower: 45
Performance: 50
Mobility: 50
Energy Output: 30
Sensors: 29

2nd Lieutenant Robot



Strength: 35
Armor: 35
Firepower: 50
Performance: 44
Mobility: 44
Energy Output: 30
Sensors: 29

Combat Cruiser



The Mu Combat Cruiser is 12 meters long.

Strength: 0
Armor: 50
Firepower: 60
Performance: 55
Mobility: 0
Energy Output: 40
Sensors: 45
Hidden 11 yrs ago Post by Laughing Matter
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Laughing Matter Demon Knight

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[9:32:25 PM] #5462: wait
[9:32:41 PM] #5462: did you just put a protoform in a gold cloth or am i missing something
[9:32:47 PM] #5462: cd
[9:32:48 PM] Saga: Yes he did.
[9:32:59 PM] #5462: wat
[9:33:09 PM] #5462: wat the shit
[9:33:26 PM] Es: Hahahaha
[9:33:31 PM] Crimson Dragoon: that is exactly what I did
[9:33:43 PM] Crimson Dragoon: WHAT ARE YOU GOING TO DO ABOUT IT?
[9:33:49 PM] #5462: what the actual shit
[9:33:54 PM] #5462: i was not expecting that
[9:33:55 PM] #5462: at all

I'm laughing right now
Hidden 11 yrs ago Post by Guy of Z
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Shoe transformers

A branch of Unicrons Cultists they were inhabitants from a world where trnasformers scanned the form of Shoes over vehicles

Strength: 40
Armor: 47
Firepower: 45
Performance: 30
Mobility: 20
Energy Output: 30
Sensors: 29

Mutated Cultists

After being mutated by Dark Energon and Angolmois these Cultists have become chaotic reality warping Energy Vampires

Strength: 50
Armor: 50
Firepower: 50
Performance: 35
Mobility: 35
Energy Output: 30
Sensors: 29
Hidden 11 yrs ago Post by 9Hopper
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9Hopper

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Name: “Liam”
Gender: Male
Age: 17
Height: 5'2"
Weight: 61 kg
Title: The Eye Hunter, Lights Out
Special: Heightened physical ability and sensitivity through symbiosis, very sensitive to fluctuations in emotional states
(empathic). Requires constant consumption of souls to remain stable. Just a teensy bit insane.
Bio: "Upon reaching the apex of emotion, the soul momentarily becomes encapsulated within the eyes". Such was the thesis
published long ago in a land far away. And when a soul is destroyed, a large amount of pure dilute formless energy would
be rereleased into the surroundings, to be recaptured within the essence of something new. And given the course of nature,
mankind sought to weaponize this new force, and through greed, a world began to rob itself blind.

A set of fraternal twins, conditioned differently. One raised to believe that emotions were a fabrication, a mere
byproduct of the entirely conscious mind. The other, twisted, subjected to and degraded to the point where all that was
left was to curse the world. It was believed that using one as a relay and the other as a conduit through an exchanging of
eyes at the height of pain, the contradiction could be formed into a weaponized, chaotic state that could be controlled.
But the experiment was a bust, and from the shattered minds of the sacrificed, a twisted abomination was born with a
reforged consciousness.

"Ah, isn't it just wonderful to be reborn a Monster~"

Name: Versvind (Dormant)
Type: Symbiote
Dimensions: Seven Meters fully extended, 2 meters with tail retracted
Weight: Weightless

Stats:
Strength:0
Armor:0
Firepower:0
Performance:100
Mobility:100
Energy Output:0 (Feeds on Host)
Sensors:100

Description:
A compact, translucent hunter machina in the shape of a ringed dragonfly. Encased within the core of it’s body lie
the blueprints and makeup of Versvind’s original form. Aesthetically, four transparent wings in the shape of recurved
tapered ovals extend from a luminescent orb, each beating at a speed impossible for even cameras to catch a glimpse of
while in motion. The length and exterior are dotted in unusual places, with frayed mechanical tips lining the underside
where the connection is made. The tail is a long cable that rewinds around the length of the body ten times over, ending
in a makeshift mechanical clasp that can both extend and retract, with a recess in the centre for various purposes. As for
the head unit, the two eyes are dotted hexagons that extend all the way to the underside, giving the machine perfect
peripheral vision, a full 360 in all 3 dimensions, that constantly rotate in place. Two metal mandibles extend from each
side of the face, acting less for tearing then as for holding a target in place, while a gap exists in between that allows
for the absorption of matter.

Weapons: Paralytic venom hidden in the recess of it's tail.

Abilities:
Matter Reconstruction: Able to consume and reconstruct matter into it’s original form but does so rather inefficiently,
thus requiring either high grade or a massive amount of raw resource to fully reforge it’s body. Is capable of partial
formations, and can form these parts over existing machinery or matter. Capable of creating semi-autonomous lifeforms.

Name: Versvind (Armor)
Type: Super Robot
Dimensions: Roughly 20 meters high
Weight: ??? (Dependent)

Strength:70
Armor:50
Firepower:0
Performance:20
Mobility:60
Energy Output:0 (Feeds on Host)
Sensors:100

Description: Black Humanoid machina with numerous wings sprouting from its back. Has a consciousness of it's own. Hides
numerous mouths in small recesses dotted all over it's body, with an eye nestled in the centre of each.

Weapons: None

Ability:

Teleportation: Point to Point transfer, as far as the Eye(s) can see
Petrification(State of Preservation): Must satisfy two conditions: 1. Direct Eye Contact 2. In a state ready for
consumption

Hidden 10 yrs ago Post by Guy of Z
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Blitz Engines



Special: Regeneration

Bio: Drones Mass produced by Warwold under Bludgeon's command, the Bltiz engine has the ability to regenerate after taking damage due to being derived from Thunderwing's Matrix empowered corpse.

Stats:
Strength:0
Armor: 50
Firepower: 50
Performance:45
Mobility:34
Energy Output: 40
Sensors:40
Hidden 10 yrs ago Post by Willy Vereb
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Alright, time to post stats for the Hellbots, I guess.



Name: Hellbot NEO
Type: Evil God Possessed Infectious Transmetal Construct
Height: Varies (circa 7.0 m at default, grown to 35-40m to match Nox's size)
Mass: Varies

Stats:
Strength: 30-40 (45-55 with increased size)
Armor: 30-50
Firepower: 40-50
Performance: 20-40
Mobility: 20-40
Energy Output: 50
Sensors: 20-50

Dr. Zombio's new breed of mechanical minions, these creatures are made from forcefully converting people into robots with features akin to Transformers. All Hellbots are infected with an unique technovirus which allows them to corrupt anything they make contact with and turn it into their own constituent materials. Hellbots are also capable of regeneration which allows them to absolutely recover from any damage unless they receive a hit to their core.
Hellbot NEO are a new generation of these machines with enhanced capabilities.
Hidden 10 yrs ago Post by Laughing Matter
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Laughing Matter Demon Knight

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Yet another NPC of mine

Pilot

Name: Lord Valric
Gender: Male
Age: Unknown
Height: 7'1"
Weight: 240 lbs
Rank/Title: Leader of the Shadow Hand
Special: Psychic

Bio: Standing at over seven feet tall, shrouded in black robes, and adorning a bone-white mask with only a red mechanical eye at its center, the man who calls himself Lord Valric is an imposing figure. More worrying than his size are his psionic powers. His telekinesis can crush even the toughest alloys, his telepathy allows him to instill fear and terror into the minds of his enemies, and some have sworn he is able to teleport. The origin of Valric's powers, and of Valric himself, are of constant debate. Is he some sort of new engineered Newtype gone rogue? Or is he a different, and superior, breed of man? Perhaps not even a man at all, but one who merely adopts his guise. No one truly knows, but what is known is that he runs a large ring of spies and assassins called the Shadow Hand. Infiltration and information gathering would be their obvious specialties. For every Shadow Hand member caught, there are at least ten more running around. Judging by their actions, Valric's Shadow Hand is aiming for gradual, systematic takeovers of various polities, destroying them from the inside out.

Valric himself is a cold and methodical man whose control over his emotions are inhuman. If he has ever felt happiness or anger, no one has known about it. For all his seemingly passionless ways, Valric does happen to be a firm believer of meritocracy. No matter who or what you are, as long as you serve him well, you will have a place among his Shadow Hand.

Mech

Name: Aldursheim
Type: Psychically powered robot
Height: 55 meters
Mass: 6500 tons with armor, 5900 without

Description: Like with Valric himself, the origins of his Aldursheim are unknown. What can be gleamed from the few times it has been seen is that it somehow boosts Valric's powers, making him able to use his telekinetic powers on other mechs and it can also channel his psychic power into bolts of lightning. It can also shed its armor for additional speed and if he wishes, Valric can convert the Aldursheim's armor into a gigantic sword.

Armored form:



Unarmored:



Wielding its blade:

Hidden 10 yrs ago Post by Guy of Z
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Pilot:Jacob Norton
Gender: Male
Age: 19
Special:

Born in an average middle Class Family, through his youth Norton was plagued by nightmares of a Dark Man.
In the dream he was a Civil War era Union officer lighting a Cigar in front of an unassuming Southern gentleman, as the cigar began to light the man’s face distorted into a demonic smile and he was utterly helpless as the other man would began to skin him alive.

Becoming fascinated with Heroic Alien machines called Autobots he clung to them in hopes of warding away the Dark man and it seemed to succeed.
But it was to no avail, as he grew into a teenager the Dark Man came back more powerful than before and began actively sabotaging Jacobs’s life; the Dark Man sabotaged his grades injured his friends and even those he hoped to love.

The Dark Man’s actions often made Jacob feel depressed and suicidal to the point he had to be taken away to get psychological help as no one believed his claims of the Dark Man being related to the Occult.
As he grew into a man Jacob tried putting the Dark Mans actions behind him and assumed a new name and a new life.

He became a News reporter and tried his hardest standing up to the corruption and crime in his city Philadelphia.
After the events of the slam however his entire life was turned upside-down, Crime had increased to biblical levels, random unexplained chaotic occurrences were happening and multiple conspiracies were taking place.
The entire world was falling apart, and Jacob struggled to keep it together. But he knew nothing about what he could do alone.

He had ran afoul of the enigmatic dull faced arms dealer known only as Lazarus after blowing the whistle on several of his buyers and suppliers. Seeking to end Jacobs inquiry he sent several of his thugs to destroy his house along with all traces of incriminating evidence .
Barely surviving Jacob ended up in a high intensity burn ward, gripping to life a mysterious doctor entered the facility and injected him with an unknown drug

As he awoke in the faculty he quickly escaped from the ward after discovering the drug had not only regenerated his body but it gave him power beyond his wildest imagination. The ability to cloud the minds of others, telekinesis even the power to phase through objects with enough concentration.
After making his escape he encountered his savior, the escaped Concurrence researcher Professor B.Homer.
Homer warned Jacob of the mad ambitions of the Concurrence, but Jacob was more concerned with his burning desire to exact revenge on Lazarus.

Homer convinced Jacob the Concurrence had uncovered the Ultimate tool to help him reach his goal, the Ex-Wel.
Homer gave Jacob the location of the base and revealed the Concurrence's connection to Lazarus as one of his many partners.
Seeking to hide his injuries and his identity Jacob donned a scarf and a Slouch Hat, as he still remembered portions of his dreams of the Union Soldier and took off into the night


Name: Ex-Wel
Type: Mystical Prehistoric Mech
Height: 35 meters
Mass: 50 tons

Stats:

Strength: 43

Armor: 20

Firepower: 60

Performance: 45

Mobility: 50

Energy Output: 30

Sensors: 33

An ancient weapon of vague origins the Concurrence tested the device and discovered it ran off powerful Magitech.
Greedy for more power the Concurrence combined it with a prototype Quintesson artifact said to be one of many of the devices the three faced tyrants made to control Vector Sigma.

It is able to turn it's rifle into a sword and switch between modes



the first and second second modes









My next OC's Bio for Post slam
Hidden 10 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

Member Seen 4 days ago



Name: Squall Weltall
Gender: Male
Race: Human (Spacenoid)
Age: 25
Height: 177 cm (5'11")
Weight: 75 kg (166 lbs)
Rank/Title: Ensign/Specialist
Special: Newtype
Newtype Index: C+ (according to last year's test)
Character Bio


Former pod racing star and the exclusive test pilot of Anaheim Electronics' revolutionary XTAMS-00077 Starhawk, Squall was born in the Side 4 colony Neo Winhill in UC0060. Thanks to his father's trade business the family lived in relative wealth. Ever since he was a child Squall was curious and ready for adventures. He always felt charmed by the vastness of space and it didn't take long before he was aspiring to be a pod racer. Pods are tiny space vessels and in this particular sport these were modified for maximal performance, dubbing them this "The Fastest Sport Known". They were the Grand Prix of the Universal Century. Through monumental effort the yet 16 years old Squall managed to qualify for the 21th Side Four Sprint event in UC0076. His inexperience showed and he had nearly suffered a fatal accident. This didn't prevent Squall to appear in the 22th Side Four Sprint and become a regular participant in each year. During UC0079 he eneter in the 13th Earth Sphere Championship. Squall was racing in Side 6 when suddenly the One Year War broke out. Decepticons ambushed Side 4 and destroyed multiple colonies, including Neo-Winhill.
[to be continued...]

Appearance



Squall is a young Caucasian man in his mid 20s. He has short black hair (which the lighting occasionally gives a blueish tint) with sharp blue eyes. Due to the requirements as a racer and later a military pilot Squall has a light yet deceivingly robust build with roughly average height. In spite of technically being a commissioned Federation officer Squall prefers his casual clothes over the military uniform. On missions he wears a prototype military-grade pilot suit which doubles as a light body armor. It can resist heat, radiation and even small caliber bullets. With few modifications and a vernier belt it can be even turned into a space suit fit for escaping the damaged mech in the hostile environment of space.

Personality

Squall is an easygoing but strongly emancipated person. He lacks most of the discipline common for soldiers and while he does complete orders Squall prefers to do everything on his own way. Squall also likes danger and difficult or challenges often only make him more eager to do something.Squall is generally upbeat and friendly. He's rarely having a bad day and whatever the situation Squall never lets it to drag him down. Squall is the man of action and an incurable optimist. Whatever bad goes on he always looks for ways how to solve it. His hidden willpower is tremendous.

Abilities

Squall is an accomplished pod racer which also translates to his skill at piloting the Starhawk. He's a real speed demon who excels at controlling his machine at even the most neck-breaking velocities. Squall can regularly pull maneuvers which experienced veteran pilots thought to be impossible.This is partially because Squall is a Newtype, exceptionally gifted individual with a degree of psychic powers. Squall can feel strong emotions, have premonitions about bad events, feels immediate sources of danger, detect other Newtypes and generally has a sixth sense which allows him to navigate in space with far more skill. His only shortcoming that Squall has only limited field experience. He received excessive military training and flew thousands of hours of flight with various Mobile Suits but aside from a few minor skirmishes Squall had never participated in battle. Similarly, while more than properly trained Squall has yet to experience life-or-death combat outside his mech.

Equipment

TBA



Name: XTAMS-00077 Ver. 7 "Starhawk" (project name: Nova Gundam)
Type: Experimental Next-Generation Mobile Suit (Real Robo)
Developer: Anaheim Electronics (with the aid of Tesla-Leicht Institute and Autobot scientists)
Dimensions:
  • Height: 27.7 m (Combat Mode), 8.2 m (Starfighter)

  • Width: 13.8 m (Combat Mode and Starfighter without the wings)

  • Length: 22.2 m (Combat Mode), 38.3 m (Stafighter, not accounting the wings)

  • Wingspan:17.7 m - 55.5 m (variable position, Starfighter Mode)
Mass: 177.7 metric tons (w/ standard load-out)
Powerplant: Prototype Nova Core x 1, Prototype Plasma Drive x 2, Prototype intra-molecular plasma storage system
Locomotion: Prototype Electromagnetic Ligaments (patented by the Tesla-Leicht Institute, over 250 ligaments total)
Propulsion: 2 x Prototype Plasma Drive, 22 x Prototype Plasma Impulse Thrusters, 222 x Prototype Plasma Impulse Verniers

Stats:

  • Strength: 25

  • Structure: 25

  • Firepower: 50

  • Performance: 70 (100 in fighter mode)

  • Mobility: 60 (30 in fighter mode)

  • Energy Output: 50

  • Sensors: 30


Description

TBA

Battle Theme



Weapons

- A.E. POWA APR-XTR00A7 Advanced Plasma Rifle: Experimental beam rifle based on the new plasma technology. Both powerful and versatile, the APR serves as the Starhawk's primary weapon. The weapon can alter its settings and even its fine internal structure to adapt for various roles quickly. The fine parts of the process are automatic but the user also capable of choosing between multiple firing modes. The default setting is "Rifle Mode" which allows launching charged plasma beam by each pull of the trigger. Depending on configuration it can also have up to twelve different modes like "Reaper", "Shotgun", "Sniper", "Grenade", "Lance" and so on. In addition the internal structure of the rifle can change to turn into a Railgun, accelerating physical projectiles with its finely tuned plasma rails. This later mode can be used in situation where beams are either less reliable or the target is specifically proofed against them. Lastly, the Starhawk carries several "Buster Cartridges" filled with condensed plasma energy. Inserting this into the weapon has the effect of massively increasing the firepower of the next shot. This form is compatible almost all modes but the Railgun. Usage of these enhanced modes are usually referred with the "Buster" prefix, i.e.: Buster Rifle, Buster Beam, Buster Grenade and so on.

- A.E. TMRP-YB0001A7 Anti-Ray Shield: Shield made of special lightweight composite to resist extreme amount of heat. Because of the intra-molecular plasma fuel storage of the Starhawk the mecha is especially vulnerable against energy weapons. After penetrating the Starhawk's notably thin armor with a dense stream of high velocity charged particles there's a chance it causes a plasmic interference reaction resulting in internal explosion. So even if the beam otherwise leaves behind minor damage the secondary effects will result in the Starcraft losing a limb. To prevent this the Anti-Ray shield is wholly inert and offers increased protection against energy weapons. This shield can block some of the most standard beam weapons but otherwise it's too light to protect against anything else. Still, it theoretically improves the Starhawk's survivability considerably.

- A.E. TPC-YD0009A7 Twin Pulse Cannon: Pair of rapid-firing plasma weapons linked together at a turret on the mecha's crotch. The plasma blasters offer additional firepower and can add a cover fire while the Starhawk is using on of its slower weapon functions. In Starfighter Mode these blasters can be found on the machine's front offering suppressive firepower during dogfights.

- A.E. TPV-PA-YC0009A7 Pulse Vulcan: Rapid-firing plasma weapon unleashing weak but still potent "pulses" of plasma. Found on the head this is generally used to intercept missiles or other light armored targets.

- A.E. SPLASH PRS-YA00100A7 Plasma Ray Saber: Compact hilts that emit "blades" of plasmic energy contained within electromagnetic fields. Plasma Sabers are used to compensate for the Starhawk's relative lack of strength in melee. The Starhawk can store up to four Plasma Sabers.

- A.E. PRE-YS00770A7 Plasma Ray Emitters: The legs of the Starhawk are outfitted with a plasma field for various purpose. In Starfighter Mode it aids the Anti-Ray Shield to form a barrier against micro-meteorite impacts and mitigate the effects of friction in the atmosphere. In mecha mode while serving the above function it also modulates the thursters and allows the Starhawk to perform more precise maneuvers. Last but not least the Plasma Field Emitters can be focused to be like leg-length Plasma Sabers, cutting through the opposition with the machine's kicks.

Abilities

- Transformation: The Starhawk uses its powerful electromagnetic ligaments to switch between Mobile Suit and Fighter modes in less than a second. Fighter mode focuses on top performance and easier atmospheric flight in sacrifice for mobility. Meanwhile the Mobile Suit mode is versatile and offers lot of freedom which makes it ideal during the thick of battle.

- Plasma Field: The Starhawk constantly emits an invisible thin layer of magnetized plasma around its body. This helps defeating air resistance and protects against micro meteorite impacts. It's derived from the mechanism of the Tesla Drive so the mecha is capable of levitating under gravity without using any propellant. Since the plasma also absorbs radio waves it effectively offers a degree of stealth. Lastly the field can be momentarily strengthened in order to reinforce the machine against impacts or withstandan incoming attack. Albeit this kind of use has strict limits and generally it cannot be activated more than a few times.

Psy-Commu NOVA: The Starhawk is outfitted with an experimental psycommu system which allows it to slightly taper into the capabilities of Newtypes. The system can slightly enhance Squall's modest Newtype capabilities and temporally even allow him to operate the entire machine with his thoughts alone. Psy-Commu NOVA allows the pilot to form a deep connection with the machine's system, translating the user's thoughts and intentions into pure machine code. Squall can effectively reprogram the Starhawk's entire OS with a thought and make the mech move according to his wishes. Although the system is still far from complete and puts extensive strain on the user's mind. While partial though control can be maintained indefinitely full immersion currently has the time limit of 5 minutes.

Signature Moves

- Phoenix Corckscrew: TBA
Hidden 10 yrs ago Post by Art of Fun
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Art of Fun oh dear

Member Seen 6 yrs ago

OC Character



Name: Ezekiel Prinn (Prinn 01)
Gender: Male
Age: 13-14 (Pre) 15 (Post)
Race: Human (Spacenoid)
Height: 5’8
Weight: 9 stone
Rank/Title: EFSF Ensign, Test Pilot
Special: Cyber Newtype (Failure)

Bio:
As is the story with most Artificial Newtypes, Ezekiel is an orphan of the One Year War, his parents lost when Zeon attacked Side 1. Those years are blurry for him, part due to trauma and him simply being too young at the time. For the duration of the One Week Battle, he was sealed away in a shelter in a last ditch effort from his parents.

Ezekiel was soon found by rescue teams, alive but malnourished. Upon his arrival on Earth, he was given an opportunity; to abandon his past, undergo the Artificial Newtype creation process, and become a weapon of the Earth Federation. To the young, tried and grief-stricken Zeke this was a no-brainer choice - a chance to get back at the ones who attacked his home.

Once the Newtype Research Facilities were established 2 years after the OYW, Zeke was one of the first ‘volunteers’ to undergo the long process. At the time, it was unrefined and dangerous, Zeke being a testament to this. Through out the process, he suffered through many dangerous incidents, even going through one of the first recorded incidents of Synaptic Breakdown. He survived, but came out a failed Cyber Newtype. What does that mean exactly? For starters, Zeke lacks a lot of the benefits of being a Newtype; his enhanced spatial awareness is intact, exceptional even, but he cannot detect other newtypes or the intents of others. To add to this, he also suffers from minor incidents of Synapse Syndrome after mind intensive activities.

In recognition of having gone through the Artificial Newtype program and his decent piloting abilities, he was assigned to the Earth Federation Space Forces as a test pilot, sent into conflict zones of all varieties to test the capabilities of a mobile suit.

Zeke has a personal, seething hatred of the Decepticons and Zeon forces, although his time at the Research Facility dulled it along with many other emotional responses. He’s not one to get angry, but the sight of a Decepticon is usually enough to set him off. Although it was Zeon who are primarily responsible, the Alien nature of the Decepticons only makes them much worse in the eyes of Zeke. The Titans, with their general distaste of Spacenoids, have not got a pleasant place on his list either.

He’s incredibly neutral when it comes to other factions. If they are his enemy during that battle, he will fight them to the best of his ability. End of.

Personality:
As expected of a war orphan, Zeke has some issues. Outside of the safety of a mobile suit sudden loud noises frighten him, suffers from insomnia and is generally uncaring of social faux pas’. Where Zeke was once a passionate and angry child, he has become far more muted and mellowed out since going through the Artificial Newtype process.

Sloth-like would be a good way to describe Zeke outside of his Mobile Suit. He likes to to just be lazy, taking whatever opportunity he can to catch a moment of sleep in lieu of his insomnia. This often gets him into trouble with his superiors, as it can even happen when they’re speaking directly at him. It’s quite the effort to get Zeke to do things that are not pilot a mobile suit.

As an odd hobby, he likes to take unflattering pictures of the people who he serves alongside, his reason being that ugly photos are more memorable than the pretty ones.

When people actually get close to Zeke he’s very reluctant to let them go, clingy even. The deaths of his comrades hit him hard every time, and it’s easy to see how. When sad, he sleeps - a lot.

When deployed, Zeke could be described as the ideal soldier; He’s a very good pilot, follows orders to the dot, and has an uncanny sense of battle flow. His leadership skills are essentially non-existent.

Mech



Name: Jegan Alpha
Type: Real
Dimensions: 20 meters
Weight: 45 Metric Tons

Stats:

Strength: 30
Armor: 25
Firepower: 46
Performance: 30
Mobility: 30
Energy Output: 35 (40 conditionally)
Sensors: 53

Description:
The Jegan Alpha is exactly that, an early prototype for the next generation of Mass Production Mobile Suits. With more manoeuvrability than the standard GM II and a high quality detection suite, the Jegan Alpha is well suited for skirmishes in closed or open spaces. It suffers from OS glitches and occasional clunkiness, there's still a lot of work to be done before it's ready for mass production.

Weapons:
Beam Saber x2
Precision Modified Beam Rifle
3 E-pacs
Vulcan Gun Pod
3-Slot Grenade Rack
Smart-Missile Launcher (2 Shots)

Abilities:
Enhanced Spatial Awareness: Zeke senses of location, distance and direction are top notch, to the point where he does not have to be directly observing something to be aware of it. It acts as a sort of sixth sense. For example, should someone be approaching him at an angle he cannot see with his eyes, he’ll still be able to ‘feel’ its presence. This also gives him a talent for marksmanship and detecting battle flow.

Photographer: He likes to take photos of things. It’s a hobby.

Signature Moves:
Through the Barrel: Zeke takes a moment to focus, and in a display of inhuman marksmanship and awareness shoots to disarm the enemy(s) or peel away their defences. If the enemy is aiming in his direction, it will most likely be a shot aimed for the barrel of the ranged weapon.

Synapse Surge: Only accessible in the most stressful of battles. Zeke’s spatial awareness is enhanced to a disturbing degree for a short amount of time. No longer is it that he can just ‘feel’ things around him, he straight up knows where they are. Once this state fades, he suffers from his Synapse Syndrome.

Themes:
Deployment & Crossfire
Synapse Surge
Hidden 10 yrs ago Post by Guy of Z
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Guy of Z

Member Seen 3 yrs ago



Name: Tara Frayer
Gender: Female
Age: 18
Height: 5’10”
Weight: 120 lbs

Special: nanotech infused human/Bimbo

Rank/Title: Prophet of Unicron


Bio: Tara Frayer comes from another universe, where she was infused with nanomachines at a young age, these nanomachines were thought to only help her, but as it turns out they can affect whatever mecha she is piloting via 2 properties. After nearly falling in battle to the EM she was transferred into working in the Transformers Multiverse.

After being mistaken for a Minion of Unicron by the Autobots during the Universe War Tara was left floating in space after being rendered inert from the fight.

There the Chaos God Unicron waited, while he saw absolutely no potential in her he had no qualms about using her for cannon fodder.

Battle after battle Tara was defeated until the Chaos god disappeared spontaneously. Left adrift she hopped universe to universe searching for him until she came across him in his downsized form.

Tiring of his constant defeats Unicron plucked his followers from the Multiverse and brainstormed. Tara suggested they should go to a realm outside of Primus's grasp.

Predictably the Heralds laughed at this proposal, but Unicron deemed the idea crazy enough it could work.

Because of this Unicron became convinced Tara had great vision and upgraded her to a prophet, rather then thinking this operation succeeded through dumb luck.

She is generally reckless, and does not follow orders as much as she should, but typically makes sure that everything works out in the end, she is good at hacking, but only into com links (can’t block signals only relay them)

Also she tends to drive everyone around her mad with her inanity, even Ramjet isn't immune.



Name: Virgo (Kasumi)

Type: Chinese Bootleg Ganmen (modded life-size Lazengann toy)

Dimensions: 30 meters

Weight: 200 metric tons

Stats:

Strength: 3(8 nano link)

Armor: 5 (8 nano link)

Firepower: 7 (3 nano link)

Performance: 9

Mobility: 8

Energy Output: 9 (varies in nano link)

Sensors: 1 (4 nano link)
Description:Tara was told a modified version of Lord Genome’s Lazengann stolen after simon defeated lord genome but in actuality her superiors were conned by a Korean merchant into buying the armor for 1000 won

Weapons: standard rifle, dual straight swords

Abilities: on it’s own it has various spiral power abilities, while Tara is piloting , it gains the nano link abilities Signature Moves: giga drill break, spiral shield, elemental engine

Nano link – she can take manual control of her mecha (ie robot mirrors her movements) giving her mech access to her nanotech powers

Elemental engine – the mecha gains the ability to absorb the elements (one at a time) and control whichever element it has absorbed
Theme

Hidden 10 yrs ago Post by Aomine
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Aomine

Member Offline since relaunch

Since muh last one died

(OC)



Name: Lance Blood-Storm (Sugar storm)
Gender: Male
Age: 25
Height: 5'11
Weight: 180 pounds

Special: Alien/machine hybrid
Rank: Drug Lord, Kingpin, criminal outlaw

Bio: Lance was once part of galactic special forces. However, bored with his military duties he defected. Using his Charisma and charm he persuaded 3/4 of the galactic special forces to come with him taking all of the equipment and resources with him. Using these resources he started his own criminal empire and within 3 years moved to the top of the most wanted list. His crimes range from Drug and human trafficking to mass genocide, him and his forces having been responsible for wiping out more than 3 different species of alien. His own prowess in battle earned him the name Blood-Storm.One day during a raid Lance came across a mysterious temple. Decided to raid it for treasure he stumbled on to a mech. Not knowing what it was he approached it.

In response to his presence it awoke and bonded itself to his soul. Not realizing what had happened and having believed he had been hallucinating Lance left the planet. It wasn't until one day Lance woke up and found the ship he was on had been ripped in half and that he was once again in the presence of the mech that it had somehow followed him and after trying to communicate with it learned it was bonded to his soul. Not being able to discern anything else from the mech Lance decided he'd keep traveling until he found answers. For the past 3 years Lance has mastered control of his mech and has vowed to use it to spread his criminal empire.

Lance has an almost irresistible urge to consume large amounts of sugary drinks and has contracted diabetes. His friends and associate took the liberty of naming his empire the Kool-Aid brigade vowing that together, they would give the whole universe diabetes

Mech

Name: Anima Superiore

Dimensions: 50 meters

Weight: 400 metric tons

Stats:

Strength: 80

Armor: 20

Firepower: 60

Performance: 30

Mobility: 30

Energy Output: 70

Sensors: 10

Description: Anima is bound to Lance' soul. As such he can summon the mech anytime he wants and using varying amounts of energy he can summon parts of Anima or it's weapons and tech in varying sizes and with variable output. He can even summon multiple parts at the same time. Doing so uses up a lot of his own energy, but as it is part of his soul, when the return to him his energy is restored. Should he choose to he can even pilot the mech himself. Because of the nature of his mech Lance can even use it to augment his own abilities and strengths, however, should his mech receive damage the pain transfers over to Lance. To much damage would cripple Lance and cause him to be unable to fight

Weapons: 4 60 meter long retractable lances in it's belt. Each blade is capable of breaking atomic cohesion. The lances are dubbed, "Gryphons" . Two Charged particle Ion beams dubbed the "Brionic spears". Countless miniature spikes capable of being shot in any direction and exploding at the tiniest vibrations causing massive damage dubbed, "Tathlums".

Also equipped with a kool aid beam as well as a variety of other sugary drinks

Abilities: Anima is capable of launching countless nanomachines and using them to control and refract light, being able to focus them to create lasers or optical illusions. Dubbed "The Eye of Balor". Anima also possesses shields capable of withstanding attacks below magnitude 7 but can only be sustained for a limited time

battle theme

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