Hidden 10 yrs ago Post by Famotill
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Famotill

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I wouldn't mind starting it tonight, but I know at least one person who showed interest has to wait until tomorrow, so that is probably best for everyone. I don't want to leave anyone behind, and I also have to finish the character sheet for one more character.
Hidden 10 yrs ago Post by Scarifar
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Scarifar Presto~!

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Sounds fair. So, have any specific time for the creation of the IC?
Hidden 10 yrs ago Post by Famotill
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Famotill

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Well it'd be dependent on whenever our last person get's their sheet up, but other than that if everyone has a preferred time to start it let it be heard here in the OOC, though the first IC post won't necessarily need to be responded to right away, anyway.
Hidden 10 yrs ago Post by RainDash
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RainDash Turnabout Luckster

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Alias:
Demon's Dog

Secret ID:
Coraline Westerland (Her last name is the best possible guess, as her family seem to all be dead)

Nickname(s):
Cora, Pup, or the Demon of Twenty First Street (from previous history)

Age:
18

Gender:
Female

Nationality:
Asian, Japanese more specifically. (Raised in America)

Physical Description:
Cora appears very boyish in appearance. She constantly smirks like she knows something, and her unusually red eyes are always hidden by sunglasses. She stands at about 5' 8'', but is still gangly and thin from years on the street. Though she appears thin and wiry, she has a fair amount of muscle and moves with a quiet air. She keeps her black hair short and since she's used to cutting it, it is often choppy and uneven. She prefers loose black slacks and a hoodie. Her outfit does not change when going out in public to be a vigilante. She says quote, "I ain't got any family those villains could chase after, unless they like chasing after ghosts." However, she does pull up her hood and use her powers to stretch the shadows down on her face.

General Personality:
Cora generally enjoys angering people and pushing them as far as possible. This is possibly influenced by her history, most of which has been classified upon request. Cora is very secretive, preferring to keep to herself and watch over interacting with the team. It is possible that she enjoys the air of mystery, but it is also possible that this is mainly her defense against being hurt by people. Cora will always answer with as little words as possible, but she can be reached if enough time has been spent talking to her. When out in daylight she is visibly more agitated, mainly because she feels exposed as well as uncomfortable with the amount of light. If confronted with a relationship, she will stutter and make up excuses. Cora is secretly a romantic at heart, but you would have to be extremely close to her before she would reveal that part of her personality. Cora likes high places, and will often hide in rafters or attics, though it seems that how dark an area is also influences where she hides.

Sexual Orientation:
Bisexual

Powers/Abilities:
Shadow Manipulation: Cora can control shadows. When around shadows and darkness, Cora can move them two dimensionally, such as elongating them or shrinking them along flat surfaces. She can also move them three dimensionally, creating shapes out of the shadows she can visibly see. She is also limited to having the shape touch the ground or the origin of the shadow. She can, however, create wings using the shadows of her clothes, but that is often a last minute resort, as the wings often stretch out her clothing.

Enhanced Eyesight: Cora can see in extremely low light situations, but because of this she has unusual eyes and an aversion to bright lights. She can see things easily during the early morning, night, or at twilight, however, she will have a little below average eyesight during the regular day.

Shadow Teleportation: Through shadows, Cora can teleport anywhere that she has previously been or seen. She can only appear in spots with dark shadows, making her unable to appear anywhere with a direct light source.

Weaknesses:
Cora's eyesight forces her to wear shades during the daytime, or else she will slowly go blind from the direct sunlight.
Cora's eyes stand out in a crowd, and her behavior makes people suspicious.
Cora doesn't trust people easily, and thus does not open up to other people. She will often lie about her past or even her favorite color. Everything and everyone are only enemies to her.

Weapon(s):
A small dagger slotted into a wrist holster. She can make it slide into her hand at any time.

Fighting Style:
Dirty. She does whatever she needs to to win any fight. She can and will bite arms or kick delicate regions.

Theme Song:
Hidden 10 yrs ago Post by Scarifar
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Scarifar Presto~!

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You don't mind if I make another character, do you?

Alias: Speed Demon
Secret ID Nickname(s): Michelle Kine
Age: 18
Gender: Female
Physical Description: Height: 5' 11", short black hair, red irises (usually hidden by reflective sunglasses), white baseball cap (which she wears backwards when using her powers), light brown short-sleeved jacket that reaches to her waist and has inner pockets, red tank top, light blue shorts that reach to her knees, black sneakers w/ white straps.
General Personality: Tomboyish, friendly, arrogant.
Powers/Abilities:
Super speed: Capable of moving at incredibly high speeds, making appearances when moving a blur. Because of this, she also has a ridiculously high amount of stamina.
Fire manipulation: Takes control of any flame, whether spark or inferno, and manipulates it according to her will. Because of this, she is completely immune to fire; Also, for reasons unknown, her hair will turn blonde when manipulating fire.
Weaknesses: Naturally, if doused in water, her fire manipulation will fail her, though immunity will be as strong as ever. Despite being adept at manipulating fire, she cannot actually create any herself without a lighter or other fire-starting tool. She is fast, but has as much strength as any other human.
Weapons: Butterfly knife, 3 lighters, 5 packs of waterproof matches, flint and steel.
Hidden 10 yrs ago Post by FiendishFox
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FiendishFox

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I'd like to reserve a spot. Cs will be up later
Hidden 10 yrs ago Post by ColouredCyan
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ColouredCyan Wind Up Merchant

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@Famo, my preferred name is Cyan. I will be playing Stitches, The Seer Twins are in suspended animation so they can be processing requests for information and saving lives by preventing OP Titans from ever being born. They acted as both a limit on players powers in construction and a plot device, Voyance was suspended, despite being able to function fully on her own, in order for ORACLE to work and a group of mutants were trying to free her and/or disable ORACLE. Neither one was ever really "playable" just characters that served a purpose.
Hidden 10 yrs ago Post by Pathfinder
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Pathfinder A walking disaster

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Alias: Vulcan

Secret ID: Nathaniel Corewood

Nickname(s): Nathan

Age: 19

Gender: Male

Nationality: U.S.

Physical Description: Nathan is above average, to put it bluntly. Not wholly unattractive and built pretty solidly, he stands at 6'4 and weighs around 190 pounds. His eyes are green, his hair a dirty blond, and skin a little tan. Still, he isn't someone who could woo you off your feet with just a seductive gaze and the musculature is just that, above average. The only abnormal thing about Nathan is his arms which are covered in burn scars from a past power mishap.

General Personality: Pretty level headed, Nathan isn't one for drama and won't take sides in inter group drama unless its affecting someone directly, as to say physical violence. Nathan likes the more simple things in life, like beating a high score, doing more push ups than yesterday, and not exploding things by accident. However due to the nature of Nathans powers, his personality may have been conditioned to be this way.

Sexual Orientation: Hetero

Powers/Abilities: Super strength, toughness, and stamina Nathan is quite the power house. However this is only a fraction of his capabilities. Nathan is the vessel of primeval rage. Emotions, in their most basic state are forces of great power with the capability to do as much harm as good. Because of this, Nathan can open and close the gates of rage and is able to shoot bolts of highly destructive energy, inspire righteous fury into his allies, and generally mess stuff up.

Weaknesses: At base power, Nathan can only lift a small car, deflect small arms fire, and run nonstop for about an hour. However with the addition of rage, these powers can hypothetically raise indefinitely. But rage is a powerful, self destructive power and many vessels of it die from being consumed by it. Rage manifests itself by heat, but as the vessels rage grows it the veins will glow, skin will split, and boiling blood will spill out until only fire leaves the body. The skin will form into rock and the rage will spread to others, turning righteous fury into murderous rage. This will continue until the vessel reins himself in, or dies. Consumed by rage until his body is no more. While this happens, Nathans mind also reverts to its baser instincts, relying on primitive animal logic when dealing with threats. Only a trusted friend would be able to shake him out of it. Luckily this rarely happens, there is very few things that can make Nathan that angry. However, to try and prevent it from happening in the first place, Nathan is equipped with a spine rig filled with sedatives.

Weapon/Equipment:

The mask is something Nathan has had for years, the damage seen comes from the infamous "Alaska Incident". It is highly durable and very dear to Nathan.


Your run of the mill tactical vest. Holds a Mark XIX Desert Eagle .50 AE and several clips of ammo. Also contains a basic first aid kit.


Like all tech related to Nathan, the gauntlets were maid to contain his volatile powers. They function as an early warning system by glowing red instead of blue when energy levels turn hazardous. Incredibly durable they give Nathan a monumental punch.


The RIG is a complicated piece of machinery that regulates Nathans power levels by injecting a sedative unknown to all but the highest ranking medical professionals in Sanctum. Unlike other sedatives, this one only makes the user calm but completely aware and combat ready.

Fighting Style: In contrast to his personality, Nathan fights brutally and efficiently with no flair or banter with enemies. He will try to aim for the joints, breaking them to subdue his opponents. However if rage were to take over Nathan becomes an engine of destruction, sending forth bolts of death and ripping enemies limb from limb.
Hidden 10 yrs ago Post by Gisk
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Gisk

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Scarifar said
You don't mind if I make another character, do you?


I mind D: I already have the speedster!

Okay, I'm not really that petty, though I do want to point that out in case you were unaware. I think Famo said he'd prefer to avoid repeats.
Hidden 10 yrs ago Post by Famotill
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@RainDash: Awesome powers! Demon's Dog is accepted, welcome to Sanctum!

@Scarifar: I'd say hold off on the second character for now, we'll keep her profile up and see if we can add her later, but for now the roster is getting pretty full as is. Even if she can't make the team, maybe she can make an appearance in a mission later?

@FiendishFox: Sounds good, just try to have it up as soon as possible, given how quickly the ranks filled we may have to begin today.

@Pathfinder: I really like Nathaniel :) one thing I would say is maybe provide some sort of weakness for the power. How much control does Nathan have over the form, will he be going into a murderous rage every time? If so Sanctum may want to provide him with anti-titan gear to sterilize his powers for when he gets out of control. Other than that, accepted! Welcome to Sanctum!
Hidden 10 yrs ago Post by Scarifar
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Scarifar Presto~!

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Fair enough. If she can't make it, then I understand.
Hidden 10 yrs ago Post by Famotill
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Famotill

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Aoife will not make the team for now.
Hidden 10 yrs ago Post by Eyeris
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Eyeris

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Hello. Hope it is not super late, I just like to take my time on my CS's. If the group is full I can certainly revamp the character as a villain if the team is full.

Edit: Also, my preferred name is just Eyeris. :3
~~~
Alias: Ponder

Secret ID: Magara Amachi

Age: 16

Gender: Female

Nationality: Turkish

Physical Description: Small of stature and frame, Magara, still growing stands at 4’8”. She has deep brown skin the color of cocoa, and soft grey eyes framed by long lashes. Her hair is ink black, and grows in tight nappy curls. When left to its own devices it creates a soft cottony halo around her head, long enough to brush against her shoulders. More often than not it is carefully tucked under a scarf, braided, or otherwise arranged to keep the unruly growth in check.

She has a soft body, seeming fragile. She does not exercise or train as the others on her team might. She isn’t quite pretty yet. As a teenage girl she is still growing and still waiting for all her proportions to catch up to one another. Her limbs and torso and curves not all in the right place yet. If that was not frustrating enough, perhaps a crop of pimples might arise on her brow, and as soon as she has exfoliated those away, another might crop up around her chin. Despite all these teenage hiccups she has the makings of a lovely woman. She has a pleasing round face, high cheekbones, her rare smile is gentle and kind.

General Personality: Most remark that Magara is quiet and shy. In social situations she is hesitant to assert herself, often preferring to observe or play a socially supportive role to the group leaders. When she does speak it is often something soft and sensitive, something agreeable.

When others open up to her, even if they have not known her for a long time, they feel as though she understands how they feel. This is because she literally does due to her Titan powers. Magara can’t seem to avoid this relationship with others, and has resigned herself to it. Magara is a girl accustomed to taking the back seat, being spoken over, being dependent on others, and allowing them to make decisions for her.

She does enjoy the company of a select few, but does crave a certain amount of solitude to process her own feelings and emotions. She is an introvert by nature and by necessity.

Sexual Orientation: Undecided. She has never dated before and when interacting with another person does not necessarily trust that her feelings and her preferences are her own.

Powers/Abilities:

Titan Powers:

1. Empathy: Her powers have to do with emotions and feelings. The more basic the emotion the easier it is to pick up on. This includes both physical and emotional. For example, if you are around Magara and you stub your toe, she is going to feel it to (her own toe will hurt). If you are around Magara and you are feeling angry Magara is going to know about it (she will feel angry). If there are not to many people around she will know who is feeling what. She will not know why, she will not know who you are angry at, nor if you are going to take any action based on that anger. It works almost like traditional telepathy, except that rather than reading the thoughts of others she reads their feelings.

2. Empathetic Field - Her power is empathetic, or sympathetic. She can feel the emotions the physical sensations of others around her. The ‘relaxed’ range of her senses is about two meters. Meaning without any effort she can sense any people around her within ten feet and their most prominent emotion. With a small effort she can extend it to twenty feet and sense any people and their most prominent emotion within five meters. With great effort she might be able to reach farther, but it is much easier for her to explore the range of emotion of those already within the field.

This makes her useful as part of her team for it is very difficult to sneak up on her if she is alone or with a small group of people. If she is in a crowd it is much more difficult for her to discern where a particular emotion is coming from.

3. Empathetic “Steal”: She can take a particular feeling from one person and transfer it into herself. For example if someone is very sad she can temporarily relieve that sadness, or if someone is in pain she can temporarily relieve their pain, or fatigue, or fear. This can be useful in the team in a number of ways. For example if a team member is debilitated by pain she can temporarily relieve it until proper medical help arrives (Possible nickname: Advil). This power requires her to be touching the one she is “stealing” from.

Human Abilities:

1. Well read: All in braille and Audio, she is very well read. She reads across genres and subject matters. She is hardly a genius, simply a hobby that has gives her some cultural advantages. A knowledge general base of sorts, she reads the paper every day, and eats through the latest trendy books.

2. Bilingual: Fluent in Turkish and English, and somewhat handy with Arabic and French.

3. One well trained dog: I’m including Carl in this section because he is important. Without Carl Magara would be quite impaired by her ability. Carl is her seeing eye dog, and allows her to function much more gracefully. His guidance and training are what keep her from being truly disabled. Carl is very well trained, and is a retired military dog. Carl was adopted by Magara and he was adapted to be her service dog. Her own power has made their relationship more effective than the average service dog. Most seeing eye dogs lead their humans around by way of a harness, Magara can sense where Carl is around her, and therefore does not need the harness. She finds that Carl, and all animal emotions, are much gentler on her psyche. Carl with his natural senses can detect things that Magara can not. It is not a direct link, she does not perceive what he does, but she will sense if he becomes worried over a smell (or happy if it happens to be a cheeseburger) or sound that she can not sense. In addition to his service training with Magara, in the military Carl was specifically trained for bomb-detection and search-and-rescue. With his military training Carl is very brave, he does not shy away from loud noises or violence, much calmer than your average dog. Many military dogs suffer from Post Traumatic Stress Disorder, however Carl is lucky enough to have Magara at his side, and she easily quells any symptoms that may arise.

In general, her powers and abilities make her most effective in a support role.

Weaknesses:

Titan Weaknesses:

1. Crowds: The more people within the scope of her field, the less effective her powers become. Things become ‘blurry’ or ‘overlap’ and her ability to pinpoint where a particular emotion is coming from virtually disappears. Crowds also prove to be a disadvantage if everyone around her is feeling a similar negative emotion all at once she can become overwhelmed. For example, this will not be a problem at a New Years Eve party where everyone is feeling good and in a celebratory mood. However, if she is in a crowd during an earthquake and everyone becomes extremely frightened all at once she will find herself swept up in their emotions.

2. Children: The emotions of children are the most difficult to deal with. Adults have inhibitions, they have had years to develop their regime of repression, they have read their self help books, maybe gone to therapy, have a few beers after work, and have found their various methods of coping with stress, distracting themselves, and simply 'dealing'. Children don’t have these yet. Babies are fine, and often pleasant to be around. Toddlers, however, are a massive headache emotionally! Plus most are either afraid of dogs or want to treat them like a stuffed toy which complicates the situation with Carl. Throw a toddler in the room and watch her fumble!

3. Meditation: People who have developed an effective meditation practice can use that particular state of mind to mask their emotions from her. She once visited a Buddhist temple and tripped over a monk in meditation, she could not detect his presence at all!

Human Weaknesses:

1. She is legally blind: Though her powers help her figure out where the other people in the room are, it does not help her know where the walls or furniture or inorganic matter is. She will require her dog and her cane if she is to maneuver effectively through space.

2. Timid: Reluctant to assert herself, and accustomed to depending on others, she is more likely to do what is asked of her without question.

3. Frail: Without any combat training or stress exercise regime, she is not physically fit or as physically or strong. She can take a beating emotionally, but don’t ask her to do much heavy lifting… or stand up to a direct hit easily.

Weapon & Equipment:

White Cane: It is a retractable cane with a loop on the end. Usually attached to her wrist in it’s small baton-like-state she can easily extend it to be a cane as needed. It is also pretty tough, if she ever needs to hit anyone with it.

Carl: Always nearby. He wears a service-dog-vest that doubles as a pack. He carries everything important in his pockets. Money, keys, cell phone (He’s kind of a purse dog), and any other items essential to the mission at hand.

Theme Song: Water by Aesop Rock https://www.youtube.com/watch?v=rUdhmv1fy6M
Hidden 10 yrs ago Post by Famotill
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@Eyeris: No you're good, I actually will probably get rid of one of my characters. I do like Ponder, she has very interesting abilities that aren't really attack based which is good. She is accepted, although the service dog may be challenging in battles, as titan battles can be quite destructive. However, as long as you can handle it well, I don't mind at all :). Welcome to Sanctum!
Hidden 10 yrs ago Post by Avanhelsing
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Don't get rid of any of your characters. They are all cool....
But I am CRAZY!
Hidden 10 yrs ago Post by Famotill
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For now, I just got rid of Aoife, but her father works as a researcher for Sanctum, so I'm sure she'll make an appearance.
Hidden 10 yrs ago Post by Famotill
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@Everyone: Once we start getting missions, I'll be creating a table of contents of sort on the IC page so it's easy to navigate. I will also post the character sheets in the Characters Sheet part of the forum, so it's not so cluttered here. I'm going to post the first IC now and if you are on you may respond, but I won't continue until everyone is ready to go, so we may not actually start for a bit. Also, if any of you have played the game Mass Effect, there is a codex or catalog of information in that game that as the story progresses is updated with information our characters learn, that's how it will work here. I will let everyone know when the archives are updated with new info (not sure if I'll RP this, or just post it in OOC, input would be appreciated). Lastly, start thinking of missions. Once this gets off the ground, I will be making a "mission sheet" where you can suggest a mission similar in essence to the character sheets. The only difference is all of us rather than just myself will vote on whether or not we want to do the mission, and give constructive feedback, and make suggestions.
Hidden 10 yrs ago Post by RainDash
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RainDash Turnabout Luckster

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@Eyeris: Man, Cora is gonna really be awful to Ponder. Mostly because she doesn't like anyone to dig around in her head, even if they are just reading emotions. XD

@Famo: I usually go by Rainy or Dashie, I'm not particularly picky about it. Also, the mission idea and codex sounds like a great idea.
Hidden 10 yrs ago Post by Eyeris
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Sweet ^_^ thank you!

Yeah, I'll figure something out with Carl, he will mostly be concerned with keeping her out of the line of that destruction. :3

@ Rain: Haha, that sounds good, the character conflict will be fun to play out.
Hidden 10 yrs ago Post by Quadrophenia
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Quadrophenia

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Will get my app up soon
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