Hidden 10 yrs ago Post by Maxim
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Brovo said
@Maxim: I like it so far, but need dat second school of magic and all that jazz.


Glad you like it! I did end up choosing Fire magic as my second school, simply because it...basically handles all of my offensive needs anyway (sans stuff against fire elementals, but I can always add another one later). I'm also considering changing the second to "Holy" magic, but I'm not really sure since I would imagine holy magic is ostracized after the whole banishing the gods thing, thus would be difficult to sell. Of course, the only reason I'm considering this is because it would add healing to buffing...I think.

Also, I've decided to try and fix the grammar. It'll take me a little while, but hopefully it'll be much easier to read once I am done with it.
Hidden 10 yrs ago Post by Tempest
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Maxim said
Glad you like it! I did end up choosing Fire magic as my second school, simply because it...basically handles all of my offensive needs anyway (sans stuff against fire elementals, but I can always add another one later). I'm also considering changing the second to "Holy" magic, but I'm not really sure since I would imagine holy magic is ostracized after the whole banishing the gods thing, thus would be difficult to sell. Of course, the only reason I'm considering this is because it would add healing to buffing...I think.Also, I've decided to try and fix the grammar. It'll take me a little while, but hopefully it'll be much easier to read once I am done with it.


THANK YOUUUU
Hidden 10 yrs ago Post by Jorick
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Alphakoka said
Welllllllll, they're practically sisters by blood...... >_> Give Laenaia shadow magic for her second school.


Not really though. They're both of Diana's brood, but that's about it.
Hidden 10 yrs ago Post by Goldmarble
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Biographical Section


Name: Rust, or Russel (Rustle)

Age: <1

Race: Intelligent Skeleton (Human)
Sex: Male
Appearance:
Homeland: Kingdom of Renalta: The Kingdom of Renalta was restored by Queen Kouri ten years ago, prior to this, it was a series of villages and towns that mainly kept to themselves. This Kingdom is perhaps the most idyllic in belief and in practice, with the concerns of the people often directly addressed by the royalty themselves, a great deal of emphasis is placed upon keeping the commoner fed, clothed, and housed, with ample opportunities for work at every corner. Often times the royalty themselves can be seen, sometimes even without bodyguards, walking the streets like any regular commoner. This has earned them the reputation of being both trustworthy and zealously adored by the majority of the people.

The culture of Renalta is openly tolerant, though there is still some underlying dislike of the now banished gods whom punitively destroyed the kingdom one thousand years ago. Their military is zealous and loyal, but untested in real warfare and relatively small in comparison to the other major world powers. Religiously, they tend to scatter across several religions. Racially, they tend to be the most diverse nation, though this sometimes causes friction between two immigrants whose homeland kingdoms are at war.

In general, most of the land is farmland, rolling grassy hills, hamlets, and rivers, with foothills and mountains to the north, and forests to the west and south. East they have a direct border with Liveria, which has little in the way of trade due to the sometimes tense relations between the two kingdoms. Renalta is the only significantly populated city, but it is one of the most populated on the planet, easily spanning several kilometers in every direction and boasting large, open streets for trade with open, welcoming architecture. The recent population explosion from refugees is making even this city however a little crowded.


History:
Pain, light, and sensation jolted him awake. He woke to find himself leaning against the shattered remains of a castle wall, his legs and lower abdomen buried under the soil and roots of the bramble thicket that had tendrils hooked into his eye sockets. Seeing his skeletal arm for the first time as he attempted to scratch the offending vegetation from his face was a violent shock of realization...mixed with abject terror and utter confusion. He didn't know why, but he knew something was wrong. Soon the realization dawned on him however, he didn't understand what was wrong, because he had no basis to comprehend. When he tried to think, understand, or draw on something...his mind give his brief, fleeting flashes of light, colour, abstract shapes that meant nothing. He knew, somehow, they were memories. It was something important. But it was like being trapped within a frosted glass bottle in the middle of a lightning storm while stained glass windows swirled around outside. Nothing make a cohesive form, nothing made a whole. Any time he thought he could focus on a shape, it would simply dissolve from his mind and leave like a dream, slipping through the cracks.

Slowly, he began to dig his way out of the ground, ripping the thick, thorny brambles from his bones, and the scraps of armor that he could not bear to part with. He found the rusted blade underneath himself, and dug it out as well, not understanding why he bothered. Scrambling through brambles and thickets of overgrown wilderness, the skeleton eventually made his way to a trail, and began to follow it. At a steady march for several days, he descended from the mountains, encountering a squad of men and women from Renalta, patrolling their boarder. When they were suitably convinced he was not hostile, after having laid down his broken sword before himself, and taken a knee, they bound him and took him back to their outpost.

On the way, however, they ran across a hamlet in the process of being raided by brigands. In the ensuing chaos, he slipped his bonds, and took up a spear of a fallen farmer. As his fingers clutched the haft, he realized he knew well how to use it. It was not memories, but knowledge, akin to how he could understand and speak, but could not understand the why he knew, nor the how. Yet the weight of the spear felt, familiar. A fragment of memory flashing and fading, as he used the spear in the defense of the farmers, and his own captors. Yet, he found his movements excessive, broad and uncontrolled, like he was stronger than he expected himself to be, or simply weighed less. In the aftermath of the fighting, he had managed to help save one of the Renaltan soldiers, and assisted in the fighting of the fires that had been ignited. Work weary, and having her minor lacerations tended to by the dinner fire, the squad commander called the Skeleton before her, unbound and unguarded as he had been since the cessation of the fighting, "Skeleton. I am puzzled," she drank a draught from her flask, as the medico cleaned one of the larger cuts on on the right flank of her rip cage, "you hold no oath, no loyalty, no bond to us, rather we have given you reason enough to have turned on us once you found yourself free, if not vanish in the chao-" her words ending in a sudden sharp hiss of breath as the medico applied a stinging salve. "Yet you fought by our side, you saved Private Coultrin, and even beyond the call of honour and compassion of these actions, to save homes of those you know not. You've displayed more valour and courage than most of the recruits I have under my command." She shook her head slightly, her dull brown hair sweeping the shoulders of her linen smock, a face of hard lines and stern expression, made grim by the drawn lips in concentrated thought. "By my honour, you will be free if you answer this: Why?"

He hesitated, hollow eye sockets catching the dancing light of the fire, shadows playing across his "face" suit enough to stir the nightmares of children as he stood stock still. His voice came just as the sergeant was about to question him again, his voice quiet, a shallow hiss of unnatural resonance that just seemed to emanate from him as he spoke, "I know not." Pausing, he let the words hang for a moment, trying to piece together the answer himself, his voice came hesitantly, unsure, "I know, nothing of the past. I know nothing of now. Yet, when I cut my bonds free on the fallen edge of a spear, I took the weapon to hand, and felt..." His voice trailed off, this hissing dissipating into silence before he spoke again, "something. It felt, familiar. I saw a flicker of memory. Colour, and...calm, and anxious." Slowly, he drew his right arm to his chin, bracing his bent elbow on his left hand, looking oddly thoughtful, "Hard to express, but the fight felt..." he trailed off again, searching for a word, "comfortable? Routine? Natural? Something akin to this." Slowly he pointed to the commander herself, "Your words, honour, valour, and courage. They play like notes on strings in darkness. They remind me of something I cannot remember. They make me long for something I know not. But I like them. They feel...right."

By the time the squad had arrived back at the outpost, the skeleton had earned a nickname; Rustle, from the odd sounds he made while moving, as his armor continuously shifted on his form. It had also been agreed upon that he would try to join the Queen's Blades.

Motivation: He seeks to understand who he is, why he is, and what he is. Through combat, he finds connections to vague memories. He hopes that by joining the Queen's Blades he will find the opportunities to gain access to fragments, or comprehendable pieces of his mind, through action, honour, valour and courage.

Traits & Equipment


General Traits
--Trait 1. Defender: You could take more hits to the face and become an unrecognizable, horrible mutilated piece of scar tissue on one and a half legs... Or, you’ve mused, you could probably just stop that by holding a shield and your armour correctly. This lets you absorb harder blows with your shield and armour. (Basics of wielding shields and armour (especially heavy armour) effectively.)
--Trait 2. Heavy Hitter: Where some would resort to flailing their arms about in an unsophisticated manner, you’ve decided that if you can hit something hard enough the first time that it stays down, that you can end fights before they can even really begin. Though, you’re still working on that “consistent” part, and not slowing down when you swing harder than usual. In the case of a ranged weapon, it means a larger calibre firearm or larger bow, translating to greater recoil and/or slower fire rate instead. (Basics of doing more damage with each swing.)
--Trait 3. Charger: Something a lot of people don’t seem to realize is that the more muscles you have, the faster you are. Sure, perhaps not dexterous, but certainly faster. While you have only begun to learn the true meaning of land speed and would still be caught and killed by a tiger, you are capable of a short distance charge that can knock opponents down and catch the unwary by surprise. (Basics of dashing quickly and charging into opponents.)
--Trait 4. Protector (Rank 2): Having grown to know your armour like it's a second skin, you've learned the second step to defending yourself in armour: How to lock an enemy down. When an enemy attempts to attack you, there is a solid chance that you will disable or break their weapon, or at the very least disrupt their combo giving you or someone else an opening to attack. (Weapon deflection and combo disruption.)
--Trait 5. Slippery: You are fully aware of what happens if that war hammer the size of a small child hits you square on the chin. You’ve decided to make it a priority to learn how to never let that happen, and while you’re still learning, you understand at least enough to jump back from a blow before it takes off your head. (Basics of dodging and evasion.)

Unique Traits
--Trait 1. Awakened Skeleton: Through means unknown, this skeleton has arisen after centuries of rest, its original soul called back to it. As a skeleton, it has no need to eat, breathe, sleep, or anything else that flesh and blood require. Without the need for external fuel, he cannot tire, or suffer fatigue, nor exhaustion from labour. However he does have a mind that requires rest to process information, but substantially less than normal, around 4 hours. The downfall of course is, he is a skeleton of all 27 lbs, and cannot heal through natural means, requiring magic to repair damage. The slumber of centuries has taken a severe toll on his memories and has, effectively, left him with near total amnesia. He retains skills and abilities, but cannot recall how he knows them, or, that he knows of them in some cases.
--Trait 2. Unburdened Strength: All of the strength with none of the mass. While fresh out of the ground, the Awakened Skeleton is fighting ingrained "muscle memory" of how much strength is needed to perform an action, and the reality that they no longer are limited by the restriction of flesh. Being able to hit harder, and move faster than normal. However, their inexperience leads to some uncoordinated movements. (Minor increase to speed and hitting power. Minor reduction to accuracy.)
--Trait 3. Unburdened Strength (Rank 2): Power is nothing without control. After looking like a newborn deer, all gangly and uncoordinated, he's learned. (Minor increase to speed and hitting power. No negatives)
--Trait 4. Life Leech: With the aid of a Necromancer, he has started to learn how to siphon the life out of other living things.

Equipment List
Nearly complete set of old Gault heavy infantry breastplate armour. Pitted and damaged beyond repair. Held together with scraps of new chain and leather. Hangs very loose. Was at one point, quite ornate. Kept in foot locker.
A large, two handed sword slashing sword. Now broken, cracked, chipped, and heavily pitted from rust. Kept in a simple, tooled leather sheath. Held in reserve in footlocker.

Full suit of modern, conventional splinted mail armor, with helmet. Unconventionally wears a gambeson under his arming doublet, adding additional protection from impacts.
Large Kite shield. Laminated wood, with rawhide covering, and metal reinforcement around its edge.
Spear. Simple seven and a half feet of ash, with a foot long blade of metal socketed to the end.
A light, wood hafted flanged mace, with metal langettes. Carried at his right waist.
Modern, arming sword carried at his left waist.
Yew longbow, carried unstrung, beside his quiver of 28 clothyard shafts. Quiver also contains a set of stones for field sharpening of his weapons, a small flask of poil for protecting his tools, three spare bow strings, and few small tools for disassembling his weapons for care.

Personal Section


Romance: If it makes sense and isn't forced, okay with it.
Does the Kouri Plushie exist?: It should if it doesn't?

Signature: Goldmarble
Hidden 10 yrs ago Post by Alphakoka
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Jorick said
Not really though. They're both of Diana's brood, but that's about it.


Isn't that Sisters by Blood?

your turn, Jorick.
Hidden 10 yrs ago Post by Jorick
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Jorick Magnificent Bastard

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Alphakoka said
Isn't that Sisters by Blood? your turn, Jorick.


More like sisters by transmittable disease, I think.

Also, your turn now.
Hidden 10 yrs ago Post by Brand
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I'm going to be gone from the 6th till the 22nd due to military obligations once again. This should be the last time for a long while that i'll need to take an absence.
Hidden 10 yrs ago Post by Brovo
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Brand said
I'm going to be gone from the 6th till the 22nd due to military obligations once again. This should be the last time for a long while that i'll need to take an absence.


Understood: Come home safe.

@Everyone: Beware, players. The ball begins August 9-10... And I will be there. -Spider Queen.
Hidden 10 yrs ago Post by Genais
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I'd liketo get Awakened Meditation and Upgrade apprentice for Nadira

And for the new unique I was thinking something like this.
Tainted Telepathy:
Through her inate telepathic skills, limited as they normally are to her brother, and the demonic connection of blood magic Nadira has found she can hear the thoughts of nearby Demons, she is unaware if this is a two way connection as yet.

Gat took care of the unique upgrade already.
Hidden 10 yrs ago Post by GreenGoat
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GreenGoat Harmless Flower Person

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Suddenly goat out of freaking nowhere!



After getting the okay from Brovo here is my application.
Hidden 10 yrs ago Post by Gat
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Brovo seriously accepted another blind character? After all the fun we had trying to work out what to do with Os'Falan I honestly find it quite hilarious :p
Hidden 10 yrs ago Post by Brovo
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@Everyone: I'll be able to do character sheet reviews and the like later. I figured I should offer some sneak peaks at the missions and explain some shit while I could before I had to run to work.

Index/Summary


Kingdom of Renalta: Find Angel Enclave, Investigate Demon Incursion. (Anti-Terrorism, Recruiting.)
The Imperium: Assist Florence in finding the Eternal Soul Gem. (Dungeon Delving.)
Kingdom of Rheinfeld: Assist in mediating between the Republic and the Templar Order, Investigate Demon Incursion. (Defend and Diplomacy.)
Kingdom of Liveria: Save the Crown-Princess! (Rescue Mission.)
The Goblin Holds: Investigate rumours of Demonic Incursion, assist King Xixis with his “silent task”. (First Contact, Diplomacy, Anti-Terrorism.)
The Free Holds: Assassinate the leader of the Warlord Bands and his Succubi “Helper.” (Contract Killing, Destroy Demonic Incursion.)
The Underdark Coalition: Find the Crown, convince Illithids to join the Coalition. (Dungeon Delving, Diplomacy.)
Kingdom of Tuleria: Stop the Assassin before he kills Varro or Janelle! (Mystery, Anti-assassination.)
The Amazons: Slay the Gluttony-Drake before it can destroy the Amazonian civilization. (Hunt, Alliance-building.)

Note that out of all nine missions (which will have more information than their summaries, obviously), you can all only do a maximum of five. This means you will have to choose four to leave to their own devices. As well, since these missions are no longer tutorial missions or otherwise, the stakes are much higher. Not taking a mission results in very harsh consequences for that nation. Such as not taking the Underdark Coalition mission will result in the coalition falling apart and the Underdark altogether being weakened and vulnerable to demonic incursion. Failure to help the Amazons will result in the loss of their entire civilization. So on and so forth.

On the other hand, the nations you choose to assist, should you be successful, will throw everything they have to help you. You'll make contacts for later missions, and the factions you're helping will be more than glad to help you get out of a pinch in the missions they've assigned you to do.

Choose wisely, and prepare to live with the consequences of your decisions. You'll have the opportunity to achieve great power, make potent alliances, and save great swathes of people. On the other hand, due to your limited resources, you'll also have to pick and choose which nations have to suffer from neglect, and potentially, which nations will be the invasion points for the Nine Hells. That is: While one nation may seem more useful to you, another nation you might opt to initially abandon might be a very powerful point for the demons to invade from.

Be careful and good luck, when the time comes to choose who it is you will save, and who it is you will be forced to leave to their own devices.
Hidden 10 yrs ago Post by Kadaeux
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If I had to pick the 4 to abandon :p
Amazons, Tuleria, Liveria, Free Holds

Also, IMO, the Strategically least useful nations.

Underdark: We can't afford them to falter or the demons have a highway to anywhere in the world.
Goblin Holds: Has Xixis, a significantly powerful mage.
Rheinfeld: Can't afford them to falter or the demons have a direct line on Renalta.
Imperium: Powerful mages once more.
Renalta: Self-explanatory :p
Hidden 10 yrs ago Post by Gat
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Kadaeux said
Goblin Holds: Has Xixis, a significantly powerful mage.


I sense a bias here....

On another note you can bet your bottom dollar the adonai twins will fight hard to get Tuleria as one of the 5.
Hidden 10 yrs ago Post by Kadaeux
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Gat said
I sense a bias here....On another note you can bet your bottom dollar the adonai twins will fight hard to get Tuleria as one of the 5.


No bias. We need all the vastly powerful mages we can get, Xixis is one of them and has proven more than capable against the Free Holds :p
Hidden 10 yrs ago Post by Maxim
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Green Goat said
--She of the Silver Eyes
Those born with silver eyes were almost always regarded as an omen of good luck, and bringers of good fortune. While most of the story were just old wives' tales, she does have a mild resistance to evil. Though this does tend to draw evil to her sometimes.


Not a bad trait, but just noting that silver eyes are the signs that the character is a vampire.

Brovo said
Note that out of all nine missions (which will have more information than their summaries, obviously), you can all only do a maximum of five. This means you will have to choose four to leave to their own devices. As well, since these missions are no longer tutorial missions or otherwise, the stakes are much higher. Not taking a mission results in very harsh consequences for that nation. Such as not taking the Underdark Coalition mission will result in the coalition falling apart and the Underdark altogether being weakened and vulnerable to demonic incursion. Failure to help the Amazons will result in the loss of their entire civilization. So on and so forth.


Uh, I understand that this is supposed to be a sadistic choice and all...but if not taking one dooms the civilization...I personally think that's stretching things a bit. Combined with the fact that it's kinda hard for all of these things to be happening at the same time, and that it's somewhat of a steep jump in stakes from the tutorial missions...TPK anyone? :P

Just my opinion on the matter.
Hidden 10 yrs ago Post by Gat
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You know what the difference is between a 'Brovo Mission' and a 'Brovo Tutorial Mission'

... the PC death rate....
Hidden 10 yrs ago Post by Alphakoka
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Maxim said
Not a bad trait, but just noting that silver eyes are the signs that the character is a vampire.

Have you read her appearance's description? I'm sure that's what Green Goat was going after.
Hidden 10 yrs ago Post by Gat
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Also the silver eyes thing is only one brood of vampires I believe, Diana's if I'm not mistaken. The others two broods have differing characteristics.
Hidden 10 yrs ago Post by Tempest
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Kingdom of Renalta: Home field, we want to have this place set down and secure. Anti-demon units if we secure angels, an archangel amongst them
The Imperium: Strong fighting force, scant on magic, quest deems high potential loss for a named NPC that could weaken Imperium, artifact could be strong in demon hands
Kingdom of Rheinfeld: Next door neighbor to Renalta, strong point for demonic invasion, high amount of anti-magic/potential anti-demon units. IN THE MIDDLE OF CIVIL WAR
Kingdom of Liveria: Next door neighbor to Renalta, fairly isolated. Could spell loss of the civilization as is and destabilization if the princess is lost.
The Goblin Holds: Barrier between the Free Holds and Renalta, strong point to control, strong fighting force
The Free Holds: Strong point for demonic invasion, very prone to corruption area, but more outlier. Could stand to lose if we have buffer (Goblin Holds). Major Mercenary export
The Underdark Coalition: Isolationist country, outlier. Could stand to lose, but offers a lot of high-strength units and potential equipment improvement. (Mechanists, Dwarves, Dark Elves), high point of invasion potential
Kingdom of Tuleria: MAJOR PORT to exterior world. Destabilization of the power can remove high power NPCs or throw the country into civil war.
The Amazons: Outlier, would lose the civilization. Would suggest against loss given their proximity to the blood river. COULD BE MAJOR DEMON INCURSION SIDE-EFFECTS TO LOSE

Ones I would think are less prime objectives: Imperium, Liveria, Free Holds, Underdark

Personally, I have a major character reason to why I want to go with the Renalta mission. I also have a major character reason why I'd like to go to the Imperium. But from what I can see, these are the areas that can do taking a small hit and offer less vital resources.
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